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Recently, during the GSTL, Khaldor said something that struck me as pretty damn odd. He said "DongRaeGu's weakest matchup is against Terran."
I thought, "wait a minute....isn't DRG suppose to be some Terran killer god?! Why is his weakest matchup ZvT?" It turns out Khaldor was right...
DongRaeGu All: 67-30 (69.07%) vT: 32-18 64.00% vZ: 8-2 80.00% vP: 27-10 72.97%
64% looks pretty terrible against the backdrop of 80% and 72%. So I shrugged it off...but it's been eating at me for over a week...I decided to investigate more...
The question was: Who has the best ZvT%? Is it possible to have a good ZvT percentage compared to TvZ?
Here are some findings
Top 6 Zergs by ELO using TLPD. I used the top 6 cutoff because nobody was really worth mentioning after Curious and Symbol...and then you get down to the top 20-ish on ELO...which by itself is no longer top tier play.
DRG vT: 32-18 64.00% Nestea vT: 52-39 57.14% Leenock vT: 62-40 60.78% July vT: 29-19 60.42% Curious vT: 25-19 56.82% Symbol vT: 13-8 61.90%
Clearly DRG's ZvT outclasses everyone by at least 3-5%, DongRaeGu is indeed the best ZvT player in the world....statistic wise.
So...what about TvZ
Top 6 Terrans by ELO using TLPD
MMA vZ: 21-5 80.77% MVP vZ: 43-21 67.19% aLive vZ: 28-14 66.67% MKP vZ: 39-21 65.00% Taeja vZ: 58-29 66.67% Gumiho vZ: 30-15 66.67%
....the discrepency is HUUUUUUGEE!!
Top Korean Terrans really can play well against Zerg...by a margin of greater than 5% win/loss ratio. How can this be? I am not sure it's a balance issue or design issue or just the meta game, but ZvT does not compare well to TvZ statistically in korea.
I come to the conclusion that....unless you're DRG, nobody's really any good at ZvT. But then the stats themselves clearly are saying...DRG's not actually good at ZvT either...he's just good in general and it bleeds over to his ZvT.
Food for thought...
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Edit 3: Actually...can anyone name me a top Terran Player on ELO (top 50) that has a bad TvZ? (as in 50% or lower) Is it even possible to be bad at TvZ if you're in the GSL?
I will name you 5 Zergs in the top 50 that's terrible with ZvT
Zenio: 24-32 (42.86%) Losira: 27-34 (44.26%) Lucky: 16-21 (43.24%) Coca: 18-24 (42.86%) Seal: 12-18 (40.00%)
I removed BBBB from the list because 48% is pretty close to 50...benefit of the doubt.
(forGG only played 12 TvZ games, maybe it's not a good idea to count him)
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Top comment Highlights + Show Spoiler +On March 16 2012 23:29 kckkryptonite wrote:http://www.gomtv.net/records/playerInfo.gom?option=view&playerid=10791July's GSL winrate for his 24 most recent vT's is 70.8%http://www.gomtv.net/records/playerInfo.gom?option=view&playerid=10173Nestea's sits at 63.9% for his most recent 36 http://www.gomtv.net/records/playerInfo.gom?option=view&playerid=22681DRG has risen to 72% in his recent 25 Remember when 2rax was new and like, every Zerg was dying to it? Now you have Zergs like July who consistently crush it. Zergs in general die to it much less to it than before. And how about how much more useful the FG buff made Infestors? Thing's like this are what the overall statistics don't and can't account for, patches, meta-game shifts, maps, and because T/Z players of today are > T/Z players of yesteryear; increases in player skill. Just look at the Curious of early 2011 and Curious now. Look at Fruitdealer then and now/most recently. In any case, statistics like these shouldn't be read into too much. For instance, they make Squirtle look like a PvZ savante (vZ 71%) , but then you look at his match history and he is just not facing the top-tier Zergs. If you go off the percentages alone, it looks like Squirtle should teach MC (vZ 53%) some PvZ, but then you look at the Zergs MC has been facing. Makes me wonder if we should add an option to TLPD to list only "matches within X amount of months or since last patch"
+ Show Spoiler +On March 16 2012 12:53 Mr. Nefarious wrote:I compiled this for another thread I posted it in, I hope a cross post is ok since the information is directly relevant. opinion starts here+ Show Spoiler +Terran is very strong at the highest level for two main reasons. 1. Terran benefits the most from extreme multitasking. If you have a spare 400apm, you can always marine split, always drop and get away, always stutter step well, you can get 15 kills with a banshee and get away with 5hp, you always can repair hurt units and always salvage buildings just in time. Almost every unit in the Terran army becomes exponentially stronger the better you can control it. Therefor, players that have very high APM and multitasking achieve a level of cost efficiency that is very difficult to match by lower level players. The other prong of my theory is actually very simple. Terran is typically the safest from cheese, and are very hard to attack directly if they are turtling. A higher average cost efficiency produced by excellent control combined with the ability to play very safe if turtling could lead to the highest level Terrans having the most stability as well as becoming exponentially stronger as multitasking and unit control skill increases.
This is just my theory based on watching GSL, playing games on the NA ladder and casually training.
Solution: Examine ways to make the other races more "micro-able". While some micro is needed for Z/P at the moment, it is not nearly as beneficial as extreme micro is for T. Instead of playing with damage numbers, analyze the unit design. Make units attack twice as fast but do the same overall DPS. Allow more units to cancel their attack to move away while still doing damage similar to the marine. These types of changes are obviously targeted solely at the highest level. A-moved roaches will do the same overall DPS in bronze as they will Korea GM, however if they shot twice as quickly they would be a hell of a lot more microable, despite doing the same overall DPS. This would allow additional functionality from players that have the APM to micro their army while maintaining production while not effecting the lowest leagues in the slightest as overall damage output stays the same. end opinionA quick check of the best of the best Zerg and Terran players will reveal Vs T winrates only slightly above 50%, while the best Terrans look invincible with 70-80% winrates vs Z and P. All numbers taken straight from TLPD. MMA 1v1 Record: All: 83-51 (61.94%) VT: 45-29 (60.81%) vZ: 21-5 (80.77%) VP: 17-17 (50.00%) MVP 1v1 Record: All: 124-61 (67.03%) VT: 62-29 (68.13%) vZ: 41-20 (67.21%) VP: 21-12 (63.64%) GuMiho 1v1 Record: All: 84-57 (59.57%) VT: 31-33 (48.44%) vZ: 28-12 (70.00%) VP: 25-12 (67.57%) NesTea 1v1 Record: All: 100-51 (66.23%) vT: 50-39 (56.18%) vZ: 28-5 (84.85%) VP: 22-7 (75.86%) LosirA 1v1 Record: All: 67-57 (54.03%) vT: 25-32 (43.86%) vZ: 16-11 (59.26%) VP: 26-14 (65.00%) DRG 1v1 Record: All: 58-26 (69.05%) vT: 29-16 (64.44%) vZ: 7-2 (77.78%) VP: 22-8 (73.33%) MC 1v1 Record: All: 90-60 (60.00%) vT: 43-30 (58.90%) vZ: 22-19 (53.66%) VP: 25-11 (69.44%) HuK 1v1 Record: All: 34-42 (44.74%) vT: 12-17 (41.38%) vZ: 13-14 (48.15%) VP: 9-11 (45.00%) HerO 1v1 Record: All: 17-26 (39.53%) vT: 4-11 (26.67%) vZ: 10-10 (50.00%) VP: 3-5 (37.50%) As seen clearly above, the only player to break 60% winrate vs T is DRG. With that being said, it's also statistically his worst matchup by nearly 10%.
Some Critiques and answers
1: The sample size is too small + Show Spoiler +On March 16 2012 11:24 Mentalizor wrote: When you "only" have a 50 game sample (DRG's ZvT is 50games) small mistakes, missmicroes can easilly cost 2-5 games. if just 5 games a lost due to mistakes, that will alter your statistics by 10% which is pretty much. Get bigger samples before comparing statistics. They are just not viable to look at. The optimal minimum sample size is 20. Ugh why do I feel like everytime I bring up stats in teamliquid, I need to teach a whole course of statistics to satisfy the whiners. This is the reason why I didn't want to spend time explaining earlier...but here goes. Ok here's the breakdown: The argument: The sample size is not large enough...We have to understand why this is a problem in the first place. This is related to the coin flip test...which is a comparison between True theoretical probability and actual probability. Everyone knows that in a truly balanced coin (yes I know tails land more because head is heavier, but let's assume that the coin is fully balanced) the chances of heads or tails is 50/50. However, if you flip the coin 8 times, you might get 5 heads and 3 tails, or even 7 heads and 1 tails. The reason this happens is because the actual outcome does not approach the theoretical outcome until very high number of samples are gained. This is related to the question at hand: Are the number of games played by these top koreans high enough for their theoretical skill level to show?I answer yes, 20 coinflips or greater tend to be the magical number in which the standard deviation improves significant enough for the gaussian distribution to be acceptable. Thus 20 games or greater is enough to probe how well a pro-gamer is skilled at a single matchup, as the chances of random deviation should decrease significantly when we attain 20 games or more. All these statistics presented in the opening post has more than 20 games. We are pretty safe to say that they matchup well with the player's capabilities. So here are some pictures Number of Tails 8 coinflips ![[image loading]](http://www.fourmilab.ch/rpkp/experiments/figures/bd8.png) 16 coinflips ![[image loading]](http://www.fourmilab.ch/rpkp/experiments/figures/bd16.png) 32 coinflips ![[image loading]](http://www.fourmilab.ch/rpkp/experiments/figures/bd32.png) As you can see, the gaussian distribution gets "slimmer" the more coinflips there are. This sliming down of the curve can be numerically expressed by the standard deviation. The bigger the sample size, the slimmer the standard deviation, which means the closer the actual probability approaches the theoretical probability. The calculation for standard deviation is dependent on the inverse of sample size N... The greater the N samples, the less fluctuations one is likely to see (meaning the standard deviation is smaller...which is what we want) So why 20? Because anything greater than 20 is great, but the total impact of N, itself, to the statistics decreases significantly over 20. Call it diminishing returns. Those of you who are telling me to go calculate the confidence interval have no idea what you're talking about.
2. The statistics are not relevant because it spans too many patches + Show Spoiler +Edit 4: On March 16 2012 18:56 aebriol wrote: Just one question: for how long back does the sample size go?
It would be relevant to look maybe 2-3 months back, but ... patches etc, will really mess with the statistics. ZvT was damn near impossible for Z for a while here and there - not really the case right now. Ok I need to address this question because people want an answer. The statistics are indeed spanning the entire career of a pro-gamer. In DRG's case it spans all the way back to 2011 GSTL S1. A counterpoint to the whole "wow so it totally doesn't apply anymore" is that we are taking the CURRENT top 20 or so koreans by ELO. Obviously, if someone hasn't done well recently, their ELO will drop. You don't see fruitdealer or jinro being talked about in these group (even though they are top of the line in their time), because their ELO has fallen off and their data are no longer relevant. People with very high ELO tend to perform well in all matchups most recently. Yes, the treatment of these statistics isn't perfect, I agree that we need better data. But no better data are available at this point for the tippiest top of koreans (most of which don't even ladder or keep their ladder ID hidden), TLPD is well respected and it's there...might as well use it. Also none of us have any idea how much the ghost patch will affect the matchup at the highest level of play. You can speculate all you want, but there's no data to say anything. We'll just have to wait and see.
3. Wait, what's your point again? + Show Spoiler +I'm arguing that currently... nobody is good at ZvT. I mean, when the best ZvT player is absolutely terrible at ZvT compared to his other matchups(a difference of almost 10% or more)
In contrast, everyone knows how to play TvZ...if you're GSL caliber, your TvZ tends to not fall below 50% winrate.
I have no idea why this is or how to fix it.
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Sweden33719 Posts
How the fuck is 64% not good?
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On March 16 2012 11:20 Liquid`Jinro wrote: How the fuck is 64% not good?
well relatively I guess, but still its pretty good.
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On March 16 2012 11:20 Liquid`Jinro wrote: How the fuck is 64% not good? To be fair, it is dragging down his overall win rate stats...
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64% is super good win rate imo. I'm more surprised that his other matchups are higher than that
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On March 16 2012 11:20 Liquid`Jinro wrote: How the fuck is 64% not good?
Come now, that means that 1/3 games in lost. Clearly that is far too many. Those stats are hilarious BTW. The only one that is hugely different is MMA.
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what about in the last year? maybe some of those records are tilted to more games earlier, when the matchup might have been slightly more imbalanced.
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Zerg in general is just more volatile so it's hard to find a playstyle that works against everything consistently. There's no equivalent to bunker rushes and shit like that for Terran in the metagame, so it's just easier to play safe. A winrate of 64% is fucking amazing, though, as Jinro points out. That basically means that statistically you win almost every bo3 against Terran opponents.
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conclusion: having 300 apm and sick multitasking makes you good at TvZ
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When you "only" have a 50 game sample (DRG's ZvT is 50games) small mistakes, missmicroes can easilly cost 2-5 games. if just 5 games a lost due to mistakes, that will alter your statistics by 10% which is pretty much. Get bigger samples before comparing statistics. They are just not viable to look at.
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On March 16 2012 11:24 Gator wrote: conclusion: having 300 apm and sick multitasking makes you good at starcraft
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MMA in GSL/GSTL only is 17-2 TvZ lol. 88.2%
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On March 16 2012 11:20 Liquid`Jinro wrote: How the fuck is 64% not good? He never stated it was bad. He said that it is strangely low considering he is known for his ZvT say over his ZvZ.
Also intereseting statsitcs. Perhaps the terrans prepare more prescise timings against the top tier zergs, and the zergs prepare genearl game plans more? i mean you will get the occasional roach rush or roach/ling/bane all in. But you get a few more mass helion etc from terran.
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DRG's ZvT is good, just relatively to his other matchups, it's not as good.
It's been a trend that ZvT is Terran favored since the beginning, it's kind of not surprising that "nobody is really any good at ZvT".
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On March 16 2012 11:24 Mentalizor wrote: When you "only" have a 50 game sample (DRG's ZvT is 50games) small mistakes, missmicroes can easilly cost 2-5 games. if just 5 games a lost due to mistakes, that will alter your statistics by 10% which is pretty much. Get bigger samples before comparing statistics. They are just not viable to look at. He doesnt have a sample with just DRG, but he does sample the other top tier zergs which just brings the win rate down (out of 356 games)
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Most of the best players in Korea are Terrans. I mean ffs man look at the Terran's you listed:
MMA, Alive, MKP, MVP, Taeja, Gumiho. They are JUGGERNAUTS.
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how many people even have 70-80% win rates anyways??
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my god, MMA is a fucking tvz good
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Zerg's are allowed to dominate the shit out of ZvP yet when they're dominated by very highly mechanically skilled Terrans that simply can't be allowed......
Your logic here is clearly flawed and it's a blatant balance whine. I'm not trolling/baiting etc. I'm just calling out something that is obvious.
User was temp banned for this post.
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Lots of really good terran players, but less really good zergs? That means when you are going against a terran in code S, its more likely that he is a really good one instead of just a walkover.
I don't think anyone would argue that terran just has the strongest code S lineup.
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On March 16 2012 11:20 Liquid`Jinro wrote: How the fuck is 64% not good?
Obviously it is all relevant. Compare that 64% to some of the win% in other matchups and 64% is quite weak.
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On March 16 2012 11:28 cozzE wrote: Zerg's are allowed to dominate the shit out of ZvP yet when they're dominated by very highly mechanically skilled Terrans that simply can't be allowed.
Your logic here is clearly flawed and it's a blatant balance whine. I'm not trolling/baiting etc. I'm just calling out something that is obvious. Meanwhile protoss generally dominate these "very highly mechanically skilled terrans"
Also, there arent many zergs that have a very high winrate vs protoss. Especially right now.
EDIT: Same zergs vs protoss DRG - 72.97% Nestea - 75.86% Leenock - 44.19% Curious - 61.11% July - 57.45% Symbol - 61.54%
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lol if there is a new terran who win his first and only match in GSL he will have 100% winrate, that will be more huuuge of a discrepancy. Comeon guys you need to take a bigger sample. Even though MMA has 80% win ratio, he played way too few games to make a reliable statistics.
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those extra few percents probably account for bunker rushing/2 rax and helion run-bys, which are extremely unforgiving for zerg and even top tier players die to all the time.
Makes you wonder if they'll ever put in a marine range upgrade (but that would possibly screw up TvP)
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On March 16 2012 11:24 Gator wrote: conclusion: having 300 apm and sick multitasking makes you good at TvZ
Being good at the game makes you... good at the game? O.o
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On March 16 2012 11:24 Mentalizor wrote: When you "only" have a 50 game sample (DRG's ZvT is 50games) small mistakes, missmicroes can easilly cost 2-5 games. if just 5 games a lost due to mistakes, that will alter your statistics by 10% which is pretty much. Get bigger samples before comparing statistics. They are just not viable to look at.
The optimal minimum sample size is 20. Above 20, the n value does not relevantly contribute over all (n-1) to the statistics. I'm sure you remember from your AP stats class and college.
The statistics presented in the OP are greater than 20 sample sizes and thus are relevant.
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Statistics need to be put in context and analysed properly...
DRG's win/loss against terran was in the backdrop of terran domination and when protoss was struggling. This means that when he gets into the end stages of tournaments, he is facing good terrans. On the other hand, protoss struggling means that his win-rate against protoss may be higher because he faces weaker opponents. Now, protoss is doing well, and you can begin to see a fall in his win rate.
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These winrates mean nothing because they account for their entire match history. Remember when MC was unbeatable PvP and Nestea was unbeatable ZvZ? You'd still reach that conclusion if you analyzed the statistics in the way you did. Things change a lot. The only thing we can get from this is that historically terrans have been beating zergs in the matchup, but not who is good in which matchup currently.
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I find it very unlikely that these stats are all current patch... and therfore pretty useless.
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you cannot just outright compare win ratios like the way OP did coz it never shows what caliber of players they won against. It could be Dongraegu keep running into those top tier terrans while MMA keeps thrashing low tier zergs. The last time Dongraegu and MMA met, their score is 4-3, only differs by one. So i wouldnt say the matchup is imbalanced if the best zvt and tvz only differes by 1 game,
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On March 16 2012 11:20 Liquid`Jinro wrote: How the fuck is 64% not good?
It's relative. DRG is arguably the best Zerg in the world right now, and his ZvT had been perceived as amazing. To discover that it is actually his weakest MU, and his rival MMA has a TvZ 16% higher, is pretty surprising.
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Thank you OP for firmly supporting my belief that MMA is a TvZ god...
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Dongraegu 72% win rate vs P. No Terran close to this. Quick make thread!
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On March 16 2012 11:34 Whatson wrote: Thank you OP for firmly supporting my belief that MMA is a TvZ god... MMA is shining proof that just blindly dropping marines all over the place is hard to handle for zerg and almost always cost efficient.
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On March 16 2012 11:28 cozzE wrote: Zerg's are allowed to dominate the shit out of ZvP yet when they're dominated by very highly mechanically skilled Terrans that simply can't be allowed......
Your logic here is clearly flawed and it's a blatant balance whine. I'm not trolling/baiting etc. I'm just calling out something that is obvious.
ROFL, top protosses are killing zerg right now, get ur facts straight b4 complaining.
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Well if you look at foreigner stats
Terrans
Puma (Yes he is korean but he is Eg so I consider him one of us) vZ: 59-29 (67.05%) Happy vZ: 184-77 (70.50%) Thorzain vZ: 89-63 (58.55%) BraT Ok vZ: 133-85 (61.01%) Sjow vZ: 164-133 (55.22%) Lucifron vZ: 24-15 (61.54%)
Zerg
Stephano vT: 188-102 (64.83%) Nerchio vT: 323-176 (64.73%) violet (Same situation as puma) vT: 75-38 (66.37%) Ret vT: 101-82 (55.19%) Sen vT: 57-41 (58.16%) sLivko vT: 59-67 (46.83%)
There is still a bit of a gap
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On March 16 2012 11:35 TheRabidDeer wrote:Show nested quote +On March 16 2012 11:34 Whatson wrote: Thank you OP for firmly supporting my belief that MMA is a TvZ god... MMA is shining proof that just blindly dropping marines all over the place is hard to handle for zerg and almost always cost efficient. Which is exactly why i do it ^^
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MMA is amazing. If he figures out tvp, he'll be a complete beast.
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On March 16 2012 11:20 Liquid`Jinro wrote: How the fuck is 64% not good?
64% may be good for a sub par player, but nnot for a champion like DRG or nestea
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both race have their good and bad therefore i dont think is about balance issue, is more of the meta game =P and maybe is because top players are mostly terran in korean therefore their vT winrate is low o_o
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On March 16 2012 11:35 xrapture wrote: Dongraegu 72% win rate vs P. No Terran close to this. Quick make thread!
No Terran except Bomber, STC and others with 75+% Darn close the thread!
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it's an average of ~5% discrepancy how is that HUUUUUUUUUUUUUUGE, especially when tlpd factors in past w/l when T was completely dominant during 2011?
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psssssst notice how 4/5 of MMA's losses are from DRG
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tiny sample size.
and, i fail to see the point you are attempting to make? is this some sort of veiled zerg are underpowered in zvt because they have a lower win rate against top terrans than top terrans have in tvz high argument?
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On March 16 2012 11:46 Angel_ wrote: tiny sample size.
and, i fail to see the point you are attempting to make? is this some sort of veiled zerg are underpowered in zvt because they have a lower win rate against top terrans than top terrans have in tvz high argument?
The sample size is fine. Go read the article posted in Edit 1 of the OP.
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On March 16 2012 11:33 WeaponX.7 wrote: I find it very unlikely that these stats are all current patch... and therfore pretty useless.
In that regards...the entire TLPD is useless and we should just discard it. I disagree.
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On March 16 2012 11:24 Mentalizor wrote: When you "only" have a 50 game sample (DRG's ZvT is 50games) small mistakes, missmicroes can easilly cost 2-5 games. if just 5 games a lost due to mistakes, that will alter your statistics by 10% which is pretty much. Get bigger samples before comparing statistics. They are just not viable to look at.
exactly this!
The more games you play, the harder it is to keep higher ratio...
Also the person who says that you lose 1/3 , and 64% is bad, go kill yourself, because these people play the best players in the world, so even when someone like DRG plays lower tier Korean he can lose at least 1 game...
User was temp banned for this post.
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This thread is nothing but OP balance whining. So what if the win rates for zvt is lower than tvz? are you crying that terran imbalanced after all those huge nerfs?
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Off topic but looks awful a lot like BW.. Thats why I always thought Jaedong is so great
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On March 16 2012 11:49 Corsica wrote:Show nested quote +On March 16 2012 11:24 Mentalizor wrote: When you "only" have a 50 game sample (DRG's ZvT is 50games) small mistakes, missmicroes can easilly cost 2-5 games. if just 5 games a lost due to mistakes, that will alter your statistics by 10% which is pretty much. Get bigger samples before comparing statistics. They are just not viable to look at. exactly this! The more games you play, the harder it is to keep higher ratio... Also the person who says that you lose 1/3 , and 64% is bad, go kill yourself, because these people play the best players in the world, so even when someone like DRG plays lower tier Korean he can lose at least 1 game...
I get the feeling you didn't read the opening post at all.... Take a deep breath, go read Edit 1 in the OP. and nobody's saying that 64% is bad.
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On March 16 2012 11:41 hunts wrote:64% may be good for a sub par player, but nnot for a champion like DRG or nestea
Haha what? Flash has a 72% overall career winrate and he's considered the best player of all time. 64% is really good, it essentially means that win you almost every bo3 (winning 66% of your games means you average to 2-1) and it gets better for longer series
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Terran had an advantage against Zerg for a while that they no longer do. The bulk of these games are pre-ghost nerf; I don't see how this is still relevant.
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Well of course terrans would have a higher winrate, they used to be OP. At this point I don't think that's a contentious, or even a deniable assertion. Thats why mapmaking and balance patching has been mostly geared towards nerfing terran or buffing the other races. The important thing is that right now TvZ seems very balanced, so let bygones be bygones and don't worry too much about the percentages.
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On March 16 2012 11:14 neoghaleon55 wrote:Edit 1: Show nested quote +On March 16 2012 11:24 Mentalizor wrote: When you "only" have a 50 game sample (DRG's ZvT is 50games) small mistakes, missmicroes can easilly cost 2-5 games. if just 5 games a lost due to mistakes, that will alter your statistics by 10% which is pretty much. Get bigger samples before comparing statistics. They are just not viable to look at. The optimal minimum sample size is 20. Above 20, the n value does not relevantly contribute over all (n-1) to the statistics. I'm sure you remember from your AP stats class and college. Here's an article to refresh your memory http://www.ime.usp.br/~abe/ICOTS7/Proceedings/PDFs/InvitedPapers/3J3_ALIA.pdfThe statistics presented in the OP are greater than 20 sample sizes and thus are relevant.
Are you stupid? The article you quoted is not relevant at all, as the assumptions made to arrive at 20 being the correct sample size is relevant only in that specific domain (national surveys or something, not sure where you found it or why you think it is applicable). Read Kahneman and Tversky's work on sample size and selection bias. 20 games played seems to be way short of the mark for any meaningful winrate analysis in starcraft, and your entire post is pretty much rendered worthless.
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Leenocks is the most impressive IMO, DRG may have 4% on him but Leenock has twice the games played.
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I guess this is nothing new. There have always many more superstars playing terran than other races. So as a top zerg it is hard to maintain a good percentage if you play MMA/MVP/MKP/.. a lot.
Terrans playing Zerg, there is DRG, Leenock, there was Nestea. But thats about it.
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There's no reason to be using overall ELI rank instead of top zvt ELO....
Woops nvm you did!
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I am sorry but you got the stats wrong. The over 20 requirement is for cluster analysis, something that you aren't doing because you are not trying to make any clusters out from the data set. The over 20 thing you talked about is just for normal hypothesis testing, which you aren't doing. You need to calculate out the optimal minimal sample size based upon your confidence interval etc
in short, you need to calculate out a sample size that truely represent the population. Merely 50 games out of his entire ZvT history does not make sense
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United Arab Emirates439 Posts
I think there are two things we have to look at: 1) Terrans used to be OP, in the sense that they have received nerfs directly effecting TvZ and TvZ is still considered quite balanced.
2) Even the best Zergs still lose to cute Terran all ins or timings that haven't been seen before or are very rare. Many of the best Terrans simply do not lose to Zerg all ins or timings. They might take damage, but they do not out right lose to it. Terran economies and armies grow more linearly, and thus they are a less fragile race in that sense, and Zerg has very few effective all ins/timings against Terran, which makes it much easier to account for them.
Disclaimer: I am not implying anything about balance with #2
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Artosis said it best, at this moment high level zerg is more volatile than high level terran... hence lower win rates (although the sample size is small).
Or to quote idra : Terran doesn't die to random shit :D
Edit : Btw am i the only one who read the post. Why is there 10+ people saying 64% not bad that is not what this post was about at all.
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That statistical paper means shit all in regards to esports. Stop pretending like you know what you're talking about.
Just look at some of the variables it uses + Show Spoiler +c_1 is the cost associated with activities for updating the household list c_2 is cost per individual interview f_1 and f_2 are the first and second stage’s sampling fraction This math was clearly done with a specific goal in mind and esports wasn't it.
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On March 16 2012 11:30 acrimoneyius wrote: those extra few percents probably account for bunker rushing/2 rax and helion run-bys, which are extremely unforgiving for zerg and even top tier players die to all the time.
Makes you wonder if they'll ever put in a marine range upgrade (but that would possibly screw up TvP)
???
Why would you bring up ZvT being unforgiving then wondering if they will bring in a buff to a unit that obviously does NOT need one?
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how about comparing with other stats, because to me it seems its like squirtle vs charizard vs leaf thingy.
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On March 16 2012 11:14 neoghaleon55 wrote:Show nested quote +On March 16 2012 11:24 Mentalizor wrote: When you "only" have a 50 game sample (DRG's ZvT is 50games) small mistakes, missmicroes can easilly cost 2-5 games. if just 5 games a lost due to mistakes, that will alter your statistics by 10% which is pretty much. Get bigger samples before comparing statistics. They are just not viable to look at. The optimal minimum sample size is 20. Above 20, the n value does not relevantly contribute over all (n-1) to the statistics. I'm sure you remember from your AP stats class and college. Here's an article to refresh your memory http://www.ime.usp.br/~abe/ICOTS7/Proceedings/PDFs/InvitedPapers/3J3_ALIA.pdfThe statistics presented in the OP are greater than 20 sample sizes and thus are relevant. He's saying you didn't calculate the margin of errors for your stat; a small sample size, however relevant, does not necessarily mean statistically significance. That +-5% could simply be within the boundaries of margin of error of the stats (I'm not saying it is, just saying you didn't calculate it).
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On March 16 2012 12:28 jinorazi wrote: how about comparing with other stats, because to me it seems its like squirtle vs charizard vs leaf thingy. bulbasaur!!
anyways, I think the shift in meta game and when the players actually play the matchup makes a big difference too. But from the number of recent games I think it still holds true.
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On March 16 2012 11:46 hawthwang wrote: psssssst notice how 4/5 of MMA's losses are from DRG
so it looks like DRG is the only one who really beats MMA, but plenty of other terrans take maps (but not usually full series) off of DRG.
It's kind of the uncomfortable truth about the match-up.
Counting series instead of maps (with Bo1s in there as well so it's still iffy at best) DRG is 20-7. There were a lot of 2-1s contributing to his 64% win rate, where has MMA has lots of 2-0's, and fewer losses in Bo1s.
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On March 16 2012 11:26 xrapture wrote: Most of the best players in Korea are Terrans. I mean ffs man look at the Terran's you listed:
MMA, Alive, MKP, MVP, Taeja, Gumiho. They are JUGGERNAUTS.
Yeah trying to compare is silly. I mean symbol is great and all, but these guys have all made top 4, and the first 4 of them multiple times I believe
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On March 16 2012 11:24 Gator wrote: conclusion: having 300 apm and sick multitasking makes you good at TvZ
But its not enough for ZvT?
The only Terran really standing out among those is MMA, i think OP should've included Happy as well since his vZ record is pretty sick. Still, wish we would get a sAviOr in SC2, cause when the supposed "god of ZvT" loses more than a third of his games, it's still pretty mediocre.
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sorry if that article confused everyone...I updated the OP to make it more...friendly to non-mathematicians.
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Do you take into consideration the length of the matches before you commented on the statistics? Most of the Terrans' you listed are super aggressive early game, and typically don't have long matches...MMA is the best example of the super aggressive play.
Any Terran will agree they that Terran can be strong early game if you catch your opponent off guard, but after about 18 minutes and Zergs eco kicks in we start fighting an uphill battle...
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The fact of the matter is that you are including wins/losses from different periods where Terran's did have an advantage over Zerg, not calculating margins of error and even still tilting the statistics that much the MOST you come up with is 5% and you exaggerate the discrepancy. This quite obviously points to an agenda to prove that Terran is overpowered vs Zerg because you likely play Zerg and are looking for validations to your losses despite the fact that the common opinion is contrary to what you experience.
The actual relevance of these statistics is zero because you immediately assume that the chance of winning a match was always 50% when that is and has never actually been true.
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On March 16 2012 12:18 ETisME wrote: I am sorry but you got the stats wrong. The over 20 requirement is for cluster analysis, something that you aren't doing because you are not trying to make any clusters out from the data set. The over 20 thing you talked about is just for normal hypothesis testing, which you aren't doing. You need to calculate out the optimal minimal sample size based upon your confidence interval etc
in short, you need to calculate out a sample size that truely represent the population. Merely 50 games out of his entire ZvT history does not make sense Yep. The study cited in the OP pertains to a specific type of stats testing, called cluster analysis.
