I usually just fast expand into something like 3 rax/2 eng and try to deny third as long as I can
Patch 1.4.3.2 - Page 7
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Roe
Canada6002 Posts
I usually just fast expand into something like 3 rax/2 eng and try to deny third as long as I can | ||
DarkerThanKuro
United States61 Posts
Well since all of our openings are significantly weakened, its all uphill for terrans, even in the midgame. We cant really pressure and force units as well as we used to earlygame, so every midgame push will get crushed imo. | ||
Dan885
United States35 Posts
its sad that a ghost SNIPE ability cant kill a scv a drone a marine EVEN A FUCKING ZERGLING 25 mineral unit i cant snipe.... | ||
Zheryn
Sweden3653 Posts
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s3rp
Germany3192 Posts
On May 10 2012 11:56 pallad wrote: No , im top diamond , but its not case , you are just crying... You all write " oh uh hellion harass is not problem for zergs.. its easy to def , why this buff...for queens?" My questions is , why then you make hellions openings anyway .. if its so easy to hold ? Maby for map control ? , to control towers ? ,maby for def vs mass lings at early game? You try to say to me , Mr. Master player that you open with hellion to ONLY kill creep tumors ? Stop to cry..really.. If you don't go Mech you only open Helions to contain creep for nothing else . They are as useful as Reapers for Bio/Biotank strats once the early game is over. If you can't deny the creep with Helions why build them in the first place anything else can be accomplished with other stuff just as well. | ||
daredpanda
United States60 Posts
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figq
12519 Posts
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Finnz
United Kingdom260 Posts
On May 10 2012 11:53 LikeAG6 wrote: It actually annoys me reading all of the posts that are along the lines of; "queen range is stupid, nOw we can't make hellions" Or "this is such a nerf to bunker/reaper rushes" This just in, no fucking shit, part of the reason blizzard did this is because bunker rushes are ridiculous to begin with. Oh and I for one would be super pleased if terrans though hellions are useless, that way I won't have to deal with how ridiculously cost efficient they are/how much damage they can deal. So considering terran relies on our early game strats...what do you now expect us to do? get to the late game and lose coz we werent able to do the things we used to be able to do? Because ive also got news for you...terran's late game is only good if they have an advantage from early-mid game strategies. Basically late game TvZ and TvP is going to be even more frequent and Terrans win rate from these changes will be decreased even more. Unless someone is able to figure out a genius build that can do the things that hellions did for terran vs zerg. | ||
Osyrul
257 Posts
Like the ovie and observer buffs though. @OP, cute banner ![]() | ||
IMoperator
4476 Posts
Yeah there really isn't. I use bio most TvZ's, and I always opened with some kind of reaper opening but now that's completely gone. | ||
-Exalt-
United States972 Posts
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Luepert
United States1933 Posts
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Existor
Russian Federation4295 Posts
May 10 - US May 11 - Europe | ||
DarkerThanKuro
United States61 Posts
On May 10 2012 12:01 IMoperator wrote: Yeah there really isn't. I use bio most TvZ's, and I always opened with some kind of reaper opening but now that's completely gone. I'm just gonna start 6 raxing every game. | ||
KaiserCommander
Mexico290 Posts
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TheAngelofDeath
United States2033 Posts
On May 10 2012 12:03 -Exalt- wrote: you mean those flying scouts, err overlords, that you make anyway for supply, are getting a movement speed boost? so now you can't hide ANYTHING early game vs zerg now? sweet.. Yes because hiding tech and making the zerg have to flip a coin is obviously how the game should be played! | ||
Warpath
Canada1242 Posts
Anyone tested this? Could have serious impact on how walloffs are done. | ||
Tekun
13 Posts
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tomatriedes
New Zealand5356 Posts
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