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Patch 1.4.3.2 - Page 24

Forum Index > SC2 General
2059 CommentsPost a Reply
Prev 1 22 23 24 25 26 103 Next
Femari
Profile Joined June 2011
United States2900 Posts
May 10 2012 06:04 GMT
#461
On May 10 2012 15:03 fallenknight wrote:
Wait a min they had thought to change something of the bunker at some point? I thought there was not even a mention of terran in this mini patch?

woosh

right over your head
Mvp | BoxeR | MarineKing | MC | viOlet | Scarlett | Flash | Bisu | XellOs | Sea | Fantasy | By.Sun
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
May 10 2012 06:05 GMT
#462
im not going to flame blizzard to death for queen range.

just gonna point out that it doesn't make sense to ME why two buffs are being put in to help early game.

wouldn't smart practice be to implement one and then see if another is needed???

alone ovie buff is great. alone queen buff is great. together i feel is a little extreme to implement at the same time.
Forever ZeNEX.
KingAce
Profile Joined September 2010
United States471 Posts
Last Edited: 2012-05-10 06:06:45
May 10 2012 06:05 GMT
#463
The range buff also effects zvp. Now easier for zerg to defend against protoss air harass, phoenix, void ray and warp prism.
"You're defined by the WORST of your group..." Bill Burr
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
May 10 2012 06:05 GMT
#464
On May 10 2012 15:04 FeyFey wrote:
wow queen is now banshee, hellion, reaper and bunker save. Well she was before but now you basically have no chance to avoid damage when 2 or more queens are out. I really liked terran early aggression with bunkers or reapers, it was fun to play and fun to watch, so i am curious why Blizzard decided to stab it, as i never saw a problem there, from the zerg side.
Guess marauder openings will become standard now, as there is no other way to make a zerg feel unsafe x3.


Queens are not armored, and marauders are a) fairly slow and b) not part of the mid-game terran comp. I suspect that marauder pressure will not be the new pressure.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
veryveryhard
Profile Joined November 2010
38 Posts
May 10 2012 06:06 GMT
#465
[image loading]
Blizzard's logic in balancing the game:
to buff the OP races and leave the UP race unchanged
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
May 10 2012 06:06 GMT
#466
On May 10 2012 15:05 KingAce wrote:
The range buff also effects zvp. Now easier for zerg to defend against protoss air harass.


The range buff only affects the anti-ground attack. The queen will be more useful against stalkers and zealots, but it will be the same against phoenixes and void rays.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
ePdeLay
Profile Blog Joined July 2011
Australia220 Posts
May 10 2012 06:07 GMT
#467
no love for sea?
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
May 10 2012 06:09 GMT
#468
On May 10 2012 15:04 FeyFey wrote:
wow queen is now banshee, hellion, reaper and bunker save. Well she was before but now you basically have no chance to avoid damage when 2 or more queens are out. I really liked terran early aggression with bunkers or reapers, it was fun to play and fun to watch, so i am curious why Blizzard decided to stab it, as i never saw a problem there, from the zerg side.
Guess marauder openings will become standard now, as there is no other way to make a zerg feel unsafe x3.


I don't think a single player under high diamondish level would be able to hold off any sort of reaper bunker rush, especially proxy'd, without the queen buff.

Of course with that reasoning they should probably add neutral depots to prevent shitty ramp wall ins.. But whatever.
Noocta
Profile Joined June 2010
France12578 Posts
May 10 2012 06:11 GMT
#469
None of this was necessary for the game, sigh..
" I'm not gonna fight you. I'm gonna kick your ass ! "
Doganaws
Profile Joined February 2011
Italy52 Posts
May 10 2012 06:12 GMT
#470
Ok so Hellion USELESS.

Bunker rushes USELESS.

Reaper USELESS.

Ghost USELESS.

I'm still waiting for Zealot Zergling buff...
S2Lunar
Profile Joined June 2011
1051 Posts
May 10 2012 06:13 GMT
#471
On May 10 2012 15:09 Odal wrote:
Show nested quote +
On May 10 2012 15:04 FeyFey wrote:
wow queen is now banshee, hellion, reaper and bunker save. Well she was before but now you basically have no chance to avoid damage when 2 or more queens are out. I really liked terran early aggression with bunkers or reapers, it was fun to play and fun to watch, so i am curious why Blizzard decided to stab it, as i never saw a problem there, from the zerg side.
Guess marauder openings will become standard now, as there is no other way to make a zerg feel unsafe x3.


I don't think a single player under high diamondish level would be able to hold off any sort of reaper bunker rush, especially proxy'd, without the queen buff.

Of course with that reasoning they should probably add neutral depots to prevent shitty ramp wall ins.. But whatever.