Maybe read up on it a bit before you cite it as valid, OP. You're talking about simple testing for type 1/2 statistical errors, so you would need a much larger sample size. I did a post a while ago doing rigid scientific statistical analysis on korean matchup percentages, and I think even a sample size of ~200 games rendered a ~7% difference statistically irrelevant.
http://en.wikipedia.org/wiki/Cluster_analysis
Edit: It was a sample size of 130, and an ~8% statistical difference. This was rendered statistically insignificant using standard p-level analysis. Here's the link to my analysis.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=317114¤tpage=12#226
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On March 16 2012 12:46 Hipsv wrote: The fact of the matter is that you are including wins/losses from different periods where Terran's did have an advantage over Zerg, not calculating margins of error and even still tilting the statistics that much the MOST you come up with is 5% and you exaggerate the discrepancy. This quite obviously points to an agenda to prove that Terran is overpowered vs Zerg because you likely play Zerg and are looking for validations to your losses despite the fact that the common opinion is contrary to what you experience.
The actual relevance of these statistics is zero because you immediately assume that the chance of winning a match was always 50% when that is and has never actually been true.
Where are you getting this "tilting the statistics" and "exaggerating"? All this information is from TLPD...if you have a problem with them, tell teamliquid.
and I'm not exaggerating , 5% is very lenient, if you look at the numbers it's actually closer to 6-7%...but people like nice numbers like 5
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I compiled this for another thread I posted it in, I hope a cross post is ok since the information is directly relevant.
Terran is very strong at the highest level for two main reasons. 1. Terran benefits the most from extreme multitasking. If you have a spare 400apm, you can always marine split, always drop and get away, always stutter step well, you can get 15 kills with a banshee and get away with 5hp, you always can repair hurt units and always salvage buildings just in time. Almost every unit in the Terran army becomes exponentially stronger the better you can control it. Therefor, players that have very high APM and multitasking achieve a level of cost efficiency that is very difficult to match by lower level players. The other prong of my theory is actually very simple. Terran is typically the safest from cheese, and are very hard to attack directly if they are turtling. A higher average cost efficiency produced by excellent control combined with the ability to play very safe if turtling could lead to the highest level Terrans having the most stability as well as becoming exponentially stronger as multitasking and unit control skill increases.
This is just my theory based on watching GSL, playing games on the NA ladder and casually training.
Solution: Examine ways to make the other races more "micro-able". While some micro is needed for Z/P at the moment, it is not nearly as beneficial as extreme micro is for T. Instead of playing with damage numbers, analyze the unit design. Make units attack twice as fast but do the same overall DPS. Allow more units to cancel their attack to move away while still doing damage similar to the marine. These types of changes are obviously targeted solely at the highest level. A-moved roaches will do the same overall DPS in bronze as they will Korea GM, however if they shot twice as quickly they would be a hell of a lot more microable, despite doing the same overall DPS. This would allow additional functionality from players that have the APM to micro their army while maintaining production while not effecting the lowest leagues in the slightest as overall damage output stays the same.
A quick check of the best of the best Zerg and Protoss players will reveal Vs T winrates only slightly above 50%, while the best Terrans look invincible with 70-80% winrates vs Z and P. All numbers taken straight from TLPD.
MMA 1v1 Record: All: 83-51 (61.94%) VT: 45-29 (60.81%) vZ: 21-5 (80.77%) VP: 17-17 (50.00%)
MVP 1v1 Record: All: 124-61 (67.03%) VT: 62-29 (68.13%) vZ: 41-20 (67.21%) VP: 21-12 (63.64%)
GuMiho 1v1 Record: All: 84-57 (59.57%) VT: 31-33 (48.44%) vZ: 28-12 (70.00%) VP: 25-12 (67.57%)
NesTea 1v1 Record: All: 100-51 (66.23%) vT: 50-39 (56.18%) vZ: 28-5 (84.85%) VP: 22-7 (75.86%)
LosirA 1v1 Record: All: 67-57 (54.03%) vT: 25-32 (43.86%) vZ: 16-11 (59.26%) VP: 26-14 (65.00%)
DRG 1v1 Record: All: 58-26 (69.05%) vT: 29-16 (64.44%) vZ: 7-2 (77.78%) VP: 22-8 (73.33%)
MC 1v1 Record: All: 90-60 (60.00%) vT: 43-30 (58.90%) vZ: 22-19 (53.66%) VP: 25-11 (69.44%)
HuK 1v1 Record: All: 34-42 (44.74%) vT: 12-17 (41.38%) vZ: 13-14 (48.15%) VP: 9-11 (45.00%)
HerO 1v1 Record: All: 17-26 (39.53%) vT: 4-11 (26.67%) vZ: 10-10 (50.00%) VP: 3-5 (37.50%)
As seen clearly above, the only player to break 60% winrate vs T is DRG. With that being said, it's also statistically his worst matchup by nearly 10%.
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The op is sampling across multiple patches which is a problem since the rule sets for each game version are different. It would be more relevant if the op only used the most recent patch.
edit: the poster above me did the same thing...these kinds of analysis should be viewed as historical rather than telling about the current state of the game
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On March 16 2012 12:53 Mr. Nefarious wrote: I compiled this for another thread I posted it in, I hope a cross post is ok since the information is directly relevant.
A quick check of the best of the best Zerg and Terran players will reveal Vs T winrates only slightly above 50%, while the best Terrans look invincible with 70-80% winrates vs Z and P. All numbers taken straight from TLPD.
MMA 1v1 Record: All: 83-51 (61.94%) VT: 45-29 (60.81%) vZ: 21-5 (80.77%) VP: 17-17 (50.00%)
MVP 1v1 Record: All: 124-61 (67.03%) VT: 62-29 (68.13%) vZ: 41-20 (67.21%) VP: 21-12 (63.64%)
GuMiho 1v1 Record: All: 84-57 (59.57%) VT: 31-33 (48.44%) vZ: 28-12 (70.00%) VP: 25-12 (67.57%)
NesTea 1v1 Record: All: 100-51 (66.23%) vT: 50-39 (56.18%) vZ: 28-5 (84.85%) VP: 22-7 (75.86%)
LosirA 1v1 Record: All: 67-57 (54.03%) vT: 25-32 (43.86%) vZ: 16-11 (59.26%) VP: 26-14 (65.00%)
DRG 1v1 Record: All: 58-26 (69.05%) vT: 29-16 (64.44%) vZ: 7-2 (77.78%) VP: 22-8 (73.33%)
MC 1v1 Record: All: 90-60 (60.00%) vT: 43-30 (58.90%) vZ: 22-19 (53.66%) VP: 25-11 (69.44%)
HuK 1v1 Record: All: 34-42 (44.74%) vT: 12-17 (41.38%) vZ: 13-14 (48.15%) VP: 9-11 (45.00%)
HerO 1v1 Record: All: 17-26 (39.53%) vT: 4-11 (26.67%) vZ: 10-10 (50.00%) VP: 3-5 (37.50%)
As seen clearly above, the only player to break 60% winrate vs T is DRG. With that being said, it's also statistically his worst matchup by nearly 10%.
Those are really interesting numbers...
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Zerg is the most unforgiving race. If you do a little slip up you're most likely gonna lose. Balance-wise I think they're ok. Just watch some GSL games and you will notice that zergs do a lot of mistakes, like no creep spread, unnecessary unit donations, positioning in battles, not watching for drops or over-extending. Terrans however, always try to squeeze out as much as they can from every sitation. I think when zergs get to level of Effort, JaeDong or Zero they'll learn to use their race to full potential. Then, we will see. But I doubt it will happen, the scene looks stagnated if not degrading.
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Thank god someone finally put these statistics in CONTEXT. I can't stand it when people just point out one players winrate as some kind of argument for something....
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Why man, why brings HerO to the discussion? leave our minibisu alone.
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They are not even because half if not more of those wins from MMA and the rest are from old patches earlier in his career.
As far back as last November, when terran was quite favored in TvZ
After ghost changes, MMA is going to lose more.
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Happy's TvZ is 83% by the way.
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On March 16 2012 12:51 HyperionDreamer wrote:Show nested quote +On March 16 2012 12:18 ETisME wrote: I am sorry but you got the stats wrong. The over 20 requirement is for cluster analysis, something that you aren't doing because you are not trying to make any clusters out from the data set. The over 20 thing you talked about is just for normal hypothesis testing, which you aren't doing. You need to calculate out the optimal minimal sample size based upon your confidence interval etc
in short, you need to calculate out a sample size that truely represent the population. Merely 50 games out of his entire ZvT history does not make sense Yep. The study cited in the OP pertains to a specific type of stats testing, called cluster analysis. Maybe read up on it a bit before you cite it as valid, OP. You're talking about simple testing for type 1/2 statistical errors, so you would need a much larger sample size. I did a post a while ago doing rigid scientific statistical analysis on korean matchup percentages, and I think even a sample size of ~200 games rendered a ~7% difference statistically irrelevant. http://en.wikipedia.org/wiki/Cluster_analysisEdit: It was a sample size of 130, and an ~8% statistical difference. This was rendered statistically insignificant using standard p-level analysis. Here's the link to my analysis. http://www.teamliquid.net/forum/viewmessage.php?topic_id=317114¤tpage=12#226
Glad people beat me to it. But OP is "publishing works" so he can't be wrong, right? =/
Anyhow, as for what he's doing, the above two are basically right. Your confidence interval is going to be gigantic, so unless you're testing at something silly like a 0.5 confidence level all of your results are going to be statistically insignificant with your sample size. Probably shouldn't call other people out on not understand statistics.
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On March 16 2012 13:01 McFeser wrote: Happy's TvZ is 83% by the way.
Happy like 27th place in TLPD...I'm only taking into account top 20 of the korean TLPD... there are not even that many zergs to talk about the farther you go out....and they're not top tier.
Great post by Mr. Nefarious. I featured your comment in the OP.
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On March 16 2012 11:41 hunts wrote:64% may be good for a sub par player, but nnot for a champion like DRG or nestea
This
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This was a valuable read for me. I definitely need to check out Gumiho's TvP.
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Calm down everyone, it's only a statistic from a small amount of games. With the ghost nerf there should be a change in those statistics, and there aren't that many high level zergs in Code S either, so that doesn't help.
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One thing to consider DRG's stat is that he lost to MMA (80% win rate against Zerg) 4 times in the Blizzard Cup final and he performs quite badly during his early career in the GSL.And from what I checked, he only has negative win rate against MMA and Clide (in GSTL). So yeah, he's really good at ZvT. He's just play top tier players more.
As for why Terran is good at ZvT, well I would say that there's pretty much huge gap in the ability between Zerg players of GSL Code S and the rest. For example, Taeja's high ZvT % comes from ESV Korean Weekly, where he wins against someone like Jookto or Seal or Hyun. Those three players are completely on the other level compare to DRG or Nestea.
On March 16 2012 11:41 hunts wrote:64% may be good for a sub par player, but nnot for a champion like DRG or nestea
64% is already very very good. I present you the top 5 stats of BW's pros (according to ELO):
Flash: 71.49% Bisu: 65.19% Fantasy: 61.80% Jaedong: 68.13% Leta: 59.01%
As you can see, most players hover around 60-68% (except God). 64% in one match up is not bad at all for DRG (considering he's over 68.75% win rate).
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On March 16 2012 13:04 neoghaleon55 wrote:Happy like 27th place in TLPD...I'm only taking into account top 20 of the korean TLPD... there are not even that many zergs to talk about the farther you go out....and they're not top tier. Great post by Mr. Nefarious. I featured your comment in the OP.
Wow, thank you.
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On March 16 2012 12:52 neoghaleon55 wrote:Show nested quote +On March 16 2012 12:46 Hipsv wrote: The fact of the matter is that you are including wins/losses from different periods where Terran's did have an advantage over Zerg, not calculating margins of error and even still tilting the statistics that much the MOST you come up with is 5% and you exaggerate the discrepancy. This quite obviously points to an agenda to prove that Terran is overpowered vs Zerg because you likely play Zerg and are looking for validations to your losses despite the fact that the common opinion is contrary to what you experience.
The actual relevance of these statistics is zero because you immediately assume that the chance of winning a match was always 50% when that is and has never actually been true. Where are you getting this "tilting the statistics" and "exaggerating"? All this information is from TLPD...if you have a problem with them, tell teamliquid. and I'm not exaggerating , 5% is very lenient, if you look at the numbers it's actually closer to 6-7%...but people like nice numbers like 5 
You are tilting the statistics by including patches long ago where Terran was at an advantage over Zerg, this is a given fact. You attempt to disguise your intent through ignorance, but in order for someone to spend as much time as you did to make a thread about this you have a vested interest in the public response. The statistics mean nothing because your assumptions (whether you intended to assume them or not) don't match the data that is included.
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On March 16 2012 13:05 Ireniicus wrote:Show nested quote +On March 16 2012 11:41 hunts wrote:On March 16 2012 11:20 Liquid`Jinro wrote: How the fuck is 64% not good? 64% may be good for a sub par player, but nnot for a champion like DRG or nestea This
Not this.
If you look at BW for instance Jaedong has a 68% and Flash 71% both are amazing players and their not that much further then 64%. Most don't have above 64% and if they do it's not by much.
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Hey buddy, I agree with you on the discrepancy difference between TvZ and ZvT and I'll explain my reason. First off, never compare MMA to anyone else. His TvZ is ridiculous and he is not a good example. Terran know they are at a disadvantage vs Zerg late game. Because of this Terran are forced to all in. Zerg are weak vs all in play at all levels because they want to go macro heavy, get that fast expand etc.
What Terran are doing is simply exploiting the greedy zerg mentality. It would be easy for Zerg to adapt to a slightly less greedy build order and defend as I've seen it done quite well. It doesn't come down to Terran being stronger, it comes down to Terran exploiting a self made weakness that many greedy zergs have set up. You can't expect to have the advantage late AND early game. That would be unrealistic. As a Turtle Terran I'd gladly trade my aggressive early game for a powerful late game. The fact is that Zerg have awesome early game aggression as well, provided they know what they're doing. Simply look at Leeknock.
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Why is anyone taking this thread seriously? Have you guys not seen his other threads? Why anyone would want to learn statistics from the creator of the SC2 fanfic threads is beyond me. If he has actually published papers in peer reviewed journals with the understanding he has shown in this thread I would be shocked.
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On March 16 2012 13:06 Hipsv wrote:Show nested quote +On March 16 2012 12:52 neoghaleon55 wrote:On March 16 2012 12:46 Hipsv wrote: The fact of the matter is that you are including wins/losses from different periods where Terran's did have an advantage over Zerg, not calculating margins of error and even still tilting the statistics that much the MOST you come up with is 5% and you exaggerate the discrepancy. This quite obviously points to an agenda to prove that Terran is overpowered vs Zerg because you likely play Zerg and are looking for validations to your losses despite the fact that the common opinion is contrary to what you experience.
The actual relevance of these statistics is zero because you immediately assume that the chance of winning a match was always 50% when that is and has never actually been true. Where are you getting this "tilting the statistics" and "exaggerating"? All this information is from TLPD...if you have a problem with them, tell teamliquid. and I'm not exaggerating , 5% is very lenient, if you look at the numbers it's actually closer to 6-7%...but people like nice numbers like 5  You are tilting the statistics by including patches long ago where Terran was at an advantage over Zerg, this is a given fact. You attempt to disguise your intent through ignorance, but in order for someone to spend as much time as you did to make a thread about this you have a vested interest in the public response. The statistics mean nothing because your assumptions (whether you intended to assume them or not) don't match the data that is included.
I'm just giving you numbers from teamliquid's very own database. You may suggest changes to how TLPD compile their stats in the website feedback forums.
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people keep saying DRG did badly when he started his career
is this correct?
the first time i saw DRG (was in the message from korea TL topic, but that's not tournaments) was the GSTL where he was dominating everyone
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On March 16 2012 13:06 Hipsv wrote:Show nested quote +On March 16 2012 12:52 neoghaleon55 wrote:On March 16 2012 12:46 Hipsv wrote: The fact of the matter is that you are including wins/losses from different periods where Terran's did have an advantage over Zerg, not calculating margins of error and even still tilting the statistics that much the MOST you come up with is 5% and you exaggerate the discrepancy. This quite obviously points to an agenda to prove that Terran is overpowered vs Zerg because you likely play Zerg and are looking for validations to your losses despite the fact that the common opinion is contrary to what you experience.
The actual relevance of these statistics is zero because you immediately assume that the chance of winning a match was always 50% when that is and has never actually been true. Where are you getting this "tilting the statistics" and "exaggerating"? All this information is from TLPD...if you have a problem with them, tell teamliquid. and I'm not exaggerating , 5% is very lenient, if you look at the numbers it's actually closer to 6-7%...but people like nice numbers like 5  You are tilting the statistics by including patches long ago where Terran was at an advantage over Zerg, this is a given fact. You attempt to disguise your intent through ignorance, but in order for someone to spend as much time as you did to make a thread about this you have a vested interest in the public response. The statistics mean nothing because your assumptions (whether you intended to assume them or not) don't match the data that is included.
I don't think either DRG or MMA were competing in the GSL yet on Kulas and Steppes and Jungle Basin, or with rax before depot, or 3 range roaches, or low health hatcheries, or fast medivacs, or anything like that. I think by the time they showed their faces things were pretty stable. The "dark ages" shouldn't really effect these.
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For the few people who think the sample sizes are too small please note, for example, http://en.wikipedia.org/wiki/Margin_of_error#Calculations_assuming_random_sampling
error on this type of measurement = sqrt( p*(1-p) / n ) where p = percentage of wins, and n is the total sample size (total number of games).
So, for example: MMA vs Z: p=0.8077, n=26, so error = 0.077 DRG vs T: p=0.6400, n=50, so error = 0.068
Their win percentage is further apart than the error on each measurement - so there is a statistically significant difference.
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On March 16 2012 11:14 neoghaleon55 wrote:Edit 1: Show nested quote +On March 16 2012 11:24 Mentalizor wrote: When you "only" have a 50 game sample (DRG's ZvT is 50games) small mistakes, missmicroes can easilly cost 2-5 games. if just 5 games a lost due to mistakes, that will alter your statistics by 10% which is pretty much. Get bigger samples before comparing statistics. They are just not viable to look at. The optimal minimum sample size is 20. Above 20, the n value does not relevantly contribute over all (n-1) to the statistics. I'm sure you remember from your AP stats class and college. The statistics presented in the OP are greater than 20 sample sizes and thus are relevant. Edit 2: Maybe presenting that article wasn't such a good idea as it only confuses people more. Let me try to explain this in easier terms to understand. So how about this...http://en.wikipedia.org/wiki/Standard_deviation lol Statistics is very dependent on standard deviations which accounts for your confidence interval. Standard deviation (SI) uses an (N-1) factor, which contributes less and less as N gets larger. at 20 or above, N-1 is seen as negligible in mathematics terms. I actually use 20 or greater in my research and published works as well... it's quite well known.
Thank god for you. Honestly, I nearly choked up reading the end of your post. I cannot tell you how incredibly frustrated I get when people simply dismiss things claiming "The sample size is too small" without having ANY idea of what that means. In fact, I have often seen people on this forum claim "The sample size is too small" when it isn't a sample at all. It's actually population data.
Now... you can't just say that 20 is fine the way you are. In fact it really isn't as someone pointed out earlier in this thread. Still a devotion to actual statistics is a really really important thing.
I think that innumeracy is a huge problem in this community and really society in general.
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On March 16 2012 13:11 zefreak wrote: Why is anyone taking this thread seriously? Have you guys not seen his other threads? Why anyone would want to learn statistics from the creator of the SC2 fanfic threads is beyond me. If he has actually published papers in peer reviewed journals with the understanding he has shown in this thread I would be shocked.
I like how you go for personal attacks rather than addressing the data. I'm published in the journal of physical chemistry

You may look up A. Montenegro, J. S. A. Ishibashi, P. Lam, Z. Li: “Kinetics Study of Reaction of Pinenes with Hydroxyl Radical at 1–8 Torr and 240-340 K Using the Relative Rate/Discharge Flow/Mass Spectrometry Method".
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Wow I knew MMA's TvZ was good, but 81% almost is just retarded. The man is a TvZ god.
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On March 16 2012 13:10 NoctemSC wrote: Hey buddy, I agree with you on the discrepancy difference between TvZ and ZvT and I'll explain my reason. First off, never compare MMA to anyone else. His TvZ is ridiculous and he is not a good example. Terran know they are at a disadvantage vs Zerg late game. Because of this Terran are forced to all in. Zerg are weak vs all in play at all levels because they want to go macro heavy, get that fast expand etc.
What Terran are doing is simply exploiting the greedy zerg mentality. It would be easy for Zerg to adapt to a slightly less greedy build order and defend as I've seen it done quite well. It doesn't come down to Terran being stronger, it comes down to Terran exploiting a self made weakness that many greedy zergs have set up. You can't expect to have the advantage late AND early game. That would be unrealistic. As a Turtle Terran I'd gladly trade my aggressive early game for a powerful late game. The fact is that Zerg have awesome early game aggression as well, provided they know what they're doing. Simply look at Leeknock.
And if you're more passive and the Terran decides to be greedy then you also lose, that's how the game works. The reason Zerg has an advantage late-game is because they play for it and Terrans don't, if they play very defensively and the Terran takes advantage of that by playing super greedy he will win.
The numbers are skewed because of the past when Terran was stronger and Zerg much weaker. And MMA is sick good. That's basically it.
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Well these are kinda cool stats yet they mean absolutely nothing except to serve the purpose of admiration and emphasize "Wow that guy is soo good"
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On March 16 2012 11:20 Liquid`Jinro wrote: How the fuck is 64% not good?
Maybe you should fucking read the whole thing.
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On March 16 2012 13:10 NoctemSC wrote: Hey buddy, I agree with you on the discrepancy difference between TvZ and ZvT and I'll explain my reason. First off, never compare MMA to anyone else. His TvZ is ridiculous and he is not a good example. Terran know they are at a disadvantage vs Zerg late game. Because of this Terran are forced to all in. Zerg are weak vs all in play at all levels because they want to go macro heavy, get that fast expand etc.
What Terran are doing is simply exploiting the greedy zerg mentality. It would be easy for Zerg to adapt to a slightly less greedy build order and defend as I've seen it done quite well. It doesn't come down to Terran being stronger, it comes down to Terran exploiting a self made weakness that many greedy zergs have set up. You can't expect to have the advantage late AND early game. That would be unrealistic. As a Turtle Terran I'd gladly trade my aggressive early game for a powerful late game. The fact is that Zerg have awesome early game aggression as well, provided they know what they're doing. Simply look at Leeknock.
Wait what. I see terran winning without all inning in kr tvz all the time. You make it sound like tvz is now 2 base all ins when it's not even close lol, most terrans take a fast third if anything. Hell most tvz's I watch in general terran takes a fast third, and guess what? Terran still wins a lot of the time (NO i'm not saying they are imbalanced or anything so don't take that from this comment as I don't get terran is op or anything)
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This is why I don't like tlpd, it lets people who think they understand stats draw huge conclusions from them without giving proper assumptions. Yes the numbers you posted are different. What does that actually mean? Maybe something important, but you can't simply look at two numbers and say "Hey, these are differen't! terran is imba!" More analysis is needed.
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DRG vT: 32-18 64.00% Nestea vT: 52-39 57.14% Leenock vT: 62-40 60.78% July vT: 29-19 60.42% Curious vT: 25-19 56.82% Symbol vT: 13-8 61.90%
Clearly DRG's ZvT outclasses everyone by at least 3-5%, DongRaeGu is indeed the best ZvT player in the world....statistic wise.
So...what about TvZ
Top 6 Terrans by ELO using TLPD
MMA vZ: 21-5 80.77% MVP vZ: 43-21 67.19% aLive vZ: 28-14 66.67% MKP vZ: 39-21 65.00% Taeja vZ: 58-29 66.67% Gumiho vZ: 30-15 66.67%
Shows 4/6 zergs with 60%+ in ZvT states only 1 of them is good against terran. what?
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anything above 50% in brood war was fucking great iirc. code s players really are code s for a reason
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On March 16 2012 13:28 Lunaro wrote:Show nested quote + DRG vT: 32-18 64.00% Nestea vT: 52-39 57.14% Leenock vT: 62-40 60.78% July vT: 29-19 60.42% Curious vT: 25-19 56.82% Symbol vT: 13-8 61.90%
Clearly DRG's ZvT outclasses everyone by at least 3-5%, DongRaeGu is indeed the best ZvT player in the world....statistic wise.
So...what about TvZ
Top 6 Terrans by ELO using TLPD
MMA vZ: 21-5 80.77% MVP vZ: 43-21 67.19% aLive vZ: 28-14 66.67% MKP vZ: 39-21 65.00% Taeja vZ: 58-29 66.67% Gumiho vZ: 30-15 66.67%
Shows 4/6 zergs with 60%+ in ZvT states only 1 of them is good against terran. what?
He said DRG is the best at ZvT based on the win percentages. Which is true. How is that the same as saying only one of those zergs is good against terran?
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I come to the conclusion that....unless you're DRG, nobody's really any good at ZvT.
what?
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to be fair zerg vs T was a lot more imba back in the day, so depending on how far these stats extend, they could already be too outdated.
i'd like to see some from like the last patch til now (so before the ghost nerf to get a good sample size, + only really MVP abused it HARDCORE in gsl no? i may be hugely wrong)
for the record i do feel like the stats represent how i feel about the MU or at least terran stability compared to zerg stability and terran all-in power compared to zerg all-in power
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On March 16 2012 12:58 SafeAsCheese wrote: After ghost changes, MMA is going to lose more. LOL somebody doesn't watch MMA TvZ games. If you skimmed through a couple of his games, you'll see that MMA 99% of the time does not use Ghosts even against a ling-broodlord-infestor composition. A Ghost change will have 0 impact on a player that has never used Ghosts in the past, and has always stuck with mass drops and vikings. Even Idra in his IEM casting of Zenio vs MMA said in the beginning that MMA never uses Ghosts and just out multitasks his opponents lategame. At least try to do some research before making stupid statements like these...
On topic, this is why I hate using TLPD. If you base your 'statistics' on TLPD, you disregard changes to metagames, slumps, etc.. Hell, TLPD claims that Leenock is a beast at ZvP (International stats - 73.53% win loss) when everybody kind of knows that it's his worst matchup.
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I like how you use only show DRG's korean statistics to 'prove' his weakest matchup is ZvT.
DongRaeGu (International) All 105-51 (67.31%) vT 40-19 67.80% vZ 24-12 66.67% vP 41-20 67.21%
MMA (International) All 117-46 (71.78%) vT 41-43 64.06% vZ 52-17 75.36% vP 24-6 80.00%
Sample size is way too small and the vast majority of the games are outdated/irrelevant.
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On March 16 2012 13:42 lysergic wrote: I like how you use only show DRG's korean statistics to 'prove' his weakest matchup is ZvT.
DongRaeGu (International) All 105-51 (67.31%) vT 40-19 67.80% vZ 24-12 66.67% vP 41-20 67.21%
MMA (International) All 117-46 (71.78%) vT 41-43 64.06% vZ 52-17 75.36% vP 24-6 80.00%
Sample size is way too small and the vast majority of the games are outdated/irrelevant.
Well let's be honest here, foreign terran's aren't that great compared to korean terran's. When you compare the best zerg in the world, you don't want to compare him to the foreign terrans he plays, you want it to be against players of his caliber or better.
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In korea terrans are in general better than z and p. Naturally you win more against worse opponents than against better opponents. Its not that complicated.
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On March 16 2012 13:19 Skwid1g wrote:Show nested quote +On March 16 2012 13:10 NoctemSC wrote: Hey buddy, I agree with you on the discrepancy difference between TvZ and ZvT and I'll explain my reason. First off, never compare MMA to anyone else. His TvZ is ridiculous and he is not a good example. Terran know they are at a disadvantage vs Zerg late game. Because of this Terran are forced to all in. Zerg are weak vs all in play at all levels because they want to go macro heavy, get that fast expand etc.
What Terran are doing is simply exploiting the greedy zerg mentality. It would be easy for Zerg to adapt to a slightly less greedy build order and defend as I've seen it done quite well. It doesn't come down to Terran being stronger, it comes down to Terran exploiting a self made weakness that many greedy zergs have set up. You can't expect to have the advantage late AND early game. That would be unrealistic. As a Turtle Terran I'd gladly trade my aggressive early game for a powerful late game. The fact is that Zerg have awesome early game aggression as well, provided they know what they're doing. Simply look at Leeknock. And if you're more passive and the Terran decides to be greedy then you also lose, that's how the game works. The reason Zerg has an advantage late-game is because they play for it and Terrans don't, if they play very defensively and the Terran takes advantage of that by playing super greedy he will win.
before the ghost nerf maybe.
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Threads like this is funny and juvenile. Savior was known for his amazing ZvT however statistically his best match-up was his ZvP. Bisu is a PvZ god however during his initial and short reign, PvP was his best match-up statistically.
Being a god in a match-up =/= Your best match-up
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From a logic perspective, it's difficult to glean as much as we'd like from the best of the best. The problem when comparing the highest level players is that they frequently have something they do that is MUCH better then the average player, such as MMA's multitasking or DRG's overall macro and mechanics. Why not try to look at a group of players who are supposedly much closer in "skill"? I decided to look at a group of Code A players that while still are top level players, don't typically have a personal skill far beyond what we see from other high level pros.
More interesting statistics from TLPD: Zerg:
Lucky vT: 16-21 (43.24%) vZ: 7-6 (53.85%) vP: 13-6 (68.42%)
Terious All: 16-22 (42.11%) vT: 8-9 (47.06%) vZ: 1-4 (20.00%) vP: 7-9 (43.75%)
YuGioH All: 37-38 (49.33%) vT: 17-20 (45.95%) vZ: 11-12 (47.83%) vP: 9-6 (60.00%)
July All: 63-51 (55.26%) vT: 29-19 (60.42%) vZ: 7-12 (36.84%) vP: 27-20 (57.45%)
Terran:
GanZi All: 45-43 (51.14%) vT: 21-23 (47.73%) vZ: 19-8 (70.37%) vP: 5-12 (29.41%)
Keen All: 45-42 (51.72%) vT: 12-18 (40.00%) vZ: 12-9 (57.14%) vP: 21-15 (58.33%)
Happy All: 41-32 (56.16%) vT: 18-21 (46.15%) vZ: 15-3 (83.33%) vP: 8-8 (50.00%)
MKP 1v1 Record: All: 135-90 (60.00%) vT: 62-50 (55.36%) vZ: 39-21 (65.00%) vP: 34-19 (64.15%)
Ryung All: 67-52 (56.30%) vT: 30-19 (61.22%) vZ: 22-15 (59.46%) vP: 15-18 (45.45%)
Protoss:
Ace All: 38-52 (42.22%) vT: 21-24 (46.67%) vZ: 13-17 (43.33%) vP: 4-11 (26.67%)
Alicia All: 35-38 (47.95%) vT: 17-21 (44.74%) vZ: 13-10 (56.52%) vP: 5-7 (41.67%)
Brown All: 13-11 (54.17%) vT: 4-5 (44.44%) vZ: 5-0 (100.00%) vP: 4-6 (40.00%)
Inca All: 55-47 (53.92%) vT: 21-17 (55.26%) vZ: 12-22 (35.29%) vP: 22-8 (73.33%)
JYP All: 52-51 (50.49%) vT: 7-26 (21.21%) vZ: 27-15 (64.29%) vP: 18-10 (64.29%)
Interestingly enough, the trend continues down through Code A. The "average" professional Z/P players have a hell of a hard time vT with very few even breaking 50%. On the flip side, the "average" professional T players are all well above 50%, with Happy at a simply unbelievable 83% vZ.
