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Top Tier Korean ZvT and TvZ TLPD statistics - Page 16

Forum Index > SC2 General
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TheButtonmen
Profile Joined December 2010
Canada1403 Posts
Last Edited: 2012-03-16 14:09:05
March 16 2012 14:06 GMT
#301
Sounds like BW.

Now Zerg just someone to save them in that matchup.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
March 16 2012 14:06 GMT
#302
On March 16 2012 23:03 Fubi wrote:
Show nested quote +
On March 16 2012 22:57 neoghaleon55 wrote:
On March 16 2012 22:56 Saechiis wrote:
On March 16 2012 22:45 neoghaleon55 wrote:
On March 16 2012 22:42 BoggieMan wrote:
based on 15 peoples statistics terran has a better chance of winning in tvz? or did i misunderstand something?
i think you need to look at the overall graphs for racewinrate in Korea to judge it like that.


We did.
It's terrible.

http://imgur.com/a/1aAfu


It's 56,9% winrate for Terran in February and slowly diminishing since December, "terrible" is kind of an overstatement don't you think? Not to mention that TvZ in international terms is dead even, which is pretty much unheard of in any RTS with differing races lol.


Look at the Korean TvZ matchup will you...
Just look at it.
Come back to me after you've looked at it.

Looks like 56.9% chance for TvZ still to me, what's your point?
There is a higher discrepancy for ZvP in favor of Z on that exact same graph, what do you have to say about that?
Just look at it.


Not in February 2012.
go look at it again.
moo...for DRG
Fubi
Profile Joined March 2011
2228 Posts
Last Edited: 2012-03-16 14:26:06
March 16 2012 14:07 GMT
#303
On March 16 2012 23:04 neoghaleon55 wrote:
Show nested quote +
On March 16 2012 23:01 Saechiis wrote:
On March 16 2012 22:57 neoghaleon55 wrote:
On March 16 2012 22:56 Saechiis wrote:
On March 16 2012 22:45 neoghaleon55 wrote:
On March 16 2012 22:42 BoggieMan wrote:
based on 15 peoples statistics terran has a better chance of winning in tvz? or did i misunderstand something?
i think you need to look at the overall graphs for racewinrate in Korea to judge it like that.


We did.
It's terrible.

http://imgur.com/a/1aAfu


It's 56,9% winrate for Terran in February and slowly diminishing since December, "terrible" is kind of an overstatement don't you think? Not to mention that TvZ in international terms is dead even, which is pretty much unheard of in any RTS with differing races lol.


Look at the Korean TvZ matchup will you...
Just look at it.
Come back to me after you've looked at it.


Yeah it says 56,9%, passive agressive much?



57, 53, 58,53,53, 57
IS NOT the definition of slowly deminishing

Yea hey, lets ignore the other half of the graph that shows that it's diminishing so I can say that it's not!!

*edit, also, if you were to put a best fit line with those 6 points you listed above, it would be a downward slope. That is the definition of diminishing.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
Last Edited: 2012-03-16 14:15:01
March 16 2012 14:09 GMT
#304
On March 16 2012 23:06 Fubi wrote:
Show nested quote +
On March 16 2012 23:00 neoghaleon55 wrote:
On March 16 2012 22:54 Fubi wrote:
3) Where did you read from the OP's post that "most" of the zergs have less than 50% win rate vs T? He listed like 5 out of 50...
.


Top 50 by Korean ELO has only 12 Zergs
Six of which has ZvT winrates below 50%


BUT by your logics, n = 12 which is less than 20, which means sample size too small!!! so it doesn't mean anything! kk thx.


I'm going to ignore you from now on.
You're just gregarious and attention seeking while adding nothing to the debate.
moo...for DRG
Fubi
Profile Joined March 2011
2228 Posts
Last Edited: 2012-03-16 14:10:40
March 16 2012 14:10 GMT
#305
On March 16 2012 23:06 neoghaleon55 wrote:
Show nested quote +
On March 16 2012 23:03 Fubi wrote:
On March 16 2012 22:57 neoghaleon55 wrote:
On March 16 2012 22:56 Saechiis wrote:
On March 16 2012 22:45 neoghaleon55 wrote:
On March 16 2012 22:42 BoggieMan wrote:
based on 15 peoples statistics terran has a better chance of winning in tvz? or did i misunderstand something?
i think you need to look at the overall graphs for racewinrate in Korea to judge it like that.


