• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:19
CET 02:19
KST 10:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC210[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
SOOP Hosts SC1 & SC2 Event Tournament: Kevin Scrim BW General Discussion Recommended BW Settings for Mouse and Video List of top players active on ShieldBattery Starcraft:Brood War Discord Servers
Tourneys
[BSL23] Ro16 Group A - Saturday 21:00 CET [$1250] International ShieldBattery League [Megathread] Daily Proleagues Bisu's Team vs Shuttle's Team 2026-11-14
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12479 users

Patch 1.4.3.2 - Page 95

Forum Index > SC2 General
2059 CommentsPost a Reply
Prev 1 93 94 95 96 97 103 Next
Mjolnir
Profile Joined January 2009
912 Posts
Last Edited: 2012-05-27 14:55:36
May 27 2012 14:54 GMT
#1881

The problem is the marine.

They're too strong - period. I play Terran and Zerg and I utterly hate how Terran plays in SC2 (compared to BW) simply because bio is so freaking strong - in every match up.. Not only do marines have more life now, they can get a shield to increase that life further - two factors that make them so powerful early/early mid. They have phenomenal dps per cost, and they can go toe-to-toe with pretty much anything given the right micro and spacing.

Yes, anything. There are games where pros split and micro against infestor bane (marine counters) to make the engagement cost effective.

That's absurd. It's a spammable tier 1 unit that is extremely effective throughout the entire game. I know the counter argument here is that zealots or zerglings are also effective late game (drops, warp ins, run bys); but I'd respond to that by saying neither of those units is as effective as late game marines, nor do you find builds where the only unit used to carry the game from early, mid, to late is one of those units.

Example, the ling/infestor builds that Terrans struggle with is a build that's meant to get enough time and save gas to get BLs. Compare that to virtually any non-mech Terran build where marines are the core of the army from start to finish.

Again, I play T and Z. While each race has strengths, Terran marines are so strong it actually makes playing the race feel shitty and one-dimensional. I would argue that so many of Terran's nerfs could have been avoided if marines were only slightly weaker. This would have made (at the very least) Terran a far more dynamic and interesting race to play.

Of course, this is all my opinion and I'm sure the flames will start rolling in. My post isn't meant to incite argument - I enjoy playing all races and I'm not qqing about marines from the standpoint of a Zerg or Protoss. To be quite honest, I am disappointed with how Terran, my favourite race, plays out because marines are so incredibly strong.

weiliem
Profile Joined January 2008
2073 Posts
May 27 2012 15:03 GMT
#1882
How i hope the ghost emp area nerf to be reverted..... perhaps it could produce btr TvP late game than just 1 sided protoss rape....
Oppa feeding style
david0925
Profile Joined September 2010
212 Posts
May 27 2012 15:15 GMT
#1883
I'm actually grateful they removed the Tempest and Replicant (assuming this is true).

Those 2 are really, really gimmicky units that serve very, very niche roles. This is not healthy for any RTS, even for ones as diverse as Starcraft.

And yes, as with many other Protoss Players, I am more than willing to sacrifice some kind of late game advantage for early units that I can micromanage against other races before the deathball comes out. I also think they need to review movement-impairing effects such as Force Field, Fungal Growth, and Concussive Shell.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-05-27 15:24:48
May 27 2012 15:22 GMT
#1884
On May 27 2012 23:54 Mjolnir wrote:

The problem is the marine.

They're too strong - period. I play Terran and Zerg and I utterly hate how Terran plays in SC2 (compared to BW) simply because bio is so freaking strong - in every match up.. Not only do marines have more life now, they can get a shield to increase that life further - two factors that make them so powerful early/early mid. They have phenomenal dps per cost, and they can go toe-to-toe with pretty much anything given the right micro and spacing.

Yes, anything. There are games where pros split and micro against infestor bane (marine counters) to make the engagement cost effective.

That's absurd. It's a spammable tier 1 unit that is extremely effective throughout the entire game. I know the counter argument here is that zealots or zerglings are also effective late game (drops, warp ins, run bys); but I'd respond to that by saying neither of those units is as effective as late game marines, nor do you find builds where the only unit used to carry the game from early, mid, to late is one of those units.

Example, the ling/infestor builds that Terrans struggle with is a build that's meant to get enough time and save gas to get BLs. Compare that to virtually any non-mech Terran build where marines are the core of the army from start to finish.