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Yeah, the sample size may be big enough, but the sample is still misleading if the games are over different seasons, patches, meta game shifts. The stats are from TLPD right, which means that those stats are from games over a vast amount of time. Maybe even games before the infestor buff? I am putting questions marks because I don't know if this is the case. If it is, then the sample is completely meaningless.
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This is irrelevant this pool is corrupted by previous seasons this is no indication of their current win rates.
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Once again, non of these stats have any meaning. It's been said so many times that an even ratio of wins does NOT indicate balance. This game is meant to be about the PLAYER being better, not the race. A perfect balance in win ratios would probably indicate imbalance because there's no way every player is on an even level. Sometimes you have to accept there is simply a better player. Not to mention some players have better matchups then others, and none of this data actually indicates who each race got their wins against. The top Z's may face more top terrans, but top terrans may face more mid-tier zergs.
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On March 16 2012 14:00 Mr. Nefarious wrote: From a logic perspective, it's difficult to glean as much as we'd like from the best of the best. The problem when comparing the highest level players is that they frequently have something they do that is MUCH better then the average player, such as MMA's multitasking or DRG's overall macro and mechanics. Why not try to look at a group of players who are supposedly much closer in "skill"? I decided to look at a group of Code A players that while still are top level players, don't typically have a personal skill far beyond what we see from other high level pros.
More interesting statistics from TLPD: Zerg:
Lucky vT: 16-21 (43.24%) vZ: 7-6 (53.85%) vP: 13-6 (68.42%)
Terious All: 16-22 (42.11%) vT: 8-9 (47.06%) vZ: 1-4 (20.00%) vP: 7-9 (43.75%)
YuGioH All: 37-38 (49.33%) vT: 17-20 (45.95%) vZ: 11-12 (47.83%) vP: 9-6 (60.00%)
July All: 63-51 (55.26%) vT: 29-19 (60.42%) vZ: 7-12 (36.84%) vP: 27-20 (57.45%)
Terran:
GanZi All: 45-43 (51.14%) vT: 21-23 (47.73%) vZ: 19-8 (70.37%) vP: 5-12 (29.41%)
Keen All: 45-42 (51.72%) vT: 12-18 (40.00%) vZ: 12-9 (57.14%) vP: 21-15 (58.33%)
Happy All: 41-32 (56.16%) vT: 18-21 (46.15%) vZ: 15-3 (83.33%) vP: 8-8 (50.00%)
MKP 1v1 Record: All: 135-90 (60.00%) vT: 62-50 (55.36%) vZ: 39-21 (65.00%) vP: 34-19 (64.15%)
Ryung All: 67-52 (56.30%) vT: 30-19 (61.22%) vZ: 22-15 (59.46%) vP: 15-18 (45.45%)
Protoss:
Ace All: 38-52 (42.22%) vT: 21-24 (46.67%) vZ: 13-17 (43.33%) vP: 4-11 (26.67%)
Alicia All: 35-38 (47.95%) vT: 17-21 (44.74%) vZ: 13-10 (56.52%) vP: 5-7 (41.67%)
Brown All: 13-11 (54.17%) vT: 4-5 (44.44%) vZ: 5-0 (100.00%) vP: 4-6 (40.00%)
Inca All: 55-47 (53.92%) vT: 21-17 (55.26%) vZ: 12-22 (35.29%) vP: 22-8 (73.33%)
JYP All: 52-51 (50.49%) vT: 7-26 (21.21%) vZ: 27-15 (64.29%) vP: 18-10 (64.29%)
Interestingly enough, the trend continues down through Code A. The "average" professional Z/P players have a hell of a hard time vT with very few even breaking 50%. On the flip side, the "average" professional T players are all well above 50%, with Happy at a simply unbelievable 83% vZ.
Why is MKP in this group of players? He has spent far more time in Code S then he has in Code A and yet you have him in the Code A group?
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On March 16 2012 13:35 Whatson wrote:Show nested quote +On March 16 2012 12:58 SafeAsCheese wrote: After ghost changes, MMA is going to lose more. LOL somebody doesn't watch MMA TvZ games. If you skimmed through a couple of his games, you'll see that MMA 99% of the time does not use Ghosts even against a ling-broodlord-infestor composition. A Ghost change will have 0 impact on a player that has never used Ghosts in the past, and has always stuck with mass drops and vikings. Even Idra in his IEM casting of Zenio vs MMA said in the beginning that MMA never uses Ghosts and just out multitasks his opponents lategame. At least try to do some research before making stupid statements like these...
Yes, and eventually that won't work for him anymore, there will be Z's who don't get him get potshots with vikings or get out of position and let 30 marines kill all their brood lords.
MMA almost always attempts to end the game in the mid-game, if he is able.
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On March 16 2012 14:13 SafeAsCheese wrote:Show nested quote +On March 16 2012 13:35 Whatson wrote:On March 16 2012 12:58 SafeAsCheese wrote: After ghost changes, MMA is going to lose more. LOL somebody doesn't watch MMA TvZ games. If you skimmed through a couple of his games, you'll see that MMA 99% of the time does not use Ghosts even against a ling-broodlord-infestor composition. A Ghost change will have 0 impact on a player that has never used Ghosts in the past, and has always stuck with mass drops and vikings. Even Idra in his IEM casting of Zenio vs MMA said in the beginning that MMA never uses Ghosts and just out multitasks his opponents lategame. At least try to do some research before making stupid statements like these... Yes, and eventually that won't work for him anymore, there will be Z's who don't get him get potshots with vikings or get out of position and let 30 marines kill all their brood lords. MMA almost always attempts to end the game in the mid-game, if he is able.
Are you kidding me? MMA practically invented macro marine tank medivac AND fast third...
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On March 16 2012 14:10 MONXY FIST wrote:
Why is MKP in this group of players? He has spent far more time in Code S then he has in Code A and yet you have him in the Code A group?
With him removed, the argument still stands on its own just fine. So many people are arguing the individual player card and its just illogical. If a vast majority of pros have a larger than average win rate in a certain matchup, it is pretty damn obvious that all of them are not especially talented in that matchup, rather that they are somehow favored in that matchup. This can clearly been seen with the "average" Code A Terrans being in the 55-60% WR vs Z and the naturally talented in that matchup ones being 70-80%. Compare with the average Code A zerg being in the 40-50% range and the best of the best sitting at 64%. It even applies to Protoss as well, most of their winrates vs T are abysmal with many of them doing extremely well in the other two matchups with 70%+.
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whoever said the ghost nerf will affect MMA haha he doesn't even use them...MVP was the Ghost King of Terran.
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On March 16 2012 14:13 SafeAsCheese wrote:Show nested quote +On March 16 2012 13:35 Whatson wrote:On March 16 2012 12:58 SafeAsCheese wrote: After ghost changes, MMA is going to lose more. LOL somebody doesn't watch MMA TvZ games. If you skimmed through a couple of his games, you'll see that MMA 99% of the time does not use Ghosts even against a ling-broodlord-infestor composition. A Ghost change will have 0 impact on a player that has never used Ghosts in the past, and has always stuck with mass drops and vikings. Even Idra in his IEM casting of Zenio vs MMA said in the beginning that MMA never uses Ghosts and just out multitasks his opponents lategame. At least try to do some research before making stupid statements like these... Yes, and eventually that won't work for him anymore, there will be Z's who don't get him get potshots with vikings or get out of position and let 30 marines kill all their brood lords. MMA almost always attempts to end the game in the mid-game, if he is able.
You're talking with zero sense and entirely just fanboyism rage. Cover what you said up all you want, you are still wrong
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On March 16 2012 11:14 neoghaleon55 wrote:Edit 1: Show nested quote +On March 16 2012 11:24 Mentalizor wrote: When you "only" have a 50 game sample (DRG's ZvT is 50games) small mistakes, missmicroes can easilly cost 2-5 games. if just 5 games a lost due to mistakes, that will alter your statistics by 10% which is pretty much. Get bigger samples before comparing statistics. They are just not viable to look at. The optimal minimum sample size is 20. Above 20, the n value does not relevantly contribute over all (n-1) to the statistics. I'm sure you remember from your AP stats class and college. The statistics presented in the OP are greater than 20 sample sizes and thus are relevant. Edit 2: Maybe presenting that article wasn't such a good idea as it only confuses people more. Let me try to explain this in easier terms to understand. So how about this...http://en.wikipedia.org/wiki/Standard_deviation lol Statistics is very dependent on standard deviations which accounts for your confidence interval. Standard deviation (SI) uses an (N-1) factor, which contributes less and less as N gets larger. at 20 or above, N-1 is seen as negligible in mathematics terms. I actually use 20 or greater in my research and published works as well... it's quite well known. Haha, you claim to be a relatively high level statistician and then you say that as long as the sample size is above 20 it is relevant? That is a completely arbitrary number that differs on most textbooks and in most research. For instance, my textbook says that 30 is the minimum sample size to assume a normal distribution. Furthermore, you are ignoring countless factors that influence data, for instance, basic independence, or even..opponent skill level... This is silly.
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I noticed this months ago but didn't think it was threadworthy. There are usually players with a specialty matchup where they held a winrate over 65%, but that was not true for any zerg in ZvT except DRG when he was new to the scene and was 75%. After becoming more known, even he couldn't stay over 65%.
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id say those are the sort of statistice were really looking for, a good terran wins about 60-70% of his ZvT games (MMA is the outlier but outliers are outliers for a reason) it seems in general that everyone is winning about the same amount and pretty mcuh everyones around 60% so id say it shows that ZvT is very slightly imbalanced in the favour of terran
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On March 16 2012 12:28 schmutttt wrote:Show nested quote +On March 16 2012 11:30 acrimoneyius wrote: those extra few percents probably account for bunker rushing/2 rax and helion run-bys, which are extremely unforgiving for zerg and even top tier players die to all the time.
Makes you wonder if they'll ever put in a marine range upgrade (but that would possibly screw up TvP) ??? Why would you bring up ZvT being unforgiving then wondering if they will bring in a buff to a unit that obviously does NOT need one?
He's referring to BW, where marines had 4 range before U-238 Shells was researched, giving them the 5 range they have by default in SC2.
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On March 16 2012 14:30 Demonhunter04 wrote: I noticed this months ago but didn't think it was threadworthy. There are usually players with a specialty matchup where they held a winrate over 65%, but that was not true for any zerg in ZvT except DRG when he was new to the scene and was 75%. After becoming more known, even he couldn't stay over 65%.
cuz he played more games......the more games one play the more likely their winrate will approach 50% unless you are God/Flash or a Demon like MMA.
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Idra has been right all along, Zerg just dies to random shit, Terran doesn't.
I've see top level Zergs lose to any number of Terran allins, from bunker rushes to scv pulls to cloaked banshees. Nestea didn't sense a 2-factory hellion build coming and he got wiped with it.
Compare this to what, a single roach-ling-bling allin that requires a greedy terran to be relatively successful (and can still be held)? Mass eco-busts, hoping the Terran doesn't have hellions, bunkers, or tanks? 6-pools that all top level players know how to hold? 1-base Baneling busts that don't work in diamond league?
DRG is noted for his exceptional ZvT, but it's still very easy for him to just lose a game.
Protoss is much the same, lose a whole batch of probes or throw down a wrong FF and you may very well have lost the game.
This isn't true for Terran, it never has been, and goes to explain their almost constant 50%+ winrates against Zerg since the end of Beta.
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On March 16 2012 14:44 joocybaneling wrote:Show nested quote +On March 16 2012 14:30 Demonhunter04 wrote: I noticed this months ago but didn't think it was threadworthy. There are usually players with a specialty matchup where they held a winrate over 65%, but that was not true for any zerg in ZvT except DRG when he was new to the scene and was 75%. After becoming more known, even he couldn't stay over 65%. cuz he played more games......the more games one play the more likely their winrate will approach 50% unless you are God/Flash or a Demon like MMA.
Another important thing to note is that he only played in GSTL and was relatively unknown at the time, so players couldn't prepare for him nearly as well.
Why is MMA a "Demon"? Did my name subconsciously influence your thoughts?
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So basically, MMA is the outlier and the only one at that. You know about outliers don't you? Minimum sample size for approximating normal distribution is >= 30 btw.
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Terran having higher win rates at the top compared to the top zergs even tho TLPD says its even is nothing to be surprised about. Its simply a balance issue, terran is mechanically harder to play so top terrans that are mechanically perfect or close to perfect aren't in the "balanced" are of the game, while Z, being easier to play mechanic wise ( a high master/gm zerg is 95-99% as good at macro/micro as a top one ), is balanced for a top level of play. I don't know why you would be surprised about it, top terran have always dominated for that very reason, the gold medal ratio is around 60% terran 40% other races, it will be fixed in time when all the pros will have good mechanics and blizzard will be able to nerf terran without killing 90% of the terran pros, terran has been nerfed in each patch and it will continue to be nerfed imo.
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Katowice25012 Posts
On March 16 2012 11:14 neoghaleon55 wrote: Edit 1:
The optimal minimum sample size is 20. Above 20, the n value does not relevantly contribute over all (n-1) to the statistics. I'm sure you remember from your AP stats class and college. The statistics presented in the OP are greater than 20 sample sizes and thus are relevant.
Edit 2: Maybe presenting that article wasn't such a good idea as it only confuses people more. Let me try to explain this in easier terms to understand. So how about this...http://en.wikipedia.org/wiki/Standard_deviation lol
Statistics is very dependent on standard deviations which accounts for your confidence interval. Standard deviation (SI) uses an (N-1) factor, which contributes less and less as N gets larger. at 20 or above, N-1 is seen as negligible in mathematics terms. I actually use 20 or greater in my research and published works as well... it's quite well known.
Yes, 20 is so-called "statistically relevant"...when there are a set number of variables. Those rule-of-thumbs apply for very specific kinds of tests when you're sampling populations in very controlled ways. Looking at MMA's history of 26 games is nowhere near enough to be relevant because there are too many variables within a game, you need to control for opponent, map, style of play at the very least. If you had 26 games of MMA playing DRG on Shakuras with the same openers then yes maybe this would start to apply.
You can't just say you're testing for winrate or balance or something because you're abstracting it in multiple ways, you're several levels above what you're trying to look at.
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On March 16 2012 11:23 corpuscle wrote: A winrate of 64% is fucking amazing, though, as Jinro points out. That basically means that statistically you win almost every bo3 against Terran opponents. Haha, when you think about it this way.... And the fact that DRG also likes a good comeback after being down 0-1, or 0-3.
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It doesn't surprise me to see MMAs winrate so high vZ and about even in vP and vT.
His style stresses the crap out of his opponents multitask and critical decision making via DROPS and tons of HARASS. Not to say that it is "weak" in vT and vP, T and P have easier ways to control space and stop harass from doing insane amounts of damage (turrets/warpins for drops, siege tanks/templar/collosus for map control strength). MMA will eventually be the standard for Code A in 6 months to a year (at least TvZ). To the other terrans around 60-70% winrated I will say this.
Terran vT and vZ are similar beasts in the curret meta, with more harass than space control in vZ compared to vT. In specifically training either vT or vZ a T gets better at tank positioning, posturing, and attacking multiple locations at once which "bleeds" into the other matchup naturally. Therefore, T prepping hardcore for a season of TvT will have an immediate benefit in their vZ without specific training. There is different decision making and faster/harder micro to be done, but the broad brushstrokes are far less different and therefore T becomes stronger at the MU faster.
Similarly, a Z who practices a meta of ling infestor mass ups in vT AND vP will innately get better at his other MU as well.
I don't want to say that Z players are worse, since many of them have proven to be with the legends of Code S (Nestea, DRG specifically), but their ZvT metagame isn't caught up with the raw mechanics of Marine Tank Medivac compositions to force late-games where zerg has the army composition advantage AND force the terran to trade inefficiently. To boot they are weak in the ZvP mu as well, which shows their relative extinction in Code S this season.
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The optimal minimum sample size is 20. Above 20, the n value does not relevantly contribute over all (n-1) to the statistics. I'm sure you remember from your AP stats class and college. The statistics presented in the OP are greater than 20 sample sizes and thus are relevant.
Edit 2: Maybe presenting that article wasn't such a good idea as it only confuses people more. Let me try to explain this in easier terms to understand. So how about this...http://en.wikipedia.org/wiki/Standard_deviation lol
Statistics is very dependent on standard deviations which accounts for your confidence interval. Standard deviation (SI) uses an (N-1) factor, which contributes less and less as N gets larger. at 20 or above, N-1 is seen as negligible in mathematics terms. I actually use 20 or greater in my research and published works as well... it's quite well known.
What in the everlasting f**k are you going on about here? I hope nobody believes it and spreads this nonsense around...
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Lets talk about balance, based on stats that take games from old old patches into account!!
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On March 16 2012 15:03 MostDifferent wrote: Lets talk about balance, based on stats that take games from old old patches into account!!
balance?
I was under the impression that this was a thread disguised to dick ride DRG like a jackhammer...my mistake
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On March 16 2012 12:18 ETisME wrote: I am sorry but you got the stats wrong. The over 20 requirement is for cluster analysis, something that you aren't doing because you are not trying to make any clusters out from the data set. The over 20 thing you talked about is just for normal hypothesis testing, which you aren't doing. You need to calculate out the optimal minimal sample size based upon your confidence interval etc
in short, you need to calculate out a sample size that truely represent the population. Merely 50 games out of his entire ZvT history does not make sense
This in particular made my eyes bleed. I agree completely with you Sir or Madam.
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Dear god.... Random sampling = How representative of sample of demography studied. Hence since you are not studying the demography's average win rate this is irrelevant. You are looking at the TOP PLAYERS WIN RATE ACCORDING TO ELO hence not representativeness of random sampling to demography.
Hypothesis testing: Given the probability of DRG's ZVT is (2/3) with 36 sample. Given the probability of MMA's TVZ is (52/69) with 69 sample.
Null hypothesis: MMA wr > DRG wr at 5% probability of Type I error
(p1 − p2) ± z * sqrt ((p1 q1)/n1 + (p2 q2)/n2 ) where n = no of games, p = win, q = loss, 1 = MMA, 2 = DRG, z = Standard score
therefore substituting in ( 75.36% - 66.67%) ± z * sqrt ( 75.36% * 24.64% / 69 + 66.67% * 33.33% / 36)
At 90% confidence level, the probability of making type I error is 20.8% At 95% confidence level, the probability of making type I error is 24% Hence your comparison is not statistically significant if you only tolerate 5% error
You can group the data for top tier Ts and Zs for comparison. I doubt you have enough data for any statistical significance at individual player level.
Credibility theory states the probability of each individual win rate being correct is = 2 * z ( k * sqrt (n)) - 1 where z = Standard Score, k = probability Type I, n = number of games We assume 10% Type I error i.e. k = 5% (divide by 2 because two-tailed test)
DRG: = 2 * z( 5% * sqrt(36)) - 1 = 23.6%
MMA: = 32.2%
This means that the probability of DRG and MMA's win rate being the expected win rate is only 24% and 32% assuming 10% Type I error i.e. NOT ENOUGH DATA.
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On March 16 2012 13:05 Veldril wrote:One thing to consider DRG's stat is that he lost to MMA (80% win rate against Zerg) 4 times in the Blizzard Cup final and he performs quite badly during his early career in the GSL.And from what I checked, he only has negative win rate against MMA and Clide (in GSTL). So yeah, he's really good at ZvT. He's just play top tier players more. As for why Terran is good at ZvT, well I would say that there's pretty much huge gap in the ability between Zerg players of GSL Code S and the rest. For example, Taeja's high ZvT % comes from ESV Korean Weekly, where he wins against someone like Jookto or Seal or Hyun. Those three players are completely on the other level compare to DRG or Nestea. Show nested quote +On March 16 2012 11:41 hunts wrote:On March 16 2012 11:20 Liquid`Jinro wrote: How the fuck is 64% not good? 64% may be good for a sub par player, but nnot for a champion like DRG or nestea 64% is already very very good. I present you the top 5 stats of BW's pros (according to ELO): Flash: 71.49% Bisu: 65.19% Fantasy: 61.80% Jaedong: 68.13% Leta: 59.01% As you can see, most players hover around 60-68% (except God). 64% in one match up is not bad at all for DRG (considering he's over 68.75% win rate).
Shouldn't it be 50 games TvZ considering that's how DRG's stats are calculated?
Flash (TvZ) - 36 wins - 13 losses (73.47%) Jaedong (ZvT) - 31 wins - 15 losses (67.39%)
Bisu (PvZ) 46 wins - 11 losses (80.70%) <<< The only Protoss that understands PvZ Stork (PvZ) 28 wins - 22 losses (56.00%)
Savior 2006 (ZvT) (1/12/2005 > 1/12/2006) - 30 wins - 8 losses (78.95%) [If he didn't cheat or get bored of SC he might have made quite an impact in SC2]
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This really feels like another thread hidden as a whine thread by stating "Well here are some stats, it looks like our race isn't doing so well", discuss this. I don't believe there is much to discuss, there is too much to factor into these ratios and even if you believe a sample size of 20 is relevant, it is NOT. You are taking into account games from older balance patches, the level of opponents each face (ex. DRG playing top tier Terrans i.e. MMA often, which in turn can bring the win percentage down for him when it could of been higher if he played other Terrans), even player styles can come into play. For goodness sake you accounted for July being "top tier", as much as I love the God of War, he isn't top tier anymore, he's probably mediocre and a little bit above at best. This thread will end up like the "Where did all the Terrans Go?" thread...
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A few things:
1) For a long time T has been considered slightly imbalanced in Korea due to a higher "skill ceiling". This makes sense because pretty much every T unit requires micro to become cost effective and supply effective(barring maybe Thors). Don't get me wrong, the other races require insane micro too, but not nearly to the same degree.
2) MMA is an outlier. If Flash played zerg would he be as dominate? Is Flash just intrinsically better? Same thing with MMA. Maybe he is just that good. Maybe DRG is amazing, but his true skill is comparable to a lesser skilled terran like MKP. If DRG switched to T, would he be as good as MMA?
3) The data included extends through multiple patches. This makes it harder to draw firm conclusions.
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On March 16 2012 11:14 neoghaleon55 wrote: Statistics is very dependent on standard deviations which accounts for your confidence interval.
I like how the OP is now wiki-linking to standard deviation, then leaves out standard deviation from his analysis all together. That 5% difference could completely be within the margin of error of your statistics that you presented, and therefore making your results insignificant in statistical terms.
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It's funny that the top Protoss players have <50% winrates vs Z and T, and the terrans and zergs have 60-70% winrates versus protoss.
It's also funny that the insane amount of Terrans (and zergs) complaining about Protoss recently seem to ignore these stats and never stop complaining / bming on ladder about Protoss.
ohh sc2 community, y so ignorant of this thing called "metagame". give it a month and P will be back to the weakest race.
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from the stats you pulled, you should talking about the imbalances between PvZ and ZvP and how it's completely favored for the Zerg players
you're saying the game is imbalanced because the top 5 terrans are getting 65% avg win rate in TvZ (excluding MMA because he understands the matchup too well) what about how all the zergs you listed all have over 65% WR in ZvP?
You should argue that they should fix ZvP so it isn't op for zergs before you complain about Zergs being weak in ZvT.
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oh my god the op's edifying tip about standard deviations was revolting on so many levels and i'm willing to bet the ap and college professors he is referring to would be cringing at seeing something like that
N > 20 w000t job's done i can publish now LMFAO...........
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I don't think you realize how many variables go into these statistics that you pulled together. Statistics by themselves mean nothing. You need to get a handle on all the variables. That is why studies are done to control variables and isolate the ones you want to interrupt. I don't care how large your sample size is if you ignore most of the variables. We can literally determine nothing with these statistics. Nothing at all.
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Well this explains why there's so few Zergs in Code S.
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Hey guys, I found that the top Terran's TvT win rate is only 60% compared to the top Zerg's ZvZ win rate of 70%! What does this mean!! My brain asplodes, this game is broken!
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On March 16 2012 13:04 neoghaleon55 wrote:Happy like 27th place in TLPD...I'm only taking into account top 20 of the korean TLPD... there are not even that many zergs to talk about the farther you go out....and they're not top tier. Great post by Mr. Nefarious. I featured your comment in the OP.
This makes no sense to me. If anything, including Happy makes your point even more, and the idea that because a player isn't in the top 20 of the Korean ELO they aren't top tier is ridiculous. Squirtle, Puzzle, Crank, Inca, and Extreme are all higher than Parting at the moment, are you really suggesting that they are higher tier than Parting? Probably not. TLPD is at least somewhat dependent on past results, so it might not be completely accurate as to current skill. Plus, all of those players, including the ones not in the top 20, are playing each other. Happy has been playing Code S and Code A level zergs and he has an 83% winrate. Shouldn't that be recognized?
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On March 16 2012 16:47 flowSthead wrote:Show nested quote +On March 16 2012 13:04 neoghaleon55 wrote:On March 16 2012 13:01 McFeser wrote: Happy's TvZ is 83% by the way. Happy like 27th place in TLPD...I'm only taking into account top 20 of the korean TLPD... there are not even that many zergs to talk about the farther you go out....and they're not top tier. Great post by Mr. Nefarious. I featured your comment in the OP. This makes no sense to me. If anything, including Happy makes your point even more, and the idea that because a player isn't in the top 20 of the Korean ELO they aren't top tier is ridiculous. Squirtle, Puzzle, Crank, Inca, and Extreme are all higher than Parting at the moment, are you really suggesting that they are higher tier than Parting? Probably not. TLPD is at least somewhat dependent on past results, so it might not be completely accurate as to current skill. Plus, all of those players, including the ones not in the top 20, are playing each other. Happy has been playing Code S and Code A level zergs and he has an 83% winrate. Shouldn't that be recognized?
It's hard to quantify skills without numbers. You can say happy's better than everyone, but the numbers do not show it. Happy may be a good ZvT-er but his overall ELO stat does not measure up. In the end you will have to rely on data to argue anything.
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On March 16 2012 15:31 Fubi wrote:Show nested quote +On March 16 2012 11:14 neoghaleon55 wrote: Statistics is very dependent on standard deviations which accounts for your confidence interval.
I like how the OP is now wiki-linking to standard deviation, then leaves out standard deviation from his analysis all together. That 5% difference could completely be within the margin of error of your statistics that you presented, and therefore making your results insignificant in statistical terms.
It's definitely more than 5%...I just rounded down. Maybe I should write this again, since people are not even reading the numbers.
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On March 16 2012 16:55 neoghaleon55 wrote:Show nested quote +On March 16 2012 16:47 flowSthead wrote:On March 16 2012 13:04 neoghaleon55 wrote:On March 16 2012 13:01 McFeser wrote: Happy's TvZ is 83% by the way. Happy like 27th place in TLPD...I'm only taking into account top 20 of the korean TLPD... there are not even that many zergs to talk about the farther you go out....and they're not top tier. Great post by Mr. Nefarious. I featured your comment in the OP. This makes no sense to me. If anything, including Happy makes your point even more, and the idea that because a player isn't in the top 20 of the Korean ELO they aren't top tier is ridiculous. Squirtle, Puzzle, Crank, Inca, and Extreme are all higher than Parting at the moment, are you really suggesting that they are higher tier than Parting? Probably not. TLPD is at least somewhat dependent on past results, so it might not be completely accurate as to current skill. Plus, all of those players, including the ones not in the top 20, are playing each other. Happy has been playing Code S and Code A level zergs and he has an 83% winrate. Shouldn't that be recognized? It's hard to quantify skills without numbers. You can say happy's better than everyone, but the numbers do not show it. Happy may be a good ZvT-er but his overall ELO stat does not measure up. In the end you will have to rely on data to argue anything.
But his overall ELO is a measure of his other matchups as well, not TvZ. And since you are only looking at the TvZ matchup, that should be the only relevant thing. Who cares how he does against Protoss and Terrans when you are interested in how he does against Zergs?
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DRG has so good winrate because he playing ~from summer 2011 All other zergs has not so big winrate (relative to the terrans) becouse in relise sc2 was not best balanse and map pool. And all the way around with the Terrans
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On March 16 2012 11:20 Liquid`Jinro wrote: How the fuck is 64% not good? it's not good compared to say mma's win rate..
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zerg underpowered... or maybe MMA is just a baws!
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On March 16 2012 17:00 flowSthead wrote:Show nested quote +On March 16 2012 16:55 neoghaleon55 wrote:On March 16 2012 16:47 flowSthead wrote:On March 16 2012 13:04 neoghaleon55 wrote:On March 16 2012 13:01 McFeser wrote: Happy's TvZ is 83% by the way. Happy like 27th place in TLPD...I'm only taking into account top 20 of the korean TLPD... there are not even that many zergs to talk about the farther you go out....and they're not top tier. Great post by Mr. Nefarious. I featured your comment in the OP. This makes no sense to me. If anything, including Happy makes your point even more, and the idea that because a player isn't in the top 20 of the Korean ELO they aren't top tier is ridiculous. Squirtle, Puzzle, Crank, Inca, and Extreme are all higher than Parting at the moment, are you really suggesting that they are higher tier than Parting? Probably not. TLPD is at least somewhat dependent on past results, so it might not be completely accurate as to current skill. Plus, all of those players, including the ones not in the top 20, are playing each other. Happy has been playing Code S and Code A level zergs and he has an 83% winrate. Shouldn't that be recognized? It's hard to quantify skills without numbers. You can say happy's better than everyone, but the numbers do not show it. Happy may be a good ZvT-er but his overall ELO stat does not measure up. In the end you will have to rely on data to argue anything. But his overall ELO is a measure of his other matchups as well, not TvZ. And since you are only looking at the TvZ matchup, that should be the only relevant thing. Who cares how he does against Protoss and Terrans when you are interested in how he does against Zergs?
But that's entirely my point! You need to take other matchups into account if you want to talk about overall skills. Everyone who has the tip top ELO is amazing at TvZ. If I take all the players who are good at TvZ...this list would expand pretty far.
In contrast, very few Zergs are good at ZvT. And the best ZvT in the world doesn't even compare well to the top 6 TvZ in the world by win percent.
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The optimal minimum sample size is 20. Above 20, the n value does not relevantly contribute over all (n-1) to the statistics. I'm sure you remember from your AP stats class and college. The statistics presented in the OP are greater than 20 sample sizes and thus are relevant.
Edit 2: Maybe presenting that article wasn't such a good idea as it only confuses people more. Let me try to explain this in easier terms to understand. So how about this...http://en.wikipedia.org/wiki/Standard_deviation lol
Statistics is very dependent on standard deviations which accounts for your confidence interval. Standard deviation (SI) uses an (N-1) factor, which contributes less and less as N gets larger. at 20 or above, N-1 is seen as negligible in mathematics terms. I actually use 20 or greater in my research and published works as well... it's quite well known.
Find it hard to believe that a guy dealing with a sample size of 50 does not calculate confidence intervals to support his results. It's easy to wave your hands at sample sizes above 20, just as it's easy for the other guy to cite small micro mistakes trending towards deviations in that % over a large number of games. We want to be sure we have a grasp on how representative these games are of his true ZvT winrate before we start spouting the % difference between him and next highest (It *could* be as high as an X difference or as low as a Y difference.)
(See NesTea's 91 games compared to DRG's 50. Comparing MMA's 26 games against someone with 50. And we're talking across patches, metagame shifts .. the free advantages that one race gets as the others figure out what works against them, and vice versa on disadvantages. The more games, the less individual patches wave of effects and the sometimes-corresponding metagame shifts afterwards)
And I'm not disagreeing with the proposition that DRG is a VERY good player EVEN in his weakest matchup.
