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Patch 1.4.3.2 - Page 8

Forum Index > SC2 General
2059 CommentsPost a Reply
Prev 1 6 7 8 9 10 103 Next
-niL
Profile Joined January 2012
Canada1131 Posts
May 10 2012 03:06 GMT
#141
Give us back EMP range
m!st
Profile Joined January 2009
Australia95 Posts
May 10 2012 03:06 GMT
#142
Also how does this make hellions useless? you can still deny creep tumors, you just need to be on your game and not just park on the creep. its not like queens 1 hit hellions, you can just fry a tumor then run off.
surgical tossssss!
VincendioS
Profile Joined March 2011
Belgium107 Posts
May 10 2012 03:06 GMT
#143
On May 10 2012 12:03 KaiserCommander wrote:
Anyone can explain me why that range upgrade to Queen was needed?


Blizzard think there is some sort of problem with early Terrans All in. Bunker rush, reaper, and hellions.
So they want to increase the range of the queen to completely shut down those early pressure/allin.
Mortal
Profile Blog Joined November 2010
2943 Posts
May 10 2012 03:06 GMT
#144
Well the bunker being unchanged is technically a change, a change of trends. So the bunker itself may be unchanged, but it's relation to patching has changed.
The universe created an audience for itself.
paddyz
Profile Joined May 2011
Ireland628 Posts
Last Edited: 2012-05-10 03:20:25
May 10 2012 03:07 GMT
#145
Don't know about the queen range change (Going to make scouting in PvZ hard, going to make early game PvZ hard in general), the rest seems good to me. Funny to see terrans complaining about being nerfed in every patch, then when not changed they still complain. The "Bunker is not changed" comment was brilliant .
IMoperator
Profile Joined October 2011
4476 Posts
May 10 2012 03:07 GMT
#146
On May 10 2012 12:04 TheAngelofDeath wrote:
Show nested quote +
On May 10 2012 12:03 -Exalt- wrote:
you mean those flying scouts, err overlords, that you make anyway for supply, are getting a movement speed boost? so now you can't hide ANYTHING early game vs zerg now? sweet..



Yes because hiding tech and making the zerg have to flip a coin is obviously how the game should be played!

yes, because that doesn't happen to any other race -_-
SolidMoose
Profile Joined June 2011
United States1240 Posts
May 10 2012 03:07 GMT
#147
I had to look at the last TvZ percentages. So 50.1 - 49.9 requires a patch to buff zerg, but 70% PvT winrate on cloud kingdom "makes the game more interesting."

I give up.
Qaatar
Profile Joined January 2011
1409 Posts
May 10 2012 03:07 GMT
#148
On May 10 2012 12:04 TheAngelofDeath wrote:
Show nested quote +
On May 10 2012 12:03 -Exalt- wrote:
you mean those flying scouts, err overlords, that you make anyway for supply, are getting a movement speed boost? so now you can't hide ANYTHING early game vs zerg now? sweet..



Yes because hiding tech and making the zerg have to flip a coin is obviously how the game should be played!


It's worked that way for years in BW, and it's been fine. Hell, P's often hide their tech against T in BW to punish greed.

If we take Blizzard's own words in consideration, they essentially envisioned this game for Terran to be slightly stronger in the early to mid-game in order to make up for its late game deficiencies (paraphrased roughly). In other words, Terran has to do damage in the early game and mid-game. It's that asymmetrical balance that Blizz seems so intent on working towards.

Thus, early game cheese is pretty much designed to work within the framework of Terran in SC2. Not to mention, cheese is an essential part of long series in tournaments to keep one's opponents honest.