Again, I play T and Z. While each race has strengths, Terran marines are so strong it actually makes playing the race feel shitty and one-dimensional. I would argue that so many of Terran's nerfs could have been avoided if marines were only slightly weaker. This would have made (at the very least) Terran a far more dynamic and interesting race to play.

Of course, this is all my opinion and I'm sure the flames will start rolling in. My post isn't meant to incite argument - I enjoy playing all races and I'm not qqing about marines from the standpoint of a Zerg or Protoss. To be quite honest, I am disappointed with how Terran, my favourite race, plays out because marines are so incredibly strong.



Which they also have to be because any non-Marine is not strong enough to be the core unit. Tanks are not nearly as good as in BW ( not even close ) unless you get 10+ of them and 1-2 hit an entire army. And even that doesn't work against Protoss because Protoss units close the distance too fast to sieged tanks . Anything else isn't even fit to be a core unit. Helions suck against anything that isn't light , Thors are way too slow and clunky .
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 27 2012 15:22 GMT
#1885

They're too strong - period. I play Terran and Zerg and I utterly hate how Terran plays in SC2 (compared to BW) simply because bio is so freaking strong - in every match up.. Not only do marines have more life now, they can get a shield to increase that life further - two factors that make them so powerful early/early mid. They have phenomenal dps per cost, and they can go toe-to-toe with pretty much anything given the right micro and spacing.


From what I remember, in BW they were absolute shit vs. Protoss or Terran. In BW mech owned bio no competition. The lack of marauders helped too (all other infantry did concussive damage) but vultures and tanks were both amazingly cost-effective against them. So Barracks units are out, what's that leave for the midgame? Factory units. Bleh.

And I see no problems with marines, at least in PvT. Protoss has so many ways to deal with them at any time in the game. You could make the same argument for blink stalkers since they seem to be expensive armored marines. Anything they can't counter (like immortals) they can just outrun and be happy.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
Last Edited: 2012-05-27 15:24:41
May 27 2012 15:23 GMT
#1886
On May 27 2012 23:54 Mjolnir wrote:

The problem is the marine.

they can go toe-to-toe with pretty much anything given the right micro and spacing.

Yes, anything. There are games where pros split and micro against infestor bane (marine counters) to make the engagement cost effective.


Sorry, but if a marine terran can defeat a bane/infestor zerg, then it's not because the marine is imbalanced, but it's because the terran just outplayed the zerg hard! Microing perfectly, you might pull something as you described, but do you know how incredibly hard it is to do that? If the terran can do that while macroing toe-on-toe with the zerg, then the zerg is simply being outplayed.
RedMosquito
Profile Joined September 2010
United States280 Posts
May 27 2012 15:25 GMT
#1887
On May 27 2012 23:31 Jermstuddog wrote:
Show nested quote +
On May 27 2012 23:25 RedMosquito wrote:
i think the problem is the medivac. If you think about it the medivac coupled with bio and stim is what makes terran so strong in midgame and early game. This is why blizzard made t3 weak for terran.They designed t v x for terran to be aggressive and for x to turtle until late game. The problem is that now people are so good at turtling that midgame terran isn't so scary any more and people can just win once they get 3 bases up.

I rather see a game where no race has a clear advantage at any point. It would be nice to see other races play aggressive cuz theyre afraid of t late game for once.


You can think that, but that doesn't account for the PURE MARINE builds that also work.

The problem is, has, and according to blizzard, always will be the Marine.


Yeah the marine is probably too strong but speedlings off of mass larva inject in one control group are too. I think in general t1 units are just maybe too strong in this game. I was watching some broodwar in pro league the other day and i was noticing how so few t1 units were made. It was very exciting watching two base carrier against 3 base mech. Powerful uber units with micro potential are the shit.

The thing is i dont think anything can be changed at this point. Blizzard isn't going to just remove the medivac or nerf the marine. I think a better solution would too just buff t3 units that need buffing like the bc. Have every race be close to balanced at every stage of the game. That way a player regardless of his race might think about being aggressive rather than just turtle to late game and make 20 broodlords ect.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
May 27 2012 15:27 GMT
#1888
On May 28 2012 00:23 JustPassingBy wrote:
Show nested quote +
On May 27 2012 23:54 Mjolnir wrote:

The problem is the marine.

they can go toe-to-toe with pretty much anything given the right micro and spacing.

Yes, anything. There are games where pros split and micro against infestor bane (marine counters) to make the engagement cost effective.


Sorry, but if a marine terran can defeat a bane/infestor zerg, then it's not because the marine is imbalanced, but it's because the terran just outplayed the zerg hard! Microing perfectly, you might pull something as you described, but do you know how incredibly hard it is to do that? If the terran can do that while macroing toe-on-toe with the zerg, then the zerg is simply being outplayed.