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The sample size of those statistics is WAY too small. You have to get atleast like 1000 games for every player to make it any kind of representable. There is no way you can draw any conclusions from this.
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Well the reason I feel is simply that terran rewards micro to well compared to protoss and zerg. Blizzard counters this by regularly nerfing terran, as the best terrans are getting to good(as increased micro potential means skill increase has greater effect on the terran race than the other 2). Top terrans are always ahead of the curve and are until just after the nerfs reaping the skill increase benefits.
Then we add into the mix that ZvT and PvT are just stupidly balanced, where early-midgame is terran favoured, late game is zerg/protoss favoured and late late late game is terran favoured. This means you spend most your time in terran favoured MU. This also means that terran can have a more concise strategy formed, compared to especially zerg, which kind of has to go: "Ok I want to get into lategame with atleast 3 base, deny his 3rd as long as possible, don't loose to much in the midgame and we'll see how the rest goes", compared to terran's: "ok I'll start with a 2 rax aggression, behind it I go expo, heavy upgrades and drop with 1-1". Kind of feel this is one of the reasons Stephano's style goes so well, it takes back a lot of control, has a concise gameplay no matter what aswell as just being pretty darn strong in current metagame.
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France12904 Posts
The funny thing in that list of statistics is that there are probably only 2 or 3 terrans who can beat DRG in a BoX right now :D.
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Actually...can anyone name me a top Terran Player on ELO (top 50) that has a bad TvZ? (as in 50% or lower)
I will name you 3 Zergs in the top 50 that's terrible with ZvT
Zenio: 24-32 (42.86%) BboongBboong: 17-18 (48.57%) Lucky: 16-21 (43.24%)
(forGG only played 8 TvZ games, maybe it's not a good idea to count him)
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It's easier to keep track of what is happening currently in ZvP and ZvZ than in ZvT. There's so many good Terran in Korea, each one of them don't really play TvZ the same way ( Gumiho/MVP/MMA/Jjakji, they all play a different style in that matchup ) so it's hard to be prepared against everything. ZvP allow this kind of universal build that put you in a good spot for midgame ( 3hatch before gas against FFE with early roach warren/evo chamber ). ZvT don't have that. The match up is way harder to predict, resulting in lower pourcentage win from top Zerg.
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On March 16 2012 17:20 Danglars wrote:Show nested quote +The optimal minimum sample size is 20. Above 20, the n value does not relevantly contribute over all (n-1) to the statistics. I'm sure you remember from your AP stats class and college. The statistics presented in the OP are greater than 20 sample sizes and thus are relevant.
Edit 2: Maybe presenting that article wasn't such a good idea as it only confuses people more. Let me try to explain this in easier terms to understand. So how about this...http://en.wikipedia.org/wiki/Standard_deviation lol
Statistics is very dependent on standard deviations which accounts for your confidence interval. Standard deviation (SI) uses an (N-1) factor, which contributes less and less as N gets larger. at 20 or above, N-1 is seen as negligible in mathematics terms. I actually use 20 or greater in my research and published works as well... it's quite well known. Find it hard to believe that a guy dealing with a sample size of 50 does not calculate confidence intervals to support his results. It's easy to wave your hands at sample sizes above 20, just as it's easy for the other guy to cite small micro mistakes trending towards deviations in that % over a large number of games. We want to be sure we have a grasp on how representative these games are of his true ZvT winrate before we start spouting the % difference between him and next highest (It *could* be as high as an X difference or as low as a Y difference.) (See NesTea's 91 games compared to DRG's 50. Comparing MMA's 26 games against someone with 50. And we're talking across patches, metagame shifts .. the free advantages that one race gets as the others figure out what works against them, and vice versa on disadvantages. The more games, the less individual patches wave of effects and the sometimes-corresponding metagame shifts afterwards) And I'm not disagreeing with the proposition that DRG is a VERY good player EVEN in his weakest matchup.
How is the OP going to say that his small sample sizes are fine, citing some basic statistics math, and then NOT calculate the confidence intervals for all of these samples, WHILE basing his sweeping conclusions on differences in percent win by as little as 67% compared to 64%. You are telling me that the confidence interval on a 20 game sample doesn't matter? All these bro-stats threads just fuel pointless discussions that go on for pages without actually arriving at any useful, empirically-backed conclusions.
Not to mention that most of these statistics include a majority of games from old patches where ghost play by the likes of mvp and others was not really figured out by zergs.
My conclusion is that there just aren't that many zergs in korea who are good enough to consistently beat the best terran players in korea to have a great win percentage in zvt, disregarding race. It's hard to have a good win percentage when you aren't even good enough to break into Code A. But there are a lot of Koreans who are really good that also happen to have been playing terran at the highest levels since the game's release.
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On March 16 2012 18:21 IgnE wrote:+ Show Spoiler +On March 16 2012 17:20 Danglars wrote:Show nested quote +The optimal minimum sample size is 20. Above 20, the n value does not relevantly contribute over all (n-1) to the statistics. I'm sure you remember from your AP stats class and college. The statistics presented in the OP are greater than 20 sample sizes and thus are relevant.
Edit 2: Maybe presenting that article wasn't such a good idea as it only confuses people more. Let me try to explain this in easier terms to understand. So how about this...http://en.wikipedia.org/wiki/Standard_deviation lol
Statistics is very dependent on standard deviations which accounts for your confidence interval. Standard deviation (SI) uses an (N-1) factor, which contributes less and less as N gets larger. at 20 or above, N-1 is seen as negligible in mathematics terms. I actually use 20 or greater in my research and published works as well... it's quite well known. Find it hard to believe that a guy dealing with a sample size of 50 does not calculate confidence intervals to support his results. It's easy to wave your hands at sample sizes above 20, just as it's easy for the other guy to cite small micro mistakes trending towards deviations in that % over a large number of games. We want to be sure we have a grasp on how representative these games are of his true ZvT winrate before we start spouting the % difference between him and next highest (It *could* be as high as an X difference or as low as a Y difference.) (See NesTea's 91 games compared to DRG's 50. Comparing MMA's 26 games against someone with 50. And we're talking across patches, metagame shifts .. the free advantages that one race gets as the others figure out what works against them, and vice versa on disadvantages. The more games, the less individual patches wave of effects and the sometimes-corresponding metagame shifts afterwards) And I'm not disagreeing with the proposition that DRG is a VERY good player EVEN in his weakest matchup. How is the OP going to say that his small sample sizes are fine, citing some basic statistics math, and then NOT calculate the confidence intervals for all of these samples, WHILE basing his sweeping conclusions on differences in percent win by as little as 67% compared to 64%. You are telling me that the confidence interval on a 20 game sample doesn't matter? All these bro-stats threads just fuel pointless discussions that go on for pages without actually arriving at any useful, empirically-backed conclusions. Not to mention that most of these statistics include a majority of games from old patches where ghost play by the likes of mvp and others was not really figured out by zergs. My conclusion is that there just aren't that many zergs in korea who are good enough to consistently beat the best terran players in korea to have a great win percentage in zvt, disregarding race. It's hard to have a good win percentage when you aren't even good enough to break into Code A. But there are a lot of Koreans who are really good that also happen to have been playing terran at the highest levels since the game's release.
DRG's 64% is an outlier The same way MMA's 80% is an outlier. It's better to look at mean or median, which is around 60% for Zergs and 66% for Terrans.
Nobody has any idea how much the ghost patch will affect the state of the game at the top levels. There is currently no data that supports that things will change very much. We will have to wait and see.
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On March 16 2012 16:57 neoghaleon55 wrote:Show nested quote +On March 16 2012 15:31 Fubi wrote:On March 16 2012 11:14 neoghaleon55 wrote: Statistics is very dependent on standard deviations which accounts for your confidence interval.
I like how the OP is now wiki-linking to standard deviation, then leaves out standard deviation from his analysis all together. That 5% difference could completely be within the margin of error of your statistics that you presented, and therefore making your results insignificant in statistical terms. It's definitely more than 5%...I just rounded down. Maybe I should write this again, since people are not even reading the numbers.
Way to ignore the MAIN point in that post; here let me spell it out for you:
Why are you saying that Statistics is very dependent on standard deviations when you didn't even include ANY standard deviation calculations in your analysis? Cool, it's more than 5% cuz you rounded it down, so how do you know that this number isn't within margin of error?
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i dont understand this discussion about balance ... at the moment is sc2 pretty balance in every match up
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So we managed to show that most Korean Zergs play relatively shit ZvT? Took long enough, apart from DRG and NesTea I don't think any Zergs have shown very very impressive ZvT. It's either pure ling bling, muta ling bling or flimsy attempts at Ling Infestor. And they don't seem to realise how well zerglings scale with upgrade advantages and how shit they become when behind on upgrades.
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well, a few points regarding the OP:
-) 64% is still pretty good -) The TLPD winrates of Korea show Terran constantly dominating Zerg, so it's really no surprise that the best TvZ players have achieved better stats than the best ZvT players -) stats are achieved over a longer periode of time; as Terran got a lot of nerfs, it's safe to assume that Terran was (slightly) stronger at some times, which are included in the stats; so the question is, if this stays true with the current patches, or if it balances out which will lead to more even stats in the future -) DRG was the Terran killer for a short period of time, but I think Terrans adapted to his (counter heavy) style.
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Few reasons why: -Terrans dictate the pace of the match-up. With that many viable styles for terran to play this match-up, it takes experience for a zerg to be able to deal with all the stuffs. -Cheese or just simply non-committal aggression of a terran can just kill one outright if not handled properly.
And the most important reason that's most relevant to a zerg of DRG's calibre -Lack of reactive aggressive builds for zerg to punish greedy terrans. Any decent korean terrans can compete with DRG if they get away with 3ocs+fast double ups. DRG uses so many blind all-ins to keep opponents honest. Blind all-ins are calculated risks. Even if you are good at knowing when to use them, 60+% seems a good enough win rate.
In short, zerg is more likely to die to lesser terrans than it is for terrans against lesser zergs.
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On March 16 2012 18:43 babysimba wrote: Few reasons why: -Terrans dictate the pace of the match-up. With that many viable styles for terran to play this match-up, it takes experience for a zerg to be able to deal with all the stuffs. -Cheese or just simply non-committal aggression of a terran can just kill one outright if not handled properly.
And the most important reason that's most relevant to a zerg of DRG's calibre -Lack of reactive aggressive builds for zerg to punish greedy terrans. Any decent korean terrans can compete with DRG if they get away with 3ocs+fast double ups. DRG uses so many blind all-ins to keep opponents honest. Blind all-ins are calculated risks. Even if you are good at knowing when to use them, 60+% seems a good enough win rate.
In short, zerg is more likely to die to lesser terrans than it is for terrans against lesser zergs.
Nooo! I cannot accept this! The truth is too much!
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Why is everyone ignoring the many posts critiquing OP's use of statistical data and instead attempting to find reasons that explain his results while assuming they are true?
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On March 16 2012 18:21 IgnE wrote:Show nested quote +On March 16 2012 17:20 Danglars wrote:The optimal minimum sample size is 20. Above 20, the n value does not relevantly contribute over all (n-1) to the statistics. I'm sure you remember from your AP stats class and college. The statistics presented in the OP are greater than 20 sample sizes and thus are relevant.
Edit 2: Maybe presenting that article wasn't such a good idea as it only confuses people more. Let me try to explain this in easier terms to understand. So how about this...http://en.wikipedia.org/wiki/Standard_deviation lol
Statistics is very dependent on standard deviations which accounts for your confidence interval. Standard deviation (SI) uses an (N-1) factor, which contributes less and less as N gets larger. at 20 or above, N-1 is seen as negligible in mathematics terms. I actually use 20 or greater in my research and published works as well... it's quite well known. Find it hard to believe that a guy dealing with a sample size of 50 does not calculate confidence intervals to support his results. It's easy to wave your hands at sample sizes above 20, just as it's easy for the other guy to cite small micro mistakes trending towards deviations in that % over a large number of games. We want to be sure we have a grasp on how representative these games are of his true ZvT winrate before we start spouting the % difference between him and next highest (It *could* be as high as an X difference or as low as a Y difference.) (See NesTea's 91 games compared to DRG's 50. Comparing MMA's 26 games against someone with 50. And we're talking across patches, metagame shifts .. the free advantages that one race gets as the others figure out what works against them, and vice versa on disadvantages. The more games, the less individual patches wave of effects and the sometimes-corresponding metagame shifts afterwards) And I'm not disagreeing with the proposition that DRG is a VERY good player EVEN in his weakest matchup. How is the OP going to say that his small sample sizes are fine, citing some basic statistics math, and then NOT calculate the confidence intervals for all of these samples, WHILE basing his sweeping conclusions on differences in percent win by as little as 67% compared to 64%. You are telling me that the confidence interval on a 20 game sample doesn't matter? All these bro-stats threads just fuel pointless discussions that go on for pages without actually arriving at any useful, empirically-backed conclusions. Not to mention that most of these statistics include a majority of games from old patches where ghost play by the likes of mvp and others was not really figured out by zergs. My conclusion is that there just aren't that many zergs in korea who are good enough to consistently beat the best terran players in korea to have a great win percentage in zvt, disregarding race. It's hard to have a good win percentage when you aren't even good enough to break into Code A. But there are a lot of Koreans who are really good that also happen to have been playing terran at the highest levels since the game's release.
Looking at actual Code A matches, this doesn't seem to be the case.
Terran have early game aggression, cheese, and allins which are significantly stronger than comparable zerg examples.
These games continue to win games at a Code A and Code S level (Two proxy-2 raxes as of game 3 of Code A tonight), and that's the major difference between the two races.
Zerg is fragile, Terran is safe, when Zerg makes mistakes they lose, when Terrans make mistakes they can recover.
If we look at the history of the game, Zerg have consistently been split between Code A regulars and Code S superstars. The race is unforgiving, most Zergs cannot compete on a regular basis with the more varied and safe Terran. The few who can play consistently without making any mistakes regularly win the titles because of their extraordinary personal skill, but even then, as we see, the best Zerg in the ZvT match-up is still behind the top 6 Terrans.
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Just one question: for how long back does the sample size go?
It would be relevant to look maybe 2-3 months back, but ... patches etc, will really mess with the statistics. ZvT was damn near impossible for Z for a while here and there - not really the case right now.
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With this seasons Toss its gonna be hard for MMA.
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On March 16 2012 18:52 zefreak wrote: Why is everyone ignoring the many posts critiquing OP's use of statistical data and instead attempting to find reasons that explain his results while assuming they are true?
OP's strategy is to ignore valid posts that proves him wrong, while randomly commenting on stuff that he can so that he can continue to believe he made a valid statistical point.
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On March 16 2012 18:56 aebriol wrote: Just one question: for how long back does the sample size go?
It would be relevant to look maybe 2-3 months back, but ... patches etc, will really mess with the statistics. ZvT was damn near impossible for Z for a while here and there - not really the case right now.
Ok I need to address this question because people want an answer. The statistics are indeed spanning the entire career of a pro-gamer. In DRG's case it spans all the way back to 2011 GSTL S1.
A counterpoint to the whole "wow so it totally doesn't apply anymore" is that we are taking the CURRENT top 20 or so koreans by ELO. Obviously, if someone hasn't done well recently, their ELO will drop. You don't see fruitdealer or jinro being talked about in these group (even though they are top of the line in their time), because their ELO has fallen off and their data are no longer relevant. People with very high ELO tend to perform well in all matchups most recently. Yes, the treatment of these statistics isn't perfect, I agree that we need better data. But no better data is available at this point for the tippiest top of koreans (most of which don't even ladder or keep their ladder ID hidden), TLPD is well respected and it's there...might as well use it.
Also none of us have any idea how much the ghost patch will affect the matchup at the highest level of play. You can speculate all you want, but there's no data to say anything. We'll just have to wait and see.
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On March 16 2012 18:54 ThomasHobbes wrote:Show nested quote +On March 16 2012 18:21 IgnE wrote:On March 16 2012 17:20 Danglars wrote:The optimal minimum sample size is 20. Above 20, the n value does not relevantly contribute over all (n-1) to the statistics. I'm sure you remember from your AP stats class and college. The statistics presented in the OP are greater than 20 sample sizes and thus are relevant.
Edit 2: Maybe presenting that article wasn't such a good idea as it only confuses people more. Let me try to explain this in easier terms to understand. So how about this...http://en.wikipedia.org/wiki/Standard_deviation lol
Statistics is very dependent on standard deviations which accounts for your confidence interval. Standard deviation (SI) uses an (N-1) factor, which contributes less and less as N gets larger. at 20 or above, N-1 is seen as negligible in mathematics terms. I actually use 20 or greater in my research and published works as well... it's quite well known. Find it hard to believe that a guy dealing with a sample size of 50 does not calculate confidence intervals to support his results. It's easy to wave your hands at sample sizes above 20, just as it's easy for the other guy to cite small micro mistakes trending towards deviations in that % over a large number of games. We want to be sure we have a grasp on how representative these games are of his true ZvT winrate before we start spouting the % difference between him and next highest (It *could* be as high as an X difference or as low as a Y difference.) (See NesTea's 91 games compared to DRG's 50. Comparing MMA's 26 games against someone with 50. And we're talking across patches, metagame shifts .. the free advantages that one race gets as the others figure out what works against them, and vice versa on disadvantages. The more games, the less individual patches wave of effects and the sometimes-corresponding metagame shifts afterwards) And I'm not disagreeing with the proposition that DRG is a VERY good player EVEN in his weakest matchup. How is the OP going to say that his small sample sizes are fine, citing some basic statistics math, and then NOT calculate the confidence intervals for all of these samples, WHILE basing his sweeping conclusions on differences in percent win by as little as 67% compared to 64%. You are telling me that the confidence interval on a 20 game sample doesn't matter? All these bro-stats threads just fuel pointless discussions that go on for pages without actually arriving at any useful, empirically-backed conclusions. Not to mention that most of these statistics include a majority of games from old patches where ghost play by the likes of mvp and others was not really figured out by zergs. My conclusion is that there just aren't that many zergs in korea who are good enough to consistently beat the best terran players in korea to have a great win percentage in zvt, disregarding race. It's hard to have a good win percentage when you aren't even good enough to break into Code A. But there are a lot of Koreans who are really good that also happen to have been playing terran at the highest levels since the game's release. Looking at actual Code A matches, this doesn't seem to be the case. Terran have early game aggression, cheese, and allins which are significantly stronger than comparable zerg examples. These games continue to win games at a Code A and Code S level ( Two proxy-2 raxes as of game 3 of Code A tonight), and that's the major difference between the two races. Zerg is fragile, Terran is safe, when Zerg makes mistakes they lose, when Terrans make mistakes they can recover. If we look at the history of the game, Zerg have consistently been split between Code A regulars and Code S superstars. The race is unforgiving, most Zergs cannot compete on a regular basis with the more varied and safe Terran. The few who can play consistently without making any mistakes regularly win the titles because of their extraordinary personal skill, but even then, as we see, the best Zerg in the ZvT match-up is still behind the top 6 Terrans.
You do know that July won that proxy rax game right? Proxy raxes are actually pretty easy to stop unless you get complacent and aren't ready to react.
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+ Show Spoiler +ETisME wrote:I am sorry but you got the stats wrong. The over 20 requirement is for cluster analysis, something that you aren't doing because you are not trying to make any clusters out from the data set. The over 20 thing you talked about is just for normal hypothesis testing, which you aren't doing. You need to calculate out the optimal minimal sample size based upon your confidence interval etc in short, you need to calculate out a sample size that truely represent the population. Merely 50 games out of his entire ZvT history does not make sense HyperionDreamer wrote:Yep. The study cited in the OP pertains to a specific type of stats testing, called cluster analysis. Maybe read up on it a bit before you cite it as valid, OP. You're talking about simple testing for type 1/2 statistical errors, so you would need a much larger sample size. I did a post a while ago doing rigid scientific statistical analysis on korean matchup percentages, and I think even a sample size of ~200 games rendered a ~7% difference statistically irrelevant. http://en.wikipedia.org/wiki/Cluster_analysisEdit: It was a sample size of 130, and an ~8% statistical difference. This was rendered statistically insignificant using standard p-level analysis. Here's the link to my analysis. http://www.teamliquid.net/forum/viewmessage.php?topic_id=317114¤tpage=12#226Heyoka wrote:Yes, 20 is so-called "statistically relevant"...when there are a set number of variables. Those rule-of-thumbs apply for very specific kinds of tests when you're sampling populations in very controlled ways. Looking at MMA's history of 26 games is nowhere near enough to be relevant because there are too many variables within a game, you need to control for opponent, map, style of play at the very least. If you had 26 games of MMA playing DRG on Shakuras with the same openers then yes maybe this would start to apply. You can't just say you're testing for winrate or balance or something because you're abstracting it in multiple ways, you're several levels above what you're trying to look at. lazyitachi wrote:Dear god.... Random sampling = How representative of sample of demography studied. Hence since you are not studying the demography's average win rate this is irrelevant. You are looking at the TOP PLAYERS WIN RATE ACCORDING TO ELO hence not representativeness of random sampling to demography. Hypothesis testing: Given the probability of DRG's ZVT is (2/3) with 36 sample. Given the probability of MMA's TVZ is (52/69) with 69 sample. Null hypothesis: MMA wr > DRG wr at 5% probability of Type I error (p1 − p2) ± z * sqrt ((p1 q1)/n1 + (p2 q2)/n2 ) where n = no of games, p = win, q = loss, 1 = MMA, 2 = DRG, z = Standard score therefore substituting in ( 75.36% - 66.67%) ± z * sqrt ( 75.36% * 24.64% / 69 + 66.67% * 33.33% / 36) At 90% confidence level, the probability of making type I error is 20.8% At 95% confidence level, the probability of making type I error is 24% Hence your comparison is not statistically significant if you only tolerate 5% error You can group the data for top tier Ts and Zs for comparison. I doubt you have enough data for any statistical significance at individual player level. Credibility theory states the probability of each individual win rate being correct is = 2 * z ( k * sqrt (n)) - 1 where z = Standard Score, k = probability Type I, n = number of games We assume 10% Type I error i.e. k = 5% (divide by 2 because two-tailed test) DRG: = 2 * z( 5% * sqrt(36)) - 1 = 23.6% MMA: = 32.2% This means that the probability of DRG and MMA's win rate being the expected win rate is only 24% and 32% assuming 10% Type I error i.e. NOT ENOUGH DATA. Chytilova wrote:I don't think you realize how many variables go into these statistics that you pulled together. Statistics by themselves mean nothing. You need to get a handle on all the variables. That is why studies are done to control variables and isolate the ones you want to interrupt. I don't care how large your sample size is if you ignore most of the variables. We can literally determine nothing with these statistics. Nothing at all. Danglars wrote:Find it hard to believe that a guy dealing with a sample size of 50 does not calculate confidence intervals to support his results. It's easy to wave your hands at sample sizes above 20, just as it's easy for the other guy to cite small micro mistakes trending towards deviations in that % over a large number of games. We want to be sure we have a grasp on how representative these games are of his true ZvT winrate before we start spouting the % difference between him and next highest (It *could* be as high as an X difference or as low as a Y difference.) (See NesTea's 91 games compared to DRG's 50. Comparing MMA's 26 games against someone with 50. And we're talking across patches, metagame shifts .. the free advantages that one race gets as the others figure out what works against them, and vice versa on disadvantages. The more games, the less individual patches wave of effects and the sometimes-corresponding metagame shifts afterwards) And I'm not disagreeing with the proposition that DRG is a VERY good player EVEN in his weakest matchup. Fubi wrote:Way to ignore the MAIN point in that post; here let me spell it out for you: Why are you saying that Statistics is very dependent on standard deviations when you didn't even include ANY standard deviation calculations in your analysis? Cool, it's more than 5% cuz you rounded it down, so how do you know that this number isn't within margin of error?
Neoghaleon, please respond to these critiques of your statistical methods, or at least post the above comments in your OP. The 'top comment highlights' are a bit of an echo chamber and people might actually buy the nonsense you are selling.
The way you are approaching this thread is highly disingenuous.
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Hey OP, check out this math:
You flip a coin 20 times, then I flip the same coin 20 times. Since n = 20, by your argument, it makes my stats valid.
- I got 9 head, 11 tails: chance of head = 9/20 = 45% - You got 11 head, 9 tails: chance of getting head = 11/20 = 55% - There is a 10% difference - Therefore, I proved that you are better at flipping head than me.
see the problem with the math here using exactly your method?
edit* you probably don't, so I should spell it out for you:
the difference between our flip is, by chance, two more of your coins landed head than mine, but because your sample size is so low (20), it lead to what seems to be a big difference (10%). But, until you do some calculation on the variance and confidence interval, you can't prove if the difference is whether it's due to simply chance, or due to your skills at flipping head.
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Samplesize yeah. Also I would say that MMA has the best multitasking, so his winrate should be higher than others (subjective opinion).
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Pseudomath to prove imbalance. Great highlights also on OP.
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What a horrible article (I'm a statistician)
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sounds like a silent balance whine to me...
On March 16 2012 19:04 Fubi wrote: OP's strategy is to ignore valid posts that proves him wrong, while randomly commenting on stuff that he can so that he can continue to believe he made a valid statistical point.
It just seems like the thread got divided in 2, the ones discussing with the OP and the other ones discussing ACTUALLY the validity of the OP.
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On March 16 2012 19:13 Fubi wrote: Hey OP, check out this math:
You flip a coin 20 times, then I flip the same coin 20 times. Since n = 20, by your argument, it makes my stats valid.
- I got 9 head, 11 tails: chance of head = 9/20 = 45% - You got 11 head, 9 tails: chance of getting head = 11/20 = 55% - There is a 10% difference - Therefore, I proved that you are better at flipping head than me.
see the problem with the math here using exactly your method?
edit* you probably don't, so I should spell it out for you:
the difference between our flip is, by chance, two more of your coins landed head than mine, but because your sample size is so low (20), it lead to what seems to be a big difference (10%). But, until you do some calculation on the variance and confidence interval, you can't prove if the difference is whether it's due to simply chance, or due to your skills at flipping head.
you are right, but the sample he took matches very well to the overall TvZ winrates in Korea: http://imgur.com/a/1aAfu
but I do agree, that it is not useful too argue any kind of balance based on the OPs stats.
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Yet another balance thread based on useless statistics.
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On March 16 2012 19:09 IgnE wrote:Show nested quote +On March 16 2012 18:54 ThomasHobbes wrote:On March 16 2012 18:21 IgnE wrote:On March 16 2012 17:20 Danglars wrote:The optimal minimum sample size is 20. Above 20, the n value does not relevantly contribute over all (n-1) to the statistics. I'm sure you remember from your AP stats class and college. The statistics presented in the OP are greater than 20 sample sizes and thus are relevant.
Edit 2: Maybe presenting that article wasn't such a good idea as it only confuses people more. Let me try to explain this in easier terms to understand. So how about this...http://en.wikipedia.org/wiki/Standard_deviation lol
Statistics is very dependent on standard deviations which accounts for your confidence interval. Standard deviation (SI) uses an (N-1) factor, which contributes less and less as N gets larger. at 20 or above, N-1 is seen as negligible in mathematics terms. I actually use 20 or greater in my research and published works as well... it's quite well known. Find it hard to believe that a guy dealing with a sample size of 50 does not calculate confidence intervals to support his results. It's easy to wave your hands at sample sizes above 20, just as it's easy for the other guy to cite small micro mistakes trending towards deviations in that % over a large number of games. We want to be sure we have a grasp on how representative these games are of his true ZvT winrate before we start spouting the % difference between him and next highest (It *could* be as high as an X difference or as low as a Y difference.) (See NesTea's 91 games compared to DRG's 50. Comparing MMA's 26 games against someone with 50. And we're talking across patches, metagame shifts .. the free advantages that one race gets as the others figure out what works against them, and vice versa on disadvantages. The more games, the less individual patches wave of effects and the sometimes-corresponding metagame shifts afterwards) And I'm not disagreeing with the proposition that DRG is a VERY good player EVEN in his weakest matchup. How is the OP going to say that his small sample sizes are fine, citing some basic statistics math, and then NOT calculate the confidence intervals for all of these samples, WHILE basing his sweeping conclusions on differences in percent win by as little as 67% compared to 64%. You are telling me that the confidence interval on a 20 game sample doesn't matter? All these bro-stats threads just fuel pointless discussions that go on for pages without actually arriving at any useful, empirically-backed conclusions. Not to mention that most of these statistics include a majority of games from old patches where ghost play by the likes of mvp and others was not really figured out by zergs. My conclusion is that there just aren't that many zergs in korea who are good enough to consistently beat the best terran players in korea to have a great win percentage in zvt, disregarding race. It's hard to have a good win percentage when you aren't even good enough to break into Code A. But there are a lot of Koreans who are really good that also happen to have been playing terran at the highest levels since the game's release. Looking at actual Code A matches, this doesn't seem to be the case. Terran have early game aggression, cheese, and allins which are significantly stronger than comparable zerg examples. These games continue to win games at a Code A and Code S level ( Two proxy-2 raxes as of game 3 of Code A tonight), and that's the major difference between the two races. Zerg is fragile, Terran is safe, when Zerg makes mistakes they lose, when Terrans make mistakes they can recover. If we look at the history of the game, Zerg have consistently been split between Code A regulars and Code S superstars. The race is unforgiving, most Zergs cannot compete on a regular basis with the more varied and safe Terran. The few who can play consistently without making any mistakes regularly win the titles because of their extraordinary personal skill, but even then, as we see, the best Zerg in the ZvT match-up is still behind the top 6 Terrans. You do know that July won that proxy rax game right? Proxy raxes are actually pretty easy to stop unless you get complacent and aren't ready to react.
I'm watching them, so yes.
July reacted correctly, did not make a mistake, and Happy micro'd poorly and allowed his marines to be completely surrounded.
The issue isn't, though, any single allin, it's that Zerg face an inexhaustible supply of allins and early timings from Terran. It's quite easy to lose to any of these, especially if your overlord wasn't in a position to get a good scout / was sniped / is denied by marines in base.
Zerg fairs well in the late-game, and the mid-game, while difficult, is pretty balanced in context of what's to come (Zerg holding off repeated pushes / drops in order to secure a late-game advantage).
It's the prevalence, even at the highest level (would Happy have gone for a proxy 2-rax if he thought it couldn't work?) for cheese that seems to be effecting the ZvT winrates. It's far too easy to get behind as Zerg, whereas Terran is just a safer race.
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Ugh why do I feel like everytime I bring up stats in teamliquid, I need to teach a whole course of statistics to satisfy the whiners. This is the reason why I didn't want to spend time explaining earlier...but here goes.
Ok here's the breakdown:
The argument: The sample size is not large enough...
We have to understand why this is a problem in the first place. This is related to the coin flip test...which is a comparison between True theoretical probability and actual probability. Everyone knows that in a truly balanced coin (yes I know tails land more because head is heavier, but let's assume that the coin is fully balanced) the chances of heads or tails is 50/50.
However, if you flip the coin 8 times, you might get 5 heads and 3 tails, or even 7 heads and 1 tails. The reason this happens is because the actual outcome does not approach the theoretical outcome until very high number of samples are gained. This is related to the question at hand:
Are the number of games played by these top koreans high enough for their theoretical skill level to show?
I answer yes, 20 coinflips or greater tend to be the magical number in which the standard deviation improves significant enough for the gaussian distribution to be acceptable. Thus 20 games or greater is enough to probe how well a pro-gamer is skilled at a single matchup, as the chances of random deviation should decrease significantly when we attain 20 games or more. All these statistics presented in the opening post has more than 20 games. We are pretty safe to say that they matchup well with the player's capabilities.
