• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:28
CET 16:28
KST 00:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
$5,000+ WardiTV 2025 Championship3[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win82025 RSL Offline Finals Dates + Ticket Sales!10
StarCraft 2
General
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Voting RSL S3 Round of 16 [TLCH] Mission 7: Last Stand
Tourneys
$5,000+ WardiTV 2025 Championship Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4 WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ Practice Partners (Official) SnOw's ASL S20 Finals Review [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1662 users

Top Tier Korean ZvT and TvZ TLPD statistics - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 18 Next All
aebriol
Profile Joined April 2010
Norway2066 Posts
Last Edited: 2012-03-16 11:43:22
March 16 2012 11:42 GMT
#221
On March 16 2012 19:08 neoghaleon55 wrote:
Show nested quote +
On March 16 2012 18:56 aebriol wrote:
Just one question: for how long back does the sample size go?

It would be relevant to look maybe 2-3 months back, but ... patches etc, will really mess with the statistics. ZvT was damn near impossible for Z for a while here and there - not really the case right now.



Ok I need to address this question because people want an answer.
The statistics are indeed spanning the entire career of a pro-gamer.
In DRG's case it spans all the way back to 2011 GSTL S1.

A counterpoint to the whole "wow so it totally doesn't apply anymore" is that we are taking the CURRENT top 20 or so koreans by ELO. Obviously, if someone hasn't done well recently, their ELO will drop. You don't see fruitdealer or jinro being talked about in these group (even though they are top of the line in their time), because their ELO has fallen off and their data are no longer relevant. People with very high ELO tend to perform well in all matchups most recently. Yes, the treatment of these statistics isn't perfect, I agree that we need better data. But no better data is available at this point for the tippiest top of koreans (most of which don't even ladder or keep their ladder ID hidden), TLPD is well respected and it's there...might as well use it.

Also none of us have any idea how much the ghost patch will affect the matchup at the highest level of play.
You can speculate all you want, but there's no data to say anything.
We'll just have to wait and see.

Ghost nerf is nothing compared to the bug that let drones not attack as fast as scv and probes, leading to the constant marine scv all in fun and joy of early last year.

Which is why I don't think it's really relevant to look at their whole career ...

Instead, just looking at the last 2 GSL, including up and down matches, and check which race wins which matchup in every game (not just series but each), would give an overall better picture.
Mehukannu
Profile Joined October 2010
Finland421 Posts
March 16 2012 11:46 GMT
#222
So what is point of this thread? Whine and qq some much imba that we start nerfing races because the top players on TLPD are too good? =D
C=('. ' Q)
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
Last Edited: 2012-03-16 11:47:51
March 16 2012 11:47 GMT
#223
On March 16 2012 20:42 winthrop wrote:
http://www.gomtv.net/records/playerInfo.gom?option=view&playerid=22681

DongRaeGu At GSL

vs Terran vs Zerg vs Protoss All Race

25 72% 7 85.7% 15 86.7% 47 78.7%

i think this is more accurated than TLPD



Trade off is GOMTV's sample size is less than or very close to that magical number of N=20.

So... you found 3 out of FIFTY zergs that has less than 50% win rate vsT... and now you're making a conclusion based on that?


I can name you three more
Losira.
Coca and
Seal

All have winrates in the 40 percents

Here's your homework...go find me a Terran (with 20 or more GSL games) on TLPD that has a less than 50% winrate in TvZ...
I stopped looking pass top 80 ELO...
it was too depressing.
moo...for DRG
Jutai
Profile Joined August 2010
United States13 Posts
Last Edited: 2012-03-16 11:50:50
March 16 2012 11:49 GMT
#224
I don't understand why you think ZvT is DRG's worst matchup? Looking solely at percentages makes no sense when DRG has played 40 more games of ZvT than ZvZ, and 10 more games of ZvT than ZvP, those percentages are understandably lower. That comparison actually made no sense lol, I hope someones already brought that up.


More games equates to more losses and a lower percentage.

