• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:47
CEST 08:47
KST 15:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!20Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)89
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Reynor: GSL Loss Wasn't About Preparation Format Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BW General Discussion How Famous was FlaSh before his Debut? Animated Gateway BGH Auto Balance -> http://bghmmr.eu/ HORROR STARCRAFT MOVIE
Tourneys
Small VOD Thread 2.0 Escore Tournament - Season 3 [Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend!
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
General RTS Discussion Thread Path of Exile ZeroSpace Early Access is Now Live! Nintendo Switch Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5006 users

HotS MLG Info Updates - Page 117

Forum Index > SC2 General
Post a Reply
Prev 1 115 116 117 118 119 141 Next
Leviance
Profile Joined November 2009
Germany4079 Posts
June 10 2012 14:50 GMT
#2321
Why isn't there more video footage!? T_T
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
SKDN
Profile Joined April 2012
Sweden243 Posts
June 10 2012 15:00 GMT
#2322
yeah why arent MLG guys recording with their iphones and stuff? I guess its 1 battle report per day? so maybe tvp today
zmansman17
Profile Joined March 2011
United States2567 Posts
June 10 2012 15:07 GMT
#2323
On June 10 2012 18:03 Dragar wrote:
I really don't like the swarm host. It seems like it contributes little to a direct engagement, and the units it spawns do little in terms of pressure.


The Swarm host looks sick. Forces opponent to move troops to respond to threat and spawns free units that are really strong
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
zmansman17
Profile Joined March 2011
United States2567 Posts
June 10 2012 15:11 GMT
#2324
On June 10 2012 18:41 Toadvine wrote:
Show nested quote +
On June 10 2012 18:23 kAelle_sc wrote:
On June 09 2012 08:31 Pr0wler wrote:
On June 09 2012 08:11 Grubby wrote:
TT did you guys notice they made worker counting easier? Says "0/24" on the Hatchery. Did anyone discuss this? :p

EDIT: also, I hate Swarm Host idea.. it's just like ground broodlords, will add even more mindless blockers to the battle to prevent movement like broodlings, fungal and changelings >_<

You mean like ... forcefields ?


so happy to know someone's with me on this

"Zerg has always been underpowered." -NesTea, GSL interview


The game already having stupid crap like this is no excuse to keep adding more. I'd be all for removing FF, Fungal, Concussive Shell, and any other anti-micro ability. Or at the very least putting stuff like that on expensive, high-tech units, with high energy costs (aka Arbiters with Stasis in BW).

Also, removing Sentries would also mean removing Warpgate and possibly Colossi, so it's a huge win for everyone.


Yep. Not sure why they wouldn't change fungal so that it doesn't completely inhibit movement or that warping units further away onto the battlefield (as a % of the map) takes more time than it would at a closer point. Furthermore, if concussive shell was removed, there goes much of Terrans strength in the early game. Everyone is happy.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
zmansman17
Profile Joined March 2011
United States2567 Posts
June 10 2012 15:15 GMT
#2325
On June 10 2012 18:46 DuckNuked wrote:
For all of those Terrans who are crying about "we'll stay in bioplay TvP". We are not going to: MMM is likely to be a dead end in Hots.
Why?

Mothership Core and Oracle.

For the mothership core: 2 abilitys are very dangerous for Bioplay: Energy remax (i won't even mention Hight templars...) and Recall, no need to go further in explanations for this. =)

For the Oracle: this Horrible IMBA thing (Love it, really, can't understand the toss who won't use them in EVERY game! I'll be sad not seeing them in my TvP...) have 2 abilitys to deny our macro mechanic.
First: Stop mining = MMM is mineral heavy, and can't use his gas after 2.5/3 bases. Using defensive units in combination with our own harassing units is not a good thing when you play with papermade army. If not, we'll have less minerals.
Second: Cloack: Forces Scan or Raven. Raven kill the mobility of MMM, so; his only advantage right now. And scan, it kills potential mineral bank.

Combination of theses two units make resplenish bioarmy more harder: we'll need to use our gas, and now that Reapers won't fit into a standard MMM combination (No speed, Self healing, and i think damage reduced against Light.? See tvz video.). We'll need another way.

As a current mech player in TvP, honestly i'll be glad of all changements we'll have. Current added units may be really cool for metagame and dynamic. Altrough i'm very disappointed of no microable units, no shredder (make it a building like Zerg spines = no drop in menral lines) and the skins of widow mines and warhound.

