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HotS MLG Info Updates - Page 117

Forum Index > SC2 General
Post a Reply
Prev 1 115 116 117 118 119 141 Next
Leviance
Profile Joined November 2009
Germany4079 Posts
June 10 2012 14:50 GMT
#2321
Why isn't there more video footage!? T_T
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
SKDN
Profile Joined April 2012
Sweden243 Posts
June 10 2012 15:00 GMT
#2322
yeah why arent MLG guys recording with their iphones and stuff? I guess its 1 battle report per day? so maybe tvp today
zmansman17
Profile Joined March 2011
United States2567 Posts
June 10 2012 15:07 GMT
#2323
On June 10 2012 18:03 Dragar wrote:
I really don't like the swarm host. It seems like it contributes little to a direct engagement, and the units it spawns do little in terms of pressure.


The Swarm host looks sick. Forces opponent to move troops to respond to threat and spawns free units that are really strong
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
zmansman17
Profile Joined March 2011
United States2567 Posts
June 10 2012 15:11 GMT
#2324
On June 10 2012 18:41 Toadvine wrote:
Show nested quote +
On June 10 2012 18:23 kAelle_sc wrote:
On June 09 2012 08:31 Pr0wler wrote:
On June 09 2012 08:11 Grubby wrote:
TT did you guys notice they made worker counting easier? Says "0/24" on the Hatchery. Did anyone discuss this? :p

EDIT: also, I hate Swarm Host idea.. it's just like ground broodlords, will add even more mindless blockers to the battle to prevent movement like broodlings, fungal and changelings >_<

You mean like ... forcefields ?


so happy to know someone's with me on this

"Zerg has always been underpowered." -NesTea, GSL interview


The game already having stupid crap like this is no excuse to keep adding more. I'd be all for removing FF, Fungal, Concussive Shell, and any other anti-micro ability. Or at the very least putting stuff like that on expensive, high-tech units, with high energy costs (aka Arbiters with Stasis in BW).

Also, removing Sentries would also mean removing Warpgate and possibly Colossi, so it's a huge win for everyone.


Yep. Not sure why they wouldn't change fungal so that it doesn't completely inhibit movement or that warping units further away onto the battlefield (as a % of the map) takes more time than it would at a closer point. Furthermore, if concussive shell was removed, there goes much of Terrans strength in the early game. Everyone is happy.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
zmansman17
Profile Joined March 2011
United States2567 Posts
June 10 2012 15:15 GMT
#2325
On June 10 2012 18:46 DuckNuked wrote:
For all of those Terrans who are crying about "we'll stay in bioplay TvP". We are not going to: MMM is likely to be a dead end in Hots.
Why?

Mothership Core and Oracle.

For the mothership core: 2 abilitys are very dangerous for Bioplay: Energy remax (i won't even mention Hight templars...) and Recall, no need to go further in explanations for this. =)

For the Oracle: this Horrible IMBA thing (Love it, really, can't understand the toss who won't use them in EVERY game! I'll be sad not seeing them in my TvP...) have 2 abilitys to deny our macro mechanic.
First: Stop mining = MMM is mineral heavy, and can't use his gas after 2.5/3 bases. Using defensive units in combination with our own harassing units is not a good thing when you play with papermade army. If not, we'll have less minerals.
Second: Cloack: Forces Scan or Raven. Raven kill the mobility of MMM, so; his only advantage right now. And scan, it kills potential mineral bank.

Combination of theses two units make resplenish bioarmy more harder: we'll need to use our gas, and now that Reapers won't fit into a standard MMM combination (No speed, Self healing, and i think damage reduced against Light.? See tvz video.). We'll need another way.

As a current mech player in TvP, honestly i'll be glad of all changements we'll have. Current added units may be really cool for metagame and dynamic. Altrough i'm very disappointed of no microable units, no shredder (make it a building like Zerg spines = no drop in menral lines) and the skins of widow mines and warhound.

Aniway, one thing to note is the RANGE 13 of the mothership core canons, like Tanks ! I bet it'll be a really good defense against 1/1/1, so: Bli² will not need to keep Tank in it's current state, especially seeing all theses tank-killa they added in the game. Probably the old 70 damages will take a come back in HoTS.


Well, the Oracle's mineral block will most likely affect mech play more negatively than bio play since mech is immobile, so it may prove harder and take longer to destroy the mineral blocks.

I agree with you about the Cloak. I've always thought Terran's detection is pretty weak and the Raven is such a clunky unit. If only they buffed Raven speed and gave it more HSM range, I would be happy.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
zmansman17
Profile Joined March 2011
United States2567 Posts
June 10 2012 15:17 GMT
#2326
On June 10 2012 19:07 Racer wrote:
Show nested quote +
On June 10 2012 19:03 sGs.Kal_rA wrote:
Hey anyone know where I can find the tvz battle report? I've been looking but no luck so far.. thanks

http://www.majorleaguegaming.com/live#sc2 02:35


Thanks! I had been looking as well and you are the frist person to find it
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
zmansman17
Profile Joined March 2011
United States2567 Posts
June 10 2012 15:20 GMT
#2327
On June 10 2012 19:50 DaveVAH wrote:
What's the battle hellions armor type? are they still light-mechanical or just mechanical?

that info is not ANYWHERE.


From what I've thought about this, there's no way it's llight-mechanical. It would be just mechanical.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Yoshi Kirishima
Profile Blog Joined July 2009
United States10344 Posts
June 10 2012 17:38 GMT
#2328
On June 10 2012 19:49 Jackbo wrote:
Show nested quote +
On June 10 2012 13:01 one-one-one wrote:
On June 10 2012 12:50 iky43210 wrote:
terran is going a step back in HOTS. Instead of having mobile, efficient units that requires high apm and harassments, Blizzard added 2 units (warhound/battle hellions) that practically scream immobile and deathballs?

