I think, that for players like me, who have 200+ wins/season, we have cemented our MMR. A more flexible system should help reflect recent jumps in skill. <3
EDIT: 400th post, woohoo~
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BlueBoxSC
United States582 Posts
I think, that for players like me, who have 200+ wins/season, we have cemented our MMR. A more flexible system should help reflect recent jumps in skill. <3 EDIT: 400th post, woohoo~ | ||
Deleted User 101379
4849 Posts
Personally, i applaud blizzard for not being afraid to experiment, i just hope they aren't afraid to admit it if experiments didn't work out. | ||
HyperionDreamer
Canada1528 Posts
On April 10 2012 02:49 Morfildur wrote: Blizzard said it's an experiment for one season, can't blame them for trying something new. Maybe it's horrible for GM, maybe it's bad for bronzes, maybe it's bad for everyone... but maybe, just maybe, it turns out to be good for everyone instead. Personally, i applaud blizzard for not being afraid to experiment, i just hope they aren't afraid to admit it if experiments didn't work out. Stand back. Blizzard's about to try SCIENCE. ![]() ![]() | ||
Azarkon
United States21060 Posts
People play RTS games for a variety of reasons - not all of it is to compete and be the best. In WC and BW, the concept of smurfing - highly skilled players pretending to be noobs in order to play quirky strategies against noobs - was extremely popular, and gave people a reason to improve their skill besides going pro. I don't know what effect it had on the pro-scene, but it did help the enjoyment level of casual gaming in WC and BW. In SC 2, the custom game scene is very limited, and with the default mode of playing being competitive ladder, results in every game being a challenge except during season starts. While that is fine for competitive play, it is restrictive and monotonous for casual gamers, who then resort to custom games, and then quit SC 2 altogether when they grow bored of that. Match making systems have to take into account casual players' desires to not be matched up with people of the same skill level every single game. Smurfing is a valid mode of playing, as is noobs challenging players way above them. Course, the ability of smurfs to ruin games was a problem in WC and BW, and as such a player has to have the option to refuse lopsided matches when they don't want it. All in all, I think having a one-size-fits-all match making system is a problem in Blizzard RTS games going from WC 3 forward, and has been detrimental to the appeal of RTS games for casual gamers. The niche casual RTS gaming had in the games industry is being taken, today, by MOBAs - and the rise of pro-MOBA as the next big eSports scene is tied to that, for the casual and pro gaming scenes are intertwined. | ||
PhoenixLight
43 Posts
On April 10 2012 02:34 p1cKLes wrote: I think it's a good idea, but they should cut out the top and bottom 5% of players. That way Grand Masters will consistently play Grand Masters and Bronze will be more evenly matched with their opponents so to not discourage them from playing. If you cut out the top and bottom 5% wouldn't there be a new top and bottom that gets affected in the same way? | ||
TheAngelofDeath
United States2033 Posts
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Clarity_nl
Netherlands6826 Posts
On April 10 2012 03:40 TheAngelofDeath wrote: Honestly it only depends on what slightly means, if I'm playing against plats i'll probably go crazy, but I doubt that's going to happen. Being mid masters, I'll probably play against some top masters, and some high diamonds, much like I already do. I don't understand what the big deal with the change is.... I'm mid masters as well and I'd like to play high masters more often than I do now to expose weaknesses in my play. I also welcome the chance to just completely crush someone every now and then to feel better about myself, a morale boost if you will. | ||
Markwerf
Netherlands3728 Posts
"ladder is getting less busy so we increase the range of opponents to decrease waiting time" instead it now gets a positive spin.. | ||
striderxxx
Canada443 Posts
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pOnarreT
155 Posts
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Drowsy
United States4876 Posts
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Nightshade_
United States549 Posts
You - favored opponent: lose You - favored: lose You - slightly favored: lose You - even: lose You - even: lose You Favored - opponent: win You - even: lose They're trying to make it so it will be more so a win lose win lose win lose 50/50 W:L if you are struggling, not to broaden matchmaking. Use your heads, not hard. | ||
ReachTheSky
United States3294 Posts
On April 07 2012 01:27 GreEny K wrote: This sucks, I don't want to play someone who will destroy me without trying... I like to get better, but getting beat on by a pro doesn't help me... It may not help your confidence but i think its a bit better playing against subpar opponents who don't have super crisp timings or understand the game as well. I guess this is just one example. i guess it also depends on the league as well. | ||
DarkPlasmaBall
United States43769 Posts
I do think a lot of people are going to get anxious when they suddenly start playing a bunch of people at the lower levels (thinking they're about to get demoted) or at the higher levels (thinking they're about to get promoted), but as long as this knowledge is passed around, it should be just fine ![]() | ||
Radison
Poland44 Posts
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MrCash
United States1504 Posts
So take the positive with the negative, if it's worth it. | ||
DangerAl
Australia88 Posts
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rhs408
United States904 Posts
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Dingobloo
Australia1903 Posts
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ETisME
12276 Posts
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