• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:23
CET 18:23
KST 02:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool43Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Soulkey's decision to leave C9 JaeDong's form before ASL
Tourneys
[ASL21] Ro24 Group B 2026 Changsha Offline Cup [ASL21] Ro24 Group A ASL Season 21 LIVESTREAM with English Commentary
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3423 users

Where did all of the terrans go? - Page 93

Forum Index > SC2 General
Post a Reply
Prev 1 91 92 93 94 95 202 Next
Kakaru2
Profile Joined March 2011
198 Posts
March 19 2012 19:17 GMT
#1841
On March 20 2012 04:11 SupLilSon wrote:
Show nested quote +
On March 20 2012 04:09 Big J wrote:
On March 20 2012 03:41 SupLilSon wrote:
On March 20 2012 01:59 Big J wrote:
On March 20 2012 01:33 Blasterion wrote:
On March 20 2012 01:27 Big J wrote:
On March 20 2012 01:14 Blasterion wrote:
On March 20 2012 00:41 Big J wrote:
On March 20 2012 00:07 Blasterion wrote:
On March 19 2012 23:51 Big J wrote:
[quote]

Once upon a time, people actually knew the difference between RTS and Broodwar. Sad times, in which BW-like play is the only way professional RTS games are allowed to be played.

Unlike what you imagined, no Koreans didn't have warp in in Age of Empires 2 they had War Wagons and Turtleships


Unlike what you imagine, there is something called "new" in the world... I know, that's really creative and scary for a lot of people. Things that are there but have not been there since the big bang, imagine how different things can become with those type of things... :O
Imagine there could be RTS games without defenders advantage :O
Imagine there are already RTS games that are great fun and have way less defenders advantages than SC2 (walking distance isn't the only defenders advantage )

nope but it's a damn good one.


yup and absolutly necessary in SC2, but not generally in RTS, like the whole defenders advantage concept is not generally needed to make a good RTS

But that's exactly why Sc2 is a deathball game, nobody wants to make small to medium scale aggressions because of a lack of defender's advantage, If you lose your small aggression his now bigger army can run you over, So you have players sitting on their units until 200/200 for this so called epic battle. Which is just terrible game design. Protoss defies that defender's advantage, always reinforces first. and can chrono boost their reinforcement. I think the problem is pretty clear.


I disagree. In my opinion the defenders advantage is too big. But that's not because of any crazy defenders mechanics, but because the economy is too big in SC2. You will nearly always attack with 20 less supply than your opponent defends with, because army creation is too fast.
So the only way to get aggressive is to sacrifice economy for army most of the time, which leaves the game in an awkward situation, in which you either balance the game around "semi-allins" being an efficient strategy, and/or turteling being an efficient strategy, but never "just walking out and attacking" being efficient - due to the amount of units produced in the time it takes you to walk across.
I think this thread describes the problem the best: too much money in the game leads to too little time in which an active army is actually useful, therefore activness is often not rewarding which leads to one big army > several smaller armies and replacing > keeping alive.


You realize this is exactly one of the massive problems with Terran.... The fact that Protoss is an EXCEPTION to that. Protoss can actually have more supply than you while attacking, even after you repel them. It's the reason why you need to win 6 fights in a row to beat down a Protoss but they usually only need to win 1 fight before stream rolling all the way to your natural. Protoss completely ignore map size and distance. Terran is the race hindered most by reinforcement distance, meaning that if we all in, it usually has to include SCVs, or it needs to be a completely unscouted push that the enemy is simply unprepared for.


That's why every Protoss unit that comes from a warpgate is costinefficient compared to their Terran and Zerg "low Tier counterparts" and thereby Protoss has to have a more expensive army than the opponent to attack. All those things are completly fine, due to the costinefficiency of Protoss WG units, but where I do agree is that it becomes complicated when the question is not cost- but supplyefficiency, like in the scenarios in which both players hit a max and afterwards can reinforce from a bank, so costs don't matter as much, but production facilities do. In that scenarios Terran needs supplyefficient units to deal with the faster opponents supplyefficient reinforcements. In TvZ this is fine imo (a Terran usually does not die to lings/roaches which are easy to reinforce in the lategame due to mechanic supplyefficient units), in TvP it forces Terran to win the maxed engagement very efficiently.
So the question is, is this consistently possible (~50% of the time)? With the current Terran aggressive TvP styles which don't build up many supplyefficient units but meanwhile focus on getting ahead/winning in the midgame by doing damage, I'd say it is not. With other styles, it might be. The question with those is, if they can achieve the same consistently strong overall winrates, or if they will drop below 50% and therefore have to be considered instable "cheese" strategies.


No, they arent. You're entire post is based off a baseless assumption.


And which is that? That warpgate is a broken mechanic? I have news for you, it is. Warpgate should be removed or nerfed, as in producing units from gateway is more time efficient. That together with buffing Protoss gateway units to compensate will lead to a much more better game.
Laurens
Profile Joined September 2010
Belgium4557 Posts
March 19 2012 19:21 GMT
#1842
On March 20 2012 04:17 Kakaru2 wrote:
Show nested quote +
On March 20 2012 04:11 SupLilSon wrote:
On March 20 2012 04:09 Big J wrote:
On March 20 2012 03:41 SupLilSon wrote:
On March 20 2012 01:59 Big J wrote:
On March 20 2012 01:33 Blasterion wrote:
On March 20 2012 01:27 Big J wrote:
On March 20 2012 01:14 Blasterion wrote:
On March 20 2012 00:41 Big J wrote:
On March 20 2012 00:07 Blasterion wrote:
[quote]
Unlike what you imagined, no Koreans didn't have warp in in Age of Empires 2 they had War Wagons and Turtleships


Unlike what you imagine, there is something called "new" in the world... I know, that's really creative and scary for a lot of people. Things that are there but have not been there since the big bang, imagine how different things can become with those type of things... :O
Imagine there could be RTS games without defenders advantage :O
Imagine there are already RTS games that are great fun and have way less defenders advantages than SC2 (walking distance isn't the only defenders advantage )

nope but it's a damn good one.


yup and absolutly necessary in SC2, but not generally in RTS, like the whole defenders advantage concept is not generally needed to make a good RTS

But that's exactly why Sc2 is a deathball game, nobody wants to make small to medium scale aggressions because of a lack of defender's advantage, If you lose your small aggression his now bigger army can run you over, So you have players sitting on their units until 200/200 for this so called epic battle. Which is just terrible game design. Protoss defies that defender's advantage, always reinforces first. and can chrono boost their reinforcement. I think the problem is pretty clear.


