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GM / Master map hacker and general hacking and cheating th…

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You have to provide some kind of evidence/proof (screenshots/replays etc.) if you are going to accuse somebody.

Additionally, a supporting comment of what people should be looking for and when will be necessary if you are posting replays/evidence.
nBk
Profile Blog Joined July 2010
174 Posts
Last Edited: 2012-09-04 21:14:35
September 04 2012 21:13 GMT
#2481
On September 05 2012 06:07 Yello wrote:
Show nested quote +
On September 05 2012 05:57 nBk wrote:
+ Show Spoiler +

On September 04 2012 10:32 Zennith wrote:
So, hilariously, after posting in this thread I was thinking that I haven't played against too many hackers. As soon as I get home, lo and behold, I get proxy 2gated on Entombed with no scout. Pretty much has to be a maphack. For context, we're not THAT highly rated, I'm at 1420 points Masters, and I think he's around the same.

Oh, and the player's name is VampirA

http://drop.sc/247013


Hilariously, after the game (which I won) he accused me of hacking and reported me. I always find that sort of thing to be just so deliciously funny.

http://drop.sc/247013
http://us.battle.net/sc2/en/profile/3784621/1/VampirA/
Notes:

0:04 - sends probe to your base
0:19 - looks through fog at your base, clicks probe to it again
0:32 - looks through fog at your base, clicks probe to it again
0:39 - looks through fog at your base, clicks probe to it again
0:47 - looks through fog at your overlord
1:01 - looks up through fog at your base for a split second
1:26 - looks through fog at your base
1:28 - still looking through fog
1:31 - still looking through fog to see your pool timing
1:41 - looking through fog at your base
1:44 - looking through fog at your base
1:46 - still looking
2:03 - looking through fog at your scouting drone
2:06 - still looking through fog at your scouting drone (moving camera with it)
2:10 - still watching drone through fog
2:23 - reacts to you pulling drones off the line (sees through fog)
2:38 - looks through fog at base
3:55 - looks through fog

On September 04 2012 12:42 BallsOfSteel wrote:
BallsOfSteel vs VampirA

http://drop.sc/247036

At first I just decided this was coincidence that he got to my base first with a 2Gate. After watching the replay, he is more obvious. 41 seconds into the replay, you see him stop his Probe for a second right as he is about to run into my Overlord. He lets it pass before continuing on his way straight to the smoke in my main.

I reviewed the build orders from his previous matches and he proxy 2Gates every game. After talking with a few of his opponents, I found he always scouts the correct starting spawn every time.

At the time of this post, VampirA is 131-83 and 1327 points.


http://drop.sc/247036
http://us.battle.net/sc2/en/profile/3784621/1/VampirA/
Notes:

0:04 - sends probe to your base
0:26 - looks through fog at base/overlord moving
0:38 - reacts to your overlord that he has no vision of and stops probe
0:41 - looks through fog at overlord
0:50 - looks through fog at overlord
0:56 - still watching overlord through fog, waiting for it to pass so he can sneak his probe by
1:03 - looking through fog at base
1:08 - still looking through fog
1:24 - looking through fog at your base
1:30 - from where his probe is sitting he has perfect view of your base through fog
1:40 - looking through fog waiting for his proxy pylon to finish
1:51 - still looking
1:53 - moves camera over to look through fog
2:09 - looks over through fog at base to see your pool starting
2:22 - still has full view of your base through fog
2:32 - same as above
2:50 - moves camera over to look through fog
3:07 - still has pretty much near-full vision of your base through fog
3:36 - looks through fog at your base

On September 04 2012 18:53 herMan wrote:
Can't believe I met a hacker for the first time at ladder. 1400pts Master Terran named "ItSucksToBeU".

http://drop.sc/247104

We played one game before and he lost. So the next game I'm pitted against him again.
I opened with a 2rax reaper build and he did 1rax FE, put all his rines to the edge to counter the reapers. Nothing special yet though. When I try to scout his third he always sends forces to kill the scouts before even seeing them. Also lightning quick reaction time when he finally "sees" them. When I move all of my army to scout the damn third, he sends his own army conveniently to a-move into that direction.

