• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:16
CEST 13:16
KST 20:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)10Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week1Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
The Memories We Share - Facing the Final(?) GSL Weekly Cups (June 9-15): herO doubles on GSL week The SCII GOAT: A statistical Evaluation Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Rogue EWC 2025 Hype Video!
Tourneys
RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) SOOPer7s Showmatches 2025 SOOP Starcraft Global #22 $3,500 WardiTV European League 2025
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 2024 - 2025 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 31330 users

Patch 1.4.3.2 - Page 97

Forum Index > SC2 General
2059 CommentsPost a Reply
Prev 1 95 96 97 98 99 103 Next
Mjolnir
Profile Joined January 2009
912 Posts
May 27 2012 20:15 GMT
#1921
On May 28 2012 00:22 s3rp wrote:
Show nested quote +
On May 27 2012 23:54 Mjolnir wrote:

The problem is the marine.

They're too strong - period. I play Terran and Zerg and I utterly hate how Terran plays in SC2 (compared to BW) simply because bio is so freaking strong - in every match up.. Not only do marines have more life now, they can get a shield to increase that life further - two factors that make them so powerful early/early mid. They have phenomenal dps per cost, and they can go toe-to-toe with pretty much anything given the right micro and spacing.

Yes, anything. There are games where pros split and micro against infestor bane (marine counters) to make the engagement cost effective.

That's absurd. It's a spammable tier 1 unit that is extremely effective throughout the entire game. I know the counter argument here is that zealots or zerglings are also effective late game (drops, warp ins, run bys); but I'd respond to that by saying neither of those units is as effective as late game marines, nor do you find builds where the only unit used to carry the game from early, mid, to late is one of those units.

Example, the ling/infestor builds that Terrans struggle with is a build that's meant to get enough time and save gas to get BLs. Compare that to virtually any non-mech Terran build where marines are the core of the army from start to finish.

Again, I play T and Z. While each race has strengths, Terran marines are so strong it actually makes playing the race feel shitty and one-dimensional. I would argue that so many of Terran's nerfs could have been avoided if marines were only slightly weaker. This would have made (at the very least) Terran a far more dynamic and interesting race to play.

Of course, this is all my opinion and I'm sure the flames will start rolling in. My post isn't meant to incite argument - I enjoy playing all races and I'm not qqing about marines from the standpoint of a Zerg or Protoss. To be quite honest, I am disappointed with how Terran, my favourite race, plays out because marines are so incredibly strong.



Which they also have to be because any non-Marine is not strong enough to be the core unit. Tanks are not nearly as good as in BW ( not even close ) unless you get 10+ of them and 1-2 hit an entire army. And even that doesn't work against Protoss because Protoss units close the distance too fast to sieged tanks . Anything else isn't even fit to be a core unit. Helions suck against anything that isn't light , Thors are way too slow and clunky .


And that's part of my gripe with SC2 Terran. Those units were nerfed because they were perceived to be too strong. I believe that they weren't - the marines "supporting" them were. There's a reason Terran doesn't have any other "core unit" option - they're all crap when compared to what you get from a marine for 50 minerals.

BW Terran was fantastic. They had many versatile builds, none of which revolved entirely around a single unit - certainly not like Terran plays in SC2.

Again, I'm not trying to incite an argument. I just think marines are so strong and the cause for a lot of the problems in SC2. They should have been balanced long ago - it's possible that if they were Terrans wouldn't have had a nerf to their rax first builds, rax build times, bunker rushes, tank damage, etc. etc.

I really believe an argument can be made that more balanced marines would have prevented many of the nerfs Terrans have faced since beta.

I say this as a T and Z player. I would prefer Terran was more rounded and didn't rely on marines/bio for every match up.

ZenithM
Profile Joined February 2011
France15952 Posts
May 27 2012 20:19 GMT
#1922
On May 28 2012 04:22 KawaiiRice wrote:
Show nested quote +
On May 28 2012 01:06 StarBrift wrote:
On May 28 2012 00:57 SKYFISH_ wrote:
then you have successfully baited me, i congratulate you.

because it is only at the highest level where you see marines countering banelings successfully, and only by a handful of terrans, which means you're contradicting yourself in your original post, i.e. intentional logical fallacy


well done



No i've met plenty of players in masters that can micro marines perfectly. They just aren't that good at macro and multitasking which is why foreigner pro terrans are much better than them. Foreigner pros could all have perfect micro they just dont feel the need to spend time on it since they have much other actual hard work to go through to have a chance at the top levels.

It's fun to watch Marineking micro sure. But you shouldn't be impressed by something that anyone can emulate with a few days work. You should be impressed about the fact that all his barracks are making units and he's expanding / dropping at the same time as he is doing that micro.

Oh and I didn't bait you in any way. You are just a very presumptious person.

I wish I could micro marines perfectly
why cant I be as good as those masters players

Haha well said :D
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
May 27 2012 20:22 GMT
#1923
What...? Is there really a debate going on here about whether or not MKP's micro (or anyone's for that matter) is stellar or not?

On May 28 2012 01:06 StarBrift wrote:
Show nested quote +
On May 28 2012 00:57 SKYFISH_ wrote:
then you have successfully baited me, i congratulate you.

because it is only at the highest level where you see marines countering banelings successfully, and only by a handful of terrans, which means you're contradicting yourself in your original post, i.e. intentional logical fallacy


well done



No i've met plenty of players in masters that can micro marines perfectly. They just aren't that good at macro and multitasking which is why foreigner pro terrans are much better than them. Foreigner pros could all have perfect micro they just dont feel the need to spend time on it since they have much other actual hard work to go through to have a chance at the top levels.

