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Match Making Changes in Ladder Season 7 - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 18 Next All
Kumiho~
Profile Joined April 2012
5 Posts
April 09 2012 00:59 GMT
#201
So Season starts on Tuesday then?
bebe01
Profile Blog Joined July 2010
Korea (South)512 Posts
April 09 2012 01:12 GMT
#202
lol this seems dumb. i'm already being matched up with mid masters at rank 50~ gm level
Beakyboo
Profile Joined May 2010
United States485 Posts
April 09 2012 01:29 GMT
#203
I like it. It just seems more interesting facing a wider range of skill levels.
NonY
Profile Blog Joined June 2007
8751 Posts
April 09 2012 01:31 GMT
#204
This is the opposite of what the top of the ladder needs. They should make high MMR behave differently.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Deadlift
Profile Blog Joined June 2009
United States358 Posts
April 09 2012 01:36 GMT
#205
On April 09 2012 10:31 Liquid`NonY wrote:
This is the opposite of what the top of the ladder needs. They should make high MMR behave differently.


Agreed. Top grandmaster league players should spill over and play bronze league players at the bottom of their divisions.
Kumiho~
Profile Joined April 2012
5 Posts
April 09 2012 01:37 GMT
#206
On April 09 2012 10:36 Deadlift wrote:
Show nested quote +
On April 09 2012 10:31 Liquid`NonY wrote:
This is the opposite of what the top of the ladder needs. They should make high MMR behave differently.


Agreed. Top grandmaster league players should spill over and play bronze league players at the bottom of their divisions.


Then they get six pooled and die :X
itkovian
Profile Blog Joined March 2011
United States1763 Posts
Last Edited: 2012-04-09 01:59:44
April 09 2012 01:51 GMT
#207
Well, I think this change will be fun at least at my level. It will be exciting to take the challenge of playing favored players, and at the same time it will be confidence boosting to player lower players.

At top mmr levels I don't think this is very good though, it seems like GM players already are forced to play enough players below their caliber
=)=
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
April 09 2012 01:58 GMT
#208
Is it just me or does it feel like these changes have already been implemented since ladder locked?

For example my match history:

+8
-8
+8
-9

I win vs a lower player, then lose to a higher player, then lose to a lower player, then lose to a higher player. Usually it's much more stable like +12 -12 +12 -13
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Psilo
Profile Joined December 2011
United States115 Posts
April 09 2012 04:33 GMT
#209
Im sure I just havent looked hard enough, apologies. But I was wondering if anyone knew if ladder resets tonight (sunday/monday) or if it resets in a few days?
Kumiho~
Profile Joined April 2012
5 Posts
April 09 2012 04:51 GMT
#210
On April 09 2012 13:33 Psilo wrote:
Im sure I just havent looked hard enough, apologies. But I was wondering if anyone knew if ladder resets tonight (sunday/monday) or if it resets in a few days?

Im guessing on Tuesday morning since that is when Bnet is down for maintenance
TheEmulator
Profile Blog Joined July 2010
28104 Posts
Last Edited: 2012-04-09 05:05:06
April 09 2012 05:01 GMT
#211
I don't think top GM's will play anyone lower than they already do. To play someone really low you have to have a loss streak, and top GM players have like 75% winrates. Unless Idra loses 10 in a row he won't be playing any mid masters.

wait a sec. I just reread the op and realized that you will face lower opponents regardless of your winratio. Disregard my stupid post.
Administrator
SgtJoKeR
Profile Joined March 2012
Canada37 Posts
April 09 2012 05:03 GMT
#212
I think it's to reduce to win and loss streaks so you get matched up againts good and mid/low players and your MMR raises accordingly at the level you played.

You won't face GM's if your diamond but you will maybe face high masters.

Same goes with the rest of the leagues.
Why so serious?
AKomrade
Profile Blog Joined March 2010
United States582 Posts
April 09 2012 05:06 GMT
#213
Great. The Blizzard solution to any deep problem in the game now seems to be throw some gimmicky stuff over it and call it a day. What do they pay the balance/ladder guys for anyways? Doesn't look like a real solution, thats for sure.
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
di3alot
Profile Joined December 2011
172 Posts
April 09 2012 05:13 GMT
#214
On April 09 2012 10:31 Liquid`NonY wrote:
This is the opposite of what the top of the ladder needs. They should make high MMR behave differently.


yeah but 98% are not on the top of the ladder.

when this change helps the 10win streak 10loss streak then i dont give a shit about the top tier
when not then i agree
why screw over the top tier with no significant improvements to the casuals
13JackaL
Profile Joined March 2011
United States577 Posts
April 09 2012 05:14 GMT
#215
Its just for one season, if it turns out to suck then it will go away :/
and my axe
fSgChoseN
Profile Joined March 2012
United States23 Posts
April 09 2012 05:22 GMT
#216
Seems kinda dumb to me... if someone is available who is close to your skill level why wouldn't the ladder ideally put you vs that opponent? They are over-looking / over-thinking this whole ladder thing. There is no fix, people are scared to lose / scared to compete. There's no fix for that.
Sovano
Profile Joined November 2011
United States1503 Posts
April 09 2012 05:29 GMT
#217
I don't think it is too fair to criticize something we haven't tried yet. I can see the pros and cons to this, and I admit I do have a bit more anxiety to ladder knowing I could be paired up with someone that could be quite better than me. I don't see the rationale, however, in Blizzard's reasoning. If you can't make any mistakes versus someone who is on your skill level, why even try playing someone who is better? You would have to bag on the fact that they make enough blunders that you take advantage of it to get ahead and win. The other con I see to this is that how are you practicing if you face people beneath your skill level and just decimate them? I know this won't always be the case, but it just seems to me those are the general concerns. I'm VERY excited for the new map pool for season 7, and just watching IPL4 has confirmed my hopes. I just hope this new system is not going to be a disappointment.
-_-Quails
Profile Joined February 2011
Australia796 Posts
April 09 2012 05:45 GMT
#218
On April 09 2012 10:36 Deadlift wrote:
Show nested quote +
On April 09 2012 10:31 Liquid`NonY wrote:
This is the opposite of what the top of the ladder needs. They should make high MMR behave differently.


Agreed. Top grandmaster league players should spill over and play bronze league players at the bottom of their divisions.

And to try and make it fair, whenever this happens the GM player should find themselves forced into monobattling solo.
"I post only when my brain works." - Reaper9
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
April 09 2012 05:47 GMT
#219
I fell really bad about this, as a toss player its really easy to loss against a huge range of stupid chesses, and considering i am pretty high ranked, generally, the number of online opponenets that i can be sunfavored against is quite high thus the change will proly result in me getting matches vs a lot of lower mmr player, getting cheesed a lot and getting angry.
I have no problem with all iner generally since i can hold any all in most of the times, but when you get 5 points for winning and loss 20 points its much more annoying... even if only mindest wise, i can see myself not playing at all this season :/
A good strategy means leaving your opponent room to make mistakes
SEA KarMa
Profile Joined October 2010
Australia452 Posts
April 09 2012 05:51 GMT
#220
i was top diamond when i faced a gm... i dont think this change is necessary.
"terrible, terrible damage". terrible, terrible design.
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