• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:10
CET 05:10
KST 13:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy4ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool21Weekly Cups (March 9-15): herO, Clem, ByuN win32026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Serral: 24’ EWC form was hurt by military service Weekly Cups (March 9-15): herO, Clem, ByuN win Team Liquid Map Contest #22 - Presented by Monster Energy Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
[GSL CK] #2: Team Classic vs. Team Solar 2026 KungFu Cup Announcement [GSL CK] #1: Team Maru vs. Team herO RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
JaeDong's form before ASL Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion BSL Season 22
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Path of Exile General RTS Discussion Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Mexico's Drug War Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7489 users

Where did all of the terrans go? - Page 38

Forum Index > SC2 General
Post a Reply
Prev 1 36 37 38 39 40 202 Next
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2012-03-12 21:54:44
March 12 2012 21:50 GMT
#741
On March 13 2012 06:20 TrickyGilligan wrote:
Show nested quote +
On March 13 2012 06:06 Dalavita wrote:
On March 13 2012 06:00 Fanatic-Templar wrote:
So if I understand this correctly, what people are saying is that Terran vs. Protoss is very difficult in the lategame, but it looks balanced because Terran have early all-ins that can easily kill the Protoss.

Well, that may be true, but then, that's not imbalance, is it? Early game comes before late game, so you certainly have the opportunity to end the game there without going into the harder late game. If you choose not to, that's not the fault of balance, you're simply not using the right strategy.

Now, it could be argued that the matchup should be balanced for lategame because that's where the more entertaining gameplay happens. Well, certainly! You think TvP sucks? It does. ZvP sucks too. As does PvP, incidentally. Every Protoss matchup is bad. And I used to think it was just because I was a terrible player, but even Protoss pro-games generally are less entertaining than TvZ, or TvT. Or, hell, even ZvZ.

You think that sucks for you because you hate to play vs. Protoss? I have to play Protoss every single game. And I blame you for it too. Because playing Protoss wasn't always so terrible. But at some point we had to choose between nerfing High Templar or nerfing Colossi because the combination of the two was simply overpowered. And because people - especially Terrans - cried about it most, Khaydarin Amulet was gone. And we kept the fucking Colossus, the most terrible unit in the game. And now you tell me that lategame vs Protoss sucks. Yes, yes it does. Thank you very much for that.


Khaydarin amulet was removed because it was retardedly strong in combination with warp gates.

The reason protoss endgame is so strong is because of warp gates.

The game is stale because of protoss, and protoss is stale because of warp gates.

Noticing a trend?

And yes, statistically balanced games still make for boring matchups if race x is on the clock to do crippling damage and race z is building up for that one attack because the rest becomes cruise control to victory.

Khaydarin amulet can come back if they get rid of or change warp gates. The mechanic is ruining every protoss matchup by itself.


This is something common I've seen that really bothers me. Basically, what you're saying is that win % isn't a good way to look at balance, because even if it's around 50%, it could be that one race wins all the games early, and the other wins them all late. Cool, I can dig it, that makes sense to me.

Here's what doesn't make sense. In order to have 50% balance, for every game that Protoss wins late game, Terran has to win one early game. Otherwise the matchup won't be close to 50%. So, if Protoss is overpowered late game, then Terran has to be overpowered early game, or we'd see it reflected in the overall win %s for the matchup.

So yes, please go ahead and buff Terran late game. You just have to understand that without an equivalent early game nerf, the matchup is going to go away from 50% and swing strongly into Terran favored. I'm not calling for the removal of marauders or anything massive, I just want some aknowledgement from Terrans that maybe MULE oversaturation needs to be looked at. Because remember, just because it's not reflected in the %s doesn't mean that it's not a problem.


Terran is actually dominant in the mid game when their upgrades finish and they have a decent medivac count. This is the timing period where they get to drop and harass the protoss to attempt getting a lead large enough to win later on if not outright kill them. It's pretty obvious that if terran has shit win rates at the endgame they need to have high win rates at another point of time in the matchup to make it balanced. However there's also the difficulty of playing each race to be taken in consideration, but people have gone through that already, so I won't.

On March 13 2012 06:26 Fanatic-Templar wrote:
I completely disagree. The combination of Warp Gates and Khaydarin Amulet is precisely what made Templar based PvT so great. It afforded Protoss incredible defensive capability, but only moderate offensive capability, which is exactly what Protoss is lacking, and what makes for good positional play (much like Siege Tanks do for Terrans).

How do you figure Warp Gates in general are ruining late game?