It's fun to watch Marineking micro sure. But you shouldn't be impressed by something that anyone can emulate with a few days work. You should be impressed about the fact that all his barracks are making units and he's expanding / dropping at the same time as he is doing that micro.

Oh and I didn't bait you in any way. You are just a very presumptious person.


By stating that they micro marines "perfectly", I think you mean perhaps there are players out there who's micro is adequate enough to counter YOUR imperfect use of banelings, not that their marine performance is significantly better, let alone "perfect".

Yes, we should be impressed by the fact that he has very strong mechanics (micro, macro, multitasking, etc), but your claims that his micro aspect is nothing extraordinary is absurd. I don't mean to call you out or flame you or anything, but I'm pretty sure you or any other run-of-the-mill masters player couldnt match MKP's micro (while he is multitasking) even if you spent all your time and energy into practicing your micro.
You can type "StarCraft" with just your left hand.
zezamer
Profile Joined March 2011
Finland5701 Posts
Last Edited: 2012-05-27 20:26:04
May 27 2012 20:22 GMT
#1924
On May 28 2012 01:06 StarBrift wrote:
Foreigner pros could all have perfect micro they just dont feel the need to spend time on it since they have much other actual hard work to go through to have a chance at the top levels.

It's fun to watch Marineking micro sure. But you shouldn't be impressed by something that anyone can emulate with a few days work.

:D
U serious ?
teamhozac
Profile Joined April 2012
404 Posts
May 27 2012 22:42 GMT
#1925
On May 28 2012 05:22 zezamer wrote:
Show nested quote +
On May 28 2012 01:06 StarBrift wrote:
Foreigner pros could all have perfect micro they just dont feel the need to spend time on it since they have much other actual hard work to go through to have a chance at the top levels.

It's fun to watch Marineking micro sure. But you shouldn't be impressed by something that anyone can emulate with a few days work.

:D
U serious ?


Im thinking we all just got rick (t)roll'd by that guy
sunprince
Profile Joined January 2011
United States2258 Posts
May 29 2012 03:54 GMT
#1926
On May 28 2012 05:15 Mjolnir wrote:
Show nested quote +
On May 28 2012 00:22 s3rp wrote:
On May 27 2012 23:54 Mjolnir wrote:

The problem is the marine.

They're too strong - period. I play Terran and Zerg and I utterly hate how Terran plays in SC2 (compared to BW) simply because bio is so freaking strong - in every match up.. Not only do marines have more life now, they can get a shield to increase that life further - two factors that make them so powerful early/early mid. They have phenomenal dps per cost, and they can go toe-to-toe with pretty much anything given the right micro and spacing.

Yes, anything. There are games where pros split and micro against infestor bane (marine counters) to make the engagement cost effective.

That's absurd. It's a spammable tier 1 unit that is extremely effective throughout the entire game. I know the counter argument here is that zealots or zerglings are also effective late game (drops, warp ins, run bys); but I'd respond to that by saying neither of those units is as effective as late game marines, nor do you find builds where the only unit used to carry the game from early, mid, to late is one of those units.

Example, the ling/infestor builds that Terrans struggle with is a build that's meant to get enough time and save gas to get BLs. Compare that to virtually any non-mech Terran build where marines are the core of the army from start to finish.

Again, I play T and Z. While each race has strengths, Terran marines are so strong it actually makes playing the race feel shitty and one-dimensional. I would argue that so many of Terran's nerfs could have been avoided if marines were only slightly weaker. This would have made (at the very least) Terran a far more dynamic and interesting race to play.

Of course, this is all my opinion and I'm sure the flames will start rolling in. My post isn't meant to incite argument - I enjoy playing all races and I'm not qqing about marines from the standpoint of a Zerg or Protoss. To be quite honest, I am disappointed with how Terran, my favourite race, plays out because marines are so incredibly strong.



Which they also have to be because any non-Marine is not strong enough to be the core unit. Tanks are not nearly as good as in BW ( not even close ) unless you get 10+ of them and 1-2 hit an entire army. And even that doesn't work against Protoss because Protoss units close the distance too fast to sieged tanks . Anything else isn't even fit to be a core unit. Helions suck against anything that isn't light , Thors are way too slow and clunky .


And that's part of my gripe with SC2 Terran. Those units were nerfed because they were perceived to be too strong. I believe that they weren't - the marines "supporting" them were. There's a reason Terran doesn't have any other "core unit" option - they're all crap when compared to what you get from a marine for 50 minerals.

BW Terran was fantastic. They had many versatile builds, none of which revolved entirely around a single unit - certainly not like Terran plays in SC2.

Again, I'm not trying to incite an argument. I just think marines are so strong and the cause for a lot of the problems in SC2. They should have been balanced long ago - it's possible that if they were Terrans wouldn't have had a nerf to their rax first builds, rax build times, bunker rushes, tank damage, etc. etc.

I really believe an argument can be made that more balanced marines would have prevented many of the nerfs Terrans have faced since beta.

I say this as a T and Z player. I would prefer Terran was more rounded and didn't rely on marines/bio for every match up.


Completely agreed. Blizzard's unwillingness to touch the sacred cow that is the marine is responsible for it's distortion of every Terran matchup.

