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On June 10 2012 12:12 Bagi wrote:Show nested quote +On June 10 2012 12:07 s3rp wrote:On June 10 2012 12:04 Bagi wrote:On June 10 2012 11:52 s3rp wrote:On June 10 2012 11:46 AngryPenguin wrote:On June 10 2012 11:35 Solo Terran wrote:On June 10 2012 11:28 AngryPenguin wrote: Terran players are complaining as usual, but when we'll figures out that the Warhound will be awesome against avery protoss army I want to resume this post It's just frustrating when Terran has no late game in WoL and they basically do nothing to remedy this in HoTS. They are basically telling us we need to all in even harder to win in HoTS. Terran players like playing Macro games too. No lategame? omg mech is now viable against toss. Battle-Hellion, mines, warhound, tank is a mid game army, you can add thors or ghosts or vikings. The common zea stalker colossi ball will be demolished, and immortals are not a real deal, thors can one shot them and emps put down the shields. When you've a lot of Hps in front of your tanks, and those hps don't have to back when the chargelots streaming in (battle hellions) you maximize the siege tank damage. I don't want to tell you "OMG MECH IMBA, USE MECH ALL GAMES", but after starting on with stupid nosense whine almost think about the basics of an rts. They are bringing back a sort of BW gameplay in HotS, mech against toss and bio with a mech transition against zergs. I play both terran and protoss, and I think it will be awesome.. the only thing that scares me so much is the burrow charge of the ultra.. I think that will be deleted. I just wanna mention that this abiliy does not exist anymore in the current build . You mean burrow charge? They already took it out? No strike cannons i bolded the Thors part. Ultra charge is still in though there probably will be adjustments needed for it looks way too strong. Oh okay, missed your bolding. I wonder if they have something new in store for thors then. Ultra charge does seem like it would be really hard to balance, especially against terran. We'll see.
Maybe they'll make Ultras take more damage after charging or something like that. Right now it basically has no downside how incredibly robust Ultras are. They just charge in and kill everything once they're close.
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Terrans are not complaining? lol read up only in that page there a lot of posts like:
- OMG terrans unit are bad, every terran will switch race - OMG terrans can only allin because (put a race there) is so OP
Probably the most of they are simply not followed the infos, or are just too low on understanding the game. I think HotS brings a lot of paths for every race.. and remember.. terran's bio is not touched.. so if you don't like the updates just play like WOL, if you're good u can be GM as well
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terran is going a step back in HOTS. Instead of having mobile, efficient units that requires high apm and harassments, Blizzard added 2 units (warhound/battle hellions) that practically scream immobile and deathballs?
I would be extremely sad if the future affairs of terran is stay at home and max a mech army and 1-a. There is not alot of micro you can do with battle hellions and warhound
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On June 10 2012 12:50 iky43210 wrote: terran is going a step back in HOTS. Instead of having mobile, efficient units that requires high apm and harassments, Blizzard added 2 units (warhound/battle hellions) that practically scream immobile and deathballs?
I would be extremely sad if the future affairs of terran is stay at home and max a mech army and 1-a. There is not alot of micro you can do with battle hellions and warhound Do you realize that warhounds are fast, rivaling stalkers, and have 7 range, there's plenty of kiting to do with them, even with their a-moviness that Blizzard seems to love putting on toss units.
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On June 10 2012 12:50 iky43210 wrote: terran is going a step back in HOTS. Instead of having mobile, efficient units that requires high apm and harassments, Blizzard added 2 units (warhound/battle hellions) that practically scream immobile and deathballs?
I would be extremely sad if the future affairs of terran is stay at home and max a mech army and 1-a. There is not alot of micro you can do with battle hellions and warhound They just need to keep tanks relevant and it should be fine. Tanks + widow mines should ensure that mech is anything but a-move.
I also see a lot of potential with hellions being able to switch modes on the fly to chase fleeing units etc.
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On June 10 2012 12:50 iky43210 wrote: terran is going a step back in HOTS. Instead of having mobile, efficient units that requires high apm and harassments, Blizzard added 2 units (warhound/battle hellions) that practically scream immobile and deathballs?
I would be extremely sad if the future affairs of terran is stay at home and max a mech army and 1-a. There is not alot of micro you can do with battle hellions and warhound
I dont know about the microability of the warhound, but it seems to be a fast , low health and high damage unit. Probably needs to be microed to be cost effective.
Battle hellions are very interesting. Move hellions into small chokes behind mineral lines and transfer a few of them into battlemode. Also, the problem of how many hellions that should be in battle mode is interesting. Fast hellions are good to clean up after a battle but in a full on engagement it might be a better idea to transform some of them as a shield. Then again , it might be wise to keep a few in standard mode for kiting and junk.
Just my 2c
edit: and the mine has the potential for terrans to control space as in Brood War. Basically every terran with a BW background has been screaming for this. Changes to terran are enough imo.