Aniway, one thing to note is the RANGE 13 of the mothership core canons, like Tanks ! I bet it'll be a really good defense against 1/1/1, so: Bli² will not need to keep Tank in it's current state, especially seeing all theses tank-killa they added in the game. Probably the old 70 damages will take a come back in HoTS.


Well, the Oracle's mineral block will most likely affect mech play more negatively than bio play since mech is immobile, so it may prove harder and take longer to destroy the mineral blocks.

I agree with you about the Cloak. I've always thought Terran's detection is pretty weak and the Raven is such a clunky unit. If only they buffed Raven speed and gave it more HSM range, I would be happy.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
zmansman17
Profile Joined March 2011
United States2567 Posts
June 10 2012 15:17 GMT
#2326
On June 10 2012 19:07 Racer wrote:
Show nested quote +
On June 10 2012 19:03 sGs.Kal_rA wrote:
Hey anyone know where I can find the tvz battle report? I've been looking but no luck so far.. thanks

http://www.majorleaguegaming.com/live#sc2 02:35


Thanks! I had been looking as well and you are the frist person to find it
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
zmansman17
Profile Joined March 2011
United States2567 Posts
June 10 2012 15:20 GMT
#2327
On June 10 2012 19:50 DaveVAH wrote:
What's the battle hellions armor type? are they still light-mechanical or just mechanical?

that info is not ANYWHERE.


From what I've thought about this, there's no way it's llight-mechanical. It would be just mechanical.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Yoshi Kirishima
Profile Blog Joined July 2009
United States10380 Posts
June 10 2012 17:38 GMT
#2328
On June 10 2012 19:49 Jackbo wrote:
Show nested quote +
On June 10 2012 13:01 one-one-one wrote:
On June 10 2012 12:50 iky43210 wrote:
terran is going a step back in HOTS. Instead of having mobile, efficient units that requires high apm and harassments, Blizzard added 2 units (warhound/battle hellions) that practically scream immobile and deathballs?

I would be extremely sad if the future affairs of terran is stay at home and max a mech army and 1-a. There is not alot of micro you can do with battle hellions and warhound


I dont know about the microability of the warhound, but it seems to be a fast , low health and high damage unit.
Probably needs to be microed to be cost effective.

Battle hellions are very interesting. Move hellions into small chokes behind mineral lines and transfer a few of them into battlemode.
Also, the problem of how many hellions that should be in battle mode is interesting. Fast hellions are good to clean up after a battle but in a full on engagement it might be a better idea to transform some of them as a shield.
Then again , it might be wise to keep a few in standard mode for kiting and junk.

Just my 2c

edit: and the mine has the potential for terrans to control space as in Brood War. Basically every terran with a BW background has been screaming for this. Changes to terran are enough imo.

I don't think they're low health, they have 220 HP, which seems pretty decent to me. They can survive a widow mine blast, which seems quite significant. From everything anyone has said who has actually played the game, the Warhounds seems to be a fun, powerful seeming microable unit. I think people are just having a negative reaction to it because they don't like the artwork, so they automatically scream "this unit is so bad, a-move, no terran late game, I hate it etc." without any kind of information on how it actually plays out. Remember, guys, all we have seen is that one video, unless I somehow missed a TvP battlereport.


Agreed, the health for 2 supply is HUGE. We all know how efficient 150 HP for a 2 supply zealot is. This is fucking OVER 200 fucking HP xD. The HP is good for terran cost wise too.

Also nice point about the mine! didn't realize that
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
RinconH
Profile Joined April 2010
United States512 Posts
June 10 2012 17:41 GMT
#2329
TBH the biggest HOTS change appears to be hydralisk speed.
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
June 10 2012 17:44 GMT
#2330
Warhound should be able to hit air, the original idea about replacing thor with warhounds was good idea. I hope they return to original warhound.
Complete
Profile Joined October 2009
United States1864 Posts
June 10 2012 17:46 GMT
#2331
"No burrowed banelings in the current HotS build"

To clarify, banelings can't burrrow at all in HOTS?
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
June 10 2012 17:49 GMT
#2332
On June 11 2012 02:46 Complete wrote:
"No burrowed banelings in the current HotS build"

To clarify, banelings can't burrrow at all in HOTS?

