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HotS MLG Info Updates - Page 118

Forum Index > SC2 General
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Natespank
Profile Joined November 2011
Canada449 Posts
June 10 2012 18:23 GMT
#2341
and the reaper hp regen is shit, the reaper continues to be a worthless unit :p
gurrpp
Profile Blog Joined October 2009
United States437 Posts
June 10 2012 18:30 GMT
#2342
On June 10 2012 23:02 Garmer wrote:
anyone has tried the stasis of the mothership?


Stasis targets only air units(friendly and enemy) in a fairly generous aoe around the mothership. I didn't count out the duration, but it was long enough for my stalkers to run around a cliff and get under the tempests I had stasised.
hot fuh days
MaK UK
Profile Joined January 2011
United Kingdom47 Posts
June 10 2012 18:34 GMT
#2343
On June 11 2012 03:22 Natespank wrote:

widow mine = super expensive spider mine??


Widow mine which costs the same as a roach yet can take down a swarm host in one?

even if it killed a roach, its still cost effective due to it being lower supply.
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
June 10 2012 18:42 GMT
#2344
22 range Tempest... Sure, hello protoss imba.

You don't have to make full tempest, tempest just negate all tank, all defensiv position, what the heck.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
SmileZerg
Profile Joined March 2012
United States543 Posts
June 10 2012 18:43 GMT
#2345
On June 11 2012 03:34 MaK UK wrote:
Show nested quote +
On June 11 2012 03:22 Natespank wrote:

widow mine = super expensive spider mine??


Widow mine which costs the same as a roach yet can take down a swarm host in one?

even if it killed a roach, its still cost effective due to it being lower supply.

Not to mention they can hit air, unburrow and redeploy, be dropped from medivacs, don't require any research...
"Show me your teeth."
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2012-06-10 18:51:29
June 10 2012 18:49 GMT
#2346
On June 10 2012 18:46 DuckNuked wrote:
For all of those Terrans who are crying about "we'll stay in bioplay TvP". We are not going to: MMM is likely to be a dead end in Hots.
Why?

Mothership Core and Oracle.

For the mothership core: 2 abilitys are very dangerous for Bioplay: Energy remax (i won't even mention Hight templars...) and Recall, no need to go further in explanations for this. =)

For the Oracle: this Horrible IMBA thing (Love it, really, can't understand the toss who won't use them in EVERY game! I'll be sad not seeing them in my TvP...) have 2 abilitys to deny our macro mechanic.
First: Stop mining = MMM is mineral heavy, and can't use his gas after 2.5/3 bases. Using defensive units in combination with our own harassing units is not a good thing when you play with papermade army. If not, we'll have less minerals.
Second: Cloack: Forces Scan or Raven. Raven kill the mobility of MMM, so; his only advantage right now. And scan, it kills potential mineral bank.

Combination of theses two units make resplenish bioarmy more harder: we'll need to use our gas, and now that Reapers won't fit into a standard MMM combination (No speed, Self healing, and i think damage reduced against Light.? See tvz video.). We'll need another way.

As a current mech player in TvP, honestly i'll be glad of all changements we'll have. Current added units may be really cool for metagame and dynamic. Altrough i'm very disappointed of no microable units, no shredder (make it a building like Zerg spines = no drop in menral lines) and the skins of widow mines and warhound.

Aniway, one thing to note is the RANGE 13 of the mothership core canons, like Tanks ! I bet it'll be a really good defense against 1/1/1, so: Bli² will not need to keep Tank in it's current state, especially seeing all theses tank-killa they added in the game. Probably the old 70 damages will take a come back in HoTS.


don't fear the mineral block of the oracle really, ranged turrets deal quiet well with them :x . Energy remax will probably get a range and become purely defensive, because of the danger of ht energy remax (to strong and i doubt they nerf storm more). Recall and teleport take up all the energy of the core, so not something that helps against bio to much. (As our deathball likes to split up ^.^)
Bio will still be viable, especially with the widow mines. Widow mines kill zealots quiet supply effective and they are mobile like bio and you can't kill around 60% of your zealots being hooked on or micro them away in 10 seconds. Charge without autocast will be deadly for parts of the bio though, but the explosion radius was really tiny compared to banelings and terrans can split well.

