• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:14
CET 07:14
KST 15:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1819Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises2Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
I would like to say something about StarCraft A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/ What monitor do you use for playing Remastered?
Tourneys
[BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET SLON Grand Finals – Season 2
Strategy
Current Meta [G] How to get started on ladder as a new Z player Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread How Panthegel 5 gm Helps Repair the Eye Surface Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 779 users

TLPD Winrates May 2012 - Page 53

Forum Index > SC2 General
Post a Reply
Prev 1 51 52 53 54 55 71 Next
Toadvine
Profile Joined November 2010
Poland2234 Posts
June 17 2012 13:44 GMT
#1041
On June 17 2012 21:24 Destructicon wrote:
One thing that disturbs me about the nerf to Ghosts.
Most people cite the Ghost's versatility as justification for its nerf, and follow up with how its boring that we see so many caster types dominate.

But at the same time infestors don't get any changes, and you see sometimes players with absurd numbers of infestors, the only reason you also don't see masses of HT, but you still see plenty, is because the Protoss needs to invest gas into other units in their army and upgrades.
Why is it ok for Protoss and Zerg to have such versatile casters but the Terran equivalents have to be nerfed to shit and become useless?


The reason you don't see masses of HTs is that the opponent can just run their army into yours and crush you if you don't have enough buffering units. Even in lategame situations when they have more gas than minerals, Protoss players will simply make archons instead of HTs, and this is the correct thing to do. You never really need more than 6 HTs with your army, unless you like getting them all EMPd in a clump.

HTs are actually the way a caster unit should be, imo, issues with Terran lategame units and feedback aside. They're slow, squishy, and awful without support of a ground army, which is why you don't see mass HT in any matchup. Contrast with Infestors, which can basically deal with anything on their own. Ghosts are kind of a weird unit, given that they have a normal attack and are quite beefy, but the Snipe nerf was probably too severre. 50% damage vs Massive would've been fine, there was nothing wrong about it aside from mass Ghosts countering all Hive tech.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
mazqo
Profile Joined September 2010
Finland368 Posts
June 17 2012 13:53 GMT
#1042
On June 17 2012 22:34 NoobCrunch wrote:
http://i50.tinypic.com/2ee8obo.jpg

Whats the point of that picture? Terran is 50 supply ahead. Everyone knows zerg can make workers faster than any other race.
Flaele
Profile Joined November 2011
Belgium182 Posts
June 17 2012 13:54 GMT
#1043
I don't know if this as already being discuss but I can't stop thinking, Storm range has been reduce to 1.5, EMP radius too, why not reducing fungal to 1.5 too. If i'm not wrong, range for fungal is still 2.0. Don't know if it will solve something but I think it could definitely help terran.
.
iksi
Profile Joined March 2011
25 Posts
June 17 2012 14:09 GMT
#1044
It has been socially acceptable to trash Terrans, look down on them and shout the imba word around since day 1 of Sc2.

Zergs are always right & better players. Their race is far the hardest. Any map ever made is too Terran fav. Only zergs can take fast third without risking anything and its fine. If Protoss or Terran gets fast third it is unfair, easy to defend, no risk involved & bad map.

This is what TL & other SC2 community sites has taught me.

World of zergcraft.

I would not be shocked if there is more Terrans nerfs inc. Fasten your seatbelts folks.
Victory needs no explanation, defeat allows none.
Shiori
Profile Blog Joined July 2011
3815 Posts
June 17 2012 14:12 GMT
#1045
On June 17 2012 22:54 Flaele wrote:
I don't know if this as already being discuss but I can't stop thinking, Storm range has been reduce to 1.5, EMP radius too, why not reducing fungal to 1.5 too. If i'm not wrong, range for fungal is still 2.0. Don't know if it will solve something but I think it could definitely help terran.