So here are some pictures
Number of Tails 8 coinflips
![[image loading]](http://www.fourmilab.ch/rpkp/experiments/figures/bd8.png)
16 coinflips
![[image loading]](http://www.fourmilab.ch/rpkp/experiments/figures/bd16.png)
32 coinflips
![[image loading]](http://www.fourmilab.ch/rpkp/experiments/figures/bd32.png)
As you can see, the gaussian distribution gets "slimmer" the more coinflips there are. This sliming down of the curve can be numerically expressed by the standard deviation. The bigger the sample size, the slimmer the standard deviation, which means the closer the actual probability approaches the theoretical probability.
The calculation for standard deviation is dependent on the inverse of sample size N... The greater the N samples, the less fluctuations one is likely to see (meaning the standard deviation is smaller...which is what we want)
So why 20? Because anything greater than 20 is great, but the total impact of N, itself, to the statistics decreases significantly over 20. Call it diminishing returns.
Those of you who are telling me to go calculate the confidence interval have no idea what you're talking about.
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First off this is player vs player and having a good record in a tournament doesnt mean that x race is imba etc etc that player might have a very unusual style that works well against the current metagame or such ie. stephano and because of that have a good winrate.
Some of those wins might be all ins or just the other player playing worse and when it comes to MMA ofc that winrate is going to drop down drastically when he actually gets to play some zergs in the gsl.
The 60 %+ will stay around that for the very best players
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When 60 damage siege tanks on steppes of war games are put in the same data as 35 damage siege tanks(+15 considerable nerfs and several considerable buffs to zerg) on maps 4x the size.
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Wait till Stephano returns to Korea (he said he'll return around April) and turn this around with his 92% win rate when he goes live on the Korean ladder. Just wait haters. Wait. And see. And be convinced. And believe.
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On March 16 2012 11:20 Liquid`Jinro wrote: How the fuck is 64% not good?
Jinro ftw! ♥
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MVP dominated everyone and he has 67 % vs Z like DRG vs T only drg didint dominate for so long
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On March 16 2012 19:43 neoghaleon55 wrote:Ugh why do I feel like everytime I bring up stats in teamliquid, I need to teach a whole course of statistics to satisfy the whiners. This is the reason why I didn't want to spend time explaining earlier...but here goes. Ok here's the breakdown: The argument: The sample size is not large enough...We have to understand why this is a problem in the first place. This is related to the coin flip test...which is a comparison between True theoretical probability and actual probability. Everyone knows that in a truly balanced coin (yes I know tails land more because head is heavier, but let's assume that the coin is fully balanced) the chances of heads or tails is 50/50. However, if you flip the coin 8 times, you might get 5 heads and 3 tails, or even 7 heads and 1 tails. The reason this happens is because the actual outcome does not approach the theoretical outcome until very high number of samples are gained. This is related to the question at hand: Are the number of games played by these top koreans high enough for their theoretical skill level to show?I answer yes, 20 coinflips or greater tend to be the magical number in which the standard deviation improves significant enough for the gaussian distribution to be acceptable. So here are some pictures 8 coinflips ![[image loading]](http://www.fourmilab.ch/rpkp/experiments/figures/bd8.png) 16 coinflips ![[image loading]](http://www.fourmilab.ch/rpkp/experiments/figures/bd16.png) 32 coinflips ![[image loading]](http://www.fourmilab.ch/rpkp/experiments/figures/bd32.png) As you can see, the gaussian distribution gets "slimmer" the more coinflips there are. This sliming down of the curve can be numerically expressed by the standard deviation. The bigger the sample size, the slimmer the standard deviation, which means the closer the actual probability approaches the theoretical probability. The calculation for standard deviation is dependent on the inverse of sample size N... The greater the N samples, the less fluctuations one is likely to see (meaning the standard deviation is smaller...which is what we want) Those of you who are telling me to go calculate the confidence interval have no idea what you're talking about. Ok, you need go to back and read the book on the section about confidence intervals and variance.
I'm NOT saying your sample size is NOT enough.
I'm saying this: REGARDLESS of how BIG your sample size is, even if you measure 90% of the total games played in the entire SC2 history, and you find that there is a difference (say even as big as 20%). You STILL have to prove, with math/stats, that this difference isn't simply due to random chance, because no matter how many samples you take, there will STILL be a chance that the difference is purely due to randomness.
You can NOT, simply say "I FEEL like x% is large enough to show that there is a difference".
I'm not trying to be a dick or anything, but you're making yourself look REALLY bad to the people that actually understands your stats. Thank god they don't let people work in any serious jobs simply from one year of college education.
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On March 16 2012 19:52 Fubi wrote: You STILL have to prove, with math/stats, that this difference isn't simply due to random chance, because no matter how many samples you take, there will STILL be a chance that the difference is purely due to randomness.
You can NOT, simply say "I FEEL like x% is large enough to show that there is a difference".
I'm not trying to be a dick or anything, but you're making yourself look REALLY bad to the people that actually understands your stats. Thank god they don't let people work in any serious jobs simply from one year of college education.
I'm not trying to be a dick or anything
You're going to have to try harder than that.
No, I don't need to prove about "difference due to random chance"
Are there more things contributing to a win/loss rather than balance and skills? absolutely! There's also luck, but it's not easy to quantify luck. And if you're so caught up with confidence, why don't you do it?
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On March 16 2012 20:01 neoghaleon55 wrote:Show nested quote +On March 16 2012 19:52 Fubi wrote: You STILL have to prove, with math/stats, that this difference isn't simply due to random chance, because no matter how many samples you take, there will STILL be a chance that the difference is purely due to randomness.
You can NOT, simply say "I FEEL like x% is large enough to show that there is a difference".
I'm not trying to be a dick or anything, but you're making yourself look REALLY bad to the people that actually understands your stats. Thank god they don't let people work in any serious jobs simply from one year of college education.
You're going to have to try harder than that. No, I don't need to prove about "difference due to random chance" Are there more things contributing to a win/loss rather than balance and skills? absolutely! There's also luck, but it's not easy to quantify luck. And if you're so caught up with confidence, why don't you do it? Exactly, luck (or chance) is involved. And you CAN quantify luck, because luck = chance = variance, therefore, that is why standard deviation, confidence interval, margin of errors, etc, exists in statistics.
Here, I'll use YOUR graphs to help you understand
look at your own graphs that you just made: even at n = 32, there is still a fairly large chance that you can get 14/32 (=~44%) heads or 18/32 (=~56%) heads (+/- 2 from normal), simply due to random chance.
So, say we flip 32 times, and I get 12 heads, and you get 20 heads, that is a ~12% difference. BUT, you can NOT prove whether or not this ~12% difference is due to our skills at flipping, or simply due to chance. You have to do variance analysis with a confidence interval to prove the significance of this statistical test
*edit: and btw, you made that statistical analysis, and based on that, you made a statistical claim, therefore, the onus of proof is on you, not on me, hence why you need to be the one to do it if you want to prove that your stats has any statistical significance, not me.
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On March 16 2012 20:04 Fubi wrote:Show nested quote +On March 16 2012 20:01 neoghaleon55 wrote:On March 16 2012 19:52 Fubi wrote: You STILL have to prove, with math/stats, that this difference isn't simply due to random chance, because no matter how many samples you take, there will STILL be a chance that the difference is purely due to randomness.
You can NOT, simply say "I FEEL like x% is large enough to show that there is a difference".
I'm not trying to be a dick or anything, but you're making yourself look REALLY bad to the people that actually understands your stats. Thank god they don't let people work in any serious jobs simply from one year of college education.
I'm not trying to be a dick or anything You're going to have to try harder than that. No, I don't need to prove about "difference due to random chance" Are there more things contributing to a win/loss rather than balance and skills? absolutely! There's also luck, but it's not easy to quantify luck. And if you're so caught up with confidence, why don't you do it? Exactly, luck (or chance) is involved. And you CAN quantify luck, because luck = chance = variance, therefore, that is why standard deviation, confidence interval, margin of errors, etc, exists in statistics. Here, I'll use YOUR graphs to help you understand look at your own graphs that you just made: even at n = 32, there is still a fairly large chance that you can get 14/32 (~44%) heads or 18/32 (~56%) heads (+/- 2 from normal). So, say we flip 32 times, and I get 12 heads, and you get 20 heads, that is a ~12% difference. BUT, you can NOT prove whether or not this ~12% difference is due to our skills at flipping, or simply due to chance. You have to do variance analysis with a confidence interval to prove the significance of this statistical test *edit: and btw, you made that statistical analysis, and based on that, you made a statistical claim, therefore, the onus of proof is on you, not on me, hence why you need to be the one to do it if you want to prove that your stats has any statistical significance, not me.
Hey Fubi. Thank you for your input.
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On March 16 2012 20:06 neoghaleon55 wrote:Show nested quote +On March 16 2012 20:04 Fubi wrote:On March 16 2012 20:01 neoghaleon55 wrote:On March 16 2012 19:52 Fubi wrote: You STILL have to prove, with math/stats, that this difference isn't simply due to random chance, because no matter how many samples you take, there will STILL be a chance that the difference is purely due to randomness.
You can NOT, simply say "I FEEL like x% is large enough to show that there is a difference".
I'm not trying to be a dick or anything, but you're making yourself look REALLY bad to the people that actually understands your stats. Thank god they don't let people work in any serious jobs simply from one year of college education.
I'm not trying to be a dick or anything You're going to have to try harder than that. No, I don't need to prove about "difference due to random chance" Are there more things contributing to a win/loss rather than balance and skills? absolutely! There's also luck, but it's not easy to quantify luck. And if you're so caught up with confidence, why don't you do it? Exactly, luck (or chance) is involved. And you CAN quantify luck, because luck = chance = variance, therefore, that is why standard deviation, confidence interval, margin of errors, etc, exists in statistics. Here, I'll use YOUR graphs to help you understand look at your own graphs that you just made: even at n = 32, there is still a fairly large chance that you can get 14/32 (~44%) heads or 18/32 (~56%) heads (+/- 2 from normal). So, say we flip 32 times, and I get 12 heads, and you get 20 heads, that is a ~12% difference. BUT, you can NOT prove whether or not this ~12% difference is due to our skills at flipping, or simply due to chance. You have to do variance analysis with a confidence interval to prove the significance of this statistical test *edit: and btw, you made that statistical analysis, and based on that, you made a statistical claim, therefore, the onus of proof is on you, not on me, hence why you need to be the one to do it if you want to prove that your stats has any statistical significance, not me. Hey Fubi. Thank you for your input. Thanks, glad you understood your errors
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First we have a terran whine thread based on TvP and terran ladder participation.
Now we have a zerg whine thread about ZvT stats at the highest levels.
It's pretty obvious that both OP's of these threads have a objective to balance whine by veiling it in misinterpreted stats.
For the OP:
What if terran just has a couple more really high end players compared to zerg? What's the win rates the last 6 months or so for zerg? Are they better or worse? (I'd guess they're better) There's been huge balance patches and map changes that really affected ZvT, doesn't those make the win/loss statistics pretty uninteresting and skewed for us now in march 2012? (marine+scv all in has provided MKP with at least 5+ wins that would never happen today, close position has also given terrans a couple wins each which is also moot now) How would the fact that the terran race is the most popular amongst koreans affect the talent pool and finally the top player distribution?
There's just so much more than just posting 6 terran and 6 zerg players win/loss and deducting all sorts of stuff from it.
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This is the kind of shoddy statistical analysis that allows pseudoscience like parapsychology thrive.
And Fubi is the James Randi of esports
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On March 16 2012 20:09 karpo wrote: First we have a terran whine thread based on TvP and terran ladder participation.
Now we have a zerg whine thread about ZvT stats at the highest levels.
It's pretty obvious that both OP's of these threads have a objective to balance whine by veiling it in misinterpreted stats.
What if terran just has a couple more really high end players compared to zerg?
There's a confusion here The top players are not all Terrans. BUT the top terrans are all good against Zerg. There is in fact no Terrans in the top 50 ELO that have a lower than 50% winrate in TvZ.
What's the win rates the last 6 months or so for zerg? Are they better or worse? According to these charts http://imgur.com/a/1aAfu It has not improved...in fact it's getting worse.
There's been huge balance patches and map changes that really affected ZvT, doesn't those make the win/loss statistics pretty uninteresting or us now in march 2012? We don't know. There's no data. More time is needed.
How would the fact that the terran race is the most popular amongst koreans affect the talent pool and finally the top player distribution? This point of yours is hard to argue. Did the top players pick Terran because Terran is the best race? Or is Terran the best race because the top players pick it.
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Damn, these sample sizes are so big, everything you say must have some merit.
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On March 16 2012 20:07 Fubi wrote:Show nested quote +On March 16 2012 20:06 neoghaleon55 wrote:On March 16 2012 20:04 Fubi wrote:On March 16 2012 20:01 neoghaleon55 wrote:On March 16 2012 19:52 Fubi wrote: You STILL have to prove, with math/stats, that this difference isn't simply due to random chance, because no matter how many samples you take, there will STILL be a chance that the difference is purely due to randomness.
You can NOT, simply say "I FEEL like x% is large enough to show that there is a difference".
I'm not trying to be a dick or anything, but you're making yourself look REALLY bad to the people that actually understands your stats. Thank god they don't let people work in any serious jobs simply from one year of college education.
I'm not trying to be a dick or anything You're going to have to try harder than that. No, I don't need to prove about "difference due to random chance" Are there more things contributing to a win/loss rather than balance and skills? absolutely! There's also luck, but it's not easy to quantify luck. And if you're so caught up with confidence, why don't you do it? Exactly, luck (or chance) is involved. And you CAN quantify luck, because luck = chance = variance, therefore, that is why standard deviation, confidence interval, margin of errors, etc, exists in statistics. Here, I'll use YOUR graphs to help you understand look at your own graphs that you just made: even at n = 32, there is still a fairly large chance that you can get 14/32 (~44%) heads or 18/32 (~56%) heads (+/- 2 from normal). So, say we flip 32 times, and I get 12 heads, and you get 20 heads, that is a ~12% difference. BUT, you can NOT prove whether or not this ~12% difference is due to our skills at flipping, or simply due to chance. You have to do variance analysis with a confidence interval to prove the significance of this statistical test *edit: and btw, you made that statistical analysis, and based on that, you made a statistical claim, therefore, the onus of proof is on you, not on me, hence why you need to be the one to do it if you want to prove that your stats has any statistical significance, not me. Hey Fubi. Thank you for your input. Thanks, glad you understood your errors
I appreciate your understanding of statistics. I wonder though, if it annoys you when people INSIST that you need a sample size of 1000s of games for any analysis to be relevant when that isn't how stats works at all. There is a lot more than just looking at the averages of huge sample sizes.
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On March 16 2012 20:19 Sideburn wrote:Show nested quote +On March 16 2012 20:07 Fubi wrote:On March 16 2012 20:06 neoghaleon55 wrote:On March 16 2012 20:04 Fubi wrote:On March 16 2012 20:01 neoghaleon55 wrote:On March 16 2012 19:52 Fubi wrote: You STILL have to prove, with math/stats, that this difference isn't simply due to random chance, because no matter how many samples you take, there will STILL be a chance that the difference is purely due to randomness.
You can NOT, simply say "I FEEL like x% is large enough to show that there is a difference".
I'm not trying to be a dick or anything, but you're making yourself look REALLY bad to the people that actually understands your stats. Thank god they don't let people work in any serious jobs simply from one year of college education.
I'm not trying to be a dick or anything You're going to have to try harder than that. No, I don't need to prove about "difference due to random chance" Are there more things contributing to a win/loss rather than balance and skills? absolutely! There's also luck, but it's not easy to quantify luck. And if you're so caught up with confidence, why don't you do it? Exactly, luck (or chance) is involved. And you CAN quantify luck, because luck = chance = variance, therefore, that is why standard deviation, confidence interval, margin of errors, etc, exists in statistics. Here, I'll use YOUR graphs to help you understand look at your own graphs that you just made: even at n = 32, there is still a fairly large chance that you can get 14/32 (~44%) heads or 18/32 (~56%) heads (+/- 2 from normal). So, say we flip 32 times, and I get 12 heads, and you get 20 heads, that is a ~12% difference. BUT, you can NOT prove whether or not this ~12% difference is due to our skills at flipping, or simply due to chance. You have to do variance analysis with a confidence interval to prove the significance of this statistical test *edit: and btw, you made that statistical analysis, and based on that, you made a statistical claim, therefore, the onus of proof is on you, not on me, hence why you need to be the one to do it if you want to prove that your stats has any statistical significance, not me. Hey Fubi. Thank you for your input. Thanks, glad you understood your errors I appreciate your understanding of statistics. I wonder though, if it annoys you when people INSIST that you need a sample size of 1000s of games for any analysis to be relevant when that isn't how stats works at all. There is a lot more than just looking at the averages of huge sample sizes. Not saying he needs more games, I'm saying he is missing the other half of what makes statistics what it is. Even if he gets up to sample size of 1000 games (or flips 1000 coins), there is still a chance that the difference in the results are due to pure randomness rather than actual significant results.
The whole point of statistics is to use math to prove that the result you have is not simply due to chance. I'm guessing the OP is in the middle of his first semester in Statistics class, and since the semester isn't over, he hasn't been taught the other half of what makes stats stats.
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What I wonder is, do you have a conclusion you draw from these stats, or did you only want to show some facts for the statistically interested (like me). I mean, do you want to argue balance? Which is what most people assume from threads like this. Do you want to argue skill? Do you want to argue Zerg weaknesses/Terran strengths? (slash want people to argue about why this winrate disparity exists)
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On March 16 2012 20:25 Big J wrote: What I wonder is, do you have a conclusion you draw from these stats, or did you only want to show some facts for the statistically interested (like me). I mean, do you want to argue balance? Which is what most people assume from threads like this. Do you want to argue skill? Do you want to argue Zerg weaknesses/Terran strengths? (slash want people to argue about why this winrate disparity exists)
I'm arguing that nobody has any idea what they're doing in ZvT. I mean, when the best ZvT player is absolutely Terrible at ZvT compared to his other matchups...you can't help but feel something's wrong.
In contrast, everyone knows how to play TvZ...if you're GSL caliber, your TvZ tends to not fall below 50% winrate.
I have no idea why this is or how to fix it.
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On March 16 2012 20:27 neoghaleon55 wrote:Show nested quote +On March 16 2012 20:25 Big J wrote: What I wonder is, do you have a conclusion you draw from these stats, or did you only want to show some facts for the statistically interested (like me). I mean, do you want to argue balance? Which is what most people assume from threads like this. Do you want to argue skill? Do you want to argue Zerg weaknesses/Terran strengths? (slash want people to argue about why this winrate disparity exists) I'm arguing that nobody has any idea what they're doing in ZvT. I mean, when the best ZvT player is absolutely Terrible at ZvT compared to his other matchups...you can't help but feel something's wrong. In contrast, everyone knows how to play TvZ...if you're GSL caliber, your TvZ tends to not fall below 50% winrate. I'm sorry but 64% win rate is considered REALLY REALLY good in Starcraft. Have you thought of the possibility that it would make more sense that it's the OTHER 2 matchups that are unbalanced while possibly, TvZ is the more balanced one?
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On March 16 2012 20:18 neoghaleon55 wrote:Show nested quote +On March 16 2012 20:09 karpo wrote: First we have a terran whine thread based on TvP and terran ladder participation.
Now we have a zerg whine thread about ZvT stats at the highest levels.
It's pretty obvious that both OP's of these threads have a objective to balance whine by veiling it in misinterpreted stats. What if terran just has a couple more really high end players compared to zerg?There's a confusion here The top players are not all Terrans. BUT the top terrans are all good against Zerg. There is in fact no Terrans in the top 50 ELO that have a lower than 50% winrate in TvZ. What's the win rates the last 6 months or so for zerg? Are they better or worse?According to these charts http://imgur.com/a/1aAfuIt has not improved...in fact it's getting worse. There's been huge balance patches and map changes that really affected ZvT, doesn't those make the win/loss statistics pretty uninteresting or us now in march 2012?We don't know. There's no data. More time is needed. How would the fact that the terran race is the most popular amongst koreans affect the talent pool and finally the top player distribution? This point of yours is hard to argue. Did the top players pick Terran because Terran is the best race? Or is Terran the best race because the top players pick it.
Shouldn't everyone top 50 elo have a 50% + winrate?... and metagame shifts so the winrates change and people generally choose a race based on what they like and theres no way to tell what is the best race and no one plays perfect so its only difference in skill level and what thing might be easier to execute than to defend and shit like that balance and imba discussions are fucking pointless there are only things that you need to overcome thats the way they did it in broodwar now theres all this imbalance whining about fucking everything
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On March 16 2012 20:30 Fubi wrote:Show nested quote +On March 16 2012 20:27 neoghaleon55 wrote:On March 16 2012 20:25 Big J wrote: What I wonder is, do you have a conclusion you draw from these stats, or did you only want to show some facts for the statistically interested (like me). I mean, do you want to argue balance? Which is what most people assume from threads like this. Do you want to argue skill? Do you want to argue Zerg weaknesses/Terran strengths? (slash want people to argue about why this winrate disparity exists) I'm arguing that nobody has any idea what they're doing in ZvT. I mean, when the best ZvT player is absolutely Terrible at ZvT compared to his other matchups...you can't help but feel something's wrong. In contrast, everyone knows how to play TvZ...if you're GSL caliber, your TvZ tends to not fall below 50% winrate. I'm sorry but 64% win rate is considered REALLY REALLY good in Starcraft. Have you thought of the possibility that it would make more sense that it's the OTHER 2 matchups that are unbalanced while possibly, TvZ is the more balanced one?
Not when you take into account that any Terran worth his salt is an absolute beast at TvZ. Top 50 ELO Terrans have winrates greater than 50% where as Zerg have people like Lucky, BBBB and Zenio...who you can argue are terrible at ZvT but they are still top tier. I mean, if you scroll all the way to the bottom of the pile of Terrans...you get people like Yoda and theBest...who still have greater than 50% TvZ!
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On March 16 2012 20:27 neoghaleon55 wrote:Show nested quote +On March 16 2012 20:25 Big J wrote: What I wonder is, do you have a conclusion you draw from these stats, or did you only want to show some facts for the statistically interested (like me). I mean, do you want to argue balance? Which is what most people assume from threads like this. Do you want to argue skill? Do you want to argue Zerg weaknesses/Terran strengths? (slash want people to argue about why this winrate disparity exists) I'm arguing that nobody has any idea what they're doing in ZvT. I mean, when the best ZvT player is absolutely Terrible at ZvT compared to his other matchups...you can't help but feel something's wrong. In contrast, everyone knows how to play TvZ...if you're GSL caliber, your TvZ tends to not fall below 50% winrate. I have no idea why this is or how to fix it.
Yet DRG has about the same win percentage against terran as 5 out of 6 top ELO terrans have versus zerg, all but MMA (who has a retardedly high winrate). And the other top ELO zergs have a few percent lower win rates versus terran than the top terrans have versus zerg. Yet this turns into "nobody has any idea what they're doing in ZvT".
DRG has high ZvZ win rate which Nestea also has. DRG is great against P and a slightly worse against T, yet there's close to no terrans that do better against zerg either so where's the huge problem?
It's balance whine veiled in statistics and "analysis".
On March 16 2012 20:36 neoghaleon55 wrote:Show nested quote +On March 16 2012 20:30 Fubi wrote:On March 16 2012 20:27 neoghaleon55 wrote:On March 16 2012 20:25 Big J wrote: What I wonder is, do you have a conclusion you draw from these stats, or did you only want to show some facts for the statistically interested (like me). I mean, do you want to argue balance? Which is what most people assume from threads like this. Do you want to argue skill? Do you want to argue Zerg weaknesses/Terran strengths? (slash want people to argue about why this winrate disparity exists) I'm arguing that nobody has any idea what they're doing in ZvT. I mean, when the best ZvT player is absolutely Terrible at ZvT compared to his other matchups...you can't help but feel something's wrong. In contrast, everyone knows how to play TvZ...if you're GSL caliber, your TvZ tends to not fall below 50% winrate. I'm sorry but 64% win rate is considered REALLY REALLY good in Starcraft. Have you thought of the possibility that it would make more sense that it's the OTHER 2 matchups that are unbalanced while possibly, TvZ is the more balanced one? Not when you take into account that any Terran worth his salt is an absolute beast at TvZ. Top 50 ELO Terrans have winrates greater than 50% where as Zerg have people like Lucky, BBBB and Zenio...who you can argue are terrible at ZvT but they are still top tier. I mean, if you scroll all the way to the bottom of the pile of Terrans... you get people like Yoda and theBest...who still have greater than 50% TvZ!
And do you know why theBest has a above 50% win rate against zerg? Because he abused cheeses and all-ins that now do next to nothing to good zergs. Strip away the wins terran got from marine+svc all in, close position smaller maps, blue flame hellions before nerf, ghost before nerf, and other outdated stuff you've probably got completely different statistics.
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On March 16 2012 11:14 neoghaleon55 wrote: Recently, during the GSTL, Khaldor said something that struck me as pretty damn odd. He said "DongRaeGu's weakest matchup is against Terran."
I thought, "wait a minute....isn't DRG suppose to be some Terran killer god?! Why is his weakest matchup ZvT?" It turns out Khaldor was right...
DongRaeGu All: 67-30 (69.07%) vT: 32-18 64.00% vZ: 8-2 80.00% vP: 27-10 72.97%
64% looks pretty terrible against the backdrop of 80% and 72%. So I shrugged it off...but it's been eating at me for over a week...I decided to investigate more...
The question was: Who has the best ZvT%? Is it possible to have a good ZvT percentage compared to TvZ?
Here are some findings
Top 6 Zergs by ELO using TLPD. I used the top 6 cutoff because nobody was really worth mentioning after Curious and Symbol...and then you get down to the top 20-ish on ELO...which by itself is no longer top tier play.
DRG vT: 32-18 64.00% Nestea vT: 52-39 57.14% Leenock vT: 62-40 60.78% July vT: 29-19 60.42% Curious vT: 25-19 56.82% Symbol vT: 13-8 61.90%
Clearly DRG's ZvT outclasses everyone by at least 3-5%, DongRaeGu is indeed the best ZvT player in the world....statistic wise.
So...what about TvZ
Top 6 Terrans by ELO using TLPD
MMA vZ: 21-5 80.77% MVP vZ: 43-21 67.19% aLive vZ: 28-14 66.67% MKP vZ: 39-21 65.00% Taeja vZ: 58-29 66.67% Gumiho vZ: 30-15 66.67%
....the discrepency is HUUUUUUGEE!!
Top Korean Terrans really can play well against Zerg...by a margin of greater than 5% win/loss ratio. How can this be? I am not sure it's a balance issue or design issue or just the meta game, but ZvT does not compare well to TvZ statistically in korea.
I come to the conclusion that....unless you're DRG, nobody's really any good at ZvT. But then the stats themselves clearly are saying...DRG's not actually good at ZvT either...he's just good in general and it bleeds over to his ZvT.
It's pretty simple. The individual terran players you listed carry the win rates of the race. There are simply more top tier terrans than there are zergs, so they get better winrates overall at the very top.
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On March 16 2012 20:35 KAmaKAsa wrote:
Shouldn't everyone top 50 elo have a 50% + winrate?...
That's not the case Go talk to Zenio/Lucky and BBBB why their ZvT statistics is completely abysmal.
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On March 16 2012 20:36 neoghaleon55 wrote:Show nested quote +On March 16 2012 20:30 Fubi wrote:On March 16 2012 20:27 neoghaleon55 wrote:On March 16 2012 20:25 Big J wrote: What I wonder is, do you have a conclusion you draw from these stats, or did you only want to show some facts for the statistically interested (like me). I mean, do you want to argue balance? Which is what most people assume from threads like this. Do you want to argue skill? Do you want to argue Zerg weaknesses/Terran strengths? (slash want people to argue about why this winrate disparity exists) I'm arguing that nobody has any idea what they're doing in ZvT. I mean, when the best ZvT player is absolutely Terrible at ZvT compared to his other matchups...you can't help but feel something's wrong. In contrast, everyone knows how to play TvZ...if you're GSL caliber, your TvZ tends to not fall below 50% winrate. I'm sorry but 64% win rate is considered REALLY REALLY good in Starcraft. Have you thought of the possibility that it would make more sense that it's the OTHER 2 matchups that are unbalanced while possibly, TvZ is the more balanced one? Not when you take into account that any Terran worth his salt is an absolute beast at TvZ. Top 50 ELO Terrans have winrates greater than 50% where as Zerg have people like Lucky, BBBB and Zenio...who you can argue are terrible at ZvT but they are still top tier. I mean, if you scroll all the way to the bottom of the pile of Terrans...you get people like Yoda and theBest...who still have greater than 50% TvZ! So... you found 3 out of FIFTY zergs that has less than 50% win rate vsT... and now you're making a conclusion based on that? That is like even worst than your opening post from a statistical point of view.
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On March 16 2012 11:48 neoghaleon55 wrote:Show nested quote +On March 16 2012 11:33 WeaponX.7 wrote: I find it very unlikely that these stats are all current patch... and therfore pretty useless. In that regards...the entire TLPD is useless and we should just discard it. I disagree.
TLPD is useless in the way you're trying to use it, yes.
There's definitely been a T>Z trend for most of SC2's lifespan, that's however completely irrelevant in terms of arguing the state of TvZ right now.
I would argue that Zergs have vented plenty over those abusive years and that there's no reason to assume the matchup has suddenly taken a turn for the worse. Again, the fact that TvZ was so Terran favored in the early stages of SC2 would explain why Terrans have more dominating percentages in the MU overall, doesn't mean that if we started anew the same trend would continue.
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On March 16 2012 19:08 neoghaleon55 wrote:Show nested quote +On March 16 2012 18:56 aebriol wrote: Just one question: for how long back does the sample size go?
It would be relevant to look maybe 2-3 months back, but ... patches etc, will really mess with the statistics. ZvT was damn near impossible for Z for a while here and there - not really the case right now. Ok I need to address this question because people want an answer. The statistics are indeed spanning the entire career of a pro-gamer. In DRG's case it spans all the way back to 2011 GSTL S1. A counterpoint to the whole "wow so it totally doesn't apply anymore" is that we are taking the CURRENT top 20 or so koreans by ELO. Obviously, if someone hasn't done well recently, their ELO will drop. You don't see fruitdealer or jinro being talked about in these group (even though they are top of the line in their time), because their ELO has fallen off and their data are no longer relevant. People with very high ELO tend to perform well in all matchups most recently. Yes, the treatment of these statistics isn't perfect, I agree that we need better data. But no better data is available at this point for the tippiest top of koreans (most of which don't even ladder or keep their ladder ID hidden), TLPD is well respected and it's there...might as well use it. Also none of us have any idea how much the ghost patch will affect the matchup at the highest level of play. You can speculate all you want, but there's no data to say anything. We'll just have to wait and see. Ghost nerf is nothing compared to the bug that let drones not attack as fast as scv and probes, leading to the constant marine scv all in fun and joy of early last year.
Which is why I don't think it's really relevant to look at their whole career ...
Instead, just looking at the last 2 GSL, including up and down matches, and check which race wins which matchup in every game (not just series but each), would give an overall better picture.
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So what is point of this thread? Whine and qq some much imba that we start nerfing races because the top players on TLPD are too good? =D
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Trade off is GOMTV's sample size is less than or very close to that magical number of N=20.
So... you found 3 out of FIFTY zergs that has less than 50% win rate vsT... and now you're making a conclusion based on that?
