• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:41
CEST 01:41
KST 08:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors2Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
RSL Revival: Season 5 - Qualifiers and Main Event10Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
[ASL21] Ro8 Preview Pt2: Progenitors Why there arent any 256x256 pro maps? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion
Tourneys
[ASL21] Ro8 Day 2 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Daigo vs Menard Best of 10 Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1219 users

Top Tier Korean ZvT and TvZ TLPD statistics - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 Next All
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
March 16 2012 14:32 GMT
#321
In BW, 64% was about as good a winrate as anyone could hope to have in a single matchup, barring a select few outliers. Now all of a sudden it's "not really that good."
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
March 16 2012 14:32 GMT
#322
On March 16 2012 23:11 LoliSquad wrote:
Show nested quote +
On March 16 2012 12:53 Mr. Nefarious wrote:
Solution: Examine ways to make the other races more "micro-able". While some micro is needed for Z/P at the moment, it is not nearly as beneficial as extreme micro is for T. Instead of playing with damage numbers, analyze the unit design. Make units attack twice as fast but do the same overall DPS. Allow more units to cancel their attack to move away while still doing damage similar to the marine. These types of changes are obviously targeted solely at the highest level. A-moved roaches will do the same overall DPS in bronze as they will Korea GM, however if they shot twice as quickly they would be a hell of a lot more microable, despite doing the same overall DPS. This would allow additional functionality from players that have the APM to micro their army while maintaining production while not effecting the lowest leagues in the slightest as overall damage output stays the same.


Halving attack damage and doubling attack speed of units actually has (at least) 3 rather drastic effects. First, weapon upgrades and enemy armor upgrades become far more relevant for the unit (units with +2 or more damage per upgrade would be fixed by scaling them down, but armor would still be twice as strong against them (not just upgrades, base armor as well)). Second, units with projectiles (such as roaches) which as of today overkill a ton (would be cool to have "wasted damage from overkill"-statistics in the game) would overkill a lot less, making them a lot more effective. Lastly, it would lower burst damage which would let more units counterattack after the first volley and change unit dynamics a lot (hard to predict exactly how).

I think the lowered overkill would make the biggest impact. And it would do so in all leagues, not just Korea GM.

@Overkill, i do not only mean the wasted 3 damage 3 roach shots (16dmg) have against a 45hp marine (0 armor). In addition to this, a lot of roaches can attack the same marine as it dies only when the 3rd shot hits it, leaving other roaches open to attack it while the 3 projectile is in the air, potentially making marines "tank" over 100 hp worth of attacks.

A possible "micro trick" zergs can employ is to make roaches spread fire instead of letting them automatically acquire targets and potentially wasting hundreds of damage.

The balance would obviously need to be addressed, but his point is still very sound. Without being able to truly micro their units, zerg and protoss don't gain nearly as much out of skill increase compared to terran. This both makes balance a nightmare through different skill levels aswell as balance being a moving target for Blizzard, from day to day in vT MUs. Sadly I think Blizzard has realized that, and instead of making z/p more microable, they are making terran mech in HotS and probably reduce the terran micro potential to be onpar with z/p, which although will solve this issue, is a wrong move.

If you call making a concave and attack moving your roaches micro, then... yeah.. I don't really know what to say about that.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2012-03-16 14:34:02
March 16 2012 14:32 GMT
#323
BW players play against each other in multiple leagues and rack up tons of games. Speaking from a statistical point of view its probably too early to tell what the relative win rates will be.

Also:

MMA vZ: 21-5 80.77%

Yeah, Boxer's Heir indeed.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
paintfive
Profile Joined September 2011
785 Posts
Last Edited: 2012-03-16 14:47:33
March 16 2012 14:46 GMT
#324
There are more good korean terrans out of all korean terrans versus good korean zergs out of all korean zergs. which inflates the TvZ winrates of korean terrans. your conclusions make no sense.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
March 16 2012 14:55 GMT
#325
On March 16 2012 22:54 Fubi wrote:
Show nested quote +
On March 16 2012 22:37 bokeevboke wrote:
On March 16 2012 22:31 Fubi wrote:
On March 16 2012 22:27 bokeevboke wrote:
On March 16 2012 22:10 TeeTS wrote:
To take these stats to discuss about the actual balance or metagame situation is not clever. Too many old games are taken into account here, maybe even out of the open seasons back in 2010. These were played in a total different balance eviroment and on total different maps. (Remember steppes of war being part of the GSL mappool for the first 3 seasons LOL!)

look at the actual statistics and then analyse them. You'll get much more viable information then


Your post is so controversial. If we take latest 30 games as data you will say the sample size is too small. If we take 100 games you'll probably say games are too old.