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On June 10 2012 12:12 magnaflow wrote:Show nested quote +It's just frustrating when Terran has no late game in WoL and they basically do nothing to remedy this in HoTS. They are basically telling us we need to all in even harder to win in HoTS. Terran players like playing Macro games too. Show nested quote +Yep, nobody here has addressed the fact that protoss and zerg have the OPTION to turtle and defend and then ROFLSTOMP late game, but Terran doesn't have that option. Jesus christ. HotS preview has been out for 24hrs. There is an entire beta phase to go through, and as DB said it will be a long one. Why on earth are people bitching about the new units already?
We have to bitch about changes, it's part of the process. Some react, some overreact, some say it's great, and out of all that improvements happen. I don't see what people gain out of coming in here and saying that it's just a beta and nobody should have an opinion on anything.
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On June 10 2012 12:55 Fig wrote:Show nested quote +On June 10 2012 12:50 iky43210 wrote: terran is going a step back in HOTS. Instead of having mobile, efficient units that requires high apm and harassments, Blizzard added 2 units (warhound/battle hellions) that practically scream immobile and deathballs?
I would be extremely sad if the future affairs of terran is stay at home and max a mech army and 1-a. There is not alot of micro you can do with battle hellions and warhound Do you realize that warhounds are fast, rivaling stalkers, and have 7 range, there's plenty of kiting to do with them, even with their a-moviness that Blizzard seems to love putting on toss units.
Don't try to talk up units that aren't good to make it appear that Terran didn't get the short end of the stick. The warhound seems to be a bad unit design regardless of its stats, which are subject to change. Plus, it's not anti air. Great.
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On June 10 2012 13:20 zmansman17 wrote:Show nested quote +On June 10 2012 12:55 Fig wrote:On June 10 2012 12:50 iky43210 wrote: terran is going a step back in HOTS. Instead of having mobile, efficient units that requires high apm and harassments, Blizzard added 2 units (warhound/battle hellions) that practically scream immobile and deathballs?
I would be extremely sad if the future affairs of terran is stay at home and max a mech army and 1-a. There is not alot of micro you can do with battle hellions and warhound Do you realize that warhounds are fast, rivaling stalkers, and have 7 range, there's plenty of kiting to do with them, even with their a-moviness that Blizzard seems to love putting on toss units. Don't try to talk up units that aren't good to make it appear that Terran didn't get the short end of the stick. The warhound seems to be a bad unit design regardless of its stats, which are subject to change. Plus, it's not anti air. Great. So now we have pre-beta balance whiners telling us what we can and can't talk about.
Great.
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On June 10 2012 13:24 Bagi wrote:Show nested quote +On June 10 2012 13:20 zmansman17 wrote:On June 10 2012 12:55 Fig wrote:On June 10 2012 12:50 iky43210 wrote: terran is going a step back in HOTS. Instead of having mobile, efficient units that requires high apm and harassments, Blizzard added 2 units (warhound/battle hellions) that practically scream immobile and deathballs?
I would be extremely sad if the future affairs of terran is stay at home and max a mech army and 1-a. There is not alot of micro you can do with battle hellions and warhound Do you realize that warhounds are fast, rivaling stalkers, and have 7 range, there's plenty of kiting to do with them, even with their a-moviness that Blizzard seems to love putting on toss units. Don't try to talk up units that aren't good to make it appear that Terran didn't get the short end of the stick. The warhound seems to be a bad unit design regardless of its stats, which are subject to change. Plus, it's not anti air. Great. So now we have pre-beta balance whiners telling us what we can and can't talk about. Great.
its about the design, not balance. Warhound and battle hellions sounds extremely boring for units that rivals protoss deathballs. Terran right now is extremely versatile, mobile, and efficient. You need a ton of APM to succeed with some comps such as tank/marines or pushes, and I don't want to move away from that so terran becomes Protoss 2.0
People said warhound are fast and microable, but from the video they seems chunky and have attack delay. I am not sure how much you can micro them. And battle hellions are completely worthless unless you have a ball of them
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This expansion is fuckin amazingly beautifully glorious. Contrary to popular belief, blizzard is not dumb. So many new mechanics that force more micro and more positional, tactical play, exactly what the game needed. Zerg now feels like a complete race.
After starting to lose interest in the game, I am now pretty damn hyped.
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On June 10 2012 13:39 iky43210 wrote:Show nested quote +On June 10 2012 13:24 Bagi wrote:On June 10 2012 13:20 zmansman17 wrote:On June 10 2012 12:55 Fig wrote:On June 10 2012 12:50 iky43210 wrote: terran is going a step back in HOTS. Instead of having mobile, efficient units that requires high apm and harassments, Blizzard added 2 units (warhound/battle hellions) that practically scream immobile and deathballs?
