• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:55
CET 12:55
KST 20:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BW General Discussion Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Clair Obscur - Expedition 33 Beyond All Reason Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1712 users

HotS MLG Info Updates - Page 118

Forum Index > SC2 General
Post a Reply
Prev 1 116 117 118 119 120 141 Next
Natespank
Profile Joined November 2011
Canada449 Posts
June 10 2012 18:23 GMT
#2341
and the reaper hp regen is shit, the reaper continues to be a worthless unit :p
gurrpp
Profile Blog Joined October 2009
United States437 Posts
June 10 2012 18:30 GMT
#2342
On June 10 2012 23:02 Garmer wrote:
anyone has tried the stasis of the mothership?


Stasis targets only air units(friendly and enemy) in a fairly generous aoe around the mothership. I didn't count out the duration, but it was long enough for my stalkers to run around a cliff and get under the tempests I had stasised.
hot fuh days
MaK UK
Profile Joined January 2011
United Kingdom47 Posts
June 10 2012 18:34 GMT
#2343
On June 11 2012 03:22 Natespank wrote:

widow mine = super expensive spider mine??


Widow mine which costs the same as a roach yet can take down a swarm host in one?

even if it killed a roach, its still cost effective due to it being lower supply.
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
June 10 2012 18:42 GMT
#2344
22 range Tempest... Sure, hello protoss imba.

You don't have to make full tempest, tempest just negate all tank, all defensiv position, what the heck.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
SmileZerg
Profile Joined March 2012
United States543 Posts
June 10 2012 18:43 GMT
#2345
On June 11 2012 03:34 MaK UK wrote:
Show nested quote +
On June 11 2012 03:22 Natespank wrote:

widow mine = super expensive spider mine??


Widow mine which costs the same as a roach yet can take down a swarm host in one?

even if it killed a roach, its still cost effective due to it being lower supply.

Not to mention they can hit air, unburrow and redeploy, be dropped from medivacs, don't require any research...
"Show me your teeth."
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2012-06-10 18:51:29
June 10 2012 18:49 GMT
#2346
On June 10 2012 18:46 DuckNuked wrote:
For all of those Terrans who are crying about "we'll stay in bioplay TvP". We are not going to: MMM is likely to be a dead end in Hots.
Why?

Mothership Core and Oracle.

For the mothership core: 2 abilitys are very dangerous for Bioplay: Energy remax (i won't even mention Hight templars...) and Recall, no need to go further in explanations for this. =)

For the Oracle: this Horrible IMBA thing (Love it, really, can't understand the toss who won't use them in EVERY game! I'll be sad not seeing them in my TvP...) have 2 abilitys to deny our macro mechanic.
First: Stop mining = MMM is mineral heavy, and can't use his gas after 2.5/3 bases. Using defensive units in combination with our own harassing units is not a good thing when you play with papermade army. If not, we'll have less minerals.
Second: Cloack: Forces Scan or Raven. Raven kill the mobility of MMM, so; his only advantage right now. And scan, it kills potential mineral bank.

Combination of theses two units make resplenish bioarmy more harder: we'll need to use our gas, and now that Reapers won't fit into a standard MMM combination (No speed, Self healing, and i think damage reduced against Light.? See tvz video.). We'll need another way.

As a current mech player in TvP, honestly i'll be glad of all changements we'll have. Current added units may be really cool for metagame and dynamic. Altrough i'm very disappointed of no microable units, no shredder (make it a building like Zerg spines = no drop in menral lines) and the skins of widow mines and warhound.

Aniway, one thing to note is the RANGE 13 of the mothership core canons, like Tanks ! I bet it'll be a really good defense against 1/1/1, so: Bli² will not need to keep Tank in it's current state, especially seeing all theses tank-killa they added in the game. Probably the old 70 damages will take a come back in HoTS.


don't fear the mineral block of the oracle really, ranged turrets deal quiet well with them :x . Energy remax will probably get a range and become purely defensive, because of the danger of ht energy remax (to strong and i doubt they nerf storm more). Recall and teleport take up all the energy of the core, so not something that helps against bio to much. (As our deathball likes to split up ^.^)
Bio will still be viable, especially with the widow mines. Widow mines kill zealots quiet supply effective and they are mobile like bio and you can't kill around 60% of your zealots being hooked on or micro them away in 10 seconds. Charge without autocast will be deadly for parts of the bio though, but the explosion radius was really tiny compared to banelings and terrans can split well.

About the toss tank killers i think they will be pdd able and not be an exception like broodlords. And Warhounds missiles do really well against immortal shields, so they won't be able to snipe your tanks, while hellions play tanks. The hellions got a tiny bit better at tanking too, they still die to aoes especially since they are slower, but they have more hp and clump less when a moved. I really hope though they will make hellions come out of the factory unlike the battle report or allow the player to choose, since hellions have to get fast to the battle again and not walk there like landet vikings.