What the fuck? Why is Fungal still 2.0? I was under the impression it was 1.5 like everything else. No wonder it feels so strong.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-06-17 14:14:52
June 17 2012 14:14 GMT
#1046
or buff emp and storm to 2
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
June 17 2012 14:25 GMT
#1047
Buffing tanks with +10 damage would be just amazing: it would make mech better, it won't affect tvp, and tvz might become a little easier for terran.
ntssauce
Profile Joined February 2011
Germany750 Posts
Last Edited: 2012-06-17 14:27:40
June 17 2012 14:27 GMT
#1048
Dreamhack so far :/ :

IMAGE

+1 terran max.
MMA and Alive you are the best! | Goodbye ST_Sound ~
Destructicon
Profile Blog Joined September 2011
4713 Posts
June 17 2012 14:30 GMT
#1049
On June 17 2012 23:25 Snowbear wrote:
Buffing tanks with +10 damage would be just amazing: it would make mech better, it won't affect tvp, and tvz might become a little easier for terran.


That isn't enough, tanks don't serve as proper space control any more because they deal a pathetic 35 damage to light. They need to be reverted back to their old damage, and to anyone saying that is OP, no it isn't, that is what space control is meant to do. There are already plenty of ways to counter siege tanks and there are plenty more being added in HoTS, under these conditions I don't see why siege tanks need to remain as week as they are now.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Deleted User 137586
Profile Joined January 2011
7859 Posts
June 17 2012 14:34 GMT
#1050
On June 17 2012 23:27 ntssauce wrote:
Dreamhack so far :/ :

IMAGE

+1 terran max.


That's interesting, not certain it's significant.

Terran had the least participants and in the first round, all races lost around half of their players.

But in the round of 32, P and Z still had around half their players advance, but Terran had less than 30%. Was it just the way the groups were set up or something else? Anyone want to comment that watched a large part of the games?
Cry 'havoc' and let slip the dogs of war
ntssauce
Profile Joined February 2011
Germany750 Posts
June 17 2012 14:44 GMT
#1051
On June 17 2012 23:34 Ghanburighan wrote:
Show nested quote +
On June 17 2012 23:27 ntssauce wrote:
Dreamhack so far :/ :

IMAGE

+1 terran max.


That's interesting, not certain it's significant.

Terran had the least participants and in the first round, all races lost around half of their players.

But in the round of 32, P and Z still had around half their players advance, but Terran had less than 30%. Was it just the way the groups were set up or something else? Anyone want to comment that watched a large part of the games?


Well dreamhack has only a low amount of TOP terrans... but also good terrans got kicked out like qxc and some else...and alot of unknown players ( toss and zerg ) advanced over to next round ;;
MMA and Alive you are the best! | Goodbye ST_Sound ~
avc
Profile Joined December 2011
121 Posts
June 17 2012 14:48 GMT
#1052
On June 17 2012 23:27 ntssauce wrote:
Dreamhack so far :/ :

IMAGE

+1 terran max.


Shall we get the GSL charts out to show all the tournaments where Terran took up more than 50% of the last 16 with regularity?

I think we wont because it's frankly stupid to keep bringing up nonsense screenshots loaded with agenda, ignoring all the important subjective reasons around the situation and try to show something that suits your opinion.

The level of distorted whining in this thread is incredible, but it is at least a little entertaining.

Did that guy really post a screenshot showing a crazy amount of drones killed and complained at the Zerg player replenishing the Drone count (at the obvious expense of army size). He really should have cropped the supply numbers out to try and help his agenda even more.

Win rates have been bouncing around for years and they will continue to do so. New strategies will come out that crush older strategies and players will continually be adapting and struggling against one another. This is the game, if you don't like it I'm sure Microsoft would be happy to sell you an Xbox 360.
Flaele
Profile Joined November 2011
Belgium182 Posts
June 17 2012 14:51 GMT
#1053
On June 17 2012 23:12 Shiori wrote:
Show nested quote +
On June 17 2012 22:54 Flaele wrote:
I don't know if this as already being discuss but I can't stop thinking, Storm range has been reduce to 1.5, EMP radius too, why not reducing fungal to 1.5 too. If i'm not wrong, range for fungal is still 2.0. Don't know if it will solve something but I think it could definitely help terran.

What the fuck? Why is Fungal still 2.0? I was under the impression it was 1.5 like everything else. No wonder it feels so strong.


Well, I checked Liquipedia and it indicate 2.0 so I tried storm and fungal on marines pack :
+ Show Spoiler +

[image loading]
(Same number of marines (48) and both spells cast on middle.