He hunts down two of my tanks that managed to escape in the back corner of the map and then pulls all his forces to defend conveniently when I send my army down the back alley.

Either this is some code S level game sense or he's just hacking because of bitterness of the last game. He ignored me and all that and after the second game he taunted me at chat, calling me a lowbird and all.


http://drop.sc/247104
http://eu.battle.net/sc2/en/profile/2470871/1/ItSucksToBeU/
Notes:

1:09 - looks through fog at your base, and sends scv
2:08 - looking through fog at your barracks
2:16 - reacts to scv you pulled off the line
4:28 - sees incomming reaper on minimap (production hack) and moves his two marines to the side of his natural
4:36 - spreads 3 marines out to prepare for the repear/s about to come (not in vision)
5:49 - camera locks, marines get selected and you can see clicks off screen
6:00 - camera unlocks
6:47 - sends 2 marines to catch the reaper moving around outside his third that he has no vision of, can see this easily
7:44 - moves camera up to look at marines through fog, but before they are on the screen, camera locks for a split second
9:27 - reacts to your army moving to his third and sends all his units to it
9:42 - looks through fog at your units
9:56 - looks through fog at marine at xel naga
10:14 - looks through fog at your units, and sends his to them
10:31 - sees you juked him and went north around instead, so he sends his units north as well to cut yours off
11:42 - camera locks here
11:48 - sends his whole army after your lone marine he has no vision of
11:52 - changes his mind and sends 3 marines
12:01 - sends whole army down back end of map (right side) because he can see your army coming on minimap
12:27 - looks through fog at medivacs and sends army to them
14:00 - camera locks here
14:08 - sends units after a unit he has no vision of
14:11 - 1st scan of the entire game as a terran player...

On September 05 2012 00:10 GodTroll wrote:
http://drop.sc/247132

superstar. NA top Masters hacker.
aside from his futile attempts at his BM, he couldn't have made it anymore obvious;;
lol @ those glances through FoW at chasing around my units, not to mention blind counters and pre-warp ins.

http://drop.sc/247132
http://us.battle.net/sc2/en/profile/2951905/1/superstar/
Notes:
(guy talks shit all game long)
0:09 - camera locks (apm drop)
0:55 - sends probe to your base
1:30 - looking through fog at base, spamming clicks for probes
2:16 - reacts to you pulling scvs off line
4:18 - reacts to scv + marines about to come up ramp that he has no vision of (sends a bunch of probes)
6:07 - camera locks (apm drop)
7:37 - probe starts by itself (im sure this happens a lot, but im only gonna note these two times)
7:37 - probe starts by itself at natural
8:11 - starts cannoning up (can see opponent is making banshees)
9:08 - moves stalkers as close as he can to the right for the incomming banshee
9:09 - looks through fog at banshee
12:34 - looks through fog at ramp
12:35 - looks through fog at other ramp
13:28 - looks through fog
13:45 - looks through fog at your army moving out
13:46-47 - looks again through fog at army
15:52 - looks through fog around your bases
16:01 - somehow selected banshee before it uncloaked? (maybe a bug)
16:44 - sends units to where cloaked banshee is, that hasnt even attacked yet, nor has vision of.
17:19 - looks through fog at army
18:23 - watching bansehee through fog for a few seconds
18:52 - looks through fog at army
19:38 - looks through fog at army

On September 05 2012 03:55 Souli wrote:
Server: EU
Master

http://drop.sc/247183

Blinking without individual unit selection.

Name: RememberMe

http://drop.sc/247183
http://eu.battle.net/sc2/en/profile/1617416/1/RememberMe/
Notes:

0:03 - hack clicks nexus, autostarts probe, splits workers, sets rally in less than 1 second
0:06 - camera locks
0:56 - camera locks
6:40 - looks through fog of war at your overlord
9:24 - looks through fog at overseer
9:53 - pulls units back/warps in units for the incoming overseer
11:50 - watching units through fog of war (notice the hesitation)
12:50 - stalker blinks by itself (whole group of stalkers selected)
13:24 - stalker blinks by itself
13:27 - stalker blinks by itself
13:30 - stalker blinks by itself
13:33 - stalker blinks by itself
13:34 - stalker blinks by itself
13:38 - stalker blinks by itself
13:39 - stalker blinks by itself
13:40 - stalker blinks by itself
13:46 - stalker blinks by itself
14:06 - stalker blinks by itself
14:07 - stalker/s blinks by itself
14:08 - stalker blinks by itself
14:09 - stalker blinks by itself
14:10 - stalker blinks by itself
stopped here, way too obvious.



