• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:38
CET 08:38
KST 16:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
BGE Stara Zagora 2026 announced9[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2
StarCraft 2
General
BGE Stara Zagora 2026 announced SC: Evo Complete - Ranked Ladder OPEN ALPHA When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Which season is the best in ASL? A cwal.gg Extension - Easily keep track of anyone BW General Discussion soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Nintendo Switch Thread The Perfect Game Stormgate/Frost Giant Megathread Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1472 users

"True Mechanics" = The Korean Gap, Low level myths - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
RedDragon571
Profile Joined March 2011
United States633 Posts
April 10 2012 01:01 GMT
#41
On April 10 2012 09:49 xrapture wrote:
I'm a high masters Terran and coach regularly. The #1 thing I notice when observing a student is that they do everything so slowly. They don't have camera save hotkeys. It takes them twice as long to drop a supply depot than me. When they are engaging an enemy they don't have the option of doing anything at home because they simply aren't fast enough, they can only pick one or the other.

They make other big mistakes too like bad build orders, bad micro, bad macro, and I do think those issues should be addressed before mechanics, but I also think people place too little emphasis on APM just because Day 9 and other big names say it doesn't matter.

There's a reason Koreans, the best players by far, are all faster than foreigners. If you can split your army, then instantly drop 2 engineering bays, an armory, and hotkey them, and be back to your army before the fight even starts you're going to be a lot better than the guy that can't do that.


One hundred percent agree, I do think that you have to fix basic mechanical problems like a student not knowing HOW to camera hotkey before the other mistakes. Once they know how to utilize it then you can put other things upfront
m0ck
Profile Blog Joined November 2010
4194 Posts
April 10 2012 01:13 GMT
#42
What exactly does eAPM measure? I mean, what actions are discounted from the APM-number?
ZenithM
Profile Joined February 2011
France15952 Posts
April 10 2012 01:23 GMT
#43
On April 10 2012 10:01 RedDragon571 wrote:
Show nested quote +
On April 10 2012 09:49 xrapture wrote:
I'm a high masters Terran and coach regularly. The #1 thing I notice when observing a student is that they do everything so slowly. They don't have camera save hotkeys. It takes them twice as long to drop a supply depot than me. When they are engaging an enemy they don't have the option of doing anything at home because they simply aren't fast enough, they can only pick one or the other.

They make other big mistakes too like bad build orders, bad micro, bad macro, and I do think those issues should be addressed before mechanics, but I also think people place too little emphasis on APM just because Day 9 and other big names say it doesn't matter.

There's a reason Koreans, the best players by far, are all faster than foreigners. If you can split your army, then instantly drop 2 engineering bays, an armory, and hotkey them, and be back to your army before the fight even starts you're going to be a lot better than the guy that can't do that.


One hundred percent agree, I do think that you have to fix basic mechanical problems like a student not knowing HOW to camera hotkey before the other mistakes. Once they know how to utilize it then you can put other things upfront

Except that most Koreans don't use screen saves consistently :D.
What people misunderstand a lot as far as mechanics go, and which is probably the #1 reason to why Koreans are so good, is mouse precision and speed. It's really all about mouse precision. Without it, you will just be a 121212121212 spammer and that's about it. EAPM come mainly from mouse speed and precision.
A great multitasker is before all someone who can use his minimap and select shit very quickly (btw, you'll note that clicking on the minimap doesn't count towards APM), not someone who hits hotkeys very fast (because the latter is way easier than the former)

So, don't get caught up with fancy hotkey setups and frenetic building selection spam, just work on your mouse precision (in the way that Day9 described in his tutorial), the rest will come by itself.
Herculix
Profile Joined May 2010
United States946 Posts
Last Edited: 2012-04-10 01:37:28
April 10 2012 01:36 GMT
#44
this thread doesn't do a very good job of proving your point to me. there are koreans near the higher end that are not doing so well, as well as koreans near the lower end who are considered the best players in the world. there are also many foreigners near the higher end that are not nearly as good as quite a few on the lower end, so this data seems highly inconsistent. people of different skill levels in different regions are not lining up with your projected hypothesis. you're cherry picking what you look at here if you think this shows that APM = skill.
RedDragon571
Profile Joined March 2011
United States633 Posts
April 10 2012 01:43 GMT
#45
On April 10 2012 10:36 Herculix wrote:
this thread doesn't do a very good job of proving your point to me. there are koreans near the higher end that are not doing so well, as well as koreans near the lower end who are considered the best players in the world. there are also many foreigners near the higher end that are not nearly as good as quite a few on the lower end, so this data seems highly inconsistent. people of different skill levels in different regions are not lining up with your projected hypothesis. you're cherry picking what you look at here if you think this shows that APM = skill.