So Bio will still work as horrible as it does now, maybe a bit better. But mech will be slightly improved from abysmal to horrible. As long as terran stays the hardest to play race since sc1, I am all for it.
phiinix
Profile Blog Joined February 2011
United States1169 Posts
June 10 2012 18:56 GMT
#2347
I think anyone who thinks they can tell what playstyles (note: playstyle, not strategy) will and won't be viable before even beta is released is just... a little cocky.
Adreme
Profile Joined June 2011
United States5574 Posts
June 10 2012 19:00 GMT
#2348
On June 11 2012 03:49 FeyFey wrote:
Show nested quote +
On June 10 2012 18:46 DuckNuked wrote:
For all of those Terrans who are crying about "we'll stay in bioplay TvP". We are not going to: MMM is likely to be a dead end in Hots.
Why?

Mothership Core and Oracle.

For the mothership core: 2 abilitys are very dangerous for Bioplay: Energy remax (i won't even mention Hight templars...) and Recall, no need to go further in explanations for this. =)

For the Oracle: this Horrible IMBA thing (Love it, really, can't understand the toss who won't use them in EVERY game! I'll be sad not seeing them in my TvP...) have 2 abilitys to deny our macro mechanic.
First: Stop mining = MMM is mineral heavy, and can't use his gas after 2.5/3 bases. Using defensive units in combination with our own harassing units is not a good thing when you play with papermade army. If not, we'll have less minerals.
Second: Cloack: Forces Scan or Raven. Raven kill the mobility of MMM, so; his only advantage right now. And scan, it kills potential mineral bank.

Combination of theses two units make resplenish bioarmy more harder: we'll need to use our gas, and now that Reapers won't fit into a standard MMM combination (No speed, Self healing, and i think damage reduced against Light.? See tvz video.). We'll need another way.

As a current mech player in TvP, honestly i'll be glad of all changements we'll have. Current added units may be really cool for metagame and dynamic. Altrough i'm very disappointed of no microable units, no shredder (make it a building like Zerg spines = no drop in menral lines) and the skins of widow mines and warhound.

Aniway, one thing to note is the RANGE 13 of the mothership core canons, like Tanks ! I bet it'll be a really good defense against 1/1/1, so: Bli² will not need to keep Tank in it's current state, especially seeing all theses tank-killa they added in the game. Probably the old 70 damages will take a come back in HoTS.


don't fear the mineral block of the oracle really, ranged turrets deal quiet well with them :x . Energy remax will probably get a range and become purely defensive, because of the danger of ht energy remax (to strong and i doubt they nerf storm more). Recall and teleport take up all the energy of the core, so not something that helps against bio to much. (As our deathball likes to split up ^.^)
Bio will still be viable, especially with the widow mines. Widow mines kill zealots quiet supply effective and they are mobile like bio and you can't kill around 60% of your zealots being hooked on or micro them away in 10 seconds. Charge without autocast will be deadly for parts of the bio though, but the explosion radius was really tiny compared to banelings and terrans can split well.

About the toss tank killers i think they will be pdd able and not be an exception like broodlords. And Warhounds missiles do really well against immortal shields, so they won't be able to snipe your tanks, while hellions play tanks. The hellions got a tiny bit better at tanking too, they still die to aoes especially since they are slower, but they have more hp and clump less when a moved. I really hope though they will make hellions come out of the factory unlike the battle report or allow the player to choose, since hellions have to get fast to the battle again and not walk there like landet vikings.


So Bio will still work as horrible as it does now, maybe a bit better. But mech will be slightly improved from abysmal to horrible. As long as terran stays the hardest to play race since sc1, I am all for it.


Isnt that shield a ground attack so how would a turret kill it?
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
June 10 2012 19:00 GMT
#2349

On June 11 2012 04:00 Adreme wrote:
Show nested quote +
On June 11 2012 03:49 FeyFey wrote:
On June 10 2012 18:46 DuckNuked wrote:
For all of those Terrans who are crying about "we'll stay in bioplay TvP". We are not going to: MMM is likely to be a dead end in Hots.
Why?

Mothership Core and Oracle.

For the mothership core: 2 abilitys are very dangerous for Bioplay: Energy remax (i won't even mention Hight templars...) and Recall, no need to go further in explanations for this. =)

For the Oracle: this Horrible IMBA thing (Love it, really, can't understand the toss who won't use them in EVERY game! I'll be sad not seeing them in my TvP...) have 2 abilitys to deny our macro mechanic.
First: Stop mining = MMM is mineral heavy, and can't use his gas after 2.5/3 bases. Using defensive units in combination with our own harassing units is not a good thing when you play with papermade army. If not, we'll have less minerals.
Second: Cloack: Forces Scan or Raven. Raven kill the mobility of MMM, so; his only advantage right now. And scan, it kills potential mineral bank.