Big J
Profile Joined March 2011
Austria16289 Posts
March 16 2012 11:50 GMT
#225
On March 16 2012 20:27 neoghaleon55 wrote:
Show nested quote +
On March 16 2012 20:25 Big J wrote:
What I wonder is, do you have a conclusion you draw from these stats, or did you only want to show some facts for the statistically interested (like me).
I mean, do you want to argue balance? Which is what most people assume from threads like this.
Do you want to argue skill?
Do you want to argue Zerg weaknesses/Terran strengths? (slash want people to argue about why this winrate disparity exists)


I'm arguing that nobody has any idea what they're doing in ZvT.
I mean, when the best ZvT player is absolutely Terrible at ZvT compared to his other matchups...you can't help but feel something's wrong.

In contrast, everyone knows how to play TvZ...if you're GSL caliber, your TvZ tends to not fall below 50% winrate.

I have no idea why this is or how to fix it.


but that is old data. Most people will agree that the TvZ balancing was Terranfavored at those times, the question is if this still holds true, which we can't know.
Also your stats absolutly don't match with that statement (old data, but talking about current TvZ).
Fubi
Profile Joined March 2011
2228 Posts
March 16 2012 11:50 GMT
#226
On March 16 2012 20:47 neoghaleon55 wrote:
Show nested quote +
On March 16 2012 20:42 winthrop wrote:
http://www.gomtv.net/records/playerInfo.gom?option=view&playerid=22681

DongRaeGu At GSL

vs Terran vs Zerg vs Protoss All Race

25 72% 7 85.7% 15 86.7% 47 78.7%

i think this is more accurated than TLPD



Trade off is GOMTV's sample size is less than or very close to that magical number of N=20.

Show nested quote +
So... you found 3 out of FIFTY zergs that has less than 50% win rate vsT... and now you're making a conclusion based on that?


I can name you three more
Losira.
Coca and
Seal

All have winrates in the 40 percents

Here's your homework...go find me a Terran (with 20 or more GSL games) on TLPD that has a less than 50% winrate in TvZ...
I stopped looking pass top 80 ELO...
it was too depressing.

That wasn't my point, the point is, how does "I've found X number of zergs not over 50% win rate" equal to proofs for anything from a statistical point of view?
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
March 16 2012 11:53 GMT
#227
On March 16 2012 20:50 Fubi wrote:
Show nested quote +
On March 16 2012 20:47 neoghaleon55 wrote:
On March 16 2012 20:42 winthrop wrote:
http://www.gomtv.net/records/playerInfo.gom?option=view&playerid=22681

DongRaeGu At GSL

vs Terran vs Zerg vs Protoss All Race

25 72% 7 85.7% 15 86.7% 47 78.7%

i think this is more accurated than TLPD



Trade off is GOMTV's sample size is less than or very close to that magical number of N=20.

So... you found 3 out of FIFTY zergs that has less than 50% win rate vsT... and now you're making a conclusion based on that?


I can name you three more
Losira.
Coca and
Seal

All have winrates in the 40 percents

Here's your homework...go find me a Terran (with 20 or more GSL games) on TLPD that has a less than 50% winrate in TvZ...
I stopped looking pass top 80 ELO...
it was too depressing.

That wasn't my point, the point is, how does "I've found X number of zergs not over 50% win rate" equal to proofs for anything from a statistical point of view?


No proof.
I just find it interesting.

moo...for DRG
karpo
Profile Joined October 2010
Sweden1998 Posts
March 16 2012 11:58 GMT
#228
On March 16 2012 20:47 neoghaleon55 wrote:
Show nested quote +
On March 16 2012 20:42 winthrop wrote:
http://www.gomtv.net/records/playerInfo.gom?option=view&playerid=22681

DongRaeGu At GSL

vs Terran vs Zerg vs Protoss All Race

25 72% 7 85.7% 15 86.7% 47 78.7%

i think this is more accurated than TLPD



Trade off is GOMTV's sample size is less than or very close to that magical number of N=20.

Show nested quote +
So... you found 3 out of FIFTY zergs that has less than 50% win rate vsT... and now you're making a conclusion based on that?