If the SC2 marine was replaced by the BW marine, then all of the following patch changes would have been unnecessary:

Depot before barracks.
Bunker build time increase.
SCV life decrease.
Medivac speed decrease.
Nexus/Depot/Hatch/Lair/Pool/Spire/Cavern life increase.
oxxo
Profile Joined February 2010
988 Posts
May 29 2012 04:08 GMT
#1927
Marines stopped being 'OP' the moment people realized they couldn't sit at 0/0 vs 3/3 marines. Pretty silly to talk about them.
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
May 29 2012 04:14 GMT
#1928
That video wasn't really helpful for me..does anyone know another preview vid?
Stick it up. take it up. step aside and see the world
mizore
Profile Blog Joined September 2009
40 Posts
May 29 2012 07:03 GMT
#1929
On May 29 2012 12:54 sunprince wrote:+ Show Spoiler +

On May 28 2012 05:15 Mjolnir wrote:
Show nested quote +
On May 28 2012 00:22 s3rp wrote:
On May 27 2012 23:54 Mjolnir wrote:

The problem is the marine.

They're too strong - period. I play Terran and Zerg and I utterly hate how Terran plays in SC2 (compared to BW) simply because bio is so freaking strong - in every match up.. Not only do marines have more life now, they can get a shield to increase that life further - two factors that make them so powerful early/early mid. They have phenomenal dps per cost, and they can go toe-to-toe with pretty much anything given the right micro and spacing.

Yes, anything. There are games where pros split and micro against infestor bane (marine counters) to make the engagement cost effective.

That's absurd. It's a spammable tier 1 unit that is extremely effective throughout the entire game. I know the counter argument here is that zealots or zerglings are also effective late game (drops, warp ins, run bys); but I'd respond to that by saying neither of those units is as effective as late game marines, nor do you find builds where the only unit used to carry the game from early, mid, to late is one of those units.

Example, the ling/infestor builds that Terrans struggle with is a build that's meant to get enough time and save gas to get BLs. Compare that to virtually any non-mech Terran build where marines are the core of the army from start to finish.

Again, I play T and Z. While each race has strengths, Terran marines are so strong it actually makes playing the race feel shitty and one-dimensional. I would argue that so many of Terran's nerfs could have been avoided if marines were only slightly weaker. This would have made (at the very least) Terran a far more dynamic and interesting race to play.

Of course, this is all my opinion and I'm sure the flames will start rolling in. My post isn't meant to incite argument - I enjoy playing all races and I'm not qqing about marines from the standpoint of a Zerg or Protoss. To be quite honest, I am disappointed with how Terran, my favourite race, plays out because marines are so incredibly strong.



Which they also have to be because any non-Marine is not strong enough to be the core unit. Tanks are not nearly as good as in BW ( not even close ) unless you get 10+ of them and 1-2 hit an entire army. And even that doesn't work against Protoss because Protoss units close the distance too fast to sieged tanks . Anything else isn't even fit to be a core unit. Helions suck against anything that isn't light , Thors are way too slow and clunky .


And that's part of my gripe with SC2 Terran. Those units were nerfed because they were perceived to be too strong. I believe that they weren't - the marines "supporting" them were. There's a reason Terran doesn't have any other "core unit" option - they're all crap when compared to what you get from a marine for 50 minerals.

BW Terran was fantastic. They had many versatile builds, none of which revolved entirely around a single unit - certainly not like Terran plays in SC2.

Again, I'm not trying to incite an argument. I just think marines are so strong and the cause for a lot of the problems in SC2. They should have been balanced long ago - it's possible that if they were Terrans wouldn't have had a nerf to their rax first builds, rax build times, bunker rushes, tank damage, etc. etc.

I really believe an argument can be made that more balanced marines would have prevented many of the nerfs Terrans have faced since beta.

I say this as a T and Z player. I would prefer Terran was more rounded and didn't rely on marines/bio for every match up.


Completely agreed. Blizzard's unwillingness to touch the sacred cow that is the marine is responsible for it's distortion of every Terran matchup.

If the SC2 marine was replaced by the BW marine, then all of the following patch changes would have been unnecessary:

Depot before barracks.
Bunker build time increase.
SCV life decrease.
Medivac speed decrease.
Nexus/Depot/Hatch/Lair/Pool/Spire/Cavern life increase.



They would also die after stimming to:
1 Baneling
1 Fungal
1 Tank volley (hello tank viking~)
2 Blue Flame Hellion shots (and 2 without stimming prepatch :D)
1 Colossus attack

Not that I'm entirely against the idea but you'd have to severely change other aspects of the race to even make it work because marines wouldn't be worth much of anything if they only had their bw 40hp and couldn't stutterstep. Oh, and they'd also start at range 4.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
May 29 2012 07:35 GMT
#1930
All terrans want mech to be viable against protoss but don't want TvT to be the Tank-viking boring-as-hell stalemate it was before.

Well you can't have one without the other IMO.
Revolutionist fan
BoB_KiLLeR
Profile Joined September 2010
Spain620 Posts
May 29 2012 07:43 GMT
#1931
On May 29 2012 16:35 Salteador Neo wrote:
All terrans want mech to be viable against protoss but don't want TvT to be the Tank-viking boring-as-hell stalemate it was before.

Well you can't have one without the other IMO.



That makes no sense. The only reason why TvP mech aint viable, is because Immortals/zealots is just pur counter. Once battlehelions arrive it will clear up.
dde
Profile Joined November 2010
Canada796 Posts
May 29 2012 07:55 GMT
#1932
blizzard zvt has gone completely broken do something please
yes
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-05-29 08:13:14
May 29 2012 08:08 GMT
#1933
On May 29 2012 16:35 Salteador Neo wrote:
All terrans want mech to be viable against protoss but don't want TvT to be the Tank-viking boring-as-hell stalemate it was before.

Well you can't have one without the other IMO.


speak for you, tvt played with tank viking, for me is far more entertaining than stupid bio-boring shit

On May 29 2012 16:03 mizore wrote:
Show nested quote +
On May 29 2012 12:54 sunprince wrote:+ Show Spoiler +

On May 28 2012 05:15 Mjolnir wrote:
Show nested quote +
On May 28 2012 00:22 s3rp wrote:
On May 27 2012 23:54 Mjolnir wrote:

The problem is the marine.