Khaydarin amulet made protoss virtually unpushable in the late game. Not only would the terran never be able to push into the opponents base to do damage after a close trade that ended in his favor because all the ghosts/medivacs/bio would either be mostly dead or dying. Add this to the fact that terran generally doesn't trade well against protoss in the lategame and you're just adding insult to injury. Khaydarin amulet also didn't take any skill or planning to pull off whatsoever. It was basically a storm on demand wherever you had a pylon nearby, and you could chain them up until the army was dead.

The reason warp gates are ruining late game is because they allow protoss to pool up gateways and to frontload all of their production for a push while the opponent is scrambling to rebuild their army after a trade, and they ensure that the protoss can never be caught out of position or taken advantage of via drops since they can simply warp in and defend. They can also instantly remake their army with the ideal gateway composition to deal with anything the opponent will have at the time.Add to this that chargelots are throwaway minerals that always bring back their investment by either putting a lot of pressure by doing pure damage or forcing the opponent to kite them for an extended period of time allowing the protoss to do other things.

Chargelot warpins by themselves are a great defensive tool. Khaydarin amulet on top of that would break the game.

You might say that SC vs San was one of your favorite series. All I saw was San literally being carried by warp in storms while massively being outplayed by SC.

And this is only lategame TvP. ZvP and PvP all have their own issues, and a lot of them stem from warp gates. I'd be glad if they either outright removed warp gates and rebalanced protoss to compensate for it, or make long range warp ins either impossible or increase the cooldown of the warp gates so you couldn't operate at peak efficiency while warping in at long range.

On March 13 2012 06:36 Sated wrote:
Maybe T is overpowered compared to Z and this is leading to him being matched against stronger Protoss players.

Prove me wrong.

(Hint: You can't.)


Actually you can. If you check the TvT and see that the win rates are higher as well as the TvZ winrates it'd imply that the TvP matchup is the issue. Add to the fact that zergs in general struggle less against terran compared to protoss.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 12 2012 22:01 GMT
#742
On March 13 2012 06:45 NoctemSC wrote:
Show nested quote +
On March 13 2012 06:43 Blasterion wrote:
Fellow Dominion Soldier, It is a Dark Age for the Terran race, but we cannot falter.
Like our Brood War brothers, Koreans plays Terran Foreigners play Zerg and Protoss because only koreans can bring out Terran's potentials. Terran is a race

If you are very good you will do very well
If you suck you will fall into the pits of hell

This heaven or hell race is a challenge for a true man.

Unlike Zerg and Protoss where if you are mediocre you will do well Terran tests a man/woman's true courage. It's not a race for the faint hearted. For those who play Terran and are struggling know that just by playing Terran you already transcended your other racial counter parts in skill and dignity! stand proud fellow terrans! You are not alone.

Doesn't matter win or loss. The fact is that due to the extreme requirements for us to succeed will make us more successful than any other racial players around. So I ask you now my fellow Terran brothers.

This game. We either skill up and triumph or fall to hell. Well is that fun?

I answer wholeheartedly "YES"


Oh Blasty, I was expecting something like this from you.

Heh it's like me to write something like that isn't it.
[TLNY]Mahjong Club Thread
mapleleafs791
Profile Joined September 2010
United States225 Posts
March 12 2012 22:03 GMT
#743
http://sc2ranks.com/stats/league/fea/1/all

Its pretty funny that as you would expect the Korea/Taiwan server is the absolute opposite in terms of representation.
Wonder if they have a thread complaining about zerg under representation over there... lol

Spor.534 Master Zerg NA
Dalavita
Profile Joined August 2010
Sweden1113 Posts
March 12 2012 22:08 GMT
#744
Just about every korean BW legend of note has been terran, and korean ladder in general has higher level of play compared to EU/NA. Makes perfect sense, although I'm pretty sure both zergs and terrans on the korean ladder are whining about protoss as well.
Sated
Profile Blog Joined March 2011
England4983 Posts
March 12 2012 22:15 GMT
#745
--- Nuked ---
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2012-03-12 22:24:06
March 12 2012 22:20 GMT
#746
On March 13 2012 07:15 Sated wrote:
Completely subjective and player dependent. I have trouble against T, therefore T overpowered herpaderp. You can't prove this point with a single player's statistics. Or even a few player's statistics. You need something like GSL to show that you've got problems before you have problems.

Unless you think balance should be done for casual trash like us guys?



I would consider the polls in the OP as significant enough number-wise to give a hint towards the general state of the game, added to various comments from pro players over an extended period of time.

