HotS MLG Info Updates - Page 117
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Leviance
Germany4079 Posts
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SKDN
Sweden243 Posts
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zmansman17
United States2567 Posts
On June 10 2012 18:03 Dragar wrote: I really don't like the swarm host. It seems like it contributes little to a direct engagement, and the units it spawns do little in terms of pressure. The Swarm host looks sick. Forces opponent to move troops to respond to threat and spawns free units that are really strong | ||
zmansman17
United States2567 Posts
On June 10 2012 18:41 Toadvine wrote: The game already having stupid crap like this is no excuse to keep adding more. I'd be all for removing FF, Fungal, Concussive Shell, and any other anti-micro ability. Or at the very least putting stuff like that on expensive, high-tech units, with high energy costs (aka Arbiters with Stasis in BW). Also, removing Sentries would also mean removing Warpgate and possibly Colossi, so it's a huge win for everyone. Yep. Not sure why they wouldn't change fungal so that it doesn't completely inhibit movement or that warping units further away onto the battlefield (as a % of the map) takes more time than it would at a closer point. Furthermore, if concussive shell was removed, there goes much of Terrans strength in the early game. Everyone is happy. | ||
zmansman17
United States2567 Posts
On June 10 2012 18:46 DuckNuked wrote: For all of those Terrans who are crying about "we'll stay in bioplay TvP". We are not going to: MMM is likely to be a dead end in Hots. Why? Mothership Core and Oracle. For the mothership core: 2 abilitys are very dangerous for Bioplay: Energy remax (i won't even mention Hight templars...) and Recall, no need to go further in explanations for this. =) For the Oracle: this Horrible IMBA thing (Love it, really, can't understand the toss who won't use them in EVERY game! I'll be sad not seeing them in my TvP...) have 2 abilitys to deny our macro mechanic. First: Stop mining = MMM is mineral heavy, and can't use his gas after 2.5/3 bases. Using defensive units in combination with our own harassing units is not a good thing when you play with papermade army. If not, we'll have less minerals. Second: Cloack: Forces Scan or Raven. Raven kill the mobility of MMM, so; his only advantage right now. And scan, it kills potential mineral bank. Combination of theses two units make resplenish bioarmy more harder: we'll need to use our gas, and now that Reapers won't fit into a standard MMM combination (No speed, Self healing, and i think damage reduced against Light.? See tvz video.). We'll need another way. As a current mech player in TvP, honestly i'll be glad of all changements we'll have. Current added units may be really cool for metagame and dynamic. Altrough i'm very disappointed of no microable units, no shredder (make it a building like Zerg spines = no drop in menral lines) and the skins of widow mines and warhound. Aniway, one thing to note is the RANGE 13 of the mothership core canons, like Tanks ! I bet it'll be a really good defense against 1/1/1, so: Bli² will not need to keep Tank in it's current state, especially seeing all theses tank-killa they added in the game. Probably the old 70 damages will take a come back in HoTS. Well, the Oracle's mineral block will most likely affect mech play more negatively than bio play since mech is immobile, so it may prove harder and take longer to destroy the mineral blocks. I agree with you about the Cloak. I've always thought Terran's detection is pretty weak and the Raven is such a clunky unit. If only they buffed Raven speed and gave it more HSM range, I would be happy. | ||
zmansman17
United States2567 Posts
Thanks! I had been looking as well and you are the frist person to find it | ||
zmansman17
United States2567 Posts
On June 10 2012 19:50 DaveVAH wrote: What's the battle hellions armor type? are they still light-mechanical or just mechanical? that info is not ANYWHERE. From what I've thought about this, there's no way it's llight-mechanical. It would be just mechanical. | ||
Yoshi Kirishima
United States10344 Posts
On June 10 2012 19:49 Jackbo wrote: I don't think they're low health, they have 220 HP, which seems pretty decent to me. They can survive a widow mine blast, which seems quite significant. From everything anyone has said who has actually played the game, the Warhounds seems to be a fun, powerful seeming microable unit. I think people are just having a negative reaction to it because they don't like the artwork, so they automatically scream "this unit is so bad, a-move, no terran late game, I hate it etc." without any kind of information on how it actually plays out. Remember, guys, all we have seen is that one video, unless I somehow missed a TvP battlereport. Agreed, the health for 2 supply is HUGE. We all know how efficient 150 HP for a 2 supply zealot is. This is fucking OVER 200 fucking HP xD. The HP is good for terran cost wise too. Also nice point about the mine! didn't realize that | ||
RinconH
United States512 Posts
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Mongolbonjwa
Finland376 Posts
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Complete
United States1864 Posts
To clarify, banelings can't burrrow at all in HOTS? | ||
Fishgle
United States2174 Posts
On June 11 2012 02:46 Complete wrote: "No burrowed banelings in the current HotS build" To clarify, banelings can't burrrow at all in HOTS? "no burrowed movement" they can still burrow | ||
Vandrad
Germany951 Posts
this is another detail which makes the game easier - which isn't to good for esports imo | ||
fickazzz
Germany152 Posts
On June 11 2012 02:59 Vandrad wrote: I don't like that your main base now shows how many workers are working there ... this is another detail which makes the game easier - which isn't to good for esports imo i think it works only in spectator mode so still no TvP battlereport right? :/ | ||
Rassy
Netherlands2308 Posts
I realy loved playing marine tank medivac drop, or mm. And it was the only thing i could play decently after 2 years of practice lol. Hope it is still viable. Not looking forward to have to learn something completely different, will try though, Still love sc ,pls dont change it to much think about us noobs ![]() | ||
Shiger
Sweden118 Posts
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FeUerFlieGe
United States1193 Posts
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MajuGarzett
Canada635 Posts
On June 11 2012 03:08 Shiger wrote: Does anyone know if the Battlecruiser's temporary speedbuff-ability was implemented? Yes, it's talked about in the unit stats thread. | ||
snakeeyez
United States1231 Posts
I think most of the new changes and units are kind of gimmicky much like force fields were. Blocking minerals sounds cool but it should be a slow effect on a mineral patch so you can micro scvs to other patches or something to avoid it. Again you cant add an ability that just removes interesting micro and skill from other player. | ||
Natespank
Canada449 Posts
warhound = marauder battle hellion = hellion widow mine = super expensive spider mine?? | ||
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