I can name you three more Losira. Coca and Seal
All have winrates in the 40 percents
Here's your homework...go find me a Terran (with 20 or more GSL games) on TLPD that has a less than 50% winrate in TvZ... I stopped looking pass top 80 ELO... it was too depressing.
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I don't understand why you think ZvT is DRG's worst matchup? Looking solely at percentages makes no sense when DRG has played 40 more games of ZvT than ZvZ, and 10 more games of ZvT than ZvP, those percentages are understandably lower. That comparison actually made no sense lol, I hope someones already brought that up.
More games equates to more losses and a lower percentage.
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On March 16 2012 20:27 neoghaleon55 wrote:Show nested quote +On March 16 2012 20:25 Big J wrote: What I wonder is, do you have a conclusion you draw from these stats, or did you only want to show some facts for the statistically interested (like me). I mean, do you want to argue balance? Which is what most people assume from threads like this. Do you want to argue skill? Do you want to argue Zerg weaknesses/Terran strengths? (slash want people to argue about why this winrate disparity exists) I'm arguing that nobody has any idea what they're doing in ZvT. I mean, when the best ZvT player is absolutely Terrible at ZvT compared to his other matchups...you can't help but feel something's wrong. In contrast, everyone knows how to play TvZ...if you're GSL caliber, your TvZ tends to not fall below 50% winrate. I have no idea why this is or how to fix it.
but that is old data. Most people will agree that the TvZ balancing was Terranfavored at those times, the question is if this still holds true, which we can't know. Also your stats absolutly don't match with that statement (old data, but talking about current TvZ).
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On March 16 2012 20:47 neoghaleon55 wrote:Trade off is GOMTV's sample size is less than or very close to that magical number of N=20. Show nested quote +So... you found 3 out of FIFTY zergs that has less than 50% win rate vsT... and now you're making a conclusion based on that? I can name you three more Losira. Coca and Seal All have winrates in the 40 percents Here's your homework...go find me a Terran (with 20 or more GSL games) on TLPD that has a less than 50% winrate in TvZ... I stopped looking pass top 80 ELO... it was too depressing. That wasn't my point, the point is, how does "I've found X number of zergs not over 50% win rate" equal to proofs for anything from a statistical point of view?
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On March 16 2012 20:50 Fubi wrote:Show nested quote +On March 16 2012 20:47 neoghaleon55 wrote:Trade off is GOMTV's sample size is less than or very close to that magical number of N=20. So... you found 3 out of FIFTY zergs that has less than 50% win rate vsT... and now you're making a conclusion based on that? I can name you three more Losira. Coca and Seal All have winrates in the 40 percents Here's your homework...go find me a Terran (with 20 or more GSL games) on TLPD that has a less than 50% winrate in TvZ... I stopped looking pass top 80 ELO... it was too depressing. That wasn't my point, the point is, how does "I've found X number of zergs not over 50% win rate" equal to proofs for anything from a statistical point of view?
No proof. I just find it interesting.
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On March 16 2012 20:47 neoghaleon55 wrote:Trade off is GOMTV's sample size is less than or very close to that magical number of N=20. Show nested quote +So... you found 3 out of FIFTY zergs that has less than 50% win rate vsT... and now you're making a conclusion based on that? I can name you three more Losira. Coca and Seal All have winrates in the 40 percents Here's your homework...go find me a Terran (with 20 or more GSL games) on TLPD that has a less than 50% winrate in TvZ... I stopped looking pass top 80 ELO... it was too depressing.
The terran players you mentioned earlier, Yoda and TheBest, have played a combined total of 41 games against zerg, most of them played before august 2011. Do those matter in any way?
From what i can see both ASD and Boxer are between 70-80 ELO both with horrible TvZ winrates in the 30 percents.
This thread is exactly like the "Where have all the terrans gone?" thread. Ignoring anything that goes against your argument, misrepresenting statistics, and exaggerating. All posted by a OP with an agenda and obviously the race icon of the "underperforming" side of the argument.
Man i really hate threads like these, but i just can't stay away.
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in my opinion the reason behind both this and also why terran has always won more than 50% of their tvz in the history of sc2 is simple: terran can't just 'randomly' die. there are a lot of things that just outright kill zerg very early while terran can always just lift up and stuff and stay in the game. for that reason even if terran fails a cheese or gets cheesed and 'loses' (lifts up) his nat the game still can go on for a long time after making it possible to come back. in other words terran has more chances to allow them to win by being better because they can always play a longer game even if they get significantly behind while it's easy to get in a situation where you just outright die as zerg vs terran even if you are the way better player.
tl;dr terran is way safer compared to zerg
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On March 16 2012 20:58 karpo wrote:
From what i can see both ASD and Boxer are between 70-80 ELO both with horrible TvZ winrates in the 30 percents.
Man i really hate threads like these, but i just can't stay away.
Hey thanks. I can sleep at night now. I love boxer... so sad he's on the same plane as asd....
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Well, it's so hard for a zerg to kill a terran, so as a zerg you have to win the game many times over - I think that influences stats at the highest levels where it's easier to make a mistake as zerg and lose than as terran. You see that DRG and Nestea try to close a lot of their games vs Terran early, since I don't think they're as confident in late game, since it's so fragile. So it's hard to be consistent when you cheese a lot and are punished for your mistakes.
Maybe it's just about volatility and not balance though. Like, a good TvZ player can always beat lesser competition, while a good ZvT player still often loses to random stuff.
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On March 16 2012 20:47 neoghaleon55 wrote:
I can name you three more Losira. Coca and Seal
All have winrates in the 40 percents
Here's your homework...go find me a Terran (with 20 or more GSL games) on TLPD that has a less than 50% winrate in TvZ... I stopped looking pass top 80 ELO... it was too depressing.
Also fOrGG 33.33% win rate versus zerg, ELO 35.
Nada 48% win rate, ELO 51.
Puma, 43% win rate, ELO 56.
Rain, sub 50 % win rate, ELO 59.
fOrGG and Rain have 12 and 18 matches against Z though. Am i doing this right?
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On March 16 2012 12:51 HyperionDreamer wrote:Show nested quote +On March 16 2012 12:18 ETisME wrote: I am sorry but you got the stats wrong. The over 20 requirement is for cluster analysis, something that you aren't doing because you are not trying to make any clusters out from the data set. The over 20 thing you talked about is just for normal hypothesis testing, which you aren't doing. You need to calculate out the optimal minimal sample size based upon your confidence interval etc
in short, you need to calculate out a sample size that truely represent the population. Merely 50 games out of his entire ZvT history does not make sense Yep. The study cited in the OP pertains to a specific type of stats testing, called cluster analysis. Maybe read up on it a bit before you cite it as valid, OP. You're talking about simple testing for type 1/2 statistical errors, so you would need a much larger sample size. I did a post a while ago doing rigid scientific statistical analysis on korean matchup percentages, and I think even a sample size of ~200 games rendered a ~7% difference statistically irrelevant. http://en.wikipedia.org/wiki/Cluster_analysisEdit: It was a sample size of 130, and an ~8% statistical difference. This was rendered statistically insignificant using standard p-level analysis. Here's the link to my analysis. http://www.teamliquid.net/forum/viewmessage.php?topic_id=317114¤tpage=12#226 Just to quote this again to show why your sample size is way too small to be statistically significant.
Let me break it down even more for you: can you do a survey containing 20 people out of a population of 1 billion people and claim the outcome represent the whole population? No, you need around ~10% of the population to be a good representative of the population (not to mention the different sampling techniques) and if you want, you can do an intensive calculation for calculating the optimal sample size using the desired confidence level I think you got some of the very fundermental statisic wrong/mixed up.
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On March 16 2012 21:06 karpo wrote:Show nested quote +On March 16 2012 20:47 neoghaleon55 wrote:
I can name you three more Losira. Coca and Seal
All have winrates in the 40 percents
Here's your homework...go find me a Terran (with 20 or more GSL games) on TLPD that has a less than 50% winrate in TvZ... I stopped looking pass top 80 ELO... it was too depressing. Also fOrGG 33.33% win rate versus zerg, ELO 35. Nada 48% win rate, ELO 51. Puma, 43% win rate, ELO 56. Rain, sub 50 % win rate, ELO 59. fOrGG and Rain have 12 and 18 matches against Z though. Am i doing this right?
I said top 50...
and forGG played a total of 12 games vs Zerg...not enough, sir.
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On March 16 2012 21:11 ETisME wrote:Show nested quote +On March 16 2012 12:51 HyperionDreamer wrote:On March 16 2012 12:18 ETisME wrote: I am sorry but you got the stats wrong. The over 20 requirement is for cluster analysis, something that you aren't doing because you are not trying to make any clusters out from the data set. The over 20 thing you talked about is just for normal hypothesis testing, which you aren't doing. You need to calculate out the optimal minimal sample size based upon your confidence interval etc
in short, you need to calculate out a sample size that truely represent the population. Merely 50 games out of his entire ZvT history does not make sense Yep. The study cited in the OP pertains to a specific type of stats testing, called cluster analysis. Maybe read up on it a bit before you cite it as valid, OP. You're talking about simple testing for type 1/2 statistical errors, so you would need a much larger sample size. I did a post a while ago doing rigid scientific statistical analysis on korean matchup percentages, and I think even a sample size of ~200 games rendered a ~7% difference statistically irrelevant. http://en.wikipedia.org/wiki/Cluster_analysisEdit: It was a sample size of 130, and an ~8% statistical difference. This was rendered statistically insignificant using standard p-level analysis. Here's the link to my analysis. http://www.teamliquid.net/forum/viewmessage.php?topic_id=317114¤tpage=12#226 Just to quote this again to show why your sample size is way too small to be statistically significant. Let me break it down even more for you: can you do a survey containing 20 people out of a population of 1 billion people and claim the outcome represent the whole population? No, you need around ~10% of the population to be a good representative of the population (not to mention the different sampling techniques) I think you got some of the very fundermental statisic wrong/mixed up.
Please go read the opening post again under question 1. I made it very simple for everyone to understand with pictures, too!
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So its DRG's worst matchup, everybody as one and honestly, his is still well over 50% so I think he is going to be just fine....
And futhermore, if you disregard the top zerg and the top terran, the win rates are pretty close to each other for the remaining top 5. I see nothing wrong here, what exactly is eating at you OP?
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On March 16 2012 21:15 neoghaleon55 wrote:Show nested quote +On March 16 2012 21:11 ETisME wrote:On March 16 2012 12:51 HyperionDreamer wrote:On March 16 2012 12:18 ETisME wrote: I am sorry but you got the stats wrong. The over 20 requirement is for cluster analysis, something that you aren't doing because you are not trying to make any clusters out from the data set. The over 20 thing you talked about is just for normal hypothesis testing, which you aren't doing. You need to calculate out the optimal minimal sample size based upon your confidence interval etc
in short, you need to calculate out a sample size that truely represent the population. Merely 50 games out of his entire ZvT history does not make sense Yep. The study cited in the OP pertains to a specific type of stats testing, called cluster analysis. Maybe read up on it a bit before you cite it as valid, OP. You're talking about simple testing for type 1/2 statistical errors, so you would need a much larger sample size. I did a post a while ago doing rigid scientific statistical analysis on korean matchup percentages, and I think even a sample size of ~200 games rendered a ~7% difference statistically irrelevant. http://en.wikipedia.org/wiki/Cluster_analysisEdit: It was a sample size of 130, and an ~8% statistical difference. This was rendered statistically insignificant using standard p-level analysis. Here's the link to my analysis. http://www.teamliquid.net/forum/viewmessage.php?topic_id=317114¤tpage=12#226 Just to quote this again to show why your sample size is way too small to be statistically significant. Let me break it down even more for you: can you do a survey containing 20 people out of a population of 1 billion people and claim the outcome represent the whole population? No, you need around ~10% of the population to be a good representative of the population (not to mention the different sampling techniques) I think you got some of the very fundermental statisic wrong/mixed up. Please go read the opening post again under question 1. I made it very simple for everyone to understand with pictures, too!
On March 16 2012 20:04 Fubi wrote:
Exactly, luck (or chance) is involved. And you CAN quantify luck, because luck = chance = variance, therefore, that is why standard deviation, confidence interval, margin of errors, etc, exists in statistics.
Here, I'll use YOUR graphs to help you understand
look at your own graphs that you just made: even at n = 32, there is still a fairly large chance that you can get 14/32 (=~44%) heads or 18/32 (=~56%) heads (+/- 2 from normal), simply due to random chance.
So, say we flip 32 times, and I get 12 heads, and you get 20 heads, that is a ~12% difference. BUT, you can NOT prove whether or not this ~12% difference is due to our skills at flipping, or simply due to chance. You have to do variance analysis with a confidence interval to prove the significance of this statistical test
*edit: and btw, you made that statistical analysis, and based on that, you made a statistical claim, therefore, the onus of proof is on you, not on me, hence why you need to be the one to do it if you want to prove that your stats has any statistical significance, not me.
So what about this? You thanked him for his input but it seems you still reference your OP whereas this was proven to not be very reliable.
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On March 16 2012 21:16 CaptainCrush wrote: So its DRG's worst matchup, everybody as one and honestly, his is still well over 50% so I think he is going to be just fine....
And futhermore, if you disregard the top zerg and the top terran, the win rates are pretty close to each other for the remaining top 5. I see nothing wrong here, what exactly is eating at you OP?
I'm wondering why there's that 5-6% difference between ZvT and TvZ at the tiptop level. and why nobody in the Top 50 ELO has problems with TvZ but plenty of zergs (more than half) has problems with ZvT....
User was temp banned for this post.
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On March 16 2012 21:18 karpo wrote:Show nested quote +On March 16 2012 21:15 neoghaleon55 wrote:On March 16 2012 21:11 ETisME wrote:On March 16 2012 12:51 HyperionDreamer wrote:On March 16 2012 12:18 ETisME wrote: I am sorry but you got the stats wrong. The over 20 requirement is for cluster analysis, something that you aren't doing because you are not trying to make any clusters out from the data set. The over 20 thing you talked about is just for normal hypothesis testing, which you aren't doing. You need to calculate out the optimal minimal sample size based upon your confidence interval etc
in short, you need to calculate out a sample size that truely represent the population. Merely 50 games out of his entire ZvT history does not make sense Yep. The study cited in the OP pertains to a specific type of stats testing, called cluster analysis. Maybe read up on it a bit before you cite it as valid, OP. You're talking about simple testing for type 1/2 statistical errors, so you would need a much larger sample size. I did a post a while ago doing rigid scientific statistical analysis on korean matchup percentages, and I think even a sample size of ~200 games rendered a ~7% difference statistically irrelevant. http://en.wikipedia.org/wiki/Cluster_analysisEdit: It was a sample size of 130, and an ~8% statistical difference. This was rendered statistically insignificant using standard p-level analysis. Here's the link to my analysis. http://www.teamliquid.net/forum/viewmessage.php?topic_id=317114¤tpage=12#226 Just to quote this again to show why your sample size is way too small to be statistically significant. Let me break it down even more for you: can you do a survey containing 20 people out of a population of 1 billion people and claim the outcome represent the whole population? No, you need around ~10% of the population to be a good representative of the population (not to mention the different sampling techniques) I think you got some of the very fundermental statisic wrong/mixed up. Please go read the opening post again under question 1. I made it very simple for everyone to understand with pictures, too! Show nested quote +On March 16 2012 20:04 Fubi wrote:
Exactly, luck (or chance) is involved. And you CAN quantify luck, because luck = chance = variance, therefore, that is why standard deviation, confidence interval, margin of errors, etc, exists in statistics.
Here, I'll use YOUR graphs to help you understand
look at your own graphs that you just made: even at n = 32, there is still a fairly large chance that you can get 14/32 (=~44%) heads or 18/32 (=~56%) heads (+/- 2 from normal), simply due to random chance.
So, say we flip 32 times, and I get 12 heads, and you get 20 heads, that is a ~12% difference. BUT, you can NOT prove whether or not this ~12% difference is due to our skills at flipping, or simply due to chance. You have to do variance analysis with a confidence interval to prove the significance of this statistical test
*edit: and btw, you made that statistical analysis, and based on that, you made a statistical claim, therefore, the onus of proof is on you, not on me, hence why you need to be the one to do it if you want to prove that your stats has any statistical significance, not me. So what about this? You thanked him for his input but it seems you still reference your OP whereas this was proven to not be very reliable.
Everyone has a voice and should be cordially respected. But I don't have to take everyone on seriously.
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On March 16 2012 21:18 neoghaleon55 wrote:Show nested quote +On March 16 2012 21:16 CaptainCrush wrote: So its DRG's worst matchup, everybody as one and honestly, his is still well over 50% so I think he is going to be just fine....
And futhermore, if you disregard the top zerg and the top terran, the win rates are pretty close to each other for the remaining top 5. I see nothing wrong here, what exactly is eating at you OP? I'm wondering why there's that 5-6% difference between ZvT and TvZ at the tiptop level. and why nobody in the Top 50 ELO has problems with TvZ but plenty of zergs (more than half) has problems with ZvT....
So give us your honest opinion on why this is? I would really like you to just come out straight and say exactly what you think is the reason.
On March 16 2012 21:20 neoghaleon55 wrote:Show nested quote +On March 16 2012 21:18 karpo wrote:On March 16 2012 21:15 neoghaleon55 wrote:On March 16 2012 21:11 ETisME wrote:On March 16 2012 12:51 HyperionDreamer wrote:On March 16 2012 12:18 ETisME wrote: I am sorry but you got the stats wrong. The over 20 requirement is for cluster analysis, something that you aren't doing because you are not trying to make any clusters out from the data set. The over 20 thing you talked about is just for normal hypothesis testing, which you aren't doing. You need to calculate out the optimal minimal sample size based upon your confidence interval etc
in short, you need to calculate out a sample size that truely represent the population. Merely 50 games out of his entire ZvT history does not make sense Yep. The study cited in the OP pertains to a specific type of stats testing, called cluster analysis. Maybe read up on it a bit before you cite it as valid, OP. You're talking about simple testing for type 1/2 statistical errors, so you would need a much larger sample size. I did a post a while ago doing rigid scientific statistical analysis on korean matchup percentages, and I think even a sample size of ~200 games rendered a ~7% difference statistically irrelevant. http://en.wikipedia.org/wiki/Cluster_analysisEdit: It was a sample size of 130, and an ~8% statistical difference. This was rendered statistically insignificant using standard p-level analysis. Here's the link to my analysis. http://www.teamliquid.net/forum/viewmessage.php?topic_id=317114¤tpage=12#226 Just to quote this again to show why your sample size is way too small to be statistically significant. Let me break it down even more for you: can you do a survey containing 20 people out of a population of 1 billion people and claim the outcome represent the whole population? No, you need around ~10% of the population to be a good representative of the population (not to mention the different sampling techniques) I think you got some of the very fundermental statisic wrong/mixed up. Please go read the opening post again under question 1. I made it very simple for everyone to understand with pictures, too! On March 16 2012 20:04 Fubi wrote:
Exactly, luck (or chance) is involved. And you CAN quantify luck, because luck = chance = variance, therefore, that is why standard deviation, confidence interval, margin of errors, etc, exists in statistics.
Here, I'll use YOUR graphs to help you understand
look at your own graphs that you just made: even at n = 32, there is still a fairly large chance that you can get 14/32 (=~44%) heads or 18/32 (=~56%) heads (+/- 2 from normal), simply due to random chance.
So, say we flip 32 times, and I get 12 heads, and you get 20 heads, that is a ~12% difference. BUT, you can NOT prove whether or not this ~12% difference is due to our skills at flipping, or simply due to chance. You have to do variance analysis with a confidence interval to prove the significance of this statistical test
*edit: and btw, you made that statistical analysis, and based on that, you made a statistical claim, therefore, the onus of proof is on you, not on me, hence why you need to be the one to do it if you want to prove that your stats has any statistical significance, not me. So what about this? You thanked him for his input but it seems you still reference your OP whereas this was proven to not be very reliable. Everyone has a voice and should be cordially respected. But I don't have to take everyone on seriously.
So someone questions and gives you feedback on what's wrong with your statistical analysis, all you say is "thanks" and just keep on trucking replying to people with the same flawed argument? Great.
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Curious, July and Leenock have worse winrates against Protoss than they do against Terran. I don't know if this means anything.
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On March 16 2012 21:21 karpo wrote:Show nested quote +On March 16 2012 21:18 neoghaleon55 wrote:On March 16 2012 21:16 CaptainCrush wrote: So its DRG's worst matchup, everybody as one and honestly, his is still well over 50% so I think he is going to be just fine....
And futhermore, if you disregard the top zerg and the top terran, the win rates are pretty close to each other for the remaining top 5. I see nothing wrong here, what exactly is eating at you OP? I'm wondering why there's that 5-6% difference between ZvT and TvZ at the tiptop level. and why nobody in the Top 50 ELO has problems with TvZ but plenty of zergs (more than half) has problems with ZvT.... So give us your honest opinion on why this is? I would really like you to just come out straight and say exactly what you think is the reason.
I don't know... It's right now a split between how TvZ seems easier or everyone's absolutely terrible at ZvT.
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On March 16 2012 21:15 neoghaleon55 wrote:Show nested quote +On March 16 2012 21:11 ETisME wrote:On March 16 2012 12:51 HyperionDreamer wrote:On March 16 2012 12:18 ETisME wrote: I am sorry but you got the stats wrong. The over 20 requirement is for cluster analysis, something that you aren't doing because you are not trying to make any clusters out from the data set. The over 20 thing you talked about is just for normal hypothesis testing, which you aren't doing. You need to calculate out the optimal minimal sample size based upon your confidence interval etc
in short, you need to calculate out a sample size that truely represent the population. Merely 50 games out of his entire ZvT history does not make sense Yep. The study cited in the OP pertains to a specific type of stats testing, called cluster analysis. Maybe read up on it a bit before you cite it as valid, OP. You're talking about simple testing for type 1/2 statistical errors, so you would need a much larger sample size. I did a post a while ago doing rigid scientific statistical analysis on korean matchup percentages, and I think even a sample size of ~200 games rendered a ~7% difference statistically irrelevant. http://en.wikipedia.org/wiki/Cluster_analysisEdit: It was a sample size of 130, and an ~8% statistical difference. This was rendered statistically insignificant using standard p-level analysis. Here's the link to my analysis. http://www.teamliquid.net/forum/viewmessage.php?topic_id=317114¤tpage=12#226 Just to quote this again to show why your sample size is way too small to be statistically significant. Let me break it down even more for you: can you do a survey containing 20 people out of a population of 1 billion people and claim the outcome represent the whole population? No, you need around ~10% of the population to be a good representative of the population (not to mention the different sampling techniques) I think you got some of the very fundermental statisic wrong/mixed up. Please go read the opening post again under question 1. I made it very simple for everyone to understand with pictures, too! um. You do realise your graphs are just very basic bell shaped curves that are supposed to use samples that are best randomly selected and has a large enough sample size to support? (both of which is to ensure the sample represent the population) the 20 sample size is the minimal for central limit theorem to apply, which then allows you to do hypothesis testing... it is not the optimal minimal sample size...
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On March 16 2012 21:18 neoghaleon55 wrote:Show nested quote +On March 16 2012 21:16 CaptainCrush wrote: So its DRG's worst matchup, everybody as one and honestly, his is still well over 50% so I think he is going to be just fine....
And futhermore, if you disregard the top zerg and the top terran, the win rates are pretty close to each other for the remaining top 5. I see nothing wrong here, what exactly is eating at you OP? I'm wondering why there's that 5-6% difference between ZvT and TvZ at the tiptop level. and why nobody in the Top 50 ELO has problems with TvZ but plenty of zergs (more than half) has problems with ZvT....
And people have pointed it out to you repeatedly.
On March 16 2012 20:41 Saechiis wrote:Show nested quote +On March 16 2012 11:48 neoghaleon55 wrote:On March 16 2012 11:33 WeaponX.7 wrote: I find it very unlikely that these stats are all current patch... and therfore pretty useless. In that regards...the entire TLPD is useless and we should just discard it. I disagree. TLPD is useless in the way you're trying to use it, yes. There's definitely been a T>Z trend for most of SC2's lifespan, that's however completely irrelevant in terms of arguing the state of TvZ right now. I would argue that Zergs have vented plenty over those abusive years and that there's no reason to assume the matchup has suddenly taken a turn for the worse. Again, the fact that TvZ was so Terran favored in the early stages of SC2 would explain why Terrans have more dominating percentages in the MU overall, doesn't mean that if we started anew the same trend would surface.
This thread has reached a point where you're clearly implying there's imbalance but pretending you're not. Get to the point.
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On March 16 2012 21:23 neoghaleon55 wrote:Show nested quote +On March 16 2012 21:21 karpo wrote:On March 16 2012 21:18 neoghaleon55 wrote:On March 16 2012 21:16 CaptainCrush wrote: So its DRG's worst matchup, everybody as one and honestly, his is still well over 50% so I think he is going to be just fine....
And futhermore, if you disregard the top zerg and the top terran, the win rates are pretty close to each other for the remaining top 5. I see nothing wrong here, what exactly is eating at you OP? I'm wondering why there's that 5-6% difference between ZvT and TvZ at the tiptop level. and why nobody in the Top 50 ELO has problems with TvZ but plenty of zergs (more than half) has problems with ZvT.... So give us your honest opinion on why this is? I would really like you to just come out straight and say exactly what you think is the reason. I don't know... It's right now a split between how TvZ seems easier or everyone's absolutely terrible at ZvT.
How is everyone absolutely terrible at ZvT when there's just a few percent difference in win rate between top 6 terrans and top 6 zergs? (MMA being the outlier)
This thread is a fucking joke. Seems like this is the new trend in balance whine, TL is strict enough to close anything with blatant whine so people write together something that resembles actual analysis then just pick and choose what they want to focus on based on their race bias.
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Like everyone else said all your data is including past patches which is useless information to me and the sample size is too small (even 20 games is silly to do even even if it proves your point). Don't really need to read too much into this.
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Was this kind of thread always allowed to be the meat and potatoes of the TL experience?
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I feel like I'm literally answering questions from the same 3 detractors (people who I should probably ignore)...who have nothing to add but destructive posts.
I apologize if this issue is controversial and have caused people to be upset. But I'm not making this up...it's in TLPD staring at us in the face every day.
And I'm not answering any more stat questions. Come see me during office hours.
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It does confuse me that DRG whines about toss so much when he loses more to terrans these days. Maybe his ladder games are different.
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On March 16 2012 21:36 neoghaleon55 wrote:I feel like I'm literally answering questions from the same 3 detractors (people who I should probably ignore)...who have nothing to add but destructive posts. I apologize if this issue is controversial and have caused people to be upset. But I'm not making this up...it's in TLPD staring at us in the face every day. And I'm not answering any more stat questions. Come see me during office hours. 
Oh wow. You're a real piece of work, dude. That's all i'll say.
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Terran, at the absolute highest level of play, is a bit stronger in the vZ match-up. Is that controversial or something? It's not even really a balance issue since DRG has shown Zerg can be very successful versus Terran, but overall few Zergs have reached that level of proficiency.
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On March 16 2012 21:37 tomatriedes wrote: It does confuse me that DRG whines about toss so much when he loses more to terrans these days. Maybe his ladder games are different.
He even whined during his GSL championship acceptance speech lol
gotta love DRG
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So much flawed statistics. So much.
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On March 16 2012 21:36 neoghaleon55 wrote: I feel like I'm literally answering questions from the same 3 detractors (people who I should probably ignore)...who have nothing to add but destructive posts. Your definition of destructive posts: posts that proves me wrong.
On March 16 2012 21:36 neoghaleon55 wrote: I apologize if this issue is controversial and have caused people to be upset. But I'm not making this up...it's in TLPD staring at us in the face every day.
I believe someone just posted several terrans above or near top 50 TLPD, I don't see how that is any different than you randomly finding a few Zerg as well.
On March 16 2012 21:36 neoghaleon55 wrote:And I'm not answering any more stat questions. Come see me during office hours.  You try to make it sound like you have the capability to answer them in the first place lol.
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On March 16 2012 21:40 neoghaleon55 wrote:Show nested quote +On March 16 2012 21:37 tomatriedes wrote: It does confuse me that DRG whines about toss so much when he loses more to terrans these days. Maybe his ladder games are different. He even whined during his GSL championship acceptance speech lol gotta love DRG TBH everyone complains about every match up, it's really how loud you can voice it or if anyone actually listens.
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On March 16 2012 21:15 neoghaleon55 wrote:Show nested quote +On March 16 2012 21:11 ETisME wrote:On March 16 2012 12:51 HyperionDreamer wrote:On March 16 2012 12:18 ETisME wrote: I am sorry but you got the stats wrong. The over 20 requirement is for cluster analysis, something that you aren't doing because you are not trying to make any clusters out from the data set. The over 20 thing you talked about is just for normal hypothesis testing, which you aren't doing. You need to calculate out the optimal minimal sample size based upon your confidence interval etc
in short, you need to calculate out a sample size that truely represent the population. Merely 50 games out of his entire ZvT history does not make sense Yep. The study cited in the OP pertains to a specific type of stats testing, called cluster analysis. Maybe read up on it a bit before you cite it as valid, OP. You're talking about simple testing for type 1/2 statistical errors, so you would need a much larger sample size. I did a post a while ago doing rigid scientific statistical analysis on korean matchup percentages, and I think even a sample size of ~200 games rendered a ~7% difference statistically irrelevant. http://en.wikipedia.org/wiki/Cluster_analysisEdit: It was a sample size of 130, and an ~8% statistical difference. This was rendered statistically insignificant using standard p-level analysis. Here's the link to my analysis. http://www.teamliquid.net/forum/viewmessage.php?topic_id=317114¤tpage=12#226 Just to quote this again to show why your sample size is way too small to be statistically significant. Let me break it down even more for you: can you do a survey containing 20 people out of a population of 1 billion people and claim the outcome represent the whole population? No, you need around ~10% of the population to be a good representative of the population (not to mention the different sampling techniques) I think you got some of the very fundermental statisic wrong/mixed up. Please go read the opening post again under question 1. I made it very simple for everyone to understand with pictures, too!
Problem with statistics is that they are a pain to read. DRG is 32W/18L ZvT, which translates as: If ZvT follows a binomial distribution, then there is a 95% chance that DRG has a winrate probability in the [51,77] range.
Current number of games played for all listed players give roughly a 95% chance that the actual value is in a +/-15% interval around what is listed.
That still supposes that the terrans faced in those 20 to 50 matches are a representative subset of the population considered, which should not be the case: weaker terrans tend to be eliminated earlier in tournaments, hence are under-represented in the global games list.
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On March 16 2012 21:47 Utinni wrote:Show nested quote +On March 16 2012 21:40 neoghaleon55 wrote:On March 16 2012 21:37 tomatriedes wrote: It does confuse me that DRG whines about toss so much when he loses more to terrans these days. Maybe his ladder games are different. He even whined during his GSL championship acceptance speech lol gotta love DRG TBH everyone complains about every match up, it's really how loud you can voice it or if anyone actually listens. Not Stephano, also known as "My race is too strong against Protoss." I think he's exaggerating a little, because we haven't seen anyone else do what Stephano does. Might not even be possible for anyone else to do.