About the toss tank killers i think they will be pdd able and not be an exception like broodlords. And Warhounds missiles do really well against immortal shields, so they won't be able to snipe your tanks, while hellions play tanks. The hellions got a tiny bit better at tanking too, they still die to aoes especially since they are slower, but they have more hp and clump less when a moved. I really hope though they will make hellions come out of the factory unlike the battle report or allow the player to choose, since hellions have to get fast to the battle again and not walk there like landet vikings.


So Bio will still work as horrible as it does now, maybe a bit better. But mech will be slightly improved from abysmal to horrible. As long as terran stays the hardest to play race since sc1, I am all for it.
phiinix
Profile Blog Joined February 2011
United States1169 Posts
June 10 2012 18:56 GMT
#2347
I think anyone who thinks they can tell what playstyles (note: playstyle, not strategy) will and won't be viable before even beta is released is just... a little cocky.
Adreme
Profile Joined June 2011
United States5574 Posts
June 10 2012 19:00 GMT
#2348
On June 11 2012 03:49 FeyFey wrote:
Show nested quote +
On June 10 2012 18:46 DuckNuked wrote:
For all of those Terrans who are crying about "we'll stay in bioplay TvP". We are not going to: MMM is likely to be a dead end in Hots.
Why?

Mothership Core and Oracle.

For the mothership core: 2 abilitys are very dangerous for Bioplay: Energy remax (i won't even mention Hight templars...) and Recall, no need to go further in explanations for this. =)

For the Oracle: this Horrible IMBA thing (Love it, really, can't understand the toss who won't use them in EVERY game! I'll be sad not seeing them in my TvP...) have 2 abilitys to deny our macro mechanic.
First: Stop mining = MMM is mineral heavy, and can't use his gas after 2.5/3 bases. Using defensive units in combination with our own harassing units is not a good thing when you play with papermade army. If not, we'll have less minerals.
Second: Cloack: Forces Scan or Raven. Raven kill the mobility of MMM, so; his only advantage right now. And scan, it kills potential mineral bank.

Combination of theses two units make resplenish bioarmy more harder: we'll need to use our gas, and now that Reapers won't fit into a standard MMM combination (No speed, Self healing, and i think damage reduced against Light.? See tvz video.). We'll need another way.

As a current mech player in TvP, honestly i'll be glad of all changements we'll have. Current added units may be really cool for metagame and dynamic. Altrough i'm very disappointed of no microable units, no shredder (make it a building like Zerg spines = no drop in menral lines) and the skins of widow mines and warhound.

Aniway, one thing to note is the RANGE 13 of the mothership core canons, like Tanks ! I bet it'll be a really good defense against 1/1/1, so: Bli² will not need to keep Tank in it's current state, especially seeing all theses tank-killa they added in the game. Probably the old 70 damages will take a come back in HoTS.


don't fear the mineral block of the oracle really, ranged turrets deal quiet well with them :x . Energy remax will probably get a range and become purely defensive, because of the danger of ht energy remax (to strong and i doubt they nerf storm more). Recall and teleport take up all the energy of the core, so not something that helps against bio to much. (As our deathball likes to split up ^.^)
Bio will still be viable, especially with the widow mines. Widow mines kill zealots quiet supply effective and they are mobile like bio and you can't kill around 60% of your zealots being hooked on or micro them away in 10 seconds. Charge without autocast will be deadly for parts of the bio though, but the explosion radius was really tiny compared to banelings and terrans can split well.

About the toss tank killers i think they will be pdd able and not be an exception like broodlords. And Warhounds missiles do really well against immortal shields, so they won't be able to snipe your tanks, while hellions play tanks. The hellions got a tiny bit better at tanking too, they still die to aoes especially since they are slower, but they have more hp and clump less when a moved. I really hope though they will make hellions come out of the factory unlike the battle report or allow the player to choose, since hellions have to get fast to the battle again and not walk there like landet vikings.


So Bio will still work as horrible as it does now, maybe a bit better. But mech will be slightly improved from abysmal to horrible. As long as terran stays the hardest to play race since sc1, I am all for it.


