• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:01
CEST 09:01
KST 16:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2312Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Syncronization issues and can't find games Bot on ladder BGH Auto Balance -> http://bghmmr.eu/ PLAYzone Challenge - open offline tour in Prague NaDa's Body
Tourneys
[ASL22] Ro8 Day 2 [Megathread] Daily Proleagues [IPSL] IPSL is Back With Winter 26-27! PLAYzone Challenge - open offline tour in Prague
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne EVE Corporation Nintendo Switch Thread Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9793 users

Patch 1.4.3.2 - Page 94

Forum Index > SC2 General
2059 CommentsPost a Reply
Prev 1 92 93 94 95 96 103 Next
Bearwidme
Profile Joined August 2011
Australia57 Posts
Last Edited: 2012-05-27 12:25:54
May 27 2012 12:25 GMT
#1861
"Lol, poor Zerg. Oh no blue flame hellions! Nerf. Oh no hellions denying creep! Queen Buff. Oh no we dont know whats coming out of Terran base! Overlord speed buff! Oh no we cant handle 11/11 rushes! Rax build time increased, bunker salvage nerf, bunker build time increased. Oh no ghosts are pretty good against Z late game units! Ghost snipe cut in half... The list goes on, but simply saying "Zerg struggled and learned how to play" is quite ridiculous. Must be nice to have a silver platter..."



It goes both ways though

Oh no ! Zerg is making zerglings. what should i make? marines. roaches? marines. mutas? marines.. etc.

I agree that terran is the hardest to play, but they do have the strongest mid game simply because they have so many options. They have a weak late game becasue they don't have any options (assuming - battlecruisers/thors not viable). If you buffed the terran late game you would see terrans spike to 80/90% win rates because they would be strong all game and their options would be rediculous.

The difference between Terran and the other two races is that toss/zerg Build towards these deathballs using the 'cannon fodder' (zergling/zealot etc) , where as terran builds towards a Support Ball the helps out their cannon fodder. I imagine it is very hard to buff the support ball to a level that balances against the death ball without making them overpowered with other things.
MtlGuitarist97
Profile Blog Joined July 2011
United States1539 Posts
May 27 2012 12:42 GMT
#1862
On May 27 2012 21:25 Bearwidme wrote:
"Lol, poor Zerg. Oh no blue flame hellions! Nerf. Oh no hellions denying creep! Queen Buff. Oh no we dont know whats coming out of Terran base! Overlord speed buff! Oh no we cant handle 11/11 rushes! Rax build time increased, bunker salvage nerf, bunker build time increased. Oh no ghosts are pretty good against Z late game units! Ghost snipe cut in half... The list goes on, but simply saying "Zerg struggled and learned how to play" is quite ridiculous. Must be nice to have a silver platter..."



It goes both ways though

Oh no ! Zerg is making zerglings. what should i make? marines. roaches? marines. mutas? marines.. etc.

I agree that terran is the hardest to play, but they do have the strongest mid game simply because they have so many options. They have a weak late game becasue they don't have any options (assuming - battlecruisers/thors not viable). If you buffed the terran late game you would see terrans spike to 80/90% win rates because they would be strong all game and their options would be rediculous.

The difference between Terran and the other two races is that toss/zerg Build towards these deathballs using the 'cannon fodder' (zergling/zealot etc) , where as terran builds towards a Support Ball the helps out their cannon fodder. I imagine it is very hard to buff the support ball to a level that balances against the death ball without making them overpowered with other things.


Terran makes marines because they HAVE TO. We don't have any other cost efficient unit like that. On the ground: Nothing is really as cost efficient as the marine, possibly the tank but that's not a "massable" unit like that marine. For AA: We have thors (lol), vikings, ghosts, BCs, and Ravens. Tell me what we're supposed to make OTHER THAN marines to deal with anti air? Vikings? Hard countered by mutas because you need to have equal numbers of vikings to mutas and they don't shoot down (unless in ground mode) and if you have that many vikings he can switch to all lings/roaches. Thors are only good vs mutas, clumped up Broodlords/corruptors, but need marines and other support units. They also have a very long build time and are expensive.Ghosts...pretty self explanatory why we don't mass them anymore, and BCs and Ravens...you can figure out why they aren't massable units early.

