Observer change sounds kinda meh to me, but I can't say much about it other than it'd probably help more in PvT.
Call to Action: Balance Testing (live custom map) - Page 46
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Jojo131
Brazil1631 Posts
Observer change sounds kinda meh to me, but I can't say much about it other than it'd probably help more in PvT. | ||
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Fragile51
Netherlands15767 Posts
On May 03 2012 22:56 Existor wrote: What about 50-50 upgrade for 25+ energy for queens at Spawning Pool or Hatchery? That wouldn't a be a terrible idea, actually. | ||
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ElPeque.fogata
Uruguay462 Posts
queen energy might be too much. with standard triple queen i will have creep in their base by the time they push ![]() | ||
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Crushinator
Netherlands2138 Posts
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Fandango
291 Posts
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Sandermatt
Switzerland1365 Posts
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gCgCrypto
Germany297 Posts
As far as i understood this change was to be made to improve Zergs early game defense and help spreading creep against hellions i would suggest the following: --> Improve the Spine Crawler in one of 2 ways: - Decrease Root Time - Give slight damage improvements against Light (because this would MOSTLY only change early rush defense against things like Marine/Ling/Hellion allins) --> Improve the Creep Tumor in one of 2 ways: - Decrease Time it takes for a Tumor to get invisable - Increase Speed of Creep Spreading from a Tumor | ||
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-Dustin-
United States718 Posts
Mmh Overlord speed understandable, a little debatable in my opinion although as its already rare enough to be able to catch an Overlord flying around the map trying to get in to position. I believe that the Rax behind the wall at expo on Korhal Compound will no longer work. Which depresses me as I always get a smile on my face killing that Overlord with 1 Rax expo while their searching for proxy 2 Rax. Observer buff... Well I don't see to much of a problem with it. Will be a pain in the ass when Robo-Blink allins happen. On May 03 2012 23:05 gCgCrypto wrote: Suggestion alternative to Queen change: As far as i understood this change was to be made to improve Zergs early game defense and help spreading creep against hellions i would suggest the following: --> Improve the Spine Crawler in one of 2 ways: - Decrease Root Time - Give slight damage improvements against Light (because this would MOSTLY only change early rush defense against things like Marine/Ling/Hellion allins) --> Improve the Creep Tumor in one of 2 ways: - Decrease Time it takes for a Tumor to get invisable - Increase Speed of Creep Spreading from a Tumor Well the Spine Crawler can't have decreased root time as then it would be near-impossible to beat a 6pool Spine rush ZvZ. Damage increase well that just weakens basically all early game pushes, Zealots, Marines, Hellions, Lings, and SCVs. Plus another situation where the 6Pool+Spine all in is OP as all the Zerg can defend with is light units. | ||
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Prime Directive
United States186 Posts
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bLecK
Australia625 Posts
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MrCon
France29748 Posts
Buffing protoss on the other hand...I don't know. More robo free time, I don't see which problem this tries to address. | ||
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Louis8k8
Canada285 Posts
Zerg is vulnerable to quick all-in's, but that isn't the solution. Decrease queen's build time. Or something like make people who make 2 queens build 4 queens easier, and 4-queen people make 6. I tend to get 4 queens and heavy macro because Protoss almost always FFE and I can't see what terran's doing. Observer's is a nice buff. I lose observers quite a lot in PvT. I don't need 10 second earlier on the first observer, not that big of a deal. But it's that mid game where they keep sniping my observers with scans or a raven that I have to delay my robo. | ||
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gCgCrypto
Germany297 Posts
On May 03 2012 23:07 -Dustin- wrote: So far nothing to drastic except the Queens energy change. Personally I don't feel that needed a buff at all as the creep spread is really going to change what openings are effective vs Zerg now. Plus not to mention the transfuses on the Spine Crawler. Mmh Overlord speed understandable, a little debatable in my opinion although as its already rare enough to be able to catch an Overlord flying around the map trying to get in to position. I believe that the Rax behind the wall at expo on Korhal Compound will no longer work. Which depresses me as I always get a smile on my face killing that Overlord with 1 Rax expo while their searching for proxy 2 Rax. Observer buff... Well I don't see to much of a problem with it. Will be a pain in the ass when Robo-Blink allins happen. Well the Spine Crawler can't have decreased root time as then it would be near-impossible to beat a 6pool Spine rush ZvZ. Damage increase well that just weakens basically all early game pushes, Zealots, Marines, Hellions, Lings, and SCVs. Plus another situation where the 6Pool+Spine all in is OP as all the Zerg can defend with is light units. I totally agree with the ZvZ 6pool Crawler rushes, it would buff those way too mutch. However with a slight damage buff to the Crawler it would affect early pressure but i dont think it would make them unpossible. (i am talking about a really slight change, so Spine crawlers acctually do stuff against Zealots) | ||
