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Match Making Changes in Ladder Season 7 - Page 10

Forum Index > SC2 General
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Ireniicus
Profile Joined August 2011
United Kingdom374 Posts
April 08 2012 05:38 GMT
#181
I like this
MaNaVoId
Profile Joined February 2012
492 Posts
April 08 2012 05:38 GMT
#182
Blizzard need to stop wasting time on these kind of gimmicky things and try to make more important improvements such as being able to rejoin a disconnected game or instantlysave the game before the game disconnects
Ironsights
Profile Joined January 2011
United States196 Posts
April 08 2012 05:50 GMT
#183
Personally, I think they are doing this to see if it smooths out the streaks. What I mean is, that the ladder has a tendancy to put you against a series of "better" players if you have been doing good, which can result in a loss streak. Since you have been losing, it places you against a series of "worse" players. The resulting win streak tells the ladder that you are doing well, so you play against a series of "better" players, rinse and repeat.

The current system leaves you trapped in an infinite loop unless you get lucky, are playing a lot, or are already really good at the game. For low-mid leaguers, the match-making system can be rather frustrating.

Loosening the boundaries just enough that the "better" and "worse" players are actually more like "equal to" would break the streaks system and allow players to have an actual win/loss spread/

Alternatively, if what they are relaxing is the "force the wins to 50%" boundaries, then they might be trying to get a feel for the "real" (non adjusted) win rates.

Either way, one season of this is likely to produce significant data for the design and balance teams to chew on so it should be worth it.
Pain, like any other emotion, can be turned off. // If there can be no victory, then I shall fight forever.
xXxAPM_NoScoP_420xXx
Profile Joined April 2012
France31 Posts
April 08 2012 09:15 GMT
#184
If it can help me to get into diamond easier I won't complain :D
5SDSRRRRRR XD TEAM I MAEK ROACHU XD | Supporting: Stephano CrazyMoving Eeel Zenio BBoongBBoong Idra
i)awn
Profile Joined October 2011
United States189 Posts
April 08 2012 11:04 GMT
#185
I really like the current matchmaking system; it's really a marvelous peace of art.. I suggest a "Find Quick Match" button that matches you with a bit wider range of MMR; however these matches won't be ladder; this should satisfy any urges for casual matches.
ttaeyo
Profile Joined April 2012
Sweden4 Posts
April 08 2012 11:17 GMT
#186
Wow, really? You all can read right?.
You wont be "roflstomped" or any of that.
It clearly says "slighty higher or lower" skill level.
It also says; 1 Season experiment.
i liek turtles
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
April 08 2012 11:18 GMT
#187
hmm. this will be a good experience for me.
xd
namste
Profile Joined October 2010
Finland2292 Posts
April 08 2012 11:18 GMT
#188
Well I can say for a fact that this thing won't help the people who find ladder already scary and are suffering from the so called "ladder fear".
IM hwaitiing ~ IMMvp #1 | Bang Min Ah <3<3
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
April 08 2012 11:38 GMT
#189
I don't really see what's good about this. Quantity over quality: Faster search time for less accurate match making. I guess they had to do this because so many people have stopped laddering.
So now you'll get less fair matches more often.
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
Monkeyballs25
Profile Joined October 2010
531 Posts
April 08 2012 12:12 GMT
#190
I've always had good queue times in silver and gold 1v1, so this change is puzzling. Atleast I mightbget to see how bronze and plat plays these days!
Adventurekid
Profile Blog Joined April 2011
Sweden505 Posts
April 08 2012 12:23 GMT
#191
I think this seems great!
You should build a turtle fence!
Akhee
Profile Joined January 2011
Brazil811 Posts
April 08 2012 12:23 GMT
#192
it will probably make the system not be 50-50 winrate anymore for GM-, if it does, it will be aweesome, definitely worth testing
Rassy
Profile Joined August 2010
Netherlands2308 Posts
April 08 2012 12:24 GMT
#193
Was this done to counter the lower amount of people wich play?
If so it is probably there to stay.
I like it personally, playing against better players is a challenge and a change you dont get often.
Would even be better if we could see the mmr so that we know exactly.
timoi210
Profile Joined February 2012
Philippines51 Posts
April 08 2012 12:27 GMT
#194
If my shiny platinum a** would get whooped in favor of me learning better tactics and smart play then I'm all for it. If I do however get matched up with a masters player 5 times in a row then I'll probably seriously get owned straight up.
EGThorZaIN, LG-IMMVP, Liquid`TLO, TtWhiteRa For Life Baby!
Dvriel
Profile Joined November 2011
607 Posts
April 08 2012 12:30 GMT
#195
Pretty bad idea.No sense,why some Platinum playes as ME,need to beat Silver or Bronce?Its just,because there are less and less players in ladder every season and due to HotS not coming SOON,they need to do something to keep SC2 alive...
Ryder.
Profile Joined January 2011
1117 Posts
April 08 2012 13:00 GMT
#196
On April 08 2012 12:06 KRee wrote:
My problem with this is that the only way that us lower-level players have to improve is the ladder. This makes it so that some of your games will hardly allow you to improve at all, playing against people who are above or below your skill level on purpose. Seems to me it makes it hard for lower-level players to improve, and high level players will hate it anyways since it makes ladder less viable if you're just stomping noobs all the time.

