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Patch 1.4.3.2 - Page 4

Forum Index > SC2 General
2059 CommentsPost a Reply
Prev 1 2 3 4 5 6 101 102 103 Next
TheDna
Profile Joined March 2010
Germany577 Posts
Last Edited: 2012-05-10 02:40:53
May 10 2012 02:40 GMT
#61
That queen buff is almost useless, they really should have sticked to the energy buff.. -_-
But blizzard will never learn how to patch properly i guess ^^
oxxo
Profile Joined February 2010
988 Posts
May 10 2012 02:40 GMT
#62
The observer buff is stupid. P SHOULD have to spend robo time or build more robos to get observers out.
Queen buff is also stupid. Helps more to ensure creep spread vs hellions rather than defend against rushes.

Blizzard's recent patch history has been pretty nonsensical. They're reacting to meta/'issues' a couple of months too late.
RageCommodore
Profile Joined September 2011
Germany912 Posts
May 10 2012 02:41 GMT
#63
The terran whine is strong in this thread.
Anyways, I like the changes. Gives Zerg and Protoss more scouting options and Zerg a bit more early game defense in a reasonable way.
BW: sGs.sTaRfaLL SC2: MarojiN | fan of: Darkforce, DBS, Last, Mvp, BoguS/InnoVatioN | Executer vs Choosy on Gladiator - Never forget T-T
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
May 10 2012 02:41 GMT
#64
sick, no need to patch! :D
ModeratorBlame yourself or God
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
May 10 2012 02:42 GMT
#65
On May 10 2012 11:40 TheDna wrote:
That queen buff is almost useless, they really should have sticked to the energy buff.. -_-
But blizzard will never learn how to patch properly i guess ^^

Now zerg doesn't even have to make a spine to defend against hellions. Queens can just walk up and kill it themselves.
Oracle comes in, Scvs go down, never a miscommunication.
VincendioS
Profile Joined March 2011
Belgium107 Posts
May 10 2012 02:42 GMT
#66
Please blizzard make something to help TvP...

This Queen buff completely shut down any hellion harass and let the zerg expand his creep and take his 3rd base...
I don't know if Blizzard play the same game as we play.
Mindflow
Profile Joined November 2010
Korea (South)320 Posts
May 10 2012 02:43 GMT
#67
Oh terrans, F logic and let the lower leagues be filled with Z and P only =D
Finnz
Profile Joined September 2011
United Kingdom260 Posts
May 10 2012 02:44 GMT
#68
the queen range is not a big deal? how can people even consider to say something as stupid as that. Its going to make hellions have a harder time getting map control and denying a zerg taking his 3rd base...Its going to be easier for zergs to defend bunker rushes. Its going to be better for zergs to deny drops because of the range of the queen. Apparently zerg players dont think these are big changes...i object.
Northern_iight
Profile Joined May 2011
Canada363 Posts
May 10 2012 02:44 GMT
#69
i think the observer build time change is necessary as protoss has no other mobile detection. The longer build time allows gimicky builds to prevail. Also love the overlord speed increase.... have been waiting for this for the longest time. the queen range buff will definitely help in kiting units early game.
Audemed
Profile Joined November 2010
United States893 Posts
May 10 2012 02:44 GMT
#70
Queen range is totally unecessary, IMO. Ovie buff is gonna suck for toss trying to actually kill that first OL on a FFE, but I can understand the need. Never had a problem with observer build time, but hey, I'll take it.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
pallad
Profile Joined September 2010
Poland1958 Posts
May 10 2012 02:45 GMT
#71
On May 10 2012 11:42 VincendioS wrote:
Please blizzard make something to help TvP...

This Queen buff completely shut down any hellion harass and let the zerg expand his creep and take his 3rd base...
I don't know if Blizzard play the same game as we play.