I mean, cmon, why there are always some people who jump in the middle of discussion and say we're all wrong and shouldn't be discussing. Mostly those, to whom discussing balance is 'tabu' or whining, who are in complete denial and think blizzard doing everything perfectly. The game is not balanced yet (but its close to). Why can't we discuss it and try to find some solutions. Blizzard reads TL, they may take our advices. Afterall, they're humans too, there might something they overlooked.

But the problem is, the OP didn't write anything to show that there is an imbalance between Z and T. So what is there to discuss?


what you expect us to discuss?
Should we say smth like DRG-King of ZvT only 64%, good to know! lets just move on! I think no.
The point of the thread is that the best ZvTer has only 64% and most of Zergs have less than 50% which implies that zergs are doing poor against terrans. There might two reasons for that: either zergs are bad or ZvT is terran favoured, which is kinda related to balance. see?


1) It's a common misconception that higher rank players should have ungodly win ratio: you're forgetting the fact that the better you are, the further you advance in tournaments, and therefore the better your opponents are as well. Most of the % are inflated above 50% simply due to all the lower level players they've played, but as you can see, it gets harder and harder to climb higher: it isn't a linear increase relative to your skills

2) 64% win rate is VERY VERY good, it means you win 2/3 of your matches, so you win most of you Bo3's, so I don't know what you mean "only" 64%

3) Where did you read from the OP's post that "most" of the zergs have less than 50% win rate vs T? He listed like 5 out of 50...

4) There is more than your two possible reason to explain this; one of them being "by pure chance". If you flip 20 fair coins, in theory you should get 10-10 head/tails, but in reality, it's not rare to get 9-11 or 8-12 or even some more variations. This is simply due to chance: something the OP didn't take into consideration at all, and the whole point of statistics is to prove your results to be actually true due to real variables and not simply by chance.


Ok, I don't understand why are you giving me all these points. I was merely stating why balance discussion was relevant to this thread. To answer your 3rd question There were other statistics in this thread which showed that top zergs are generally doing poor against terran than other matchups. I'm not gonna bother to bring that post here, it seems you're not reading thread carefully.

I went through all you your post in this thread, it seems you're in some kind of denial and try to prove everyone wrong. I won't argue with you anymore.
Its grack
Otolia
Profile Blog Joined July 2011
France5805 Posts
March 16 2012 14:59 GMT
#326
@OP : I am starting to question the quality of your education when you decide that 20 is a relevant number. Try to write a paper on the behavior of 20 electrons in a cold plasma (random example) and the world will laugh at you. And that's because 20 is a ridiculously small number for a system where a mole contains 10E23 more atoms. I could argue that 100 games is a better number and none of us would be wrong but neither of use would be right either. Unless you can somehow prove that beyond a certain number micro-phenomenon (in this case : mis-micro, illness etc) do not have a relevant influence on the outcome, you will have a hard time convincing anyone that what you have is proof. I agree that 20 is good arbitrary limit in case of binary system but games are hardly binary. 1 loser / 1 winner doesn't make the game of equal probability.

That being said, the tendency is certainly clear and intriguing. But I suspect the environment to be largely responsible for this as it's evident that Terran is the most represented race in Korea. Maybe you could compare your results with the playhem database to have a larger sample.