Isnt that shield a ground attack so how would a turret kill it?
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
June 10 2012 19:00 GMT
#2349

On June 11 2012 04:00 Adreme wrote:
Show nested quote +
On June 11 2012 03:49 FeyFey wrote:
On June 10 2012 18:46 DuckNuked wrote:
For all of those Terrans who are crying about "we'll stay in bioplay TvP". We are not going to: MMM is likely to be a dead end in Hots.
Why?

Mothership Core and Oracle.

For the mothership core: 2 abilitys are very dangerous for Bioplay: Energy remax (i won't even mention Hight templars...) and Recall, no need to go further in explanations for this. =)

For the Oracle: this Horrible IMBA thing (Love it, really, can't understand the toss who won't use them in EVERY game! I'll be sad not seeing them in my TvP...) have 2 abilitys to deny our macro mechanic.
First: Stop mining = MMM is mineral heavy, and can't use his gas after 2.5/3 bases. Using defensive units in combination with our own harassing units is not a good thing when you play with papermade army. If not, we'll have less minerals.
Second: Cloack: Forces Scan or Raven. Raven kill the mobility of MMM, so; his only advantage right now. And scan, it kills potential mineral bank.

Combination of theses two units make resplenish bioarmy more harder: we'll need to use our gas, and now that Reapers won't fit into a standard MMM combination (No speed, Self healing, and i think damage reduced against Light.? See tvz video.). We'll need another way.

As a current mech player in TvP, honestly i'll be glad of all changements we'll have. Current added units may be really cool for metagame and dynamic. Altrough i'm very disappointed of no microable units, no shredder (make it a building like Zerg spines = no drop in menral lines) and the skins of widow mines and warhound.

Aniway, one thing to note is the RANGE 13 of the mothership core canons, like Tanks ! I bet it'll be a really good defense against 1/1/1, so: Bli² will not need to keep Tank in it's current state, especially seeing all theses tank-killa they added in the game. Probably the old 70 damages will take a come back in HoTS.


don't fear the mineral block of the oracle really, ranged turrets deal quiet well with them :x . Energy remax will probably get a range and become purely defensive, because of the danger of ht energy remax (to strong and i doubt they nerf storm more). Recall and teleport take up all the energy of the core, so not something that helps against bio to much. (As our deathball likes to split up ^.^)
Bio will still be viable, especially with the widow mines. Widow mines kill zealots quiet supply effective and they are mobile like bio and you can't kill around 60% of your zealots being hooked on or micro them away in 10 seconds. Charge without autocast will be deadly for parts of the bio though, but the explosion radius was really tiny compared to banelings and terrans can split well.

About the toss tank killers i think they will be pdd able and not be an exception like broodlords. And Warhounds missiles do really well against immortal shields, so they won't be able to snipe your tanks, while hellions play tanks. The hellions got a tiny bit better at tanking too, they still die to aoes especially since they are slower, but they have more hp and clump less when a moved. I really hope though they will make hellions come out of the factory unlike the battle report or allow the player to choose, since hellions have to get fast to the battle again and not walk there like landet vikings.


So Bio will still work as horrible as it does now, maybe a bit better. But mech will be slightly improved from abysmal to horrible. As long as terran stays the hardest to play race since sc1, I am all for it.


Isnt that shield a ground attack so how would a turret kill it?


Dead oracle means no spell to block minerals
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
BearG
Profile Blog Joined April 2010
United States33 Posts
June 10 2012 19:25 GMT
#2350
Blizzard really needs to bring back the Science Vessel. I think the science vessel would be so much better for HotS. Can you imagine the uses of defense matrix? Put a matrix on a marine to absorb banelings. Put a matrix on a tank pulled by a viper. Put a matrix on a unit to absorb a widow mine. Since Zerg is going to have fungal growth AND dark swarm, then we should get irradiate back.

Ravens PDD might make a comeback since Hydras are making a comeback. The science vessel would be so much more viable though. Defense turrets are so gimmicky. Hunter Seeker Missle? I think the widow mine just took its spot.
Garmer
Profile Joined October 2010
1286 Posts
June 10 2012 19:35 GMT
#2351
y raven is shit and useless, bring back something similiar to the science vessel!
FoeHamr
Profile Joined December 2010
United States489 Posts
June 10 2012 19:36 GMT
#2352
Does anyone else feel like zerg is getting shafted in their own expansion?
I got 99 problems and a Terran ain't one
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
June 10 2012 19:52 GMT
#2353
On June 11 2012 03:42 WhiteDog wrote:
22 range Tempest... Sure, hello protoss imba.

