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On March 14 2012 10:37 aksfjh wrote:Show nested quote +On March 14 2012 07:29 Type|NarutO wrote:On March 14 2012 07:22 aTnClouD wrote:On March 14 2012 06:49 Type|NarutO wrote: For most of 'us' Terran vs Protoss is so insanely hard because we are not playing it right. We are neither multitasking or playing like we should, not are we hitting the timings or weaknesses Protoss has. To be able to actually play decent you would go away from 'Wow, Protoss is so easy and can just 1a over everything I have - what an overpowered race' to 'what did I do wrong, where did I miss my chances to be agressive'.
If you are a competent Terran you will be ahead in supply usually or ahead in economy. In case of a two base allin you will probably lack army, but have superior economy. Protoss chrono boost can be a very strong in the combination with an all in so defending is very hard, but its possible if you read the game well.
But about actually playing Terran vs Protoss you have to understand how Protoss works. Most Protoss players want to spend chronoboost on their economy or their tech rather than spending it on warpgates. It is their macro ability. If you can force them to chronoboost units instead of economy or upgrades, you will be in good shape as your macro ability the mule will always be on the field.
'Protoss has to do nothing, they just sit and then win' . Yes obviously. Protoss can sit back, build and army and crush you, because YOU(!) allowed him do to so. Make him split is units, make him spend his chronoboost early on stuff he doesn't want to chrono while you pressure. Do not lose your drops or harass, if you cannot pick off the robo but save the medivac, SAVE THE GODDAMN THING! I get very mad at ladder and I'm probably no the most mannered person, yet I get angry because I understand its my lack of ability to win.
The Koreans can do it, and they don't win because they are Korean, they win because they put time and thought into the match up and probably even try to analyze how the Protoss is thinking. If Terran is too hard for you or feels to demanding in micro, macro and multitasking play another race and you will find yourself with problems that might be different, but no way less concerning.
glhf improving. The fact you have to be so good to play on the same level as players doing way less and just camping proves the fact terran is very non progamer unfriendly and is exactly in line with all the complaints. I think the matchup is fine at the theoretical highest level but that's not the issue people are having here. Well, I'm talking about balance. Balance is given when all races of equal chances of winning with the options that are given. I think on a very high level, both Protoss and Terran can win and that is all that matters in terms of balance. Terran was a 'noob' or low level unfriendly race in Broodwar as well, but it wasn't considered unfair. You are completely right that if the Terran isn't good the Protoss will probably never be forced into actually doing something, but if the Terran is good, Protoss is very tricky and hard to play and I think you should know very well, as your Terran vs Protoss sometimes looks untouchable and sometimes not as good, but thats just how the game works out sometimes. If all you are attempts are shut down, he'll probably win... In BW, you could win games over people through macro alone. Somebody in C simply wouldn't have as much stuff as somebody in A, even if they were following the same exact game plan. In SC2, that's not the case. Many people in Diamond have the macro to match a pro up until the first engagement, but they don't have unit composition and/or tactics to use them "correctly." In this way, the next skill step isn't always easy to figure out. I think it's especially hard for Terran.
Comparing C to A ... is kind of meaningless. Its like comparing a platinum player to a high master. In Starcraft 2 you can smash your opponent on mechanics alone as well, the difference is that in Broodwar you could even outmacro someone on the same level, if you get the better start and play just a bit better. Very small things won't get you as ahead as in Broodwar.. but saying you cannot outmacro someone in Starcraft 2 is wrong.
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On March 14 2012 10:08 Kurr wrote: Good terran play (pretty much anything except bioball) is honestly the most entertaining part of SC2 for me so it's sad to see protoss taking over (my race, but the most boring to watch especially ever since amulet was taken out...)
More important than BNet players not playing terran enough, SC2 has become relatively dull to watch for me. I hope HotS does a good job of bringing new interesting strategies back to the game. That includes better balance as the game shifts too much after patches (from almost no protoss to way too many for example).
This is exactly what I wanna told. Protoss play is basically boring and Terran's Bio play is one of the most boring thing in SC2. And you know what, you get both of this shit in TvP.
I'm waiting for HotS to repair this issue and thus bring back some Terran player in Bnet.We prefer diversity, not just 1 style against 1 race with a little bit changes.
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The way I feel is that SC2 does require some serious design changes since the flaws are becoming more evident. Just glancing over at TvP, the idea of having one race make another race difficult to play so the level playing field is equal in itself is a design flaw imo.
