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[Part 3] Matchmaking Changes - Page 10

Forum Index > SC2 General
329 CommentsPost a Reply
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Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 24 2012 19:33 GMT
#181
On April 25 2012 03:57 Adonminus wrote:
Yeah, I was getting the same issue. High master here, getting matched vs mid masters and winning 5 points, then matched vs high gm winning 23 points, pretty weird. I liked the old system more, getting matched vs high level players is fun, but at the cost of wasting time on mid masters isn't that fun.


It is a small price to pay for a better ladder over all. I have hopes that a broader system will help players improve and see the flaw in their play style. It is better to remind people how much better they could be every once and a while, rather then have them grind out games and slowly improve through the slow grind.

Or as Nony would put it: You have to go outside your comfort zone to make any real improvement.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Mendelfist
Profile Joined September 2010
Sweden356 Posts
April 24 2012 19:33 GMT
#182
On April 25 2012 04:18 roym899 wrote:
Lol 90% complaining here is so hilarious. Seriously I haven't even noticed any change yet and you guys just seem to think this does change SOO much.

Maybe you live on another planet. I don't know. Here is a graph of the variance in my opponents MMR this season. Do you notice something happening around match nr 30? (The downward slope is due to my points still converging to my own MMR.)

[image loading]
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
April 24 2012 19:39 GMT
#183
Funny thing is, I didn't notice anything after the first change (when they added this huge variance), but I am noticing some huge things right now, like playing against diamonds (being low plat myself).

But I don't really mind, adds some competition and brings me even more joy, when I can beat such a person
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
April 24 2012 19:46 GMT
#184
On April 25 2012 04:39 enemy2010 wrote:
Funny thing is, I didn't notice anything after the first change (when they added this huge variance), but I am noticing some huge things right now, like playing against diamonds (being low plat myself).

But I don't really mind, adds some competition and brings me even more joy, when I can beat such a person


I like your attitude about this. I'm in the same boat. Even match every game is pretty boring.
twitch.tv/duttroach
MrTortoise
Profile Joined January 2011
1388 Posts
Last Edited: 2012-04-24 19:50:18
April 24 2012 19:48 GMT
#185
[deleted- already been said]
c0ldfusion
Profile Joined October 2010
United States8293 Posts
April 24 2012 19:52 GMT
#186
On April 25 2012 04:33 Mendelfist wrote:
Show nested quote +
On April 25 2012 04:18 roym899 wrote:
Lol 90% complaining here is so hilarious. Seriously I haven't even noticed any change yet and you guys just seem to think this does change SOO much.

Maybe you live on another planet. I don't know. Here is a graph of the variance in my opponents MMR this season. Do you notice something happening around match nr 30? (The downward slope is due to my points still converging to my own MMR.)

[image loading]


... how did you see the MMR of your opponents? That's hidden.
MrTortoise
Profile Joined January 2011
1388 Posts
Last Edited: 2012-04-24 19:55:07
April 24 2012 19:52 GMT
#187
On April 25 2012 01:23 Vulturev4 wrote:
I hate it so far. The last week or so, I thought I was being considered for promotion to silver, right now I'm in high bronze, and today, I have lost to 6 golds in a row.

All of my friends have all stopped playing in the last month, and while waiting for D3 to come out, have jumped into LOL. Maybe it's time I join them.


so your playing golds? Whats the problem? thought you wanted a promotion? If you start losign to them you will probably get more silvers ?

How do you think you get promoted if not by beating people in higher leagues?

There is a huge overlap in the leagues and its not uncommon to go from bronze to gold or plat.

Edit: in a lot of old games it was common for strong players to regularly play weaker ones to help improve the level of the game.
IMHope
Profile Joined February 2011
Korea (South)1241 Posts
April 24 2012 19:52 GMT
#188
Never noticed anything the first time around, will see if I notice anything this time. I think it's great that they went back and modified it so that at the higher levels the system is more tight and at other levels it's more loosely.
Jessica Jung, Kim Taeyeon, Kwon Yuri <333
Mendelfist
Profile Joined September 2010
Sweden356 Posts
April 24 2012 20:01 GMT
#189
On April 25 2012 04:52 c0ldfusion wrote:
Show nested quote +
On April 25 2012 04:33 Mendelfist wrote:
On April 25 2012 04:18 roym899 wrote:
Lol 90% complaining here is so hilarious. Seriously I haven't even noticed any change yet and you guys just seem to think this does change SOO much.