I disagree. In my opinion the defenders advantage is too big. But that's not because of any crazy defenders mechanics, but because the economy is too big in SC2. You will nearly always attack with 20 less supply than your opponent defends with, because army creation is too fast.
So the only way to get aggressive is to sacrifice economy for army most of the time, which leaves the game in an awkward situation, in which you either balance the game around "semi-allins" being an efficient strategy, and/or turteling being an efficient strategy, but never "just walking out and attacking" being efficient - due to the amount of units produced in the time it takes you to walk across.
I think this thread describes the problem the best: too much money in the game leads to too little time in which an active army is actually useful, therefore activness is often not rewarding which leads to one big army > several smaller armies and replacing > keeping alive.


You realize this is exactly one of the massive problems with Terran.... The fact that Protoss is an EXCEPTION to that. Protoss can actually have more supply than you while attacking, even after you repel them. It's the reason why you need to win 6 fights in a row to beat down a Protoss but they usually only need to win 1 fight before stream rolling all the way to your natural. Protoss completely ignore map size and distance. Terran is the race hindered most by reinforcement distance, meaning that if we all in, it usually has to include SCVs, or it needs to be a completely unscouted push that the enemy is simply unprepared for.


That's why every Protoss unit that comes from a warpgate is costinefficient compared to their Terran and Zerg "low Tier counterparts" and thereby Protoss has to have a more expensive army than the opponent to attack. All those things are completly fine, due to the costinefficiency of Protoss WG units, but where I do agree is that it becomes complicated when the question is not cost- but supplyefficiency, like in the scenarios in which both players hit a max and afterwards can reinforce from a bank, so costs don't matter as much, but production facilities do. In that scenarios Terran needs supplyefficient units to deal with the faster opponents supplyefficient reinforcements. In TvZ this is fine imo (a Terran usually does not die to lings/roaches which are easy to reinforce in the lategame due to mechanic supplyefficient units), in TvP it forces Terran to win the maxed engagement very efficiently.
So the question is, is this consistently possible (~50% of the time)? With the current Terran aggressive TvP styles which don't build up many supplyefficient units but meanwhile focus on getting ahead/winning in the midgame by doing damage, I'd say it is not. With other styles, it might be. The question with those is, if they can achieve the same consistently strong overall winrates, or if they will drop below 50% and therefore have to be considered instable "cheese" strategies.


No, they arent. You're entire post is based off a baseless assumption.


And which is that? That warpgate is a broken mechanic? I have news for you, it is. Warpgate should be removed or nerfed, as in producing units from gateway is more time efficient. That together with buffing Protoss gateway units to compensate will lead to a much more better game.


umm, buffing protoss gateway units doesn't sound like a good solution. Even without warpgates, 3/3 gateway units are strong enough as is, buffing them would be mental.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
March 19 2012 19:21 GMT
#1843
On March 20 2012 04:17 Kakaru2 wrote:
Show nested quote +
On March 20 2012 04:11 SupLilSon wrote:
On March 20 2012 04:09 Big J wrote:
On March 20 2012 03:41 SupLilSon wrote:
On March 20 2012 01:59 Big J wrote:
On March 20 2012 01:33 Blasterion wrote:
On March 20 2012 01:27 Big J wrote:
On March 20 2012 01:14 Blasterion wrote:
On March 20 2012 00:41 Big J wrote:
On March 20 2012 00:07 Blasterion wrote:
[quote]
Unlike what you imagined, no Koreans didn't have warp in in Age of Empires 2 they had War Wagons and Turtleships


Unlike what you imagine, there is something called "new" in the world... I know, that's really creative and scary for a lot of people. Things that are there but have not been there since the big bang, imagine how different things can become with those type of things... :O
Imagine there could be RTS games without defenders advantage :O
Imagine there are already RTS games that are great fun and have way less defenders advantages than SC2 (walking distance isn't the only defenders advantage )

nope but it's a damn good one.


yup and absolutly necessary in SC2, but not generally in RTS, like the whole defenders advantage concept is not generally needed to make a good RTS

But that's exactly why Sc2 is a deathball game, nobody wants to make small to medium scale aggressions because of a lack of defender's advantage, If you lose your small aggression his now bigger army can run you over, So you have players sitting on their units until 200/200 for this so called epic battle. Which is just terrible game design. Protoss defies that defender's advantage, always reinforces first. and can chrono boost their reinforcement. I think the problem is pretty clear.


I disagree. In my opinion the defenders advantage is too big. But that's not because of any crazy defenders mechanics, but because the economy is too big in SC2. You will nearly always attack with 20 less supply than your opponent defends with, because army creation is too fast.
So the only way to get aggressive is to sacrifice economy for army most of the time, which leaves the game in an awkward situation, in which you either balance the game around "semi-allins" being an efficient strategy, and/or turteling being an efficient strategy, but never "just walking out and attacking" being efficient - due to the amount of units produced in the time it takes you to walk across.
I think this thread describes the problem the best: too much money in the game leads to too little time in which an active army is actually useful, therefore activness is often not rewarding which leads to one big army > several smaller armies and replacing > keeping alive.