There is a lot of overreaction in this thread though. I don't think this will really affect the top pro T's with good micro, timings, and map awareness.
pOnarreT
Profile Joined March 2012
155 Posts
May 10 2012 03:07 GMT
#149
I know where this thread is going, Terran whining
Ruscour
Profile Blog Joined April 2011
5233 Posts
May 10 2012 03:07 GMT
#150
On May 10 2012 12:06 pumpy145 wrote:
Give us back EMP range

radius, not range

unless you want to make it so that the range is slightly higher to compensate for the range its radius gave it
wuhan_clan
Profile Joined April 2012
United States5609 Posts
May 10 2012 03:07 GMT
#151
Wasn't TvZ the most balanced matchup? Why mess with that.
VincendioS
Profile Joined March 2011
Belgium107 Posts
May 10 2012 03:08 GMT
#152
On May 10 2012 12:06 m!st wrote:
Also how does this make hellions useless? you can still deny creep tumors, you just need to be on your game and not just park on the creep. its not like queens 1 hit hellions, you can just fry a tumor then run off.


How can you deny creep tumors if you can't attack them? Zerg only needs to make an early 3rd queen and they use their queen to attack hellions. Roaches are now useless against early hellions...
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
Last Edited: 2012-05-10 03:09:20
May 10 2012 03:08 GMT
#153
On May 10 2012 12:06 pumpy145 wrote:
Give us back EMP range


yeah, it really sucks not having a 70%+ win rate in TvP since you nerfed it blizzard
Genie1
Profile Joined April 2011
Canada333 Posts
Last Edited: 2012-05-10 03:09:17
May 10 2012 03:08 GMT
#154
Thanks for the bunker not changed note op gave me a good laugh. The queen range increase surprised me and will make things very interesting.
[RAVEN ONLINE] "You don't talk like us" [....CAW CAW] -QXC
m!st
Profile Joined January 2009
Australia95 Posts
May 10 2012 03:09 GMT
#155
On May 10 2012 12:07 SolidMoose wrote:
I had to look at the last TvZ percentages. So 50.1 - 49.9 requires a patch to buff zerg, but 70% PvT winrate on cloud kingdom "makes the game more interesting."

I give up.

That is cloud kingdom, you can just abuse the highground with the deathball and stop a 4th. not the matchup in general, at lower levels maybe, but the game shouldnt be balanced around low levels.
surgical tossssss!
VincendioS
Profile Joined March 2011
Belgium107 Posts
May 10 2012 03:09 GMT
#156
On May 10 2012 12:07 SolidMoose wrote:
I had to look at the last TvZ percentages. So 50.1 - 49.9 requires a patch to buff zerg, but 70% PvT winrate on cloud kingdom "makes the game more interesting."

I give up.


I completely agree with you. 70% winrate PvT on Cloud Kindgom is not a problem at all.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
May 10 2012 03:10 GMT
#157
On May 10 2012 11:23 iNcontroL wrote:
BUNKER NOT CHANGED? Check hidden notes..

queen range means that early bunker rushes will be weaker. thats a bunker nerf in my book.
Catatonic
Profile Joined August 2011
United States699 Posts
May 10 2012 03:10 GMT
#158
On May 10 2012 11:21 boppel wrote:
nice terra buffs, that what we waited for

gonna play zerg untill diablo 3 arrives, fuck this game

It's funny cause Terran needs no buff -.- They're incredibly strong early and mid game to the point where if they do what they need to do and should do then they can win late game pretty easy so terrans really need to stop crying for buffs when all they need to do is play their race correctly rather then greedy and passive.
T: DeMuslim SeleCT. P: Naniwa Genius. Z: IdrA Destiny Team: EG
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
Last Edited: 2012-05-10 03:11:15
May 10 2012 03:11 GMT
#159
Queen and observer change are probably the worst changes I've seen in SC2.

Even change for blue flame upgrade icon from red to blue was better.
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
torm3ntin
Profile Joined October 2009
Brazil2534 Posts
May 10 2012 03:11 GMT
#160
noooooooo, my bunkerrrrrsss. wha u madee thisssss
Grubby and Ret fan, but a TERRAN player :D
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