All the races should be able have a game where it enters the late game without much conflict and from there on, the winner is determined by his/her mechanical skills and decision making resulting in a back/forth to clever tactics that create leads into eventually defeating the opponent.
Instead we have a game where apparently, if you fail to deal the death blow or cripple the opponent at certain points in the game, you simply lose unless you are simply the much better player in terms of mechanical and decision making skills (this refers more to T than the other two races).
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On March 14 2012 11:39 YyapSsap wrote: Instead we have a game where apparently, if you fail to deal the death blow or cripple the opponent at certain points in the game, you simply lose unless you are simply the much better player in terms of mechanical and decision making skills
Um.... isn't this known as good design?
The three races have strengths and weaknesses that are unique to them and it takes a lot of skill to overcome that weakness while it takes a lot of intelligence to abuse that weakness?
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I think it is the mentality of the foreign terran scene and the foreign scene in general. The korean Terran scene seems to be doing just fine.
Foreign scene is all bases on macro macro and if you win with anything less than 3 bases well you a cheesing piece of shit. Where in Korea is win at all cost and you dont get crucified.
Terran as a race as everyone knows by now is that they have to be aggressive in order to get ahead. If Terran want to sit around and turtle for 20mins and force a 200-200 fight more than likely they are going to lose.
Foreign Terrans in general are very passive and that streams down to lower league terrans too. After a while people get tired of losing obviously everyone wants to win. So they just switch races.
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On March 14 2012 12:17 SpeakNow wrote: I think it is the mentality of the foreign terran scene and the foreign scene in general. The korean Terran scene seems to be doing just fine.
Foreign scene is all bases on macro macro and if you win with anything less than 3 bases well you a cheesing piece of shit. Where in Korea is win at all cost and you dont get crucified.
Terran as a race as everyone knows by now is that they have to be aggressive in order to get ahead. If Terran want to sit around and turtle for 20mins and force a 200-200 fight more than likely they are going to lose.
Foreign Terrans in general are very passive and that streams down to lower league terrans too. After a while people get tired of losing obviously everyone wants to win. So they just switch races.
its very difficult, if not impossible, to attack a turtle toss who is determined to defend your drops/multipronged attacks.
You need to get kinda lucky with your ghost timing if you want to do a midgame attack (and hope they dont go colossus) if you want to do significant damage.
Of course, they can attack into you, you repel attack, and then go from there.......but then they wouldnt be a turtle toss ;|
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On March 14 2012 12:17 SpeakNow wrote: I think it is the mentality of the foreign terran scene and the foreign scene in general. The korean Terran scene seems to be doing just fine.
Foreign scene is all bases on macro macro and if you win with anything less than 3 bases well you a cheesing piece of shit. Where in Korea is win at all cost and you dont get crucified.
Terran as a race as everyone knows by now is that they have to be aggressive in order to get ahead. If Terran want to sit around and turtle for 20mins and force a 200-200 fight more than likely they are going to lose.
Foreign Terrans in general are very passive and that streams down to lower league terrans too. After a while people get tired of losing obviously everyone wants to win. So they just switch races.
Dude that's the game design flaw everyone's bitching about. T vs. P has become a race against the clock for most terrans. T attacks his ass off to win before the 15 min mark and P turtles his heart out in order to get a 200/200 army and roll T.
And it's not only a mentality thing. Some people just don't have the apm to fight protoss effectively, namely foreign terrans and lower league casual gamers. That's what this whole thread is about.
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On March 14 2012 12:32 RUS RO DAH!!! wrote:Show nested quote +On March 14 2012 12:17 SpeakNow wrote: I think it is the mentality of the foreign terran scene and the foreign scene in general. The korean Terran scene seems to be doing just fine.
Foreign scene is all bases on macro macro and if you win with anything less than 3 bases well you a cheesing piece of shit. Where in Korea is win at all cost and you dont get crucified.
Terran as a race as everyone knows by now is that they have to be aggressive in order to get ahead. If Terran want to sit around and turtle for 20mins and force a 200-200 fight more than likely they are going to lose.
Foreign Terrans in general are very passive and that streams down to lower league terrans too. After a while people get tired of losing obviously everyone wants to win. So they just switch races. Dude that's the game design flaw everyone's bitching about. T vs. P has become a race against the clock for most terrans. T attacks his ass off to win before the 15 min mark and P turtles his heart out in order to get a 200/200 army and roll T. And it's not only a mentality thing. Some people just don't have the apm to fight protoss effectively, namely foreign terrans and lower league casual gamers. That's what this whole thread is about.