They're too strong - period. I play Terran and Zerg and I utterly hate how Terran plays in SC2 (compared to BW) simply because bio is so freaking strong - in every match up.. Not only do marines have more life now, they can get a shield to increase that life further - two factors that make them so powerful early/early mid. They have phenomenal dps per cost, and they can go toe-to-toe with pretty much anything given the right micro and spacing.

Yes, anything. There are games where pros split and micro against infestor bane (marine counters) to make the engagement cost effective.

That's absurd. It's a spammable tier 1 unit that is extremely effective throughout the entire game. I know the counter argument here is that zealots or zerglings are also effective late game (drops, warp ins, run bys); but I'd respond to that by saying neither of those units is as effective as late game marines, nor do you find builds where the only unit used to carry the game from early, mid, to late is one of those units.

Example, the ling/infestor builds that Terrans struggle with is a build that's meant to get enough time and save gas to get BLs. Compare that to virtually any non-mech Terran build where marines are the core of the army from start to finish.

Again, I play T and Z. While each race has strengths, Terran marines are so strong it actually makes playing the race feel shitty and one-dimensional. I would argue that so many of Terran's nerfs could have been avoided if marines were only slightly weaker. This would have made (at the very least) Terran a far more dynamic and interesting race to play.

Of course, this is all my opinion and I'm sure the flames will start rolling in. My post isn't meant to incite argument - I enjoy playing all races and I'm not qqing about marines from the standpoint of a Zerg or Protoss. To be quite honest, I am disappointed with how Terran, my favourite race, plays out because marines are so incredibly strong.



Which they also have to be because any non-Marine is not strong enough to be the core unit. Tanks are not nearly as good as in BW ( not even close ) unless you get 10+ of them and 1-2 hit an entire army. And even that doesn't work against Protoss because Protoss units close the distance too fast to sieged tanks . Anything else isn't even fit to be a core unit. Helions suck against anything that isn't light , Thors are way too slow and clunky .


And that's part of my gripe with SC2 Terran. Those units were nerfed because they were perceived to be too strong. I believe that they weren't - the marines "supporting" them were. There's a reason Terran doesn't have any other "core unit" option - they're all crap when compared to what you get from a marine for 50 minerals.

BW Terran was fantastic. They had many versatile builds, none of which revolved entirely around a single unit - certainly not like Terran plays in SC2.

Again, I'm not trying to incite an argument. I just think marines are so strong and the cause for a lot of the problems in SC2. They should have been balanced long ago - it's possible that if they were Terrans wouldn't have had a nerf to their rax first builds, rax build times, bunker rushes, tank damage, etc. etc.

I really believe an argument can be made that more balanced marines would have prevented many of the nerfs Terrans have faced since beta.

I say this as a T and Z player. I would prefer Terran was more rounded and didn't rely on marines/bio for every match up.


Completely agreed. Blizzard's unwillingness to touch the sacred cow that is the marine is responsible for it's distortion of every Terran matchup.

If the SC2 marine was replaced by the BW marine, then all of the following patch changes would have been unnecessary:

Depot before barracks.
Bunker build time increase.
SCV life decrease.
Medivac speed decrease.
Nexus/Depot/Hatch/Lair/Pool/Spire/Cavern life increase.



They would also die after stimming to:
1 Baneling
1 Fungal
1 Tank volley (hello tank viking~)
2 Blue Flame Hellion shots (and 2 without stimming prepatch :D)
1 Colossus attack

Not that I'm entirely against the idea but you'd have to severely change other aspects of the race to even make it work because marines wouldn't be worth much of anything if they only had their bw 40hp and couldn't stutterstep. Oh, and they'd also start at range 4.


the marine buff, come from a decision to make the dropship an healing unit, all the problem come from there, if there were medic in sc2, all this bullshit marine problems would not exist.
the medivac is the real guilty
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
May 29 2012 08:35 GMT
#1934
On May 29 2012 16:43 BoB_KiLLeR wrote:
Show nested quote +
On May 29 2012 16:35 Salteador Neo wrote:
All terrans want mech to be viable against protoss but don't want TvT to be the Tank-viking boring-as-hell stalemate it was before.

Well you can't have one without the other IMO.


That makes no sense. The only reason why TvP mech aint viable, is because Immortals/zealots is just pur counter. Once battlehelions arrive it will clear up.


Well I was talking about the current SC2 so it makes complete sense if you think about it.

Let's hope HoTs shakes things up and makes it interesting. It isn't looking that bright for now.
Revolutionist fan
rd
Profile Blog Joined July 2010
United States2586 Posts
May 29 2012 08:41 GMT
#1935
On May 29 2012 16:35 Salteador Neo wrote:
All terrans want mech to be viable against protoss but don't want TvT to be the Tank-viking boring-as-hell stalemate it was before.

Well you can't have one without the other IMO.


Whos arguing that TvT shouldn't be that way? Unless you're projecting.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
May 29 2012 08:47 GMT
#1936
On May 29 2012 17:41 Tyrant0 wrote:
Show nested quote +
On May 29 2012 16:35 Salteador Neo wrote:
All terrans want mech to be viable against protoss but don't want TvT to be the Tank-viking boring-as-hell stalemate it was before.

Well you can't have one without the other IMO.


Whos arguing that TvT shouldn't be that way? Unless you're projecting.