I can name you three more
Losira.
Coca and
Seal

All have winrates in the 40 percents

Here's your homework...go find me a Terran (with 20 or more GSL games) on TLPD that has a less than 50% winrate in TvZ...
I stopped looking pass top 80 ELO...
it was too depressing.


The terran players you mentioned earlier, Yoda and TheBest, have played a combined total of 41 games against zerg, most of them played before august 2011. Do those matter in any way?

From what i can see both ASD and Boxer are between 70-80 ELO both with horrible TvZ winrates in the 30 percents.

This thread is exactly like the "Where have all the terrans gone?" thread. Ignoring anything that goes against your argument, misrepresenting statistics, and exaggerating. All posted by a OP with an agenda and obviously the race icon of the "underperforming" side of the argument.

Man i really hate threads like these, but i just can't stay away.
willverrecken
Profile Joined March 2012
80 Posts
Last Edited: 2012-03-16 12:06:19
March 16 2012 11:59 GMT
#229
in my opinion the reason behind both this and also why terran has always won more than 50% of their tvz in the history of sc2 is simple:
terran can't just 'randomly' die. there are a lot of things that just outright kill zerg very early while terran can always just lift up and stuff and stay in the game. for that reason even if terran fails a cheese or gets cheesed and 'loses' (lifts up) his nat the game still can go on for a long time after making it possible to come back.
in other words terran has more chances to allow them to win by being better because they can always play a longer game even if they get significantly behind while it's easy to get in a situation where you just outright die as zerg vs terran even if you are the way better player.

tl;dr terran is way safer compared to zerg
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
March 16 2012 12:01 GMT
#230
On March 16 2012 20:58 karpo wrote:

From what i can see both ASD and Boxer are between 70-80 ELO both with horrible TvZ winrates in the 30 percents.

Man i really hate threads like these, but i just can't stay away.


Hey thanks.
I can sleep at night now.
I love boxer... so sad he's on the same plane as asd....
moo...for DRG
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
March 16 2012 12:03 GMT
#231
Well, it's so hard for a zerg to kill a terran, so as a zerg you have to win the game many times over - I think that influences stats at the highest levels where it's easier to make a mistake as zerg and lose than as terran. You see that DRG and Nestea try to close a lot of their games vs Terran early, since I don't think they're as confident in late game, since it's so fragile. So it's hard to be consistent when you cheese a lot and are punished for your mistakes.

Maybe it's just about volatility and not balance though. Like, a good TvZ player can always beat lesser competition, while a good ZvT player still often loses to random stuff.

Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
karpo
Profile Joined October 2010
Sweden1998 Posts
Last Edited: 2012-03-16 12:11:05
March 16 2012 12:06 GMT
#232
On March 16 2012 20:47 neoghaleon55 wrote:

I can name you three more
Losira.
Coca and
Seal

All have winrates in the 40 percents

Here's your homework...go find me a Terran (with 20 or more GSL games) on TLPD that has a less than 50% winrate in TvZ...
I stopped looking pass top 80 ELO...
it was too depressing.



Also fOrGG 33.33% win rate versus zerg, ELO 35.

Nada 48% win rate, ELO 51.

Puma, 43% win rate, ELO 56.

Rain, sub 50 % win rate, ELO 59.

fOrGG and Rain have 12 and 18 matches against Z though. Am i doing this right?

ETisME
Profile Blog Joined April 2011
12497 Posts
Last Edited: 2012-03-16 12:16:23
March 16 2012 12:11 GMT
#233
On March 16 2012 12:51 HyperionDreamer wrote:
Show nested quote +
On March 16 2012 12:18 ETisME wrote:
I am sorry but you got the stats wrong.
The over 20 requirement is for cluster analysis, something that you aren't doing because you are not trying to make any clusters out from the data set.
The over 20 thing you talked about is just for normal hypothesis testing, which you aren't doing.
You need to calculate out the optimal minimal sample size based upon your confidence interval etc

in short, you need to calculate out a sample size that truely represent the population. Merely 50 games out of his entire ZvT history does not make sense

Yep. The study cited in the OP pertains to a specific type of stats testing, called cluster analysis.

