Match Making Changes in Ladder Season 7 - Page 10
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Ireniicus
United Kingdom374 Posts
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MaNaVoId
492 Posts
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Ironsights
United States196 Posts
The current system leaves you trapped in an infinite loop unless you get lucky, are playing a lot, or are already really good at the game. For low-mid leaguers, the match-making system can be rather frustrating. Loosening the boundaries just enough that the "better" and "worse" players are actually more like "equal to" would break the streaks system and allow players to have an actual win/loss spread/ Alternatively, if what they are relaxing is the "force the wins to 50%" boundaries, then they might be trying to get a feel for the "real" (non adjusted) win rates. Either way, one season of this is likely to produce significant data for the design and balance teams to chew on so it should be worth it. | ||
xXxAPM_NoScoP_420xXx
France31 Posts
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i)awn
United States189 Posts
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ttaeyo
Sweden4 Posts
You wont be "roflstomped" or any of that. It clearly says "slighty higher or lower" skill level. It also says; 1 Season experiment. | ||
ElusoryX
Singapore2047 Posts
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namste
Finland2292 Posts
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imPermanenCe
Netherlands595 Posts
So now you'll get less fair matches more often. | ||
Monkeyballs25
531 Posts
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Adventurekid
Sweden505 Posts
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Akhee
Brazil811 Posts
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Rassy
Netherlands2308 Posts
If so it is probably there to stay. I like it personally, playing against better players is a challenge and a change you dont get often. Would even be better if we could see the mmr so that we know exactly. | ||
timoi210
Philippines51 Posts
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Dvriel
607 Posts
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Ryder.
1117 Posts
On April 08 2012 12:06 KRee wrote: My problem with this is that the only way that us lower-level players have to improve is the ladder. This makes it so that some of your games will hardly allow you to improve at all, playing against people who are above or below your skill level on purpose. Seems to me it makes it hard for lower-level players to improve, and high level players will hate it anyways since it makes ladder less viable if you're just stomping noobs all the time. The best way to improve is to play vs people who are better than you, since it will force you to confront weaknesses in your play. Play 100 games vs easy AI and you will hardly improve one you reach a certain level. Everyone needs to chill out. Note the change said slightly. There won't be GMs playing platinum players lol. I think it is a good change. Once in a while you play vs someone slightly better, which can act as a good learning experience in will drill home weaknesses in your play, and once in a while you have a slightly easier game to take the pressure off + for you to experiment with different styles. Please again remember our word of the day, slightly | ||
Caelyn0101
103 Posts
On April 07 2012 01:23 stinkycop wrote: Well to be honest, I am quite against it, as for me being master it will be fun to play vs GM's, but at the same time couple bad games vs diamonds and you will be demoted back to diamond, they said it can make you get faster promote, but they forgot about demote ;x If you're a solid masters player you shouldn't ever lose to diamond players. You can't complain about being demoted to diamond if you are losing to diamond players lol. I'd never lose to a diamond player that is why I'm high masters. I feel like if it was possible for me to lose to someone of that level then I deserve to be demoted not cry about it. | ||
boppel
140 Posts
thats how u finally kill the casual sc2 scene, gj justin i like the idea of being in bronze ladder and getting raped 24/7 by gold/platinum players because of this stupid change if u want to do something against low pop. ladders, finally release HOTS and stop with this gay panda addon for WoW | ||
Demicore
France503 Posts
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Genie1
Canada333 Posts
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