• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:44
CEST 19:44
KST 02:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners6Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)5[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th152Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
Team Liquid Map Contest #22: Results and Winners StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? TL.net Map Contest #22 - Voting & Ladder Map Selection Oliveira Would Have Returned If EWC Continued
Tourneys
Maestros of The Game 2 announcement and schedule ! Sea Duckling Open (Global, Bronze-Diamond) Douyu Cup 2026 GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
The Korean Terminology Thread Data needed Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here!
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread NBA General Discussion McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7070 users

"True Mechanics" = The Korean Gap, Low level myths - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
RedDragon571
Profile Joined March 2011
United States633 Posts
April 10 2012 01:01 GMT
#41
On April 10 2012 09:49 xrapture wrote:
I'm a high masters Terran and coach regularly. The #1 thing I notice when observing a student is that they do everything so slowly. They don't have camera save hotkeys. It takes them twice as long to drop a supply depot than me. When they are engaging an enemy they don't have the option of doing anything at home because they simply aren't fast enough, they can only pick one or the other.

They make other big mistakes too like bad build orders, bad micro, bad macro, and I do think those issues should be addressed before mechanics, but I also think people place too little emphasis on APM just because Day 9 and other big names say it doesn't matter.

There's a reason Koreans, the best players by far, are all faster than foreigners. If you can split your army, then instantly drop 2 engineering bays, an armory, and hotkey them, and be back to your army before the fight even starts you're going to be a lot better than the guy that can't do that.


One hundred percent agree, I do think that you have to fix basic mechanical problems like a student not knowing HOW to camera hotkey before the other mistakes. Once they know how to utilize it then you can put other things upfront
m0ck
Profile Blog Joined November 2010
4194 Posts
April 10 2012 01:13 GMT
#42
What exactly does eAPM measure? I mean, what actions are discounted from the APM-number?
ZenithM
Profile Joined February 2011
France15952 Posts
April 10 2012 01:23 GMT
#43
On April 10 2012 10:01 RedDragon571 wrote:
Show nested quote +
On April 10 2012 09:49 xrapture wrote:
I'm a high masters Terran and coach regularly. The #1 thing I notice when observing a student is that they do everything so slowly. They don't have camera save hotkeys. It takes them twice as long to drop a supply depot than me. When they are engaging an enemy they don't have the option of doing anything at home because they simply aren't fast enough, they can only pick one or the other.

They make other big mistakes too like bad build orders, bad micro, bad macro, and I do think those issues should be addressed before mechanics, but I also think people place too little emphasis on APM just because Day 9 and other big names say it doesn't matter.

There's a reason Koreans, the best players by far, are all faster than foreigners. If you can split your army, then instantly drop 2 engineering bays, an armory, and hotkey them, and be back to your army before the fight even starts you're going to be a lot better than the guy that can't do that.


One hundred percent agree, I do think that you have to fix basic mechanical problems like a student not knowing HOW to camera hotkey before the other mistakes. Once they know how to utilize it then you can put other things upfront

Except that most Koreans don't use screen saves consistently :D.
What people misunderstand a lot as far as mechanics go, and which is probably the #1 reason to why Koreans are so good, is mouse precision and speed. It's really all about mouse precision. Without it, you will just be a 121212121212 spammer and that's about it. EAPM come mainly from mouse speed and precision.
A great multitasker is before all someone who can use his minimap and select shit very quickly (btw, you'll note that clicking on the minimap doesn't count towards APM), not someone who hits hotkeys very fast (because the latter is way easier than the former)

So, don't get caught up with fancy hotkey setups and frenetic building selection spam, just work on your mouse precision (in the way that Day9 described in his tutorial), the rest will come by itself.
Herculix
Profile Joined May 2010
United States946 Posts
Last Edited: 2012-04-10 01:37:28
April 10 2012 01:36 GMT
#44
this thread doesn't do a very good job of proving your point to me. there are koreans near the higher end that are not doing so well, as well as koreans near the lower end who are considered the best players in the world. there are also many foreigners near the higher end that are not nearly as good as quite a few on the lower end, so this data seems highly inconsistent. people of different skill levels in different regions are not lining up with your projected hypothesis. you're cherry picking what you look at here if you think this shows that APM = skill.
RedDragon571
Profile Joined March 2011
United States633 Posts
April 10 2012 01:43 GMT
#45
On April 10 2012 10:36 Herculix wrote:
this thread doesn't do a very good job of proving your point to me. there are koreans near the higher end that are not doing so well, as well as koreans near the lower end who are considered the best players in the world. there are also many foreigners near the higher end that are not nearly as good as quite a few on the lower end, so this data seems highly inconsistent. people of different skill levels in different regions are not lining up with your projected hypothesis. you're cherry picking what you look at here if you think this shows that APM = skill.