It's nothing like taking one persons data and trying to make something out of it.

I don't think the game should be balanced for casual ladder play, however I do think that protoss should be fundamentally changed and be made harder to play to make the game better overall. I enjoy terrans current difficulty, and it allows me to grow as a player more than playing the other races would at the moment.

The issues with TvP endgame aren't ladder specific. They are a reality in the absolute top level of play as well, and I'm happy that the GSL has started collecting lategame data in matchups, or "200/200 winrate" as they call it, i.e your winrates after you get maxed.

On March 13 2012 07:20 VoO wrote:
Show nested quote +
On March 13 2012 07:08 Dalavita wrote:
Just about every korean BW legend of note has been terran, and korean ladder in general has higher level of play compared to EU/NA. Makes perfect sense, although I'm pretty sure both zergs and terrans on the korean ladder are whining about protoss as well.


Proves that you don't have the slightest idea of BroodWar please consider to stop posting although this thread has become a dump anyway.


Educate me, oh mighty one.
VoO
Profile Blog Joined June 2011
Germany278 Posts
March 12 2012 22:20 GMT
#747
On March 13 2012 07:08 Dalavita wrote:
Just about every korean BW legend of note has been terran, and korean ladder in general has higher level of play compared to EU/NA. Makes perfect sense, although I'm pretty sure both zergs and terrans on the korean ladder are whining about protoss as well.


Proves that you don't have the slightest idea of BroodWar please consider to stop posting although this thread has become a dump anyway.
♥ 김택용 ♥Casual Dwarf Fortress Progamer
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
March 12 2012 22:25 GMT
#748
On March 13 2012 06:46 Horseballs wrote:
Show nested quote +
On March 13 2012 06:26 Fanatic-Templar wrote:


How do you figure Warp Gates in general are ruining late game?


Let's say there is a 200/200 fight between terran and protoss and the battle isn't decisive either way. Both terran and protoss have enough barracks/gateways to re-max.

When terran goes back to 200/200, his units are being built over the course of ~25 seconds in the barracks and then need to walk to the rally point to get all together to be combat effective. When protoss goes back to 200/200, his units are built in 5 seconds at a pylon, which is most likely somewhere on the map.

This means that if there is a battle and protoss decisively wins, then protoss wins the game. If protoss comes out slightly ahead, he has a clear advantage. If terran and protoss trade evenly, then protoss is at an advantage. If terran comes out slightly ahead terran has no advantage. If terran comes out decisively ahead, he has an advantage, but in all likelihood the game will continue.


I understand your reasoning, but it's not accurate, because Gateway units aren't especially good. It is indispensable that Protoss have higher tech units, and these cannot be warped in. The best you can get are Templar, which even with Khaydarin Amulet are useless in sustained combat, and Archons, which require to Warp-Ins and still take time to merge anyway.

On March 13 2012 06:50 Dalavita wrote:
Khaydarin amulet made protoss virtually unpushable in the late game. Not only would the terran never be able to push into the opponents base to do damage after a close trade that ended in his favor because all the ghosts/medivacs/bio would either be mostly dead or dying. Add this to the fact that terran generally doesn't trade well against protoss in the lategame and you're just adding insult to injury. Khaydarin amulet also didn't take any skill or planning to pull off whatsoever. It was basically a storm on demand wherever you had a pylon nearby, and you could chain them up until the army was dead.


Of course it does. That's the entire point. High Templar are great defensive units, and you're complaining that they're providing great defence. However, they have no sustainable attack power, hence why it makes for better games: it kills the single determinant engagement that currently defines the matchup, allowing both Terran and Protoss the ability to continue playing after an engagement.

On March 13 2012 06:50 Dalavita wrote:You might say that SC vs San was one of your favorite series. All I saw was San literally being carried by warp in storms while massively being outplayed by SC.


What I saw was Sc on half the bases of San winning with the units that are supposedly countered by Templar. If you think that's unfair for the Terran, then, it is no wonder that you are complaining.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 12 2012 22:32 GMT
#749
Protoss can only remax instantly on gateway units or combinations, he cannot do so with robotics units like the colossus. You guys are complaining that its possible for Protoss to instantly remax, but I'm saying if Protoss is able to instantly remax, you allowed him to get a huge ressource count in the bank and yourself should have an equal amount of that.