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On March 16 2012 21:50 Oshuy wrote:Show nested quote +On March 16 2012 21:15 neoghaleon55 wrote:On March 16 2012 21:11 ETisME wrote:On March 16 2012 12:51 HyperionDreamer wrote:On March 16 2012 12:18 ETisME wrote: I am sorry but you got the stats wrong. The over 20 requirement is for cluster analysis, something that you aren't doing because you are not trying to make any clusters out from the data set. The over 20 thing you talked about is just for normal hypothesis testing, which you aren't doing. You need to calculate out the optimal minimal sample size based upon your confidence interval etc
in short, you need to calculate out a sample size that truely represent the population. Merely 50 games out of his entire ZvT history does not make sense Yep. The study cited in the OP pertains to a specific type of stats testing, called cluster analysis. Maybe read up on it a bit before you cite it as valid, OP. You're talking about simple testing for type 1/2 statistical errors, so you would need a much larger sample size. I did a post a while ago doing rigid scientific statistical analysis on korean matchup percentages, and I think even a sample size of ~200 games rendered a ~7% difference statistically irrelevant. http://en.wikipedia.org/wiki/Cluster_analysisEdit: It was a sample size of 130, and an ~8% statistical difference. This was rendered statistically insignificant using standard p-level analysis. Here's the link to my analysis. http://www.teamliquid.net/forum/viewmessage.php?topic_id=317114¤tpage=12#226 Just to quote this again to show why your sample size is way too small to be statistically significant. Let me break it down even more for you: can you do a survey containing 20 people out of a population of 1 billion people and claim the outcome represent the whole population? No, you need around ~10% of the population to be a good representative of the population (not to mention the different sampling techniques) I think you got some of the very fundermental statisic wrong/mixed up. Please go read the opening post again under question 1. I made it very simple for everyone to understand with pictures, too! Problem with statistics is that they are a pain to read. DRG is 32W/18L ZvT, which translates as: If ZvT follows a binomial distribution, then there is a 95% chance that DRG has a winrate probability in the [51,77] range. Current number of games played for all listed players give roughly a 95% chance that the actual value is in a +/-15% interval around what is listed. That still supposes that the terrans faced in those 20 to 50 matches are a representative subset of the population considered, which should not be the case: weaker terrans tend to be eliminated earlier in tournaments, hence are under-represented in the global games list.
hahaha I love you. <3
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On March 16 2012 21:51 Acritter wrote:Show nested quote +On March 16 2012 21:47 Utinni wrote:On March 16 2012 21:40 neoghaleon55 wrote:On March 16 2012 21:37 tomatriedes wrote: It does confuse me that DRG whines about toss so much when he loses more to terrans these days. Maybe his ladder games are different. He even whined during his GSL championship acceptance speech lol gotta love DRG TBH everyone complains about every match up, it's really how loud you can voice it or if anyone actually listens. Not Stephano, also known as "My race is too strong against Protoss." I think he's exaggerating a little, because we haven't seen anyone else do what Stephano does. Might not even be possible for anyone else to do.
The stephano mass spine crawler/infestor/brood is very hard to beat as protoss. He might have a point
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On March 16 2012 21:51 Acritter wrote:Show nested quote +On March 16 2012 21:47 Utinni wrote:On March 16 2012 21:40 neoghaleon55 wrote:On March 16 2012 21:37 tomatriedes wrote: It does confuse me that DRG whines about toss so much when he loses more to terrans these days. Maybe his ladder games are different. He even whined during his GSL championship acceptance speech lol gotta love DRG TBH everyone complains about every match up, it's really how loud you can voice it or if anyone actually listens. Not Stephano, also known as "My race is too strong against Protoss." I think he's exaggerating a little, because we haven't seen anyone else do what Stephano does. Might not even be possible for anyone else to do.
MVP also said that 1-1-1 is too strong vs Toss; and I think a bunch of people of other races were arguing that Zerg was weak, when the game came out.
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So, while Terrans defend their race furiously ( At least these coule of people from the last pages ), hasn't anyone checked the latest W/L graphs of the races? In Korea, Zerg was AGAIN close to 40% W/L against Terran, with never being actually at 50% or over.
Is this because of the fact that.. I don't know? The Zergs players in Code A are so bad?
Blizzard hasn't really done anything to the real problem of ZvT, which is the marine. With the microcababilities of the top-tier Terrans, marine becomes a unit which beats every single Zerg unit cost-effective. Good split against banelings and they're done for, the same against infestors. It's always funny to see Terran 200/200 which consist of 7 siegetanks, 80 marines, a thor, and the rest in medivacs if you count in the 80~ish scvs.
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Have you even thought about the amount of games played?!?!? So Kas is bad for having 60% winrates in all matchups, WITH OVER 1000 games played! If i win 1 time and have a 100% winrate, doesn't mean im a god at SC2!!! Think about the amount of games next time omfg. And 60-64% is very good imo.
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Well we all know that Korean Terran's have been dominant at GSL code S level for ages. There have been more code s Terran players by a fair ammount so these statistics will not surprise most. Not to say that Zergs have not been successful though as Zerg as a race has nearly won as many code S championships as Terran.
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To take these stats to discuss about the actual balance or metagame situation is not clever. Too many old games are taken into account here, maybe even out of the open seasons back in 2010. These were played in a total different balance eviroment and on total different maps. (Remember steppes of war being part of the GSL mappool for the first 3 seasons LOL!)
look at the actual statistics and then analyse them. You'll get much more viable information then
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On March 16 2012 21:58 Big J wrote:Show nested quote +On March 16 2012 21:51 Acritter wrote:On March 16 2012 21:47 Utinni wrote:On March 16 2012 21:40 neoghaleon55 wrote:On March 16 2012 21:37 tomatriedes wrote: It does confuse me that DRG whines about toss so much when he loses more to terrans these days. Maybe his ladder games are different. He even whined during his GSL championship acceptance speech lol gotta love DRG TBH everyone complains about every match up, it's really how loud you can voice it or if anyone actually listens. Not Stephano, also known as "My race is too strong against Protoss." I think he's exaggerating a little, because we haven't seen anyone else do what Stephano does. Might not even be possible for anyone else to do. MVP also said that 1-1-1 is too strong vs Toss; and I think a bunch of people of other races were arguing that Zerg was weak, when the game came out. when was that? mid 2011? quoting progamers that they mightve even said jokingly and a long time ago does not support your argument. everyone whines about every race and tactics that some race can use thats just the way it is nowadays because people refuse to accept they might not be as good as the other person and when it comes to this thread tournament results dont reflect on balance like wtf those win rates are going to drop down even 60 % at a high level tournament such as GSL is sick good
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On March 16 2012 22:21 KAmaKAsa wrote:Show nested quote +On March 16 2012 21:58 Big J wrote:On March 16 2012 21:51 Acritter wrote:On March 16 2012 21:47 Utinni wrote:On March 16 2012 21:40 neoghaleon55 wrote:On March 16 2012 21:37 tomatriedes wrote: It does confuse me that DRG whines about toss so much when he loses more to terrans these days. Maybe his ladder games are different. He even whined during his GSL championship acceptance speech lol gotta love DRG TBH everyone complains about every match up, it's really how loud you can voice it or if anyone actually listens. Not Stephano, also known as "My race is too strong against Protoss." I think he's exaggerating a little, because we haven't seen anyone else do what Stephano does. Might not even be possible for anyone else to do. MVP also said that 1-1-1 is too strong vs Toss; and I think a bunch of people of other races were arguing that Zerg was weak, when the game came out. when was that? mid 2011? quoting progamers that they mightve even said jokingly and a long time ago does not support your argument. everyone whines about every race and tactics that some race can use thats just the way it is nowadays because people refuse to accept they might not be as good as the other person and when it comes to this thread tournament results dont reflect on balance like wtf those win rates are going to drop down even 60 % at a high level tournament such as GSL is sick good
My really wild guess would be, that this was at the time when fucking 1-1-1 killed Protoss all the time.
But really... It's just a "wild" guess...
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On March 16 2012 22:10 TeeTS wrote: To take these stats to discuss about the actual balance or metagame situation is not clever. Too many old games are taken into account here, maybe even out of the open seasons back in 2010. These were played in a total different balance eviroment and on total different maps. (Remember steppes of war being part of the GSL mappool for the first 3 seasons LOL!)
look at the actual statistics and then analyse them. You'll get much more viable information then
Your post is so controversial. If we take latest 30 games as data you will say the sample size is too small. If we take 100 games you'll probably say games are too old.
I mean, cmon, why there are always some people who jump in the middle of discussion and say we're all wrong and shouldn't be discussing. Mostly those, to whom discussing balance is 'tabu' or whining, who are in complete denial and think blizzard doing everything perfectly. The game is not balanced yet (but its close to). Why can't we discuss it and try to find some solutions. Blizzard reads TL, they may take our advices. Afterall, they're humans too, there might something they overlooked.
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On March 16 2012 22:21 KAmaKAsa wrote:Show nested quote +On March 16 2012 21:58 Big J wrote:On March 16 2012 21:51 Acritter wrote:On March 16 2012 21:47 Utinni wrote:On March 16 2012 21:40 neoghaleon55 wrote:On March 16 2012 21:37 tomatriedes wrote: It does confuse me that DRG whines about toss so much when he loses more to terrans these days. Maybe his ladder games are different. He even whined during his GSL championship acceptance speech lol gotta love DRG TBH everyone complains about every match up, it's really how loud you can voice it or if anyone actually listens. Not Stephano, also known as "My race is too strong against Protoss." I think he's exaggerating a little, because we haven't seen anyone else do what Stephano does. Might not even be possible for anyone else to do. MVP also said that 1-1-1 is too strong vs Toss; and I think a bunch of people of other races were arguing that Zerg was weak, when the game came out. when was that? mid 2011? quoting progamers that they mightve even said jokingly and a long time ago does not support your argument. everyone whines about every race and tactics that some race can use thats just the way it is nowadays because people refuse to accept they might not be as good as the other person and when it comes to this thread tournament results dont reflect on balance like wtf those win rates are going to drop down even 60 % at a high level tournament such as GSL is sick good
MVP didnt say it jokingly, it was before the Immortal patch rax nerf, map changes...
I don't know what you want to tell me with "support your argument". I didn't state any argument, apart from the implied "not every progamer is a whiner". And no, as showed, not everyone whines about everything all the time. Only a vocal minority of progamers whine around, most of them actually try to improve their play instead of commenting on balance, or do it in a very cautious way.
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Erm, I'm not trying to be sarcastic here, but can someone tell me why there's such a discrepancy in the number of games played for each matchup, (for DongRaeGu) but people are treating the percentages as if they're not?
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On March 16 2012 22:03 TimeRunnerS wrote: Have you even thought about the amount of games played?!?!? So Kas is bad for having 60% winrates in all matchups, WITH OVER 1000 games played! If i win 1 time and have a 100% winrate, doesn't mean im a god at SC2!!! Think about the amount of games next time omfg. And 60-64% is very good imo.
The error in on the winrate measurement is proportional to the Sqrt(1/n), where 'n' is the number of games played.
So, the error for different total number of games played: 50 games: 14% 100 games: 10% 200 games: 7.1% 1000 games: 3.2%
There is diminishing returns on error reduction for increasing the total sample size. http://en.wikipedia.org/wiki/Margin_of_error#Calculations_assuming_random_sampling
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On March 16 2012 22:27 bokeevboke wrote:Show nested quote +On March 16 2012 22:10 TeeTS wrote: To take these stats to discuss about the actual balance or metagame situation is not clever. Too many old games are taken into account here, maybe even out of the open seasons back in 2010. These were played in a total different balance eviroment and on total different maps. (Remember steppes of war being part of the GSL mappool for the first 3 seasons LOL!)
look at the actual statistics and then analyse them. You'll get much more viable information then Your post is so controversial. If we take latest 30 games as data you will say the sample size is too small. If we take 100 games you'll probably say games are too old. I mean, cmon, why there are always some people who jump in the middle of discussion and say we're all wrong and shouldn't be discussing. Mostly those, to whom discussing balance is 'tabu' or whining, who are in complete denial and think blizzard doing everything perfectly. The game is not balanced yet (but its close to). Why can't we discuss it and try to find some solutions. Blizzard reads TL, they may take our advices. Afterall, they're humans too, there might something they overlooked. But the problem is, the OP didn't write anything to show that there is an imbalance between Z and T. So what is there to discuss?
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On March 16 2012 22:30 Hulavuta wrote: Erm, I'm not trying to be sarcastic here, but can someone tell me why there's such a discrepancy in the number of games played for each matchup, (for DongRaeGu) but people are treating the percentages as if they're not? Cuz there wasn't many P in the GSL until the recent season.
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Lets not forget that MMA > DRG so statistically MMA should always have the better stats... And did you not see MMA vs Zenio? MMA's multitasking is off the charts. And of course I'm pretty sure MVP who was once deemed as unbeatable just a few months ago is no slouch nor are the other players who are just almost about as good as them..
64% means your winning, lets not forget that DRG only won his first gsl tournament and is still a rising player, and lets not forget that code s terrans are a special rare breed of pure korean mechanics and dominance.
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On March 16 2012 14:29 Pocketpurple wrote:Show nested quote +On March 16 2012 11:14 neoghaleon55 wrote:Edit 1: On March 16 2012 11:24 Mentalizor wrote: When you "only" have a 50 game sample (DRG's ZvT is 50games) small mistakes, missmicroes can easilly cost 2-5 games. if just 5 games a lost due to mistakes, that will alter your statistics by 10% which is pretty much. Get bigger samples before comparing statistics. They are just not viable to look at. The optimal minimum sample size is 20. Above 20, the n value does not relevantly contribute over all (n-1) to the statistics. I'm sure you remember from your AP stats class and college. The statistics presented in the OP are greater than 20 sample sizes and thus are relevant. Edit 2: Maybe presenting that article wasn't such a good idea as it only confuses people more. Let me try to explain this in easier terms to understand. So how about this...http://en.wikipedia.org/wiki/Standard_deviation lol Statistics is very dependent on standard deviations which accounts for your confidence interval. Standard deviation (SI) uses an (N-1) factor, which contributes less and less as N gets larger. at 20 or above, N-1 is seen as negligible in mathematics terms. I actually use 20 or greater in my research and published works as well... it's quite well known. Haha, you claim to be a relatively high level statistician and then you say that as long as the sample size is above 20 it is relevant? That is a completely arbitrary number that differs on most textbooks and in most research. For instance, my textbook says that 30 is the minimum sample size to assume a normal distribution. Furthermore, you are ignoring countless factors that influence data, for instance, basic independence, or even..opponent skill level... This is silly.
I never said that you couldn't perform your fancy mathematics on this sample size. I just said there are too many variables to make it a trustworthy result with factors like: Mistakes, maps and spawns favoring one player over the other, enemy skill, metagame, blind counters, cheese and every little factor like that. If you had a huge sample those would somewhat fade away. But when only having 50games imagine if 4 games were cheese and 6 were blindcounters. I'm saying you just need a bigger size unless you somehow find variables that can count in every aspect of game. And finding a way to measure skill level of one player vs another is kind of hard in my opinion. But yeah, nice way to twist my words.
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On March 16 2012 22:31 Fubi wrote:Show nested quote +On March 16 2012 22:27 bokeevboke wrote:On March 16 2012 22:10 TeeTS wrote: To take these stats to discuss about the actual balance or metagame situation is not clever. Too many old games are taken into account here, maybe even out of the open seasons back in 2010. These were played in a total different balance eviroment and on total different maps. (Remember steppes of war being part of the GSL mappool for the first 3 seasons LOL!)
look at the actual statistics and then analyse them. You'll get much more viable information then Your post is so controversial. If we take latest 30 games as data you will say the sample size is too small. If we take 100 games you'll probably say games are too old. I mean, cmon, why there are always some people who jump in the middle of discussion and say we're all wrong and shouldn't be discussing. Mostly those, to whom discussing balance is 'tabu' or whining, who are in complete denial and think blizzard doing everything perfectly. The game is not balanced yet (but its close to). Why can't we discuss it and try to find some solutions. Blizzard reads TL, they may take our advices. Afterall, they're humans too, there might something they overlooked. But the problem is, the OP didn't write anything to show that there is an imbalance between Z and T. So what is there to discuss?
what you expect us to discuss? Should we say smth like DRG-King of ZvT only 64%, good to know! lets just move on! I think no. The point of the thread is that the best ZvTer has only 64% and most of Zergs have less than 50% which implies that zergs are doing poor against terrans. There might two reasons for that: either zergs are bad or ZvT is terran favoured, which is kinda related to balance. see?
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On March 16 2012 22:32 Fubi wrote:Show nested quote +On March 16 2012 22:30 Hulavuta wrote: Erm, I'm not trying to be sarcastic here, but can someone tell me why there's such a discrepancy in the number of games played for each matchup, (for DongRaeGu) but people are treating the percentages as if they're not? Cuz there wasn't many P in the GSL until the recent season.
No I mean like, he has 18 losses 32 wins for Terran, and that's 64 percent. But versus Protoss he only has 27 wins and 10 losses, just a bit less games played than his versus terran. But people treat the 72 percent as if it was the same number of games played as he played against Terran.
again, not trying to be sarcastic, I am just wondering why this is.
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On March 16 2012 22:34 Raid wrote: Lets not forget that MMA > DRG so statistically MMA should always have the better stats... And did you not see MMA vs Zenio? MMA's multitasking is off the charts. And of course I'm pretty sure MVP who was once deemed as unbeatable just a few months ago is no slouch nor are the other players who are just almost about as good as them..
64% means your winning, lets not forget that DRG only won his first gsl tournament and is still a rising player, and lets not forget that code s terrans are a special rare breed of pure korean mechanics and dominance.
Just out of curiosity, what makes you think MMA>DRG?
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On March 16 2012 22:38 chosenkerrigan wrote:Show nested quote +On March 16 2012 22:34 Raid wrote: Lets not forget that MMA > DRG so statistically MMA should always have the better stats... And did you not see MMA vs Zenio? MMA's multitasking is off the charts. And of course I'm pretty sure MVP who was once deemed as unbeatable just a few months ago is no slouch nor are the other players who are just almost about as good as them..
64% means your winning, lets not forget that DRG only won his first gsl tournament and is still a rising player, and lets not forget that code s terrans are a special rare breed of pure korean mechanics and dominance. Just out of curiosity, what makes you think MMA>DRG?
Maybe because MMA just beat DRG in that blizz cup tournament a couple months ago?
Lets not forget every terran recently interviewed and other races have said MMA is the best terran in the world. Even nestea has said it. How can we doubt son of Boxer?
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based on 15 peoples statistics terran has a better chance of winning in tvz? or did i misunderstand something? i think you need to look at the overall graphs for racewinrate in Korea to judge it like that.
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On March 16 2012 22:40 Raid wrote:Show nested quote +On March 16 2012 22:38 chosenkerrigan wrote:On March 16 2012 22:34 Raid wrote: Lets not forget that MMA > DRG so statistically MMA should always have the better stats... And did you not see MMA vs Zenio? MMA's multitasking is off the charts. And of course I'm pretty sure MVP who was once deemed as unbeatable just a few months ago is no slouch nor are the other players who are just almost about as good as them..
64% means your winning, lets not forget that DRG only won his first gsl tournament and is still a rising player, and lets not forget that code s terrans are a special rare breed of pure korean mechanics and dominance. Just out of curiosity, what makes you think MMA>DRG? Maybe because MMA just beat DRG in that blizz cup tournament a couple months ago?
A 4-3 in a bo7 several months ago isn't that convincing.
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On March 16 2012 22:42 BoggieMan wrote: based on 15 peoples statistics terran has a better chance of winning in tvz? or did i misunderstand something? i think you need to look at the overall graphs for racewinrate in Korea to judge it like that.
We did. It's terrible.
http://imgur.com/a/1aAfu
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On March 16 2012 22:40 Raid wrote:Show nested quote +On March 16 2012 22:38 chosenkerrigan wrote:On March 16 2012 22:34 Raid wrote: Lets not forget that MMA > DRG so statistically MMA should always have the better stats... And did you not see MMA vs Zenio? MMA's multitasking is off the charts. And of course I'm pretty sure MVP who was once deemed as unbeatable just a few months ago is no slouch nor are the other players who are just almost about as good as them..
64% means your winning, lets not forget that DRG only won his first gsl tournament and is still a rising player, and lets not forget that code s terrans are a special rare breed of pure korean mechanics and dominance. Just out of curiosity, what makes you think MMA>DRG? Maybe because MMA just beat DRG in that blizz cup tournament a couple months ago? Lets not forget every terran recently interviewed and other races have said MMA is the best terran in the world. Even nestea has said it. How can we doubt son of Boxer?
I hardly believe MMA is the best terran in the world. He is in a good form though.
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Actually interesting enough, statistic wise they are both 7-7 against each other.
They both have 1 win from GSTL, MMA beat DongRaeGu 2-1 at MLG Anaheim, DongRaeGu beat MMA 2-0 at Providence, and then there was a 4-3 at BLizzard Cup. So they are actually dead even against each other.
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Some of the zergs you posted as being bad ZvT have been playing the best TvZers in the world... It's hard to get wins of players like MMA and MVP in arguably their best matchup!!
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Considering this spans the entire career of many of the progamers in question, then this doesn't surprise me at all. It has been clear that terran have had a significant winrate against Z in Korea for a long time and it's just now starting to even out more. So when you take stats that include data from long time ago then this should be obvious.
I would also say that with that in mind DRG should be considered extremely good at ZvT. As Jinro puts it, how is 64% not good? And to further extend on that. How is 64% over his entire career not extremely impressive when you can look at these stats (http://imgur.com/a/1aAfu) and see just how far ahead Terran have been in Korea in the past. 64% is pretty damn impressive winrate in Code S and GSTL over your entire career. And by no means is ZvT his worst matchup because of a winrate. His wins are against former GSL champions in ZvT. Not like many Zergs or Protoss have won championships compared to Terran, so the skill level of his competition in ZvT should be much higher, compared to what he faces in other matchups.
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On March 16 2012 22:37 bokeevboke wrote:Show nested quote +On March 16 2012 22:31 Fubi wrote:On March 16 2012 22:27 bokeevboke wrote:On March 16 2012 22:10 TeeTS wrote: To take these stats to discuss about the actual balance or metagame situation is not clever. Too many old games are taken into account here, maybe even out of the open seasons back in 2010. These were played in a total different balance eviroment and on total different maps. (Remember steppes of war being part of the GSL mappool for the first 3 seasons LOL!)
look at the actual statistics and then analyse them. You'll get much more viable information then Your post is so controversial. If we take latest 30 games as data you will say the sample size is too small. If we take 100 games you'll probably say games are too old. I mean, cmon, why there are always some people who jump in the middle of discussion and say we're all wrong and shouldn't be discussing. Mostly those, to whom discussing balance is 'tabu' or whining, who are in complete denial and think blizzard doing everything perfectly. The game is not balanced yet (but its close to). Why can't we discuss it and try to find some solutions. Blizzard reads TL, they may take our advices. Afterall, they're humans too, there might something they overlooked. But the problem is, the OP didn't write anything to show that there is an imbalance between Z and T. So what is there to discuss? what you expect us to discuss? Should we say smth like DRG-King of ZvT only 64%, good to know! lets just move on! I think no. The point of the thread is that the best ZvTer has only 64% and most of Zergs have less than 50% which implies that zergs are doing poor against terrans. There might two reasons for that: either zergs are bad or ZvT is terran favoured, which is kinda related to balance. see?
1) It's a common misconception that higher rank players should have ungodly win ratio: you're forgetting the fact that the better you are, the further you advance in tournaments, and therefore the better your opponents are as well. Most of the % are inflated above 50% simply due to all the lower level players they've played, but as you can see, it gets harder and harder to climb higher: it isn't a linear increase relative to your skills
2) 64% win rate is VERY VERY good, it means you win 2/3 of your matches, so you win most of you Bo3's, so I don't know what you mean "only" 64%
3) Where did you read from the OP's post that "most" of the zergs have less than 50% win rate vs T? He listed like 5 out of 50...
4) There is more than your two possible reason to explain this; one of them being "by pure chance". If you flip 20 fair coins, in theory you should get 10-10 head/tails, but in reality, it's not rare to get 9-11 or 8-12 or even some more variations. This is simply due to chance: something the OP didn't take into consideration at all, and the whole point of statistics is to prove your results to be actually true due to real variables and not simply by chance.
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+ Show Spoiler +On March 16 2012 22:34 Raid wrote: Lets not forget that MMA > DRG so statistically MMA should always have the better stats... And did you not see MMA vs Zenio? MMA's multitasking is off the charts. And of course I'm pretty sure MVP who was once deemed as unbeatable just a few months ago is no slouch nor are the other players who are just almost about as good as them..
64% means your winning, lets not forget that DRG only won his first gsl tournament and is still a rising player, and lets not forget that code s terrans are a special rare breed of pure korean mechanics and dominance.
Yes MMA is a beast, but so is DRG. Would argue that they are both equally good. "A rising player" started winning about the same time as MMA did? They both kind of started winning at the same time.
"and lets not forget that code s terrans are a special rare breed of pure korean mechanics and dominance" wow, I don't even... You seriously believe that? That the Korean terrans are just straight up better than the Korean toss/zerg mechanics?
The fact that the % difference is so big between them feels weird. But I don't know how old the data is calculated from. People like Leenock and IdrA have both said that the ZvT matchup is pretty fine so I believe them. Most pro zergs complain about toss atm I think.
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On March 16 2012 22:45 neoghaleon55 wrote:Show nested quote +On March 16 2012 22:42 BoggieMan wrote: based on 15 peoples statistics terran has a better chance of winning in tvz? or did i misunderstand something? i think you need to look at the overall graphs for racewinrate in Korea to judge it like that. We did. It's terrible. http://imgur.com/a/1aAfu
It's 56,9% winrate for Terran in February and slowly diminishing since December, "terrible" is kind of an overstatement don't you think? Not to mention that TvZ in international terms is dead even, which is pretty much unheard of in any RTS with differing races lol.
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On March 16 2012 22:48 Venomsflame wrote: Some of the zergs you posted as being bad ZvT have been playing the best TvZers in the world... It's hard to get wins of players like MMA and MVP in arguably their best matchup!!
Or that TvZ is T favoured!!! Because for every TvZ superstar, there should be a ZvT superstar with equal win ration, because this is the case in a balanced matchup!!!! And since we dont have anyone like that (measly 68% from DRG) it's quite obvious that it's a T favoured matchup!!!
Here's all the math I did for coming to that conclusion: + Show Spoiler [You probably wont understand it] + If anyone has a problem with my conclusion / my math - why dont "you" go back to highschool, learn math, do "your" own math and proof me wrong???
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On March 16 2012 22:56 Saechiis wrote:Show nested quote +On March 16 2012 22:45 neoghaleon55 wrote:On March 16 2012 22:42 BoggieMan wrote: based on 15 peoples statistics terran has a better chance of winning in tvz? or did i misunderstand something? i think you need to look at the overall graphs for racewinrate in Korea to judge it like that. We did. It's terrible. http://imgur.com/a/1aAfu It's 56,9% winrate for Terran in February and slowly diminishing since December, "terrible" is kind of an overstatement don't you think? Not to mention that TvZ in international terms is dead even, which is pretty much unheard of in any RTS with differing races lol.
Look at the Korean TvZ matchup will you... Just look at it. Come back to me after you've looked at it.
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On March 16 2012 11:35 TheRabidDeer wrote:Show nested quote +On March 16 2012 11:34 Whatson wrote: Thank you OP for firmly supporting my belief that MMA is a TvZ god... MMA is shining proof that just blindly dropping marines all over the place is hard to handle for zerg and almost always cost efficient.
"Blind" lol. Have you actually watched an MMA game?
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I think the major problem here is, that you can make T units 5times as cost efficient if you just micro perfectly, and as Z this ratio is no that high, at some point a bane just hits something - and is gone after - so there is no room for improvement.
In general i still think that the top tier Terran players are just playing on another level of multitasking compared with the top tier Zergs excluding DRG.
MMA, MKP, MVP .. just solid solid guys
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On March 16 2012 22:54 Fubi wrote: 3) Where did you read from the OP's post that "most" of the zergs have less than 50% win rate vs T? He listed like 5 out of 50... .
Top 50 by Korean ELO has only 12 Zergs Six of which has ZvT winrates below 50%
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On March 16 2012 22:57 neoghaleon55 wrote:Show nested quote +On March 16 2012 22:56 Saechiis wrote:On March 16 2012 22:45 neoghaleon55 wrote:On March 16 2012 22:42 BoggieMan wrote: based on 15 peoples statistics terran has a better chance of winning in tvz? or did i misunderstand something? i think you need to look at the overall graphs for racewinrate in Korea to judge it like that. We did. It's terrible. http://imgur.com/a/1aAfu It's 56,9% winrate for Terran in February and slowly diminishing since December, "terrible" is kind of an overstatement don't you think? Not to mention that TvZ in international terms is dead even, which is pretty much unheard of in any RTS with differing races lol. Look at the Korean TvZ matchup will you... Just look at it. Come back to me after you've looked at it.
Yeah it says 56,9%, passive agressive much?
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On March 16 2012 22:56 Saechiis wrote:Show nested quote +On March 16 2012 22:45 neoghaleon55 wrote:On March 16 2012 22:42 BoggieMan wrote: based on 15 peoples statistics terran has a better chance of winning in tvz? or did i misunderstand something? i think you need to look at the overall graphs for racewinrate in Korea to judge it like that. We did. It's terrible. http://imgur.com/a/1aAfu It's 56,9% winrate for Terran in February and slowly diminishing since December, "terrible" is kind of an overstatement don't you think? Not to mention that TvZ in international terms is dead even, which is pretty much unheard of in any RTS with differing races lol.
It's all exaggerations. Zergs overall are horrible at ZvT, DRGs 64% winrate in ZvT is horrible compared to his other matchups, DRG actually isn't good at ZvT, and TLPD shows that zerg winrate is terrible.
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the games played are actually pretty interesting. If there would be as many good zergs as there would be terrans it should be okay. But gsl has many more good terrans compared to zergs, while the games played are pretty similar to each other. For me an indication that the terrans got some wins against weaker zergs increasing the win rate, while zergs probably ended up against terrans that can take games of them.
What impressed me lately from the korean terrans is, that they are adapting really swiftly to zerg. Korean zergs fail alot at that. I guess the regular nerfs to terran have triggered them to rely on unit control alot, where other races never got the need to. And it might end up ruining the balance of the game. (unless blizzard is aware of when they nerf something to hard in order to keep the game currently balanced and already has plans of redoing it).
Maybe zerg needs some nerfs too ^^. Terrans seem to be unaffected by nerfs in korea. Though it feels like the game length in tvz halfed since the ghost nerf lol.
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On March 16 2012 22:57 neoghaleon55 wrote:Show nested quote +On March 16 2012 22:56 Saechiis wrote:On March 16 2012 22:45 neoghaleon55 wrote:On March 16 2012 22:42 BoggieMan wrote: based on 15 peoples statistics terran has a better chance of winning in tvz? or did i misunderstand something? i think you need to look at the overall graphs for racewinrate in Korea to judge it like that. We did. It's terrible. http://imgur.com/a/1aAfu It's 56,9% winrate for Terran in February and slowly diminishing since December, "terrible" is kind of an overstatement don't you think? Not to mention that TvZ in international terms is dead even, which is pretty much unheard of in any RTS with differing races lol. Look at the Korean TvZ matchup will you... Just look at it. Come back to me after you've looked at it. Looks like 56.9% chance for TvZ still to me, what's your point? There is a higher discrepancy for ZvP in favor of Z on that exact same graph, what do you have to say about that? Just look at it.