How many goddamn hackers are there in this game? Makes me thinking how many hackers I have hit on in the ladder, being high master EU myself....



I'm sure what we've uncovered so far is barely a fraction of the actual amount in this game at the moment sadly..

On September 05 2012 06:11 Zennith wrote:
nBk, you are a saint.


And Vralaren, sending me a PM harassing me doesn't make me think you're any more innocent.


Report to mods if he is harassing you.
We all die. The goal isn't to live forever, the goal is to create something that will.
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2012-09-04 21:15:41
September 04 2012 21:15 GMT
#2482
On September 05 2012 05:57 nBk wrote:
Show nested quote +
On September 05 2012 03:55 Souli wrote:
Server: EU
Master

http://drop.sc/247183

Blinking without individual unit selection.

Name: RememberMe

http://drop.sc/247183
http://eu.battle.net/sc2/en/profile/1617416/1/RememberMe/
Notes:

0:03 - hack clicks nexus, autostarts probe, splits workers, sets rally in less than 1 second
...

So how is this 'hack click' detected? There were delays between most of the actions in that sequence. And all doable with keyboard and mouse, even if the sequence was done fast.

But this replay contained a clear auto-blink action case nevertheless.
nBk
Profile Blog Joined July 2010
174 Posts
Last Edited: 2012-09-04 21:23:44
September 04 2012 21:17 GMT
#2483
On September 05 2012 06:15 korona wrote:
Show nested quote +
On September 05 2012 05:57 nBk wrote:
On September 05 2012 03:55 Souli wrote:
Server: EU
Master

http://drop.sc/247183

Blinking without individual unit selection.

Name: RememberMe

http://drop.sc/247183
http://eu.battle.net/sc2/en/profile/1617416/1/RememberMe/
Notes:

0:03 - hack clicks nexus, autostarts probe, splits workers, sets rally in less than 1 second
...

So how is this 'hack click' detected? There were delays between most of the actions in that sequence. And all doable with keyboard and mouse, even if the sequence was done fast.

But this replay contained a clear auto-blink action case nevertheless.


I've seen it in many other replays, also have looked up the hack that confirm it's done by the hack, in the exact way it starts out at 0:03 seconds, in the same exact order. It's pretty obvious to see that this is not possible in less than a second, unless someone can prove this wrong, i'll stand by my findings.

There's a lot more in replays to look out for lately as well since there is auto-injects, auto-chrono boost, auto-creep spreed, tons of other shit. It's pretty crazy how much effort they put into this crap. So fair enough reason to question/accuse everything obviously shady. Especially when it's easily found and shown in the replays to confirm a lot of it.
We all die. The goal isn't to live forever, the goal is to create something that will.
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2012-09-04 21:42:59
September 04 2012 21:32 GMT
#2484
On September 05 2012 06:17 nBk wrote:
Show nested quote +
On September 05 2012 06:15 korona wrote:
On September 05 2012 05:57 nBk wrote:
On September 05 2012 03:55 Souli wrote:
Server: EU
Master

http://drop.sc/247183

Blinking without individual unit selection.

Name: RememberMe

http://drop.sc/247183
http://eu.battle.net/sc2/en/profile/1617416/1/RememberMe/
Notes:

0:03 - hack clicks nexus, autostarts probe, splits workers, sets rally in less than 1 second
...

So how is this 'hack click' detected? There were delays between most of the actions in that sequence. And all doable with keyboard and mouse, even if the sequence was done fast.

But this replay contained a clear auto-blink action case nevertheless.


I've seen it in many other replays, also have looked up the hack that confirm it's done by the hack (easily found,) in the exact way it starts out at 0:03 seconds, in the same exact order. It's pretty obvious to see that this is not possible in less than a second, unless someone can prove this wrong, i'll stand by my findings.