Obviously you will never be able to remax as fast as a Protoss, yet I'm saying in the very lategame, Protoss usually cannot attack you if you are good in control. 24+ ghosts and everything fully upgraded the Protoss actually cannot engage or has to be insanely good and careful with the engagement. You should sacrifice workers in very lategame and replace them by mules, because as you said, USUALLY and with not a lot of ghosts you just won't trade very well against Protoss, so you need the bigger army supply.

Once you hit a good amount of ghosts and vikings its incredible hard as Protoss to push you cost efficiently, since ghosts instantly deal at least 1000 damage with emps + cloak and your scan / vikings will kill the observers and colossi. So.. its all about control , how and where to engage.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2012-03-12 22:55:36
March 12 2012 22:53 GMT
#750
On March 13 2012 07:32 Type|NarutO wrote:
Protoss can only remax instantly on gateway units or combinations, he cannot do so with robotics units like the colossus. You guys are complaining that its possible for Protoss to instantly remax, but I'm saying if Protoss is able to instantly remax, you allowed him to get a huge ressource count in the bank and yourself should have an equal amount of that.

Obviously you will never be able to remax as fast as a Protoss, yet I'm saying in the very lategame, Protoss usually cannot attack you if you are good in control. 24+ ghosts and everything fully upgraded the Protoss actually cannot engage or has to be insanely good and careful with the engagement. You should sacrifice workers in very lategame and replace them by mules, because as you said, USUALLY and with not a lot of ghosts you just won't trade very well against Protoss, so you need the bigger army supply.

Once you hit a good amount of ghosts and vikings its incredible hard as Protoss to push you cost efficiently, since ghosts instantly deal at least 1000 damage with emps + cloak and your scan / vikings will kill the observers and colossi. So.. its all about control , how and where to engage.


Fair point. My main weakness in tvp is my ghost play, the amount I get and the timing at the moment, so it could be what causes my issues.

However, what you're describing is the absolute endgame. What do you think of the matchup when you just hit the maxed period on 3-4 base?

Saccing SCVs and massing up ghosts is something you do once you're comfortable maxed out and feel safe enough that you won't be attacked. But what about the period before that when the protoss maxes out on 200/200 and you don't have the stupid ghost count?

Also, 24+ ghosts seems a bit insane. Isn't it enough to have 10-15 ghosts or something like that?

And when would you suggest you start saccing SCVs and building up your ghost count?
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
March 12 2012 22:57 GMT
#751
ZvP man. I am in Platinum right now, and I beat diamond and even on occasion master level zergs/terrans, but I can't beat a gold Protoss to save my life :/
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
Last Edited: 2012-03-12 23:04:24
March 12 2012 23:03 GMT
#752
On March 13 2012 07:08 Dalavita wrote:
Just about every korean BW legend of note has been terran, and korean ladder in general has higher level of play compared to EU/NA. Makes perfect sense, although I'm pretty sure both zergs and terrans on the korean ladder are whining about protoss as well.


?

Terran: Boxer, Nada, [if you want to make a stretch to include people: forGG]
Zerg: July

To be honest, "BW legends" is an extremely small sample. Maybe you mean players from BW? If so, you include those like MVP (T), MKP (T), Puma (T) but you also include Nestea (Z), MC (irOn) (P), Hyun (Z), Fruitdealer (Cool) (Z), etc...
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 12 2012 23:03 GMT
#753
There is no perfect guide to how to play Terran vs Protoss. I'm not very good at it actually, but thats just me dying to agression with 2 base allins or timings. I do quiet well against passive players. 24+ ghosts is not insane. Ghosts have higher DPS than marines (against light) and have nearly twice the life. They can EMP, cloak and snipe.

You have to keep in mind that usually the chargelots are very annoying to deal with as marauders don't deal as much damage and if you go marine-heavy you might just flat out die. Ghosts have nearly the same HP as marauders and deal 26 (-upgrades) damage to a zealot.

Those 3-4 base situations, Protoss usually isn't very agressive and your first maxed out army should already have at least 8 ghosts in it. Most Terrans are just building to much scvs to start with, as you don't really need as much. If you have 70, maximum 75 scvs you are perfectly fine and saturated, as you will usually never has 4-5 running bases and even so, you don't gain much more income or at least no use from it, as your inferior army will lose and you will not have cost-efficient trades.

Protoss really hates to engage into open field concaves, so whatever you do, let the Protoss come to you. If you want to attack, force HIM to engage YOU.. don't engage into him. I've had a game against a Protoss who did everything right, but didn't attack me when he could have killed me. After that I got a high ghost count 30+ and every single engagement he flat out died. He had over 12000 minerals and 6000 gas yet he couldn't win the engagements. Thats not me talking big or anything, thats just how the very lategame sometimes work.