That not my hypothesis bro
cydial
Profile Blog Joined September 2010
United States750 Posts
April 10 2012 01:44 GMT
#46
I'd say decision making out paces EAPM and APM after 150 or so.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
April 10 2012 01:45 GMT
#47
I think you need to take into consideration of play style as well. The more 'aggressive' players will have more APM because they are probably moving around the map a lot compare with the more 'turtlely' players. Or if someone goes bio vs mech in TvT, it is likely the bio player will have higher APM. The length and type of game also factors in. There are some games where it is low econ and back and forth, those game will have higher APM. Where as some games have a big lull in the middle where the 2 players are just building up on 3/4 bases and end in one engagement.

Of course, you need to have a certain level of APM to be successful.
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
Last Edited: 2012-04-10 01:49:50
April 10 2012 01:47 GMT
#48
On April 10 2012 10:13 m0ck wrote:
What exactly does eAPM measure? I mean, what actions are discounted from the APM-number?

Blizzards EAPM is broken in a way that it does not count repeated actions such as 12341234 spam unless you "do" something with those hotkey circles. Checking build or upgrade progress does not count. Doubletap to building group or controlgroup does not count. Spamming move command does count in blizzards EAPM. In SC2Gears the move thing is cleaned up possibly in a similar way to the original EAPM program for BW where you have to be close to the opponents units or structures for the move APM to count. I'm not sure about this however since when doing some builds (usually in teamgames) mostly ones where you have to stutter step units and just build the same unit over and over, I cant break 85 EAPM no matter what. When I play "normal" I usually have like 120 so something is broken on both ways of counting EAPM.
I have the best fucking lawyers in the country including the man they call the Malmis.
Detwiler
Profile Joined June 2011
United States239 Posts
April 10 2012 02:01 GMT
#49
People are losing prospective on this. Blah Blah Blah amp doesnt matter as much eapm blah blah blah blah. Look at it like this: If you want to be a running back in the NFL you have to be able to run at a certain speed. Now is the person with the fastest 40 the best running back? No not necessarily. But you still have to be able to go at a certain speed to be able to even compete. Now in starcraft you have the same thing. Having the best mechanics does not automatically make you the best player but your mechanics have to be at a certain level to compete at the highest levels. Having good insight or a good strat or great decison making will only take you so far if your opponents just flat out have more shit than you do and can do more things at once than you can. Anyways massive run on sentence so i will leave it at that.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
April 10 2012 02:08 GMT
#50
On April 10 2012 10:47 Eatme wrote:
Show nested quote +
On April 10 2012 10:13 m0ck wrote:
What exactly does eAPM measure? I mean, what actions are discounted from the APM-number?

Blizzards EAPM is broken in a way that it does not count repeated actions such as 12341234 spam unless you "do" something with those hotkey circles. Checking build or upgrade progress does not count. Doubletap to building group or controlgroup does not count. Spamming move command does count in blizzards EAPM. In SC2Gears the move thing is cleaned up possibly in a similar way to the original EAPM program for BW where you have to be close to the opponents units or structures for the move APM to count. I'm not sure about this however since when doing some builds (usually in teamgames) mostly ones where you have to stutter step units and just build the same unit over and over, I cant break 85 EAPM no matter what. When I play "normal" I usually have like 120 so something is broken on both ways of counting EAPM.


I think it basically boils down to "all selection actions don't count, only actions that have an actual effect on the game count".

Anyways, on topic:
I could only take this OP serious until the point where he assumed eAPM are equal to skill (so basically line 3)... which is absurd. Yes, speed does matter - until a certain point where the eAPM cover all basic macro and most micro actions (~100-150 eAPM). After that, timing (i.e. always producing stuff just in time, not too early), game sense and solid decision making are a lot more important.

For example Stephano is not so amazing because he has good mechanics (his mechanics are actually not that good compared to some other top zerg) or because of his speed, it's his incredible game sense which borderlines maphacking and his ability to always make the right decisions from what his game sense tells him. You can't find that in any number, it's something beyond the game itself.

Other example: Goody. Slow but perfect decision making which for a long time allowed him to be on par with a lot of the very fast players (yes, he fell behind now, but he's still good enough to prove a point :p)

If i tried, i could probably get to those eAPM levels but that wouldn't make me a better player (most likely it would make me far worse). Those other - non measureable - skills are a hundred times more important and are the difference between good and great players. They can be trained - to an extend, they are based on intelligence of the player - and that is why koreans are so good. Not only do they have very good mechanics, they also have played so many games that they can see tiny stuff and immedatly know what will come next and react properly to it.

Being in a teamhouse and have practice partners helps a lot for that, too, they can try a hundred builds against you until you recognize them each from the timing of their first probe (slightly exaggerated).
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
April 10 2012 02:13 GMT
#51
but notice dde is one of the fastest players in the world and yet is probably a top 200 ish player in terms of skill. lets all draw random conclusions!



DDE is probably among the best foreign Terrans. I don't know if he is focusing on sc now though
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
Last Edited: 2012-04-10 02:41:03
April 10 2012 02:39 GMT
#52
I'm somewhat shocked at how similar MKP and Idra's scores are. You'd think with all of MKP's micro tricks, he'd have a higher APM. But they're nearly identical for EAPM, APM and efficiency.