Yes, the core of our army is marines, but that's because we just don't have good late game units. Mvp literally had to make 25 BCs vs. Squirtle to get a point where he was comfortable engaging. I've seen more times than not where BCs have failed tbh.

Is Terran underpowered? Clearly not, but it seems like at the moment Blizzard went overboard with nerfs to Terran and buffs to Protoss/Zerg. We still have viable units and all that, but lots of my favorite openers were substantially weakened. I used to do an MMA reaper double expand build (it's old school and is a little worse than the bomber one but it is much safer), and now it's not viable because I just can't do anything with the reaper. Queens just have too much range and can really just deny my reaper all day. Hellions are much worse too now, but they're still good I guess. Day9 even made a comment on one of his dailies about Zerg at MLG, how they only really lost to Polt, Dream, and Inori.
Excludos
Profile Blog Joined April 2010
Norway8279 Posts
May 27 2012 12:46 GMT
#1863
On May 27 2012 20:55 Mandalor wrote:
As a protoss player, I agree with some of the terrans here. I'd love it if blizzard nerfed some protoss units and gave me a tier 1/1.5 unit that beneftis greatly from micro. Protoss armies being too "a-movey" has its downsides, too. If you're behind, you just don't have the potential terran has to come back with good micro. The only possibilites are by engaging at a better angle. However, that only works if your terran opponent is willing to engage at a bad location.
Hopefully HotS will introduce such a unit.


What we get instead is a lategame flying unit thats certainly going to get nerfed into the ground so it can -only- be useful vs mass numbers of mutalisks(and is a 1-move unit btw), and a harass unit that costs a lot and can not possibly "end the game" like the other two race's harass units can (mutalisks, hellions, zerglings, medivac drops, banshees etc). For this they took away carriers (which, remember, used to benefit greatly from micro in bw), and the mothership (which personally is my favorite unit, altough the use it has right now borderlines on stupidity).

I haven't tried hots thought, so I probably shouldn't comment too much on it. But on paper it doesn't look like its going in the right direction.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-05-27 14:31:40
May 27 2012 12:59 GMT
#1864
the problem with terran is the marine , these guys overshadows all the other units, is too efficient or perhaps the others units are less
david0925
Profile Joined September 2010
212 Posts
Last Edited: 2012-05-27 13:45:41
May 27 2012 13:15 GMT
#1865
Terrans just can't react to tech swap fast enough so they rely on bioball which are good but not best against everything else.

Protoss at least can swap between their gateway units pretty fast through Warpgates (the least this can do is countering air/ground ratio of stalkers and zealots), and we don't really need to talk about Zerg tech swapping.

As much as I dislike balance whines, I see this as a legitimate concern, and is also the main reason that most terran pros end the game as early as they can after one attack to prevent tech swap.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
May 27 2012 13:49 GMT
#1866
On May 27 2012 21:42 MtlGuitarist97 wrote:
Show nested quote +
On May 27 2012 21:25 Bearwidme wrote:
"Lol, poor Zerg. Oh no blue flame hellions! Nerf. Oh no hellions denying creep! Queen Buff. Oh no we dont know whats coming out of Terran base! Overlord speed buff! Oh no we cant handle 11/11 rushes! Rax build time increased, bunker salvage nerf, bunker build time increased. Oh no ghosts are pretty good against Z late game units! Ghost snipe cut in half... The list goes on, but simply saying "Zerg struggled and learned how to play" is quite ridiculous. Must be nice to have a silver platter..."



It goes both ways though

Oh no ! Zerg is making zerglings. what should i make? marines. roaches? marines. mutas? marines.. etc.

I agree that terran is the hardest to play, but they do have the strongest mid game simply because they have so many options. They have a weak late game becasue they don't have any options (assuming - battlecruisers/thors not viable). If you buffed the terran late game you would see terrans spike to 80/90% win rates because they would be strong all game and their options would be rediculous.

The difference between Terran and the other two races is that toss/zerg Build towards these deathballs using the 'cannon fodder' (zergling/zealot etc) , where as terran builds towards a Support Ball the helps out their cannon fodder. I imagine it is very hard to buff the support ball to a level that balances against the death ball without making them overpowered with other things.