Its not easy to play Terran vs Protoss, hell its fucking hard, but its for both sides. It feels like Protoss actually does less or has to do less, but actually Protoss needs tight builds and needs to be very good at defending against Terran. The options you have as Terran are diverse, its up to you to use them.

CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
-Popsycle-
Profile Joined January 2012
34 Posts
March 12 2012 23:07 GMT
#754
TvP is the reason most terrans are switching to either P or Z. In all the time the game has been out, there has been some balance bullshit that seems impossible to beat, but people found a way around it and changed the meta game.


Where as TvP. Late game zealot, archon, brollosus is just a night mare. Props to any high level korean that makes a high level protoss look like a diamond player.
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
March 12 2012 23:07 GMT
#755
On March 13 2012 08:03 Type|NarutO wrote:
There is no perfect guide to how to play Terran vs Protoss. I'm not very good at it actually, but thats just me dying to agression with 2 base allins or timings. I do quiet well against passive players. 24+ ghosts is not insane. Ghosts have higher DPS than marines (against light) and have nearly twice the life. They can EMP, cloak and snipe.

You have to keep in mind that usually the chargelots are very annoying to deal with as marauders don't deal as much damage and if you go marine-heavy you might just flat out die. Ghosts have nearly the same HP as marauders and deal 26 (-upgrades) damage to a zealot.

Those 3-4 base situations, Protoss usually isn't very agressive and your first maxed out army should already have at least 8 ghosts in it. Most Terrans are just building to much scvs to start with, as you don't really need as much. If you have 70, maximum 75 scvs you are perfectly fine and saturated, as you will usually never has 4-5 running bases and even so, you don't gain much more income or at least no use from it, as your inferior army will lose and you will not have cost-efficient trades.

Protoss really hates to engage into open field concaves, so whatever you do, let the Protoss come to you. If you want to attack, force HIM to engage YOU.. don't engage into him. I've had a game against a Protoss who did everything right, but didn't attack me when he could have killed me. After that I got a high ghost count 30+ and every single engagement he flat out died. He had over 12000 minerals and 6000 gas yet he couldn't win the engagements. Thats not me talking big or anything, thats just how the very lategame sometimes work.

Its not easy to play Terran vs Protoss, hell its fucking hard, but its for both sides. It feels like Protoss actually does less or has to do less, but actually Protoss needs tight builds and needs to be very good at defending against Terran. The options you have as Terran are diverse, its up to you to use them.



In those late game situations, do you avoid producing marines and go completely ghost-marauder, or do you scatter a few marines in still?
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
Dalavita
Profile Joined August 2010
Sweden1113 Posts
March 12 2012 23:08 GMT
#756
On March 13 2012 08:03 LlamaNamedOsama wrote:
Show nested quote +
On March 13 2012 07:08 Dalavita wrote:
Just about every korean BW legend of note has been terran, and korean ladder in general has higher level of play compared to EU/NA. Makes perfect sense, although I'm pretty sure both zergs and terrans on the korean ladder are whining about protoss as well.


?

Terran: Boxer, Nada, [if you want to make a stretch to include people: forGG]
Zerg: July

To be honest, "BW legends" is an extremely small sample. Maybe you mean players from BW? If so, you include those like MVP (T), MKP (T), Puma (T) but you also include Nestea (Z), MC (irOn) (P), Hyun (Z), Fruitdealer (Cool) (Z), etc...


I don't mean BW legends playing SC2. I mean that people play terran in SC2 because most of the korean legends who played BW were terran. Iloveoov, flash, and them lot, not just the ones who play SC2.
supernovamaniac
Profile Blog Joined December 2009
United States3047 Posts
March 12 2012 23:13 GMT
#757
On March 13 2012 08:08 Dalavita wrote:
Show nested quote +
On March 13 2012 08:03 LlamaNamedOsama wrote:
On March 13 2012 07:08 Dalavita wrote:
Just about every korean BW legend of note has been terran, and korean ladder in general has higher level of play compared to EU/NA. Makes perfect sense, although I'm pretty sure both zergs and terrans on the korean ladder are whining about protoss as well.


?

Terran: Boxer, Nada, [if you want to make a stretch to include people: forGG]
Zerg: July

To be honest, "BW legends" is an extremely small sample. Maybe you mean players from BW? If so, you include those like MVP (T), MKP (T), Puma (T) but you also include Nestea (Z), MC (irOn) (P), Hyun (Z), Fruitdealer (Cool) (Z), etc...