I actually liked BW TvT more so I wouldn't care at all. But we have seen many complains about that in the past in other threads and one just a pair of pages before in this one:

On May 28 2012 01:00 s3rp wrote:
I hope not if the solution is buffing the tank because that would make TvT once a again a giant pain in the ass. Its annoying as is right now once one or both side have 10+ tanks but if they makee tanks as strong as they had been in beta and the beginning of the game TvT will once against be tank/viking only and suck as hell.


I can understand the love for bio-mech versatility in the matchup tho.
Revolutionist fan
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
May 29 2012 08:52 GMT
#1937
On May 29 2012 16:43 BoB_KiLLeR wrote:
Show nested quote +
On May 29 2012 16:35 Salteador Neo wrote:
All terrans want mech to be viable against protoss but don't want TvT to be the Tank-viking boring-as-hell stalemate it was before.

Well you can't have one without the other IMO.



That makes no sense. The only reason why TvP mech aint viable, is because Immortals/zealots is just pur counter. Once battlehelions arrive it will clear up.


Sadly it's not the only reason. Add feedback + lack of zone defense for tanks against blink stalkers and chargelots + the fact that mules favor a high mineral/low gas army. Even if all these parameters were changed, P would tech to get a mothership for the vortex, and why not recall in order to abuse mech's poor mobility.
Terran & Potato Salad.
sunprince
Profile Joined January 2011
United States2258 Posts
Last Edited: 2012-05-29 08:57:37
May 29 2012 08:54 GMT
#1938
On May 29 2012 13:08 oxxo wrote:
Marines stopped being 'OP' the moment people realized they couldn't sit at 0/0 vs 3/3 marines. Pretty silly to talk about them.


Bullshit. Marines are still the backbone of every Terran matchup because so much of SC2 Terran's power is invested into a single unit and other Terran assets are underpowered to compensate.

On May 29 2012 16:03 mizore wrote:
Show nested quote +
On May 29 2012 12:54 sunprince wrote:+ Show Spoiler +

On May 28 2012 05:15 Mjolnir wrote:
Show nested quote +
On May 28 2012 00:22 s3rp wrote:
On May 27 2012 23:54 Mjolnir wrote:

The problem is the marine.

They're too strong - period. I play Terran and Zerg and I utterly hate how Terran plays in SC2 (compared to BW) simply because bio is so freaking strong - in every match up.. Not only do marines have more life now, they can get a shield to increase that life further - two factors that make them so powerful early/early mid. They have phenomenal dps per cost, and they can go toe-to-toe with pretty much anything given the right micro and spacing.

Yes, anything. There are games where pros split and micro against infestor bane (marine counters) to make the engagement cost effective.

That's absurd. It's a spammable tier 1 unit that is extremely effective throughout the entire game. I know the counter argument here is that zealots or zerglings are also effective late game (drops, warp ins, run bys); but I'd respond to that by saying neither of those units is as effective as late game marines, nor do you find builds where the only unit used to carry the game from early, mid, to late is one of those units.

Example, the ling/infestor builds that Terrans struggle with is a build that's meant to get enough time and save gas to get BLs. Compare that to virtually any non-mech Terran build where marines are the core of the army from start to finish.

Again, I play T and Z. While each race has strengths, Terran marines are so strong it actually makes playing the race feel shitty and one-dimensional. I would argue that so many of Terran's nerfs could have been avoided if marines were only slightly weaker. This would have made (at the very least) Terran a far more dynamic and interesting race to play.

Of course, this is all my opinion and I'm sure the flames will start rolling in. My post isn't meant to incite argument - I enjoy playing all races and I'm not qqing about marines from the standpoint of a Zerg or Protoss. To be quite honest, I am disappointed with how Terran, my favourite race, plays out because marines are so incredibly strong.



Which they also have to be because any non-Marine is not strong enough to be the core unit. Tanks are not nearly as good as in BW ( not even close ) unless you get 10+ of them and 1-2 hit an entire army. And even that doesn't work against Protoss because Protoss units close the distance too fast to sieged tanks . Anything else isn't even fit to be a core unit. Helions suck against anything that isn't light , Thors are way too slow and clunky .


And that's part of my gripe with SC2 Terran. Those units were nerfed because they were perceived to be too strong. I believe that they weren't - the marines "supporting" them were. There's a reason Terran doesn't have any other "core unit" option - they're all crap when compared to what you get from a marine for 50 minerals.

BW Terran was fantastic. They had many versatile builds, none of which revolved entirely around a single unit - certainly not like Terran plays in SC2.

Again, I'm not trying to incite an argument. I just think marines are so strong and the cause for a lot of the problems in SC2. They should have been balanced long ago - it's possible that if they were Terrans wouldn't have had a nerf to their rax first builds, rax build times, bunker rushes, tank damage, etc. etc.

I really believe an argument can be made that more balanced marines would have prevented many of the nerfs Terrans have faced since beta.

I say this as a T and Z player. I would prefer Terran was more rounded and didn't rely on marines/bio for every match up.


Completely agreed. Blizzard's unwillingness to touch the sacred cow that is the marine is responsible for it's distortion of every Terran matchup.

If the SC2 marine was replaced by the BW marine, then all of the following patch changes would have been unnecessary:

Depot before barracks.
Bunker build time increase.
SCV life decrease.
Medivac speed decrease.
Nexus/Depot/Hatch/Lair/Pool/Spire/Cavern life increase.



They would also die after stimming to:
1 Baneling
1 Fungal
1 Tank volley (hello tank viking~)
2 Blue Flame Hellion shots (and 2 without stimming prepatch :D)
1 Colossus attack

Not that I'm entirely against the idea but you'd have to severely change other aspects of the race to even make it work because marines wouldn't be worth much of anything if they only had their bw 40hp and couldn't stutterstep. Oh, and they'd also start at range 4.