Even if you are sure, it would better not to use terms 'hack click', 'autostart' describing that situation. The sequence is doable by anyone even if most cases slower. You can always use the time needed to do those tasks as a suspect (especially if they match your knowledge of a common hack). If there were no delays (like in the auto-blink sequences that happen during one frame in the same replay), then the terms you used would have suited.

On September 05 2012 06:17 nBk wrote:
There's a lot more in replays to look out for lately as well since there is auto-injects, auto-chrono boost, auto-creep spreed, tons of other shit. It's pretty crazy how much effort they put into this crap. So fair enough reason to question/accuse everything obviously shady. Especially when it's easily found and shown in the replays to confirm a lot of it.

Agreed. But there are also lots of different ways to do those automation sequences. For example for auto-inject I have seen different replays where it has been achieved many different ways (different sequences + actions + delays). And in some it is masked quite well and even may somewhat affect the users control.
nBk
Profile Blog Joined July 2010
174 Posts
Last Edited: 2012-09-04 21:43:32
September 04 2012 21:42 GMT
#2485
On September 05 2012 06:32 korona wrote:
Show nested quote +
On September 05 2012 06:17 nBk wrote:
On September 05 2012 06:15 korona wrote:
On September 05 2012 05:57 nBk wrote:
On September 05 2012 03:55 Souli wrote:
Server: EU
Master

http://drop.sc/247183

Blinking without individual unit selection.

Name: RememberMe

http://drop.sc/247183
http://eu.battle.net/sc2/en/profile/1617416/1/RememberMe/
Notes:

0:03 - hack clicks nexus, autostarts probe, splits workers, sets rally in less than 1 second
...

So how is this 'hack click' detected? There were delays between most of the actions in that sequence. And all doable with keyboard and mouse, even if the sequence was done fast.

But this replay contained a clear auto-blink action case nevertheless.


I've seen it in many other replays, also have looked up the hack that confirm it's done by the hack (easily found,) in the exact way it starts out at 0:03 seconds, in the same exact order. It's pretty obvious to see that this is not possible in less than a second, unless someone can prove this wrong, i'll stand by my findings.

Even if you are sure, it would better not to use terms 'hack click', 'autostart' describing that situation. The sequence is doable by anyone even if most cases slower. You can always use the time needed to do those tasks as a suspect (especially if they match your knowledge of a common hack). If there were no delays (like in the auto-blink sequences that happen during one frame in the same replay), then the terms you used would have suited.


I could be a wrong, i agree about the last replay since i just went through 20+ replays with quite the lack of sleep. But if you take a look at all the other replays i've mentioned before about this, it is easily seen (Theory & others.) The actions are done exactly at the same time, no delays whatsoever. Which is physically impossible, even by a korean.
We all die. The goal isn't to live forever, the goal is to create something that will.
Mishtiff
Profile Joined November 2010
United States9 Posts
Last Edited: 2012-09-04 22:17:42
September 04 2012 22:12 GMT
#2486
Hi,
I have a replay of blatant map hacking. How do I upload it and link it into this thread?

EDIT: Figured it out
korona
Profile Joined October 2009
1098 Posts
September 04 2012 22:15 GMT
#2487
On September 05 2012 06:42 nBk wrote:
Show nested quote +
On September 05 2012 06:32 korona wrote:
On September 05 2012 06:17 nBk wrote:
On September 05 2012 06:15 korona wrote:
On September 05 2012 05:57 nBk wrote:
On September 05 2012 03:55 Souli wrote:
Server: EU
Master

http://drop.sc/247183

Blinking without individual unit selection.

Name: RememberMe

http://drop.sc/247183
http://eu.battle.net/sc2/en/profile/1617416/1/RememberMe/
Notes:

0:03 - hack clicks nexus, autostarts probe, splits workers, sets rally in less than 1 second
...

So how is this 'hack click' detected? There were delays between most of the actions in that sequence. And all doable with keyboard and mouse, even if the sequence was done fast.

But this replay contained a clear auto-blink action case nevertheless.


