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On May 10 2012 15:03 fallenknight wrote: Wait a min they had thought to change something of the bunker at some point? I thought there was not even a mention of terran in this mini patch? woosh
right over your head
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im not going to flame blizzard to death for queen range.
just gonna point out that it doesn't make sense to ME why two buffs are being put in to help early game.
wouldn't smart practice be to implement one and then see if another is needed???
alone ovie buff is great. alone queen buff is great. together i feel is a little extreme to implement at the same time.
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The range buff also effects zvp. Now easier for zerg to defend against protoss air harass, phoenix, void ray and warp prism.
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Blazinghand
United States25553 Posts
On May 10 2012 15:04 FeyFey wrote: wow queen is now banshee, hellion, reaper and bunker save. Well she was before but now you basically have no chance to avoid damage when 2 or more queens are out. I really liked terran early aggression with bunkers or reapers, it was fun to play and fun to watch, so i am curious why Blizzard decided to stab it, as i never saw a problem there, from the zerg side. Guess marauder openings will become standard now, as there is no other way to make a zerg feel unsafe x3.
Queens are not armored, and marauders are a) fairly slow and b) not part of the mid-game terran comp. I suspect that marauder pressure will not be the new pressure.
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![[image loading]](http://i.imgur.com/898Ww.png) Blizzard's logic in balancing the game: to buff the OP races and leave the UP race unchanged
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Blazinghand
United States25553 Posts
On May 10 2012 15:05 KingAce wrote: The range buff also effects zvp. Now easier for zerg to defend against protoss air harass.
The range buff only affects the anti-ground attack. The queen will be more useful against stalkers and zealots, but it will be the same against phoenixes and void rays.
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On May 10 2012 15:04 FeyFey wrote: wow queen is now banshee, hellion, reaper and bunker save. Well she was before but now you basically have no chance to avoid damage when 2 or more queens are out. I really liked terran early aggression with bunkers or reapers, it was fun to play and fun to watch, so i am curious why Blizzard decided to stab it, as i never saw a problem there, from the zerg side. Guess marauder openings will become standard now, as there is no other way to make a zerg feel unsafe x3.
I don't think a single player under high diamondish level would be able to hold off any sort of reaper bunker rush, especially proxy'd, without the queen buff.
Of course with that reasoning they should probably add neutral depots to prevent shitty ramp wall ins.. But whatever.
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None of this was necessary for the game, sigh..
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Ok so Hellion USELESS.
Bunker rushes USELESS.
Reaper USELESS.
Ghost USELESS.
I'm still waiting for Zealot Zergling buff...
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On May 10 2012 15:09 Odal wrote:Show nested quote +On May 10 2012 15:04 FeyFey wrote: wow queen is now banshee, hellion, reaper and bunker save. Well she was before but now you basically have no chance to avoid damage when 2 or more queens are out. I really liked terran early aggression with bunkers or reapers, it was fun to play and fun to watch, so i am curious why Blizzard decided to stab it, as i never saw a problem there, from the zerg side. Guess marauder openings will become standard now, as there is no other way to make a zerg feel unsafe x3. I don't think a single player under high diamondish level would be able to hold off any sort of reaper bunker rush, especially proxy'd, without the queen buff. Of course with that reasoning they should probably add neutral depots to prevent shitty ramp wall ins.. But whatever.
Reaper bunker rushes aren't hard to stop... if you're a Platinum leaguer facing another player who is also platinum with the execution of the strategy like a Platinum, then you can be able to stop it quite well.. it's extremely execution dependent on the Terrans side of things.. I've seen Polt beat Korean pros with it just through execution, but now they're just impossible to pull off.
I don't think Blizzard even factored in Reapers for one second when they made this change..
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Terran:
* Bunker Salvage minerals refunded changed from 75 to 3/4 of its cost.
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unnacessary patch and unnacessary buff to zerg
I personally don't get it
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On May 10 2012 15:05 KingAce wrote: The range buff also effects zvp. Now easier for zerg to defend against protoss air harass, phoenix, void ray and warp prism.
No, it isn't. It says specifically anti-ground.
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Queen range buff is totally unnecessary.
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I like the Terran patch note ^_^
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I can see Blizz backtracking on these changes pretty quickly. The overlord speed will stay, ofc, but I cannot imagine terrans winning much at all when P and Z learns (in a month or two) to properly utilize these changes.
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On May 10 2012 11:35 Omegalisk wrote:Show nested quote +On May 10 2012 11:28 SolidMoose wrote:On May 10 2012 11:27 pPingu wrote:* Queen anti-ground weapon attack range increased from 3 to 5 ... This is such a big nerf to reapers, helions and bunker rushes Did they provide any reason behind those choices? No, because they don't have one :/ Their reason is that they wanted to nerf early game rushes (like Hellions and Bunker rushes). Edit (just to provide some more meaningful discussion): Show nested quote +On May 10 2012 11:34 IMoperator wrote:On May 10 2012 11:29 Blazinghand wrote:On May 10 2012 11:25 S_SienZ wrote: Way to slap Terrans in the face. Terrans have historically had the most success at the professional level, and are generally regarded as the strongest race + Show Spoiler [GSL 2012 S2] +If you don't count the Ro4 results from this most recent GSL . The 5-range queen will be stronger against reapers and hellions, but won't be nearly as strong as the 50-energy queen. Overall, Blizzard made some relatively mild buffs to the non-terran races, and that's okay. These are huge buffs, it changes terrans early game entirely. The three most common openings TvZ were reactor hellion, 2 rax or reaper of some sort. This queen buff just completely denies all of these. Sure, it's not as bad as the 50 energy queen, but it's still pretty bad for terrans. I think that the reason Queens got a buff is because of these early game rushes. Terran always applies pressure in TvZ because there really isn't much hazard to it. With the Queen buff, these early game rushes are less viable, forcing Terran into a more macro-oriented approach, aiming for a larger mid-game push. I'm interested to see how it turns out and how the metagame changes with this buff.
You kind of have to do those kind of pressure to zerg why would they think that totally taking them out is a good idea? Now zerg can freely drone for the first half the game with out any threat from a semi economical opening from terran. Zerg can now scout a lot easier with overlords and now zerg don't even have to worry about microing their queens vs hellions i can't wait to get smoked by zerg for the next couple of weeks on ladder. This is not qq from a terran i did play zerg until this season switching because winning as zerg didn't feel like you won at all and a moving gets pretty boring thats why i didn't play protoss either haha.
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Queens cost a lot more than hellions and should be able to work better against them. Queens are still very slow compared to hellions and also do very little damage. Bring an scv to repair maybe, or a little micro maybe involved. I still fear for creep's life.
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Terran * Bunker is not changed
Oh, you little troll. 
I like the changes, Overlord speed increase was a given, the Observer build time decrease seems okay (if you have a robo at all), and if the Queen change should prove to be too powerful, they will certainly revert that change. For now it helps Zergs in defending early cheese, so that's good in my book.
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