"no burrowed movement" they can still burrow
aka ChillyGonzalo / GnozL
Vandrad
Profile Joined November 2011
Germany951 Posts
June 10 2012 17:59 GMT
#2333
I don't like that your main base now shows how many workers are working there ...
this is another detail which makes the game easier - which isn't to good for esports imo
And who are you, the proud lord said, that I must bow so low?
fickazzz
Profile Joined June 2009
Germany152 Posts
June 10 2012 18:02 GMT
#2334
On June 11 2012 02:59 Vandrad wrote:
I don't like that your main base now shows how many workers are working there ...
this is another detail which makes the game easier - which isn't to good for esports imo

i think it works only in spectator mode

so still no TvP battlereport right? :/
Rassy
Profile Joined August 2010
Netherlands2308 Posts
Last Edited: 2012-06-10 18:04:44
June 10 2012 18:03 GMT
#2335
Not looking good for terran, though that was to be expected.
I realy loved playing marine tank medivac drop, or mm.
And it was the only thing i could play decently after 2 years of practice lol.
Hope it is still viable.
Not looking forward to have to learn something completely different, will try though,
Still love sc ,pls dont change it to much
think about us noobs
Shiger
Profile Joined March 2008
Sweden118 Posts
June 10 2012 18:08 GMT
#2336
Does anyone know if the Battlecruiser's temporary speedbuff-ability was implemented?
Quidios || Jaedong Symbol Kangho Hero Byun SOS Dear
FeUerFlieGe
Profile Joined April 2011
United States1193 Posts
June 10 2012 18:13 GMT
#2337
Really enjoying watching the current build so far. I love that Blizzard decided to have massive range on the Tempest! No more protoss balling!!! I am loving the micro struggle between Tempests and Vipers; protoss keeping the tempest at a range so it can attack vipers and swarm hosts at a safe range, while the zerg looks for the right moment to pull a tempest into range and kill it. Such a massive improvement to ZvP! The matchup is actually fun to watch and fun to play!
To unpathed waters, undreamed shores. - Shakespeare
MajuGarzett
Profile Blog Joined June 2011
Canada635 Posts
June 10 2012 18:17 GMT
#2338
On June 11 2012 03:08 Shiger wrote:
Does anyone know if the Battlecruiser's temporary speedbuff-ability was implemented?

Yes, it's talked about in the unit stats thread.
snakeeyez
Profile Joined May 2011
United States1231 Posts
Last Edited: 2012-06-10 18:25:07
June 10 2012 18:21 GMT
#2339
Lets stop beating around the bush just change hellions into vultures and give the vultures the mines. I mean the hellion is more boring then the vulture and now they add mines to terran your practically doing the same thing as a vulture in a less interesting way.
I think most of the new changes and units are kind of gimmicky much like force fields were. Blocking minerals sounds cool but it should be a slow effect on a mineral patch so you can micro scvs to other patches or something to avoid it. Again you cant add an ability that just removes interesting micro and skill from other player.
Natespank
Profile Joined November 2011
Canada449 Posts
June 10 2012 18:22 GMT
#2340
Terran got shit on. One new unit?

warhound = marauder
battle hellion = hellion

widow mine = super expensive spider mine??
Prev 1 115 116 117 118 119 141 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 168
StarCraft: Brood War
GuemChi 3633
BeSt 1660
Leta 172
Mind 58
Dewaltoss 47
Bale 42
ZergMaN 35
Icarus 14
Dota 2
NeuroSwarm185
Counter-Strike
summit1g7356
Sick133
Other Games
WinterStarcraft550
ceh9365
C9.Mang0332
Happy222
RuFF_SC255
Trikslyr18
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH335
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2124
League of Legends
• Rush1686
Upcoming Events
Escore
3h 13m
CrankTV Team League
4h 13m
WardiTV Summer Champion…
5h 13m
Big Brain Bouts
9h 13m
Soulspirit vs goblin
TriGGeR vs Bunny
OSC
15h 13m
Korean StarCraft League
20h 13m
Afreeca Starleague
21h 13m
RSL Revival
1d 2h
Serral vs SHIN
herO vs Solar
Online Event
1d 8h
Replay Cast
1d 17h
[ Show More ]
RSL Revival
2 days
Clem vs ByuN
Rogue vs Lambo
OSC
2 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
4 days
The PondCast
5 days
Kung Fu Cup
5 days
Patches Events
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-22
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W4
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.