Maybe you live on another planet. I don't know. Here is a graph of the variance in my opponents MMR this season. Do you notice something happening around match nr 30? (The downward slope is due to my points still converging to my own MMR.)

[image loading]


... how did you see the MMR of your opponents? That's hidden.

I didn't. I can however see the difference between my opponents MMR and my own points. That's how the score after the match is calculated.

I want to point out something else in that graph. After the matchmaking change (about 20 games in the graph) about half of the games were even and in the rest my opponents were favored (I lost 90% of those). I didn't get a single match where I was favored. I wonder what's up with that. The samplesize is rather small, so I will continue to look at it.

Theoretically though, you can't give the top and the bottom of the ladder even matches with low MMR spread, and the middle varied matches with high MMR spread without an inbalance appearing somewhere. I hope that's not what I'm seeing.
ZergMaestro
Profile Joined January 2011
United States169 Posts
April 24 2012 20:06 GMT
#190
I don't get why they keep fucking with it. It was fine to begin with. I'm a shitty mid plat zerg, and protoss, and a horrible silver Terran.(I have 3 accounts one for each race.) and it was fine.

I guess to make people who get upset when they lose a better chance at winning? or what?
Ma Jae Yoon #1. The ONLY Maestro. Effort.
Adonminus
Profile Joined January 2012
Israel543 Posts
April 24 2012 20:11 GMT
#191
On April 25 2012 04:52 c0ldfusion wrote:
Show nested quote +
On April 25 2012 04:33 Mendelfist wrote:
On April 25 2012 04:18 roym899 wrote:
Lol 90% complaining here is so hilarious. Seriously I haven't even noticed any change yet and you guys just seem to think this does change SOO much.

Maybe you live on another planet. I don't know. Here is a graph of the variance in my opponents MMR this season. Do you notice something happening around match nr 30? (The downward slope is due to my points still converging to my own MMR.)

[image loading]


... how did you see the MMR of your opponents? That's hidden.

I think he actually means the number of points you get when you win a match. When you're matched vs a player with even MMR, you win or lose 10 points after the match. However when your opponents MMR is higher you win more points, or less points when lower. Like that you can see what's your opponent's MMR relatively to your current MMR. As you can see on the graph, he starts facing people of very different MMRs after the change.
Nereas
Profile Joined November 2010
Canada4 Posts
April 24 2012 20:24 GMT
#192
I don't know about anyone else, but what I find most frustrating about this change is how there have never been any significant complaints about matchmaking from the community. There exists a large array of issues that the community is vocal about and would strongly like to see addressed, yet Blizzard chooses to modify something that just about everybody was totally satisfied with. In my opinion, that is just insulting to the community. Makes it feel like Blizzard is intentionally ignoring our complaints and our feedback.

It seems that these days game developers have forgotten that their role was once the benevolent stewards of the worlds that their users come to live and play in. They seem to now think of themselves as the Gods who sit on their developer thrones and dictate what their users will and will not do with an iron fist.


More on topic: the changes seem to make ladder significantly less fun for the supposed benefit of shorter queues (although my queues have been longer since the change). The changes seem to have an even more significant negative impact on team leagues. Regardless of whether I queue with my high master teams or my lower level friends, the MMR and skill level of our opponents seems completely and totally random. I've crushed bronze level ATs on my top master team, and I've been crushed by master level ATs with my lowbie friends on our gold team. It's completely random and useless.

Thankfully 1v1 seems to be slightly more stable than that, but still irritating to say the least.
OptimusYale
Profile Blog Joined January 2011
Korea (South)1005 Posts
April 24 2012 20:30 GMT
#193
Well the match making changes to me at least relax things a bit.