That alone should say something about the effect of attitude and game approach.

EDIT: And apparently living in the same house has made DeMuslim and Puma synchronize. I wonder if their hearts beat at the same rate.
Average means I'm better than half of you.
vorxaw
Profile Joined April 2011
Canada245 Posts
Last Edited: 2012-04-10 02:51:19
April 10 2012 02:47 GMT
#53
Great post. What would be useful now is.... Are there any SPECIFIC drills for practicing mechanics?
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
Last Edited: 2012-04-10 02:54:31
April 10 2012 02:53 GMT
#54
The assumption that EAPM is a true measure of mechanical skill is a flawed one, which unfortunately makes your entire argument a giant failure.

That and the fact that it's just a statement of the obvious to say that the best Starcraft players are the ones with some of the best mechanics. No one who has a brain thinks that foreigners are equal to Koreans in mechanics.
red4ce
Profile Blog Joined January 2011
United States7313 Posts
April 10 2012 02:54 GMT
#55
Why are there 2 MC, 2 Puma and 2 Ret in your chart?
m0ck
Profile Blog Joined November 2010
4194 Posts
April 10 2012 02:57 GMT
#56
Considering that both APM and eAPM are such imprecise measures of 'good actions', I think the most interesting fact to take from that chart is the racial distribution of the players. The fastest players are for the most part zergs, with no zerg in the bottom 15. It would seem that the playing zerg at a top level really do require being able to do more actions than playing either protoss or terran.

As another point, it would seem that the protoss players in general have a higher reduction in their effective APM than other races. This might reflect a bias in what eAPM judges as "good actions" versus what is required when playing the race. In other words, eAPM doesn't do a very good job, at least when comparing races.

Could the OP maybe make a similar chart sorted by ordinary APM?
Viperbird
Profile Joined September 2010
United States118 Posts
April 10 2012 02:57 GMT
#57
ThorZaIN has low apm and is definitly one of the top forigners...
MerZ has ridiculous apm and isn't very good for a pro
Your argument is invalid
Koreans are just more dedicated and practice more (efficiently)

Also there are people in masters with like ~70apm
If at first you don't succeed, don't try skydiving!
KimJongChill
Profile Joined January 2011
United States6429 Posts
April 10 2012 03:01 GMT
#58
Is Nestea a fast player? I feel like decision-making/the mental game is an important aspect at the highest levels as well.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
ZenithM
Profile Joined February 2011
France15952 Posts
April 10 2012 03:02 GMT
#59
On April 10 2012 11:54 red4ce wrote:
Why are there 2 MC, 2 Puma and 2 Ret in your chart?

Probably different Starcraft 2 accounts.
ronpaul012
Profile Joined March 2011
United States769 Posts
April 10 2012 03:08 GMT
#60
What are you trying to prove? Are you trying to claim that the reason Koreans do well is because of APM? Thats definitely not true, if you look on that list many of the foreigners are from broodwar and have high apm. These guys aren't the ones putting out the best results, even though thats why you claim Koreans are so much better.

Are you trying to prove that lower leagues need to focus more on macro? I think we all know why probes and pylons got so popular as a saying. And also, a counter to that would be how you see a fair amount of master league players who can't macro at all, they just got pretty good at their micro with their all-ins.
I'm a gooner.
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
2025 KFC Monthly #3 - Day 2
Liquipedia
LAN Event
18:00
LANified! 37: Groundswell
Discussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 166
SortOf 121
StarCraft: Brood War
PianO 3172
Leta 256
EffOrt 242
Larva 206
Shine 92
Zeus 55
Bale 37
Backho 26
ivOry 12
ajuk12(nOOB) 1
Dota 2
monkeys_forever552
PGG 369
NeuroSwarm98
League of Legends
JimRising 689
Super Smash Bros
amsayoshi86
Heroes of the Storm
Khaldor65
Other Games
summit1g12279
WinterStarcraft461
C9.Mang0261
Mew2King105
Organizations
Other Games
gamesdonequick676
Dota 2
PGL Dota 2 - Main Stream310
StarCraft: Brood War
UltimateBattle 28
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH262
• practicex 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1827
• Lourlo1073
• HappyZerGling188
Upcoming Events
Replay Cast
1h 23m
WardiTV Korean Royale
4h 23m
ByuN vs Cure
TBD vs NightMare
TBD vs Classic
TBD vs Solar
Zoun vs Creator
OSC
9h 23m
Sparkling Tuna Cup
1d 2h
WardiTV Korean Royale
1d 4h
Replay Cast
1d 16h
Wardi Open
2 days
Monday Night Weeklies
2 days
StarCraft2.fi
2 days
Replay Cast
2 days
[ Show More ]
Wardi Open
3 days
StarCraft2.fi
3 days
PiGosaur Monday
3 days
Wardi Open
4 days
StarCraft2.fi
4 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.