You realize this is exactly one of the massive problems with Terran.... The fact that Protoss is an EXCEPTION to that. Protoss can actually have more supply than you while attacking, even after you repel them. It's the reason why you need to win 6 fights in a row to beat down a Protoss but they usually only need to win 1 fight before stream rolling all the way to your natural. Protoss completely ignore map size and distance. Terran is the race hindered most by reinforcement distance, meaning that if we all in, it usually has to include SCVs, or it needs to be a completely unscouted push that the enemy is simply unprepared for.


That's why every Protoss unit that comes from a warpgate is costinefficient compared to their Terran and Zerg "low Tier counterparts" and thereby Protoss has to have a more expensive army than the opponent to attack. All those things are completly fine, due to the costinefficiency of Protoss WG units, but where I do agree is that it becomes complicated when the question is not cost- but supplyefficiency, like in the scenarios in which both players hit a max and afterwards can reinforce from a bank, so costs don't matter as much, but production facilities do. In that scenarios Terran needs supplyefficient units to deal with the faster opponents supplyefficient reinforcements. In TvZ this is fine imo (a Terran usually does not die to lings/roaches which are easy to reinforce in the lategame due to mechanic supplyefficient units), in TvP it forces Terran to win the maxed engagement very efficiently.
So the question is, is this consistently possible (~50% of the time)? With the current Terran aggressive TvP styles which don't build up many supplyefficient units but meanwhile focus on getting ahead/winning in the midgame by doing damage, I'd say it is not. With other styles, it might be. The question with those is, if they can achieve the same consistently strong overall winrates, or if they will drop below 50% and therefore have to be considered instable "cheese" strategies.


No, they arent. You're entire post is based off a baseless assumption.


And which is that? That warpgate is a broken mechanic? I have news for you, it is. Warpgate should be removed or nerfed, as in producing units from gateway is more time efficient. That together with buffing Protoss gateway units to compensate will lead to a much more better game.

That Toss gateway units are somehow balanced to be weaker to compensate for the warpgate mechanic. Show me something concrete to prove that. I remember the OP of the Defender's Advantage post was claiming that and it was quickly determined that Blizzard had never said they balanced WP units that way ever.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2012-03-19 19:24:17
March 19 2012 19:21 GMT
#1844
many protoss would gladly accept a warpgate removal for a gateway build time reduction combined with a gateway unit buff. i find it always funny how each race always sees himself as harder to play, and the opposite to be easier.

And as much as lategame is concerned most terran users don't build enough production buildings anyway, cause they are betting most time everything on one card, win or lose, and in the later case die because they never played for a lategame.
Recognizable
Profile Blog Joined December 2011
Netherlands1552 Posts
March 19 2012 19:25 GMT
#1845
On March 20 2012 04:21 freetgy wrote:
many protoss would gladly accept a warpgate removal for a gateway build time reduction combined with a gateway unit buff. i find it always funny how each race always sees himself as harder to play, and the opposite to be easier.

And as much as lategame is concerned most terran users don't build enough production buildings anyway, cause they are betting most time everything on one card, win or lose, and in the later case die because they never played for a lategame.


This is obviously what most Terrans do. Obviously.
ZenithM
Profile Joined February 2011
France15952 Posts
March 19 2012 19:28 GMT
#1846
On March 20 2012 00:07 Blasterion wrote:
Show nested quote +
On March 19 2012 23:51 Big J wrote:
On March 19 2012 23:31 Blasterion wrote:
I think the biggest issue is still warp in since it's completely mindfucks the defender's advantage. Something that's so default and important in an RTS

But then again I am a Terran player and Terran players are manly so it's ok


Once upon a time, people actually knew the difference between RTS and Broodwar. Sad times, in which BW-like play is the only way professional RTS games are allowed to be played.

Unlike what you imagined, no Koreans didn't have warp in in Age of Empires 2 they had War Wagons and Turtleships


Made me smile :D.
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
March 19 2012 19:31 GMT
#1847
On March 20 2012 03:54 Bojas wrote:
Show nested quote +
On March 20 2012 03:51 JOJOsc2news wrote:
On March 19 2012 23:17 magnaflow wrote:
Toss is broken. Somewhat weak early game (although they are learning how to deal with it) and far too strong of a late game. And the worst part of it all is whenever a PvX game is played it is boring as fuck to watch. Turtle up to 3 base and amove with deathball, not very entertaining. Toss needs to be made more difficult to play and actually require micro.


This is such a bitter little whine.
You clearly have no understanding of Protoss whatsoever.
This thread looks to be more and more derailing into Terran players complaining about how their race is the worst of them all.

As to the OP. While I have definitely seen the trend of vanishing Terrans I seem to play more Terrans this season. I mostly play Zerg, then Terran and quite far behind Protoss. I never quite had that distribution yet. Might the Terrans be coming back or are they all busy on the forums complaining?

I understand that he's whining but why does he have no clue at all?


I assume you are trolling but I will answer anyways.
I said "no understanding of Protoss" not "no clue at all". Stop derailing!

Why am I saying he has no understanding of Protoss?
1. "Toss is broken" Generalization
2. "Far too strong of a late game" Generalization
3. "Boring as fuck to watch" Generalization
4. "Turtle up to 3 base and a-move with deathball" Shows no understanding whatsoever.
5. "Toss needs to be made more difficult to play and actually require micro." Shows no understanding whatsoever.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
VoO
Profile Blog Joined June 2011
Germany278 Posts
March 19 2012 19:36 GMT
#1848
On March 20 2012 04:31 JOJOsc2news wrote:
Show nested quote +
On March 20 2012 03:54 Bojas wrote:
On March 20 2012 03:51 JOJOsc2news wrote:
On March 19 2012 23:17 magnaflow wrote:
Toss is broken. Somewhat weak early game (although they are learning how to deal with it) and far too strong of a late game. And the worst part of it all is whenever a PvX game is played it is boring as fuck to watch. Turtle up to 3 base and amove with deathball, not very entertaining. Toss needs to be made more difficult to play and actually require micro.


