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Match Making Changes in Ladder Season 7 - Page 13

Forum Index > SC2 General
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BlueBoxSC
Profile Blog Joined October 2011
United States582 Posts
Last Edited: 2012-04-09 17:48:17
April 09 2012 17:47 GMT
#241
I'm just looking forward to this. =D

I think, that for players like me, who have 200+ wins/season, we have cemented our MMR. A more flexible system should help reflect recent jumps in skill. <3

EDIT: 400th post, woohoo~
BwCBlueBox.837
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
April 09 2012 17:49 GMT
#242
Blizzard said it's an experiment for one season, can't blame them for trying something new. Maybe it's horrible for GM, maybe it's bad for bronzes, maybe it's bad for everyone... but maybe, just maybe, it turns out to be good for everyone instead.

Personally, i applaud blizzard for not being afraid to experiment, i just hope they aren't afraid to admit it if experiments didn't work out.
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
April 09 2012 18:02 GMT
#243
On April 10 2012 02:49 Morfildur wrote:
Blizzard said it's an experiment for one season, can't blame them for trying something new. Maybe it's horrible for GM, maybe it's bad for bronzes, maybe it's bad for everyone... but maybe, just maybe, it turns out to be good for everyone instead.

Personally, i applaud blizzard for not being afraid to experiment, i just hope they aren't afraid to admit it if experiments didn't work out.

Stand back. Blizzard's about to try SCIENCE.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
Azarkon
Profile Joined January 2010
United States21060 Posts
Last Edited: 2012-04-09 18:10:43
April 09 2012 18:08 GMT
#244
The reason this has to be done is because laddering and casual playing in SC 2 were not separated in the first place.

People play RTS games for a variety of reasons - not all of it is to compete and be the best. In WC and BW, the concept of smurfing - highly skilled players pretending to be noobs in order to play quirky strategies against noobs - was extremely popular, and gave people a reason to improve their skill besides going pro. I don't know what effect it had on the pro-scene, but it did help the enjoyment level of casual gaming in WC and BW.

In SC 2, the custom game scene is very limited, and with the default mode of playing being competitive ladder, results in every game being a challenge except during season starts. While that is fine for competitive play, it is restrictive and monotonous for casual gamers, who then resort to custom games, and then quit SC 2 altogether when they grow bored of that.

Match making systems have to take into account casual players' desires to not be matched up with people of the same skill level every single game. Smurfing is a valid mode of playing, as is noobs challenging players way above them. Course, the ability of smurfs to ruin games was a problem in WC and BW, and as such a player has to have the option to refuse lopsided matches when they don't want it.

All in all, I think having a one-size-fits-all match making system is a problem in Blizzard RTS games going from WC 3 forward, and has been detrimental to the appeal of RTS games for casual gamers. The niche casual RTS gaming had in the games industry is being taken, today, by MOBAs - and the rise of pro-MOBA as the next big eSports scene is tied to that, for the casual and pro gaming scenes are intertwined.
PhoenixLight
Profile Joined November 2011
43 Posts
April 09 2012 18:32 GMT
#245
On April 10 2012 02:34 p1cKLes wrote:
I think it's a good idea, but they should cut out the top and bottom 5% of players. That way Grand Masters will consistently play Grand Masters and Bronze will be more evenly matched with their opponents so to not discourage them from playing.



If you cut out the top and bottom 5% wouldn't there be a new top and bottom that gets affected in the same way?
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
April 09 2012 18:40 GMT
#246
Honestly it only depends on what slightly means, if I'm playing against plats i'll probably go crazy, but I doubt that's going to happen. Being mid masters, I'll probably play against some top masters, and some high diamonds, much like I already do. I don't understand what the big deal with the change is....
"Infestors are the suck" - LzGamer
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
April 09 2012 18:43 GMT
#247
On April 10 2012 03:40 TheAngelofDeath wrote:
Honestly it only depends on what slightly means, if I'm playing against plats i'll probably go crazy, but I doubt that's going to happen. Being mid masters, I'll probably play against some top masters, and some high diamonds, much like I already do. I don't understand what the big deal with the change is....