And the game should be designed to cater to lower league casual gamers and foreigners with less mechanical skill? Is that your argument?
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On March 14 2012 12:33 Angel_ wrote:Show nested quote +On March 14 2012 12:32 RUS RO DAH!!! wrote:On March 14 2012 12:17 SpeakNow wrote: I think it is the mentality of the foreign terran scene and the foreign scene in general. The korean Terran scene seems to be doing just fine.
Foreign scene is all bases on macro macro and if you win with anything less than 3 bases well you a cheesing piece of shit. Where in Korea is win at all cost and you dont get crucified.
Terran as a race as everyone knows by now is that they have to be aggressive in order to get ahead. If Terran want to sit around and turtle for 20mins and force a 200-200 fight more than likely they are going to lose.
Foreign Terrans in general are very passive and that streams down to lower league terrans too. After a while people get tired of losing obviously everyone wants to win. So they just switch races. Dude that's the game design flaw everyone's bitching about. T vs. P has become a race against the clock for most terrans. T attacks his ass off to win before the 15 min mark and P turtles his heart out in order to get a 200/200 army and roll T. And it's not only a mentality thing. Some people just don't have the apm to fight protoss effectively, namely foreign terrans and lower league casual gamers. That's what this whole thread is about. And the game should be designed to cater to lower league casual gamers and foreigners with less mechanical skill? Is that your argument?
na its just turned into BW where terran is incredibly unforgiving vs protoss and aside from the absolute highest levels (and occasionally AT the highest levels) its kinda meh
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I'm a mid-high diamond Terran and I've been playing less and less lately. I don't know, but I just don't feel like playing anymore. I lose almost all games that go past 20 minutes unless it's a TvT. It feels like I'm playing more against the clock than against the enemy player.
Playing Terran feels like playing monobattles when your team has only anti-ground units and your opponent has only air units. Basically, you have to kill them before they get there air units or you lose.
I don't know, maybe I'm just bad at this game, but I just don't have that much drive to keep playing. I still enjoy watching streams and such, but playing is so stressful.
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On March 14 2012 12:36 Sadist wrote:Show nested quote +On March 14 2012 12:33 Angel_ wrote:On March 14 2012 12:32 RUS RO DAH!!! wrote:On March 14 2012 12:17 SpeakNow wrote: I think it is the mentality of the foreign terran scene and the foreign scene in general. The korean Terran scene seems to be doing just fine.
Foreign scene is all bases on macro macro and if you win with anything less than 3 bases well you a cheesing piece of shit. Where in Korea is win at all cost and you dont get crucified.
Terran as a race as everyone knows by now is that they have to be aggressive in order to get ahead. If Terran want to sit around and turtle for 20mins and force a 200-200 fight more than likely they are going to lose.
Foreign Terrans in general are very passive and that streams down to lower league terrans too. After a while people get tired of losing obviously everyone wants to win. So they just switch races. Dude that's the game design flaw everyone's bitching about. T vs. P has become a race against the clock for most terrans. T attacks his ass off to win before the 15 min mark and P turtles his heart out in order to get a 200/200 army and roll T. And it's not only a mentality thing. Some people just don't have the apm to fight protoss effectively, namely foreign terrans and lower league casual gamers. That's what this whole thread is about. And the game should be designed to cater to lower league casual gamers and foreigners with less mechanical skill? Is that your argument? na its just turned into BW where terran is incredibly unforgiving vs protoss and aside from the absolute highest levels (and occasionally AT the highest levels) its kinda meh 
I don't agree. A lot of terran arguments seem to be taking ONLY the terrans skill level into account. At low levels proper timing attacks absolutely trainwreck toss on the ladder alot of the time, or at the very least, cripple them. Hell, flat 1-1-1ing still wrecks a lot of toss on the ladder, even if you're doing it completely blind.
I won't disagree that the end engagement if you're both maxed is unforgiving in the sense that if you're doing a MMMVG composition and you either depend on micro and fuck it up, or you depend on positioning and micro and fuck it up you'll probably die. But then again I would make the same argument for any 200/200 end-game composition fighting the other. And it's not like the terran army "can't" stand up to the 200/200 toss army either, it's just that it's hard.