Reaper bunker rushes aren't hard to stop... if you're a Platinum leaguer facing another player who is also platinum with the execution of the strategy like a Platinum, then you can be able to stop it quite well.. it's extremely execution dependent on the Terrans side of things.. I've seen Polt beat Korean pros with it just through execution, but now they're just impossible to pull off.

I don't think Blizzard even factored in Reapers for one second when they made this change..
Xacalite
Profile Joined September 2010
Germany533 Posts
May 10 2012 06:14 GMT
#472
Terran:

* Bunker Salvage minerals refunded changed from 75 to 3/4 of its cost.
I feel fear...for the last time
frontline-
Profile Joined March 2012
Bulgaria281 Posts
Last Edited: 2012-05-10 06:15:54
May 10 2012 06:15 GMT
#473
unnacessary patch and unnacessary buff to zerg

I personally don't get it
Jinsho
Profile Joined March 2011
United Kingdom3101 Posts
May 10 2012 06:16 GMT
#474
On May 10 2012 15:05 KingAce wrote:
The range buff also effects zvp. Now easier for zerg to defend against protoss air harass, phoenix, void ray and warp prism.



No, it isn't. It says specifically anti-ground.
forsooth
Profile Joined February 2011
United States3648 Posts
May 10 2012 06:16 GMT
#475
Queen range buff is totally unnecessary.
peekn
Profile Blog Joined June 2010
United States1152 Posts
May 10 2012 06:17 GMT
#476
I like the Terran patch note ^_^
Deleted User 137586
Profile Joined January 2011
7859 Posts
May 10 2012 06:17 GMT
#477
I can see Blizz backtracking on these changes pretty quickly. The overlord speed will stay, ofc, but I cannot imagine terrans winning much at all when P and Z learns (in a month or two) to properly utilize these changes.
Cry 'havoc' and let slip the dogs of war
Doraki
Profile Joined February 2011
United States9 Posts
May 10 2012 06:18 GMT
#478
On May 10 2012 11:35 Omegalisk wrote:
Show nested quote +
On May 10 2012 11:28 SolidMoose wrote:
On May 10 2012 11:27 pPingu wrote:
* Queen anti-ground weapon attack range increased from 3 to 5


...

This is such a big nerf to reapers, helions and bunker rushes

Did they provide any reason behind those choices?


No, because they don't have one :/


Their reason is that they wanted to nerf early game rushes (like Hellions and Bunker rushes).

Edit (just to provide some more meaningful discussion):

Show nested quote +
On May 10 2012 11:34 IMoperator wrote:
On May 10 2012 11:29 Blazinghand wrote:
On May 10 2012 11:25 S_SienZ wrote:
Way to slap Terrans in the face.


Terrans have historically had the most success at the professional level, and are generally regarded as the strongest race + Show Spoiler [GSL 2012 S2] +
If you don't count the Ro4 results from this most recent GSL
. The 5-range queen will be stronger against reapers and hellions, but won't be nearly as strong as the 50-energy queen.

Overall, Blizzard made some relatively mild buffs to the non-terran races, and that's okay.

These are huge buffs, it changes terrans early game entirely. The three most common openings TvZ were reactor hellion, 2 rax or reaper of some sort. This queen buff just completely denies all of these. Sure, it's not as bad as the 50 energy queen, but it's still pretty bad for terrans.


I think that the reason Queens got a buff is because of these early game rushes. Terran always applies pressure in TvZ because there really isn't much hazard to it. With the Queen buff, these early game rushes are less viable, forcing Terran into a more macro-oriented approach, aiming for a larger mid-game push. I'm interested to see how it turns out and how the metagame changes with this buff.


You kind of have to do those kind of pressure to zerg why would they think that totally taking them out is a good idea? Now zerg can freely drone for the first half the game with out any threat from a semi economical opening from terran. Zerg can now scout a lot easier with overlords and now zerg don't even have to worry about microing their queens vs hellions i can't wait to get smoked by zerg for the next couple of weeks on ladder. This is not qq from a terran i did play zerg until this season switching because winning as zerg didn't feel like you won at all and a moving gets pretty boring thats why i didn't play protoss either haha.
MostGroce
Profile Joined April 2011
United States104 Posts
May 10 2012 06:20 GMT
#479
Queens cost a lot more than hellions and should be able to work better against them. Queens are still very slow compared to hellions and also do very little damage. Bring an scv to repair maybe, or a little micro maybe involved. I still fear for creep's life.
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
May 10 2012 06:21 GMT
#480
Terran
* Bunker is not changed


Oh, you little troll.

I like the changes, Overlord speed increase was a given, the Observer build time decrease seems okay (if you have a robo at all), and if the Queen change should prove to be too powerful, they will certainly revert that change. For now it helps Zergs in defending early cheese, so that's good in my book.
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
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