That not my hypothesis bro
cydial
Profile Blog Joined September 2010
United States750 Posts
April 10 2012 01:44 GMT
#46
I'd say decision making out paces EAPM and APM after 150 or so.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
April 10 2012 01:45 GMT
#47
I think you need to take into consideration of play style as well. The more 'aggressive' players will have more APM because they are probably moving around the map a lot compare with the more 'turtlely' players. Or if someone goes bio vs mech in TvT, it is likely the bio player will have higher APM. The length and type of game also factors in. There are some games where it is low econ and back and forth, those game will have higher APM. Where as some games have a big lull in the middle where the 2 players are just building up on 3/4 bases and end in one engagement.

Of course, you need to have a certain level of APM to be successful.
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
Last Edited: 2012-04-10 01:49:50
April 10 2012 01:47 GMT
#48
On April 10 2012 10:13 m0ck wrote:
What exactly does eAPM measure? I mean, what actions are discounted from the APM-number?

Blizzards EAPM is broken in a way that it does not count repeated actions such as 12341234 spam unless you "do" something with those hotkey circles. Checking build or upgrade progress does not count. Doubletap to building group or controlgroup does not count. Spamming move command does count in blizzards EAPM. In SC2Gears the move thing is cleaned up possibly in a similar way to the original EAPM program for BW where you have to be close to the opponents units or structures for the move APM to count. I'm not sure about this however since when doing some builds (usually in teamgames) mostly ones where you have to stutter step units and just build the same unit over and over, I cant break 85 EAPM no matter what. When I play "normal" I usually have like 120 so something is broken on both ways of counting EAPM.
I have the best fucking lawyers in the country including the man they call the Malmis.
Detwiler
Profile Joined June 2011
United States239 Posts
April 10 2012 02:01 GMT
#49
People are losing prospective on this. Blah Blah Blah amp doesnt matter as much eapm blah blah blah blah. Look at it like this: If you want to be a running back in the NFL you have to be able to run at a certain speed. Now is the person with the fastest 40 the best running back? No not necessarily. But you still have to be able to go at a certain speed to be able to even compete. Now in starcraft you have the same thing. Having the best mechanics does not automatically make you the best player but your mechanics have to be at a certain level to compete at the highest levels. Having good insight or a good strat or great decison making will only take you so far if your opponents just flat out have more shit than you do and can do more things at once than you can. Anyways massive run on sentence so i will leave it at that.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
April 10 2012 02:08 GMT
#50
On April 10 2012 10:47 Eatme wrote:
Show nested quote +
On April 10 2012 10:13 m0ck wrote:
What exactly does eAPM measure? I mean, what actions are discounted from the APM-number?

Blizzards EAPM is broken in a way that it does not count repeated actions such as 12341234 spam unless you "do" something with those hotkey circles. Checking build or upgrade progress does not count. Doubletap to building group or controlgroup does not count. Spamming move command does count in blizzards EAPM. In SC2Gears the move thing is cleaned up possibly in a similar way to the original EAPM program for BW where you have to be close to the opponents units or structures for the move APM to count. I'm not sure about this however since when doing some builds (usually in teamgames) mostly ones where you have to stutter step units and just build the same unit over and over, I cant break 85 EAPM no matter what. When I play "normal" I usually have like 120 so something is broken on both ways of counting EAPM.


I think it basically boils down to "all selection actions don't count, only actions that have an actual effect on the game count".

Anyways, on topic:
I could only take this OP serious until the point where he assumed eAPM are equal to skill (so basically line 3)... which is absurd. Yes, speed does matter - until a certain point where the eAPM cover all basic macro and most micro actions (~100-150 eAPM). After that, timing (i.e. always producing stuff just in time, not too early), game sense and solid decision making are a lot more important.

For example Stephano is not so amazing because he has good mechanics (his mechanics are actually not that good compared to some other top zerg) or because of his speed, it's his incredible game sense which borderlines maphacking and his ability to always make the right decisions from what his game sense tells him. You can't find that in any number, it's something beyond the game itself.

Other example: Goody. Slow but perfect decision making which for a long time allowed him to be on par with a lot of the very fast players (yes, he fell behind now, but he's still good enough to prove a point :p)

If i tried, i could probably get to those eAPM levels but that wouldn't make me a better player (most likely it would make me far worse). Those other - non measureable - skills are a hundred times more important and are the difference between good and great players. They can be trained - to an extend, they are based on intelligence of the player - and that is why koreans are so good. Not only do they have very good mechanics, they also have played so many games that they can see tiny stuff and immedatly know what will come next and react properly to it.

Being in a teamhouse and have practice partners helps a lot for that, too, they can try a hundred builds against you until you recognize them each from the timing of their first probe (slightly exaggerated).
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
April 10 2012 02:13 GMT
#51
but notice dde is one of the fastest players in the world and yet is probably a top 200 ish player in terms of skill. lets all draw random conclusions!



DDE is probably among the best foreign Terrans. I don't know if he is focusing on sc now though
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
Last Edited: 2012-04-10 02:41:03
April 10 2012 02:39 GMT
#52
I'm somewhat shocked at how similar MKP and Idra's scores are. You'd think with all of MKP's micro tricks, he'd have a higher APM. But they're nearly identical for EAPM, APM and efficiency.