This is such a bitter little whine.
You clearly have no understanding of Protoss whatsoever.
This thread looks to be more and more derailing into Terran players complaining about how their race is the worst of them all.

As to the OP. While I have definitely seen the trend of vanishing Terrans I seem to play more Terrans this season. I mostly play Zerg, then Terran and quite far behind Protoss. I never quite had that distribution yet. Might the Terrans be coming back or are they all busy on the forums complaining?

I understand that he's whining but why does he have no clue at all?


I assume you are trolling but I will answer anyways.
I said "no understanding of Protoss" not "no clue at all". Stop derailing!

Why am I saying he has no understanding of Protoss?
1. "Toss is broken" Generalization
2. "Far too strong of a late game" Generalization
3. "Boring as fuck to watch" Generalization
4. "Turtle up to 3 base and a-move with deathball" Shows no understanding whatsoever.
5. "Toss needs to be made more difficult to play and actually require micro." Shows no understanding whatsoever.


You can't play a lot of ladder then. That's how 90% play. Hell, that's how I play Protoss.
♥ 김택용 ♥Casual Dwarf Fortress Progamer
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 19 2012 19:37 GMT
#1849
On March 20 2012 04:28 ZenithM wrote:
Show nested quote +
On March 20 2012 00:07 Blasterion wrote:
On March 19 2012 23:51 Big J wrote:
On March 19 2012 23:31 Blasterion wrote:
I think the biggest issue is still warp in since it's completely mindfucks the defender's advantage. Something that's so default and important in an RTS

But then again I am a Terran player and Terran players are manly so it's ok


Once upon a time, people actually knew the difference between RTS and Broodwar. Sad times, in which BW-like play is the only way professional RTS games are allowed to be played.

Unlike what you imagined, no Koreans didn't have warp in in Age of Empires 2 they had War Wagons and Turtleships


Made me smile :D.

Holy shit those things were over powered I hate war wagons. Nerf Korea
[TLNY]Mahjong Club Thread
TurboMaN
Profile Joined October 2005
Germany925 Posts
March 19 2012 19:37 GMT
#1850
On March 20 2012 04:21 freetgy wrote:
And as much as lategame is concerned most terran users don't build enough production buildings anyway, cause they are betting most time everything on one card, win or lose, and in the later case die because they never played for a lategame.


This doesn't change the fact that 15 warpgates can "instantly" warp in 15 units and 15 rax can only build 15 units with at least 30 secs for them to come out. The remaxing is so much faster as a Protoss player. This makes the difference when attacking Expansions, cause you have to run there (after units are built which takes time!) and Toss can warp in nearby.
ZenithM
Profile Joined February 2011
France15952 Posts
March 19 2012 19:39 GMT
#1851
On March 20 2012 04:21 SupLilSon wrote:
Show nested quote +
On March 20 2012 04:17 Kakaru2 wrote:
On March 20 2012 04:11 SupLilSon wrote:
On March 20 2012 04:09 Big J wrote:
On March 20 2012 03:41 SupLilSon wrote:
On March 20 2012 01:59 Big J wrote:
On March 20 2012 01:33 Blasterion wrote:
On March 20 2012 01:27 Big J wrote:
On March 20 2012 01:14 Blasterion wrote:
On March 20 2012 00:41 Big J wrote:
[quote]

Unlike what you imagine, there is something called "new" in the world... I know, that's really creative and scary for a lot of people. Things that are there but have not been there since the big bang, imagine how different things can become with those type of things... :O
Imagine there could be RTS games without defenders advantage :O
Imagine there are already RTS games that are great fun and have way less defenders advantages than SC2 (walking distance isn't the only defenders advantage )

nope but it's a damn good one.


yup and absolutly necessary in SC2, but not generally in RTS, like the whole defenders advantage concept is not generally needed to make a good RTS

But that's exactly why Sc2 is a deathball game, nobody wants to make small to medium scale aggressions because of a lack of defender's advantage, If you lose your small aggression his now bigger army can run you over, So you have players sitting on their units until 200/200 for this so called epic battle. Which is just terrible game design. Protoss defies that defender's advantage, always reinforces first. and can chrono boost their reinforcement. I think the problem is pretty clear.


I disagree. In my opinion the defenders advantage is too big. But that's not because of any crazy defenders mechanics, but because the economy is too big in SC2. You will nearly always attack with 20 less supply than your opponent defends with, because army creation is too fast.
So the only way to get aggressive is to sacrifice economy for army most of the time, which leaves the game in an awkward situation, in which you either balance the game around "semi-allins" being an efficient strategy, and/or turteling being an efficient strategy, but never "just walking out and attacking" being efficient - due to the amount of units produced in the time it takes you to walk across.
I think this thread describes the problem the best: too much money in the game leads to too little time in which an active army is actually useful, therefore activness is often not rewarding which leads to one big army > several smaller armies and replacing > keeping alive.


You realize this is exactly one of the massive problems with Terran.... The fact that Protoss is an EXCEPTION to that. Protoss can actually have more supply than you while attacking, even after you repel them. It's the reason why you need to win 6 fights in a row to beat down a Protoss but they usually only need to win 1 fight before stream rolling all the way to your natural. Protoss completely ignore map size and distance. Terran is the race hindered most by reinforcement distance, meaning that if we all in, it usually has to include SCVs, or it needs to be a completely unscouted push that the enemy is simply unprepared for.