I think you play other game..
Queen buff is NOT VS HELLION , its vs stupid terrans allins and buker rushes. You play , or even watch some sc2 ? watch how many pro zergs , losses games to bunker rushes or stupid early game allins from terrans.
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
May 10 2012 02:45 GMT
#72
dt is officially dead in pvp....
ROOTIllusion
Profile Blog Joined August 2010
United States1060 Posts
May 10 2012 02:45 GMT
#73
bye reapers, nice to know you
www.twitter.com/rootillusion & www.facebook.com/illusionsc2
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 10 2012 02:46 GMT
#74
In percents, Overlords flying 25% faster now.
Finnz
Profile Joined September 2011
United Kingdom260 Posts
May 10 2012 02:46 GMT
#75
On May 10 2012 11:42 T.O.P. wrote:
Show nested quote +
On May 10 2012 11:40 TheDna wrote:
That queen buff is almost useless, they really should have sticked to the energy buff.. -_-
But blizzard will never learn how to patch properly i guess ^^

Now zerg doesn't even have to make a spine to defend against hellions. Queens can just walk up and kill it themselves.


^^ This this this and this.
DarkerThanKuro
Profile Joined April 2012
United States61 Posts
May 10 2012 02:46 GMT
#76
On May 10 2012 11:24 Danyl wrote:
Yay now hellions can't deny creep at all early game. Bye bye reactor hellion openings.

Queen buff is dumb.


Goodbye pretty much any build that allows agression or map control in the first five minutes.
Kancolle player
Vindicare605
Profile Blog Joined August 2011
United States16092 Posts
Last Edited: 2012-05-10 02:48:11
May 10 2012 02:46 GMT
#77
The queen buff is overkill.

4 would have been sufficient. 5 is just silly. It almost completely destroys early game hellion pressure as a viable strategy. The two changes pretty much give Zerg players a license to be greedy.

The outcome of all of this is simply going to mean more all ins and less pressure builds as part of standard play. That's all Blizzard is encouraging with these buffs.

To look on the bright side, this will make early game ZvZ a little less volatile which is welcome.
aka: KTVindicare the Geeky Bartender
biaxiong
Profile Joined March 2011
United States180 Posts
May 10 2012 02:46 GMT
#78
Queens can kite Zealots now?
WhiteRa: More GG, more skill.
ShakaZu.Sc2
Profile Joined February 2012
United States131 Posts
May 10 2012 02:47 GMT
#79
On May 10 2012 11:40 TheDna wrote:
That queen buff is almost useless, they really should have sticked to the energy buff.. -_-
But blizzard will never learn how to patch properly i guess ^^


Is this a joke? Honestly can't tell if you are trolling... Almost every high level Zerg laughed their asses off at how OP 50 energy would be. 5 range queens can deny Hellions (Which might be the most ridiculously cost efficient unit in the game) and they can deny reapers (lol) which actually help them quite a bunch vs early game Terran which is 100% okay because hellions can literally end the game and all it costs is the 200 minerals to build them, doesn't even delay tech
Check out my stream at http://www.twitch.tv/shakazu and follow me on twitter https://twitter.com/ShakaZuSC2
VincendioS
Profile Joined March 2011
Belgium107 Posts
May 10 2012 02:47 GMT
#80
On May 10 2012 11:45 pallad wrote:
Show nested quote +
On May 10 2012 11:42 VincendioS wrote:
Please blizzard make something to help TvP...

This Queen buff completely shut down any hellion harass and let the zerg expand his creep and take his 3rd base...
I don't know if Blizzard play the same game as we play.


I think you play other game..
Queen buff is NOT VS HELLION , its vs stupid terrans allins and buker rushes. You play , or even watch some sc2 ? watch how many pro zergs , losses games to bunker rushes or stupid early game allins from terrans.



I'm sorry I'm only top Master.
I think you never watched sc2 by saying zerg loose to early game allins. Tbh I think I didnt see any Zerg loose to bunker rush or hellion run by for months.
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