No micro in this game can be considered "incredibly hard". Incredibly hard is stuff like multitasking at a top pro level. All types of micro can be learned in a micro trainer in under a day. That's not what I call incredibly hard.
s3rp
Profile Joined May 2011
Germany3192 Posts
May 27 2012 15:29 GMT
#1889
On May 28 2012 00:27 StarBrift wrote:
Show nested quote +
On May 28 2012 00:23 JustPassingBy wrote:
On May 27 2012 23:54 Mjolnir wrote:

The problem is the marine.

they can go toe-to-toe with pretty much anything given the right micro and spacing.

Yes, anything. There are games where pros split and micro against infestor bane (marine counters) to make the engagement cost effective.


Sorry, but if a marine terran can defeat a bane/infestor zerg, then it's not because the marine is imbalanced, but it's because the terran just outplayed the zerg hard! Microing perfectly, you might pull something as you described, but do you know how incredibly hard it is to do that? If the terran can do that while macroing toe-on-toe with the zerg, then the zerg is simply being outplayed.


No micro in this game can be considered "incredibly hard". Incredibly hard is stuff like multitasking at a top pro level. All types of micro can be learned in a micro trainer in under a day. That's not what I call incredibly hard.


Microing perfectly while at least kind of keeping up with your macro cannot be learned easily not even close.
ACrow
Profile Joined October 2011
Germany6583 Posts
May 27 2012 15:35 GMT
#1890
On May 28 2012 00:27 StarBrift wrote:
Show nested quote +
On May 28 2012 00:23 JustPassingBy wrote:
On May 27 2012 23:54 Mjolnir wrote:

The problem is the marine.

they can go toe-to-toe with pretty much anything given the right micro and spacing.

Yes, anything. There are games where pros split and micro against infestor bane (marine counters) to make the engagement cost effective.


Sorry, but if a marine terran can defeat a bane/infestor zerg, then it's not because the marine is imbalanced, but it's because the terran just outplayed the zerg hard! Microing perfectly, you might pull something as you described, but do you know how incredibly hard it is to do that? If the terran can do that while macroing toe-on-toe with the zerg, then the zerg is simply being outplayed.


No micro in this game can be considered "incredibly hard". Incredibly hard is stuff like multitasking at a top pro level. All types of micro can be learned in a micro trainer in under a day. That's not what I call incredibly hard.

I don't believe you played/watched much SC2.
Get off my lawn, young punks
Shiori
Profile Blog Joined July 2011
3815 Posts
May 27 2012 15:40 GMT
#1891
On May 28 2012 00:27 StarBrift wrote:
Show nested quote +
On May 28 2012 00:23 JustPassingBy wrote:
On May 27 2012 23:54 Mjolnir wrote:

The problem is the marine.

they can go toe-to-toe with pretty much anything given the right micro and spacing.

Yes, anything. There are games where pros split and micro against infestor bane (marine counters) to make the engagement cost effective.


Sorry, but if a marine terran can defeat a bane/infestor zerg, then it's not because the marine is imbalanced, but it's because the terran just outplayed the zerg hard! Microing perfectly, you might pull something as you described, but do you know how incredibly hard it is to do that? If the terran can do that while macroing toe-on-toe with the zerg, then the zerg is simply being outplayed.


No micro in this game can be considered "incredibly hard". Incredibly hard is stuff like multitasking at a top pro level. All types of micro can be learned in a micro trainer in under a day. That's not what I call incredibly hard.

Beating a decent Zerg player who's on Baneling/Infestor/Ling with pure Marines is next to impossible.
SKYFISH_
Profile Joined April 2011
Bulgaria990 Posts
May 27 2012 15:46 GMT
#1892
On May 28 2012 00:27 StarBrift wrote:
Show nested quote +
On May 28 2012 00:23 JustPassingBy wrote:
On May 27 2012 23:54 Mjolnir wrote:

The problem is the marine.

they can go toe-to-toe with pretty much anything given the right micro and spacing.

Yes, anything. There are games where pros split and micro against infestor bane (marine counters) to make the engagement cost effective.


Sorry, but if a marine terran can defeat a bane/infestor zerg, then it's not because the marine is imbalanced, but it's because the terran just outplayed the zerg hard! Microing perfectly, you might pull something as you described, but do you know how incredibly hard it is to do that? If the terran can do that while macroing toe-on-toe with the zerg, then the zerg is simply being outplayed.