I don't have a problem with my game being hard and it actually requiring me to be better than my opponent to win. That's generally a requirement for winning in any actual competitive situation.
I also genuinely don't like how people throw around "it's turned into broodwar" like that's even accurate in the first place or necessarily a bad thing. Just like on the other end of course there are people that immediately hop on what I just said to say, "lol Broodwar Nostalgia!!! This isn't broodwar" Frankly the two aren't even comparable currently, and the design philosophy and community (because gamers today frankly are raised to be catered to) are totally different.
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The people who argue that "terran takes more skill at diamond levelherp derp" are simply bad and don't want to reach the higher levels of play through strong work ethic and attitude. However the matchup in general is the worst in the game imo. The core of tvp comes down to blob vs blob and boom games gonna most likely end. Resources are really not a factor after 3 base for terran because it becomes so hard to reproduce at the same pace, and p can just outright die if you win the engagement and have enough ghosts so that zeal warpins don' t matter. It is just fundamentally different from bw and the other matchups in sc2 as well. From a spectator standpoint its extremely boring matchup imo. TvP is all about the engagements, not so much about the resources that we all are used to (once close to maxing)
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On March 14 2012 12:33 Angel_ wrote:Show nested quote +On March 14 2012 12:32 RUS RO DAH!!! wrote:On March 14 2012 12:17 SpeakNow wrote: I think it is the mentality of the foreign terran scene and the foreign scene in general. The korean Terran scene seems to be doing just fine.
Foreign scene is all bases on macro macro and if you win with anything less than 3 bases well you a cheesing piece of shit. Where in Korea is win at all cost and you dont get crucified.
Terran as a race as everyone knows by now is that they have to be aggressive in order to get ahead. If Terran want to sit around and turtle for 20mins and force a 200-200 fight more than likely they are going to lose.
Foreign Terrans in general are very passive and that streams down to lower league terrans too. After a while people get tired of losing obviously everyone wants to win. So they just switch races. Dude that's the game design flaw everyone's bitching about. T vs. P has become a race against the clock for most terrans. T attacks his ass off to win before the 15 min mark and P turtles his heart out in order to get a 200/200 army and roll T. And it's not only a mentality thing. Some people just don't have the apm to fight protoss effectively, namely foreign terrans and lower league casual gamers. That's what this whole thread is about. And the game should be designed to cater to lower league casual gamers and foreigners with less mechanical skill? Is that your argument?
Well if David Kim keeps nerfing terran to balance out the GSL then expect more terrans to fall off the ladder. Thats all I'm saying. Personally I don't really care since I stopped playing a couple of nerfs ago.
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On March 14 2012 12:42 Angel_ wrote:Show nested quote +On March 14 2012 12:36 Sadist wrote:On March 14 2012 12:33 Angel_ wrote:On March 14 2012 12:32 RUS RO DAH!!! wrote:On March 14 2012 12:17 SpeakNow wrote: I think it is the mentality of the foreign terran scene and the foreign scene in general. The korean Terran scene seems to be doing just fine.
Foreign scene is all bases on macro macro and if you win with anything less than 3 bases well you a cheesing piece of shit. Where in Korea is win at all cost and you dont get crucified.
Terran as a race as everyone knows by now is that they have to be aggressive in order to get ahead. If Terran want to sit around and turtle for 20mins and force a 200-200 fight more than likely they are going to lose.
Foreign Terrans in general are very passive and that streams down to lower league terrans too. After a while people get tired of losing obviously everyone wants to win. So they just switch races. Dude that's the game design flaw everyone's bitching about. T vs. P has become a race against the clock for most terrans. T attacks his ass off to win before the 15 min mark and P turtles his heart out in order to get a 200/200 army and roll T. And it's not only a mentality thing. Some people just don't have the apm to fight protoss effectively, namely foreign terrans and lower league casual gamers. That's what this whole thread is about. And the game should be designed to cater to lower league casual gamers and foreigners with less mechanical skill? Is that your argument? na its just turned into BW where terran is incredibly unforgiving vs protoss and aside from the absolute highest levels (and occasionally AT the highest levels) its kinda meh  I don't agree. A lot of terran arguments seem to be taking ONLY the terrans skill level into account. At low levels proper timing attacks absolutely trainwreck toss on the ladder alot of the time, or at the very least, cripple them. Hell, flat 1-1-1ing still wrecks a lot of toss on the ladder, even if you're doing it completely blind. I won't disagree that the end engagement if you're both maxed is unforgiving in the sense that if you're doing a MMMVG composition and you either depend on micro and fuck it up, or you depend on positioning and micro and fuck it up you'll probably die. But then again I would make the same argument for any 200/200 end-game composition fighting the other. And it's not like the terran army "can't" stand up to the 200/200 toss army either, it's just that it's hard. I don't have a problem with my game being hard and it actually requiring me to be better than my opponent to win. That's generally a requirement for winning in any actual competitive situation. I also genuinely don't like how people throw around "it's turned into broodwar" like that's even accurate in the first place or necessarily a bad thing. Just like on the other end of course there are people that immediately hop on what I just said to say, "lol Broodwar Nostalgia!!! This isn't broodwar" Frankly the two aren't even comparable currently, and the design philosophy and community (because gamers today frankly are raised to be catered to) are totally different.