Terran makes marines because they HAVE TO. We don't have any other cost efficient unit like that. On the ground: Nothing is really as cost efficient as the marine, possibly the tank but that's not a "massable" unit like that marine. For AA: We have thors (lol), vikings, ghosts, BCs, and Ravens. Tell me what we're supposed to make OTHER THAN marines to deal with anti air? Vikings? Hard countered by mutas because you need to have equal numbers of vikings to mutas and they don't shoot down (unless in ground mode) and if you have that many vikings he can switch to all lings/roaches. Thors are only good vs mutas, clumped up Broodlords/corruptors, but need marines and other support units. They also have a very long build time and are expensive.Ghosts...pretty self explanatory why we don't mass them anymore, and BCs and Ravens...you can figure out why they aren't massable units early.

Yes, the core of our army is marines, but that's because we just don't have good late game units. Mvp literally had to make 25 BCs vs. Squirtle to get a point where he was comfortable engaging. I've seen more times than not where BCs have failed tbh.

Is Terran underpowered? Clearly not, but it seems like at the moment Blizzard went overboard with nerfs to Terran and buffs to Protoss/Zerg. We still have viable units and all that, but lots of my favorite openers were substantially weakened. I used to do an MMA reaper double expand build (it's old school and is a little worse than the bomber one but it is much safer), and now it's not viable because I just can't do anything with the reaper. Queens just have too much range and can really just deny my reaper all day. Hellions are much worse too now, but they're still good I guess. Day9 even made a comment on one of his dailies about Zerg at MLG, how they only really lost to Polt, Dream, and Inori.


The simple fact that players like MKP have pure marine strategies in all 3 MU invalidates your argument.

Good day sir.
As it turns out, marines don't actually cost any money -Jinro
upperbound
Profile Joined September 2011
United States2300 Posts
May 27 2012 14:00 GMT
#1867
On May 27 2012 22:49 Jermstuddog wrote:
Show nested quote +
On May 27 2012 21:42 MtlGuitarist97 wrote:
On May 27 2012 21:25 Bearwidme wrote:
"Lol, poor Zerg. Oh no blue flame hellions! Nerf. Oh no hellions denying creep! Queen Buff. Oh no we dont know whats coming out of Terran base! Overlord speed buff! Oh no we cant handle 11/11 rushes! Rax build time increased, bunker salvage nerf, bunker build time increased. Oh no ghosts are pretty good against Z late game units! Ghost snipe cut in half... The list goes on, but simply saying "Zerg struggled and learned how to play" is quite ridiculous. Must be nice to have a silver platter..."



It goes both ways though

Oh no ! Zerg is making zerglings. what should i make? marines. roaches? marines. mutas? marines.. etc.

I agree that terran is the hardest to play, but they do have the strongest mid game simply because they have so many options. They have a weak late game becasue they don't have any options (assuming - battlecruisers/thors not viable). If you buffed the terran late game you would see terrans spike to 80/90% win rates because they would be strong all game and their options would be rediculous.

The difference between Terran and the other two races is that toss/zerg Build towards these deathballs using the 'cannon fodder' (zergling/zealot etc) , where as terran builds towards a Support Ball the helps out their cannon fodder. I imagine it is very hard to buff the support ball to a level that balances against the death ball without making them overpowered with other things.


Terran makes marines because they HAVE TO. We don't have any other cost efficient unit like that. On the ground: Nothing is really as cost efficient as the marine, possibly the tank but that's not a "massable" unit like that marine. For AA: We have thors (lol), vikings, ghosts, BCs, and Ravens. Tell me what we're supposed to make OTHER THAN marines to deal with anti air? Vikings? Hard countered by mutas because you need to have equal numbers of vikings to mutas and they don't shoot down (unless in ground mode) and if you have that many vikings he can switch to all lings/roaches. Thors are only good vs mutas, clumped up Broodlords/corruptors, but need marines and other support units. They also have a very long build time and are expensive.Ghosts...pretty self explanatory why we don't mass them anymore, and BCs and Ravens...you can figure out why they aren't massable units early.