Think about it, if you start going on tilt there will reach a point where you hit a lower player and your like 'damn, I played well in that game' and your off tilt. So far I've played a few golds (which my matchmaking was giving me before) and then all plats as I'm mid platinum myself. But I've played a different level of plats (the low, the mid and the high) and also means I get a much broader ZvX range, as before was always ZvZ now I'm seeing alot more of the other races!
KimJongChill
Profile Joined January 2011
United States6429 Posts
April 24 2012 20:39 GMT
#194
Hmm, yeah the more I play this season the more I really dislike the system. Mid-masters and playing diamonds and winning like 3 or 4 points is an absolute waste of my time, especially in zvz where I now just 9 drone scout every time I'm favored because it will almost always be some cheese pool build. I feel like I'm actually getting worse now and half the time I don't even know what to expect when it says slightly favored. Maybe it's better for other races, but as zerg it's so annoying to know some bullshit is coming your way.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Nabes
Profile Joined November 2010
Canada1800 Posts
April 24 2012 20:39 GMT
#195
On April 25 2012 04:33 Plansix wrote:
Show nested quote +
On April 25 2012 03:57 Adonminus wrote:
Yeah, I was getting the same issue. High master here, getting matched vs mid masters and winning 5 points, then matched vs high gm winning 23 points, pretty weird. I liked the old system more, getting matched vs high level players is fun, but at the cost of wasting time on mid masters isn't that fun.


It is a small price to pay for a better ladder over all. I have hopes that a broader system will help players improve and see the flaw in their play style. It is better to remind people how much better they could be every once and a while, rather then have them grind out games and slowly improve through the slow grind.

Or as Nony would put it: You have to go outside your comfort zone to make any real improvement.


Blizzard tried to keep you at a 50% win record, so with the old system if you were doing well you were going up against stronger players. I noticed this as a diamond player, If i was playing horrible I would be playing plat or low diamond players, or when i was doing good and on a win streak I would notice my opponents were high diamond low masters. Now its just putting me up against anyone, I dont know if im improving or not since im playing platinum players one game and masters the other. I see flaws in my playstyle against people at my own skill level, I dont need to be playing against people way better to me when I was already losing 50% of the time against people at my own level on the old system.
Xanatoss
Profile Joined May 2010
Germany539 Posts
Last Edited: 2012-04-24 20:46:55
April 24 2012 20:46 GMT
#196
I still dont get what they want to achive with this change.

If I want to play against worse opponents I contact specific players from my contact list. If I want to play against stronger opponents I contact other specific players from my contact list. If I want to play even games, where a single mistake makes it hard to come back I went ladder.

Wish they would implement sepperated Race-Ratings instead like so many more players demand than a change of the MMR-System.
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
ishyishy
Profile Joined February 2011
United States826 Posts
April 24 2012 20:47 GMT
#197
I couldnt care less about what they do to match making lol.
Nabes
Profile Joined November 2010
Canada1800 Posts
April 24 2012 20:48 GMT
#198
On April 25 2012 05:47 ishyishy wrote:
I couldnt care less about what they do to match making lol.


Then why did you post here?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 24 2012 20:55 GMT
#199
On April 25 2012 05:24 Nereas wrote:
I don't know about anyone else, but what I find most frustrating about this change is how there have never been any significant complaints about matchmaking from the community. There exists a large array of issues that the community is vocal about and would strongly like to see addressed, yet Blizzard chooses to modify something that just about everybody was totally satisfied with. In my opinion, that is just insulting to the community. Makes it feel like Blizzard is intentionally ignoring our complaints and our feedback.

It seems that these days game developers have forgotten that their role was once the benevolent stewards of the worlds that their users come to live and play in. They seem to now think of themselves as the Gods who sit on their developer thrones and dictate what their users will and will not do with an iron fist.


More on topic: the changes seem to make ladder significantly less fun for the supposed benefit of shorter queues (although my queues have been longer since the change). The changes seem to have an even more significant negative impact on team leagues. Regardless of whether I queue with my high master teams or my lower level friends, the MMR and skill level of our opponents seems completely and totally random. I've crushed bronze level ATs on my top master team, and I've been crushed by master level ATs with my lowbie friends on our gold team. It's completely random and useless.

Thankfully 1v1 seems to be slightly more stable than that, but still irritating to say the least.


Community outcry is not the only reason for change. Blizzard might have seen other issues, like players stagnating in their league due to playing a specific way or over all slow progress. Personlly, I would rather play people who are much better than me, as opposed to grind it out and improve super slowly. It is also a good way to kill bad builds, like 3 rax medivac(I know, but its a thing in the super low leagues vs protoss, there is no reason it should work).
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Ketroc
Profile Joined May 2010
Canada74 Posts
Last Edited: 2012-04-24 20:56:03
April 24 2012 20:55 GMT
#200
This sucks for me being in masters. I have to play platinums now, but I will never get the opportunity to face a GM cuz of this change. Basically, my matchmatching has only been widened 1 direction.
SC2 Videos: www.youtube.com/ketroc SC2 Stream: www.twitch.tv/ketroc
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