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On April 06 2012 00:36 Doublemint wrote:Show nested quote +On April 06 2012 00:07 DarkPlasmaBall wrote:On April 05 2012 23:48 ZenithM wrote:On April 05 2012 23:41 DarkPlasmaBall wrote:On April 05 2012 23:33 Horseballs wrote:On April 05 2012 23:30 DarkPlasmaBall wrote:On April 05 2012 23:22 Horseballs wrote:On April 05 2012 23:17 DarkPlasmaBall wrote:On April 05 2012 23:13 Horseballs wrote:On April 05 2012 23:04 DarkPlasmaBall wrote: [quote]
Please note that my criticisms of his performance are not exactly things like "omg you didn't have MKP-level micro? you're terrible!" and "your resources weren't always at 0/0? noob!"
These are what the biggest ones were:
1. He threw away units into a choke point without scouting (or I think he did scout with a factory first, and saw sentries with energy, which makes his decision even worse).
2. He occasionally dropped units into his opponent's base, but didn't actually harrass or deal significant damage with them. Then he just picked up and flew off.
3. During his final engagement, his ghosts and medivacs weren't used at all. His medivacs were somewhere else on the map, and his two ghosts were just using their regular attack (as opposed to EMP). And against chargelot archon, that's not gonna cut it.
Those are key mistakes. And also, those are things I think a player of his caliber can certainly fix. You don't need 100 more APM to do those things better, and I think that's important and constructive feedback. The point of it isn't this analysis, or any analysis in particular. The point is I can know what I need to do and can still have room to fix it and it can still be unfair. Go back to the five rax reaper era. Zergs knew what they had to do to stop it, and they did, but that didn't stop blizzard from patching the game. Honestly, I don't see the connection between an old broken strategy that required patching, and this guy just not keeping his important units together and suiciding half his army. They're on entirely different levels >.> I don't see this critique as unfair, because I think what I'm asking him to do is not something only pro players can do. It isn't that this critique is unfair. It is that the amount of effort required to get the same result is disproportionate between terran and protoss. A typical analysis will say: well you need to do this here, this there and control better and then you could have won this game. That means that the game isn't unfair!!! See - you can stop it! I'm saying that it is like back around release when you'd tell a zerg: you need to get either quick speed and a couple of spines or open roach. That means 5 rax reaper isn't unbalanced!!! See - you can stop it! Just because you can identify room for improvement and places to get better doesn't mean that the game isn't fundamentally flawed. 1. Him keeping his army together and not suiciding units are not indicators that the match-up is fundamentally flawed. It's an indicator that he has reasonable room for improvement. 2. His replay is not an indicator that the match-up is fundamentally flawed. 3. His replay does not show the Protoss exploiting a key broken strategy in PvT in the same way that a fast mass reaper rush in the fucking beta did in TvZ. 4. If he's going to post a flawed game showing how a match-up is imbalanced, instead of analyzing it to look for improvement, then he's not approaching the game correctly. There's really nothing else to say here, and I need to go do work. Have a wonderful day You are missing the point. If you want to have a useful discussion and not talk past me with your politically correct language, go back and read what I wrote. Otherwise, stop wasting time. I clearly explained what I meant and you ignored it. For fuck's sake, you have no point. How on Earth do you come up with the claim that "It is that the amount of effort required to get the same result is disproportionate between terran and protoss" based on this replay and the analysis that comes with it? As a Protoss player, if my high templar and sentries and colossi are out of position (in the same way that his ghosts and medivacs were) I will get steamrolled. And rightly so! And so I just make sure I keep tabs on all my units (especially the spellcasters), especially when it comes time to engage in battle. And I make sure not to get half my army cut off from the rest (in the same way that he suicided half his guys). And when I analyze my replays and see that I made those stupid mistakes, I learn from them. Both of those errors can be fixed quite quickly, and they're important for any race. Go play 100 games as Terran and then play 100 games as Protoss and post your win percentages. Don't make claims without evidence. Sorry to barge in, but could it be...a clash of balls?  I have a feeling I'm being trolled lol. Especially since I was just accused of being a troll after watching the whole game and posting an analysis... and then Horseballs starts talking about completely irrelevant nonsense (like reapers and roaches). I really admire your perseverance in this thread to stay constructive and add a sensible basis for discussion - but then again, with all the whiners here you might miss the point of this thread, like entirely and fundamentally  You obviously found a weak spot in the "TvP imba" thingy going on here which has been reproduced numerous times - even without replays. This thread is funny to read but unfortunately not created to achieve anything at all - apart from lower tier terrans letting off steam.