Yes, the core of our army is marines, but that's because we just don't have good late game units. Mvp literally had to make 25 BCs vs. Squirtle to get a point where he was comfortable engaging. I've seen more times than not where BCs have failed tbh.

Is Terran underpowered? Clearly not, but it seems like at the moment Blizzard went overboard with nerfs to Terran and buffs to Protoss/Zerg. We still have viable units and all that, but lots of my favorite openers were substantially weakened. I used to do an MMA reaper double expand build (it's old school and is a little worse than the bomber one but it is much safer), and now it's not viable because I just can't do anything with the reaper. Queens just have too much range and can really just deny my reaper all day. Hellions are much worse too now, but they're still good I guess. Day9 even made a comment on one of his dailies about Zerg at MLG, how they only really lost to Polt, Dream, and Inori.


The simple fact that players like MKP have pure marine strategies in all 3 MU invalidates your argument.

Good day sir.

If anything, that proves his argument.
s3rp
Profile Joined May 2011
Germany3192 Posts
May 27 2012 14:03 GMT
#1868
On May 27 2012 22:49 Jermstuddog wrote:
Show nested quote +
On May 27 2012 21:42 MtlGuitarist97 wrote:
On May 27 2012 21:25 Bearwidme wrote:
"Lol, poor Zerg. Oh no blue flame hellions! Nerf. Oh no hellions denying creep! Queen Buff. Oh no we dont know whats coming out of Terran base! Overlord speed buff! Oh no we cant handle 11/11 rushes! Rax build time increased, bunker salvage nerf, bunker build time increased. Oh no ghosts are pretty good against Z late game units! Ghost snipe cut in half... The list goes on, but simply saying "Zerg struggled and learned how to play" is quite ridiculous. Must be nice to have a silver platter..."



It goes both ways though

Oh no ! Zerg is making zerglings. what should i make? marines. roaches? marines. mutas? marines.. etc.

I agree that terran is the hardest to play, but they do have the strongest mid game simply because they have so many options. They have a weak late game becasue they don't have any options (assuming - battlecruisers/thors not viable). If you buffed the terran late game you would see terrans spike to 80/90% win rates because they would be strong all game and their options would be rediculous.

The difference between Terran and the other two races is that toss/zerg Build towards these deathballs using the 'cannon fodder' (zergling/zealot etc) , where as terran builds towards a Support Ball the helps out their cannon fodder. I imagine it is very hard to buff the support ball to a level that balances against the death ball without making them overpowered with other things.


Terran makes marines because they HAVE TO. We don't have any other cost efficient unit like that. On the ground: Nothing is really as cost efficient as the marine, possibly the tank but that's not a "massable" unit like that marine. For AA: We have thors (lol), vikings, ghosts, BCs, and Ravens. Tell me what we're supposed to make OTHER THAN marines to deal with anti air? Vikings? Hard countered by mutas because you need to have equal numbers of vikings to mutas and they don't shoot down (unless in ground mode) and if you have that many vikings he can switch to all lings/roaches. Thors are only good vs mutas, clumped up Broodlords/corruptors, but need marines and other support units. They also have a very long build time and are expensive.Ghosts...pretty self explanatory why we don't mass them anymore, and BCs and Ravens...you can figure out why they aren't massable units early.

Yes, the core of our army is marines, but that's because we just don't have good late game units. Mvp literally had to make 25 BCs vs. Squirtle to get a point where he was comfortable engaging. I've seen more times than not where BCs have failed tbh.

Is Terran underpowered? Clearly not, but it seems like at the moment Blizzard went overboard with nerfs to Terran and buffs to Protoss/Zerg. We still have viable units and all that, but lots of my favorite openers were substantially weakened. I used to do an MMA reaper double expand build (it's old school and is a little worse than the bomber one but it is much safer), and now it's not viable because I just can't do anything with the reaper. Queens just have too much range and can really just deny my reaper all day. Hellions are much worse too now, but they're still good I guess. Day9 even made a comment on one of his dailies about Zerg at MLG, how they only really lost to Polt, Dream, and Inori.


The simple fact that players like MKP have pure marine strategies in all 3 MU invalidates your argument.

Good day sir.