Combination of theses two units make resplenish bioarmy more harder: we'll need to use our gas, and now that Reapers won't fit into a standard MMM combination (No speed, Self healing, and i think damage reduced against Light.? See tvz video.). We'll need another way.

As a current mech player in TvP, honestly i'll be glad of all changements we'll have. Current added units may be really cool for metagame and dynamic. Altrough i'm very disappointed of no microable units, no shredder (make it a building like Zerg spines = no drop in menral lines) and the skins of widow mines and warhound.

Aniway, one thing to note is the RANGE 13 of the mothership core canons, like Tanks ! I bet it'll be a really good defense against 1/1/1, so: Bli² will not need to keep Tank in it's current state, especially seeing all theses tank-killa they added in the game. Probably the old 70 damages will take a come back in HoTS.


don't fear the mineral block of the oracle really, ranged turrets deal quiet well with them :x . Energy remax will probably get a range and become purely defensive, because of the danger of ht energy remax (to strong and i doubt they nerf storm more). Recall and teleport take up all the energy of the core, so not something that helps against bio to much. (As our deathball likes to split up ^.^)
Bio will still be viable, especially with the widow mines. Widow mines kill zealots quiet supply effective and they are mobile like bio and you can't kill around 60% of your zealots being hooked on or micro them away in 10 seconds. Charge without autocast will be deadly for parts of the bio though, but the explosion radius was really tiny compared to banelings and terrans can split well.

About the toss tank killers i think they will be pdd able and not be an exception like broodlords. And Warhounds missiles do really well against immortal shields, so they won't be able to snipe your tanks, while hellions play tanks. The hellions got a tiny bit better at tanking too, they still die to aoes especially since they are slower, but they have more hp and clump less when a moved. I really hope though they will make hellions come out of the factory unlike the battle report or allow the player to choose, since hellions have to get fast to the battle again and not walk there like landet vikings.


So Bio will still work as horrible as it does now, maybe a bit better. But mech will be slightly improved from abysmal to horrible. As long as terran stays the hardest to play race since sc1, I am all for it.


Isnt that shield a ground attack so how would a turret kill it?


Dead oracle means no spell to block minerals
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
BearG
Profile Blog Joined April 2010
United States33 Posts
June 10 2012 19:25 GMT
#2350
Blizzard really needs to bring back the Science Vessel. I think the science vessel would be so much better for HotS. Can you imagine the uses of defense matrix? Put a matrix on a marine to absorb banelings. Put a matrix on a tank pulled by a viper. Put a matrix on a unit to absorb a widow mine. Since Zerg is going to have fungal growth AND dark swarm, then we should get irradiate back.

Ravens PDD might make a comeback since Hydras are making a comeback. The science vessel would be so much more viable though. Defense turrets are so gimmicky. Hunter Seeker Missle? I think the widow mine just took its spot.
Garmer
Profile Joined October 2010
1286 Posts
June 10 2012 19:35 GMT
#2351
y raven is shit and useless, bring back something similiar to the science vessel!
FoeHamr
Profile Joined December 2010
United States489 Posts
June 10 2012 19:36 GMT
#2352
Does anyone else feel like zerg is getting shafted in their own expansion?
I got 99 problems and a Terran ain't one
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
June 10 2012 19:52 GMT
#2353
On June 11 2012 03:42 WhiteDog wrote:
22 range Tempest... Sure, hello protoss imba.

You don't have to make full tempest, tempest just negate all tank, all defensiv position, what the heck.


Tempest will be a zoning unit to deal with the mech army. Otherwise, the mech army would be way stronger than it already is (more mobile too, and much less worrying about not sieging up in time).

Get vikings to deal with tempest. Hard part I think would be balancing maps so that tempests have spots they can be used in but also make sure those spots aren't imba. Terran needs to be able to take out the tempests with viking/BC and protoss needs to be able to defend with storm/feedback etc. So there will be a lot of re-positioning. I think it'll be epic.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
SmileZerg
Profile Joined March 2012
United States543 Posts
June 10 2012 19:56 GMT
#2354
On June 11 2012 04:36 FoeHamr wrote:
Does anyone else feel like zerg is getting shafted in their own expansion?

...uh, no? Are you kidding? We're getting the best stuff.
"Show me your teeth."
ssg
Profile Joined July 2011
United States1774 Posts
Last Edited: 2012-06-10 20:11:20
June 10 2012 20:10 GMT
#2355
Zerg looks so fricken fun to play with now. I want to switch to it
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
June 10 2012 20:11 GMT
#2356
Is there going to be any HOTS Battle report with TvP !?