.
ntssauce
Profile Joined February 2011
Germany750 Posts
June 17 2012 14:53 GMT
#1054
On June 17 2012 23:48 avc wrote:
Show nested quote +
On June 17 2012 23:27 ntssauce wrote:
Dreamhack so far :/ :

IMAGE

+1 terran max.


Shall we get the GSL charts out to show all the tournaments where Terran took up more than 50% of the last 16 with regularity?

I think we wont because it's frankly stupid to keep bringing up nonsense screenshots loaded with agenda, ignoring all the important subjective reasons around the situation and try to show something that suits your opinion.

The level of distorted whining in this thread is incredible, but it is at least a little entertaining.

Did that guy really post a screenshot showing a crazy amount of drones killed and complained at the Zerg player replenishing the Drone count (at the obvious expense of army size). He really should have cropped the supply numbers out to try and help his agenda even more.

Win rates have been bouncing around for years and they will continue to do so. New strategies will come out that crush older strategies and players will continually be adapting and struggling against one another. This is the game, if you don't like it I'm sure Microsoft would be happy to sell you an Xbox 360.


1. i didn'T complain i just showed the current state of terran in dreamhack.
2.What do i care about your GSL-Charts if all of them are pre patch and have almost nothing to do with the winrates now?

3.whatever you said in your last part i would like an xbox for free.
MMA and Alive you are the best! | Goodbye ST_Sound ~
Assirra
Profile Joined August 2010
Belgium4169 Posts
June 17 2012 14:53 GMT
#1055
On June 17 2012 23:27 ntssauce wrote:
Dreamhack so far :/ :

IMAGE

+1 terran max.

Let's be honest here tough, there are not that many good foreigner terrans compared to the korean counterparts.
Look at previous code S where there are 2 zergs in ro16.
ntssauce
Profile Joined February 2011
Germany750 Posts
June 17 2012 14:54 GMT
#1056
On June 17 2012 23:53 Assirra wrote:
Show nested quote +
On June 17 2012 23:27 ntssauce wrote:
Dreamhack so far :/ :

IMAGE

+1 terran max.

Let's be honest here tough, there are not that many good foreigner terrans compared to the korean counterparts.
Look at previous code S where there are 2 zergs in ro16.

jup already mentioned it above ! think the same way..
MMA and Alive you are the best! | Goodbye ST_Sound ~
Toadvine
Profile Joined November 2010
Poland2234 Posts
June 17 2012 14:56 GMT
#1057
On June 17 2012 23:51 Flaele wrote:
Show nested quote +
On June 17 2012 23:12 Shiori wrote:
On June 17 2012 22:54 Flaele wrote:
I don't know if this as already being discuss but I can't stop thinking, Storm range has been reduce to 1.5, EMP radius too, why not reducing fungal to 1.5 too. If i'm not wrong, range for fungal is still 2.0. Don't know if it will solve something but I think it could definitely help terran.

What the fuck? Why is Fungal still 2.0? I was under the impression it was 1.5 like everything else. No wonder it feels so strong.


Well, I checked Liquipedia and it indicate 2.0 so I tried storm and fungal on marines pack :
+ Show Spoiler +

[image loading]
(Same number of marines (48) and both spells cast on middle.



Huh, Storm is actually a fair bit smaller than the visual indicates.

But yeah, nerf Fungal, definitely.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Assirra
Profile Joined August 2010
Belgium4169 Posts
June 17 2012 14:58 GMT
#1058
On June 17 2012 23:54 ntssauce wrote:
Show nested quote +
On June 17 2012 23:53 Assirra wrote:
On June 17 2012 23:27 ntssauce wrote:
Dreamhack so far :/ :

IMAGE

+1 terran max.

Let's be honest here tough, there are not that many good foreigner terrans compared to the korean counterparts.
Look at previous code S where there are 2 zergs in ro16.

jup already mentioned it above ! think the same way..