We did.
It's terrible.

http://imgur.com/a/1aAfu


It's 56,9% winrate for Terran in February and slowly diminishing since December, "terrible" is kind of an overstatement don't you think? Not to mention that TvZ in international terms is dead even, which is pretty much unheard of in any RTS with differing races lol.


Look at the Korean TvZ matchup will you...
Just look at it.
Come back to me after you've looked at it.

Looks like 56.9% chance for TvZ still to me, what's your point?
There is a higher discrepancy for ZvP in favor of Z on that exact same graph, what do you have to say about that?
Just look at it.


Not in February 2012.
go look at it again.

O hey, lets look at one of the months and ignore 90% of the rest of the graph, including that one month with Z having over 70% winrate vs P!
LoliSquad
Profile Joined December 2010
Norway45 Posts
March 16 2012 14:11 GMT
#306
On March 16 2012 12:53 Mr. Nefarious wrote:
Solution: Examine ways to make the other races more "micro-able". While some micro is needed for Z/P at the moment, it is not nearly as beneficial as extreme micro is for T. Instead of playing with damage numbers, analyze the unit design. Make units attack twice as fast but do the same overall DPS. Allow more units to cancel their attack to move away while still doing damage similar to the marine. These types of changes are obviously targeted solely at the highest level. A-moved roaches will do the same overall DPS in bronze as they will Korea GM, however if they shot twice as quickly they would be a hell of a lot more microable, despite doing the same overall DPS. This would allow additional functionality from players that have the APM to micro their army while maintaining production while not effecting the lowest leagues in the slightest as overall damage output stays the same.


Halving attack damage and doubling attack speed of units actually has (at least) 3 rather drastic effects. First, weapon upgrades and enemy armor upgrades become far more relevant for the unit (units with +2 or more damage per upgrade would be fixed by scaling them down, but armor would still be twice as strong against them (not just upgrades, base armor as well)). Second, units with projectiles (such as roaches) which as of today overkill a ton (would be cool to have "wasted damage from overkill"-statistics in the game) would overkill a lot less, making them a lot more effective. Lastly, it would lower burst damage which would let more units counterattack after the first volley and change unit dynamics a lot (hard to predict exactly how).

I think the lowered overkill would make the biggest impact. And it would do so in all leagues, not just Korea GM.

@Overkill, i do not only mean the wasted 3 damage 3 roach shots (16dmg) have against a 45hp marine (0 armor). In addition to this, a lot of roaches can attack the same marine as it dies only when the 3rd shot hits it, leaving other roaches open to attack it while the 3 projectile is in the air, potentially making marines "tank" over 100 hp worth of attacks.

A possible "micro trick" zergs can employ is to make roaches spread fire instead of letting them automatically acquire targets and potentially wasting hundreds of damage.
Fubi
Profile Joined March 2011
2228 Posts
March 16 2012 14:12 GMT
#307
On March 16 2012 23:09 neoghaleon55 wrote:
Show nested quote +
On March 16 2012 23:06 Fubi wrote:
On March 16 2012 23:00 neoghaleon55 wrote:
On March 16 2012 22:54 Fubi wrote:
3) Where did you read from the OP's post that "most" of the zergs have less than 50% win rate vs T? He listed like 5 out of 50...
.


Top 50 by Korean ELO has only 12 Zergs
Six of which has ZvT winrates below 50%


BUT by your logics, n = 12 which is less than 20, which means sample size too small!!! so it doesn't mean anything! kk thx.


I'm going to ignore you from now on.

Wait so I used real logics to prove you wrong and you didn't like it, and now I used your own logics to prove you wrong and you STILL don't like it? =(
Heimatloser
Profile Joined March 2009
Germany1494 Posts
March 16 2012 14:12 GMT
#308
why are you considering 64% winrate bad?

