• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:03
CEST 00:03
KST 07:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!20Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)89Reynor: GSL Loss Wasn't About Preparation Format17
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Reynor: GSL Loss Wasn't About Preparation Format How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BW General Discussion How Famous was FlaSh before his Debut? Animated Gateway BGH Auto Balance -> http://bghmmr.eu/ HORROR STARCRAFT MOVIE
Tourneys
Escore Tournament - Season 3 [Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
Path of Exile ZeroSpace Early Access is Now Live! Nintendo Switch Thread General RTS Discussion Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2503 users

HotS MLG Info Updates - Page 115

Forum Index > SC2 General
Post a Reply
Prev 1 113 114 115 116 117 141 Next
0neder
Profile Joined July 2009
United States3733 Posts
June 10 2012 08:45 GMT
#2281
On June 10 2012 13:39 iky43210 wrote:

its about the design, not balance. Warhound and battle hellions sounds extremely boring for units that rivals protoss deathballs. Terran right now is extremely versatile, mobile, and efficient. You need a ton of APM to succeed with some comps such as tank/marines or pushes, and I don't want to move away from that so terran becomes Protoss 2.0

People said warhound are fast and microable, but from the video they seems chunky and have attack delay. I am not sure how much you can micro them. And battle hellions are completely worthless unless you have a ball of them


Great point. So many people on here are obsessed with balance and when we critique game design they only see balance whine...I barely even play Sc2 anymore. I don't care about balance. Balance is easy. I just want the game design to improve so it will be better than BW.
archonOOid
Profile Blog Joined March 2011
1983 Posts
June 10 2012 09:01 GMT
#2282
For me game play is the most important thing and it looks like HotS will broaden the viable strategies compared to WoL. If some units are imbalanced in the alpha version it doesn't really matter as long as they add more depth to the game. Blizzard will have 2-3 years time to balance HotS until LotV comes out so i don't think we should take out the pitchforks just to out the 22 range on the tempest. I like the most additions in HotS and those addition i don't like will probably change during the game development or get removed completely. Oh, ye of little faith...
I'm Quotable (IQ)
Dragar
Profile Joined October 2010
United Kingdom971 Posts
June 10 2012 09:03 GMT
#2283
I really don't like the swarm host. It seems like it contributes little to a direct engagement, and the units it spawns do little in terms of pressure.
papaz
Profile Joined December 2009
Sweden4149 Posts
June 10 2012 09:15 GMT
#2284
Question about widow mine

After it's burrowed how do you kill the widow mine?

It attacks air and ground and attacks invisible units. So I didn't understand how you deal with them after they have burrowed?!
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
June 10 2012 09:20 GMT
#2285
On June 10 2012 18:15 papaz wrote:
Question about widow mine

After it's burrowed how do you kill the widow mine?

It attacks air and ground and attacks invisible units. So I didn't understand how you deal with them after they have burrowed?!

From what I understand the mines have a activation radius of 5-6,the observer for instance,has a detection range of 11.
So you can clean them up but its going to be a real pain in the ass since you will have to pay attention all the time to your observer scouting around in front of your army when you move out.
Cackle™
cablesc
Profile Blog Joined August 2009
United States1540 Posts
June 10 2012 09:22 GMT
#2286
On June 10 2012 18:15 papaz wrote:
Question about widow mine

After it's burrowed how do you kill the widow mine?

It attacks air and ground and attacks invisible units. So I didn't understand how you deal with them after they have burrowed?!


You need detection and a longer range (It's range is 5-6), or you can bait out the mines by running in a couple of cheap units (lings and whatnot).
Slayers Forever! Rip. :( - Not the eSports organizer, that's CableStarcraft.
kAelle_sc
Profile Joined April 2011
287 Posts
June 10 2012 09:23 GMT
#2287
On June 09 2012 08:31 Pr0wler wrote:
Show nested quote +
On June 09 2012 08:11 Grubby wrote:
TT did you guys notice they made worker counting easier? Says "0/24" on the Hatchery. Did anyone discuss this? :p

EDIT: also, I hate Swarm Host idea.. it's just like ground broodlords, will add even more mindless blockers to the battle to prevent movement like broodlings, fungal and changelings >_<

You mean like ... forcefields ?


so happy to know someone's with me on this

"Zerg has always been underpowered." -NesTea, GSL interview
It's all about the journey, not the outcome.
MMDollar
Profile Joined May 2011
Bulgaria39 Posts
June 10 2012 09:36 GMT
#2288
On June 10 2012 18:23 kAelle_sc wrote:
Show nested quote +
On June 09 2012 08:31 Pr0wler wrote:
On June 09 2012 08:11 Grubby wrote:
TT did you guys notice they made worker counting easier? Says "0/24" on the Hatchery. Did anyone discuss this? :p

EDIT: also, I hate Swarm Host idea.. it's just like ground broodlords, will add even more mindless blockers to the battle to prevent movement like broodlings, fungal and changelings >_<