That's why every Protoss unit that comes from a warpgate is costinefficient compared to their Terran and Zerg "low Tier counterparts" and thereby Protoss has to have a more expensive army than the opponent to attack. All those things are completly fine, due to the costinefficiency of Protoss WG units, but where I do agree is that it becomes complicated when the question is not cost- but supplyefficiency, like in the scenarios in which both players hit a max and afterwards can reinforce from a bank, so costs don't matter as much, but production facilities do. In that scenarios Terran needs supplyefficient units to deal with the faster opponents supplyefficient reinforcements. In TvZ this is fine imo (a Terran usually does not die to lings/roaches which are easy to reinforce in the lategame due to mechanic supplyefficient units), in TvP it forces Terran to win the maxed engagement very efficiently.
So the question is, is this consistently possible (~50% of the time)? With the current Terran aggressive TvP styles which don't build up many supplyefficient units but meanwhile focus on getting ahead/winning in the midgame by doing damage, I'd say it is not. With other styles, it might be. The question with those is, if they can achieve the same consistently strong overall winrates, or if they will drop below 50% and therefore have to be considered instable "cheese" strategies.


No, they arent. You're entire post is based off a baseless assumption.


And which is that? That warpgate is a broken mechanic? I have news for you, it is. Warpgate should be removed or nerfed, as in producing units from gateway is more time efficient. That together with buffing Protoss gateway units to compensate will lead to a much more better game.

That Toss gateway units are somehow balanced to be weaker to compensate for the warpgate mechanic. Show me something concrete to prove that. I remember the OP of the Defender's Advantage post was claiming that and it was quickly determined that Blizzard had never said they balanced WP units that way ever.

Marines are more cost efficient than anything non-AoE in the game. Roaches and lings are pretty good too.
When you see pure gateway attacks work, it's always an all in the Protoss sacrificed everything else for and he has like twice the army value of his opponent, yet these all ins can be decently held. So yeah, Gateway units are not very efficient. You seem under the conviction than successful gateway attacks are done with equal army value, that's far from true.
And obviously nobody uses pure gateway without templars lategame, so no use talking about that.
What is very strong, and probably too much, is the 3-3 chargelots warp-ins after the Terran army has already been weakened by stim and Aoe damage.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 19 2012 19:45 GMT
#1852
On March 20 2012 04:37 TurboMaN wrote:
Show nested quote +
On March 20 2012 04:21 freetgy wrote:
And as much as lategame is concerned most terran users don't build enough production buildings anyway, cause they are betting most time everything on one card, win or lose, and in the later case die because they never played for a lategame.


This doesn't change the fact that 15 warpgates can "instantly" warp in 15 units and 15 rax can only build 15 units with at least 30 secs for them to come out. The remaxing is so much faster as a Protoss player. This makes the difference when attacking Expansions, cause you have to run there (after units are built which takes time!) and Toss can warp in nearby.

Well there's that and also Chrono Boost, since Nexuses have probably maxed energy by late game all your chrono goes into one place which is your gates.
[TLNY]Mahjong Club Thread
LavaLava
Profile Joined January 2012
United States235 Posts
March 19 2012 19:55 GMT
#1853
On March 20 2012 03:27 Kakaru2 wrote:...Polt beat him by avoiding a fight and dropping. I don't enjoy this style of play. For me honor is about meeting 1 on 1, equal weapons and fight it out. And you can't to that at all. And even if you want to fight dirty...


This is the worst mindset. Come on, go back and read that. It's completely wrong. I don't know why someone with that mindset would want to play Starcraft at all, let alone Terran. I mean, there are plenty of game lobbies waiting for you in Shogun 2: Total War.... you know, the ones with descriptions that list off units you're not allowed to pick.

You need to play to the race instead of having Blizzard play the race to you. I came to this thread to join in on the whining and moaning like everyone else but this is just backwards.
itsjuspeter
Profile Joined November 2010
United States668 Posts
March 19 2012 19:56 GMT
#1854
On March 20 2012 04:36 VoO wrote:
Show nested quote +
On March 20 2012 04:31 JOJOsc2news wrote:
On March 20 2012 03:54 Bojas wrote:
On March 20 2012 03:51 JOJOsc2news wrote:
On March 19 2012 23:17 magnaflow wrote:
Toss is broken. Somewhat weak early game (although they are learning how to deal with it) and far too strong of a late game. And the worst part of it all is whenever a PvX game is played it is boring as fuck to watch. Turtle up to 3 base and amove with deathball, not very entertaining. Toss needs to be made more difficult to play and actually require micro.


This is such a bitter little whine.
You clearly have no understanding of Protoss whatsoever.
This thread looks to be more and more derailing into Terran players complaining about how their race is the worst of them all.

As to the OP. While I have definitely seen the trend of vanishing Terrans I seem to play more Terrans this season. I mostly play Zerg, then Terran and quite far behind Protoss. I never quite had that distribution yet. Might the Terrans be coming back or are they all busy on the forums complaining?

I understand that he's whining but why does he have no clue at all?


I assume you are trolling but I will answer anyways.
I said "no understanding of Protoss" not "no clue at all". Stop derailing!

Why am I saying he has no understanding of Protoss?
1. "Toss is broken" Generalization
2. "Far too strong of a late game" Generalization
3. "Boring as fuck to watch" Generalization
4. "Turtle up to 3 base and a-move with deathball" Shows no understanding whatsoever.
5. "Toss needs to be made more difficult to play and actually require micro." Shows no understanding whatsoever.


You can't play a lot of ladder then. That's how 90% play. Hell, that's how I play Protoss.


Really? That's how 90% play? I can make up statistics too, 100% of Terrans think Protoss is OP according to this thread. But honestly, not every protoss plays the way "you do". I play with timing attacks and when I feel like it I will do safe SG expo into a third. It's not "turtle on 3 bases and win every game" We all do different things in different matchups. My GM protoss friends can attest to that and so can I. You can probably do the turtle/roll with deathball strat up to diamond, but it wont work as well any higher.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
Last Edited: 2012-03-19 20:00:11
March 19 2012 19:57 GMT
#1855
On March 20 2012 04:55 LavaLava wrote:
Show nested quote +
On March 20 2012 03:27 Kakaru2 wrote:...Polt beat him by avoiding a fight and dropping. I don't enjoy this style of play. For me honor is about meeting 1 on 1, equal weapons and fight it out. And you can't to that at all. And even if you want to fight dirty...