64% is so good that winning a bo5 3:2 actually lowers his winrate.
All what KT currently needs is a Zerg and a second Terran
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
March 16 2012 14:14 GMT
#309
On March 16 2012 23:12 Heimatloser wrote:
why are you considering 64% winrate bad?

64% is so good that winning a bo5 3:2 actually lowers his winrate.


It's lowering his overall winrate. a huge jump to 72% and 80%.
moo...for DRG
zefreak
Profile Blog Joined December 2011
United States2731 Posts
March 16 2012 14:14 GMT
#310
Don't even try to talk to neoghaleon. He is the biggest DRG fanboy in the world and is willing to abuse statistics to prove that the matchup is imbalanced. The other explanation is he actually doesn't understand the problem with his analysis, which is just as sad.

The worst thing is when you combine condescension with ignorance. His response to the variety of critiques is to copy and paste an explanation of standard deviation and gaussian distribution from wikipedia, as if people don't know how it works.
www.gosu-sc.com - Starcraft News, Strategy and Merchandise
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
March 16 2012 14:15 GMT
#311
Proud to be a DRG fanboy
<3
moo...for DRG
karpo
Profile Joined October 2010
Sweden1998 Posts
March 16 2012 14:16 GMT
#312
On March 16 2012 23:12 Heimatloser wrote:
why are you considering 64% winrate bad?

64% is so good that winning a bo5 3:2 actually lowers his winrate.


It's horrible compared to his other matchups. Disregarding the fact that his ZvZ percentage is based on 10 matches total and he's played 35% more ZvT's than ZvP's.
ETisME
Profile Blog Joined April 2011
12758 Posts
Last Edited: 2012-03-16 14:21:02
March 16 2012 14:17 GMT
#313
On March 16 2012 22:30 ajabberwok wrote:
Show nested quote +
On March 16 2012 22:03 TimeRunnerS wrote:
Have you even thought about the amount of games played?!?!? So Kas is bad for having 60% winrates in all matchups, WITH OVER 1000 games played! If i win 1 time and have a 100% winrate, doesn't mean im a god at SC2!!! Think about the amount of games next time omfg. And 60-64% is very good imo.


The error in on the winrate measurement is proportional to the Sqrt(1/n), where 'n' is the number of games played.

So, the error for different total number of games played:
50 games: 14%
100 games: 10%
200 games: 7.1%
1000 games: 3.2%

There is diminishing returns on error reduction for increasing the total sample size.
http://en.wikipedia.org/wiki/Margin_of_error#Calculations_assuming_random_sampling

except that the sample here is not chosen by simple random sampling and even if it was, I don't know anyone who would think an error larger than 14% would be statistically valid.
which kind of completely destroyed his whole "analysis" lol

OP failed right at the very basic, beginning yet fundermental part, which pretty much sums up the whole thing doesn't work.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Fubi
Profile Joined March 2011
2228 Posts
March 16 2012 14:21 GMT
#314
On March 16 2012 23:14 neoghaleon55 wrote:
Show nested quote +
On March 16 2012 23:12 Heimatloser wrote:
why are you considering 64% winrate bad?

64% is so good that winning a bo5 3:2 actually lowers his winrate.


It's lowering his overall winrate. a huge jump to 72% and 80%.

So you just basically showed that ZvP is more imbalanced than ZvT, cuz having a 72% winrate in one seems more imbalanced than 64% in the other matchup.
Roynalf
Profile Joined August 2011
Finland886 Posts
March 16 2012 14:25 GMT
#315
On March 16 2012 23:06 TheButtonmen wrote:
Sounds like BW.

Now Zerg just someone to save them in that matchup.

so you are saying that Zerg needs a savior, who could that be?
(V) (;,,;) (V) Woopwoopwoopwoop
True_Spike
Profile Joined July 2004
Poland3434 Posts
Last Edited: 2012-03-16 14:28:55
March 16 2012 14:26 GMT
#316
By this logic Starcraft 1 is (and always was) incredibly imbalanced as well. I love it when people put too big of an emphasis on statistics - especially when the sample is so low. A whooping 107 games over the span of a couple different patches tell you a particular mu is imbalanced. So smart, so smart...
Elp
Profile Joined September 2010
Netherlands86 Posts
March 16 2012 14:26 GMT
#317
So if I use the DRG vs T statistics as an example: vT: 32-18 64.00%

If i run those numbers through the margin of error formula. Sqrt((p*(1-p))/n) * Z (1.96), i get a range of 13%. Wouldnt that mean there is a 95% (Z=1.96) chance of the actual winrate to lie within 13% of 64%? That's still a pretty large range, large enough for those numbers not to mean anything?