I would be extremely sad if the future affairs of terran is stay at home and max a mech army and 1-a. There is not alot of micro you can do with battle hellions and warhound


I dont know about the microability of the warhound, but it seems to be a fast , low health and high damage unit.
Probably needs to be microed to be cost effective.

Battle hellions are very interesting. Move hellions into small chokes behind mineral lines and transfer a few of them into battlemode.
Also, the problem of how many hellions that should be in battle mode is interesting. Fast hellions are good to clean up after a battle but in a full on engagement it might be a better idea to transform some of them as a shield.
Then again , it might be wise to keep a few in standard mode for kiting and junk.

Just my 2c

edit: and the mine has the potential for terrans to control space as in Brood War. Basically every terran with a BW background has been screaming for this. Changes to terran are enough imo.

I don't think they're low health, they have 220 HP, which seems pretty decent to me. They can survive a widow mine blast, which seems quite significant. From everything anyone has said who has actually played the game, the Warhounds seems to be a fun, powerful seeming microable unit. I think people are just having a negative reaction to it because they don't like the artwork, so they automatically scream "this unit is so bad, a-move, no terran late game, I hate it etc." without any kind of information on how it actually plays out. Remember, guys, all we have seen is that one video, unless I somehow missed a TvP battlereport.


Agreed, the health for 2 supply is HUGE. We all know how efficient 150 HP for a 2 supply zealot is. This is fucking OVER 200 fucking HP xD. The HP is good for terran cost wise too.

Also nice point about the mine! didn't realize that
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
RinconH
Profile Joined April 2010
United States512 Posts
June 10 2012 17:41 GMT
#2329
TBH the biggest HOTS change appears to be hydralisk speed.
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
June 10 2012 17:44 GMT
#2330
Warhound should be able to hit air, the original idea about replacing thor with warhounds was good idea. I hope they return to original warhound.
Complete
Profile Joined October 2009
United States1864 Posts
June 10 2012 17:46 GMT
#2331
"No burrowed banelings in the current HotS build"

To clarify, banelings can't burrrow at all in HOTS?
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
June 10 2012 17:49 GMT
#2332
On June 11 2012 02:46 Complete wrote:
"No burrowed banelings in the current HotS build"

To clarify, banelings can't burrrow at all in HOTS?

"no burrowed movement" they can still burrow
aka ChillyGonzalo / GnozL
Vandrad
Profile Joined November 2011
Germany951 Posts
June 10 2012 17:59 GMT
#2333
I don't like that your main base now shows how many workers are working there ...
this is another detail which makes the game easier - which isn't to good for esports imo
And who are you, the proud lord said, that I must bow so low?
fickazzz
Profile Joined June 2009
Germany152 Posts
June 10 2012 18:02 GMT
#2334
On June 11 2012 02:59 Vandrad wrote:
I don't like that your main base now shows how many workers are working there ...
this is another detail which makes the game easier - which isn't to good for esports imo

i think it works only in spectator mode

so still no TvP battlereport right? :/
Rassy
Profile Joined August 2010
Netherlands2308 Posts
Last Edited: 2012-06-10 18:04:44
June 10 2012 18:03 GMT
#2335
Not looking good for terran, though that was to be expected.
I realy loved playing marine tank medivac drop, or mm.
And it was the only thing i could play decently after 2 years of practice lol.
Hope it is still viable.
Not looking forward to have to learn something completely different, will try though,
Still love sc ,pls dont change it to much
think about us noobs
Shiger
Profile Joined March 2008
Sweden118 Posts
June 10 2012 18:08 GMT
#2336
Does anyone know if the Battlecruiser's temporary speedbuff-ability was implemented?
Quidios || Jaedong Symbol Kangho Hero Byun SOS Dear
FeUerFlieGe
Profile Joined April 2011
United States1193 Posts
June 10 2012 18:13 GMT
#2337
Really enjoying watching the current build so far. I love that Blizzard decided to have massive range on the Tempest! No more protoss balling!!! I am loving the micro struggle between Tempests and Vipers; protoss keeping the tempest at a range so it can attack vipers and swarm hosts at a safe range, while the zerg looks for the right moment to pull a tempest into range and kill it. Such a massive improvement to ZvP! The matchup is actually fun to watch and fun to play!
To unpathed waters, undreamed shores. - Shakespeare
MajuGarzett
Profile Blog Joined June 2011
Canada635 Posts
June 10 2012 18:17 GMT
#2338
On June 11 2012 03:08 Shiger wrote:
Does anyone know if the Battlecruiser's temporary speedbuff-ability was implemented?

Yes, it's talked about in the unit stats thread.
snakeeyez
Profile Joined May 2011
United States1231 Posts
Last Edited: 2012-06-10 18:25:07
June 10 2012 18:21 GMT
#2339
Lets stop beating around the bush just change hellions into vultures and give the vultures the mines. I mean the hellion is more boring then the vulture and now they add mines to terran your practically doing the same thing as a vulture in a less interesting way.
I think most of the new changes and units are kind of gimmicky much like force fields were. Blocking minerals sounds cool but it should be a slow effect on a mineral patch so you can micro scvs to other patches or something to avoid it. Again you cant add an ability that just removes interesting micro and skill from other player.
Natespank
Profile Joined November 2011
Canada449 Posts
June 10 2012 18:22 GMT
#2340
Terran got shit on. One new unit?

warhound = marauder
battle hellion = hellion

widow mine = super expensive spider mine??
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