I've seen it in many other replays, also have looked up the hack that confirm it's done by the hack (easily found,) in the exact way it starts out at 0:03 seconds, in the same exact order. It's pretty obvious to see that this is not possible in less than a second, unless someone can prove this wrong, i'll stand by my findings.

Even if you are sure, it would better not to use terms 'hack click', 'autostart' describing that situation. The sequence is doable by anyone even if most cases slower. You can always use the time needed to do those tasks as a suspect (especially if they match your knowledge of a common hack). If there were no delays (like in the auto-blink sequences that happen during one frame in the same replay), then the terms you used would have suited.


I could be a wrong, i agree about the last replay since i just went through 20+ replays with quite the lack of sleep. But if you take a look at all the other replays i've mentioned before about this, it is easily seen (Theory & others.) The actions are done exactly at the same time, no delays whatsoever. Which is physically impossible, even by a korean.

You seem to be generally doing thorough work (good job)! I will check some of the previous ones out of interest. Especially some where you noticed the automated worker production as it is hard to notice such from replay action lists.

And if you haven't already used sc2gears or other replay analyzers as help when checking automation sequences, I would recommend you to do so. For example time in replays is recorded in frames. 1 second is 64 frames --> 1 frame is 15.625 milliseconds (source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=124689&currentpage=100#2000). Smallest time frame seems to be 4 frames in replays.

(Btw. The whole nexus select, train, worker split, hotkey sequence in previous replay lasted 76 frames ~1,2 seconds).
Virtuous
Profile Blog Joined April 2011
United States111 Posts
September 04 2012 22:18 GMT
#2488
On September 05 2012 05:49 Vralaren wrote:
Show nested quote +
On September 05 2012 05:41 Megaliskuu wrote:
On September 05 2012 05:25 Vralaren wrote:
On September 05 2012 05:12 EtherealDeath wrote:
On September 05 2012 04:52 Vralaren wrote:
On September 05 2012 04:49 EtherealDeath wrote:
On September 05 2012 04:42 Vralaren wrote:
On September 05 2012 04:40 Iyerbeth wrote:
On September 05 2012 04:37 Vralaren wrote:
On September 05 2012 04:35 Zennith wrote:
[quote]


Faked Blizzard response incoming in 5,4,3,2....

You really do hate me T.T
Since you guys obviously wont belive the pic that i will send when i get it i'm gonna let Zwei log onto my acc and confirm it. Is that enough ^^?


I've been reading this sinec the begining and haven't commented. I still don't intend to beyond saying, do not let anyone log on to your account, at all. Not only is it against ToS, it's how you're claiming all this trouble started in the first place. Get an authenticator if you don't already have one and don't account share.

Seriously, it's a bad idea even in an attempt to clear your name.

I dont care anymore, i just want my name cleaned.

serious advice here. Stop pursuing this matter and let time clear things up assuming that you won't ever be hacking. There is really no way for your image to magically become clean in a short period of time no matter what you do.

I'm gonna try to make it as clean as possible and then let time have its course. Cause this can backstab me later on, and make difficulties for me to keep my current job... I really gotta have this matter cleared up fast.

Your current job? What does it have to do with sc2?

Im a coach and player for my team (which gives me salary). Sadly i cant provide more information about that since they are about to announce.


lmao you're so full of shit, while you were "laughing with your (hacker) friends in skype", you were also spamming the shit out of me in game, are you saying that wasn't you in game? Cmon dude just change your name and move on.

Third time in telling you this. I dont know who you are or why you are mad at me. But the person on my account spammed you? I would like to apologise for that going through my name... But please do no refer to me and that cause i had nothing to do with it. But atleast im gonna make myself clean so you haters can stop this QQ.


Worst thing you did was try to post here in your defense... It really just digs you a deeper and deeper hole every time. Your excuse that you didn't know who was playing those games on your account is total bull shit and you know it. You lost all credibility when you tried to defend yourself with retarded excuses. You probably hacked or let someone hack on your account... either way take the punishment for your actions and move on
Mishtiff
Profile Joined November 2010
United States9 Posts
September 04 2012 22:19 GMT
#2489
[url=http://drop.sc/247228]
Pings directly on top of where my partner is going to lay his second rax. additionally, he scouts immediately where my partner puts down his second rax in the center instead of scouting my base.
entire game is pretty bullshit and obvious.
Nagano
Profile Blog Joined July 2010
United States1157 Posts
September 04 2012 22:21 GMT
#2490
ROOTBobross is a maphacker and drophacker.