It is exactly parallel to bw. How long were you even around? Terran blew ass outside of korea for quite a while until Idra practicing in korea for a year or 2 paid off. There's a reason the main MU non koreans could beat koreans in was PvT.
Also, its not having to be better than your opponent to win.......its that your opponent doesnt have to be better than you. Or even equal to you in skill as protoss to win. When I beat a protoss i know it is never because of something good I did, more because they just played bad and made stupid mistakes.
Saying the engagements are unforgiving for both is total BS. Terran HAS to attack, that is an inherent disadvantage. Combine that with warpgate and 1 or 2 storms getting off and the game can be over instantly.
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On March 14 2012 11:49 lorkac wrote:Show nested quote +On March 14 2012 11:39 YyapSsap wrote: Instead we have a game where apparently, if you fail to deal the death blow or cripple the opponent at certain points in the game, you simply lose unless you are simply the much better player in terms of mechanical and decision making skills Um.... isn't this known as good design? The three races have strengths and weaknesses that are unique to them and it takes a lot of skill to overcome that weakness while it takes a lot of intelligence to abuse that weakness?
It's bad design when a wash fight in lategame is almost automatically a defeat for terran in TvP.
At the very least, it FORCES you to be defensive, because you need to wait for all that production to catch up. And, of course, the fact that Protoss can literally sit on 3base, wait for 200/200 and then just roll terran instantly because even with double the bases there's still a huge window where gateway units are up and barracks units aren't. And then you die as reinforcements trickle in piecemeal, or all your expansions die since they have more stuff than you and you can't risk defending, etc~~~
Aside: I've always thought that the whole "terran production will catch up eventually" argument was total bs-only time they will be equal assuming similar macro ability is at maxed....
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Since Brood War, Terran has been that race that takes time to master but once you master it you are unstoppable. I guess its the same with sc2, you need brilliant micro to pull out the full efficiency of a Terran army (late game). As a plat player, I have to end the game before 15~20 minutes because I have no confidence going up against a late game toss or zerg army...
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On March 14 2012 11:49 lorkac wrote: Um.... isn't this known as good design?
The three races have strengths and weaknesses that are unique to them and it takes a lot of skill to overcome that weakness while it takes a lot of intelligence to abuse that weakness?
Think of it this way. All three races are unique because of the different tools (compared to one another) that they are given to win the game. What Im saying is that these tools should be equal in all levels so that the factor of winning comes down to the players skill instead of having certain ones just flat out become superior/useless at certain points in the game. Tools should provide the same opportunities to the player (presented in a different way hence being unique to different races).
I know making references to BW is frowned upon, but its possible for all three races to enter the late game largely unscathed and then duke it out. A combination of the players decision making skills, army control, macro along with the ability of showcasing the strength and weakness of their race is showcased in a back and forth struggle, INSTEAD of being forced to commit to a timing, play against the clock or having to just play alot harder than the opposition.
As of now, T is the only race that HAS to do some sort of damage early~mid game or else they cannot stand toe to toe with the other races in the late game (some can but most cant). To me this is a failed design, because the given tools are dictating how you should/need to play the game where as I think you as the player should dictate how you want to play the game with the given tools.
