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HotS MLG Info Updates - Page 120

Forum Index > SC2 General
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s3rp
Profile Joined May 2011
Germany3192 Posts
June 11 2012 01:46 GMT
#2381
On June 11 2012 10:39 KenZo- wrote:
Worst thing about recall, is the forgiving part of just attacking a base, and destroying everything then just recall home once you are threatened, to maybe save your base in a base-trade etc.. But I guess that was possible in WoL aswell, if you had a mothership at home. Still mothership core is gonna be used everygame no matter what, so it's more a viable strat now, since you can just kill an expo, and be safe no matter what.


Brings back memories of townportals from Wc3 . But everyone had those ...
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2012-06-11 01:49:12
June 11 2012 01:47 GMT
#2382
On June 11 2012 10:39 KenZo- wrote:
Worst thing about recall, is the forgiving part of just attacking a base, and destroying everything then just recall home once you are threatened, to maybe save your base in a base-trade etc.. But I guess that was possible in WoL aswell, if you had a mothership at home. Still mothership core is gonna be used everygame no matter what, so it's more a viable strat now, since you can just kill an expo, and be safe no matter what.

It is true that the Core will be in every match, but I don't think there will be a lot of recall play because of the energy tension. Energize costs 25 energy and restores the energy of any other building/unit at a rate of 25 per second. When used on the Nexus you get access to way more chronoboosts. Because of this, any time you use recall you are effectively loosing 6 energises for chronoboost. That is a massive loss even if you only get 1 additional chrono per energize (and by the description I think you get a lot more than 1 extra chrono per energize). This puts the Core on par with the Orbital command for energy tension imo.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Cyro
Profile Blog Joined June 2011
United Kingdom20321 Posts
Last Edited: 2012-06-11 01:51:35
June 11 2012 01:50 GMT
#2383
Edit: Oh, you mean a separate upgrade. Hm, 2 upgrades? Damn the 26 vision upgrade sounds imba. It's like a flying watch tower lol.


Watch tower vision has a radius of 20 meters.

That gives an area of 1256m2 ((20^2)*3.14), but increasing radius to 26 meters gives an area of 2122m2 ((26^2)*3.14) which leaves you with 169% of the vision area of a watchtower.

22 range is already broken, 26 vision would be hillarious.

With 22 range you can sit just over the edge of either of the high ground expansions on Entombed Valley, the ones in the middle, with ramps blocked by rocks, and hit the watchtower from OUTSIDE OF ITS VISION RANGE, and you are un-attackable unless either an air unit gets vision of you, or a ground-to-air unit breaks down the rocks and runs onto highground to get vision of you. If the range makes it in game, i think T/Z will have to take up the strategy of just having a few metric shittons of vikings/corruptors to oneshot any tempests as soon as they are made when the upgrade is researched, lol
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 11 2012 01:51 GMT
#2384
No TvP Battle Report
MMA: The true King of Wings
DeCoup
Profile Joined September 2006
Australia1933 Posts
June 11 2012 01:56 GMT
#2385
On June 11 2012 10:50 Cyro wrote:
With 22 range you can sit just over the edge of either of the high ground expansions on Entombed Valley, the ones in the middle, with ramps blocked by rocks, and hit the watchtower from OUTSIDE OF ITS VISION RANGE, and you are un-attackable unless either an air unit gets vision of you, or a ground-to-air unit breaks down the rocks and runs onto highground to get vision of you. If the range makes it in game, i think T/Z will have to take up the strategy of just having a few metric shittons of vikings/corruptors to oneshot any tempests as soon as they are made when the upgrade is researched, lol

It's an interesting point, however that is a WoL map. HoTS maps will be built around HoTS balance/units. Tempests cost a lot and have very little health or speed. I imagine it will be very hard to get unmanagable numbers of them without putting yourself in serious risk, and I think you only need a small handful of anti air to take them out as long as you can flank or distract.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
PhothreeniX
Profile Joined August 2011
Canada161 Posts
June 11 2012 01:58 GMT
#2386
Are there any videos of the mothership using stasis? o.O
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2012-06-11 02:00:17
June 11 2012 01:59 GMT
#2387
There is no battle report for tvp probably because with tvz and zvp they could already show almost all units...

That is the only point of those videos, show the units. They prove absolutly nothing about how the matchups will play, I think it was pretty obvious that it was a rule for the match to show every new units/ability during the match. And not "this is how games will now be played".

I'm not sure what a tvp would have shown more ?
Either we are alone in the Universe or we are not. Both are equally terrifying.
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 11 2012 02:02 GMT
#2388
On June 11 2012 10:59 rezoacken wrote:
There is no battle report for tvp probably because with tvz and zvp they could already show almost all units...

That is the only point of those videos, show the units. They prove absolutly nothing about how the matchups will play, I think it was pretty obvious that it was a rule for the match to show every new units/ability during the match. And not "this is how games will now be played".

I'm not sure what a tvp would have shown more ?


Warhounds... Battlecruiser new speed ability... Mothership statsis
MMA: The true King of Wings
zmansman17
Profile Joined March 2011
United States2567 Posts
June 11 2012 02:03 GMT
#2389
On June 11 2012 10:51 SarcasmMonster wrote:
No TvP Battle Report


Well, that allows us to experiment without added bias! For those who choose to stick with Terran ^_^
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
DeCoup
Profile Joined September 2006
Australia1933 Posts
June 11 2012 02:04 GMT
#2390
On June 11 2012 10:59 rezoacken wrote:
There is no battle report for tvp probably because with tvz and zvp they could already show almost all units...