Maybe read up on it a bit before you cite it as valid, OP. You're talking about simple testing for type 1/2 statistical errors, so you would need a much larger sample size. I did a post a while ago doing rigid scientific statistical analysis on korean matchup percentages, and I think even a sample size of ~200 games rendered a ~7% difference statistically irrelevant.

http://en.wikipedia.org/wiki/Cluster_analysis

Edit: It was a sample size of 130, and an ~8% statistical difference. This was rendered statistically insignificant using standard p-level analysis. Here's the link to my analysis.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=317114&currentpage=12#226

Just to quote this again to show why your sample size is way too small to be statistically significant.

Let me break it down even more for you:
can you do a survey containing 20 people out of a population of 1 billion people and claim the outcome represent the whole population?
No, you need around ~10% of the population to be a good representative of the population (not to mention the different sampling techniques) and if you want, you can do an intensive calculation for calculating the optimal sample size using the desired confidence level
I think you got some of the very fundermental statisic wrong/mixed up.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
Last Edited: 2012-03-16 12:16:27
March 16 2012 12:11 GMT
#234
On March 16 2012 21:06 karpo wrote:
Show nested quote +
On March 16 2012 20:47 neoghaleon55 wrote:

I can name you three more
Losira.
Coca and
Seal

All have winrates in the 40 percents

Here's your homework...go find me a Terran (with 20 or more GSL games) on TLPD that has a less than 50% winrate in TvZ...
I stopped looking pass top 80 ELO...
it was too depressing.



Also fOrGG 33.33% win rate versus zerg, ELO 35.

Nada 48% win rate, ELO 51.

Puma, 43% win rate, ELO 56.

Rain, sub 50 % win rate, ELO 59.

fOrGG and Rain have 12 and 18 matches against Z though. Am i doing this right?



I said top 50...

and forGG played a total of 12 games vs Zerg...not enough, sir.
moo...for DRG
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
March 16 2012 12:15 GMT
#235
On March 16 2012 21:11 ETisME wrote:
Show nested quote +
On March 16 2012 12:51 HyperionDreamer wrote:
On March 16 2012 12:18 ETisME wrote:
I am sorry but you got the stats wrong.
The over 20 requirement is for cluster analysis, something that you aren't doing because you are not trying to make any clusters out from the data set.
The over 20 thing you talked about is just for normal hypothesis testing, which you aren't doing.
You need to calculate out the optimal minimal sample size based upon your confidence interval etc

in short, you need to calculate out a sample size that truely represent the population. Merely 50 games out of his entire ZvT history does not make sense

Yep. The study cited in the OP pertains to a specific type of stats testing, called cluster analysis.

Maybe read up on it a bit before you cite it as valid, OP. You're talking about simple testing for type 1/2 statistical errors, so you would need a much larger sample size. I did a post a while ago doing rigid scientific statistical analysis on korean matchup percentages, and I think even a sample size of ~200 games rendered a ~7% difference statistically irrelevant.

http://en.wikipedia.org/wiki/Cluster_analysis

Edit: It was a sample size of 130, and an ~8% statistical difference. This was rendered statistically insignificant using standard p-level analysis. Here's the link to my analysis.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=317114&currentpage=12#226

Just to quote this again to show why your sample size is way too small to be statistically significant.

Let me break it down even more for you:
can you do a survey containing 20 people out of a population of 1 billion people and claim the outcome represent the whole population?
No, you need around ~10% of the population to be a good representative of the population (not to mention the different sampling techniques)
I think you got some of the very fundermental statisic wrong/mixed up.


Please go read the opening post again under question 1.
I made it very simple for everyone to understand
with pictures, too!
moo...for DRG
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
March 16 2012 12:16 GMT
#236
So its DRG's worst matchup, everybody as one and honestly, his is still well over 50% so I think he is going to be just fine....