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On March 14 2012 12:43 biology]major wrote: The people who argue that "terran takes more skill at diamond levelherp derp" are simply bad and don't want to reach the higher levels of play through strong work ethic and attitude. However the matchup in general is the worst in the game imo. The core of tvp comes down to blob vs blob and boom games gonna most likely end. Resources are really not a factor after 3 base for terran because it becomes so hard to reproduce at the same pace, and p can just outright die if you win the engagement and have enough ghosts so that zeal warpins don' t matter. It is just fundamentally different from bw and the other matchups in sc2 as well. From a spectator standpoint its extremely boring matchup imo. TvP is all about the engagements, not so much about the resources that we all are used to (once close to maxing)
I wouldnt be so quick to make that judgement. Alot of Terrans at some point have become obsessed with trying to get better at TvP so that they can play late game.
I spent the entire summer focusing directly on that MU only to still win 20% of the time.
To go even deeper......... Theres a reason why there are over 1000 votes and 60% of those votes are T players saying that TvP is the hardest MU.
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I'm top 8 in my plat, hoping to be back into Diamond soon... and yes, surprising lack of Terrans. Maybe 1 in 10 games. I don't know out of 60 games if I have every had two vT in a row.
It's almost enough to make me consider playing T just to even things out...
almost.
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On March 14 2012 12:48 Sadist wrote:Show nested quote +On March 14 2012 12:42 Angel_ wrote:On March 14 2012 12:36 Sadist wrote:On March 14 2012 12:33 Angel_ wrote:On March 14 2012 12:32 RUS RO DAH!!! wrote:On March 14 2012 12:17 SpeakNow wrote: I think it is the mentality of the foreign terran scene and the foreign scene in general. The korean Terran scene seems to be doing just fine.
Foreign scene is all bases on macro macro and if you win with anything less than 3 bases well you a cheesing piece of shit. Where in Korea is win at all cost and you dont get crucified.
Terran as a race as everyone knows by now is that they have to be aggressive in order to get ahead. If Terran want to sit around and turtle for 20mins and force a 200-200 fight more than likely they are going to lose.
Foreign Terrans in general are very passive and that streams down to lower league terrans too. After a while people get tired of losing obviously everyone wants to win. So they just switch races. Dude that's the game design flaw everyone's bitching about. T vs. P has become a race against the clock for most terrans. T attacks his ass off to win before the 15 min mark and P turtles his heart out in order to get a 200/200 army and roll T. And it's not only a mentality thing. Some people just don't have the apm to fight protoss effectively, namely foreign terrans and lower league casual gamers. That's what this whole thread is about. And the game should be designed to cater to lower league casual gamers and foreigners with less mechanical skill? Is that your argument? na its just turned into BW where terran is incredibly unforgiving vs protoss and aside from the absolute highest levels (and occasionally AT the highest levels) its kinda meh  I don't agree. A lot of terran arguments seem to be taking ONLY the terrans skill level into account. At low levels proper timing attacks absolutely trainwreck toss on the ladder alot of the time, or at the very least, cripple them. Hell, flat 1-1-1ing still wrecks a lot of toss on the ladder, even if you're doing it completely blind. I won't disagree that the end engagement if you're both maxed is unforgiving in the sense that if you're doing a MMMVG composition and you either depend on micro and fuck it up, or you depend on positioning and micro and fuck it up you'll probably die. But then again I would make the same argument for any 200/200 end-game composition fighting the other. And it's not like the terran army "can't" stand up to the 200/200 toss army either, it's just that it's hard. I don't have a problem with my game being hard and it actually requiring me to be better than my opponent to win. That's generally a requirement for winning in any actual competitive situation. I also genuinely don't like how people throw around "it's turned into broodwar" like that's even accurate in the first place or necessarily a bad thing. Just like on the other end of course there are people that immediately hop on what I just said to say, "lol Broodwar Nostalgia!!! This isn't broodwar" Frankly the two aren't even comparable currently, and the design philosophy and community (because gamers today frankly are raised to be catered to) are totally different. Saying the engagements are unforgiving for both is total BS. Terran HAS to attack, that is an inherent disadvantage. Combine that with warpgate and 1 or 2 storms getting off and the game can be over instantly.
I don't even understand why you think terran "HAS" to attack. they don't. Come with warp prism and storm? Is that like combine with medivac drops with stimmed mauraders and emp and proper viking colossi engagements and proper sniping?
Right now terran have to do more if they enter the late game on MMMVG against toss. That will change as terran stop doing MMMVG, or toss go into the lategame differently, or as people start to play better, or start to play differently. It's part of development. Neither side in the matchup is "at it's full potential" or "developed" yet.
Edited for being a dick.
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