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Patch 1.4.3.2 - Page 12

Forum Index > SC2 General
2059 CommentsPost a Reply
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Acritter
Profile Joined August 2010
Syria7637 Posts
May 10 2012 03:31 GMT
#221
What a terrible patch from Blizzard. They should just stop even trying to balance the game at this point. Ask any professional: the Bunker needs its build time changed by five seconds. Without this change, SC2 on a competitive level will die out within 2 weeks.

I am severely disappointed.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Lovely_US
Profile Joined August 2011
United States94 Posts
May 10 2012 03:31 GMT
#222
To all the Terran players complaining about the queen change, let me just say that I don't think we're going to see a difference at the highest level. We will probably see a difference mid diamond and lower. Let me explain why.

1. Helion expand.
The most popular TvZ opening. It helps develop your tech to factory pretty quickly, you get a fast expansion, you get map control, you deny tumors, you deny a third base, and you get some early defense from like a random 20 ling attack. It's also a very easy build to transition out of and applies good early game pressure to a zerg and forces them to stay contained on 2 base until they make roaches or lots of lings (I don't think anyone will disagree with this... maybe add more if I'm forgetting something).

What the Queen range will do:
Hellions and Queens both will have the same range, which means on or off creep if a helion attacks it will get hit by the queen (unless it splashes another unit which then hits the queen, as I believe the splash range of helions is 6). Terrans are saying that you cannot deny creep tumors anymore nor can you deny a third. This isn't entirely true. Yes it will be much harder. Your helions will now take probably an extra 1-2 hits every time they would try to deny a tumor. They also can't harass Queens off creep as easily. However, the point of denying creep spread is to snipe tumors (yes easier said than done, which is why I said it should only affect lower levels).

The point of the helion should not have been to kill Queens, but on the lower levels thats what often happened if a player wasn't paying attention and his queen got aggroed. Otherwise, most Terrans just used the helion to deny tumors and the third. So long as the terrans continue to snipe tumors as they generally do now, zerg creep spread is still limited. The only difference is that you will get hit a couple extra times by the tumor laying queen. However, queens still do just 8 damage to helions per attack, which when you have 4 helions isn't that much damage. It just means that now Terran helions won't be randomly killing queens and will be reduced to their initial job of denying the tumors and third (and possibly being forced back for a repair if the Terran keeps his helions alive for that long). So I don't believe that this buff will completely remove the Helion expand: what it will do is force Terrans to be more diligent with their helion micro, but it won't remove the utility of a helion at all. If anything, the only thing a Queen range buff will do is help against early blue flame hellion openings.

2. The Reaper Expand
Another good fast expand strategy, the Reaper expand allows a terran to get a good scout of the entire zerg's main (to see if he's preparing for an all in) and possibly harrass drones a little bit until a queen pops out. The reaper also is good at killing early lings on the towers to keep map control until ling speed is done.

What the Queen range will do:
Queens were already the zerg's way to protect himself from reaper harass. The only catch was off creep with like 4 reapers a Zerg could lose his queen. Now, that most likely won't happen ever again, but since when did pro players and the highest level players go for 4-5 reaper openings? The most common number is probably between 2 and 3 (and often times just 1). However, what I see that Terrans are misunderstanding is the use of the reaper. The reaper isn't supposed to kill drones. If you do thats a bonus. The point of the reaper is similar to the helion: map control. Denying lings at towers and denying a super fast third base are both still viable with reaper openings, just now 4-5 reaper openings aren't as hard to deal with as zerg (which were hard to deal with because we wouldn't be able to scout it very easily and 4-5 reapers just destroy lings and queens off creep. In addition, Reapers will still be able to scout as they are still very fast units.