Maybe so. I keep thinking that the point of this thread is to have an open discussion regarding the possibility of Terrans having difficulty in the lower and middle leagues, and to explore why that's the case... but then it quickly becomes overrun with any person posting TvX (mainly TvP) problems and immediate shouts of Imbalance without actually analyzing replays... and then when criticism is given ("That's not imbalance; you suicided all your units -___-") the feedback gets shot down as hate or being biased against Terran (hypocrisy at its finest).
So perhaps the true point of this thread is merely to let off steam as a Terran player. And that's fine, but let's call a spade a spade. And don't we already have a Letting Off Steam thread?
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Even though this is mainly low level Terrans crying, I just want to share some actual statistics (TLPD winrates March, just out):
International + Korea (TvP: 54.9% in favor of Terran)
![[image loading]](http://i.imgur.com/qrhyKm.png)
Korea Only (TvP: 61.2% in favor of Terran)
![[image loading]](http://i.imgur.com/VCQcQm.png)
Now I realize these 54.9% and 61.2% numbers are going to be dismissed incredibly quickly with the usual argument 'Korean Terrans just have sick control', but I wanted to put the stats out here nevertheless
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On April 06 2012 00:35 ArcticFox wrote:Show nested quote +On April 05 2012 23:47 Superneenja wrote:I'm at work so didn't get a chance to watch the replay, but let me ask you, lets say he played better and was able to snipe a couple colossi etc. Do you think the battle would have gone hugely in Terrans favor, because thats the only way Terran can push after an engagement like that or else warpgate mechanic will come to haunt you. I have no doubt that in situations the Terran army can win a battle, but thats when the reinforcement mechanic comes into play and with maps getting bigger and bigger its just making it that much more difficult for Terran armies to keep up in that aspect. I find myself in these situations alot where I feel like I do alot of damage to them only to realize they have a even army by the time i get to their base. Again it comes down to what the terran has to do in a fight vs what the protoss has to do and i think thats what makes the whole thing frustrating analyzing your own replay and watching the toss not have to do nearly as much. (Man the first person view annoys the shit out of me watching the lack of things toss has to do, don't even get me started on watching Z a move army after army at your base LOL  ) At least when a T plays vs. a Z, we know that they're putting in as much effort macroing as we are into microing. It's a different mechanic, but both are damn difficult to do. Spreading creep, hitting injects, setting up flanks, keeping map vision, readying counterattacks -- there's a lot of effort that goes into a Zerg trying to beat a Terran, and there's just as much effort the Terran has to put in to keep the Zerg in check and running roughshod across the map. There's nothing mechanically difficult about what a protoss has to do to win a PvT game (Note to prevent flames: good mechanics are important in general for all 3 races, but by design, there's no micro that a protoss can do that makes a Diamond league viewer think, "wow, there's no way I could pull that off." -- you can blame the Colossus for most of this. I also couldn't tell you the last game I saw where a protoss's nexii didn't all hit 100 energy at some point, plus with how forgiving the warp gate mechanic is, there's no way for a Protoss to wow you with macro either like a Zerg does.), and that's where the disparity starts coming in. At an "equal" skill level (which is theoretically anyone I meet on the ladder, which should have my MMR fairly spot on after 3000 or so 1s games), the amount of effort expended by a protoss to win is FAR less than what I'm expending to win. For a P to win vs a T, it's simply a matter of setting up enough FFs to survive the midgame, secure a 3rd, then 2 cannons and a templar in each base to prevent drops. Then put your zealots in the front of your army, build your AoE units, 1a, and randomly storm to keep the Bio army moving instead of firing. I've played 1s from both sides (I don't play Zerg b/c I'm terrible at it, much respect to all those Zergs who can keep all those macro mechanics flowing all game and not just die to early timings x.x), and once I've secured a 3rd as P, I feel like there's actually no way to lose vs. a T without a glaring error on my side. The rest of the TvP complaints have been