I would be extremely sad if the future affairs of terran is stay at home and max a mech army and 1-a. There is not alot of micro you can do with battle hellions and warhound Do you realize that warhounds are fast, rivaling stalkers, and have 7 range, there's plenty of kiting to do with them, even with their a-moviness that Blizzard seems to love putting on toss units. Don't try to talk up units that aren't good to make it appear that Terran didn't get the short end of the stick. The warhound seems to be a bad unit design regardless of its stats, which are subject to change. Plus, it's not anti air. Great. So now we have pre-beta balance whiners telling us what we can and can't talk about. Great. its about the design, not balance. Warhound and battle hellions sounds extremely boring for units that rivals protoss deathballs. Terran right now is extremely versatile, mobile, and efficient. You need a ton of APM to succeed with some comps such as tank/marines or pushes, and I don't want to move away from that so terran becomes Protoss 2.0 People said warhound are fast and microable, but from the video they seems chunky and have attack delay. I am not sure how much you can micro them. And battle hellions are completely worthless unless you have a ball of them
Yeah I'm not excited about using the new units. It has nothing to do with balance..
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On June 10 2012 13:19 Snoodles wrote:Show nested quote +On June 10 2012 12:12 magnaflow wrote:It's just frustrating when Terran has no late game in WoL and they basically do nothing to remedy this in HoTS. They are basically telling us we need to all in even harder to win in HoTS. Terran players like playing Macro games too. Yep, nobody here has addressed the fact that protoss and zerg have the OPTION to turtle and defend and then ROFLSTOMP late game, but Terran doesn't have that option. Jesus christ. HotS preview has been out for 24hrs. There is an entire beta phase to go through, and as DB said it will be a long one. Why on earth are people bitching about the new units already? We have to bitch about changes, it's part of the process. Some react, some overreact, some say it's great, and out of all that improvements happen. I don't see what people gain out of coming in here and saying that it's just a beta and nobody should have an opinion on anything. I've actually seen no evidence that Blizzard takes the TL community's opinions on units into account when balancing the game. I can't see any reason why that would be a productive use of their time. So it feels pretty misleading to me to try to claim that the end result of people overreacting to game changes is that "improvements happen". To me it seems that improvements happen despite lots of people overreacting to balance changes, not because of the overreactions.
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A good micro ability for the viper pull over move would be that for a split second there is a part of the tentacle you can shoot to stop the pull over, units would never auto attack it and it could be balanced on the gap of time a player has to react and cancel it.. Doesnt seem like much skill needed to do a pull over
That's all i got on ideas, Seems okay but disappointing over all
The spider mine is basically no different to a baneling, now terran and zerg have the same unit
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United States640 Posts
On June 10 2012 14:28 zmansman17 wrote:Show nested quote +On June 10 2012 13:39 iky43210 wrote:On June 10 2012 13:24 Bagi wrote:On June 10 2012 13:20 zmansman17 wrote:On June 10 2012 12:55 Fig wrote:On June 10 2012 12:50 iky43210 wrote: terran is going a step back in HOTS. Instead of having mobile, efficient units that requires high apm and harassments, Blizzard added 2 units (warhound/battle hellions) that practically scream immobile and deathballs?
I would be extremely sad if the future affairs of terran is stay at home and max a mech army and 1-a. There is not alot of micro you can do with battle hellions and warhound Do you realize that warhounds are fast, rivaling stalkers, and have 7 range, there's plenty of kiting to do with them, even with their a-moviness that Blizzard seems to love putting on toss units. Don't try to talk up units that aren't good to make it appear that Terran didn't get the short end of the stick. The warhound seems to be a bad unit design regardless of its stats, which are subject to change. Plus, it's not anti air. Great. So now we have pre-beta balance whiners telling us what we can and can't talk about. Great. its about the design, not balance. Warhound and battle hellions sounds extremely boring for units that rivals protoss deathballs. Terran right now is extremely versatile, mobile, and efficient. You need a ton of APM to succeed with some comps such as tank/marines or pushes, and I don't want to move away from that so terran becomes Protoss 2.0 People said warhound are fast and microable, but from the video they seems chunky and have attack delay. I am not sure how much you can micro them. And battle hellions are completely worthless unless you have a ball of them Yeah I'm not excited about using the new units. It has nothing to do with balance..
terran already had its expansion. i find it amusing how terrans expect to get 2 or 3 more awesome units when they already have the most units in the game.
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What is this 'terran death ball' that Browder wants to 'fix' ??
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On June 10 2012 14:51 TheDraken wrote:Show nested quote +On June 10 2012 14:28 zmansman17 wrote:On June 10 2012 13:39 iky43210 wrote:On June 10 2012 13:24 Bagi wrote:On June 10 2012 13:20 zmansman17 wrote:On June 10 2012 12:55 Fig wrote:On June 10 2012 12:50 iky43210 wrote: terran is going a step back in HOTS. Instead of having mobile, efficient units that requires high apm and harassments, Blizzard added 2 units (warhound/battle hellions) that practically scream immobile and deathballs?