Most of those other things were designed with OP marines in mind, and wouldn't have to exist in their current forms were it not due to marines. A lot of the game's design decisions were drastically distorted by the need to deal with the marine:

Banelings wouldn't have been needed in the game; lurkers would have been included instead.
Fungals should counter marines and destroy them in any real situation even if one-shotting weren't an issue.
Tanks countering marines is not a problem. See BW.
Blue flame hellions aren't all that effective against spread marines.
Colossi are stupid units that wouldn't have been needed if not for the marine; we would've had reavers instead.

On top of that, those are marine counters, and stims are supposed to be a real cost. What exactly are you expecting, when Zerglings, Zealots, and Hydras die to those same units just as easily? It's not like you don't have other units to protect marines; pure marines shouldn't be a viable composition.

On May 29 2012 17:08 Garmer wrote:
Show nested quote +
On May 29 2012 16:35 Salteador Neo wrote:
All terrans want mech to be viable against protoss but don't want TvT to be the Tank-viking boring-as-hell stalemate it was before.

Well you can't have one without the other IMO.


speak for you, tvt played with tank viking, for me is far more entertaining than stupid bio-boring shit

Show nested quote +
On May 29 2012 16:03 mizore wrote:
On May 29 2012 12:54 sunprince wrote:+ Show Spoiler +

On May 28 2012 05:15 Mjolnir wrote:
Show nested quote +
On May 28 2012 00:22 s3rp wrote:
On May 27 2012 23:54 Mjolnir wrote:

The problem is the marine.

They're too strong - period. I play Terran and Zerg and I utterly hate how Terran plays in SC2 (compared to BW) simply because bio is so freaking strong - in every match up.. Not only do marines have more life now, they can get a shield to increase that life further - two factors that make them so powerful early/early mid. They have phenomenal dps per cost, and they can go toe-to-toe with pretty much anything given the right micro and spacing.

Yes, anything. There are games where pros split and micro against infestor bane (marine counters) to make the engagement cost effective.

That's absurd. It's a spammable tier 1 unit that is extremely effective throughout the entire game. I know the counter argument here is that zealots or zerglings are also effective late game (drops, warp ins, run bys); but I'd respond to that by saying neither of those units is as effective as late game marines, nor do you find builds where the only unit used to carry the game from early, mid, to late is one of those units.

Example, the ling/infestor builds that Terrans struggle with is a build that's meant to get enough time and save gas to get BLs. Compare that to virtually any non-mech Terran build where marines are the core of the army from start to finish.

Again, I play T and Z. While each race has strengths, Terran marines are so strong it actually makes playing the race feel shitty and one-dimensional. I would argue that so many of Terran's nerfs could have been avoided if marines were only slightly weaker. This would have made (at the very least) Terran a far more dynamic and interesting race to play.

Of course, this is all my opinion and I'm sure the flames will start rolling in. My post isn't meant to incite argument - I enjoy playing all races and I'm not qqing about marines from the standpoint of a Zerg or Protoss. To be quite honest, I am disappointed with how Terran, my favourite race, plays out because marines are so incredibly strong.



Which they also have to be because any non-Marine is not strong enough to be the core unit. Tanks are not nearly as good as in BW ( not even close ) unless you get 10+ of them and 1-2 hit an entire army. And even that doesn't work against Protoss because Protoss units close the distance too fast to sieged tanks . Anything else isn't even fit to be a core unit. Helions suck against anything that isn't light , Thors are way too slow and clunky .


And that's part of my gripe with SC2 Terran. Those units were nerfed because they were perceived to be too strong. I believe that they weren't - the marines "supporting" them were. There's a reason Terran doesn't have any other "core unit" option - they're all crap when compared to what you get from a marine for 50 minerals.

BW Terran was fantastic. They had many versatile builds, none of which revolved entirely around a single unit - certainly not like Terran plays in SC2.

Again, I'm not trying to incite an argument. I just think marines are so strong and the cause for a lot of the problems in SC2. They should have been balanced long ago - it's possible that if they were Terrans wouldn't have had a nerf to their rax first builds, rax build times, bunker rushes, tank damage, etc. etc.

I really believe an argument can be made that more balanced marines would have prevented many of the nerfs Terrans have faced since beta.

I say this as a T and Z player. I would prefer Terran was more rounded and didn't rely on marines/bio for every match up.


Completely agreed. Blizzard's unwillingness to touch the sacred cow that is the marine is responsible for it's distortion of every Terran matchup.

If the SC2 marine was replaced by the BW marine, then all of the following patch changes would have been unnecessary:

Depot before barracks.
Bunker build time increase.
SCV life decrease.
Medivac speed decrease.
Nexus/Depot/Hatch/Lair/Pool/Spire/Cavern life increase.



They would also die after stimming to:
1 Baneling
1 Fungal
1 Tank volley (hello tank viking~)
2 Blue Flame Hellion shots (and 2 without stimming prepatch :D)
1 Colossus attack

Not that I'm entirely against the idea but you'd have to severely change other aspects of the race to even make it work because marines wouldn't be worth much of anything if they only had their bw 40hp and couldn't stutterstep. Oh, and they'd also start at range 4.


the marine buff, come from a decision to make the dropship an healing unit, all the problem come from there, if there were medic in sc2, all this bullshit marine problems would not exist.
the medivac is the real guilty


False. Marines distort the game long before medivacs enter play. There's a reason why SCV life was nerfed, depot was made a requirement for rax, bunker build times were increased, etc.
Kid-Fox
Profile Blog Joined July 2010
Canada400 Posts
May 29 2012 08:54 GMT
#1939
On May 29 2012 12:54 sunprince wrote:
Show nested quote +
On May 28 2012 05:15 Mjolnir wrote:
On May 28 2012 00:22 s3rp wrote:
On May 27 2012 23:54 Mjolnir wrote:

The problem is the marine.