This is the worst mindset. Come on, go back and read that. It's completely wrong. I don't know why someone with that mindset would want to play Starcraft at all, let alone Terran. I mean, there are plenty of game lobbies waiting for you in Shogun 2: Total War.... you know, the ones with descriptions that list off units you're not allowed to pick.

You need to play to the race instead of having Blizzard play the race to you. I came to this thread to join in on the whining and moaning like everyone else but this is just backwards.

First thing you do, check off Muskets. Poor Takeda calvary, even fuurinkazan isn't a match for some TANEGASHIMA~~~~!!!!
[image loading]
[TLNY]Mahjong Club Thread
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 19 2012 19:58 GMT
#1856
On March 20 2012 04:56 itsjuspeter wrote:
Show nested quote +
On March 20 2012 04:36 VoO wrote:
On March 20 2012 04:31 JOJOsc2news wrote:
On March 20 2012 03:54 Bojas wrote:
On March 20 2012 03:51 JOJOsc2news wrote:
On March 19 2012 23:17 magnaflow wrote:
Toss is broken. Somewhat weak early game (although they are learning how to deal with it) and far too strong of a late game. And the worst part of it all is whenever a PvX game is played it is boring as fuck to watch. Turtle up to 3 base and amove with deathball, not very entertaining. Toss needs to be made more difficult to play and actually require micro.


This is such a bitter little whine.
You clearly have no understanding of Protoss whatsoever.
This thread looks to be more and more derailing into Terran players complaining about how their race is the worst of them all.

As to the OP. While I have definitely seen the trend of vanishing Terrans I seem to play more Terrans this season. I mostly play Zerg, then Terran and quite far behind Protoss. I never quite had that distribution yet. Might the Terrans be coming back or are they all busy on the forums complaining?

I understand that he's whining but why does he have no clue at all?


I assume you are trolling but I will answer anyways.
I said "no understanding of Protoss" not "no clue at all". Stop derailing!

Why am I saying he has no understanding of Protoss?
1. "Toss is broken" Generalization
2. "Far too strong of a late game" Generalization
3. "Boring as fuck to watch" Generalization
4. "Turtle up to 3 base and a-move with deathball" Shows no understanding whatsoever.
5. "Toss needs to be made more difficult to play and actually require micro." Shows no understanding whatsoever.


You can't play a lot of ladder then. That's how 90% play. Hell, that's how I play Protoss.


Really? That's how 90% play? I can make up statistics too, 100% of Terrans think Protoss is OP according to this thread. But honestly, not every protoss plays the way "you do". I play with timing attacks and when I feel like it I will do safe SG expo into a third. It's not "turtle on 3 bases and win every game" We all do different things in different matchups. My GM protoss friends can attest to that and so can I. You can probably do the turtle/roll with deathball strat up to diamond, but it wont work as well any higher.

You obviously didn't read the entire thread then
[TLNY]Mahjong Club Thread
itsjuspeter
Profile Joined November 2010
United States668 Posts
March 19 2012 20:03 GMT
#1857
On March 20 2012 04:58 Blasterion wrote:
Show nested quote +
On March 20 2012 04:56 itsjuspeter wrote:
On March 20 2012 04:36 VoO wrote:
On March 20 2012 04:31 JOJOsc2news wrote:
On March 20 2012 03:54 Bojas wrote:
On March 20 2012 03:51 JOJOsc2news wrote:
On March 19 2012 23:17 magnaflow wrote:
Toss is broken. Somewhat weak early game (although they are learning how to deal with it) and far too strong of a late game. And the worst part of it all is whenever a PvX game is played it is boring as fuck to watch. Turtle up to 3 base and amove with deathball, not very entertaining. Toss needs to be made more difficult to play and actually require micro.


This is such a bitter little whine.
You clearly have no understanding of Protoss whatsoever.
This thread looks to be more and more derailing into Terran players complaining about how their race is the worst of them all.

As to the OP. While I have definitely seen the trend of vanishing Terrans I seem to play more Terrans this season. I mostly play Zerg, then Terran and quite far behind Protoss. I never quite had that distribution yet. Might the Terrans be coming back or are they all busy on the forums complaining?

I understand that he's whining but why does he have no clue at all?


I assume you are trolling but I will answer anyways.
I said "no understanding of Protoss" not "no clue at all". Stop derailing!

Why am I saying he has no understanding of Protoss?
1. "Toss is broken" Generalization
2. "Far too strong of a late game" Generalization
3. "Boring as fuck to watch" Generalization
4. "Turtle up to 3 base and a-move with deathball" Shows no understanding whatsoever.
5. "Toss needs to be made more difficult to play and actually require micro." Shows no understanding whatsoever.


You can't play a lot of ladder then. That's how 90% play. Hell, that's how I play Protoss.


Really? That's how 90% play? I can make up statistics too, 100% of Terrans think Protoss is OP according to this thread. But honestly, not every protoss plays the way "you do". I play with timing attacks and when I feel like it I will do safe SG expo into a third. It's not "turtle on 3 bases and win every game" We all do different things in different matchups. My GM protoss friends can attest to that and so can I. You can probably do the turtle/roll with deathball strat up to diamond, but it wont work as well any higher.