I would be extremely sad if the future affairs of terran is stay at home and max a mech army and 1-a. There is not alot of micro you can do with battle hellions and warhound Do you realize that warhounds are fast, rivaling stalkers, and have 7 range, there's plenty of kiting to do with them, even with their a-moviness that Blizzard seems to love putting on toss units. Don't try to talk up units that aren't good to make it appear that Terran didn't get the short end of the stick. The warhound seems to be a bad unit design regardless of its stats, which are subject to change. Plus, it's not anti air. Great. So now we have pre-beta balance whiners telling us what we can and can't talk about. Great. its about the design, not balance. Warhound and battle hellions sounds extremely boring for units that rivals protoss deathballs. Terran right now is extremely versatile, mobile, and efficient. You need a ton of APM to succeed with some comps such as tank/marines or pushes, and I don't want to move away from that so terran becomes Protoss 2.0 People said warhound are fast and microable, but from the video they seems chunky and have attack delay. I am not sure how much you can micro them. And battle hellions are completely worthless unless you have a ball of them Yeah I'm not excited about using the new units. It has nothing to do with balance.. terran already had its expansion. i find it amusing how terrans expect to get 2 or 3 more awesome units when they already have the most units in the game. (race) expansions are more for single player enhancements, not exclusively regarding multiplayer or ___ opness.
on another note, the abduct from the viper should be a directional grab... like devourer(HoN)/pudge(Dota/2)'s hook cause it'll be kinda funny :<
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so did they say when the beta will come out? I can't wait to try out the new units :D
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On June 10 2012 14:53 Sub40APM wrote: What is this 'terran death ball' that Browder wants to 'fix' ?? He's talking about the infamous Raven-Reaper that recently popped up in the SEA GM metagame. Probably.
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On June 10 2012 17:29 ZenithM wrote:Show nested quote +On June 10 2012 14:53 Sub40APM wrote: What is this 'terran death ball' that Browder wants to 'fix' ?? He's talking about the infamous Raven-Reaper that recently popped up in the SEA GM metagame. Probably.
Wait, are you joking or...? What match up was this?
thanks so much in advance!
On June 10 2012 16:03 zhurai wrote:Show nested quote +On June 10 2012 14:51 TheDraken wrote:On June 10 2012 14:28 zmansman17 wrote:On June 10 2012 13:39 iky43210 wrote:On June 10 2012 13:24 Bagi wrote:On June 10 2012 13:20 zmansman17 wrote:On June 10 2012 12:55 Fig wrote:On June 10 2012 12:50 iky43210 wrote: terran is going a step back in HOTS. Instead of having mobile, efficient units that requires high apm and harassments, Blizzard added 2 units (warhound/battle hellions) that practically scream immobile and deathballs?
I would be extremely sad if the future affairs of terran is stay at home and max a mech army and 1-a. There is not alot of micro you can do with battle hellions and warhound Do you realize that warhounds are fast, rivaling stalkers, and have 7 range, there's plenty of kiting to do with them, even with their a-moviness that Blizzard seems to love putting on toss units. Don't try to talk up units that aren't good to make it appear that Terran didn't get the short end of the stick. The warhound seems to be a bad unit design regardless of its stats, which are subject to change. Plus, it's not anti air. Great. So now we have pre-beta balance whiners telling us what we can and can't talk about. Great. its about the design, not balance. Warhound and battle hellions sounds extremely boring for units that rivals protoss deathballs. Terran right now is extremely versatile, mobile, and efficient. You need a ton of APM to succeed with some comps such as tank/marines or pushes, and I don't want to move away from that so terran becomes Protoss 2.0 People said warhound are fast and microable, but from the video they seems chunky and have attack delay. I am not sure how much you can micro them. And battle hellions are completely worthless unless you have a ball of them Yeah I'm not excited about using the new units. It has nothing to do with balance.. terran already had its expansion. i find it amusing how terrans expect to get 2 or 3 more awesome units when they already have the most units in the game. (race) expansions are more for single player enhancements, not exclusively regarding multiplayer or ___ opness. on another note, the abduct from the viper should be a directional grab... like devourer(HoN)/pudge(Dota/2)'s hook cause it'll be kinda funny :<
OMG THAT WOULD BE SO FUN LOL! but units clump up so much, i think that would be too hard ;O
Then again, it's only 75 energy... they could make it so that even if you grab a stalker or random zealot, it's not too bad. After all, the difference between like 22 roach and 23 roach is like a few roach left over or something.
idk, i think they could make it happen! fungal + abduct LOL feels like dota
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