They're too strong - period. I play Terran and Zerg and I utterly hate how Terran plays in SC2 (compared to BW) simply because bio is so freaking strong - in every match up.. Not only do marines have more life now, they can get a shield to increase that life further - two factors that make them so powerful early/early mid. They have phenomenal dps per cost, and they can go toe-to-toe with pretty much anything given the right micro and spacing.

Yes, anything. There are games where pros split and micro against infestor bane (marine counters) to make the engagement cost effective.

That's absurd. It's a spammable tier 1 unit that is extremely effective throughout the entire game. I know the counter argument here is that zealots or zerglings are also effective late game (drops, warp ins, run bys); but I'd respond to that by saying neither of those units is as effective as late game marines, nor do you find builds where the only unit used to carry the game from early, mid, to late is one of those units.

Example, the ling/infestor builds that Terrans struggle with is a build that's meant to get enough time and save gas to get BLs. Compare that to virtually any non-mech Terran build where marines are the core of the army from start to finish.

Again, I play T and Z. While each race has strengths, Terran marines are so strong it actually makes playing the race feel shitty and one-dimensional. I would argue that so many of Terran's nerfs could have been avoided if marines were only slightly weaker. This would have made (at the very least) Terran a far more dynamic and interesting race to play.

Of course, this is all my opinion and I'm sure the flames will start rolling in. My post isn't meant to incite argument - I enjoy playing all races and I'm not qqing about marines from the standpoint of a Zerg or Protoss. To be quite honest, I am disappointed with how Terran, my favourite race, plays out because marines are so incredibly strong.



Which they also have to be because any non-Marine is not strong enough to be the core unit. Tanks are not nearly as good as in BW ( not even close ) unless you get 10+ of them and 1-2 hit an entire army. And even that doesn't work against Protoss because Protoss units close the distance too fast to sieged tanks . Anything else isn't even fit to be a core unit. Helions suck against anything that isn't light , Thors are way too slow and clunky .


And that's part of my gripe with SC2 Terran. Those units were nerfed because they were perceived to be too strong. I believe that they weren't - the marines "supporting" them were. There's a reason Terran doesn't have any other "core unit" option - they're all crap when compared to what you get from a marine for 50 minerals.

BW Terran was fantastic. They had many versatile builds, none of which revolved entirely around a single unit - certainly not like Terran plays in SC2.

Again, I'm not trying to incite an argument. I just think marines are so strong and the cause for a lot of the problems in SC2. They should have been balanced long ago - it's possible that if they were Terrans wouldn't have had a nerf to their rax first builds, rax build times, bunker rushes, tank damage, etc. etc.

I really believe an argument can be made that more balanced marines would have prevented many of the nerfs Terrans have faced since beta.

I say this as a T and Z player. I would prefer Terran was more rounded and didn't rely on marines/bio for every match up.


Completely agreed. Blizzard's unwillingness to touch the sacred cow that is the marine is responsible for it's distortion of every Terran matchup.

If the SC2 marine was replaced by the BW marine, then all of the following patch changes would have been unnecessary:

Depot before barracks.
Bunker build time increase.
SCV life decrease.
Medivac speed decrease.
Nexus/Depot/Hatch/Lair/Pool/Spire/Cavern life increase.


I hate Blizzard's new philosophy that Terran should have a core set of units that dominate their gameplay. Namely, marines with marauders sprinkled in. I honestly associate mech and factory units with terran, moreso than a swarm of marines cutting their way through practically every unit that is not tier 3 splash. Bio is much more interesting when it is the "alternative" composition, like mech/air is right now. As the staple, all it looks like is "herr time to macro 5 aaaaaaaaaaaa army is now complete. 1 T A click and click "Score Screen". Of course, it is not that simple, and no race is 1A easy like anyone thinks they are, but the way the design for SC2 is going, it sure seems like it.
sunprince
Profile Joined January 2011
United States2258 Posts
Last Edited: 2012-05-29 09:05:16
May 29 2012 09:04 GMT
#1940
On May 29 2012 17:54 Kid-Fox wrote:
Show nested quote +
On May 29 2012 12:54 sunprince wrote:
On May 28 2012 05:15 Mjolnir wrote:
On May 28 2012 00:22 s3rp wrote:
On May 27 2012 23:54 Mjolnir wrote:

The problem is the marine.

They're too strong - period. I play Terran and Zerg and I utterly hate how Terran plays in SC2 (compared to BW) simply because bio is so freaking strong - in every match up.. Not only do marines have more life now, they can get a shield to increase that life further - two factors that make them so powerful early/early mid. They have phenomenal dps per cost, and they can go toe-to-toe with pretty much anything given the right micro and spacing.

Yes, anything. There are games where pros split and micro against infestor bane (marine counters) to make the engagement cost effective.

That's absurd. It's a spammable tier 1 unit that is extremely effective throughout the entire game. I know the counter argument here is that zealots or zerglings are also effective late game (drops, warp ins, run bys); but I'd respond to that by saying neither of those units is as effective as late game marines, nor do you find builds where the only unit used to carry the game from early, mid, to late is one of those units.

Example, the ling/infestor builds that Terrans struggle with is a build that's meant to get enough time and save gas to get BLs. Compare that to virtually any non-mech Terran build where marines are the core of the army from start to finish.