made throughout the thread, but one bears repeating -- the one-sided domino effect. When it gets past about the 15 minute mark, when the T army is broken by a P, with any number of units leftover, the zealot warp-in and 1a ends the game, or at the very least causes significant economic damage and makes the next push the game-ender. When the P army is broken by the T, you're lucky to get any damage done at all before the next zealot warp-in, or even a single templar stationed at the base storms your already damaged army and ends your push. There's a reason that the current best Terrans in the world (read: Koreans) are all of the 1-base and 2-base timing specialists, and our macro heroes are all falling out of Code S. Terran early game and midgame play are extremely strong, and our late game play is very lacking. So the Terrans who want to win are focusing on hitting strong midgame timings that force massive reactions or just kill the opponent outright, and the Terrans who spent their time learning late-game focused macro styles are really struggling. The macro heroes are performing well in TvT, but not making much of a splash in the other 2 MUs. Now, what's the fix to this? Remove the Colossus in HotS and make something they're being given useful (HotS units for Protoss, though they're very likely to change, at the reveal looked like utter shit -- except the Tempest of course, which is ANOTHER massive AoE no-micro unit....seriously blizzard, stop with the terrible, terrible damage already...), change how the warp gate mechanic works so that the choice between regular gateway and warp gate is a significant one (such as: make the gateway produce faster, but warp gate can do long-distance reinforcement on a longer CD) and rebalance the game around the idea that something that does a HUGE amount of damage should take at least some effort to maximize its effectiveness. I'm fine with Templar doing a ton of damage, because they take at least some effort to position and use correctly. Colossi are the #1 reason for Protoss being given the "herp derp 1a" stigma, which isn't really deserved, and is detrimental to the game as a whole. And yes, I'm totally for an early game nerf (marine DPS?) if it would get our late game to a usable state.
Ignorant posts like yours are the reason I have to struggle each time I bring myself to engage in an internet conversation. You speak of having 2 cannons and an HT at every base while having this huge army that doesn't need to be controlled, without talking about the cost of all it , or the fact that if either side of a TvP controls their army when the other doesn't, they ROFLSTOMP. You speak of the Tempest like it's a good thing, and you claim Terran late game is lacking when basic control will nullify chargelots and HT's alltogether, and your counter to colossi auto-target them on their own.
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On April 06 2012 01:03 dani` wrote:Even though this is mainly low level Terrans crying, I just want to share some actual statistics (TLPD winrates March, just out): International + Korea (TvP: 54.9% in favor of Terran) Korea Only (TvP: 61.2% in favor of Terran) ![[image loading]](http://i.imgur.com/VCQcQm.png) Now I realize these 54.9% and 61.2% numbers are going to be dismissed incredibly quickly with the usual argument 'Korean Terrans just have sick control', but I wanted to put the stats out here nevertheless
Careful brining facts in here. This is the internet. We don't take kindly to truth, only ignorance and covering our ears while screaming our own arguments are accepted.
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Actually this thread was started to see where all the terrans have gone, because people have seen a fairly dramatic decrease in the terran population on ladder. And I think an idea came about that the terrans were becoming frustrated at the MUs and were either quitting or switching races.
I myself quit around end of season 3 after reaching top 5 diamond, and have recently picked up playing again.
I think what we all really want is that everyone is on a equal footing meaning you have to do as much as I have to do to keep things even, but this is just not the case and I doubt it will ever be. It's saddening...but ya right now I want to get back in form and shut some protoss up 
The whole having to play with skills of a higher league to beat a certain race in the same league as you is the frustrating part. Think of it this way lets say 2 people were going to perfect T and P play, who has more things to perfect? And out of those things each has to perfect which of things is harder to learn.