That is the only point of those videos, show the units. They prove absolutly nothing about how the matchups will play, I think it was pretty obvious that it was a rule for the match to show every new units/ability during the match. And not "this is how games will now be played".

I'm not sure what a tvp would have shown more ?

Agreed. It's not like the battle reports are any indication at all of how the game will be played. Does anyone seriously expect zerg to go from 2 base no units to 12 swarm hosts, or for 6+ vipers at a time to be affordable? Getting 1-2 more casters than you need (and theirfore having x less bulk attack units) is enough to get you killed. We all know this. These were silly games which show off some of the new units in action and are in no way related to how the games will actually play out once this game goes live (even if there are no changes till then).
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
monkh
Profile Blog Joined April 2010
United Kingdom568 Posts
June 11 2012 02:06 GMT
#2391
were there any nydus changes on the MLG version of HOTS?
Daeden.620
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-06-11 02:12:52
June 11 2012 02:12 GMT
#2392
On June 11 2012 11:04 DeCoup wrote:
Show nested quote +
On June 11 2012 10:59 rezoacken wrote:
There is no battle report for tvp probably because with tvz and zvp they could already show almost all units...

That is the only point of those videos, show the units. They prove absolutly nothing about how the matchups will play, I think it was pretty obvious that it was a rule for the match to show every new units/ability during the match. And not "this is how games will now be played".

I'm not sure what a tvp would have shown more ?

Agreed. It's not like the battle reports are any indication at all of how the game will be played. Does anyone seriously expect zerg to go from 2 base no units to 12 swarm hosts, or for 6+ vipers at a time to be affordable? Getting 1-2 more casters than you need (and theirfore having x less bulk attack units) is enough to get you killed. We all know this. These were silly games which show off some of the new units in action and are in no way related to how the games will actually play out once this game goes live (even if there are no changes till then).


Yup exactly but the sad thing is many of the people in this thread (terrans) are taking it as proof that terran is going to be up and zerg is going to be super op. I keep going in here hoping for updates or something from people who played but always seeing "i'm switching races for hots terran so bad blablabla" :D

On June 11 2012 11:06 monkh wrote:
were there any nydus changes on the MLG version of HOTS?


They talked about the new nydus, but it wasn't in the build at MLG because it wasn't ready yet.
When I think of something else, something will go here
Die4Ever
Profile Joined August 2010
United States17686 Posts
June 11 2012 02:16 GMT
#2393
NO BURROWED BANELINGS?? WTF??
"Expert" mods4ever.com
InvXXVII
Profile Joined March 2011
Canada242 Posts
June 11 2012 02:18 GMT
#2394
Thank God they removed burrowed baneling movement. Was starting to get nightmares of banelings rolling in with speed on the ground, underground, and being dropped by overlords at the same time.
A good loser is still a loser.
Die4Ever
Profile Joined August 2010
United States17686 Posts
June 11 2012 02:19 GMT
#2395
On June 11 2012 11:18 InvXXVII wrote:
Thank God they removed burrowed baneling movement. Was starting to get nightmares of banelings rolling in with speed on the ground, underground, and being dropped by overlords at the same time.

but what about baneling landmines? according to the OP you couldn't burrow banelings at all....
"Expert" mods4ever.com
Blasterion
Profile Blog Joined October 2010
China10272 Posts
June 11 2012 02:19 GMT
#2396
On June 11 2012 11:16 Die4Ever wrote:
NO BURROWED BANELINGS?? WTF??

No sir, no Burrowed Movement on Banelings, Burrow will work as intended.
[TLNY]Mahjong Club Thread
Blasterion
Profile Blog Joined October 2010
China10272 Posts
Last Edited: 2012-06-11 02:21:21
June 11 2012 02:20 GMT
#2397
On June 11 2012 11:19 Die4Ever wrote:
Show nested quote +
On June 11 2012 11:18 InvXXVII wrote:
Thank God they removed burrowed baneling movement. Was starting to get nightmares of banelings rolling in with speed on the ground, underground, and being dropped by overlords at the same time.

but what about baneling landmines? according to the OP you couldn't burrow banelings at all....

If this is the case, I am certain something like that is unintentional and perhaps a mishap or a bug, something so widely used I don't think they'll remove it so easily.
[TLNY]Mahjong Club Thread
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-11 02:23:44
June 11 2012 02:22 GMT
#2398
On June 11 2012 10:59 rezoacken wrote:
There is no battle report for tvp probably because with tvz and zvp they could already show almost all units...

That is the only point of those videos, show the units. They prove absolutly nothing about how the matchups will play, I think it was pretty obvious that it was a rule for the match to show every new units/ability during the match. And not "this is how games will now be played".

I'm not sure what a tvp would have shown more ?


They've only shown half of the Terran changes , new units/stuff and of the stuff they showed only widow mine looked strong. Reapers looked even more useless than they currently are without a building attack and no speed and battle helions looked pretty much as expected only useful vs Lings.

I mean at least build one warhound even if the opponent is Zerg it can't that bad.
Gahlo
Profile Joined February 2010
United States35162 Posts
June 11 2012 02:34 GMT
#2399
I agree with Flash, Terran stuff looks incredibly meh.
Die4Ever
Profile Joined August 2010
United States17686 Posts
June 11 2012 02:39 GMT
#2400
On June 11 2012 11:34 Gahlo wrote:
I agree with Flash, Terran stuff looks incredibly meh.

the widow mines are cool, if they make the reaper viable again that would also be pretty sweet
also don't underestimate what the widow mines, warhounds, and battle hellions might do for mech vs Protoss, that would be a huge change
"Expert" mods4ever.com
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