How so ? Marines are the only all-around unit Terran has everything else has big downsides that even with the best micro can't be overcome which is why the best players rarely use strategies not involving them.
Mandalor
Profile Blog Joined February 2003
Germany2362 Posts
May 27 2012 14:09 GMT
#1869
On May 27 2012 21:46 Excludos wrote:
Show nested quote +
On May 27 2012 20:55 Mandalor wrote:
As a protoss player, I agree with some of the terrans here. I'd love it if blizzard nerfed some protoss units and gave me a tier 1/1.5 unit that beneftis greatly from micro. Protoss armies being too "a-movey" has its downsides, too. If you're behind, you just don't have the potential terran has to come back with good micro. The only possibilites are by engaging at a better angle. However, that only works if your terran opponent is willing to engage at a bad location.
Hopefully HotS will introduce such a unit.


What we get instead is a lategame flying unit thats certainly going to get nerfed into the ground so it can -only- be useful vs mass numbers of mutalisks(and is a 1-move unit btw), and a harass unit that costs a lot and can not possibly "end the game" like the other two race's harass units can (mutalisks, hellions, zerglings, medivac drops, banshees etc). For this they took away carriers (which, remember, used to benefit greatly from micro in bw), and the mothership (which personally is my favorite unit, altough the use it has right now borderlines on stupidity).

I haven't tried hots thought, so I probably shouldn't comment too much on it. But on paper it doesn't look like its going in the right direction.


If you're talking about that new air unit, it has been taken out. There's no info on the replacement yet (afaik). The replicator was cancelled as well.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
May 27 2012 14:15 GMT
#1870
On May 27 2012 23:00 upperbound wrote:
Show nested quote +
On May 27 2012 22:49 Jermstuddog wrote:
On May 27 2012 21:42 MtlGuitarist97 wrote:
On May 27 2012 21:25 Bearwidme wrote:
"Lol, poor Zerg. Oh no blue flame hellions! Nerf. Oh no hellions denying creep! Queen Buff. Oh no we dont know whats coming out of Terran base! Overlord speed buff! Oh no we cant handle 11/11 rushes! Rax build time increased, bunker salvage nerf, bunker build time increased. Oh no ghosts are pretty good against Z late game units! Ghost snipe cut in half... The list goes on, but simply saying "Zerg struggled and learned how to play" is quite ridiculous. Must be nice to have a silver platter..."



It goes both ways though

Oh no ! Zerg is making zerglings. what should i make? marines. roaches? marines. mutas? marines.. etc.

I agree that terran is the hardest to play, but they do have the strongest mid game simply because they have so many options. They have a weak late game becasue they don't have any options (assuming - battlecruisers/thors not viable). If you buffed the terran late game you would see terrans spike to 80/90% win rates because they would be strong all game and their options would be rediculous.

The difference between Terran and the other two races is that toss/zerg Build towards these deathballs using the 'cannon fodder' (zergling/zealot etc) , where as terran builds towards a Support Ball the helps out their cannon fodder. I imagine it is very hard to buff the support ball to a level that balances against the death ball without making them overpowered with other things.


Terran makes marines because they HAVE TO. We don't have any other cost efficient unit like that. On the ground: Nothing is really as cost efficient as the marine, possibly the tank but that's not a "massable" unit like that marine. For AA: We have thors (lol), vikings, ghosts, BCs, and Ravens. Tell me what we're supposed to make OTHER THAN marines to deal with anti air? Vikings? Hard countered by mutas because you need to have equal numbers of vikings to mutas and they don't shoot down (unless in ground mode) and if you have that many vikings he can switch to all lings/roaches. Thors are only good vs mutas, clumped up Broodlords/corruptors, but need marines and other support units. They also have a very long build time and are expensive.Ghosts...pretty self explanatory why we don't mass them anymore, and BCs and Ravens...you can figure out why they aren't massable units early.

Yes, the core of our army is marines, but that's because we just don't have good late game units. Mvp literally had to make 25 BCs vs. Squirtle to get a point where he was comfortable engaging. I've seen more times than not where BCs have failed tbh.