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On April 06 2012 01:03 dani` wrote:Even though this is mainly low level Terrans crying, I just want to share some actual statistics (TLPD winrates March, just out): International + Korea (TvP: 54.9% in favor of Terran) Korea Only (TvP: 61.2% in favor of Terran) ![[image loading]](http://i.imgur.com/VCQcQm.png) Now I realize these 54.9% and 61.2% numbers are going to be dismissed incredibly quickly with the usual argument 'Korean Terrans just have sick control', but I wanted to put the stats out here nevertheless
Take a look at the tvz graphs...
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heh heh, I bet zerg players are reading this thread and enjoying the quarrels between T and P.
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On April 06 2012 01:17 OmegaKnetus wrote:Show nested quote +On April 06 2012 01:03 dani` wrote:Even though this is mainly low level Terrans crying, I just want to share some actual statistics (TLPD winrates March, just out): International + Korea (TvP: 54.9% in favor of Terran) Korea Only (TvP: 61.2% in favor of Terran) ![[image loading]](http://i.imgur.com/VCQcQm.png) Now I realize these 54.9% and 61.2% numbers are going to be dismissed incredibly quickly with the usual argument 'Korean Terrans just have sick control', but I wanted to put the stats out here nevertheless Take a look at the tvz graphs... Look at koreans t v z. The place where "good" terrans are. Now whine again?
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On April 06 2012 01:18 SeventhPride wrote:Show nested quote +On April 06 2012 01:17 OmegaKnetus wrote:On April 06 2012 01:03 dani` wrote:Even though this is mainly low level Terrans crying, I just want to share some actual statistics (TLPD winrates March, just out): International + Korea (TvP: 54.9% in favor of Terran) Korea Only (TvP: 61.2% in favor of Terran) ![[image loading]](http://i.imgur.com/VCQcQm.png) Now I realize these 54.9% and 61.2% numbers are going to be dismissed incredibly quickly with the usual argument 'Korean Terrans just have sick control', but I wanted to put the stats out here nevertheless Take a look at the tvz graphs... Look at koreans t v z. The place where "good" terrans are. Now whine again?
Zerg is hugely favoured on that one aswell And i'm not talking about the rates, but rather about how the snipe nerf seems to have a giant impact on tvz
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On April 06 2012 01:22 OmegaKnetus wrote:Show nested quote +On April 06 2012 01:18 SeventhPride wrote:On April 06 2012 01:17 OmegaKnetus wrote:On April 06 2012 01:03 dani` wrote:Even though this is mainly low level Terrans crying, I just want to share some actual statistics (TLPD winrates March, just out): International + Korea (TvP: 54.9% in favor of Terran) Korea Only (TvP: 61.2% in favor of Terran) ![[image loading]](http://i.imgur.com/VCQcQm.png) Now I realize these 54.9% and 61.2% numbers are going to be dismissed incredibly quickly with the usual argument 'Korean Terrans just have sick control', but I wanted to put the stats out here nevertheless Take a look at the tvz graphs... Look at koreans t v z. The place where "good" terrans are. Now whine again? Zerg is hugely favoured on that one aswell Umm..dude? I don't want to humiliate you, but blue is terran. Ahem.