You don't have to make full tempest, tempest just negate all tank, all defensiv position, what the heck.


Tempest will be a zoning unit to deal with the mech army. Otherwise, the mech army would be way stronger than it already is (more mobile too, and much less worrying about not sieging up in time).

Get vikings to deal with tempest. Hard part I think would be balancing maps so that tempests have spots they can be used in but also make sure those spots aren't imba. Terran needs to be able to take out the tempests with viking/BC and protoss needs to be able to defend with storm/feedback etc. So there will be a lot of re-positioning. I think it'll be epic.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
SmileZerg
Profile Joined March 2012
United States543 Posts
June 10 2012 19:56 GMT
#2354
On June 11 2012 04:36 FoeHamr wrote:
Does anyone else feel like zerg is getting shafted in their own expansion?

...uh, no? Are you kidding? We're getting the best stuff.
"Show me your teeth."
ssg
Profile Joined July 2011
United States1775 Posts
Last Edited: 2012-06-10 20:11:20
June 10 2012 20:10 GMT
#2355
Zerg looks so fricken fun to play with now. I want to switch to it
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
June 10 2012 20:11 GMT
#2356
Is there going to be any HOTS Battle report with TvP !?

Want it
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 10 2012 21:01 GMT
#2357
On June 11 2012 05:11 Zorgaz wrote:
Is there going to be any HOTS Battle report with TvP !?

Want it


If there isn't one, then that's the most dissappointing thing about this MLG
MMA: The true King of Wings
Snoodles
Profile Joined March 2012
401 Posts
June 10 2012 22:19 GMT
#2358
Is that dude who created the HoTs custom map after the last demo going to work on this modern build? I'd be happy to donate to that cause.
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 10 2012 22:33 GMT
#2359
On June 11 2012 06:01 SarcasmMonster wrote:
Show nested quote +
On June 11 2012 05:11 Zorgaz wrote:
Is there going to be any HOTS Battle report with TvP !?

Want it


If there isn't one, then that's the most dissappointing thing about this MLG



probably they feel the matchup isn't ready in its current form, and they still tweak around. I mean they have to showcase Mech against a protoss and it has to look atleast a bit not scripted. Guess the overall units make a few problems. Oracle in its full glory probably, Tempest range and if the shot is blockable by pdd or not, with this attack speed a pdd would negate alot of tempest shots. 200 widow mines can kill a toss army cost effective and you still have atleast 100 left. (observers excluded)
They leap pretty far, so only a few units could reach them without a suicide. And i guess storm still does pretty well against the slightly improved mech especially if one ht has 8 storms with core support.

So a few reasons why we won't see a pvt report, but i could be wrong and they showcase it as the cherry on top heh.
castlewise
Profile Joined August 2010
31 Posts
June 10 2012 22:49 GMT
#2360
On June 11 2012 07:33 FeyFey wrote:
Show nested quote +
On June 11 2012 06:01 SarcasmMonster wrote:
On June 11 2012 05:11 Zorgaz wrote:
Is there going to be any HOTS Battle report with TvP !?

Want it


If there isn't one, then that's the most dissappointing thing about this MLG



probably they feel the matchup isn't ready in its current form, and they still tweak around. I mean they have to showcase Mech against a protoss and it has to look atleast a bit not scripted. Guess the overall units make a few problems. Oracle in its full glory probably, Tempest range and if the shot is blockable by pdd or not, with this attack speed a pdd would negate alot of tempest shots. 200 widow mines can kill a toss army cost effective and you still have atleast 100 left. (observers excluded)
They leap pretty far, so only a few units could reach them without a suicide. And i guess storm still does pretty well against the slightly improved mech especially if one ht has 8 storms with core support.

So a few reasons why we won't see a pvt report, but i could be wrong and they showcase it as the cherry on top heh.



I don't think the Battle Reports are shoutcasted live. I imagine they just pick and choose good games from their internal test matches and shoutcast the replays. I would assume that they could find at least *one* good TvP, but who knows.
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