Is Terran underpowered? Clearly not, but it seems like at the moment Blizzard went overboard with nerfs to Terran and buffs to Protoss/Zerg. We still have viable units and all that, but lots of my favorite openers were substantially weakened. I used to do an MMA reaper double expand build (it's old school and is a little worse than the bomber one but it is much safer), and now it's not viable because I just can't do anything with the reaper. Queens just have too much range and can really just deny my reaper all day. Hellions are much worse too now, but they're still good I guess. Day9 even made a comment on one of his dailies about Zerg at MLG, how they only really lost to Polt, Dream, and Inori.


The simple fact that players like MKP have pure marine strategies in all 3 MU invalidates your argument.

Good day sir.

If anything, that proves his argument.


lol

Ok, lets go through the argument.

Terran doesn't WANT to build Marines, they HAVE to.

MKP has entire armies consisting of 100% Marines and nothing else... sounds like he WANTS to build Marines there...

Now that the whole basis of his argument is shot, lets look at the finer points.

He talks about no other unit being cost-effective like the marine, then proceeds to give specific examples where units are cost-effective like the marine.

Then he tries to act like Marines are somehow not good late-game units, when 3/3 Marines are among the scariest units in the game and pros use them long past the midgame without complaint because... well... they're so damn good.

I'm not here to raise my complaints about balance... see my year old quote from Jinro and that's all you really need to know how I feel about the game.

Just pointing out how the entire argument is based on the fallacy that marines are not a desirable unit where multiple entire game plans are built around this one unit and only this one unit in all 3 MU. No other unit in the game can claim that. Momentary stalker or roach attacks, sure. But those always transition into something else.

Marines on the other hand... 5 rax marine... 7 rax marine... I remember that game of Bomber vs Idra where Bomber literally made nothing but marines for like 20 minutes and barely lost. Countless MKP games.


QQ over how shitty the marine is all you want, but the facts just don't support the claim bro.
As it turns out, marines don't actually cost any money -Jinro
Affluenza
Profile Joined April 2010
United Kingdom214 Posts
May 27 2012 14:19 GMT
#1871
[image loading]

User was warned for this post
My children, the hour of our victory is at hand. For upon this world of Aiur shall we incorporate the strongest known species into our fold. Then shall we be the greatest of creation's children. We shall be... Perfect.
Gardel
Profile Joined April 2011
Mexico220 Posts
May 27 2012 14:19 GMT
#1872
On May 27 2012 23:09 Mandalor wrote:
Show nested quote +
On May 27 2012 21:46 Excludos wrote:
On May 27 2012 20:55 Mandalor wrote:
As a protoss player, I agree with some of the terrans here. I'd love it if blizzard nerfed some protoss units and gave me a tier 1/1.5 unit that beneftis greatly from micro. Protoss armies being too "a-movey" has its downsides, too. If you're behind, you just don't have the potential terran has to come back with good micro. The only possibilites are by engaging at a better angle. However, that only works if your terran opponent is willing to engage at a bad location.
Hopefully HotS will introduce such a unit.


What we get instead is a lategame flying unit thats certainly going to get nerfed into the ground so it can -only- be useful vs mass numbers of mutalisks(and is a 1-move unit btw), and a harass unit that costs a lot and can not possibly "end the game" like the other two race's harass units can (mutalisks, hellions, zerglings, medivac drops, banshees etc). For this they took away carriers (which, remember, used to benefit greatly from micro in bw), and the mothership (which personally is my favorite unit, altough the use it has right now borderlines on stupidity).

I haven't tried hots thought, so I probably shouldn't comment too much on it. But on paper it doesn't look like its going in the right direction.


If you're talking about that new air unit, it has been taken out. There's no info on the replacement yet (afaik). The replicator was cancelled as well.


Source?
"And in the end, it's not the years in your life that count. It's the life in your years." Abraham Lincoln.
RedMosquito
Profile Joined September 2010
United States280 Posts
May 27 2012 14:25 GMT
#1873
i think the problem is the medivac. If you think about it the medivac coupled with bio and stim is what makes terran so strong in midgame and early game. This is why blizzard made t3 weak for terran.They designed t v x for terran to be aggressive and for x to turtle until late game. The problem is that now people are so good at turtling that midgame terran isn't so scary any more and people can just win once they get 3 bases up.