And futhermore, if you disregard the top zerg and the top terran, the win rates are pretty close to each other for the remaining top 5. I see nothing wrong here, what exactly is eating at you OP?
karpo
Profile Joined October 2010
Sweden1998 Posts
March 16 2012 12:18 GMT
#237
On March 16 2012 21:15 neoghaleon55 wrote:
Show nested quote +
On March 16 2012 21:11 ETisME wrote:
On March 16 2012 12:51 HyperionDreamer wrote:
On March 16 2012 12:18 ETisME wrote:
I am sorry but you got the stats wrong.
The over 20 requirement is for cluster analysis, something that you aren't doing because you are not trying to make any clusters out from the data set.
The over 20 thing you talked about is just for normal hypothesis testing, which you aren't doing.
You need to calculate out the optimal minimal sample size based upon your confidence interval etc

in short, you need to calculate out a sample size that truely represent the population. Merely 50 games out of his entire ZvT history does not make sense

Yep. The study cited in the OP pertains to a specific type of stats testing, called cluster analysis.

Maybe read up on it a bit before you cite it as valid, OP. You're talking about simple testing for type 1/2 statistical errors, so you would need a much larger sample size. I did a post a while ago doing rigid scientific statistical analysis on korean matchup percentages, and I think even a sample size of ~200 games rendered a ~7% difference statistically irrelevant.

http://en.wikipedia.org/wiki/Cluster_analysis

Edit: It was a sample size of 130, and an ~8% statistical difference. This was rendered statistically insignificant using standard p-level analysis. Here's the link to my analysis.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=317114&currentpage=12#226

Just to quote this again to show why your sample size is way too small to be statistically significant.

Let me break it down even more for you:
can you do a survey containing 20 people out of a population of 1 billion people and claim the outcome represent the whole population?
No, you need around ~10% of the population to be a good representative of the population (not to mention the different sampling techniques)
I think you got some of the very fundermental statisic wrong/mixed up.


Please go read the opening post again under question 1.
I made it very simple for everyone to understand
with pictures, too!


On March 16 2012 20:04 Fubi wrote:

Exactly, luck (or chance) is involved. And you CAN quantify luck, because luck = chance = variance, therefore, that is why standard deviation, confidence interval, margin of errors, etc, exists in statistics.

Here, I'll use YOUR graphs to help you understand

look at your own graphs that you just made: even at n = 32, there is still a fairly large chance that you can get 14/32 (=~44%) heads or 18/32 (=~56%) heads (+/- 2 from normal), simply due to random chance.

So, say we flip 32 times, and I get 12 heads, and you get 20 heads, that is a ~12% difference. BUT, you can NOT prove whether or not this ~12% difference is due to our skills at flipping, or simply due to chance. You have to do variance analysis with a confidence interval to prove the significance of this statistical test

*edit: and btw, you made that statistical analysis, and based on that, you made a statistical claim, therefore, the onus of proof is on you, not on me, hence why you need to be the one to do it if you want to prove that your stats has any statistical significance, not me.


So what about this? You thanked him for his input but it seems you still reference your OP whereas this was proven to not be very reliable.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
Last Edited: 2012-03-16 12:18:54
March 16 2012 12:18 GMT
#238
On March 16 2012 21:16 CaptainCrush wrote:
So its DRG's worst matchup, everybody as one and honestly, his is still well over 50% so I think he is going to be just fine....

And futhermore, if you disregard the top zerg and the top terran, the win rates are pretty close to each other for the remaining top 5. I see nothing wrong here, what exactly is eating at you OP?


I'm wondering why there's that 5-6% difference between ZvT and TvZ at the tiptop level.
and why nobody in the Top 50 ELO has problems with TvZ
but plenty of zergs (more than half) has problems with ZvT....