You obviously didn't read the entire thread then


You obviously didn't get my post. I merely suggested I'm making up a statistic, please comprehend that. As to why I did not agree with the final reply was, the original post is baseless and assumes a protoss will turtle to 3 bases and roll. The last post agreed that "90%" do it anyway so why not? I'm saying this isn't true and that you can't make such a statement, you're just countering baseless assumptions with more baseless assumption. Please understand something thoroughly before replying. Thanks.
Big J
Profile Joined March 2011
Austria16289 Posts
March 19 2012 20:07 GMT
#1858
On March 20 2012 04:21 SupLilSon wrote:
Show nested quote +
On March 20 2012 04:17 Kakaru2 wrote:
On March 20 2012 04:11 SupLilSon wrote:
On March 20 2012 04:09 Big J wrote:
On March 20 2012 03:41 SupLilSon wrote:
On March 20 2012 01:59 Big J wrote:
On March 20 2012 01:33 Blasterion wrote:
On March 20 2012 01:27 Big J wrote:
On March 20 2012 01:14 Blasterion wrote:
On March 20 2012 00:41 Big J wrote:
[quote]

Unlike what you imagine, there is something called "new" in the world... I know, that's really creative and scary for a lot of people. Things that are there but have not been there since the big bang, imagine how different things can become with those type of things... :O
Imagine there could be RTS games without defenders advantage :O
Imagine there are already RTS games that are great fun and have way less defenders advantages than SC2 (walking distance isn't the only defenders advantage )

nope but it's a damn good one.


yup and absolutly necessary in SC2, but not generally in RTS, like the whole defenders advantage concept is not generally needed to make a good RTS

But that's exactly why Sc2 is a deathball game, nobody wants to make small to medium scale aggressions because of a lack of defender's advantage, If you lose your small aggression his now bigger army can run you over, So you have players sitting on their units until 200/200 for this so called epic battle. Which is just terrible game design. Protoss defies that defender's advantage, always reinforces first. and can chrono boost their reinforcement. I think the problem is pretty clear.


I disagree. In my opinion the defenders advantage is too big. But that's not because of any crazy defenders mechanics, but because the economy is too big in SC2. You will nearly always attack with 20 less supply than your opponent defends with, because army creation is too fast.
So the only way to get aggressive is to sacrifice economy for army most of the time, which leaves the game in an awkward situation, in which you either balance the game around "semi-allins" being an efficient strategy, and/or turteling being an efficient strategy, but never "just walking out and attacking" being efficient - due to the amount of units produced in the time it takes you to walk across.
I think this thread describes the problem the best: too much money in the game leads to too little time in which an active army is actually useful, therefore activness is often not rewarding which leads to one big army > several smaller armies and replacing > keeping alive.


You realize this is exactly one of the massive problems with Terran.... The fact that Protoss is an EXCEPTION to that. Protoss can actually have more supply than you while attacking, even after you repel them. It's the reason why you need to win 6 fights in a row to beat down a Protoss but they usually only need to win 1 fight before stream rolling all the way to your natural. Protoss completely ignore map size and distance. Terran is the race hindered most by reinforcement distance, meaning that if we all in, it usually has to include SCVs, or it needs to be a completely unscouted push that the enemy is simply unprepared for.


That's why every Protoss unit that comes from a warpgate is costinefficient compared to their Terran and Zerg "low Tier counterparts" and thereby Protoss has to have a more expensive army than the opponent to attack. All those things are completly fine, due to the costinefficiency of Protoss WG units, but where I do agree is that it becomes complicated when the question is not cost- but supplyefficiency, like in the scenarios in which both players hit a max and afterwards can reinforce from a bank, so costs don't matter as much, but production facilities do. In that scenarios Terran needs supplyefficient units to deal with the faster opponents supplyefficient reinforcements. In TvZ this is fine imo (a Terran usually does not die to lings/roaches which are easy to reinforce in the lategame due to mechanic supplyefficient units), in TvP it forces Terran to win the maxed engagement very efficiently.
So the question is, is this consistently possible (~50% of the time)? With the current Terran aggressive TvP styles which don't build up many supplyefficient units but meanwhile focus on getting ahead/winning in the midgame by doing damage, I'd say it is not. With other styles, it might be. The question with those is, if they can achieve the same consistently strong overall winrates, or if they will drop below 50% and therefore have to be considered instable "cheese" strategies.


No, they arent. You're entire post is based off a baseless assumption.


And which is that? That warpgate is a broken mechanic? I have news for you, it is. Warpgate should be removed or nerfed, as in producing units from gateway is more time efficient. That together with buffing Protoss gateway units to compensate will lead to a much more better game.

That Toss gateway units are somehow balanced to be weaker to compensate for the warpgate mechanic. Show me something concrete to prove that. I remember the OP of the Defender's Advantage post was claiming that and it was quickly determined that Blizzard had never said they balanced WP units that way ever.


Just go to any unit tester and do even amounts of ressource battles; roaches and lings win, as well as Marine/Marauder.

Whenever a Protoss goes for a bust, he is cutting most lategame tech, upgrades and probes for it, chronoboosting his warp gates and has worked for a special unit setup (often sentryheavy for the FFs; or specific immortal counts) to begin with.
All those busts are timed to hit in a phase in which gateways finish to create "ressource banked" timings and usually hit just when standard Terran has invested into tech (usually medivacs, upgrades or ghosts when we talk about 2base timings; stim and shields when we talk about one base timings) but can't quite profit from it yet, so protoss actually just has more stuff on the battlefield.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
Last Edited: 2012-03-19 20:12:12
March 19 2012 20:10 GMT
#1859
On March 20 2012 05:03 itsjuspeter wrote:
Show nested quote +
On March 20 2012 04:58 Blasterion wrote:
On March 20 2012 04:56 itsjuspeter wrote:
On March 20 2012 04:36 VoO wrote:
On March 20 2012 04:31 JOJOsc2news wrote:
On March 20 2012 03:54 Bojas wrote:
On March 20 2012 03:51 JOJOsc2news wrote:
On March 19 2012 23:17 magnaflow wrote:
Toss is broken. Somewhat weak early game (although they are learning how to deal with it) and far too strong of a late game. And the worst part of it all is whenever a PvX game is played it is boring as fuck to watch. Turtle up to 3 base and amove with deathball, not very entertaining. Toss needs to be made more difficult to play and actually require micro.


