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Patch 1.4.3.2 - Page 7

Forum Index > SC2 General
2059 CommentsPost a Reply
Prev 1 5 6 7 8 9 103 Next
Roe
Profile Blog Joined June 2010
Canada6002 Posts
May 10 2012 02:59 GMT
#121
On May 10 2012 11:56 VincendioS wrote:
Show nested quote +
On May 10 2012 11:54 DarkerThanKuro wrote:
What about us guys who go bio tvz? how the hell am i supposed to open now if reapers are useless and 2 rax is esentially dead?


I don't really see a viable build now

I usually just fast expand into something like 3 rax/2 eng and try to deny third as long as I can
DarkerThanKuro
Profile Joined April 2012
United States61 Posts
May 10 2012 02:59 GMT
#122
On May 10 2012 11:56 VincendioS wrote:
Show nested quote +
On May 10 2012 11:54 DarkerThanKuro wrote:
What about us guys who go bio tvz? how the hell am i supposed to open now if reapers are useless and 2 rax is esentially dead?


I don't really see a viable build now



Well since all of our openings are significantly weakened, its all uphill for terrans, even in the midgame. We cant really pressure and force units as well as we used to earlygame, so every midgame push will get crushed imo.
Kancolle player
Dan885
Profile Joined January 2011
United States35 Posts
May 10 2012 03:00 GMT
#123
why is the ghost snipe not changed to 45 and only 25 to massive
its sad that a ghost SNIPE ability cant kill a scv a drone a marine
EVEN A FUCKING ZERGLING 25 mineral unit i cant snipe....
Zheryn
Profile Joined December 2010
Sweden3653 Posts
May 10 2012 03:00 GMT
#124
Hopefully they will reduce HP of pylons and make you only get 50% cost returned when cancelling/salvaging a building too.
hundred thousand krouner
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-05-10 03:03:33
May 10 2012 03:00 GMT
#125
On May 10 2012 11:56 pallad wrote:
Show nested quote +
On May 10 2012 11:52 VincendioS wrote:
On May 10 2012 11:49 pallad wrote:
On May 10 2012 11:47 VincendioS wrote:
On May 10 2012 11:45 pallad wrote:
On May 10 2012 11:42 VincendioS wrote:
Please blizzard make something to help TvP...

This Queen buff completely shut down any hellion harass and let the zerg expand his creep and take his 3rd base...
I don't know if Blizzard play the same game as we play.


I think you play other game..
Queen buff is NOT VS HELLION , its vs stupid terrans allins and buker rushes. You play , or even watch some sc2 ? watch how many pro zergs , losses games to bunker rushes or stupid early game allins from terrans.



I'm sorry I'm only top Master.
I think you never watched sc2 by saying zerg loose to early game allins. Tbh I think I didnt see any Zerg loose to bunker rush or hellion run by for months.


loled , then stop watch your replays and watch some streams.
And sorry , you play terran right ?


Yes I play Terran and I say Queen buff is going to shut down Hellions openers and I'm not the only one who think that.
But you I'm really not sure about your level. Maybe lower than Diamand if you loose to bunker rush which is kinda funny.


No , im top diamond , but its not case , you are just crying...

You all write " oh uh hellion harass is not problem for zergs.. its easy to def , why this buff...for queens?"
My questions is , why then you make hellions openings anyway .. if its so easy to hold ?

Maby for map control ? , to control towers ? ,maby for def vs mass lings at early game?
You try to say to me , Mr. Master player that you open with hellion to ONLY kill creep tumors ?
Stop to cry..really..


If you don't go Mech you only open Helions to contain creep for nothing else . They are as useful as Reapers for Bio/Biotank strats once the early game is over. If you can't deny the creep with Helions why build them in the first place anything else can be accomplished with other stuff just as well.
daredpanda
Profile Joined January 2012
United States60 Posts
May 10 2012 03:01 GMT
#126
Time to start working on my zerg game :D
Terran sandwich with Archon bread. GG all day long!
MashuOni
Profile Joined July 2010
United States9 Posts
May 10 2012 03:01 GMT
#127
(P)Time to switch my main now because Zerg (Z)just got even better! :D
"If the past is erased.. Then there is no future..." Unless we make a changes and count in the Present
figq
Profile Blog Joined May 2010
12519 Posts
May 10 2012 03:01 GMT
#128
We will, we will creep you!
If you stand next to my head, you can hear the ocean. - Day[9]
Finnz
Profile Joined September 2011
United Kingdom260 Posts
May 10 2012 03:01 GMT
#129
On May 10 2012 11:53 LikeAG6 wrote:
It actually annoys me reading all of the posts that are along the lines of;