User was temp banned for this post.
moo...for DRG
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
March 16 2012 12:20 GMT
#239
On March 16 2012 21:18 karpo wrote:
Show nested quote +
On March 16 2012 21:15 neoghaleon55 wrote:
On March 16 2012 21:11 ETisME wrote:
On March 16 2012 12:51 HyperionDreamer wrote:
On March 16 2012 12:18 ETisME wrote:
I am sorry but you got the stats wrong.
The over 20 requirement is for cluster analysis, something that you aren't doing because you are not trying to make any clusters out from the data set.
The over 20 thing you talked about is just for normal hypothesis testing, which you aren't doing.
You need to calculate out the optimal minimal sample size based upon your confidence interval etc

in short, you need to calculate out a sample size that truely represent the population. Merely 50 games out of his entire ZvT history does not make sense

Yep. The study cited in the OP pertains to a specific type of stats testing, called cluster analysis.

Maybe read up on it a bit before you cite it as valid, OP. You're talking about simple testing for type 1/2 statistical errors, so you would need a much larger sample size. I did a post a while ago doing rigid scientific statistical analysis on korean matchup percentages, and I think even a sample size of ~200 games rendered a ~7% difference statistically irrelevant.

http://en.wikipedia.org/wiki/Cluster_analysis

Edit: It was a sample size of 130, and an ~8% statistical difference. This was rendered statistically insignificant using standard p-level analysis. Here's the link to my analysis.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=317114&currentpage=12#226

Just to quote this again to show why your sample size is way too small to be statistically significant.

Let me break it down even more for you:
can you do a survey containing 20 people out of a population of 1 billion people and claim the outcome represent the whole population?
No, you need around ~10% of the population to be a good representative of the population (not to mention the different sampling techniques)
I think you got some of the very fundermental statisic wrong/mixed up.


Please go read the opening post again under question 1.
I made it very simple for everyone to understand
with pictures, too!


Show nested quote +
On March 16 2012 20:04 Fubi wrote:

Exactly, luck (or chance) is involved. And you CAN quantify luck, because luck = chance = variance, therefore, that is why standard deviation, confidence interval, margin of errors, etc, exists in statistics.

Here, I'll use YOUR graphs to help you understand

look at your own graphs that you just made: even at n = 32, there is still a fairly large chance that you can get 14/32 (=~44%) heads or 18/32 (=~56%) heads (+/- 2 from normal), simply due to random chance.

So, say we flip 32 times, and I get 12 heads, and you get 20 heads, that is a ~12% difference. BUT, you can NOT prove whether or not this ~12% difference is due to our skills at flipping, or simply due to chance. You have to do variance analysis with a confidence interval to prove the significance of this statistical test

*edit: and btw, you made that statistical analysis, and based on that, you made a statistical claim, therefore, the onus of proof is on you, not on me, hence why you need to be the one to do it if you want to prove that your stats has any statistical significance, not me.


So what about this? You thanked him for his input but it seems you still reference your OP whereas this was proven to not be very reliable.


Everyone has a voice and should be cordially respected.
But I don't have to take everyone on seriously.

moo...for DRG
karpo
Profile Joined October 2010
Sweden1998 Posts
Last Edited: 2012-03-16 12:23:38
March 16 2012 12:21 GMT
#240
On March 16 2012 21:18 neoghaleon55 wrote:
Show nested quote +
On March 16 2012 21:16 CaptainCrush wrote:
So its DRG's worst matchup, everybody as one and honestly, his is still well over 50% so I think he is going to be just fine....

And futhermore, if you disregard the top zerg and the top terran, the win rates are pretty close to each other for the remaining top 5. I see nothing wrong here, what exactly is eating at you OP?


I'm wondering why there's that 5-6% difference between ZvT and TvZ at the tiptop level.
and why nobody in the Top 50 ELO has problems with TvZ
but plenty of zergs (more than half) has problems with ZvT....


So give us your honest opinion on why this is? I would really like you to just come out straight and say exactly what you think is the reason.


On March 16 2012 21:20 neoghaleon55 wrote:
Show nested quote +
On March 16 2012 21:18 karpo wrote:
On March 16 2012 21:15 neoghaleon55 wrote:
On March 16 2012 21:11 ETisME wrote:
On March 16 2012 12:51 HyperionDreamer wrote:
On March 16 2012 12:18 ETisME wrote:
I am sorry but you got the stats wrong.
The over 20 requirement is for cluster analysis, something that you aren't doing because you are not trying to make any clusters out from the data set.
The over 20 thing you talked about is just for normal hypothesis testing, which you aren't doing.
You need to calculate out the optimal minimal sample size based upon your confidence interval etc

in short, you need to calculate out a sample size that truely represent the population. Merely 50 games out of his entire ZvT history does not make sense

Yep. The study cited in the OP pertains to a specific type of stats testing, called cluster analysis.