3. Bunker Rushes and what Queens will do to them:
This is what I think the main reason of the queen buff is. With a bunker Marines have a range of 6 and reapers have a range of 5.5. As a result, a queen would have to walk 3 "unit spaces" towards a bunker before it could even be hit, which mean the queen lost at least 1/3 of it's life already before it even got a hit off. Moreover, bunker rushes were extremely cost effective: kill 1 queen, 4 lings, and 1 drone and you've already done 300 minerals worth of damage, the cost of 4 marines and a bunker. What often happens in bunker rushes is that the zerg makes more than 4 lings, which means his drone count is lower, which means you already have done indirect damage that sets a zerg so far back he's essentially dead. Now again at the higher levels zergs know how to handle bunker rushes easily, which means this should have the strongest impact at the lower levels. Where this will have a large impact are the 3 bunker rushes on maps such as Shakuras Plateau. I think everyone will agree with me when I say building 3 bunkers (not finishing them, just getting to the point of building them) should not win you the game (mostly because it takes no skill to build 3 bunkers). Queens with their range of 3 had to get up right next to the bunker to attack the scv on the opposite side of the bunker, and with marines behind just out of range of the queen they could snipe the queen easily. Now, with the range of 5, queens can either step back farther before attacking the scv and not die as quickly or attack the marines themselves to try and hold off the bunker contain.

This is just my long 2 cents. I don't think the queen range is going to make that big of a difference except for all-in cheesy builds, which in my opinion were somewhat unfair because zergs don't have strong 1 base builds (7rr is probably the strongest and can be held off by a terran on 2 bases) and generally can't clean up the pushes cost effectively enough without scouting (probably why they did the ovie buff as well, but on large maps they still can go undetected).
CaptTerrible
Profile Joined July 2010
United States72 Posts
May 10 2012 03:31 GMT
#223
The queen range just helps prevent the ridiculous damage that can be done with hellions in the early game. Especially in the lower leagues any hellion opening has the potential to outright end the game, especially if you don't have a queen wall up to prevent hellions from running into the main. Don't think of this in terms of I can't use hellions, think of it in terms of I can't win with just hellions.
Awesome
dronefarm
Profile Blog Joined April 2011
United States260 Posts
May 10 2012 03:31 GMT
#224
Not real patch notes, no change to bunker
If you can chill, chill
j1nzo
Profile Joined February 2012
Germany367 Posts
May 10 2012 03:32 GMT
#225
i hope this helps zerg a lot, i'm supprised though as the queen energy seems to stay untouched after all...

also note how minor the changes are, compared to all the previous updates. this just shows how good the balance is over all
(no i'm not talking about tvp code s- that is just the top of the ice berg, so stop complaining (-.-')).
gj blizzard
♞ rest in peace Madiba ♞
NoGasfOu
Profile Joined April 2012
United States1117 Posts
May 10 2012 03:32 GMT
#226
Didn't they already decrease observer build time already? This is the second time?

What do they mean "bunker is not changed"? If there's no change, why state it?
Tassadar/TheBest/Jjakji/Rain(terran)/Heart
Tobblish
Profile Joined August 2011
Sweden6404 Posts
May 10 2012 03:32 GMT
#227
On May 10 2012 12:29 AirbladeOrange wrote:
I want to see the reasons why the observer and queen changes were needed.


It's Blizzard, either they will give a silver/bronze league point of view or none at all.
The curse is real
mrjpark
Profile Joined March 2011
United States276 Posts
Last Edited: 2012-05-10 03:33:27
May 10 2012 03:33 GMT
#228
For those asking, I think the reason behind the queen buff is the resurgence of banshee play in professional TvZ, and not just banshees but the banshee/hellion opening. Zerg is basically just not allowed to spread creep or leave his base. Making queens a bit stronger is a nice buff that lowers the early-game volatility of the race while not being a complete race buff that makes a difference throughout the rest of the game.
KookyMonster
Profile Joined January 2012
United States311 Posts
May 10 2012 03:33 GMT
#229
Glad to see they can help limit cheesy DT/banshee play against protoss and help with hellions/reapers with the queen upgrade. And it's also good to see the overlords move faster than icebergs now.
Paper is Imba. Scissors is fine. -Rock
tuho12345
Profile Blog Joined July 2011
4482 Posts
May 10 2012 03:33 GMT
#230
On May 10 2012 11:24 SolidMoose wrote:
I still think this patch is totally unnecessary, except MAYBE the overlord speed, That need to fix what actually needs fixing. The queen range isn't even 3-4. It's randomly 3-5.