"queen range is stupid, nOw we can't make hellions"
Or
"this is such a nerf to bunker/reaper rushes"

This just in, no fucking shit, part of the reason blizzard did this is because bunker rushes are ridiculous to begin with.
Oh and I for one would be super pleased if terrans though hellions are useless, that way I won't have to deal with how ridiculously cost efficient they are/how much damage they can deal.


So considering terran relies on our early game strats...what do you now expect us to do? get to the late game and lose coz we werent able to do the things we used to be able to do? Because ive also got news for you...terran's late game is only good if they have an advantage from early-mid game strategies. Basically late game TvZ and TvP is going to be even more frequent and Terrans win rate from these changes will be decreased even more. Unless someone is able to figure out a genius build that can do the things that hellions did for terran vs zerg.
Osyrul
Profile Joined February 2012
257 Posts
May 10 2012 03:01 GMT
#130
Don't understand the 5 range queen, might screws up tvz quite a bit.
Like the ovie and observer buffs though.
@OP, cute banner
IMoperator
Profile Joined October 2011
4476 Posts
May 10 2012 03:01 GMT
#131
On May 10 2012 11:56 VincendioS wrote:
Show nested quote +
On May 10 2012 11:54 DarkerThanKuro wrote:
What about us guys who go bio tvz? how the hell am i supposed to open now if reapers are useless and 2 rax is esentially dead?


I don't really see a viable build now

Yeah there really isn't. I use bio most TvZ's, and I always opened with some kind of reaper opening but now that's completely gone.
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
May 10 2012 03:03 GMT
#132
you mean those flying scouts, err overlords, that you make anyway for supply, are getting a movement speed boost? so now you can't hide ANYTHING early game vs zerg now? sweet..
Luepert
Profile Blog Joined June 2011
United States1933 Posts
May 10 2012 03:03 GMT
#133
Spanishiwa style awwwwww yeah.
esports
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 10 2012 03:03 GMT
#134
Updated release dates.

May 10 - US
May 11 - Europe
DarkerThanKuro
Profile Joined April 2012
United States61 Posts
May 10 2012 03:03 GMT
#135
On May 10 2012 12:01 IMoperator wrote:
Show nested quote +
On May 10 2012 11:56 VincendioS wrote:
On May 10 2012 11:54 DarkerThanKuro wrote:
What about us guys who go bio tvz? how the hell am i supposed to open now if reapers are useless and 2 rax is esentially dead?


I don't really see a viable build now

Yeah there really isn't. I use bio most TvZ's, and I always opened with some kind of reaper opening but now that's completely gone.



I'm just gonna start 6 raxing every game.
Kancolle player
KaiserCommander
Profile Joined April 2010
Mexico290 Posts
May 10 2012 03:03 GMT
#136
Anyone can explain me why that range upgrade to Queen was needed?
Jinro, Polt, Bomber, ForGG, MajOr, Flash, Maru. Terran Fighting...
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
May 10 2012 03:04 GMT
#137
On May 10 2012 12:03 -Exalt- wrote:
you mean those flying scouts, err overlords, that you make anyway for supply, are getting a movement speed boost? so now you can't hide ANYTHING early game vs zerg now? sweet..



Yes because hiding tech and making the zerg have to flip a coin is obviously how the game should be played!
"Infestors are the suck" - LzGamer
Warpath
Profile Joined April 2010
Canada1242 Posts
May 10 2012 03:04 GMT
#138
Hidden patch note find seems to be changing the orientation of the bunkers model by 90 degrees clockwise. Now instead of being 3x3 it is now 3x3

Anyone tested this? Could have serious impact on how walloffs are done.
Tekun
Profile Joined March 2011
13 Posts
May 10 2012 03:05 GMT
#139
So excited about this observor build time decrease!! Bunker note made me lol, haha!
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
May 10 2012 03:06 GMT
#140
No bunker change? This is madness!
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