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On April 06 2012 01:10 Sphen5117 wrote:Show nested quote +On April 06 2012 00:35 ArcticFox wrote:On April 05 2012 23:47 Superneenja wrote:I'm at work so didn't get a chance to watch the replay, but let me ask you, lets say he played better and was able to snipe a couple colossi etc. Do you think the battle would have gone hugely in Terrans favor, because thats the only way Terran can push after an engagement like that or else warpgate mechanic will come to haunt you. I have no doubt that in situations the Terran army can win a battle, but thats when the reinforcement mechanic comes into play and with maps getting bigger and bigger its just making it that much more difficult for Terran armies to keep up in that aspect. I find myself in these situations alot where I feel like I do alot of damage to them only to realize they have a even army by the time i get to their base. Again it comes down to what the terran has to do in a fight vs what the protoss has to do and i think thats what makes the whole thing frustrating analyzing your own replay and watching the toss not have to do nearly as much. (Man the first person view annoys the shit out of me watching the lack of things toss has to do, don't even get me started on watching Z a move army after army at your base LOL  ) At least when a T plays vs. a Z, we know that they're putting in as much effort macroing as we are into microing. It's a different mechanic, but both are damn difficult to do. Spreading creep, hitting injects, setting up flanks, keeping map vision, readying counterattacks -- there's a lot of effort that goes into a Zerg trying to beat a Terran, and there's just as much effort the Terran has to put in to keep the Zerg in check and running roughshod across the map. There's nothing mechanically difficult about what a protoss has to do to win a PvT game (Note to prevent flames: good mechanics are important in general for all 3 races, but by design, there's no micro that a protoss can do that makes a Diamond league viewer think, "wow, there's no way I could pull that off." -- you can blame the Colossus for most of this. I also couldn't tell you the last game I saw where a protoss's nexii didn't all hit 100 energy at some point, plus with how forgiving the warp gate mechanic is, there's no way for a Protoss to wow you with macro either like a Zerg does.), and that's where the disparity starts coming in. At an "equal" skill level (which is theoretically anyone I meet on the ladder, which should have my MMR fairly spot on after 3000 or so 1s games), the amount of effort expended by a protoss to win is FAR less than what I'm expending to win. For a P to win vs a T, it's simply a matter of setting up enough FFs to survive the midgame, secure a 3rd, then 2 cannons and a templar in each base to prevent drops. Then put your zealots in the front of your army, build your AoE units, 1a, and randomly storm to keep the Bio army moving instead of firing. I've played 1s from both sides (I don't play Zerg b/c I'm terrible at it, much respect to all those Zergs who can keep all those macro mechanics flowing all game and not just die to early timings x.x), and once I've secured a 3rd as P, I feel like there's actually no way to lose vs. a T without a glaring error on my side. The rest of the TvP complaints have been made throughout the thread, but one bears repeating -- the one-sided domino effect. When it gets past about the 15 minute mark, when the T army is broken by a P, with any number of units leftover, the zealot warp-in and 1a ends the game, or at the very least causes significant economic damage and makes the next push the game-ender. When the P army is broken by the T, you're lucky to get any damage done at all before the next zealot warp-in, or even a single templar stationed at the base storms your already damaged army and ends your push. There's a reason that the current best Terrans in the world (read: Koreans) are all of the 1-base and 2-base timing specialists, and our macro heroes are all falling out of Code S. Terran early game and midgame play are extremely strong, and our late game play is very lacking. So the Terrans who want to win are focusing on hitting strong midgame timings that force massive reactions or just kill the opponent outright, and the Terrans who spent their time learning late-game focused macro styles are really struggling. The macro heroes are performing well in TvT, but not making much of a splash in the other 2 MUs. Now, what's the fix to this? Remove the Colossus in HotS and make something they're being given useful (HotS units for Protoss, though they're very likely to change, at the reveal looked like utter shit -- except the Tempest of course, which is ANOTHER massive AoE no-micro unit....seriously blizzard, stop with the terrible, terrible damage already...), change how the warp gate mechanic works so that the choice between regular gateway and warp gate is a significant one (such as: make the gateway produce faster, but warp gate can do long-distance reinforcement on a longer CD) and rebalance the game around the idea that something that does a HUGE amount of damage should take at least some effort to maximize its effectiveness. I'm fine with Templar doing a ton of damage, because they take at least some effort to position and use correctly. Colossi are the #1 reason for Protoss being given the "herp derp 1a" stigma, which isn't really deserved, and is detrimental to the game as a whole. And yes, I'm totally for an early game nerf (marine DPS?) if it would get our late game to a usable state. Ignorant posts like yours are the reason I have to struggle each time I bring myself to engage in an internet conversation. You speak of having 2 cannons and an HT at every base while having this huge army that doesn't need to be controlled, without talking about the cost of all it , or the fact that if either side of a TvP controls their army when the other doesn't, they ROFLSTOMP. You speak of the Tempest like it's a good thing, and you claim Terran late game is lacking when basic control will nullify chargelots and HT's alltogether, and your counter to colossi auto-target them on their own. Strawman much? I even said in my post that early/mid games were where the Terran strength is and that it could use a nerf when the late game gets a buff, but that late game protoss was easier because of exactly the things you listed, where in late game cost isn't really an issue.
