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Patch 1.4.3.2 - Page 9

Forum Index > SC2 General
2059 CommentsPost a Reply
Prev 1 7 8 9 10 11 103 Next
DarkPlasmaBall
Profile Blog Joined March 2010
United States46722 Posts
May 10 2012 03:11 GMT
#161
On May 10 2012 12:06 pumpy145 wrote:
Give us back EMP range


Storm range too!

On a more serious note: Queen range increase = shutting down reaper harrass, zealots, scouting, and other things?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
ZackAttack
Profile Joined June 2011
United States884 Posts
May 10 2012 03:11 GMT
#162
I love the terran change.
It's better aerodynamics for space. - Artosis
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-05-10 03:14:03
May 10 2012 03:11 GMT
#163
On May 10 2012 12:06 VincendioS wrote:
Show nested quote +
On May 10 2012 12:03 KaiserCommander wrote:
Anyone can explain me why that range upgrade to Queen was needed?


Blizzard think there is some sort of problem with early Terrans All in. Bunker rush, reaper, and hellions.
So they want to increase the range of the queen to completely shut down those early pressure/allin.


Considering Reapers and Helions ( if you don't Mech ) are only useful for pressure or allins what the points of those units then ? Bunkersrushes only work these days if the Zerg underreacts or completely fucks up. Don't just make defending early pressure too easy .... Same with a 4 Gate / 6 Gate or Roach/Bane Stuff . Bunker Rushes just hit earlier.
Surgical_Strike
Profile Joined April 2012
United States72 Posts
May 10 2012 03:12 GMT
#164
God forbid that zergs have to spend a single larva or mineral on anything but economy! lol and oh yea protoss late game seems to be having a hard time, lets give them a little buff to allow more robo production and 10 seconds of probe killing away from any cloaked banshee that makes it in while an observer is away... GG david kim ... you're a true expert
Anything worth doing, is worth doing right.
SolidMoose
Profile Joined June 2011
United States1240 Posts
Last Edited: 2012-05-10 03:13:12
May 10 2012 03:12 GMT
#165
On May 10 2012 12:09 m!st wrote:
Show nested quote +
On May 10 2012 12:07 SolidMoose wrote:
I had to look at the last TvZ percentages. So 50.1 - 49.9 requires a patch to buff zerg, but 70% PvT winrate on cloud kingdom "makes the game more interesting."

I give up.

That is cloud kingdom, you can just abuse the highground with the deathball and stop a 4th. not the matchup in general, at lower levels maybe, but the game shouldnt be balanced around low levels.


Eh, still I never heard once in the thousand of balance whining pages for a queen buff or obs build time reduction, compared to all the talk of PvT problems. It's like they fix things based on some strange alternate universe no one plays in.

Or they tell terrans to win early game and then keep nerfing their early game.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
May 10 2012 03:13 GMT
#166
Lovin the queen range. I am gonna be soo happy
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
GinDo
Profile Blog Joined September 2010
3327 Posts
May 10 2012 03:13 GMT
#167
I'm okay with the Overlord speed. And the faster observer is whatever. But the Queen change takes the cake. This pretty much makes Zerg immune to Terran early pressure + FE build. The issue I feel is that as a Terran we depend on ding early to midgame damage in order to have an evenfooted late game. This makes it a crap ton harder.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 10 2012 03:13 GMT
#168
whyyyyy
this patch makes no sense
Administrator~ Spirit will set you free ~
doffe
Profile Joined June 2010
Sweden636 Posts
May 10 2012 03:14 GMT
#169
On May 10 2012 12:06 m!st wrote:
Also how does this make hellions useless? you can still deny creep tumors, you just need to be on your game and not just park on the creep. its not like queens 1 hit hellions, you can just fry a tumor then run off.


This is exactly my thought. Queens ground damage is still abyssmal. Its not like the queens themself actually deny hellion harass. Its together with spines, had there been 2 - 4 queens purely to defend the natural asuming its not completly walled Id just run in anyways.. they take forever to kill 4-6hellions :S

I do however think the buff is uneeded and understand not at all why its implemented. But it should not effect hellion openings nearly as much as people seem to think. You can still freely deny creep, I atleast run into queens to snipe tumours already and my hellions are never even close to dying for that reson.

jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2012-05-10 03:14:54
May 10 2012 03:14 GMT
#170
i as a player who loves placing observers like creeps(but not often enough), i love this change! (25/75) cost was best though
age: 84 | location: california | sex: 잘함
monx
Profile Blog Joined May 2010
Canada1400 Posts
Last Edited: 2012-05-10 03:15:18
May 10 2012 03:14 GMT
#171
Time to make 2-3 observers now but still i agree with most of you...Why Blizzard, why?
@ggmonx
Corrosive
Profile Joined August 2010
Canada3741 Posts
May 10 2012 03:14 GMT
#172
Still don't understand how this changes hellion openings. Hellions are faster and usually they have to run by queens to kill drones anyway, right? It's not like the queen is going to come into range of the hellion and every hellion on the map will spontaneously combust.
Maruprime.
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
May 10 2012 03:16 GMT
#173
i like the obs change. losing to dts in PvP because they killed your robo 3 seconds before your obs got out was lame. also vs max roach aggression in PvZ your robo time is very limited as you need immortals asap with any 3rd base build and also need 2 obs to scout before that
PriMaL97
Profile Joined December 2011
United States20 Posts
May 10 2012 03:16 GMT
#174
On May 10 2012 11:41 Zelniq wrote:
sick, no need to patch! :D

at least SOMEONE is looking at this in a positive light D:
Sometimes we all just need to be shown a little kindess. ~fluttershy
punk44244
Profile Joined October 2010
United States48 Posts
May 10 2012 03:16 GMT
#175
On May 10 2012 11:22 Bonkerz wrote:
No Hope for terran tvp thanks blizz!

User was temp banned for this post.




Your so silly. If other terrans can beat protoss so can you.

Heaven forbid anyone would ever have to change their playstyle.
m!st
Profile Joined January 2009
Australia95 Posts
May 10 2012 03:16 GMT
#176
On May 10 2012 12:14 Corrosive wrote:
Still don't understand how this changes hellion openings. Hellions are faster and usually they have to run by queens to kill drones anyway, right? It's not like the queen is going to come into range of the hellion and every hellion on the map will spontaneously combust.

Terrans just complaining about no buffs, overreacting
surgical tossssss!
h1t-m3
Profile Joined March 2012
Canada11 Posts
May 10 2012 03:16 GMT
#177
not nerfing terran is obviously OP
Uncultured
Profile Joined September 2010
United States1340 Posts
May 10 2012 03:17 GMT
#178
Indirect buff to colossus and immortals. HELL YES.
Don't you rage when you lose too? -FruitDealer
julianto
Profile Joined December 2010
2292 Posts
May 10 2012 03:17 GMT
#179
AHAHAHAHA EXCELLENT, BLIZZARD!
MARVELOUS
¯\_(ツ)_/¯
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
May 10 2012 03:18 GMT
#180
...

Hellions can still snipe tumors pretty easily. Weird how Terrans are complaining when most of them just park their hellions right outside the creep or patrol them, and that completely denies all creep spread. Then you can freely 3 CC behind that and Zerg would either have to get the luckiest OL scout ever or blindly all in. Now OLs can get that scout a bit easier, and Zerg can chase the hellions away a bit better.

I feel like Terrans are just raging because there's still no change to TvP late game, which I agree is a massive problem, but Zergs have been needing this changes for over a year.
I love crazymoving
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