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On May 10 2012 12:08 VincendioS wrote:Show nested quote +On May 10 2012 12:06 m!st wrote: Also how does this make hellions useless? you can still deny creep tumors, you just need to be on your game and not just park on the creep. its not like queens 1 hit hellions, you can just fry a tumor then run off. How can you deny creep tumors if you can't attack them? Zerg only needs to make an early 3rd queen and they use their queen to attack hellions. Roaches are now useless against early hellions... I don't know... maybe those things called scans that so many people use for that exact reason...
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Nice sense of humor for the bunker haha
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I think all these changes are good. Can't wait to see them in game
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On May 10 2012 12:16 m!st wrote:Show nested quote +On May 10 2012 12:14 Corrosive wrote: Still don't understand how this changes hellion openings. Hellions are faster and usually they have to run by queens to kill drones anyway, right? It's not like the queen is going to come into range of the hellion and every hellion on the map will spontaneously combust. Terrans just complaining about no buffs, overreacting All terran buffs since release:
Patch 1.1.2: - Supply Depot health increased from 350 to 400
Patch 1.3.0: Battlecruiser: - Movement speed increased from 1.406 to 1.875.
Patch 1.4.0: Raven: -Seeker missile movement speed increased from 2.5 to 2.953.
This is ignoring the back and forth with the bunker. The Thor changes makes them unusable besides funky lategame TvZ.
Yep.. terran getting all the buffs before... >____>
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On May 10 2012 12:18 Catatonic wrote:Show nested quote +On May 10 2012 12:08 VincendioS wrote:On May 10 2012 12:06 m!st wrote: Also how does this make hellions useless? you can still deny creep tumors, you just need to be on your game and not just park on the creep. its not like queens 1 hit hellions, you can just fry a tumor then run off. How can you deny creep tumors if you can't attack them? Zerg only needs to make an early 3rd queen and they use their queen to attack hellions. Roaches are now useless against early hellions... I don't know... maybe those things called scans that so many people use for that exact reason... Alright, so how are roaches useless? nothing at all changes roaches. Also, did you think before you replied to my post? Doesn't seem like you did.
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I think good changes. I think Terrans were using scans so much more than blizzard expected as mule is already too good in small numbers. Give other races better scouting.
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So is the queen range buff just for queen vs hellion?
How did blizz arrive at that as a problem? I always felt it was just scouting, which they fixed with overlord (funny, every balance whine idra makes always seems to come true).
I wonder how the queen range affects things like vs zealot and stalker. The queen is kind of weak vs ground anyways, so I'm curious what it does now.
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what would a 5 range queen attack look like? isnt she basically melee on ground?, her tail must fling very far
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On May 10 2012 12:18 Flonomenalz wrote: ...
Hellions can still snipe tumors pretty easily. Weird how Terrans are complaining when most of them just park their hellions right outside the creep or patrol them, and that completely denies all creep spread. Then you can freely 3 CC behind that and Zerg would either have to get the luckiest OL scout ever or blindly all in. Now OLs can get that scout a bit easier, and Zerg can chase the hellions away a bit better.
I feel like Terrans are just raging because there's still no change to TvP late game, which I agree is a massive problem, but Zergs have been needing this changes for over a year.
1) queen attack hellions which are off creep 2) it makes them fall back 3) Then make creep tumor 4) repeat step 1 to 3
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zerg and protoss consider terran not getting any nerfs is a buff in its own right...just sayin.
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On May 10 2012 12:16 m!st wrote:Show nested quote +On May 10 2012 12:14 Corrosive wrote: Still don't understand how this changes hellion openings. Hellions are faster and usually they have to run by queens to kill drones anyway, right? It's not like the queen is going to come into range of the hellion and every hellion on the map will spontaneously combust. Terrans just complaining about no buffs, overreacting
Zerg and toss buffs= Terran nerfs.
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On May 10 2012 12:07 Qaatar wrote:Show nested quote +On May 10 2012 12:04 TheAngelofDeath wrote:On May 10 2012 12:03 -Exalt- wrote: you mean those flying scouts, err overlords, that you make anyway for supply, are getting a movement speed boost? so now you can't hide ANYTHING early game vs zerg now? sweet.. Yes because hiding tech and making the zerg have to flip a coin is obviously how the game should be played! It's worked that way for years in BW, and it's been fine. Hell, P's often hide their tech against T in BW to punish greed. If we take Blizzard's own words in consideration, they essentially envisioned this game for Terran to be slightly stronger in the early to mid-game in order to make up for its late game deficiencies (paraphrased roughly). In other words, Terran has to do damage in the early game and mid-game. It's that asymmetrical balance that Blizz seems so intent on working towards. Thus, early game cheese is pretty much designed to work within the framework of Terran in SC2. Not to mention, cheese is an essential part of long series in tournaments to keep one's opponents honest. There is a lot of overreaction in this thread though. I don't think this will really affect the top pro T's with good micro, timings, and map awareness. Yeah because in BW you can actually respond to hidden tech with micro and better decision making.
In SC2, if your opponent catches you off guard with tech, you just die because there's sooo much damage in SC2 done so quickly.
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All the Terran tears, sweet sweet Terran tears.
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On May 10 2012 12:21 ig0tfish wrote:Show nested quote +On May 10 2012 12:16 m!st wrote:On May 10 2012 12:14 Corrosive wrote: Still don't understand how this changes hellion openings. Hellions are faster and usually they have to run by queens to kill drones anyway, right? It's not like the queen is going to come into range of the hellion and every hellion on the map will spontaneously combust. Terrans just complaining about no buffs, overreacting Zerg and toss buffs= Terran QQ.
Fixed that for you.
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The Terran bunker made me LoL
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On May 10 2012 12:21 Spec wrote: I think good changes. I think Terrans were using scans so much more than blizzard expected as mule is already too good in small numbers. Give other races better scouting.
What you said is so stupid I dont know where to start..im confused.
Again blizzard making game worse/easier by making observer 10sec less to make and queen change that makes no sense, if you die to helions and marines <8min you are bad and balance got nothing to do with it.
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It's funny how all these terrans say "no need to make roaches or spines anymore". Queens are still going to kill hellions EXTREMELY slow, so if you don't have roaches or spines the terran will still put their hellions in the mineral line and kill all drones even if the zerg is attacking with queens.
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thanks for not nerfing terran this patch :D (now if only they would nerf feedback vs massive...)
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Keep making things easier for Protoss Blizzard, good job, it already was a scrub easy A + move race to begin with anyways.
User was warned for this post
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Since TvZ is at 50-50 in Europe and NA and 52-48 in Korea I for one salute David Kim and Blizzard Entertainment for their anticipation of new Terran strategys that will keep the matchup close to 50-50.
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