The best way to improve is to play vs people who are better than you, since it will force you to confront weaknesses in your play. Play 100 games vs easy AI and you will hardly improve one you reach a certain level.

Everyone needs to chill out. Note the change said slightly. There won't be GMs playing platinum players lol.

I think it is a good change. Once in a while you play vs someone slightly better, which can act as a good learning experience in will drill home weaknesses in your play, and once in a while you have a slightly easier game to take the pressure off + for you to experiment with different styles.

Please again remember our word of the day, slightly
Caelyn0101
Profile Joined September 2011
103 Posts
April 08 2012 13:05 GMT
#197
On April 07 2012 01:23 stinkycop wrote:
Well to be honest, I am quite against it, as for me being master it will be fun to play vs GM's, but at the same time couple bad games vs diamonds and you will be demoted back to diamond, they said it can make you get faster promote, but they forgot about demote ;x


If you're a solid masters player you shouldn't ever lose to diamond players. You can't complain about being demoted to diamond if you are losing to diamond players lol. I'd never lose to a diamond player that is why I'm high masters. I feel like if it was possible for me to lose to someone of that level then I deserve to be demoted not cry about it.
boppel
Profile Joined March 2012
140 Posts
Last Edited: 2012-04-08 13:27:01
April 08 2012 13:24 GMT
#198
nice, free wins for me as im already mid grandmaster i maybe can get some diamond/low master snacks


thats how u finally kill the casual sc2 scene, gj justin

i like the idea of being in bronze ladder and getting raped 24/7 by gold/platinum players because of this stupid change

if u want to do something against low pop. ladders, finally release HOTS and stop with this gay panda addon for WoW
Demicore
Profile Joined October 2011
France503 Posts
April 08 2012 13:30 GMT
#199
Loving this change. The best way to improve is to play against players who are much better than you. I have to keep roaming custom games and hunt down good players for that, so hopefully this change will allow me to play them on the actual ladder. That and facing people who are worse than you can always provide some relaxing fun times.
"I love male nipples in starcraft; the two go together so well." ~Tasteless
Genie1
Profile Joined April 2011
Canada333 Posts
Last Edited: 2012-04-08 13:56:38
April 08 2012 13:55 GMT
#200
The matchmaking isn't the real problem. The reason less players are playing is because the game speed is to fast and many people can't keep up with others that are a lot faster then them. I'm a tactical thinker but at the current game speed there is always going to be a big chance that you miss something because well things are moving to fast. The reason blizzard did this change to ladder was to help with the fewer players that are playing. Metal Gear Online had the same system in place where it would constantly expand its searching until it hit enough players to finally have the game start. Blizzard is trying the same concept I think with having the matchmaking system search for players close to your level at the begining but the longer the queue goes on you are more then likely going to face a tougher or weaker opponents instead of having an even match game.
[RAVEN ONLINE] "You don't talk like us" [....CAW CAW] -QXC
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