I don't mean BW legends playing SC2. I mean that people play terran in SC2 because most of the korean legends who played BW were terran. Iloveoov, flash, and them lot, not just the ones who play SC2.

*facepalm*
ppp
Elmyr
Profile Joined September 2011
United States10 Posts
March 12 2012 23:14 GMT
#758
yeah p sure dalavita knows nothing about bw beyong reading the 'bonjwa' article on liquipedia lol.
BicBootyBoi
Profile Joined December 2011
Canada38 Posts
March 12 2012 23:17 GMT
#759
There's no point in arguing, the game is pretty balanced as it is. The arguments that everyone makes are complete bs because the situation usually is bad for their preferred race. The only way you can truly argue what is more OP is to have two players who are perfectly even and have them play seperate races. There is no way you can directly compare a race since each race is fundamentally completely different.

You can say though, at different leagues it may be easier to play a certain race than another but at a code S level things are pretty balanced, it's not like a certain race has been winning the tournament every single time.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 12 2012 23:32 GMT
#760
On March 13 2012 08:07 LlamaNamedOsama wrote:
Show nested quote +
On March 13 2012 08:03 Type|NarutO wrote:
There is no perfect guide to how to play Terran vs Protoss. I'm not very good at it actually, but thats just me dying to agression with 2 base allins or timings. I do quiet well against passive players. 24+ ghosts is not insane. Ghosts have higher DPS than marines (against light) and have nearly twice the life. They can EMP, cloak and snipe.

You have to keep in mind that usually the chargelots are very annoying to deal with as marauders don't deal as much damage and if you go marine-heavy you might just flat out die. Ghosts have nearly the same HP as marauders and deal 26 (-upgrades) damage to a zealot.

Those 3-4 base situations, Protoss usually isn't very agressive and your first maxed out army should already have at least 8 ghosts in it. Most Terrans are just building to much scvs to start with, as you don't really need as much. If you have 70, maximum 75 scvs you are perfectly fine and saturated, as you will usually never has 4-5 running bases and even so, you don't gain much more income or at least no use from it, as your inferior army will lose and you will not have cost-efficient trades.

Protoss really hates to engage into open field concaves, so whatever you do, let the Protoss come to you. If you want to attack, force HIM to engage YOU.. don't engage into him. I've had a game against a Protoss who did everything right, but didn't attack me when he could have killed me. After that I got a high ghost count 30+ and every single engagement he flat out died. He had over 12000 minerals and 6000 gas yet he couldn't win the engagements. Thats not me talking big or anything, thats just how the very lategame sometimes work.

Its not easy to play Terran vs Protoss, hell its fucking hard, but its for both sides. It feels like Protoss actually does less or has to do less, but actually Protoss needs tight builds and needs to be very good at defending against Terran. The options you have as Terran are diverse, its up to you to use them.



In those late game situations, do you avoid producing marines and go completely ghost-marauder, or do you scatter a few marines in still?


I still get marines.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Prev 1 36 37 38 39 40 202 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Code For Giants Cup LATAM #5
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
GuemChi 5948
Dewaltoss 156
Leta 53
ggaemo 51
Sexy 51
-ZergGirl 40
Bale 37
Noble 20
Icarus 7
Dota 2
NeuroSwarm149
LuMiX1
League of Legends
JimRising 679
Counter-Strike
Fnx 1502
C9.Mang0324
Super Smash Bros
hungrybox498
Mew2King65
amsayoshi42
Other Games
Trikslyr34
CosmosSc2 9
Organizations
Other Games
gamesdonequick841
Dota 2
PGL Dota 2 - Main Stream166
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta30
• practicex 28
• Sammyuel 13
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Azhi_Dahaki25
• Diggity3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo1072
• Rush642
Other Games
• Scarra1982
Upcoming Events
KCM Race Survival
5h 51m
Protoss vs Terran
WardiTV Team League
7h 51m
Big Brain Bouts
12h 51m
LetaleX vs Babymarine
Harstem vs GgMaChine
Clem vs Serral
Korean StarCraft League
22h 51m
RSL Revival
1d 5h
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
1d 10h
BSL
1d 15h
RSL Revival
2 days
herO vs MaxPax
Rogue vs TriGGeR
BSL
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
Sharp vs Scan
Rain vs Mong
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Soulkey vs Ample
JyJ vs sSak
Replay Cast
5 days
Afreeca Starleague
5 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
6 days
WardiTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.