Yeah I agree lol, Queen buff is so unnecessary, obs build time doesn't change much, only help Colossus build faster and make Protoss even stronger in mid game imo.
Overlord is okay, help Zerg a bit cuz they seem doing so badly right now.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
May 10 2012 03:34 GMT
#231
On May 10 2012 12:30 s3rp wrote:
Show nested quote +
On May 10 2012 12:26 dAPhREAk wrote:
On May 10 2012 12:20 tnud wrote:
On May 10 2012 12:16 m!st wrote:
On May 10 2012 12:14 Corrosive wrote:
Still don't understand how this changes hellion openings. Hellions are faster and usually they have to run by queens to kill drones anyway, right? It's not like the queen is going to come into range of the hellion and every hellion on the map will spontaneously combust.

Terrans just complaining about no buffs, overreacting

All terran buffs since release:

Patch 1.1.2:
- Supply Depot health increased from 350 to 400

Patch 1.3.0:
Battlecruiser:
- Movement speed increased from 1.406 to 1.875.

Patch 1.4.0:
Raven:
-Seeker missile movement speed increased from 2.5 to 2.953.


This is ignoring the back and forth with the bunker. The Thor changes makes them unusable besides funky lategame TvZ.


Yep.. terran getting all the buffs before... >____>

Ghost

Cost changed from 150/150 to 200/100.

thats a buff. less gas.


Don't think this counts as a buff considering it only made Terran unable to spend all their gas in TvP .

it means you dont have to mine as much gas, which is more precious than minerals.
VincendioS
Profile Joined March 2011
Belgium107 Posts
May 10 2012 03:34 GMT
#232
On May 10 2012 12:30 Flonomenalz wrote:
Show nested quote +
On May 10 2012 12:26 s3rp wrote:
On May 10 2012 12:23 Zheryn wrote:
It's funny how all these terrans say "no need to make roaches or spines anymore". Queens are still going to kill hellions EXTREMELY slow, so if you don't have roaches or spines the terran will still put their hellions in the mineral line and kill all drones even if the zerg is attacking with queens.


You wall with Evos and put 5 range Queens to block in between . Why exactly would you need Roaches or Spines ?

And once you see a committed wall like that, you plop down a 3rd CC because the Zerg isn't taking a third base anytime soon due to that much static defense. And then you are ahead economically.

And the problem is....?


Please use your mind. There is not problem in the actual TvZ in early/mid game. When you see games from pros, zergs havent hard time spreading their creep.
So making a buff of the queen will make it way more easier. So it let the zerg make what the fuck he wants. (taking 3rd drone up) and the Terran just can't deal with it anymore.

It forces to go the the late game point where Terran are weaker if they don't got any advantage in the early/mid game.

That's the problem.
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
May 10 2012 03:34 GMT
#233
Little disappointed was hoping for some more changes. Though happy with the obs change.
I am Godzilla You are Japan
Froadac
Profile Blog Joined July 2009
United States6733 Posts
May 10 2012 03:35 GMT
#234
I don't necessarily disagree with anything, but the queen buff was sort of unnecessary, and a change for the sake of a change @.@
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
May 10 2012 03:35 GMT
#235
On May 10 2012 12:30 Liquid`Jinro wrote:
Show nested quote +
On May 10 2012 11:30 Blazinghand wrote:
On May 10 2012 11:29 S_SienZ wrote:
On May 10 2012 11:27 pPingu wrote:
* Queen anti-ground weapon attack range increased from 3 to 5


...

This is such a big nerf to reapers, helions and bunker rushes

Did they provide any reason behind those choices?

They let us choose between super imba 50 energy and this. This had less harsh feedback.

Kinda like telling hostages you're gonna kill them and saying you're just gonna starve them instead.