Did you consider that the time span of your sample might just be too big (too many patches) for your results to be relevant ?
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
Last Edited: 2012-03-16 15:10:07
March 16 2012 15:09 GMT
#327
On March 16 2012 23:59 Otolia wrote:
@OP : I am starting to question the quality of your education when you decide that 20 is a relevant number. Try to write a paper on the behavior of 20 electrons in a cold plasma (random example) and the world will laugh at you. And that's because 20 is a ridiculously small number for a system where a mole contains 10E23 more atoms. I could argue that 100 games is a better number and none of us would be wrong but neither of use would be right either. Unless you can somehow prove that beyond a certain number micro-phenomenon (in this case : mis-micro, illness etc) do not have a relevant influence on the outcome, you will have a hard time convincing anyone that what you have is proof. I agree that 20 is good arbitrary limit in case of binary system but games are hardly binary. 1 loser / 1 winner doesn't make the game of equal probability.

That being said, the tendency is certainly clear and intriguing. But I suspect the environment to be largely responsible for this as it's evident that Terran is the most represented race in Korea. Maybe you could compare your results with the playhem database to have a larger sample.

Did you consider that the time span of your sample might just be too big (too many patches) for your results to be relevant ?


I think OP didn't present data that well. Plus sample size was too small.
But my general impression is Zergs are not great against terran in GSL. I mostly notice it when games are starting and there are some information about the players going on. And whenever there is ZvT you see that zerg has smth like 5-7 record and terran has like 10-3 record. I've never seen a match where Z had better w/l ratio.
Its grack
CluEleSs_UK
Profile Blog Joined August 2010
United Kingdom583 Posts
March 16 2012 15:36 GMT
#328
In my opinion, top Korean Terrans have just been playing better than top Korean Zergs. I guess in some ways, Terran is a race that showboats good mechanics/fundamentals better than Zerg, but I for one would consider Korean terrans to have been more creative/thoughtful than their zerg counterparts. Look many builds and styles Terrans have come up with over the time the game has come out?
Their play ends up being a lot less predictable, and often zergs have been lagging behind to try and figure out what to do. This would account for both the time discrepancy in winrates, and even recent win rates.
Terrans are like the exam paper, and zergs are the students: they have to figure out the answers before they get the win.
"If it turns out he is leaving the ESL to focus on cooking crystal meth I'll agree that it is somewhat disgraceful, but I'll hold off judgement until then."
StarStruck
Profile Blog Joined April 2010
25339 Posts
March 16 2012 16:15 GMT
#329
On March 16 2012 23:32 TheBB wrote:
In BW, 64% was about as good a winrate as anyone could hope to have in a single matchup, barring a select few outliers. Now all of a sudden it's "not really that good."


That's exactly what I was thinking.

Watch all those percentages drop and even out.

Wait for it....


Wait for it...

Wait for it..
Cosmos
Profile Joined March 2010
Belgium1077 Posts
March 16 2012 16:51 GMT
#330
Leenock's record is way better than DRG, 4% less but more than the double of the games.
http://www.twitch.tv/becosmos
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
March 16 2012 17:26 GMT
#331
On March 16 2012 23:32 TheBB wrote:
In BW, 64% was about as good a winrate as anyone could hope to have in a single matchup, barring a select few outliers. Now all of a sudden it's "not really that good."


And in BW there were more top level players and the difference in skill between top players was smaller. It's also a different game. I could say in Football 64% is not that great, so what's the big deal?
Manager, Team RIP ZeeZ
Veldril
Profile Joined August 2010
Thailand1817 Posts
Last Edited: 2012-03-16 17:37:17
March 16 2012 17:35 GMT
#332
On March 17 2012 02:26 1st_Panzer_Div. wrote:
Show nested quote +
On March 16 2012 23:32 TheBB wrote:
In BW, 64% was about as good a winrate as anyone could hope to have in a single matchup, barring a select few outliers. Now all of a sudden it's "not really that good."


And in BW there were more top level players and the difference in skill between top players was smaller. It's also a different game. I could say in Football 64% is not that great, so what's the big deal?


It's the big deal because BW will always be closer to SC2 than football and it shows that even an extremely good player still have around 65% win rate. Hell, even Flash only has 71% win rate right now (which is extremely good).64% is not bad at all considering that DRG had to play a lot of top tier players.

And statistic means nothing without a context. I can have a 100% win rate against bronze league players. Does this mean I am really good at SC2? Of course not. Same goes here. DRG losses in ZvT mostly come from a lose against MMA (who is very good at TvZ) or other Code S players. Someone like Taeja has a high TvZ win rate because he played against players in code A and B. It's like comparing someone who is in Master league that has 64% win rate against other Master league players with another player who has 64% win rate against players in Diamond league.

