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On June 11 2012 10:39 KenZo- wrote: Worst thing about recall, is the forgiving part of just attacking a base, and destroying everything then just recall home once you are threatened, to maybe save your base in a base-trade etc.. But I guess that was possible in WoL aswell, if you had a mothership at home. Still mothership core is gonna be used everygame no matter what, so it's more a viable strat now, since you can just kill an expo, and be safe no matter what.
Brings back memories of townportals from Wc3 . But everyone had those ...
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On June 11 2012 10:39 KenZo- wrote: Worst thing about recall, is the forgiving part of just attacking a base, and destroying everything then just recall home once you are threatened, to maybe save your base in a base-trade etc.. But I guess that was possible in WoL aswell, if you had a mothership at home. Still mothership core is gonna be used everygame no matter what, so it's more a viable strat now, since you can just kill an expo, and be safe no matter what. It is true that the Core will be in every match, but I don't think there will be a lot of recall play because of the energy tension. Energize costs 25 energy and restores the energy of any other building/unit at a rate of 25 per second. When used on the Nexus you get access to way more chronoboosts. Because of this, any time you use recall you are effectively loosing 6 energises for chronoboost. That is a massive loss even if you only get 1 additional chrono per energize (and by the description I think you get a lot more than 1 extra chrono per energize). This puts the Core on par with the Orbital command for energy tension imo.
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United Kingdom20293 Posts
Edit: Oh, you mean a separate upgrade. Hm, 2 upgrades? Damn the 26 vision upgrade sounds imba. It's like a flying watch tower lol.
Watch tower vision has a radius of 20 meters.
That gives an area of 1256m2 ((20^2)*3.14), but increasing radius to 26 meters gives an area of 2122m2 ((26^2)*3.14) which leaves you with 169% of the vision area of a watchtower.
22 range is already broken, 26 vision would be hillarious.
With 22 range you can sit just over the edge of either of the high ground expansions on Entombed Valley, the ones in the middle, with ramps blocked by rocks, and hit the watchtower from OUTSIDE OF ITS VISION RANGE, and you are un-attackable unless either an air unit gets vision of you, or a ground-to-air unit breaks down the rocks and runs onto highground to get vision of you. If the range makes it in game, i think T/Z will have to take up the strategy of just having a few metric shittons of vikings/corruptors to oneshot any tempests as soon as they are made when the upgrade is researched, lol
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No TvP Battle Report
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On June 11 2012 10:50 Cyro wrote: With 22 range you can sit just over the edge of either of the high ground expansions on Entombed Valley, the ones in the middle, with ramps blocked by rocks, and hit the watchtower from OUTSIDE OF ITS VISION RANGE, and you are un-attackable unless either an air unit gets vision of you, or a ground-to-air unit breaks down the rocks and runs onto highground to get vision of you. If the range makes it in game, i think T/Z will have to take up the strategy of just having a few metric shittons of vikings/corruptors to oneshot any tempests as soon as they are made when the upgrade is researched, lol It's an interesting point, however that is a WoL map. HoTS maps will be built around HoTS balance/units. Tempests cost a lot and have very little health or speed. I imagine it will be very hard to get unmanagable numbers of them without putting yourself in serious risk, and I think you only need a small handful of anti air to take them out as long as you can flank or distract.
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Are there any videos of the mothership using stasis? o.O
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There is no battle report for tvp probably because with tvz and zvp they could already show almost all units...
That is the only point of those videos, show the units. They prove absolutly nothing about how the matchups will play, I think it was pretty obvious that it was a rule for the match to show every new units/ability during the match. And not "this is how games will now be played".
I'm not sure what a tvp would have shown more ?
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On June 11 2012 10:59 rezoacken wrote: There is no battle report for tvp probably because with tvz and zvp they could already show almost all units...
That is the only point of those videos, show the units. They prove absolutly nothing about how the matchups will play, I think it was pretty obvious that it was a rule for the match to show every new units/ability during the match. And not "this is how games will now be played".
I'm not sure what a tvp would have shown more ?
Warhounds... Battlecruiser new speed ability... Mothership statsis
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On June 11 2012 10:51 SarcasmMonster wrote: No TvP Battle Report 
Well, that allows us to experiment without added bias! For those who choose to stick with Terran ^_^
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On June 11 2012 10:59 rezoacken wrote: There is no battle report for tvp probably because with tvz and zvp they could already show almost all units...