Those pre patch results actually DO matter since it showed zerg needed a boost.
Granted that the boost they got is to powerful, should lower queen range a bit at least maybe make it 4 instead of 5.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
June 17 2012 15:05 GMT
#1059
So funny how Zergs say that Ghosts could "counter every hive tech unit". Yeah, thats right, but you needed so many ghosts that is was fair. You invested a lot in Hive tech and in the ultra/broodlord tech, and i as a terran invest a lot in ghosts. moreover you need a lot of apm to snipe them all. try to do more than ten snipes while kiting and splitting, it is so hard. It may look overpowered on streams, when koreans snipe every unit, but they are on their maximum apm at that point.
nowadays.
what has terran left now against hive tech? when the zerg switched from broodlord to ultra, the terran has now useless vikings and has to kite like crazy - again, the terran player has to find micro solutions.
why do zerg players not see how the infestor counters every unit in the game? fungal can detect, has area damage, can stun every unit (except massives) and then fungal again. chain fungal kills marines just for energy, just like snipe did (but i would trade area damage for single target damage at any point). So, with the zergs argumentation, the infestor would be overpowered, too.

The Ghost nerf made the tvz matchup harder for terran, in was just right before.
I am afraid that in a few weeks, david kim gives an interview in which he says "yeah, there is a problem in the tvz matchup when terrans build their mobile army with marines and medivacs, and we found out that the terran has to drop in the midgame to be equal in the late game with the zerg. if he does no significant damage to the zergs economy, he has a disadvantag for the lategame."

moreover, i am asking all zergs: what should be the ultimate terran goal in the tvz matchup for the army composition? zerg has broodlord infestor corrupter, what can terran do? BCs get sniped by corrupters, ghosts are useless now, thors die to broodlords.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Assirra
Profile Joined August 2010
Belgium4169 Posts
June 17 2012 15:12 GMT
#1060
On June 18 2012 00:05 graNite wrote:
So funny how Zergs say that Ghosts could "counter every hive tech unit". Yeah, thats right, but you needed so many ghosts that is was fair. You invested a lot in Hive tech and in the ultra/broodlord tech, and i as a terran invest a lot in ghosts. moreover you need a lot of apm to snipe them all. try to do more than ten snipes while kiting and splitting, it is so hard. It may look overpowered on streams, when koreans snipe every unit, but they are on their maximum apm at that point.
nowadays.
what has terran left now against hive tech? when the zerg switched from broodlord to ultra, the terran has now useless vikings and has to kite like crazy - again, the terran player has to find micro solutions.
why do zerg players not see how the infestor counters every unit in the game? fungal can detect, has area damage, can stun every unit (except massives) and then fungal again. chain fungal kills marines just for energy, just like snipe did (but i would trade area damage for single target damage at any point). So, with the zergs argumentation, the infestor would be overpowered, too.

The Ghost nerf made the tvz matchup harder for terran, in was just right before.
I am afraid that in a few weeks, david kim gives an interview in which he says "yeah, there is a problem in the tvz matchup when terrans build their mobile army with marines and medivacs, and we found out that the terran has to drop in the midgame to be equal in the late game with the zerg. if he does no significant damage to the zergs economy, he has a disadvantag for the lategame."

moreover, i am asking all zergs: what should be the ultimate terran goal in the tvz matchup for the army composition? zerg has broodlord infestor corrupter, what can terran do? BCs get sniped by corrupters, ghosts are useless now, thors die to broodlords.

So are you honestly saying that 1 unit should be able to counter every single t3 unit of another race?
When the zerg switches tech path guess what, switch as well to something that counters ultra.
Why should terran be able to stay on the same tech when zerg switches in t3?
Those Ghost nerf was maybe a bit to hard but pre nerf it was basically game over when x amount of ghosts came cause they were unkillable. For some reason ghosts are also pretty beefy as a caster unit.
Prev 1 51 52 53 54 55 71 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Leta 410
Snow 164
Shuttle 137
ZergMaN 109
EffOrt 73
Noble 25
Bale 20
Dota 2
NeuroSwarm145
League of Legends
JimRising 819
C9.Mang0562
Counter-Strike
summit1g8214
m0e_tv424
minikerr30
Heroes of the Storm
Khaldor128
Organizations
Other Games
BasetradeTV112
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• practicex 37
• Adnapsc2 6
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 106
• HerbMon 13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo1039
• Stunt384
Other Games
• Scarra2069
Upcoming Events
OSC
6h 46m
Korean StarCraft League
20h 46m
OSC
1d 5h
IPSL
1d 7h
Dewalt vs Bonyth
OSC
1d 11h
OSC
2 days
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
Patches Events
3 days
Liquipedia Results

Completed

C-Race Season 1
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
Escore Tournament S1: W2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.