• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:03
CET 09:03
KST 17:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy4ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool21Weekly Cups (March 9-15): herO, Clem, ByuN win32026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Serral: 24’ EWC form was hurt by military service Weekly Cups (March 9-15): herO, Clem, ByuN win Team Liquid Map Contest #22 - Presented by Monster Energy Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
https://www.facebook.com/AlphalineTRTMaleEnhanceme KSL Week 87 [GSL CK] #2: Team Classic vs. Team Solar 2026 KungFu Cup Announcement [GSL CK] #1: Team Maru vs. Team herO
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ JaeDong's form before ASL Gypsy to Korea ASL21 General Discussion BSL Season 22
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Path of Exile General RTS Discussion Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Mexico's Drug War Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3527 users

"True Mechanics" = The Korean Gap, Low level myths - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
April 10 2012 09:12 GMT
#81
It's sad that every time APM and mechanics are discussed the discussion leans toward whether or not mechanics and APM are what makes good players, as in the higher APM = the better player, when this isn't what's important. What should be emphasized is that high APM ENABLES a player to play good, it raises the players potential, which leads to better play. A player can be amazing at 100 APM, but he would probably be a complete beast with 200 APM.

I have about 100 APM on average, high platinum. My friend who is borderline masters has 50-100 APM more than me, and while his strategy is worse when he plays my main race because he doesn't have the experience nor knows any good gameplans, he still plays at a higher level than me with his offrace and my mainrace because he can easily keep up with the macro and also has APM over to do better scouting and has time over to think about his next moves etc.
Neurosis
Profile Joined October 2010
United States893 Posts
April 10 2012 09:13 GMT
#82
APM does NOT necessarily directly relate to better mechanics. I've seen plenty of people that just spam 123 on their keyboards and they get 300ish apm. That said, you know all of drgs insane apm is going to good use and thats one of the main reasons he is the best zerg in sc2. The main thing to take away from this is you can always play faster and be doing more stuff at once/better.
DemigodcelpH
Profile Joined August 2011
1138 Posts
April 10 2012 09:17 GMT
#83
On April 10 2012 18:13 Neurosis wrote:
APM does NOT necessarily directly relate to better mechanics. I've seen plenty of people that just spam 123 on their keyboards and they get 300ish apm. That said, you know all of drgs insane apm is going to good use and thats one of the main reasons he is the best zerg in sc2. The main thing to take away from this is you can always play faster and be doing more stuff at once/better.


eAPM, which OP also outlines as koreans having significantly more of if you look at the chart, does not count spamming 123 and such. As such your post is essentially useless. Please read up more on the subject matter before you try to contribute to the discussion if you don't even know the difference between APM and eAPM.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
Last Edited: 2012-04-10 09:28:30
April 10 2012 09:25 GMT
#84
Just for clarification, LiquidRet #1 is the keyboard and LiquidRet #2 is the mouse.

And I agree with some previous posters eAPM does not capture your mechanics as a whole (as they, despite their name, does not capture how effective your actions are), but they are a good hint to start with considering they are something (with that I mean hard data) that you can put your hands on.
Swift118
Profile Joined January 2012
United Kingdom335 Posts
April 10 2012 09:30 GMT
#85
I say let people continue the way they are, if you personally want to improve your mechanics then the time you wasted writing this thread could have been spent improving your own game.
Deleted User 137586
Profile Joined January 2011
7859 Posts
April 10 2012 09:31 GMT
#86
The data already shows that EAPM is not a good measure of multitasking. People that are known as great multitaskers are MMA and MKP, both seem to be able to control more battles, while expanding, making supply, and producing units. Yet, their EAPM is lower than TAKiii - whoever that is and not at the top of the list.
Cry 'havoc' and let slip the dogs of war
Drake
Profile Joined October 2010
Germany6146 Posts
April 10 2012 09:34 GMT
#87
"Korean's own white dudes" -Moon at IEM
that was a joke ... he said it when carmac was next and carmac said that before so it was kind of trolling and EVERYONE take him by words ... guys please
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Neurosis
Profile Joined October 2010
United States893 Posts
Last Edited: 2012-04-10 09:39:33
April 10 2012 09:38 GMT
#88
On April 10 2012 18:17 DemigodcelpH wrote:
Show nested quote +
On April 10 2012 18:13 Neurosis wrote:
APM does NOT necessarily directly relate to better mechanics. I've seen plenty of people that just spam 123 on their keyboards and they get 300ish apm. That said, you know all of drgs insane apm is going to good use and thats one of the main reasons he is the best zerg in sc2. The main thing to take away from this is you can always play faster and be doing more stuff at once/better.


eAPM, which OP also outlines as koreans having significantly more of if you look at the chart, does not count spamming 123 and such. As such your post is essentially useless. Please read up more on the subject matter before you try to contribute to the discussion if you don't even know the difference between APM and eAPM.