No micro in this game can be considered "incredibly hard". Incredibly hard is stuff like multitasking at a top pro level. All types of micro can be learned in a micro trainer in under a day. That's not what I call incredibly hard.


i would say that splitting your marines against fungal/blings is incredibly hard when compared to splitting your banes and moving them into the marines, but hey man, if it aint BW IT AINT HARD RIGHT?


cant wait to laugh at your elitist BW asses once your demi-god players switch out completely only to get dismantled in regular SC2 tournes

In Soviet Terranistan you rush the Zerg
StarBrift
Profile Joined January 2008
Sweden1761 Posts
May 27 2012 15:47 GMT
#1893
On May 28 2012 00:35 ACrow wrote:
Show nested quote +
On May 28 2012 00:27 StarBrift wrote:
On May 28 2012 00:23 JustPassingBy wrote:
On May 27 2012 23:54 Mjolnir wrote:

The problem is the marine.

they can go toe-to-toe with pretty much anything given the right micro and spacing.

Yes, anything. There are games where pros split and micro against infestor bane (marine counters) to make the engagement cost effective.


Sorry, but if a marine terran can defeat a bane/infestor zerg, then it's not because the marine is imbalanced, but it's because the terran just outplayed the zerg hard! Microing perfectly, you might pull something as you described, but do you know how incredibly hard it is to do that? If the terran can do that while macroing toe-on-toe with the zerg, then the zerg is simply being outplayed.


No micro in this game can be considered "incredibly hard". Incredibly hard is stuff like multitasking at a top pro level. All types of micro can be learned in a micro trainer in under a day. That's not what I call incredibly hard.

I don't believe you played/watched much SC2.


I'm top masters on europe and I've played maybe 5k+ games in sc2 so far. If you truly think micro in itself is impressive then you are some kind of gold level fanboy that doesn't realise how incredibly easy it is to learn if you just have proper mouse speeds and such.

My point was about micro in itself being incredibly easy to learn. Ther fact that you have to go back to your base to make stuff doesn't make the actual micro harder. Micro is super easy. Multitasking is hard.
XxJuicexX
Profile Joined April 2011
United States48 Posts
May 27 2012 15:52 GMT
#1894
I think you guys need to stop bitching and wait for the expansions before crying.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
May 27 2012 15:53 GMT
#1895
On May 28 2012 00:46 SKYFISH_ wrote:
Show nested quote +
On May 28 2012 00:27 StarBrift wrote:
On May 28 2012 00:23 JustPassingBy wrote:
On May 27 2012 23:54 Mjolnir wrote:

The problem is the marine.

they can go toe-to-toe with pretty much anything given the right micro and spacing.

Yes, anything. There are games where pros split and micro against infestor bane (marine counters) to make the engagement cost effective.


Sorry, but if a marine terran can defeat a bane/infestor zerg, then it's not because the marine is imbalanced, but it's because the terran just outplayed the zerg hard! Microing perfectly, you might pull something as you described, but do you know how incredibly hard it is to do that? If the terran can do that while macroing toe-on-toe with the zerg, then the zerg is simply being outplayed.


No micro in this game can be considered "incredibly hard". Incredibly hard is stuff like multitasking at a top pro level. All types of micro can be learned in a micro trainer in under a day. That's not what I call incredibly hard.


i would say that splitting your marines against fungal/blings is incredibly hard when compared to splitting your banes and moving them into the marines, but hey man, if it aint BW IT AINT HARD RIGHT?


cant wait to laugh at your elitist BW asses once your demi-god players switch out completely only to get dismantled in regular SC2 tournes



Haven't mentioned BW in any capacity. You really have some hate for other games. Please try to keep the discussion to sc2 if you want it to be relevant. My statement is that anything that can be learned in a day or two can not be considered hard. Micro is the flashy stuff that is the only thing low level players understand so they equate it with skill. In fact it's just another part of mechanics and not by far the hardest one.
Affluenza
Profile Joined April 2010
United Kingdom214 Posts
May 27 2012 15:55 GMT
#1896
I remember when Blizzard was playing around with a marine 10% dps nerf...

