On May 10 2012 12:06 pumpy145 wrote:
Give us back EMP range
Give us back EMP range
Storm range too!
On a more serious note: Queen range increase = shutting down reaper harrass, zealots, scouting, and other things?
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DarkPlasmaBall
United States44139 Posts
On May 10 2012 12:06 pumpy145 wrote: Give us back EMP range Storm range too! On a more serious note: Queen range increase = shutting down reaper harrass, zealots, scouting, and other things? | ||
ZackAttack
United States884 Posts
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s3rp
Germany3192 Posts
On May 10 2012 12:06 VincendioS wrote: Show nested quote + On May 10 2012 12:03 KaiserCommander wrote: Anyone can explain me why that range upgrade to Queen was needed? Blizzard think there is some sort of problem with early Terrans All in. Bunker rush, reaper, and hellions. So they want to increase the range of the queen to completely shut down those early pressure/allin. Considering Reapers and Helions ( if you don't Mech ) are only useful for pressure or allins what the points of those units then ? Bunkersrushes only work these days if the Zerg underreacts or completely fucks up. Don't just make defending early pressure too easy .... Same with a 4 Gate / 6 Gate or Roach/Bane Stuff . Bunker Rushes just hit earlier. | ||
Surgical_Strike
United States72 Posts
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SolidMoose
United States1240 Posts
On May 10 2012 12:09 m!st wrote: Show nested quote + On May 10 2012 12:07 SolidMoose wrote: I had to look at the last TvZ percentages. So 50.1 - 49.9 requires a patch to buff zerg, but 70% PvT winrate on cloud kingdom "makes the game more interesting." I give up. That is cloud kingdom, you can just abuse the highground with the deathball and stop a 4th. not the matchup in general, at lower levels maybe, but the game shouldnt be balanced around low levels. Eh, still I never heard once in the thousand of balance whining pages for a queen buff or obs build time reduction, compared to all the talk of PvT problems. It's like they fix things based on some strange alternate universe no one plays in. Or they tell terrans to win early game and then keep nerfing their early game. | ||
GhandiEAGLE
United States20754 Posts
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GinDo
3327 Posts
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Plexa
Aotearoa39261 Posts
this patch makes no sense | ||
doffe
Sweden636 Posts
On May 10 2012 12:06 m!st wrote: Also how does this make hellions useless? you can still deny creep tumors, you just need to be on your game and not just park on the creep. its not like queens 1 hit hellions, you can just fry a tumor then run off. This is exactly my thought. Queens ground damage is still abyssmal. Its not like the queens themself actually deny hellion harass. Its together with spines, had there been 2 - 4 queens purely to defend the natural asuming its not completly walled Id just run in anyways.. they take forever to kill 4-6hellions :S I do however think the buff is uneeded and understand not at all why its implemented. But it should not effect hellion openings nearly as much as people seem to think. You can still freely deny creep, I atleast run into queens to snipe tumours already and my hellions are never even close to dying for that reson. | ||
jinorazi
Korea (South)4948 Posts
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monx
Canada1400 Posts
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Corrosive
Canada3741 Posts
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-Exalt-
United States972 Posts
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PriMaL97
United States20 Posts
On May 10 2012 11:41 Zelniq wrote: sick, no need to patch! :D at least SOMEONE is looking at this in a positive light D: | ||
punk44244
United States48 Posts
On May 10 2012 11:22 Bonkerz wrote: No Hope for terran tvp thanks blizz! User was temp banned for this post. Your so silly. If other terrans can beat protoss so can you. Heaven forbid anyone would ever have to change their playstyle. | ||
m!st
Australia95 Posts
On May 10 2012 12:14 Corrosive wrote: Still don't understand how this changes hellion openings. Hellions are faster and usually they have to run by queens to kill drones anyway, right? It's not like the queen is going to come into range of the hellion and every hellion on the map will spontaneously combust. Terrans just complaining about no buffs, overreacting | ||
h1t-m3
Canada11 Posts
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Uncultured
United States1340 Posts
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julianto
2292 Posts
MARVELOUS | ||
Flonomenalz
Nigeria3519 Posts
Hellions can still snipe tumors pretty easily. Weird how Terrans are complaining when most of them just park their hellions right outside the creep or patrol them, and that completely denies all creep spread. Then you can freely 3 CC behind that and Zerg would either have to get the luckiest OL scout ever or blindly all in. Now OLs can get that scout a bit easier, and Zerg can chase the hellions away a bit better. I feel like Terrans are just raging because there's still no change to TvP late game, which I agree is a massive problem, but Zergs have been needing this changes for over a year. | ||
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