The guy allin'd me then said "ez", proceeded to desync.

http://us.battle.net/sc2/en/profile/3868997/1/ROOTBobRoSs/ladder/
“The illiterate of the 21st century will not be those who cannot read and write, but those who cannot learn, unlearn, and relearn.”
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
September 04 2012 22:23 GMT
#2491
On September 05 2012 07:21 Nagano wrote:
ROOTBobross is a maphacker and drophacker.

The guy allin'd me then said "ez", proceeded to desync.

http://us.battle.net/sc2/en/profile/3868997/1/ROOTBobRoSs/ladder/

I saw him in team liquid and called it out when I looked at his match history. His win/loss ratio, game length, and PERFECT blind counters every single game -- along with NUMEROUS proxy 2 gates on 4 player maps.

Glad someone got a good rep proving it.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2012-09-04 22:28:59
September 04 2012 22:25 GMT
#2492
On September 05 2012 07:12 Mishtiff wrote:
Hi,
I have a replay of blatant map hacking. How do I upload it and link it into this thread?

EDIT: Figured it out

As lately many seem to have just posted links to replays without descriptions I will answer to this even if the poster seems already posted his replay with a description.

Signup and upload the replay to some replay site such as http://drop.sc/. Add link of the replay to your report. Name who is the suspect (name and preferably link to his sc2ranks and/or bnet profiles). Please also mention in which league he plays on which server. Then describe why you think he is hacking (e.g. suspicious actions with time stamps).
nBk
Profile Blog Joined July 2010
174 Posts
Last Edited: 2012-09-04 23:08:59
September 04 2012 22:41 GMT
#2493
On September 05 2012 07:15 korona wrote:
Show nested quote +
On September 05 2012 06:42 nBk wrote:
On September 05 2012 06:32 korona wrote:
On September 05 2012 06:17 nBk wrote:
On September 05 2012 06:15 korona wrote:
On September 05 2012 05:57 nBk wrote:
On September 05 2012 03:55 Souli wrote:
Server: EU
Master

http://drop.sc/247183

Blinking without individual unit selection.

Name: RememberMe

http://drop.sc/247183
http://eu.battle.net/sc2/en/profile/1617416/1/RememberMe/
Notes:

0:03 - hack clicks nexus, autostarts probe, splits workers, sets rally in less than 1 second
...

So how is this 'hack click' detected? There were delays between most of the actions in that sequence. And all doable with keyboard and mouse, even if the sequence was done fast.

But this replay contained a clear auto-blink action case nevertheless.


I've seen it in many other replays, also have looked up the hack that confirm it's done by the hack (easily found,) in the exact way it starts out at 0:03 seconds, in the same exact order. It's pretty obvious to see that this is not possible in less than a second, unless someone can prove this wrong, i'll stand by my findings.

Even if you are sure, it would better not to use terms 'hack click', 'autostart' describing that situation. The sequence is doable by anyone even if most cases slower. You can always use the time needed to do those tasks as a suspect (especially if they match your knowledge of a common hack). If there were no delays (like in the auto-blink sequences that happen during one frame in the same replay), then the terms you used would have suited.


I could be a wrong, i agree about the last replay since i just went through 20+ replays with quite the lack of sleep. But if you take a look at all the other replays i've mentioned before about this, it is easily seen (Theory & others.) The actions are done exactly at the same time, no delays whatsoever. Which is physically impossible, even by a korean.

You seem to be generally doing thorough work (good job)! I will check some of the previous ones out of interest. Especially some where you noticed the automated worker production as it is hard to notice such from replay action lists.

And if you haven't already used sc2gears or other replay analyzers as help when checking automation sequences, I would recommend you to do so. For example time in replays is recorded in frames. 1 second is 64 frames --> 1 frame is 15.625 milliseconds (source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=124689&currentpage=100#2000). Smallest time frame seems to be 4 frames in replays.