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On March 16 2012 23:01 Saechiis wrote:Show nested quote +On March 16 2012 22:57 neoghaleon55 wrote:On March 16 2012 22:56 Saechiis wrote:On March 16 2012 22:45 neoghaleon55 wrote:On March 16 2012 22:42 BoggieMan wrote: based on 15 peoples statistics terran has a better chance of winning in tvz? or did i misunderstand something? i think you need to look at the overall graphs for racewinrate in Korea to judge it like that. We did. It's terrible. http://imgur.com/a/1aAfu It's 56,9% winrate for Terran in February and slowly diminishing since December, "terrible" is kind of an overstatement don't you think? Not to mention that TvZ in international terms is dead even, which is pretty much unheard of in any RTS with differing races lol. Look at the Korean TvZ matchup will you... Just look at it. Come back to me after you've looked at it. Yeah it says 56,9%, passive agressive much?
57, 53, 58,53,53, 57 IS NOT the definition of slowly deminishing
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On March 16 2012 23:00 neoghaleon55 wrote:Show nested quote +On March 16 2012 22:54 Fubi wrote: 3) Where did you read from the OP's post that "most" of the zergs have less than 50% win rate vs T? He listed like 5 out of 50... . Top 50 by Korean ELO has only 12 Zergs Six of which has ZvT winrates below 50% BUT by your logics, n = 12 which is less than 20, which means sample size too small!!! so it doesn't mean anything! kk thx.
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Sounds like BW.
Now Zerg just someone to save them in that matchup.
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On March 16 2012 23:03 Fubi wrote:Show nested quote +On March 16 2012 22:57 neoghaleon55 wrote:On March 16 2012 22:56 Saechiis wrote:On March 16 2012 22:45 neoghaleon55 wrote:On March 16 2012 22:42 BoggieMan wrote: based on 15 peoples statistics terran has a better chance of winning in tvz? or did i misunderstand something? i think you need to look at the overall graphs for racewinrate in Korea to judge it like that. We did. It's terrible. http://imgur.com/a/1aAfu It's 56,9% winrate for Terran in February and slowly diminishing since December, "terrible" is kind of an overstatement don't you think? Not to mention that TvZ in international terms is dead even, which is pretty much unheard of in any RTS with differing races lol. Look at the Korean TvZ matchup will you... Just look at it. Come back to me after you've looked at it. Looks like 56.9% chance for TvZ still to me, what's your point? There is a higher discrepancy for ZvP in favor of Z on that exact same graph, what do you have to say about that? Just look at it.
Not in February 2012. go look at it again.
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On March 16 2012 23:04 neoghaleon55 wrote:Show nested quote +On March 16 2012 23:01 Saechiis wrote:On March 16 2012 22:57 neoghaleon55 wrote:On March 16 2012 22:56 Saechiis wrote:On March 16 2012 22:45 neoghaleon55 wrote:On March 16 2012 22:42 BoggieMan wrote: based on 15 peoples statistics terran has a better chance of winning in tvz? or did i misunderstand something? i think you need to look at the overall graphs for racewinrate in Korea to judge it like that. We did. It's terrible. http://imgur.com/a/1aAfu It's 56,9% winrate for Terran in February and slowly diminishing since December, "terrible" is kind of an overstatement don't you think? Not to mention that TvZ in international terms is dead even, which is pretty much unheard of in any RTS with differing races lol. Look at the Korean TvZ matchup will you... Just look at it. Come back to me after you've looked at it. Yeah it says 56,9%, passive agressive much? 57, 53, 58,53,53, 57 IS NOT the definition of slowly deminishing Yea hey, lets ignore the other half of the graph that shows that it's diminishing so I can say that it's not!!
*edit, also, if you were to put a best fit line with those 6 points you listed above, it would be a downward slope. That is the definition of diminishing.
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On March 16 2012 23:06 Fubi wrote:Show nested quote +On March 16 2012 23:00 neoghaleon55 wrote:On March 16 2012 22:54 Fubi wrote: 3) Where did you read from the OP's post that "most" of the zergs have less than 50% win rate vs T? He listed like 5 out of 50... . Top 50 by Korean ELO has only 12 Zergs Six of which has ZvT winrates below 50% BUT by your logics, n = 12 which is less than 20, which means sample size too small!!! so it doesn't mean anything! kk thx.
I'm going to ignore you from now on. You're just gregarious and attention seeking while adding nothing to the debate.
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On March 16 2012 23:06 neoghaleon55 wrote:Show nested quote +On March 16 2012 23:03 Fubi wrote:On March 16 2012 22:57 neoghaleon55 wrote:On March 16 2012 22:56 Saechiis wrote:On March 16 2012 22:45 neoghaleon55 wrote:On March 16 2012 22:42 BoggieMan wrote: based on 15 peoples statistics terran has a better chance of winning in tvz? or did i misunderstand something? i think you need to look at the overall graphs for racewinrate in Korea to judge it like that. We did. It's terrible. http://imgur.com/a/1aAfu It's 56,9% winrate for Terran in February and slowly diminishing since December, "terrible" is kind of an overstatement don't you think? Not to mention that TvZ in international terms is dead even, which is pretty much unheard of in any RTS with differing races lol. Look at the Korean TvZ matchup will you... Just look at it. Come back to me after you've looked at it. Looks like 56.9% chance for TvZ still to me, what's your point? There is a higher discrepancy for ZvP in favor of Z on that exact same graph, what do you have to say about that? Just look at it. Not in February 2012. go look at it again. O hey, lets look at one of the months and ignore 90% of the rest of the graph, including that one month with Z having over 70% winrate vs P!
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On March 16 2012 12:53 Mr. Nefarious wrote: Solution: Examine ways to make the other races more "micro-able". While some micro is needed for Z/P at the moment, it is not nearly as beneficial as extreme micro is for T. Instead of playing with damage numbers, analyze the unit design. Make units attack twice as fast but do the same overall DPS. Allow more units to cancel their attack to move away while still doing damage similar to the marine. These types of changes are obviously targeted solely at the highest level. A-moved roaches will do the same overall DPS in bronze as they will Korea GM, however if they shot twice as quickly they would be a hell of a lot more microable, despite doing the same overall DPS. This would allow additional functionality from players that have the APM to micro their army while maintaining production while not effecting the lowest leagues in the slightest as overall damage output stays the same.
Halving attack damage and doubling attack speed of units actually has (at least) 3 rather drastic effects. First, weapon upgrades and enemy armor upgrades become far more relevant for the unit (units with +2 or more damage per upgrade would be fixed by scaling them down, but armor would still be twice as strong against them (not just upgrades, base armor as well)). Second, units with projectiles (such as roaches) which as of today overkill a ton (would be cool to have "wasted damage from overkill"-statistics in the game) would overkill a lot less, making them a lot more effective. Lastly, it would lower burst damage which would let more units counterattack after the first volley and change unit dynamics a lot (hard to predict exactly how).
I think the lowered overkill would make the biggest impact. And it would do so in all leagues, not just Korea GM.
@Overkill, i do not only mean the wasted 3 damage 3 roach shots (16dmg) have against a 45hp marine (0 armor). In addition to this, a lot of roaches can attack the same marine as it dies only when the 3rd shot hits it, leaving other roaches open to attack it while the 3 projectile is in the air, potentially making marines "tank" over 100 hp worth of attacks.
A possible "micro trick" zergs can employ is to make roaches spread fire instead of letting them automatically acquire targets and potentially wasting hundreds of damage.
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On March 16 2012 23:09 neoghaleon55 wrote:Show nested quote +On March 16 2012 23:06 Fubi wrote:On March 16 2012 23:00 neoghaleon55 wrote:On March 16 2012 22:54 Fubi wrote: 3) Where did you read from the OP's post that "most" of the zergs have less than 50% win rate vs T? He listed like 5 out of 50... . Top 50 by Korean ELO has only 12 Zergs Six of which has ZvT winrates below 50% BUT by your logics, n = 12 which is less than 20, which means sample size too small!!! so it doesn't mean anything! kk thx. I'm going to ignore you from now on. Wait so I used real logics to prove you wrong and you didn't like it, and now I used your own logics to prove you wrong and you STILL don't like it? =(
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why are you considering 64% winrate bad?
64% is so good that winning a bo5 3:2 actually lowers his winrate.
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On March 16 2012 23:12 Heimatloser wrote: why are you considering 64% winrate bad?
64% is so good that winning a bo5 3:2 actually lowers his winrate.
It's lowering his overall winrate. a huge jump to 72% and 80%.
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Don't even try to talk to neoghaleon. He is the biggest DRG fanboy in the world and is willing to abuse statistics to prove that the matchup is imbalanced. The other explanation is he actually doesn't understand the problem with his analysis, which is just as sad.
The worst thing is when you combine condescension with ignorance. His response to the variety of critiques is to copy and paste an explanation of standard deviation and gaussian distribution from wikipedia, as if people don't know how it works.
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Proud to be a DRG fanboy <3
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On March 16 2012 23:12 Heimatloser wrote: why are you considering 64% winrate bad?
64% is so good that winning a bo5 3:2 actually lowers his winrate.
It's horrible compared to his other matchups. Disregarding the fact that his ZvZ percentage is based on 10 matches total and he's played 35% more ZvT's than ZvP's.
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On March 16 2012 22:30 ajabberwok wrote:Show nested quote +On March 16 2012 22:03 TimeRunnerS wrote: Have you even thought about the amount of games played?!?!? So Kas is bad for having 60% winrates in all matchups, WITH OVER 1000 games played! If i win 1 time and have a 100% winrate, doesn't mean im a god at SC2!!! Think about the amount of games next time omfg. And 60-64% is very good imo. The error in on the winrate measurement is proportional to the Sqrt(1/n), where 'n' is the number of games played. So, the error for different total number of games played: 50 games: 14% 100 games: 10% 200 games: 7.1% 1000 games: 3.2% There is diminishing returns on error reduction for increasing the total sample size. http://en.wikipedia.org/wiki/Margin_of_error#Calculations_assuming_random_sampling except that the sample here is not chosen by simple random sampling and even if it was, I don't know anyone who would think an error larger than 14% would be statistically valid. which kind of completely destroyed his whole "analysis" lol
OP failed right at the very basic, beginning yet fundermental part, which pretty much sums up the whole thing doesn't work.
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On March 16 2012 23:14 neoghaleon55 wrote:Show nested quote +On March 16 2012 23:12 Heimatloser wrote: why are you considering 64% winrate bad?
64% is so good that winning a bo5 3:2 actually lowers his winrate. It's lowering his overall winrate. a huge jump to 72% and 80%. So you just basically showed that ZvP is more imbalanced than ZvT, cuz having a 72% winrate in one seems more imbalanced than 64% in the other matchup.
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On March 16 2012 23:06 TheButtonmen wrote: Sounds like BW.
Now Zerg just someone to save them in that matchup. so you are saying that Zerg needs a savior, who could that be?
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By this logic Starcraft 1 is (and always was) incredibly imbalanced as well. I love it when people put too big of an emphasis on statistics - especially when the sample is so low. A whooping 107 games over the span of a couple different patches tell you a particular mu is imbalanced. So smart, so smart...
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So if I use the DRG vs T statistics as an example: vT: 32-18 64.00%
If i run those numbers through the margin of error formula. Sqrt((p*(1-p))/n) * Z (1.96), i get a range of 13%. Wouldnt that mean there is a 95% (Z=1.96) chance of the actual winrate to lie within 13% of 64%? That's still a pretty large range, large enough for those numbers not to mean anything?
Let me know if I used the formula correctly. I might be wrong, but if you claim to have found a certain winrate through statistical means, shouldn't you always mention the confidence interval?
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On March 16 2012 23:26 Elp wrote: So if I use the DRG vs T statistics as an example: vT: 32-18 64.00%
If i run those numbers through the margin of error formula. Sqrt((p*(1-p))/n) * Z (1.96), i get a range of 13%. Wouldnt that mean there is a 95% (Z=1.96) chance of the actual winrate to lie within 13% of 64%? That's still a pretty large range, large enough for those numbers not to mean anything?
Let me know if I used the formula correctly. I might be wrong, but if you claim to have found a certain winrate through statistical means, shouldn't you always mention the confidence interval?
Not if it doesn't support your balance whine.
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http://www.gomtv.net/records/playerInfo.gom?option=view&playerid=10791 July's GSL winrate for his 24 most recent vT's is 70.8%
http://www.gomtv.net/records/playerInfo.gom?option=view&playerid=10173 Nestea's sits at 63.9% for his most recent 36
http://www.gomtv.net/records/playerInfo.gom?option=view&playerid=22681 DRG has risen to 72% in his recent 25
Remember when 2rax was new and like, every Zerg was dying to it? Now you have Zergs like July who consistently crush it. Zergs in general die to it much less to it than before. And how about how much more useful the FG buff made Infestors? Thing's like this are what the overall statistics don't and can't account for, patches, meta-game shifts, maps, and because T/Z players of today are > T/Z players of yesteryear; increases in player skill. Just look at the Curious of early 2011 and Curious now. Look at Fruitdealer then and now/most recently.
In any case, statistics like these shouldn't be read into too much. For instance, they make Squirtle look like a PvZ savante (vZ 71%) , but then you look at his match history and he is just not facing the top-tier Zergs. If you go off the percentages alone, it looks like Squirtle should teach MC (vZ 53%) some PvZ, but then you look at the Zergs MC has been facing.
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On March 16 2012 23:29 kckkryptonite wrote:http://www.gomtv.net/records/playerInfo.gom?option=view&playerid=10791July's GSL winrate for his 24 most recent vT's is 70.8%http://www.gomtv.net/records/playerInfo.gom?option=view&playerid=10173Nestea's sits at 63.9% for his most recent 36 http://www.gomtv.net/records/playerInfo.gom?option=view&playerid=22681DRG has risen to 72% in his recent 25 Remember when 2rax was new and like, every Zerg was dying to it? Now you have Zergs like July who consistently crush it. Zergs in general die to it much less to it than before. And how about how much more useful the FG buff made Infestors? Thing's like this are what the overall statistics don't and can't account for, patches, meta-game shifts, maps, and because T/Z players of today are > T/Z players of yesteryear; increases in player skill. Just look at the Curious of early 2011 and Curious now. Look at Fruitdealer then and now/most recently. In any case, statistics like these shouldn't be read into too much. For instance, they make Squirtle look like a PvZ savante (vZ 71%) , but then you look at his match history and he is just not facing the top-tier Zergs. If you go off the percentages alone, it looks like Squirtle should teach MC (vZ 53%) some PvZ, but then you look at the Zergs MC has been facing.
Very good post... Thank you. Highlighted in OP
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In BW, 64% was about as good a winrate as anyone could hope to have in a single matchup, barring a select few outliers. Now all of a sudden it's "not really that good."
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On March 16 2012 23:11 LoliSquad wrote:Show nested quote +On March 16 2012 12:53 Mr. Nefarious wrote: Solution: Examine ways to make the other races more "micro-able". While some micro is needed for Z/P at the moment, it is not nearly as beneficial as extreme micro is for T. Instead of playing with damage numbers, analyze the unit design. Make units attack twice as fast but do the same overall DPS. Allow more units to cancel their attack to move away while still doing damage similar to the marine. These types of changes are obviously targeted solely at the highest level. A-moved roaches will do the same overall DPS in bronze as they will Korea GM, however if they shot twice as quickly they would be a hell of a lot more microable, despite doing the same overall DPS. This would allow additional functionality from players that have the APM to micro their army while maintaining production while not effecting the lowest leagues in the slightest as overall damage output stays the same. Halving attack damage and doubling attack speed of units actually has (at least) 3 rather drastic effects. First, weapon upgrades and enemy armor upgrades become far more relevant for the unit (units with +2 or more damage per upgrade would be fixed by scaling them down, but armor would still be twice as strong against them (not just upgrades, base armor as well)). Second, units with projectiles (such as roaches) which as of today overkill a ton (would be cool to have "wasted damage from overkill"-statistics in the game) would overkill a lot less, making them a lot more effective. Lastly, it would lower burst damage which would let more units counterattack after the first volley and change unit dynamics a lot (hard to predict exactly how). I think the lowered overkill would make the biggest impact. And it would do so in all leagues, not just Korea GM. @Overkill, i do not only mean the wasted 3 damage 3 roach shots (16dmg) have against a 45hp marine (0 armor). In addition to this, a lot of roaches can attack the same marine as it dies only when the 3rd shot hits it, leaving other roaches open to attack it while the 3 projectile is in the air, potentially making marines "tank" over 100 hp worth of attacks. A possible "micro trick" zergs can employ is to make roaches spread fire instead of letting them automatically acquire targets and potentially wasting hundreds of damage. The balance would obviously need to be addressed, but his point is still very sound. Without being able to truly micro their units, zerg and protoss don't gain nearly as much out of skill increase compared to terran. This both makes balance a nightmare through different skill levels aswell as balance being a moving target for Blizzard, from day to day in vT MUs. Sadly I think Blizzard has realized that, and instead of making z/p more microable, they are making terran mech in HotS and probably reduce the terran micro potential to be onpar with z/p, which although will solve this issue, is a wrong move.
If you call making a concave and attack moving your roaches micro, then... yeah.. I don't really know what to say about that.
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BW players play against each other in multiple leagues and rack up tons of games. Speaking from a statistical point of view its probably too early to tell what the relative win rates will be.
Also:
MMA vZ: 21-5 80.77%
Yeah, Boxer's Heir indeed.
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There are more good korean terrans out of all korean terrans versus good korean zergs out of all korean zergs. which inflates the TvZ winrates of korean terrans. your conclusions make no sense.
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On March 16 2012 22:54 Fubi wrote:Show nested quote +On March 16 2012 22:37 bokeevboke wrote:On March 16 2012 22:31 Fubi wrote:On March 16 2012 22:27 bokeevboke wrote:On March 16 2012 22:10 TeeTS wrote: To take these stats to discuss about the actual balance or metagame situation is not clever. Too many old games are taken into account here, maybe even out of the open seasons back in 2010. These were played in a total different balance eviroment and on total different maps. (Remember steppes of war being part of the GSL mappool for the first 3 seasons LOL!)
look at the actual statistics and then analyse them. You'll get much more viable information then Your post is so controversial. If we take latest 30 games as data you will say the sample size is too small. If we take 100 games you'll probably say games are too old. I mean, cmon, why there are always some people who jump in the middle of discussion and say we're all wrong and shouldn't be discussing. Mostly those, to whom discussing balance is 'tabu' or whining, who are in complete denial and think blizzard doing everything perfectly. The game is not balanced yet (but its close to). Why can't we discuss it and try to find some solutions. Blizzard reads TL, they may take our advices. Afterall, they're humans too, there might something they overlooked. But the problem is, the OP didn't write anything to show that there is an imbalance between Z and T. So what is there to discuss? what you expect us to discuss? Should we say smth like DRG-King of ZvT only 64%, good to know! lets just move on! I think no. The point of the thread is that the best ZvTer has only 64% and most of Zergs have less than 50% which implies that zergs are doing poor against terrans. There might two reasons for that: either zergs are bad or ZvT is terran favoured, which is kinda related to balance. see? 1) It's a common misconception that higher rank players should have ungodly win ratio: you're forgetting the fact that the better you are, the further you advance in tournaments, and therefore the better your opponents are as well. Most of the % are inflated above 50% simply due to all the lower level players they've played, but as you can see, it gets harder and harder to climb higher: it isn't a linear increase relative to your skills 2) 64% win rate is VERY VERY good, it means you win 2/3 of your matches, so you win most of you Bo3's, so I don't know what you mean "only" 64% 3) Where did you read from the OP's post that "most" of the zergs have less than 50% win rate vs T? He listed like 5 out of 50... 4) There is more than your two possible reason to explain this; one of them being "by pure chance". If you flip 20 fair coins, in theory you should get 10-10 head/tails, but in reality, it's not rare to get 9-11 or 8-12 or even some more variations. This is simply due to chance: something the OP didn't take into consideration at all, and the whole point of statistics is to prove your results to be actually true due to real variables and not simply by chance.
Ok, I don't understand why are you giving me all these points. I was merely stating why balance discussion was relevant to this thread. To answer your 3rd question There were other statistics in this thread which showed that top zergs are generally doing poor against terran than other matchups. I'm not gonna bother to bring that post here, it seems you're not reading thread carefully.
I went through all you your post in this thread, it seems you're in some kind of denial and try to prove everyone wrong. I won't argue with you anymore.
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@OP : I am starting to question the quality of your education when you decide that 20 is a relevant number. Try to write a paper on the behavior of 20 electrons in a cold plasma (random example) and the world will laugh at you. And that's because 20 is a ridiculously small number for a system where a mole contains 10E23 more atoms. I could argue that 100 games is a better number and none of us would be wrong but neither of use would be right either. Unless you can somehow prove that beyond a certain number micro-phenomenon (in this case : mis-micro, illness etc) do not have a relevant influence on the outcome, you will have a hard time convincing anyone that what you have is proof. I agree that 20 is good arbitrary limit in case of binary system but games are hardly binary. 1 loser / 1 winner doesn't make the game of equal probability.
That being said, the tendency is certainly clear and intriguing. But I suspect the environment to be largely responsible for this as it's evident that Terran is the most represented race in Korea. Maybe you could compare your results with the playhem database to have a larger sample.
Did you consider that the time span of your sample might just be too big (too many patches) for your results to be relevant ?
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On March 16 2012 23:59 Otolia wrote: @OP : I am starting to question the quality of your education when you decide that 20 is a relevant number. Try to write a paper on the behavior of 20 electrons in a cold plasma (random example) and the world will laugh at you. And that's because 20 is a ridiculously small number for a system where a mole contains 10E23 more atoms. I could argue that 100 games is a better number and none of us would be wrong but neither of use would be right either. Unless you can somehow prove that beyond a certain number micro-phenomenon (in this case : mis-micro, illness etc) do not have a relevant influence on the outcome, you will have a hard time convincing anyone that what you have is proof. I agree that 20 is good arbitrary limit in case of binary system but games are hardly binary. 1 loser / 1 winner doesn't make the game of equal probability.
That being said, the tendency is certainly clear and intriguing. But I suspect the environment to be largely responsible for this as it's evident that Terran is the most represented race in Korea. Maybe you could compare your results with the playhem database to have a larger sample.
Did you consider that the time span of your sample might just be too big (too many patches) for your results to be relevant ?
I think OP didn't present data that well. Plus sample size was too small. But my general impression is Zergs are not great against terran in GSL. I mostly notice it when games are starting and there are some information about the players going on. And whenever there is ZvT you see that zerg has smth like 5-7 record and terran has like 10-3 record. I've never seen a match where Z had better w/l ratio.
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In my opinion, top Korean Terrans have just been playing better than top Korean Zergs. I guess in some ways, Terran is a race that showboats good mechanics/fundamentals better than Zerg, but I for one would consider Korean terrans to have been more creative/thoughtful than their zerg counterparts. Look many builds and styles Terrans have come up with over the time the game has come out? Their play ends up being a lot less predictable, and often zergs have been lagging behind to try and figure out what to do. This would account for both the time discrepancy in winrates, and even recent win rates. Terrans are like the exam paper, and zergs are the students: they have to figure out the answers before they get the win.
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On March 16 2012 23:32 TheBB wrote: In BW, 64% was about as good a winrate as anyone could hope to have in a single matchup, barring a select few outliers. Now all of a sudden it's "not really that good."
That's exactly what I was thinking.
Watch all those percentages drop and even out.
Wait for it....
Wait for it...
Wait for it..
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Leenock's record is way better than DRG, 4% less but more than the double of the games.
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On March 16 2012 23:32 TheBB wrote: In BW, 64% was about as good a winrate as anyone could hope to have in a single matchup, barring a select few outliers. Now all of a sudden it's "not really that good."
And in BW there were more top level players and the difference in skill between top players was smaller. It's also a different game. I could say in Football 64% is not that great, so what's the big deal?
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On March 17 2012 02:26 1st_Panzer_Div. wrote:Show nested quote +On March 16 2012 23:32 TheBB wrote: In BW, 64% was about as good a winrate as anyone could hope to have in a single matchup, barring a select few outliers. Now all of a sudden it's "not really that good." And in BW there were more top level players and the difference in skill between top players was smaller. It's also a different game. I could say in Football 64% is not that great, so what's the big deal?
It's the big deal because BW will always be closer to SC2 than football and it shows that even an extremely good player still have around 65% win rate. Hell, even Flash only has 71% win rate right now (which is extremely good).64% is not bad at all considering that DRG had to play a lot of top tier players.
And statistic means nothing without a context. I can have a 100% win rate against bronze league players. Does this mean I am really good at SC2? Of course not. Same goes here. DRG losses in ZvT mostly come from a lose against MMA (who is very good at TvZ) or other Code S players. Someone like Taeja has a high TvZ win rate because he played against players in code A and B. It's like comparing someone who is in Master league that has 64% win rate against other Master league players with another player who has 64% win rate against players in Diamond league.
And when you take the time factor into the statistic, the statistic even becomes more out date because of balance change, players' improvements, etc.
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Is there really any doubt that, at the very highest level, TvZ is T favored?
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Maybe... Just maybe.... At the top of the Korean SC2 community....
There are more skilled players that play Terran? I mean, Code s has a ridiculously stacked Terran arsenal.. And none of em see like jobbers that abuse anything to me..
The game is just designed well for Terran atm, we can't really change anything until HOTS releases. There needs to be more high skill reward play for zerg and protoss. I mean really probably the largest reason why protoss aren't doing as well is because their skill cap isn't high enough for their relative race. You can only improve so much as a toss player in comparison to how much terran improvement can help in a matchup.
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Far too few explanatory variables and not a good enough sample size.
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On March 17 2012 02:37 m0ck wrote: Is there really any doubt that, at the very highest level, TvZ is T favored?
Early and midgame, perhaps - Thing is, that Terrans are often forced into timings, because of how powerful lategame ZvT is - In my oppinion, alot of Zergs are just very focused on getting the best possible lategame, because thats where they get their really big advantage, that they leave themselves open for timings in the early and midgame.
As a player that has played both T and Z, I admit that T has alot of tools to abuse greedy Z's, but playing against a lategame Zerg as Terran, is really really hard on alot of maps - So no, I don't believe that you can just say that TvZ is T favoured because of game balance - I do believe that Zerg still has alot of options to explore in terms of how to get through the early and midgame to deny the vast amounts of presure that Terrans throw at them at the moment
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On March 16 2012 19:43 neoghaleon55 wrote:Ugh why do I feel like everytime I bring up stats in teamliquid, I need to teach a whole course of statistics to satisfy the whiners. This is the reason why I didn't want to spend time explaining earlier...but here goes. Ok here's the breakdown: The argument: The sample size is not large enough...We have to understand why this is a problem in the first place. This is related to the coin flip test...which is a comparison between True theoretical probability and actual probability. Everyone knows that in a truly balanced coin (yes I know tails land more because head is heavier, but let's assume that the coin is fully balanced) the chances of heads or tails is 50/50. However, if you flip the coin 8 times, you might get 5 heads and 3 tails, or even 7 heads and 1 tails. The reason this happens is because the actual outcome does not approach the theoretical outcome until very high number of samples are gained. This is related to the question at hand: Are the number of games played by these top koreans high enough for their theoretical skill level to show?I answer yes, 20 coinflips or greater tend to be the magical number in which the standard deviation improves significant enough for the gaussian distribution to be acceptable. Thus 20 games or greater is enough to probe how well a pro-gamer is skilled at a single matchup, as the chances of random deviation should decrease significantly when we attain 20 games or more. All these statistics presented in the opening post has more than 20 games. We are pretty safe to say that they matchup well with the player's capabilities. So here are some pictures Number of Tails 8 coinflips ![[image loading]](http://www.fourmilab.ch/rpkp/experiments/figures/bd8.png) 16 coinflips ![[image loading]](http://www.fourmilab.ch/rpkp/experiments/figures/bd16.png) 32 coinflips ![[image loading]](http://www.fourmilab.ch/rpkp/experiments/figures/bd32.png) As you can see, the gaussian distribution gets "slimmer" the more coinflips there are. This sliming down of the curve can be numerically expressed by the standard deviation. The bigger the sample size, the slimmer the standard deviation, which means the closer the actual probability approaches the theoretical probability. The calculation for standard deviation is dependent on the inverse of sample size N... The greater the N samples, the less fluctuations one is likely to see (meaning the standard deviation is smaller...which is what we want) So why 20? Because anything greater than 20 is great, but the total impact of N, itself, to the statistics decreases significantly over 20. Call it diminishing returns. Those of you who are telling me to go calculate the confidence interval have no idea what you're talking about.
So a 95% confidence interval is the range of percentages that take up 95% of the area under the curve. As you can see, even for 32 coinflips, it's something like +/- 6, which means that 95% of the time, if you flip a coin 32 times, you will get between 10 and 22 heads. That's a huge range. So when you have people with between 60-70% win rates in a given matchup, with a small dataset, the 95% confidence intervals overlap, making it effectively impossible to know if there is actually a difference in their true skill at the matchup.
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On March 16 2012 23:32 Antisocialmunky wrote: BW players play against each other in multiple leagues and rack up tons of games. Speaking from a statistical point of view its probably too early to tell what the relative win rates will be.
Also:
MMA vZ: 21-5 80.77%
Yeah, Boxer's Heir indeed.
I think the first point is very important when casting some doubt on the results OP.
If you just go by Korean TLPD, these top tier players (aside from Life really) are virtually only getting results from GSL. Also known as GomTvT.
Why is this important? Because unless you're going deep every season, you are much more likely to lost to a Terran than not. It's simple math, you end up playing more Terrans than not. In fact the 3 seasons previous DRG lost to MMA (finals), group stages with Bomber, Happy, and Gumho; then to Supernova (Ro16). Granted, this already might be enough to cast doubt on his ZvT prowess.
By contrast there are plenty of Terrans in GSL who are just abysmal at certain match-ups, because all they ever face are Terrans (notice that MMA has a sub-.500 vP despite being a multiple GSL winner? MVP was also famously weak vP even if his winning percentage isn't bad).
Lastly, when we talk about players being good at a matchup, should we really be talking about their Set winning percentages as opposed to Match winning percentages?
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Why is it that every time Terrans dominate a match up it is because there are more good terrans 
Interesting stats tossed around. I'm not sure what we can draw from them but it is something to keep an eye on I think.
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Rather than looking at the percentages as Race vs Race, I think you should look at it as Player vs Race. As WE all know, there are just more Korean Terran's than there are the other two races, so naturally players play against more Terran's
Lets take MMA for instance, he has an 80% winrate against zerg at 21-5. His win rate against terran though is lower at 60%, 45-29.
Now lets take a look at DongRaeGu, his winrate against terran is 64% at 32-18, but his win rate against zerg is a WHOPPING 80% (albeit 8-2).
Look at the winrate of top korean PLAYERS against Terran, and look at their winrate against zerg/protoss. You'll see how there is a pattern.
What i'm trying to get at is, the more these players play, the more accurate their winrate will become. The zerg players aren't particularly doing worse than the terran players because their players are worse, or the race is worse. Its because the zerg players have PLAYED against more terrans than the terrans have zerg. Give it another year or so, and we'll have a much more accurate statistic of race vs race. Right now we can only judge a particular Player vs Race.
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Look at DRG's first page of recent TPLD ZvT and tell me he's bad at ZvT.
And Nestea's bad ZvT?? How many of his set losses are from MMAMVP?
It's funny that the top Protoss players have <50% winrates vs Z and T, and the terrans and zergs have 60-70% winrates versus protoss.
It's also funny that the insane amount of Terrans (and zergs) complaining about Protoss recently seem to ignore these stats and never stop complaining / bming on ladder about Protoss.
ohh sc2 community, y so ignorant of this thing called "metagame". give it a month and P will be back to the weakest race.
But there are 10 Protoss in the GSL now, so I don't see why you're complaining, maybe you complained when 1-1-1 was the flavor of the week; not that I agree with anything OP says.
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