I think you're taking things just a LITTLE out of proportion here. It's not like queens are suddenly outranging hellions or bunkers or reaper bunkers or something. Yes, it's a buff, but it's milder than the energy buff.

Uh... actually yes, they are outranging reaper bunkers lol

And they equal hellions so....


Oh man, really? If so, that's completely atrocious. How is terran gonna put on any pressure early game?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
sertas
Profile Joined April 2012
Sweden890 Posts
May 10 2012 03:35 GMT
#236
im master zerg and im not a big fan of playing this game im more of a fan watching, but when i watch lategame PvT it looks so .. imbalanced and now its just adding insult to injury buffing observer time, while it looks like terran might have a small advantage mid game i dont think its enough to force a win if protoss knows what hes doing.
VincendioS
Profile Joined March 2011
Belgium107 Posts
May 10 2012 03:36 GMT
#237
On May 10 2012 12:34 dAPhREAk wrote:
Show nested quote +
On May 10 2012 12:30 s3rp wrote:
On May 10 2012 12:26 dAPhREAk wrote:
On May 10 2012 12:20 tnud wrote:
On May 10 2012 12:16 m!st wrote:
On May 10 2012 12:14 Corrosive wrote:
Still don't understand how this changes hellion openings. Hellions are faster and usually they have to run by queens to kill drones anyway, right? It's not like the queen is going to come into range of the hellion and every hellion on the map will spontaneously combust.

Terrans just complaining about no buffs, overreacting

All terran buffs since release:

Patch 1.1.2:
- Supply Depot health increased from 350 to 400

Patch 1.3.0:
Battlecruiser:
- Movement speed increased from 1.406 to 1.875.

Patch 1.4.0:
Raven:
-Seeker missile movement speed increased from 2.5 to 2.953.


This is ignoring the back and forth with the bunker. The Thor changes makes them unusable besides funky lategame TvZ.


Yep.. terran getting all the buffs before... >____>

Ghost

Cost changed from 150/150 to 200/100.

thats a buff. less gas.


Don't think this counts as a buff considering it only made Terran unable to spend all their gas in TvP .

it means you dont have to mine as much gas, which is more precious than minerals.


It means the hardest race to spend gas/mineral is Terran. Cause Protoss and Zerg can fucked up their macro and have tons of gas but still use it (sentry/HT or Infest/bl)
anonymitylol
Profile Joined March 2011
Canada4477 Posts
May 10 2012 03:37 GMT
#238
On May 10 2012 12:35 Blazinghand wrote:
Show nested quote +
On May 10 2012 12:30 Liquid`Jinro wrote:
On May 10 2012 11:30 Blazinghand wrote:
On May 10 2012 11:29 S_SienZ wrote:
On May 10 2012 11:27 pPingu wrote:
* Queen anti-ground weapon attack range increased from 3 to 5


...

This is such a big nerf to reapers, helions and bunker rushes

Did they provide any reason behind those choices?

They let us choose between super imba 50 energy and this. This had less harsh feedback.

Kinda like telling hostages you're gonna kill them and saying you're just gonna starve them instead.


I think you're taking things just a LITTLE out of proportion here. It's not like queens are suddenly outranging hellions or bunkers or reaper bunkers or something. Yes, it's a buff, but it's milder than the energy buff.

Uh... actually yes, they are outranging reaper bunkers lol

And they equal hellions so....


Oh man, really? If so, that's completely atrocious. How is terran gonna put on any pressure early game?


We're not. TvZ is going to be a passive matchup for Terran now, until you get your second base up and start pumping out Medivacs. Really dumb change on the Queens, imo.
gold on my wrist phone in my pocket
Glenn313
Profile Joined August 2011
United States475 Posts
May 10 2012 03:37 GMT
#239
Yay! I'm a happy Zerg player.
Hey man
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
May 10 2012 03:38 GMT
#240
Queen buff is quite a change and honestly at a fairly random timing. Will be interesting to see how Terran openings adapt to this, if at all.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
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