I wonder if they will consider it in future...
My children, the hour of our victory is at hand. For upon this world of Aiur shall we incorporate the strongest known species into our fold. Then shall we be the greatest of creation's children. We shall be... Perfect.
SKYFISH_
Profile Joined April 2011
Bulgaria990 Posts
May 27 2012 15:57 GMT
#1897
then you have successfully baited me, i congratulate you.

because it is only at the highest level where you see marines countering banelings successfully, and only by a handful of terrans, which means you're contradicting yourself in your original post, i.e. intentional logical fallacy


well done

In Soviet Terranistan you rush the Zerg
Reval
Profile Joined January 2012
United States297 Posts
May 27 2012 15:59 GMT
#1898
On May 28 2012 00:15 david0925 wrote:
I'm actually grateful they removed the Tempest and Replicant (assuming this is true).

Those 2 are really, really gimmicky units that serve very, very niche roles. This is not healthy for any RTS, even for ones as diverse as Starcraft.

And yes, as with many other Protoss Players, I am more than willing to sacrifice some kind of late game advantage for early units that I can micromanage against other races before the deathball comes out. I also think they need to review movement-impairing effects such as Force Field, Fungal Growth, and Concussive Shell.


I was always undecided about the tempest but i'm really glad the replicant is gone. It just didn't feel like a protoss unit at all. You could literally change the aesthetics of the unit and it could be either of the other 2 race's unit
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-05-27 16:01:17
May 27 2012 16:00 GMT
#1899
On May 28 2012 00:55 Affluenza wrote:
I remember when Blizzard was playing around with a marine 10% dps nerf...

I wonder if they will consider it in future...


I hope not if the solution is buffing the tank because that would make TvT once a again a giant pain in the ass. Its annoying as is right now once one or both side have 10+ tanks but if they makee tanks as strong as they had been in beta and the beginning of the game TvT will once against be tank/viking only and suck as hell.
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
Last Edited: 2012-05-27 16:06:21
May 27 2012 16:05 GMT
#1900
On May 27 2012 23:54 Mjolnir wrote:

The problem is the marine.

They're too strong - period. I play Terran and Zerg and I utterly hate how Terran plays in SC2 (compared to BW) simply because bio is so freaking strong - in every match up.. Not only do marines have more life now, they can get a shield to increase that life further - two factors that make them so powerful early/early mid. They have phenomenal dps per cost, and they can go toe-to-toe with pretty much anything given the right micro and spacing.

Yes, anything. There are games where pros split and micro against infestor bane (marine counters) to make the engagement cost effective.

That's absurd. It's a spammable tier 1 unit that is extremely effective throughout the entire game. I know the counter argument here is that zealots or zerglings are also effective late game (drops, warp ins, run bys); but I'd respond to that by saying neither of those units is as effective as late game marines, nor do you find builds where the only unit used to carry the game from early, mid, to late is one of those units.

Example, the ling/infestor builds that Terrans struggle with is a build that's meant to get enough time and save gas to get BLs. Compare that to virtually any non-mech Terran build where marines are the core of the army from start to finish.

Again, I play T and Z. While each race has strengths, Terran marines are so strong it actually makes playing the race feel shitty and one-dimensional. I would argue that so many of Terran's nerfs could have been avoided if marines were only slightly weaker. This would have made (at the very least) Terran a far more dynamic and interesting race to play.

Of course, this is all my opinion and I'm sure the flames will start rolling in. My post isn't meant to incite argument - I enjoy playing all races and I'm not qqing about marines from the standpoint of a Zerg or Protoss. To be quite honest, I am disappointed with how Terran, my favourite race, plays out because marines are so incredibly strong.



I don't want to bring up a BW vs SC2 debate but honestly in BW every race had units like this, this was part of the fact that BW was so exciting to watch. Hopefully Blizzard will get more units that do crazy damage when managed properly =)
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
Prev 1 93 94 95 96 97 103 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 154
SpeCial 93
StarCraft: Brood War
MaD[AoV]20
League of Legends
JimRising 745
Heroes of the Storm
Khaldor207
Other Games
summit1g9324
tarik_tv5425
Organizations
Other Games
gamesdonequick2141
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 52
• musti20045 37
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 25
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie967
Upcoming Events
Sparkling Tuna Cup
8h 41m
WardiTV Invitational
10h 41m
IPSL
15h 41m
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
18h 41m
Artosis vs Dewalt
Ret vs Tech
SOOP
1d 8h
soO vs FanTaSy
WardiTV Weekly
1d 10h
Monday Night Weeklies
2 days
PiGosaur Cup
2 days
The PondCast
3 days
GSL
4 days
[ Show More ]
Replay Cast
4 days
KCM Race Survival
5 days
RSL Revival
6 days
BSL
6 days
eOnzErG vs StRyKeR
Cross vs JDConan
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.