I rather see a game where no race has a clear advantage at any point. It would be nice to see other races play aggressive cuz theyre afraid of t late game for once.
Affluenza
Profile Joined April 2010
United Kingdom214 Posts
May 27 2012 14:28 GMT
#1874
Terran has a strong early to middle game...

Zerg is mid-to-late as is Toss...though they have their advantages and disadvantages...
My children, the hour of our victory is at hand. For upon this world of Aiur shall we incorporate the strongest known species into our fold. Then shall we be the greatest of creation's children. We shall be... Perfect.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 27 2012 14:30 GMT
#1875
On May 27 2012 20:55 Mandalor wrote:
As a protoss player, I agree with some of the terrans here. I'd love it if blizzard nerfed some protoss units and gave me a tier 1/1.5 unit that beneftis greatly from micro. Protoss armies being too "a-movey" has its downsides, too. If you're behind, you just don't have the potential terran has to come back with good micro. The only possibilites are by engaging at a better angle. However, that only works if your terran opponent is willing to engage at a bad location.
Hopefully HotS will introduce such a unit.


This. As much as I love a-moving my 200/200 3-3-3 deathball to victory, I do like micro. Phoenixes are my strong suit, but I'd be fine with a unit like the reaver that you can just pop in and out of a warp prism. But earlier tier. Like cyber core or twilight council and comes from gateway.

Actually, just make the sentry more micro-intensive. Boom.

Anyways, I love this patch. My PvZ is hugely air-based which means queen range I couldn't care less about, ovins still move slow enough for me to shoot, and observer build time means I can finally kill that DT who keeps catching me with my pants down.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
May 27 2012 14:31 GMT
#1876
On May 27 2012 23:25 RedMosquito wrote:
i think the problem is the medivac. If you think about it the medivac coupled with bio and stim is what makes terran so strong in midgame and early game. This is why blizzard made t3 weak for terran.They designed t v x for terran to be aggressive and for x to turtle until late game. The problem is that now people are so good at turtling that midgame terran isn't so scary any more and people can just win once they get 3 bases up.

I rather see a game where no race has a clear advantage at any point. It would be nice to see other races play aggressive cuz theyre afraid of t late game for once.


You can think that, but that doesn't account for the PURE MARINE builds that also work.

The problem is, has, and according to blizzard, always will be the Marine.
As it turns out, marines don't actually cost any money -Jinro
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
May 27 2012 14:32 GMT
#1877
Wow, only 2 Terran in the korean GM top 20 and overall so few Terran, who would have guessed that after what happend in the past.
Excludos
Profile Blog Joined April 2010
Norway8279 Posts
May 27 2012 14:34 GMT
#1878
On May 27 2012 23:09 Mandalor wrote:
Show nested quote +
On May 27 2012 21:46 Excludos wrote:
On May 27 2012 20:55 Mandalor wrote:
As a protoss player, I agree with some of the terrans here. I'd love it if blizzard nerfed some protoss units and gave me a tier 1/1.5 unit that beneftis greatly from micro. Protoss armies being too "a-movey" has its downsides, too. If you're behind, you just don't have the potential terran has to come back with good micro. The only possibilites are by engaging at a better angle. However, that only works if your terran opponent is willing to engage at a bad location.
Hopefully HotS will introduce such a unit.


What we get instead is a lategame flying unit thats certainly going to get nerfed into the ground so it can -only- be useful vs mass numbers of mutalisks(and is a 1-move unit btw), and a harass unit that costs a lot and can not possibly "end the game" like the other two race's harass units can (mutalisks, hellions, zerglings, medivac drops, banshees etc). For this they took away carriers (which, remember, used to benefit greatly from micro in bw), and the mothership (which personally is my favorite unit, altough the use it has right now borderlines on stupidity).

I haven't tried hots thought, so I probably shouldn't comment too much on it. But on paper it doesn't look like its going in the right direction.


If you're talking about that new air unit, it has been taken out. There's no info on the replacement yet (afaik). The replicator was cancelled as well.


Was it? I must have missed that. I knew about the replicator thought. Well that certainly is good news But with the beta being right around the corner, its weird they haven't mentioned anything about the replacement yet.