APM , eapm, whatever you want to call it (or whatever blizzard wants to call it), my point still stands. Extremely high apm does not necessarily mean you have great mechanics. Did you sit on a stick recently or...?
StevieWonder333
Profile Joined December 2011
55 Posts
April 10 2012 09:46 GMT
#89
APM is a measurement of how quickly a player is remembering to do everything they think they need to do. However they think the picture of the game should be drawn and how quickly they can draw it. So, you think players should get better mechanically? It's a manifestation of one's understanding of the game.
PH
Profile Blog Joined June 2008
United States6173 Posts
Last Edited: 2012-04-10 09:50:40
April 10 2012 09:47 GMT
#90
Looking at EAPM is bad. It's honestly better to look at raw APM first, then make conjectures with EAPM.

In any case, APM is a good signifier of mechanics, but it's not the end-all. In BW, you needed a BARE MINIMUM of 200APM to make it as a progamer, and the best were usually between 250 (Stork, Savior on the low end), and 350. Nal_rA was really the last progamer to make it with extremely low APM (he was between 150-200 most games iirc). You had exceptions like Jaedong, Nada and Really who pushed 400 regularly, and I don't think anyone can forget July's 900 APM spikes during furious moments.

On the other end, I remember regularly playing against players on iccup in the D level with APM approaching 300 while I barely managed a meager 130-180. Being comfortable smashing out more actions will make it easier to eventually develop that into stronger gameplay/mechanics overall, but no, it's not the end-all.

Mechanics are equally important to strategy to be successful at a high level. At lower levels (anywhere below progamer-level), mechanics are more important. You can emulate build orders and strategies, but you can't emulate good unit control and macro.

All that said, though, yes, Koreans do generally have superior mechanics to their foreign counterparts.
Hello
pdd
Profile Blog Joined November 2010
Australia9933 Posts
Last Edited: 2012-04-10 10:23:48
April 10 2012 10:22 GMT
#91
On April 10 2012 18:31 Ghanburighan wrote:
The data already shows that EAPM is not a good measure of multitasking. People that are known as great multitaskers are MMA and MKP, both seem to be able to control more battles, while expanding, making supply, and producing units. Yet, their EAPM is lower than TAKiii - whoever that is and not at the top of the list.

I think the point is to show that, in general, higher APM and EAPM = better mechanics = better likelihood to win.

Obviously more APM/EAPM does not automatically mean instant win and there will be some statistical anomalies + other factors to consider. But the data seems to suggest that some of the very top players have really high APM/EAPM compared to everyone else, and it does suggest that to be part of that group of elite Code A-Code S level players, you have to have APM/EAPM around that level.

I guess to clarify, think about what Sjow could do with his measly 90-150 APM. Now think about how much more he can do with 200-300 APM.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
SC2ShoWTimE
Profile Joined April 2011
Germany722 Posts
April 10 2012 10:25 GMT
#92
On April 10 2012 18:38 Neurosis wrote:
Show nested quote +
On April 10 2012 18:17 DemigodcelpH wrote:
On April 10 2012 18:13 Neurosis wrote:
APM does NOT necessarily directly relate to better mechanics. I've seen plenty of people that just spam 123 on their keyboards and they get 300ish apm. That said, you know all of drgs insane apm is going to good use and thats one of the main reasons he is the best zerg in sc2. The main thing to take away from this is you can always play faster and be doing more stuff at once/better.


eAPM, which OP also outlines as koreans having significantly more of if you look at the chart, does not count spamming 123 and such. As such your post is essentially useless. Please read up more on the subject matter before you try to contribute to the discussion if you don't even know the difference between APM and eAPM.


APM , eapm, whatever you want to call it (or whatever blizzard wants to call it), my point still stands. Extremely high apm does not necessarily mean you have great mechanics. Did you sit on a stick recently or...?


true, apm/eapm does not necessarily equal good mechanics. it basically tells how fast someone can hit keys but not how good someone can multitask/macro/micro. just as an example: many players have high apm but how many of them can micro like mkp or place force fields like mc?
Progamer
Vul
Profile Blog Joined April 2011
United States685 Posts
April 10 2012 10:31 GMT
#93
How many platinum players cant keep their money low after 2 bases because they don't know how to tap to check their production?


I just wanted to ask the OP for clarification, I thought that "tapping" or "cycling," or whatever you want to call it when you continuously check your hotkeyed units and structures, isn't counted by EAPM? My understanding is that that's one of the biggest problems with using EAPM as a measure of strong mechanics.

If that's not, or no longer true, (or if it's only true in Blizz UI's EAPM, but not in SC2 gears, as I also use SC2 gears for my replay analysis) then that's awesome

If that is still a problem though, do you think it affects your analysis? To me it seems that it wouldn't matter too much if we just evaluate APM. And overall I still agree with your main premise, that mechanics are the primary source of the skill gap in SC2.