This is such a bitter little whine.
You clearly have no understanding of Protoss whatsoever.
This thread looks to be more and more derailing into Terran players complaining about how their race is the worst of them all.

As to the OP. While I have definitely seen the trend of vanishing Terrans I seem to play more Terrans this season. I mostly play Zerg, then Terran and quite far behind Protoss. I never quite had that distribution yet. Might the Terrans be coming back or are they all busy on the forums complaining?

I understand that he's whining but why does he have no clue at all?


I assume you are trolling but I will answer anyways.
I said "no understanding of Protoss" not "no clue at all". Stop derailing!

Why am I saying he has no understanding of Protoss?
1. "Toss is broken" Generalization
2. "Far too strong of a late game" Generalization
3. "Boring as fuck to watch" Generalization
4. "Turtle up to 3 base and a-move with deathball" Shows no understanding whatsoever.
5. "Toss needs to be made more difficult to play and actually require micro." Shows no understanding whatsoever.


You can't play a lot of ladder then. That's how 90% play. Hell, that's how I play Protoss.


Really? That's how 90% play? I can make up statistics too, 100% of Terrans think Protoss is OP according to this thread. But honestly, not every protoss plays the way "you do". I play with timing attacks and when I feel like it I will do safe SG expo into a third. It's not "turtle on 3 bases and win every game" We all do different things in different matchups. My GM protoss friends can attest to that and so can I. You can probably do the turtle/roll with deathball strat up to diamond, but it wont work as well any higher.

You obviously didn't read the entire thread then


You obviously didn't get my post. I merely suggested I'm making up a statistic, please comprehend that. As to why I did not agree with the final reply was, the original post is baseless and assumes a protoss will turtle to 3 bases and roll. The last post agreed that "90%" do it anyway so why not? I'm saying this isn't true and that you can't make such a statement, you're just countering baseless assumptions with more baseless assumption. Please understand something thoroughly before replying. Thanks.

There's little effort I can spend on someone that just throws around random statistics that has no content in it. People like you for example. Sorry that I didn't bother to spent any effort reading trash posts. I understand anyone would want their posts recognized, even those that they spend no thoughts into I formally apologize for my curt answer previously.
[TLNY]Mahjong Club Thread
envect
Profile Joined November 2010
Andorra21 Posts
Last Edited: 2012-03-19 22:13:07
March 19 2012 20:11 GMT
#1860
On March 20 2012 04:45 Blasterion wrote:
Show nested quote +
On March 20 2012 04:37 TurboMaN wrote:
On March 20 2012 04:21 freetgy wrote:
And as much as lategame is concerned most terran users don't build enough production buildings anyway, cause they are betting most time everything on one card, win or lose, and in the later case die because they never played for a lategame.


This doesn't change the fact that 15 warpgates can "instantly" warp in 15 units and 15 rax can only build 15 units with at least 30 secs for them to come out. The remaxing is so much faster as a Protoss player. This makes the difference when attacking Expansions, cause you have to run there (after units are built which takes time!) and Toss can warp in nearby.

Well there's that and also Chrono Boost, since Nexuses have probably maxed energy by late game all your chrono goes into one place which is your gates.



It's official: Warp in system is broken and every toss match up is boring to watch which is the worst thing happened in the SC2 e-sport
MasterAsia: the drone became an extractor!
Prev 1 91 92 93 94 95 202 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 329
Rex 40
Codebar 28
StarCraft: Brood War
Britney 19721
Calm 5566
Shuttle 2068
Bisu 1718
Larva 1026
Mini 706
Soma 618
ggaemo 463
Stork 441
BeSt 413
[ Show more ]
Light 315
EffOrt 258
Rush 243
firebathero 227
Snow 221
ZerO 204
actioN 191
Leta 163
PianO 138
Dewaltoss 93
Zeus 78
Sharp 53
Mind 49
Free 32
Barracks 31
sorry 24
Movie 18
IntoTheRainbow 15
soO 13
Terrorterran 10
ivOry 9
Sacsri 8
ajuk12(nOOB) 7
Dota 2
Gorgc6834
Counter-Strike
fl0m1624
byalli524
ceh9468
adren_tv53
Heroes of the Storm
MindelVK15
Other Games
Grubby2187
singsing1840
FrodaN1025
DeMusliM303
Beastyqt217
crisheroes157
Hui .140
Liquid`VortiX136
Sick123
QueenE81
Trikslyr58
C9.Mang056
ZerO(Twitch)15
Organizations
Dota 2
PGL Dota 2 - Main Stream54
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• intothetv
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
• Kozan
StarCraft: Brood War
• FirePhoenix6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1370
• WagamamaTV437
League of Legends
• Nemesis4306
• TFBlade782
• Shiphtur404
Other Games
• imaqtpie128
Upcoming Events
PiGosaur Cup
6h 37m
Replay Cast
15h 37m
Afreeca Starleague
16h 37m
hero vs YSC
Larva vs Shine
Kung Fu Cup
17h 37m
Replay Cast
1d 6h
KCM Race Survival
1d 15h
The PondCast
1d 16h
WardiTV Team League
1d 18h
OSC
1d 18h
Replay Cast
2 days
[ Show More ]
WardiTV Team League
2 days
RSL Revival
3 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
3 days
Platinum Heroes Events
3 days
BSL
4 days
RSL Revival
4 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Light vs Calm
Royal vs Mind
Wardi Open
5 days
Monday Night Weeklies
5 days
OSC
6 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Rush vs PianO
Flash vs Speed
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.