I'm still mad they've taken out the carrier thought. It would be like taking the siegetank out of terran, or hydralisk from zerg. They're iconic units.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
May 27 2012 14:52 GMT
#1879
On May 27 2012 23:34 Excludos wrote:
Show nested quote +
On May 27 2012 23:09 Mandalor wrote:
On May 27 2012 21:46 Excludos wrote:
On May 27 2012 20:55 Mandalor wrote:
As a protoss player, I agree with some of the terrans here. I'd love it if blizzard nerfed some protoss units and gave me a tier 1/1.5 unit that beneftis greatly from micro. Protoss armies being too "a-movey" has its downsides, too. If you're behind, you just don't have the potential terran has to come back with good micro. The only possibilites are by engaging at a better angle. However, that only works if your terran opponent is willing to engage at a bad location.
Hopefully HotS will introduce such a unit.


What we get instead is a lategame flying unit thats certainly going to get nerfed into the ground so it can -only- be useful vs mass numbers of mutalisks(and is a 1-move unit btw), and a harass unit that costs a lot and can not possibly "end the game" like the other two race's harass units can (mutalisks, hellions, zerglings, medivac drops, banshees etc). For this they took away carriers (which, remember, used to benefit greatly from micro in bw), and the mothership (which personally is my favorite unit, altough the use it has right now borderlines on stupidity).

I haven't tried hots thought, so I probably shouldn't comment too much on it. But on paper it doesn't look like its going in the right direction.


If you're talking about that new air unit, it has been taken out. There's no info on the replacement yet (afaik). The replicator was cancelled as well.


Was it? I must have missed that. I knew about the replicator thought. Well that certainly is good news But with the beta being right around the corner, its weird they haven't mentioned anything about the replacement yet.

I'm still mad they've taken out the carrier thought. It would be like taking the siegetank out of terran, or hydralisk from zerg. They're iconic units.


They basically DID take the hydra out @@
As it turns out, marines don't actually cost any money -Jinro
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-05-27 14:54:59
May 27 2012 14:54 GMT
#1880
On May 27 2012 23:31 Jermstuddog wrote:
Show nested quote +
On May 27 2012 23:25 RedMosquito wrote:
i think the problem is the medivac. If you think about it the medivac coupled with bio and stim is what makes terran so strong in midgame and early game. This is why blizzard made t3 weak for terran.They designed t v x for terran to be aggressive and for x to turtle until late game. The problem is that now people are so good at turtling that midgame terran isn't so scary any more and people can just win once they get 3 bases up.

I rather see a game where no race has a clear advantage at any point. It would be nice to see other races play aggressive cuz theyre afraid of t late game for once.


You can think that, but that doesn't account for the PURE MARINE builds that also work.

The problem is, has, and according to blizzard, always will be the Marine.


And Stephano has a couple of pure Zergling builds he wins with because he's just better than most of his opponents . The existence of pure marine builds prove nothing .
Prev 1 92 93 94 95 96 103 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 273
StarCraft: Brood War
Britney 5044
Zeus 2716
actioN 1407
sSak 324
Larva 138
Dota 2
NeuroSwarm210
League of Legends
JimRising 618
Super Smash Bros
Mew2King283
hungrybox81
Other Games
WinterStarcraft588
C9.Mang0330
Sick189
Livibee157
ArmadaUGS72
crisheroes4
Organizations
Dota 2
PGL Dota 2 - Main Stream3724
Other Games
gamesdonequick388
StarCraft: Brood War
Afreeca ASL 375
[ Show 13 non-featured ]
StarCraft 2
• Letter149
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2224
League of Legends
• Rush1716
• Lourlo1205
• Stunt699
Upcoming Events
CranKy Ducklings
2h 59m
WardiTV Invitational
3h 59m
SHIN vs MaxPax
herO vs HeRoMaRinE
ByuN vs Classic
Clem vs Rogue
AI Arena Tournament
9h 59m
BSL: Ladder Tournament
11h 59m
GSL
1d
Yamato Cup
1d 7h
BSL Open Qualifier
1d 11h
BSL Open Qualifier
1d 11h
Replay Cast
1d 16h
Afreeca Starleague
2 days
Soma vs Jaedong
[ Show More ]
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Leta vs Soulkey
PiGosaur Cup
3 days
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
5 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.