The only difference in thought and approach between us is I just don't usually pay much attention to EAPM, and have only really cared about increasing my APM stats in legitimate ways, as in playing faster rather than spamming more. But maybe EAPM really is the better number to evaluate? I'd like to hear you weigh in on the difference between them, and specifically why you prefer EAPM over APM.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
April 10 2012 10:32 GMT
#94
On April 10 2012 19:25 ShoWTimE94 wrote:
Show nested quote +
On April 10 2012 18:38 Neurosis wrote:
On April 10 2012 18:17 DemigodcelpH wrote:
On April 10 2012 18:13 Neurosis wrote:
APM does NOT necessarily directly relate to better mechanics. I've seen plenty of people that just spam 123 on their keyboards and they get 300ish apm. That said, you know all of drgs insane apm is going to good use and thats one of the main reasons he is the best zerg in sc2. The main thing to take away from this is you can always play faster and be doing more stuff at once/better.


eAPM, which OP also outlines as koreans having significantly more of if you look at the chart, does not count spamming 123 and such. As such your post is essentially useless. Please read up more on the subject matter before you try to contribute to the discussion if you don't even know the difference between APM and eAPM.


APM , eapm, whatever you want to call it (or whatever blizzard wants to call it), my point still stands. Extremely high apm does not necessarily mean you have great mechanics. Did you sit on a stick recently or...?


true, apm/eapm does not necessarily equal good mechanics. it basically tells how fast someone can hit keys but not how good someone can multitask/macro/micro. just as an example: many players have high apm but how many of them can micro like mkp or place force fields like mc?

Having good mechanics =/= having good micro. Having good mechanics = Having potential to micro well.
elagrion
Profile Joined April 2010
Ukraine422 Posts
April 10 2012 10:46 GMT
#95
Does somebody already get that you can force opponent to click fast and multitask (faster than he actually can), and abuse this, even if your own apm is relatively slow?
Cos like, Savior used this trick back in 2006.
Everything is a remix.
Shibbxyz
Profile Joined March 2011
United Kingdom94 Posts
April 10 2012 10:47 GMT
#96
You don't need high apm to do well, you can macro and micro with low actions. The problem with having low apm though is the error in decisions becomes greater and you will have less refined mechanics because of this
Having 200 apm is great for controlling your macro on your bases but you can't have full control on your army or scouting and so one will suffer when you try to control the other.

And this is generally why koreans with high APM are so much better. When it comes down to it there controlling more of there stuff efficiently over you and will gain advantage much more easily.
This comes more into effect when decision making has to be done under pressure, with more APM you can effectively make more decisions in a smaller time frame and so more likely to make the right one
CutieBK
Profile Blog Joined May 2011
Sweden227 Posts
April 10 2012 10:47 GMT
#97
I can't believe people are actually arguing that EAPM isn't an indication of real skill. Noone is saying that EAPM is the only way to measure it, but there is obviously a correlation between high EAPM and success within the game. Just as previous threads have shown that macro-managing is also one of things that differ between "normal" high level players and pro's.

No it isn't the whole story, and no you shouldn't judge a player based on his EAPM if he is still destroying in tournaments(obviously). But the fact remains, and this is why this is a really good post, that having a high EAPM is a huge step towards becoming a better SC2 player.
HappyShepard
Profile Joined July 2011
Germany41 Posts
April 10 2012 11:11 GMT
#98
Of course APM is somewhat important. But I think if you have reached a certain amount of average APM (like most pros have)
it becomes less important. Take Savior as an example. He always had rather low APM compared to other Brood War players, but nonetheless he was one of the best players to ever have played the game. I would describe APM rather as a tool for your mechanics, not mechanics per se.
Akta
Profile Joined February 2011
447 Posts
Last Edited: 2012-04-10 11:45:34
April 10 2012 11:44 GMT
#99
A lot of the debates about APM is about causation and correlation and much of the bickering could be avoided if people were more familiar with that correlation does not imply causation. It doesn't mean causes can not be found in correlating facts, don't have time to elaborate more but the relevant information is in the linked article.
Bojas
Profile Joined December 2010
Netherlands2397 Posts
April 10 2012 13:15 GMT
#100
If you take that little apm list as a list of skill then I should sign up for the MLG qualifier, I might actually qualify. While I notice I can outmultitask my opponent most of the time that doesn't neccesarily say my macro, micro or decision making is better.

Is that list eapm or apm??? I assume apm since Select's 374 eapm isn't humanly possible.
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Code For Giants Cup LATAM #5
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
actioN 423
Dewaltoss 138
Leta 86
ToSsGirL 53
Bale 24
soO 12
GoRush 9
NotJumperer 5
Counter-Strike
Stewie2K1354
allub190
Super Smash Bros
C9.Mang0329
Mew2King89
Other Games
singsing1763
Sick178
NeuroSwarm55
Trikslyr27
Organizations
Other Games
gamesdonequick631
Dota 2
PGL Dota 2 - Main Stream192
StarCraft: Brood War
UltimateBattle 31
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH152
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
KCM Race Survival
1h 58m
Protoss vs Terran
WardiTV Team League
3h 58m
Big Brain Bouts
8h 58m
LetaleX vs Babymarine
Harstem vs GgMaChine
Clem vs Serral
Korean StarCraft League
18h 58m
RSL Revival
1d 1h
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
1d 6h
BSL
1d 11h
RSL Revival
2 days
herO vs MaxPax
Rogue vs TriGGeR
BSL
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
Sharp vs Scan
Rain vs Mong
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Soulkey vs Ample
JyJ vs sSak
Replay Cast
5 days
Afreeca Starleague
5 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
6 days
WardiTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-18
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.