I'm mid masters as well and I'd like to play high masters more often than I do now to expose weaknesses in my play.
I also welcome the chance to just completely crush someone every now and then to feel better about myself, a morale boost if you will.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
April 09 2012 18:46 GMT
#248
This seems like:
"ladder is getting less busy so we increase the range of opponents to decrease waiting time"
instead it now gets a positive spin..
striderxxx
Profile Joined February 2011
Canada443 Posts
April 09 2012 18:46 GMT
#249
Looks like I may finally be able to get cannon rushed by combat ex!
pOnarreT
Profile Joined March 2012
155 Posts
April 09 2012 18:46 GMT
#250
not good for those who want to improve genuinely, maybe good to those who want to be promoted
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
April 09 2012 18:58 GMT
#251
Did this already go into effect? I played a GM protoss followed by a terran who 2 raxed against my 3 gate expo and didn't take his cc until the 10 minute mark and had like 40 apm. (like how the fuck did you get in masters bro)
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
April 09 2012 19:00 GMT
#252
All the doomsayers please leave. I have both a KR account at plat and a masters account on NA, both of which I get queues near instantly. Ladder isn't dying as you pessimists believe, this is a way to prevent the following.

You - favored opponent: lose
You - favored: lose
You - slightly favored: lose
You - even: lose
You - even: lose
You Favored - opponent: win
You - even: lose

They're trying to make it so it will be more so a win lose win lose win lose 50/50 W:L if you are struggling, not to broaden matchmaking. Use your heads, not hard.
Lil' Joey, Master of the A-Move Stalker Strike Force
ReachTheSky
Profile Joined April 2010
United States3294 Posts
April 09 2012 19:00 GMT
#253
On April 07 2012 01:27 GreEny K wrote:
This sucks, I don't want to play someone who will destroy me without trying... I like to get better, but getting beat on by a pro doesn't help me...


It may not help your confidence but i think its a bit better playing against subpar opponents who don't have super crisp timings or understand the game as well. I guess this is just one example.

i guess it also depends on the league as well.
TL+ Member
DarkPlasmaBall
Profile Blog Joined March 2010
United States46059 Posts
April 09 2012 19:03 GMT
#254
Having a wider range of opponents should be pretty cool, as long as our points lost and won properly reflect the caliber of player we're playing against.

I do think a lot of people are going to get anxious when they suddenly start playing a bunch of people at the lower levels (thinking they're about to get demoted) or at the higher levels (thinking they're about to get promoted), but as long as this knowledge is passed around, it should be just fine
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Radison
Profile Joined January 2010
Poland44 Posts
April 09 2012 19:04 GMT
#255
I think it's awesome. Ladder was too competitive for me. Doesn't matter how much you improved your gameplay - each next match was as difficult to win as the one before. Now you are gonna have some relax time winning again weaker opponents, which is gonna help you appreciate how good you are now, and you are gonna loose to some better opponents, helping you to improve. Also, you still should have a lot of close matches, to have brilliant competitive experience, just as before. It's more like real life fore me... If I go to play basketball I meet different people: some are better, some are worse than me. It helps to understand how good you really are and what you really need to improve. And allows to have more fun.
MrCash
Profile Joined October 2011
United States1504 Posts
April 10 2012 23:50 GMT
#256
I'm not sure exactly how it will effect pros, while they will likely have more games against worse players, they might also be less likely to be stream sniped.
So take the positive with the negative, if it's worth it.
DangerAl
Profile Joined January 2012
Australia88 Posts
April 11 2012 03:20 GMT
#257
I'm not liking this change so far. I have played about a dozen games this season, and in perhaps eight of the twelve games I was placed against low-mid silver league players (I am high gold myself). I crushed them, and while at first I felt pretty good about my decisive win, when the score screen loaded and I saw that they were mere silvers, I felt very unsatisfied. I want to earn my wins and to actually know that I've played well.
rhs408
Profile Joined January 2011
United States904 Posts
April 11 2012 04:00 GMT
#258
Masters 4's RT is infested with plats and golds now, don't like the new system at all. Masters players who team up for RT (i.e. 3 people team up for 4's RT) will dominate even harder now...
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
April 11 2012 04:07 GMT
#259
Enjoyed it while playing 2v2 last night, withholding judgement until i've played some more 1v1, can't speak to the very top of the ladder though I feel that will have to be tweaked and tightened at the high end.
ETisME
Profile Blog Joined April 2011
12736 Posts
April 11 2012 04:13 GMT
#260
I don't like it, now I have to play diamond players in my smurf which is plat.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
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