You mean like ... forcefields ?


so happy to know someone's with me on this

"Zerg has always been underpowered." -NesTea, GSL interview


Nestea also said that you should not lose to protoss if you are zerg.
no money no pain no game
Toadvine
Profile Joined November 2010
Poland2234 Posts
June 10 2012 09:41 GMT
#2289
On June 10 2012 18:23 kAelle_sc wrote:
Show nested quote +
On June 09 2012 08:31 Pr0wler wrote:
On June 09 2012 08:11 Grubby wrote:
TT did you guys notice they made worker counting easier? Says "0/24" on the Hatchery. Did anyone discuss this? :p

EDIT: also, I hate Swarm Host idea.. it's just like ground broodlords, will add even more mindless blockers to the battle to prevent movement like broodlings, fungal and changelings >_<

You mean like ... forcefields ?


so happy to know someone's with me on this

"Zerg has always been underpowered." -NesTea, GSL interview


The game already having stupid crap like this is no excuse to keep adding more. I'd be all for removing FF, Fungal, Concussive Shell, and any other anti-micro ability. Or at the very least putting stuff like that on expensive, high-tech units, with high energy costs (aka Arbiters with Stasis in BW).

Also, removing Sentries would also mean removing Warpgate and possibly Colossi, so it's a huge win for everyone.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
DuckNuked
Profile Joined June 2012
France60 Posts
June 10 2012 09:46 GMT
#2290
For all of those Terrans who are crying about "we'll stay in bioplay TvP". We are not going to: MMM is likely to be a dead end in Hots.
Why?

Mothership Core and Oracle.

For the mothership core: 2 abilitys are very dangerous for Bioplay: Energy remax (i won't even mention Hight templars...) and Recall, no need to go further in explanations for this. =)

For the Oracle: this Horrible IMBA thing (Love it, really, can't understand the toss who won't use them in EVERY game! I'll be sad not seeing them in my TvP...) have 2 abilitys to deny our macro mechanic.
First: Stop mining = MMM is mineral heavy, and can't use his gas after 2.5/3 bases. Using defensive units in combination with our own harassing units is not a good thing when you play with papermade army. If not, we'll have less minerals.
Second: Cloack: Forces Scan or Raven. Raven kill the mobility of MMM, so; his only advantage right now. And scan, it kills potential mineral bank.

Combination of theses two units make resplenish bioarmy more harder: we'll need to use our gas, and now that Reapers won't fit into a standard MMM combination (No speed, Self healing, and i think damage reduced against Light.? See tvz video.). We'll need another way.

As a current mech player in TvP, honestly i'll be glad of all changements we'll have. Current added units may be really cool for metagame and dynamic. Altrough i'm very disappointed of no microable units, no shredder (make it a building like Zerg spines = no drop in menral lines) and the skins of widow mines and warhound.

Aniway, one thing to note is the RANGE 13 of the mothership core canons, like Tanks ! I bet it'll be a really good defense against 1/1/1, so: Bli² will not need to keep Tank in it's current state, especially seeing all theses tank-killa they added in the game. Probably the old 70 damages will take a come back in HoTS.
Terran Forum "TvP HELP", Protoss Forum "PvZ HELP!", Zerg Forum: "What use for Hydra???"
Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
June 10 2012 09:54 GMT
#2291
On June 10 2012 18:46 DuckNuked wrote:
For all of those Terrans who are crying about "we'll stay in bioplay TvP". We are not going to: MMM is likely to be a dead end in Hots.
Why?

Mothership Core and Oracle.

For the mothership core: 2 abilitys are very dangerous for Bioplay: Energy remax (i won't even mention Hight templars...) and Recall, no need to go further in explanations for this. =)

For the Oracle: this Horrible IMBA thing (Love it, really, can't understand the toss who won't use them in EVERY game! I'll be sad not seeing them in my TvP...) have 2 abilitys to deny our macro mechanic.
First: Stop mining = MMM is mineral heavy, and can't use his gas after 2.5/3 bases. Using defensive units in combination with our own harassing units is not a good thing when you play with papermade army. If not, we'll have less minerals.
Second: Cloack: Forces Scan or Raven. Raven kill the mobility of MMM, so; his only advantage right now. And scan, it kills potential mineral bank.

Combination of theses two units make resplenish bioarmy more harder: we'll need to use our gas, and now that Reapers won't fit into a standard MMM combination (No speed, Self healing, and i think damage reduced against Light.? See tvz video.). We'll need another way.

As a current mech player in TvP, honestly i'll be glad of all changements we'll have. Current added units may be really cool for metagame and dynamic. Altrough i'm very disappointed of no microable units, no shredder (make it a building like Zerg spines = no drop in menral lines) and the skins of widow mines and warhound.

Aniway, one thing to note is the RANGE 13 of the mothership core canons, like Tanks ! I bet it'll be a really good defense against 1/1/1, so: Bli² will not need to keep Tank in it's current state, especially seeing all theses tank-killa they added in the game. Probably the old 70 damages will take a come back in HoTS.