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-Archangel-
Croatia7457 Posts
#1 Did any of you actually go and play 10+ games on this map before complaining here? #2 Are any of you actually pro players? Because blizzard says these changes are for pro players, not you. None of us noobs will win or lose any important number of matches because of queen or observer changes. | ||
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LeLfe
France3160 Posts
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Qgelfich
Germany90 Posts
On May 03 2012 23:07 -Dustin- wrote: So far nothing to drastic except the Queens energy change. Personally I don't feel that needed a buff at all as the creep spread is really going to change what openings are effective vs Zerg now. Plus not to mention the transfuses on the Spine Crawler. Mmh Overlord speed understandable, a little debatable in my opinion although as its already rare enough to be able to catch an Overlord flying around the map trying to get in to position. I believe that the Rax behind the wall at expo on Korhal Compound will no longer work. Which depresses me as I always get a smile on my face killing that Overlord with 1 Rax expo while their searching for proxy 2 Rax. Observer buff... Well I don't see to much of a problem with it. Will be a pain in the ass when Robo-Blink allins happen. Well the Spine Crawler can't have decreased root time as then it would be near-impossible to beat a 6pool Spine rush ZvZ. Damage increase well that just weakens basically all early game pushes, Zealots, Marines, Hellions, Lings, and SCVs. Plus another situation where the 6Pool+Spine all in is OP as all the Zerg can defend with is light units. Also this would have a funny effect on ZvZ early Ling Bane, when u add 5 dmmg to spine it will oneshot incoming banes. Which is a HUGE buff to non baneling users, who already have an early econ lead. | ||
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-Dustin-
United States718 Posts
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gCgCrypto
Germany297 Posts
On May 03 2012 23:21 Qgelfich wrote: Also this would have a funny effect on ZvZ early Ling Bane, when u add 5 dmmg to spine it will oneshot incoming banes. Which is a HUGE buff to non baneling users, who already have an early econ lead. Banes are not light are they? This would only affect Marines, Zerglings, Hellions and Zealots | ||
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Big J
Austria16289 Posts
On May 03 2012 22:58 Fragile51 wrote: That wouldn't a be a terrible idea, actually. Hm, Im not sure. I think the 50energy queens right now, might be too strong in ZvT, because you get like 100% more creep early for the same price, while I think it is a good change for ZvP and ZvZ, were you often don't have more than 1queen early, but you would like to get a bit of creep going, or an inject, or (in ZvZ) want a crucial transfuse on a spine or queen. Though the "free" transfuse might also be too good against Protoss air openings, if the queens was to go to 50energy. But now add a small upgrade: I'm imagining a 50-50 upgrade on the pool, that researches in 30-40 sec = faster than a queen builds (50sec), which allows you to go for such 50-75 energy queens, but the change does not make a lot of sense, when you don't open with gas early. It's nothing strong, but for example when a Protoss pylon blocks you --> get a gas, get the queen upgrade before your one and only queen pops, get an inject AND a tumor going to get a spine up at the ramp. Or in ZvP, you can open with a gas, but only fake a speeling expand and instead get the queen upgrade (you safe 100 ressources compared to the speedling expand, but gain an extra tumor or an extra inject on the second hatch, which usually does not have its own queen early). And anytime you have the upgrade and you need emergency anti air, your fresh queens can transfuse, if you played a little less greedy early and got the queen upgrade. | ||
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shockaslim
United States1105 Posts
On May 03 2012 22:26 Sajaki wrote: Um... 45 damage snipe took 3 shots to kill an infestor pre-patch because of passive zerg regeneration (treated like 91 hp). Actually, if you were fast enough with the the clicking you COULD kill an infestor with two snipes. | ||
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