Let me know if I used the formula correctly. I might be wrong, but if you claim to have found a certain winrate through statistical means, shouldn't you always mention the confidence interval?
zefreak
Profile Blog Joined December 2011
United States2731 Posts
March 16 2012 14:28 GMT
#318
On March 16 2012 23:26 Elp wrote:
So if I use the DRG vs T statistics as an example: vT: 32-18 64.00%

If i run those numbers through the margin of error formula. Sqrt((p*(1-p))/n) * Z (1.96), i get a range of 13%. Wouldnt that mean there is a 95% (Z=1.96) chance of the actual winrate to lie within 13% of 64%? That's still a pretty large range, large enough for those numbers not to mean anything?

Let me know if I used the formula correctly. I might be wrong, but if you claim to have found a certain winrate through statistical means, shouldn't you always mention the confidence interval?


Not if it doesn't support your balance whine.
www.gosu-sc.com - Starcraft News, Strategy and Merchandise
kckkryptonite
Profile Blog Joined July 2010
1126 Posts
March 16 2012 14:29 GMT
#319
http://www.gomtv.net/records/playerInfo.gom?option=view&playerid=10791
July's GSL winrate for his 24 most recent vT's is 70.8%

http://www.gomtv.net/records/playerInfo.gom?option=view&playerid=10173
Nestea's sits at 63.9% for his most recent 36

http://www.gomtv.net/records/playerInfo.gom?option=view&playerid=22681
DRG has risen to 72% in his recent 25

Remember when 2rax was new and like, every Zerg was dying to it? Now you have Zergs like July who consistently crush it. Zergs in general die to it much less to it than before. And how about how much more useful the FG buff made Infestors? Thing's like this are what the overall statistics don't and can't account for, patches, meta-game shifts, maps, and because T/Z players of today are > T/Z players of yesteryear; increases in player skill. Just look at the Curious of early 2011 and Curious now. Look at Fruitdealer then and now/most recently.

In any case, statistics like these shouldn't be read into too much. For instance, they make Squirtle look like a PvZ savante (vZ 71%) , but then you look at his match history and he is just not facing the top-tier Zergs. If you go off the percentages alone, it looks like Squirtle should teach MC (vZ 53%) some PvZ, but then you look at the Zergs MC has been facing.
RIP avilo, qxc keyboard 2013, RIP Nathanis keyboard 2014
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
Last Edited: 2012-03-16 14:35:09
March 16 2012 14:31 GMT
#320
On March 16 2012 23:29 kckkryptonite wrote:
http://www.gomtv.net/records/playerInfo.gom?option=view&playerid=10791
July's GSL winrate for his 24 most recent vT's is 70.8%

http://www.gomtv.net/records/playerInfo.gom?option=view&playerid=10173
Nestea's sits at 63.9% for his most recent 36

http://www.gomtv.net/records/playerInfo.gom?option=view&playerid=22681
DRG has risen to 72% in his recent 25

Remember when 2rax was new and like, every Zerg was dying to it? Now you have Zergs like July who consistently crush it. Zergs in general die to it much less to it than before. And how about how much more useful the FG buff made Infestors? Thing's like this are what the overall statistics don't and can't account for, patches, meta-game shifts, maps, and because T/Z players of today are > T/Z players of yesteryear; increases in player skill. Just look at the Curious of early 2011 and Curious now. Look at Fruitdealer then and now/most recently.

In any case, statistics like these shouldn't be read into too much. For instance, they make Squirtle look like a PvZ savante (vZ 71%) , but then you look at his match history and he is just not facing the top-tier Zergs. If you go off the percentages alone, it looks like Squirtle should teach MC (vZ 53%) some PvZ, but then you look at the Zergs MC has been facing.


Very good post...
Thank you.
Highlighted in OP
moo...for DRG
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