The terran army needs much, MUCH more control to be properly utilized than the protoss army does in the TvP matchup. If one guy isn't controlling and the other is, of COURSE the controlled army wins. If both are properly controlled, the fight is even. But it takes much more effort for the terran army to be "properly" controlled than it does for the protoss army, and there's not an issue with some sort of harder macro mechanic to even things out.
I think you're just looking for things to get mad about. My points were clear. Try to read what I said instead of picking out what you want to get angry about.
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On April 06 2012 01:22 OmegaKnetus wrote:Show nested quote +On April 06 2012 01:18 SeventhPride wrote:On April 06 2012 01:17 OmegaKnetus wrote:On April 06 2012 01:03 dani` wrote:Even though this is mainly low level Terrans crying, I just want to share some actual statistics (TLPD winrates March, just out): International + Korea (TvP: 54.9% in favor of Terran) Korea Only (TvP: 61.2% in favor of Terran) ![[image loading]](http://i.imgur.com/VCQcQm.png) Now I realize these 54.9% and 61.2% numbers are going to be dismissed incredibly quickly with the usual argument 'Korean Terrans just have sick control', but I wanted to put the stats out here nevertheless Take a look at the tvz graphs... Look at koreans t v z. The place where "good" terrans are. Now whine again? Zerg is hugely favoured on that one aswell And i'm not talking about the rates, but rather about how the snipe nerf seems to have a giant impact on tvz Korean terrans have already adapted, that is why their win rates are above zerg again. The only reason why international terrans are not improving is because they are constantly qqing for a buff instead of doing something to win. THAT is the difference between korean and international.
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On April 06 2012 01:18 SeventhPride wrote:Show nested quote +On April 06 2012 01:17 OmegaKnetus wrote:On April 06 2012 01:03 dani` wrote:Even though this is mainly low level Terrans crying, I just want to share some actual statistics (TLPD winrates March, just out): International + Korea (TvP: 54.9% in favor of Terran) Korea Only (TvP: 61.2% in favor of Terran) ![[image loading]](http://i.imgur.com/VCQcQm.png) Now I realize these 54.9% and 61.2% numbers are going to be dismissed incredibly quickly with the usual argument 'Korean Terrans just have sick control', but I wanted to put the stats out here nevertheless Take a look at the tvz graphs... Look at koreans t v z. The place where "good" terrans are. Now whine again?
I don't think anyone here is disputing that Terrans have been doing the best at the highest levels of play for nearly the entire history of the game. In both TvZ and TvP. The Terrans here have been very careful to dodge those claims and ignore the highest levels of play, and instead only focus on lower league performance.
Interpret that however you want. It may be relevant or it may not.
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I don't understand the Korean TLPD results. They are completely different than my experience. Guess if you have sick control/APM/positioning you are playing some other game than the rest of us.
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On April 06 2012 01:26 DarkPlasmaBall wrote:Show nested quote +On April 06 2012 01:18 SeventhPride wrote:On April 06 2012 01:17 OmegaKnetus wrote:On April 06 2012 01:03 dani` wrote:Even though this is mainly low level Terrans crying, I just want to share some actual statistics (TLPD winrates March, just out): International + Korea (TvP: 54.9% in favor of Terran) Korea Only (TvP: 61.2% in favor of Terran) ![[image loading]](http://i.imgur.com/VCQcQm.png) Now I realize these 54.9% and 61.2% numbers are going to be dismissed incredibly quickly with the usual argument 'Korean Terrans just have sick control', but I wanted to put the stats out here nevertheless Take a look at the tvz graphs... Look at koreans t v z. The place where "good" terrans are. Now whine again? I don't think anyone here is disputing that Terrans have been doing the best at the highest levels of play for nearly the entire history of the game. In both TvZ and TvP. The Terrans here have been very careful to dodge those claims and ignore the highest levels of play, and instead only focus on lower league performance. Interpret that however you want. It may be relevant or it may not. I find it stupid how terrans say "we are not as good as korean terrans, so balance the game around us" Its so stupid. Are we non-professional zerg and protoss as good as professional korean z/p? No. Then should blizzard balance the game around us? Its stupid, the game should be balance at the highest level, not around average players.