Again, I play T and Z. While each race has strengths, Terran marines are so strong it actually makes playing the race feel shitty and one-dimensional. I would argue that so many of Terran's nerfs could have been avoided if marines were only slightly weaker. This would have made (at the very least) Terran a far more dynamic and interesting race to play.

Of course, this is all my opinion and I'm sure the flames will start rolling in. My post isn't meant to incite argument - I enjoy playing all races and I'm not qqing about marines from the standpoint of a Zerg or Protoss. To be quite honest, I am disappointed with how Terran, my favourite race, plays out because marines are so incredibly strong.



Which they also have to be because any non-Marine is not strong enough to be the core unit. Tanks are not nearly as good as in BW ( not even close ) unless you get 10+ of them and 1-2 hit an entire army. And even that doesn't work against Protoss because Protoss units close the distance too fast to sieged tanks . Anything else isn't even fit to be a core unit. Helions suck against anything that isn't light , Thors are way too slow and clunky .


And that's part of my gripe with SC2 Terran. Those units were nerfed because they were perceived to be too strong. I believe that they weren't - the marines "supporting" them were. There's a reason Terran doesn't have any other "core unit" option - they're all crap when compared to what you get from a marine for 50 minerals.

BW Terran was fantastic. They had many versatile builds, none of which revolved entirely around a single unit - certainly not like Terran plays in SC2.

Again, I'm not trying to incite an argument. I just think marines are so strong and the cause for a lot of the problems in SC2. They should have been balanced long ago - it's possible that if they were Terrans wouldn't have had a nerf to their rax first builds, rax build times, bunker rushes, tank damage, etc. etc.

I really believe an argument can be made that more balanced marines would have prevented many of the nerfs Terrans have faced since beta.

I say this as a T and Z player. I would prefer Terran was more rounded and didn't rely on marines/bio for every match up.


Completely agreed. Blizzard's unwillingness to touch the sacred cow that is the marine is responsible for it's distortion of every Terran matchup.

If the SC2 marine was replaced by the BW marine, then all of the following patch changes would have been unnecessary:

Depot before barracks.
Bunker build time increase.
SCV life decrease.
Medivac speed decrease.
Nexus/Depot/Hatch/Lair/Pool/Spire/Cavern life increase.


I hate Blizzard's new philosophy that Terran should have a core set of units that dominate their gameplay. Namely, marines with marauders sprinkled in. I honestly associate mech and factory units with terran, moreso than a swarm of marines cutting their way through practically every unit that is not tier 3 splash. Bio is much more interesting when it is the "alternative" composition, like mech/air is right now. As the staple, all it looks like is "herr time to macro 5 aaaaaaaaaaaa army is now complete. 1 T A click and click "Score Screen". Of course, it is not that simple, and no race is 1A easy like anyone thinks they are, but the way the design for SC2 is going, it sure seems like it.


It's not just Terran either. All of the races have been greatly distorted by a single overly dominant unit that completely force game design around them:

Terrans have the marine.
Zerg have the queen (particularly Spawn Larvae's implications for a ridiculously exponential economy).
Protoss have colossi (the fact that the PvP counter to colossi is more colossi should've been a blatant red flag).

The end result is that styles of play are horribly limited around those units. Marines end up being the key unit in every Terran matchup, Zerg must play a heavy macro swarm style (goodbye low econ/supply builds of BW), and Protoss must build Colossi-centric deathballs.
Prev 1 95 96 97 98 99 103 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 1: Group C
Solar vs ChamLIVE!
SHIN vs TBD
Harstem vs TBD
Tasteless741
ComeBackTV 702
IndyStarCraft 196
Rex100
LiquipediaDiscussion
The PondCast
10:00
Episode 51
CranKy Ducklings57
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 741
Harstem 239
IndyStarCraft 196
Rex 100
ProTech57
StarCraft: Brood War
Britney 14282
Rain 8131
Horang2 2701
Flash 2236
Jaedong 1305
actioN 561
EffOrt 507
Stork 383
Soulkey 288
Last 181
[ Show more ]
Snow 181
Killer 97
JulyZerg 88
Rush 69
ToSsGirL 63
Mong 52
Liquid`Ret 43
Yoon 37
sSak 36
Sharp 25
GoRush 20
NaDa 19
sorry 19
Free 18
Icarus 17
yabsab 16
Backho 13
Mini 13
Barracks 11
HiyA 10
hero 10
zelot 9
ivOry 5
Dota 2
XcaliburYe420
Fuzer 239
Counter-Strike
Stewie2K1065
shoxiejesuss951
x6flipin479
Heroes of the Storm
Khaldor201
Trikslyr31
Other Games
C9.Mang0411
DeMusliM326
crisheroes296
B2W.Neo197
Lowko105
Hui .91
SortOf75
ArmadaUGS30
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 1293
Other Games
gamesdonequick678
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH307
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• iopq 0
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV557
League of Legends
• Jankos1373
• Stunt219
Upcoming Events
WardiTV Invitational
44m
ByuN vs Reynor
Clem vs MaxPax
OSC
1h 14m
Replay Cast
12h 44m
RSL Revival
22h 44m
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
1d 3h
SOOP
1d 21h
Cure vs Zoun
SC Evo League
2 days
Road to EWC
2 days
SOOP Global
2 days
Future vs MaNa
Harstem vs Cham
BSL: ProLeague
2 days
Sziky vs JDConan
Cross vs MadiNho
Hawk vs Bonyth
[ Show More ]
Circuito Brasileiro de…
2 days
Sparkling Tuna Cup
2 days
Road to EWC
3 days
BSL: ProLeague
3 days
UltrA vs TBD
Dewalt vs TBD
Replay Cast
4 days
Online Event
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.