And when you take the time factor into the statistic, the statistic even becomes more out date because of balance change, players' improvements, etc.
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
m0ck
Profile Blog Joined November 2010
4194 Posts
March 16 2012 17:37 GMT
#333
Is there really any doubt that, at the very highest level, TvZ is T favored?
Raid
Profile Joined September 2010
United States398 Posts
March 16 2012 19:05 GMT
#334
Maybe... Just maybe.... At the top of the Korean SC2 community....

There are more skilled players that play Terran?
I mean, Code s has a ridiculously stacked Terran arsenal.. And none of em see like jobbers that abuse anything to me..

The game is just designed well for Terran atm, we can't really change anything until HOTS releases. There needs to be more high skill reward play for zerg and protoss. I mean really probably the largest reason why protoss aren't doing as well is because their skill cap isn't high enough for their relative race. You can only improve so much as a toss player in comparison to how much terran improvement can help in a matchup.
Talack
Profile Joined September 2010
Canada2742 Posts
March 16 2012 19:10 GMT
#335
Far too few explanatory variables and not a good enough sample size.
ELA
Profile Joined April 2010
Denmark4608 Posts
March 16 2012 19:12 GMT
#336
On March 17 2012 02:37 m0ck wrote:
Is there really any doubt that, at the very highest level, TvZ is T favored?


Early and midgame, perhaps - Thing is, that Terrans are often forced into timings, because of how powerful lategame ZvT is - In my oppinion, alot of Zergs are just very focused on getting the best possible lategame, because thats where they get their really big advantage, that they leave themselves open for timings in the early and midgame.

As a player that has played both T and Z, I admit that T has alot of tools to abuse greedy Z's, but playing against a lategame Zerg as Terran, is really really hard on alot of maps - So no, I don't believe that you can just say that TvZ is T favoured because of game balance - I do believe that Zerg still has alot of options to explore in terms of how to get through the early and midgame to deny the vast amounts of presure that Terrans throw at them at the moment
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
IgnE
Profile Joined November 2010
United States7681 Posts
March 16 2012 19:23 GMT
#337
On March 16 2012 19:43 neoghaleon55 wrote:
Ugh why do I feel like everytime I bring up stats in teamliquid, I need to teach a whole course of statistics to satisfy the whiners. This is the reason why I didn't want to spend time explaining earlier...but here goes.

Ok here's the breakdown:

The argument: The sample size is not large enough...

We have to understand why this is a problem in the first place.
This is related to the coin flip test...which is a comparison between True theoretical probability and actual probability.
Everyone knows that in a truly balanced coin (yes I know tails land more because head is heavier, but let's assume that the coin is fully balanced) the chances of heads or tails is 50/50.

However, if you flip the coin 8 times, you might get 5 heads and 3 tails, or even 7 heads and 1 tails. The reason this happens is because the actual outcome does not approach the theoretical outcome until very high number of samples are gained. This is related to the question at hand:

Are the number of games played by these top koreans high enough for their theoretical skill level to show?

I answer yes, 20 coinflips or greater tend to be the magical number in which the standard deviation improves significant enough for the gaussian distribution to be acceptable. Thus 20 games or greater is enough to probe how well a pro-gamer is skilled at a single matchup, as the chances of random deviation should decrease significantly when we attain 20 games or more. All these statistics presented in the opening post has more than 20 games. We are pretty safe to say that they matchup well with the player's capabilities.


So here are some pictures

Number of Tails
8 coinflips
[image loading]

16 coinflips
[image loading]

32 coinflips
[image loading]

As you can see, the gaussian distribution gets "slimmer" the more coinflips there are.
This sliming down of the curve can be numerically expressed by the standard deviation. The bigger the sample size, the slimmer the standard deviation, which means the closer the actual probability approaches the theoretical probability.

The calculation for standard deviation is dependent on the inverse of sample size N...
The greater the N samples, the less fluctuations one is likely to see (meaning the standard deviation is smaller...which is what we want)

So why 20?
Because anything greater than 20 is great, but the total impact of N, itself, to the statistics decreases significantly over 20.
Call it diminishing returns.