Edit: Look below, a terran that illustrates my point.
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On April 06 2012 01:03 dani` wrote:Even though this is mainly low level Terrans crying, I just want to share some actual statistics (TLPD winrates March, just out): International + Korea (TvP: 54.9% in favor of Terran) Korea Only (TvP: 61.2% in favor of Terran) ![[image loading]](http://i.imgur.com/VCQcQm.png) Now I realize these 54.9% and 61.2% numbers are going to be dismissed incredibly quickly with the usual argument 'Korean Terrans just have sick control', but I wanted to put the stats out here nevertheless
This data still ignores the main problem of this thread.
TvP at pro/korean lvl in tournaments/cups/leagues is T favored due to all-ins and korean/pro control
TvP at diamond/masters lvl is very P favored due to lack of korean/pro control.
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On April 06 2012 01:14 Sphen5117 wrote:Show nested quote +On April 06 2012 01:03 dani` wrote:Even though this is mainly low level Terrans crying, I just want to share some actual statistics (TLPD winrates March, just out): International + Korea (TvP: 54.9% in favor of Terran) Korea Only (TvP: 61.2% in favor of Terran) ![[image loading]](http://i.imgur.com/VCQcQm.png) Now I realize these 54.9% and 61.2% numbers are going to be dismissed incredibly quickly with the usual argument 'Korean Terrans just have sick control', but I wanted to put the stats out here nevertheless Careful brining facts in here. This is the internet. We don't take kindly to truth, only ignorance and covering our ears while screaming our own arguments are accepted.
His disclaimer was fair. As I understand it, people in this thread are currently discussing whether Terran is too difficult at lower levels (which is why there aren't as many of them).
Now, a lot of the time the discussion devolves into how, for example, the EMP change should be reverted. The current statistics tend to show doing that would be a bad idea (because the win rate of top terran would raise even higher). But they don't show that platinum Terrans are having an easy time.
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On April 06 2012 01:03 dani` wrote:Even though this is mainly low level Terrans crying, I just want to share some actual statistics (TLPD winrates March, just out): International + Korea (TvP: 54.9% in favor of Terran) Korea Only (TvP: 61.2% in favor of Terran) ![[image loading]](http://i.imgur.com/VCQcQm.png) Now I realize these 54.9% and 61.2% numbers are going to be dismissed incredibly quickly with the usual argument 'Korean Terrans just have sick control', but I wanted to put the stats out here nevertheless
Anyone else kinda chuckling on the inside considering that in BW the myth was that T>Z>P>T but in that graph is directly showed T<Z<P<T? hahaha Just a little something to note :p
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I believe you have to rely on timings like it's your bread and butter in TvP, I've tried standard play, it has given me many bitter losses to players I consider to be much weaker, ever since I started doing 1-1 stim timings, 2-2 timings, even combat shield timings, I've began to do much better, do not allow the game to truly reach a late game, just keep attacking.People underestimate the power of proper saturation and not goddamn overmaking scvs, everyone seems to think that making workers is awesome, it's not, make 45, attack to kill their third, if you fail, attack again and again, once you take it down, then you take your own third, seems to work wonders for me.
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On April 06 2012 01:29 XXXSmOke wrote:Show nested quote +On April 06 2012 01:03 dani` wrote:Even though this is mainly low level Terrans crying, I just want to share some actual statistics (TLPD winrates March, just out): International + Korea (TvP: 54.9% in favor of Terran) Korea Only (TvP: 61.2% in favor of Terran) ![[image loading]](http://i.imgur.com/VCQcQm.png) Now I realize these 54.9% and 61.2% numbers are going to be dismissed incredibly quickly with the usual argument 'Korean Terrans just have sick control', but I wanted to put the stats out here nevertheless This data still ignores the main problem of this thread. TvP at pro/korean lvl in tournaments/cups/leagues is T favored due to all-ins and korean/pro control TvP at diamond/masters lvl is very P favored due to lack of korean/pro control.
Can you post some stats showing that TvP at diamond/masters lvl is very P favored? I'd like to take a look at the graphs. Thanks
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