That is the only point of those videos, show the units. They prove absolutly nothing about how the matchups will play, I think it was pretty obvious that it was a rule for the match to show every new units/ability during the match. And not "this is how games will now be played".
I'm not sure what a tvp would have shown more ? Agreed. It's not like the battle reports are any indication at all of how the game will be played. Does anyone seriously expect zerg to go from 2 base no units to 12 swarm hosts, or for 6+ vipers at a time to be affordable? Getting 1-2 more casters than you need (and theirfore having x less bulk attack units) is enough to get you killed. We all know this. These were silly games which show off some of the new units in action and are in no way related to how the games will actually play out once this game goes live (even if there are no changes till then).
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were there any nydus changes on the MLG version of HOTS?
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On June 11 2012 11:04 DeCoup wrote:Show nested quote +On June 11 2012 10:59 rezoacken wrote: There is no battle report for tvp probably because with tvz and zvp they could already show almost all units...
That is the only point of those videos, show the units. They prove absolutly nothing about how the matchups will play, I think it was pretty obvious that it was a rule for the match to show every new units/ability during the match. And not "this is how games will now be played".
I'm not sure what a tvp would have shown more ? Agreed. It's not like the battle reports are any indication at all of how the game will be played. Does anyone seriously expect zerg to go from 2 base no units to 12 swarm hosts, or for 6+ vipers at a time to be affordable? Getting 1-2 more casters than you need (and theirfore having x less bulk attack units) is enough to get you killed. We all know this. These were silly games which show off some of the new units in action and are in no way related to how the games will actually play out once this game goes live (even if there are no changes till then).
Yup exactly but the sad thing is many of the people in this thread (terrans) are taking it as proof that terran is going to be up and zerg is going to be super op. I keep going in here hoping for updates or something from people who played but always seeing "i'm switching races for hots terran so bad blablabla" :D
On June 11 2012 11:06 monkh wrote: were there any nydus changes on the MLG version of HOTS?
They talked about the new nydus, but it wasn't in the build at MLG because it wasn't ready yet.
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NO BURROWED BANELINGS?? WTF??
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Thank God they removed burrowed baneling movement. Was starting to get nightmares of banelings rolling in with speed on the ground, underground, and being dropped by overlords at the same time.
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On June 11 2012 11:18 InvXXVII wrote: Thank God they removed burrowed baneling movement. Was starting to get nightmares of banelings rolling in with speed on the ground, underground, and being dropped by overlords at the same time. but what about baneling landmines? according to the OP you couldn't burrow banelings at all....
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On June 11 2012 11:16 Die4Ever wrote: NO BURROWED BANELINGS?? WTF?? No sir, no Burrowed Movement on Banelings, Burrow will work as intended.
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On June 11 2012 11:19 Die4Ever wrote:Show nested quote +On June 11 2012 11:18 InvXXVII wrote: Thank God they removed burrowed baneling movement. Was starting to get nightmares of banelings rolling in with speed on the ground, underground, and being dropped by overlords at the same time. but what about baneling landmines? according to the OP you couldn't burrow banelings at all.... If this is the case, I am certain something like that is unintentional and perhaps a mishap or a bug, something so widely used I don't think they'll remove it so easily.
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On June 11 2012 10:59 rezoacken wrote: There is no battle report for tvp probably because with tvz and zvp they could already show almost all units...
That is the only point of those videos, show the units. They prove absolutly nothing about how the matchups will play, I think it was pretty obvious that it was a rule for the match to show every new units/ability during the match. And not "this is how games will now be played".
I'm not sure what a tvp would have shown more ?
They've only shown half of the Terran changes , new units/stuff and of the stuff they showed only widow mine looked strong. Reapers looked even more useless than they currently are without a building attack and no speed and battle helions looked pretty much as expected only useful vs Lings.
I mean at least build one warhound even if the opponent is Zerg it can't that bad.
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I agree with Flash, Terran stuff looks incredibly meh.
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On June 11 2012 11:34 Gahlo wrote: I agree with Flash, Terran stuff looks incredibly meh. the widow mines are cool, if they make the reaper viable again that would also be pretty sweet also don't underestimate what the widow mines, warhounds, and battle hellions might do for mech vs Protoss, that would be a huge change
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