(Btw. The whole nexus select, train, worker split, hotkey sequence in previous replay lasted 76 frames ~1,2 seconds).


I will check it out, i didn't know it was capable of that. Thanks much.

EDIT: Ahh this will make things much easier, really appreciate it. Went over one of the replays i was talking about and the whole sequence lasted 16 frames to complete. Gives a good example of what i've been seeing lately.

http://imgur.com/2Nn91
We all die. The goal isn't to live forever, the goal is to create something that will.
Depravity
Profile Joined December 2011
67 Posts
September 04 2012 22:57 GMT
#2494
On September 05 2012 07:25 korona wrote:
Show nested quote +
On September 05 2012 07:12 Mishtiff wrote:
Hi,
I have a replay of blatant map hacking. How do I upload it and link it into this thread?

EDIT: Figured it out

As lately many seem to have just posted links to replays without descriptions I will answer to this even if the poster seems already posted his replay with a description.

Signup and upload the replay to some replay site such as http://drop.sc/. Add link of the replay to your report. Name who is the suspect (name and preferably link to his sc2ranks and/or bnet profiles). Please also mention in which league he plays on which server. Then describe why you think he is hacking (e.g. suspicious actions with time stamps).




SOOO MUCH work @.@
Worth it even if blizzard dosn't care ? ..
Treat others like how you want to be treated
mindjames
Profile Blog Joined October 2010
Israel322 Posts
September 04 2012 23:05 GMT
#2495
Hey OP, could you spoiler/archive/rearrange old and outdated hackers? (and/or generally make the OP more organized)
Thanks.
korona
Profile Joined October 2009
1098 Posts
September 04 2012 23:21 GMT
#2496
On September 05 2012 07:41 nBk wrote:
Show nested quote +
On September 05 2012 07:15 korona wrote:
On September 05 2012 06:42 nBk wrote:
On September 05 2012 06:32 korona wrote:
On September 05 2012 06:17 nBk wrote:
On September 05 2012 06:15 korona wrote:
On September 05 2012 05:57 nBk wrote:
On September 05 2012 03:55 Souli wrote:
Server: EU
Master

http://drop.sc/247183

Blinking without individual unit selection.

Name: RememberMe

http://drop.sc/247183
http://eu.battle.net/sc2/en/profile/1617416/1/RememberMe/
Notes:

0:03 - hack clicks nexus, autostarts probe, splits workers, sets rally in less than 1 second
...

So how is this 'hack click' detected? There were delays between most of the actions in that sequence. And all doable with keyboard and mouse, even if the sequence was done fast.

But this replay contained a clear auto-blink action case nevertheless.


I've seen it in many other replays, also have looked up the hack that confirm it's done by the hack (easily found,) in the exact way it starts out at 0:03 seconds, in the same exact order. It's pretty obvious to see that this is not possible in less than a second, unless someone can prove this wrong, i'll stand by my findings.

Even if you are sure, it would better not to use terms 'hack click', 'autostart' describing that situation. The sequence is doable by anyone even if most cases slower. You can always use the time needed to do those tasks as a suspect (especially if they match your knowledge of a common hack). If there were no delays (like in the auto-blink sequences that happen during one frame in the same replay), then the terms you used would have suited.


I could be a wrong, i agree about the last replay since i just went through 20+ replays with quite the lack of sleep. But if you take a look at all the other replays i've mentioned before about this, it is easily seen (Theory & others.) The actions are done exactly at the same time, no delays whatsoever. Which is physically impossible, even by a korean.

You seem to be generally doing thorough work (good job)! I will check some of the previous ones out of interest. Especially some where you noticed the automated worker production as it is hard to notice such from replay action lists.

And if you haven't already used sc2gears or other replay analyzers as help when checking automation sequences, I would recommend you to do so. For example time in replays is recorded in frames. 1 second is 64 frames --> 1 frame is 15.625 milliseconds (source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=124689&currentpage=100#2000). Smallest time frame seems to be 4 frames in replays.

(Btw. The whole nexus select, train, worker split, hotkey sequence in previous replay lasted 76 frames ~1,2 seconds).