That alone should say something about the effect of attitude and game approach.

EDIT: And apparently living in the same house has made DeMuslim and Puma synchronize. I wonder if their hearts beat at the same rate.
Average means I'm better than half of you.
vorxaw
Profile Joined April 2011
Canada245 Posts
Last Edited: 2012-04-10 02:51:19
April 10 2012 02:47 GMT
#53
Great post. What would be useful now is.... Are there any SPECIFIC drills for practicing mechanics?
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
Last Edited: 2012-04-10 02:54:31
April 10 2012 02:53 GMT
#54
The assumption that EAPM is a true measure of mechanical skill is a flawed one, which unfortunately makes your entire argument a giant failure.

That and the fact that it's just a statement of the obvious to say that the best Starcraft players are the ones with some of the best mechanics. No one who has a brain thinks that foreigners are equal to Koreans in mechanics.
red4ce
Profile Blog Joined January 2011
United States7313 Posts
April 10 2012 02:54 GMT
#55
Why are there 2 MC, 2 Puma and 2 Ret in your chart?
m0ck
Profile Blog Joined November 2010
4194 Posts
April 10 2012 02:57 GMT
#56
Considering that both APM and eAPM are such imprecise measures of 'good actions', I think the most interesting fact to take from that chart is the racial distribution of the players. The fastest players are for the most part zergs, with no zerg in the bottom 15. It would seem that the playing zerg at a top level really do require being able to do more actions than playing either protoss or terran.

As another point, it would seem that the protoss players in general have a higher reduction in their effective APM than other races. This might reflect a bias in what eAPM judges as "good actions" versus what is required when playing the race. In other words, eAPM doesn't do a very good job, at least when comparing races.

Could the OP maybe make a similar chart sorted by ordinary APM?
Viperbird
Profile Joined September 2010
United States118 Posts
April 10 2012 02:57 GMT
#57
ThorZaIN has low apm and is definitly one of the top forigners...
MerZ has ridiculous apm and isn't very good for a pro
Your argument is invalid
Koreans are just more dedicated and practice more (efficiently)

Also there are people in masters with like ~70apm
If at first you don't succeed, don't try skydiving!
KimJongChill
Profile Joined January 2011
United States6429 Posts
April 10 2012 03:01 GMT
#58
Is Nestea a fast player? I feel like decision-making/the mental game is an important aspect at the highest levels as well.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
ZenithM
Profile Joined February 2011
France15952 Posts
April 10 2012 03:02 GMT
#59
On April 10 2012 11:54 red4ce wrote:
Why are there 2 MC, 2 Puma and 2 Ret in your chart?

Probably different Starcraft 2 accounts.
ronpaul012
Profile Joined March 2011
United States769 Posts
April 10 2012 03:08 GMT
#60
What are you trying to prove? Are you trying to claim that the reason Koreans do well is because of APM? Thats definitely not true, if you look on that list many of the foreigners are from broodwar and have high apm. These guys aren't the ones putting out the best results, even though thats why you claim Koreans are so much better.

Are you trying to prove that lower leagues need to focus more on macro? I think we all know why probes and pylons got so popular as a saying. And also, a counter to that would be how you see a fair amount of master league players who can't macro at all, they just got pretty good at their micro with their all-ins.
I'm a gooner.
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
14:00
Playoffs
Classic vs RogueLIVE!
herO vs Clem
RotterdaM1952
ComeBackTV 1457
IntoTheiNu 1292
TaKeTV 683
SteadfastSC267
Ryung 223
IndyStarCraft 195
Rex190
BRAT_OK 118
EnkiAlexander 97
3DClanTV 95
CosmosSc2 90
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1952
SteadfastSC 267
Ryung 223
IndyStarCraft 195
Rex 190
BRAT_OK 118
CosmosSc2 90
Livibee 75
RushiSC 23
StarCraft: Brood War
Britney 41062
Sea 2076
Free 163
Hyun 60
Rock 24
Sacsri 18
IntoTheRainbow 11
Dota 2
Gorgc11933
qojqva2391
Counter-Strike
fl0m9030
pashabiceps993
Coldzera 874
Stewie2K444
Heroes of the Storm
Liquid`Hasu204
Other Games
gofns32959
tarik_tv10578
singsing2080
Grubby1793
FrodaN966
crisheroes240
Harstem168
C9.Mang0158
KnowMe115
ArmadaUGS103
Trikslyr67
kaitlyn49
MindelVK9
Organizations
Other Games
BasetradeTV219
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 50
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 18
• 80smullet 13
• FirePhoenix3
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade993
Other Games
• imaqtpie365
• WagamamaTV239
• Shiphtur160
Upcoming Events
Replay Cast
6h 17m
CranKy Ducklings
16h 17m
uThermal 2v2 Circuit
21h 17m
BSL22 NKC (BSL vs China)
1d 1h
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
1d 16h
uThermal 2v2 Circuit
1d 21h
BSL22 NKC (BSL vs China)
2 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
2 days
OSC
3 days
Replay Cast
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
OSC
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.