Want it
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 10 2012 21:01 GMT
#2357
On June 11 2012 05:11 Zorgaz wrote:
Is there going to be any HOTS Battle report with TvP !?

Want it


If there isn't one, then that's the most dissappointing thing about this MLG
MMA: The true King of Wings
Snoodles
Profile Joined March 2012
401 Posts
June 10 2012 22:19 GMT
#2358
Is that dude who created the HoTs custom map after the last demo going to work on this modern build? I'd be happy to donate to that cause.
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 10 2012 22:33 GMT
#2359
On June 11 2012 06:01 SarcasmMonster wrote:
Show nested quote +
On June 11 2012 05:11 Zorgaz wrote:
Is there going to be any HOTS Battle report with TvP !?

Want it


If there isn't one, then that's the most dissappointing thing about this MLG



probably they feel the matchup isn't ready in its current form, and they still tweak around. I mean they have to showcase Mech against a protoss and it has to look atleast a bit not scripted. Guess the overall units make a few problems. Oracle in its full glory probably, Tempest range and if the shot is blockable by pdd or not, with this attack speed a pdd would negate alot of tempest shots. 200 widow mines can kill a toss army cost effective and you still have atleast 100 left. (observers excluded)
They leap pretty far, so only a few units could reach them without a suicide. And i guess storm still does pretty well against the slightly improved mech especially if one ht has 8 storms with core support.

So a few reasons why we won't see a pvt report, but i could be wrong and they showcase it as the cherry on top heh.
castlewise
Profile Joined August 2010
31 Posts
June 10 2012 22:49 GMT
#2360
On June 11 2012 07:33 FeyFey wrote:
Show nested quote +
On June 11 2012 06:01 SarcasmMonster wrote:
On June 11 2012 05:11 Zorgaz wrote:
Is there going to be any HOTS Battle report with TvP !?

Want it


If there isn't one, then that's the most dissappointing thing about this MLG



probably they feel the matchup isn't ready in its current form, and they still tweak around. I mean they have to showcase Mech against a protoss and it has to look atleast a bit not scripted. Guess the overall units make a few problems. Oracle in its full glory probably, Tempest range and if the shot is blockable by pdd or not, with this attack speed a pdd would negate alot of tempest shots. 200 widow mines can kill a toss army cost effective and you still have atleast 100 left. (observers excluded)
They leap pretty far, so only a few units could reach them without a suicide. And i guess storm still does pretty well against the slightly improved mech especially if one ht has 8 storms with core support.

So a few reasons why we won't see a pvt report, but i could be wrong and they showcase it as the cherry on top heh.



I don't think the Battle Reports are shoutcasted live. I imagine they just pick and choose good games from their internal test matches and shoutcast the replays. I would assume that they could find at least *one* good TvP, but who knows.
Prev 1 116 117 118 119 120 141 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Group B
Creator vs TriGGeR
Cure vs TBD
Crank 983
Tasteless531
ComeBackTV 475
IndyStarCraft 111
Rex90
3DClanTV 55
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 983
Tasteless 531
Harstem 119
IndyStarCraft 111
Rex 90
Lowko33
StarCraft: Brood War
Britney 21177
Sea 19610
Calm 5605
Rain 4055
Jaedong 2565
Bisu 1890
Horang2 1219
Flash 963
firebathero 459
Pusan 430
[ Show more ]
Zeus 208
Hyun 182
EffOrt 136
JYJ83
Soulkey 68
hero 64
sSak 58
Backho 54
ToSsGirL 50
Rush 48
JulyZerg 44
Killer 42
Mind 37
Free 32
Barracks 29
Movie 23
Bale 14
Hm[arnc] 10
Noble 7
Icarus 7
Dota 2
XcaliburYe109
resolut1ontv 93
Counter-Strike
fl0m1901
shoxiejesuss358
Super Smash Bros
Mew2King69
Other Games
summit1g16143
FrodaN2962
B2W.Neo895
ceh9423
crisheroes381
Pyrionflax276
KnowMe169
Fuzer 153
Organizations
Other Games
gamesdonequick499
StarCraft 2
WardiTV44
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota221
League of Legends
• Stunt1206
Other Games
• WagamamaTV278
Upcoming Events
Kung Fu Cup
5m
GuMiho vs MaNa
herO vs ShoWTimE
Classic vs TBD
WardiTV Korean Royale
5m
CranKy Ducklings
22h 5m
RSL Revival
22h 5m
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
1d
Cure vs Reynor
IPSL
1d 5h
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
1d 8h
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
1d 22h
RSL Revival
1d 22h
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
BSL 21
2 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
2 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Korean Royale
4 days
BSL: GosuLeague
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
BSL: GosuLeague
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.