Recall just means mech is even harder because protoss has a free pass out of a pickle. Or do all-in aggressive damage without losing all the units (like getting into the main, killing things, recall out) at any point in the game. If you're playing mech, you have no shot at killing these things if you're even a little bit out of position.
Energy remax is a big problem for MMM. Oracles are not. Vikings should be standard, a few viking shots plus a scan should do away with the cloaking field. You scan enough for obs hunting anyways. Ravens aren't forced by cloaking field.

I'd like to reiterate, it really really sucks that warhound is an a-move unit!
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
June 10 2012 10:03 GMT
#2292
Hey anyone know where I can find the tvz battle report? I've been looking but no luck so far.. thanks
Jaedong.
Racer
Profile Joined May 2011
103 Posts
June 10 2012 10:07 GMT
#2293
On June 10 2012 19:03 sGs.Kal_rA wrote:
Hey anyone know where I can find the tvz battle report? I've been looking but no luck so far.. thanks

http://www.majorleaguegaming.com/live#sc2 02:35
Zorkmid
Profile Joined November 2008
4410 Posts
June 10 2012 10:07 GMT
#2294
Entomb seems stupid and annoying. How on earth do you prevent that early game?
Neurosis
Profile Joined October 2010
United States893 Posts
Last Edited: 2012-06-10 10:09:16
June 10 2012 10:08 GMT
#2295
Viper looks awesome, great unit imo.

Warhound looks meh purely from an aesthetic view but it's role is obviously very needed (lol @ tanks in t v t and immortals vs mech).

I like the battle hellion, have no problems with that.

The widow mines I'm on the fence with. I have no opinion until we can see it more in pro level games.

I don't like the oracle at all, I think this unit steps into something a little too flashy and gimmicky.

Mothership core seems like it would be really OP but from a design perspective but I think it would make playing protoss more fun so, looks good.

The tempest is pretty awesome.

The new lurker looks kinda gimmicky (but it DOES look like a turtle, so kudos there)

Ultra burrow charge sounds neat on paper but I would lump this together with the Oracle, this is a little too flashy for Starcraft imo. Feel free to disagree if you think it's awesome.

DuckNuked
Profile Joined June 2012
France60 Posts
June 10 2012 10:09 GMT
#2296
Actually, as i'm playing mech, i'm facing a LOT of blink Stalkers and Recall from mothership. And this isn't a problem. And it won't be in Hots neither, especially with widow mines.
Terran Forum "TvP HELP", Protoss Forum "PvZ HELP!", Zerg Forum: "What use for Hydra???"
Rataplan
Profile Joined April 2011
Netherlands109 Posts
June 10 2012 10:14 GMT
#2297
Is it possible to drop widow mines? If so, widow mine drops in mineral lines...
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
June 10 2012 10:21 GMT
#2298
Some of the stuff seems pretty good, some not so much. At least this should shake up the game and make it more interesting.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2012-06-10 10:37:25
June 10 2012 10:36 GMT
#2299
On June 10 2012 19:07 Zorkmid wrote:
Entomb seems stupid and annoying. How on earth do you prevent that early game?

Probably by building spine crawlers if you scout toss having stargate
Blizzard logic. Lets design an air unit that will make you build anti ground towers :D

I wonder how they plan for terran to defend against it :D
Tppz!
Profile Joined October 2010
Germany1449 Posts
June 10 2012 10:44 GMT
#2300
I couldnt watch last night. Have there been more than the TvZ and the PvZ Battlereport?
Thanks in advance
Prev 1 113 114 115 116 117 141 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub96
StarCraft: Brood War
HiyA 38
League of Legends
Doublelift3360
KnowMe29
Counter-Strike
minikerr41
Heroes of the Storm
Liquid`Hasu434
Other Games
gofns11368
summit1g5439
tarik_tv4587
Grubby2752
shahzam471
XaKoH 412
Mlord406
Livibee215
ToD200
UpATreeSC167
C9.Mang0155
elazer92
NeuroSwarm47
ROOTCatZ45
ViBE35
Trikslyr32
SteadfastSC28
JuggernautJason20
Organizations
Other Games
BasetradeTV248
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 77
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 49
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1024
Other Games
• imaqtpie688
• Shiphtur423
Upcoming Events
Replay Cast
1h 58m
Escore
11h 58m
CrankTV Team League
12h 58m
WardiTV Summer Champion…
13h 58m
Big Brain Bouts
17h 58m
Soulspirit vs goblin
TriGGeR vs Bunny
OSC
23h 58m
Korean StarCraft League
1d 4h
Afreeca Starleague
1d 5h
RSL Revival
1d 10h
Serral vs SHIN
herO vs Solar
Online Event
1d 16h
[ Show More ]
Replay Cast
2 days
RSL Revival
2 days
Clem vs ByuN
Rogue vs Lambo
OSC
2 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
Patches Events
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-22
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.