Starcraft 2 1v2 chances - Page 12
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Fuchsteufelswild
Australia2028 Posts
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JitnikoVi
Russian Federation396 Posts
but sc2 is significantly easier than sc:bw (multi building select, multi unit select), im almost positive that a top pro in sc1 would destroy two very good sc1 players... say B to B+ level (on iccup standards). | ||
CakeSauc3
United States1437 Posts
On April 22 2012 13:59 JitnikoVi wrote: slightly off topic, but sc2 is significantly easier than sc:bw (multi building select, multi unit select), im almost positive that a top pro in sc1 would destroy two very good sc1 players... say B to B+ level (on iccup standards). Yeah, several people have mentioned this already, and I think it can't be disputed. In bw, micro and multitasking were much bigger factors, I think a pro could absolutely destroy two of me in that game, whereas in sc2 I think 2 of me could absolutely destroy MKP or DRG (and I'm only diamond) | ||
Contractor
United States41 Posts
On April 20 2012 04:07 Siffer wrote: A top pro(drg, mkp, etc) could beat 2 diamond players as long as they weren't doing any all in / cheese. No way. Thats too much. I think low platinum is the cut off. | ||
Stanlot
United States5742 Posts
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tdt
United States3179 Posts
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tdt
United States3179 Posts
On April 22 2012 14:32 Stanlot wrote: Why wouldn't a double worker rush by any two players regardless of league be auto win? Or this. Or any all in. | ||
Trealador
United States207 Posts
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Pwere
Canada1556 Posts
A pro could very likely take two gold or lower players on a map like TDA or Atlantis Spaceship, but they could likely be fed a build that would win everytime. | ||
teamamerica
United States958 Posts
And just as a side note, I know games I've played aren't indicative of everything but I was playing around on my friends account and matching plats on NA ladder (I was randoming) and beat a toss by going 2 base ultralisk, and a toss by rushing one base mothership. The account started in bronze but I went 20-0 so these were the final few games (matching plats). And I don't even main either of those two races, or am I good at my main (I'm low masters T). So I'd say plat is still pretty terrible (I'm also terrible, just on average plat is worse). Sure plat might be a little better then earlier, but so is every other league. | ||
althaz
Australia1001 Posts
On April 22 2012 16:23 Pwere wrote: Start by having a pro beat two players in 2v2 when his ally quits right away. This could easily be an OTR challenge. A pro could very likely take two gold or lower players on a map like TDA or Atlantis Spaceship, but they could likely be fed a build that would win everytime. This is actually really easy. I've beaten dual diamonds on NA in this way. You still start with 2 bases per team and the right amount of workers. Sure, you need better macro, but you're teamwork is going to be a lot better. | ||
Zoesan
Switzerland141 Posts
Once I get a site, I'll show off some sick platinum macro skills! | ||
Lunden
Denmark79 Posts
On April 23 2012 19:24 Zoesan wrote: Ok, so I tried to upload my replay to sc2replayed.com, but nothing is happening. Does anyone know a good site to upload replays? never done this before <.< Once I get a site, I'll show off some sick platinum macro skills! drop sc is amazing | ||
-Celestial-
United Kingdom3867 Posts
However against two people who have some idea of the game, are cooperating and are looking to make the most of their advantage with a quick win I just can't see it happening. I don't care how good you are, its not hard for someone to get a solid all-in strategy down to a decent timing. And holding a double-4gate by yourself isn't going to happen, likewise a double 6 or 7-pool, again for a double marine/SCV all-in (actually I think I've just given my subconscious fuel for future nightmares with that one). Pros are better, much better, but translating that skill advantage to a win against two opponents who have some idea of what they're doing is an entirely different matter. | ||
Trevoc
United States145 Posts
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ButtCraft
United States114 Posts
On April 20 2012 04:14 Felnarion wrote: The pro would beat you at your own game. A zerg, for instance, would likely early pool and do a lot of damage to one of you by simple virtue of out-microing you. From there, they use their superior multitasking to simply beat the other guy. You'd be surprised at the level differences even among masters players, and then pros. Think about this: Low masters players are almost consistently beaten 1v1 by high masters players. High masters are are almost always beat by grandmasters. Grandmasters are almost always beaten by the tip-top in grandmasters. And then there's another level entirely of the "super-pros" that would just demolish. They're almost super human. Think about it. Most of us could never hope to beat even a pro like incontrol. Incontrol would probably beat any one of us almost every single time. But there are players in EG, like idra, who beat incontrol every time (almost). But there's players who beat idra almost everytime too. The point I'm making is that SC2 has more levels than most people realize. If we're talking about one of these super-pros, yes, I think he could beat two players up to mid-masters. Though I would agree he would have difficulty with specific timings, he would likely aim to cripple one of you early. I don't know, I'm high masters and I think I could most certainly take at least 2-3 games off of incontrol if we played 10. | ||
Proseat
Germany5113 Posts
On April 20 2012 04:03 monkh wrote: This should be an OTR challange "Fight 2 players at same time" What have you done... Poor HerO. ![]() | ||
Premasiri
United Kingdom30 Posts
Say you have perfect (or near perfect control) and you're against two players who got into master's with a good grasp of the game, some solid mechanics, but you have that one edge over them. Lanchester combat mechanics dictates something along the lines of "the difference in relative power of two armies is not the difference in absolute numbers, but that difference squared." - For example, if you have 10 marines and the other guy has 5, you don't both lose 5, you'd lose probably 3 (rough example) Now - to relate this back to the thread in question, if the pro (and I realise this is a big if) gets the smallest of advantages in the early game, through a perfectly placed forcefield or two, some flawless blink micro if that's what they rushed, some excellent positioning or good kiting (there are a myriad of possibilities, this is to name but a few) that edge can translate into a much bigger knock-on "lead" later in the game. As I remember it (though do correct me - I have in fact been looking for the replays/vods of this showmatch to no avail - it was a while ago) Whitera won through a combination of these factors - winning just one crucial early game engagement with small numbers of units on either side, maximising his unit potential and composition in order to pull ahead by just enough to turn the tide. So, to answer the ORIGINAL question - yes I think it's possible, but I also concede that 90% of the time you would be able to swamp the opponent. I think a lot of the plausibility for a 1v2 victory against any kind of decent (low masters+) opponents rests on the 1 person being protoss - a few sentries or a zealot in a perfect position can simply negate the vast majority of early game damage from say, zealots or zerglings, or segment the enemy's army into vastly smaller chunks where (as detailed above) the smallest empirical edge can give you a far larger effective lead. Protoss has always been about micro-managing engagements to minimise enemy surface area and engagement strength, and maximise your own damage output - extend those features to a 1v2 engagement where the other two perhaps slip on their mechanics while focussing on micro, and the pro player does not make that mistake and is able to not fall behind, and I think it's entirely plausible Sorry for the wall of text, more gg more skill! | ||
Beastyqt
Serbia516 Posts
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ZenithM
France15952 Posts
On April 22 2012 16:23 Pwere wrote: Start by having a pro beat two players in 2v2 when his ally quits right away. This could easily be an OTR challenge. A pro could very likely take two gold or lower players on a map like TDA or Atlantis Spaceship, but they could likely be fed a build that would win everytime. This is way too easy man. It's actually a legit (and even overpowered) strat in 2v2. | ||
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