Those of you who are telling me to go calculate the confidence interval have no idea what you're talking about.



So a 95% confidence interval is the range of percentages that take up 95% of the area under the curve. As you can see, even for 32 coinflips, it's something like +/- 6, which means that 95% of the time, if you flip a coin 32 times, you will get between 10 and 22 heads. That's a huge range. So when you have people with between 60-70% win rates in a given matchup, with a small dataset, the 95% confidence intervals overlap, making it effectively impossible to know if there is actually a difference in their true skill at the matchup.
The unrealistic sound of these propositions is indicative, not of their utopian character, but of the strength of the forces which prevent their realization.
Wuster
Profile Joined May 2011
1974 Posts
Last Edited: 2012-03-16 19:30:04
March 16 2012 19:28 GMT
#338
On March 16 2012 23:32 Antisocialmunky wrote:
BW players play against each other in multiple leagues and rack up tons of games. Speaking from a statistical point of view its probably too early to tell what the relative win rates will be.

Also:

MMA vZ: 21-5 80.77%

Yeah, Boxer's Heir indeed.


I think the first point is very important when casting some doubt on the results OP.

If you just go by Korean TLPD, these top tier players (aside from Life really) are virtually only getting results from GSL. Also known as GomTvT.

Why is this important? Because unless you're going deep every season, you are much more likely to lost to a Terran than not. It's simple math, you end up playing more Terrans than not. In fact the 3 seasons previous DRG lost to MMA (finals), group stages with Bomber, Happy, and Gumho; then to Supernova (Ro16). Granted, this already might be enough to cast doubt on his ZvT prowess.

By contrast there are plenty of Terrans in GSL who are just abysmal at certain match-ups, because all they ever face are Terrans (notice that MMA has a sub-.500 vP despite being a multiple GSL winner? MVP was also famously weak vP even if his winning percentage isn't bad).

Lastly, when we talk about players being good at a matchup, should we really be talking about their Set winning percentages as opposed to Match winning percentages?
Wuster
Profile Joined May 2011
1974 Posts
Last Edited: 2012-03-16 19:29:25
March 16 2012 19:29 GMT
#339
<double post>
LaM
Profile Blog Joined September 2011
United States1321 Posts
March 16 2012 19:54 GMT
#340
Why is it that every time Terrans dominate a match up it is because there are more good terrans

Interesting stats tossed around. I'm not sure what we can draw from them but it is something to keep an eye on I think.
Anything is Possible
Prev 1 15 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason132
ProTech29
ROOTCatZ 15
StarCraft: Brood War
GuemChi 1471
Artosis 781
NaDa 22
910 11
KwarK 10
Dota 2
monkeys_forever647
League of Legends
Doublelift3605
JimRising 410
Super Smash Bros
hungrybox500
C9.Mang0450
Mew2King66
Other Games
gofns21756
tarik_tv13107
summit1g7715
Liquid`RaSZi964
Maynarde76
ViBE31
Dewaltoss28
Organizations
Other Games
gamesdonequick1717
Dota 2
PGL Dota 2 - Main Stream65
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• musti20045 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1375
Upcoming Events
Patches Events
20m
Replay Cast
9h 20m
Wardi Open
10h 20m
Afreeca Starleague
10h 20m
Jaedong vs Light
Monday Night Weeklies
16h 20m
Replay Cast
1d
Sparkling Tuna Cup
1d 10h
Afreeca Starleague
1d 10h
Snow vs Flash
WardiTV Invitational
1d 11h
SHIN vs Nicoract
Solar vs Nice
GSL
2 days
Classic vs Cure
Maru vs Rogue
[ Show More ]
GSL
3 days
SHIN vs Zoun
ByuN vs herO
OSC
3 days
OSC
3 days
Replay Cast
4 days
Escore
4 days
The PondCast
4 days
WardiTV Invitational
4 days
Zoun vs Ryung
Lambo vs ShoWTimE
Replay Cast
5 days
CranKy Ducklings
5 days
RSL Revival
5 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
5 days
Krystianer vs TriGGeR
Cure vs Rogue
BSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.