Maybe read up on it a bit before you cite it as valid, OP. You're talking about simple testing for type 1/2 statistical errors, so you would need a much larger sample size. I did a post a while ago doing rigid scientific statistical analysis on korean matchup percentages, and I think even a sample size of ~200 games rendered a ~7% difference statistically irrelevant.

http://en.wikipedia.org/wiki/Cluster_analysis

Edit: It was a sample size of 130, and an ~8% statistical difference. This was rendered statistically insignificant using standard p-level analysis. Here's the link to my analysis.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=317114&currentpage=12#226

Just to quote this again to show why your sample size is way too small to be statistically significant.

Let me break it down even more for you:
can you do a survey containing 20 people out of a population of 1 billion people and claim the outcome represent the whole population?
No, you need around ~10% of the population to be a good representative of the population (not to mention the different sampling techniques)
I think you got some of the very fundermental statisic wrong/mixed up.


Please go read the opening post again under question 1.
I made it very simple for everyone to understand
with pictures, too!


On March 16 2012 20:04 Fubi wrote:

Exactly, luck (or chance) is involved. And you CAN quantify luck, because luck = chance = variance, therefore, that is why standard deviation, confidence interval, margin of errors, etc, exists in statistics.

Here, I'll use YOUR graphs to help you understand

look at your own graphs that you just made: even at n = 32, there is still a fairly large chance that you can get 14/32 (=~44%) heads or 18/32 (=~56%) heads (+/- 2 from normal), simply due to random chance.

So, say we flip 32 times, and I get 12 heads, and you get 20 heads, that is a ~12% difference. BUT, you can NOT prove whether or not this ~12% difference is due to our skills at flipping, or simply due to chance. You have to do variance analysis with a confidence interval to prove the significance of this statistical test

*edit: and btw, you made that statistical analysis, and based on that, you made a statistical claim, therefore, the onus of proof is on you, not on me, hence why you need to be the one to do it if you want to prove that your stats has any statistical significance, not me.


So what about this? You thanked him for his input but it seems you still reference your OP whereas this was proven to not be very reliable.


Everyone has a voice and should be cordially respected.
But I don't have to take everyone on seriously.



So someone questions and gives you feedback on what's wrong with your statistical analysis, all you say is "thanks" and just keep on trucking replying to people with the same flawed argument? Great.
Prev 1 10 11 12 13 14 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 477
StarCraft: Brood War
Hyuk 546
Stork 325
Shuttle 181
Barracks 154
ToSsGirL 91
Soulkey 84
Rock 41
Aegong 39
Yoon 31
Free 15
[ Show more ]
Shine 14
Terrorterran 12
Dota 2
qojqva2828
Dendi1104
420jenkins342
XcaliburYe292
BananaSlamJamma256
Counter-Strike
oskar79
Other Games
singsing2148
hiko517
DeMusliM425
Hui .310
crisheroes268
Fuzer 233
Liquid`VortiX119
ArmadaUGS63
KnowMe51
QueenE46
OptimusSC22
Organizations
Counter-Strike
PGL289
StarCraft: Brood War
Kim Chul Min (afreeca) 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV347
League of Legends
• Jankos2579
• TFBlade313
Other Games
• Shiphtur210
Upcoming Events
LAN Event
2h 33m
OSC
7h 33m
The PondCast
18h 33m
LAN Event
23h 33m
Replay Cast
1d 7h
OSC
1d 20h
LAN Event
1d 23h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
WardiTV Korean Royale
2 days
[ Show More ]
LAN Event
2 days
IPSL
3 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
4 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
4 days
Wardi Open
4 days
WardiTV Korean Royale
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
LHT Stage 1
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.