I will check it out, i didn't know it was capable of that. Thanks much.

EDIT: Ahh this will make things much easier, really appreciate it. Went over one of the replays i was talking about and the whole sequence lasted 16 frames to complete. Gives a good example of what i've been seeing lately.

http://imgur.com/2Nn91

Yes. In that picture the frame 228 is the key frame. Based on that frame you clearly see he is using automation. Complicated action sequence during one frame --> sequence is not possible without automation.

Many automations are so fast (happen during one frame) that they do not interfere their user's control. Thus e.g. many auto-blink variations happen during one frame (deselect previous selection, blink with individual stalker, select previous selection). As it happens so fast the selection change cannot be seen when watching the replay.
zoohairZ
Profile Joined September 2010
Canada254 Posts
Last Edited: 2012-09-04 23:49:55
September 04 2012 23:49 GMT
#2497
Just played ROOTBobRosS or whatever and he sent his probe straight to my base and tried to 3 pylon wall me in and i held it easily. Then he tried cannoning my expo and i held that off easily too then he said "bye" and I got de-synced. Ban this fucker.
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2012-09-04 23:57:48
September 04 2012 23:50 GMT
#2498
On September 05 2012 07:57 Depravity wrote:
Show nested quote +
On September 05 2012 07:25 korona wrote:
On September 05 2012 07:12 Mishtiff wrote:
Hi,
I have a replay of blatant map hacking. How do I upload it and link it into this thread?

EDIT: Figured it out

As lately many seem to have just posted links to replays without descriptions I will answer to this even if the poster seems already posted his replay with a description.

Signup and upload the replay to some replay site such as http://drop.sc/. Add link of the replay to your report. Name who is the suspect (name and preferably link to his sc2ranks and/or bnet profiles). Please also mention in which league he plays on which server. Then describe why you think he is hacking (e.g. suspicious actions with time stamps).




SOOO MUCH work @.@
Worth it even if blizzard dosn't care ? ..

If you are blaming somebody for likely hacking, you better to provide good details why you think he is hacking (watch the replay yourself and make it easy for others to verify by providing details).

Practical example: Your teammate was accused some time ago with incomplete proof regarding one match (some 'proof' was totally invalid: e.g. SC2 client glitch was used as 'evidence') in this thread. You were quick to come to this thread to defend your teammate and yourself. I am sure you would have appreciated that that poster would have analyzed the match better and not made accusations based on it (if there was nothing suspicious there. Did not watch that replay).
RemarK
Profile Blog Joined April 2011
United States452 Posts
September 04 2012 23:56 GMT
#2499
On September 05 2012 08:49 zoohairZ wrote:
Just played ROOTBobRosS or whatever and he sent his probe straight to my base and tried to 3 pylon wall me in and i held it easily. Then he tried cannoning my expo and i held that off easily too then he said "bye" and I got de-synced. Ban this fucker.


Yeah he's friends with xSvEn (another maphacker), when I played vEn on ladder last night he said "easy" and then his friend ROOTBobRoss (and one other account) started spamming me "EZniggerEZnigger" over and over. Gonna go find a better game to play like tic tac toe or something, don't have the patience for this shit game anymore
I <3 StarCraft.
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2012-09-05 00:51:06
September 05 2012 00:05 GMT
#2500
On September 05 2012 08:49 zoohairZ wrote:
Just played ROOTBobRosS or whatever and he sent his probe straight to my base and tried to 3 pylon wall me in and i held it easily. Then he tried cannoning my expo and i held that off easily too then he said "bye" and I got de-synced. Ban this fucker.

So the new desync hack is spreading His match history contained mostly only wins and ties when I wrote this: http://us.battle.net/sc2/en/profile/3868997/1/ROOTBobRoSs/matches

Picture of his match history: http://i.imgur.com/pTQx3.png

Hopefully Blizzard fixes this desync hack faster than they fixed the 'results disagree hack' last winter (took three months or more after it started spreading and some of it's notable users (hackers) were never banned). These tie hacks are worse than map hacks as you have no chance of winning when playing against such :/

(Edit: added picture of match history)
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