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Where did all of the terrans go? - Page 167

Forum Index > SC2 General
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boppel
Profile Joined March 2012
140 Posts
Last Edited: 2012-03-30 21:21:23
March 30 2012 21:20 GMT
#3321
well its like in WoW

Class X gets nerfed to the ground -> people switch class

so is it in sc2

terran gets nerfed all the time -> people switch race


im almost sure, when zerg/toss getting nerfed in the next patch and terran buffed, many people will switch to terra
XquisiteWretch
Profile Joined March 2012
United States77 Posts
March 30 2012 21:27 GMT
#3322
On March 31 2012 06:20 boppel wrote:
well its like in WoW

Class X gets nerfed to the ground -> people switch class

so is it in sc2

terran gets nerfed all the time -> people switch race


im almost sure, when zerg/toss getting nerfed in the next patch and terran buffed, many people will switch to terra


While I agree with your overall point, Blizzard is NOT going to nerf protoss or zerg like they did to terran
Live free or die
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 30 2012 21:30 GMT
#3323
A good style for dealing with colossi is forcing very frequent engagements to keep Toss army small (generally you should be doing that), and going fairly marauder heavy when you scout robo tech. Make a big push at one or two colossi (basically when robo tech is only kicking in), you can snipe with marauders ezpz. This is why I prefer twilight over robo generally, unless I scout cloaked banshees.

Also, the factory is your best friend. Seriously. It's a free 1K hp meatshield. Drop it where you want the engagement, it blocks zealots AND tanks all sorts of damage. Its actually a bit addictive, and I get a lot of BM for it. Sorry fellow Brotoss, its too fun.

(╯°□°)╯︵ ┻━┻
XquisiteWretch
Profile Joined March 2012
United States77 Posts
March 30 2012 21:47 GMT
#3324
On March 31 2012 06:30 ticklishmusic wrote:
A good style for dealing with colossi is forcing very frequent engagements to keep Toss army small (generally you should be doing that), and going fairly marauder heavy when you scout robo tech. Make a big push at one or two colossi (basically when robo tech is only kicking in), you can snipe with marauders ezpz. This is why I prefer twilight over robo generally, unless I scout cloaked banshees.

Also, the factory is your best friend. Seriously. It's a free 1K hp meatshield. Drop it where you want the engagement, it blocks zealots AND tanks all sorts of damage. Its actually a bit addictive, and I get a lot of BM for it. Sorry fellow Brotoss, its too fun.



Marauders are like vikings in TvP you only want as many as you need to get the job done against stalkers and/or colossus as they are not very good against any other protoss units. Marines are just much better units all around. The ideal TvP army is marine/ghost and enough vikings to deal with colossus
Live free or die
ProxySilmaril
Profile Joined June 2011
81 Posts
March 30 2012 22:04 GMT
#3325
So playd a game with terran and i sloughterd my enemy so easily! And i think most of u never playd toss on Master. When i look GSL or MLG and I see a PvT I see Toss only wins if terran fail hard otherwise all Toss will lose. For example look IEM MC only won because Puma fucked it up. The unitcontrol is for toss harder then u think u cant a click and storm. U need to split armee right, must care that no ghost hit u specially not ur HTs. I fu just a click a terran kite and emp your armee to death!

User was temp banned for this post.
Sitinte
Profile Blog Joined January 2011
United States499 Posts
Last Edited: 2012-03-30 22:13:45
March 30 2012 22:13 GMT
#3326
On March 31 2012 07:04 ProxySilmaril wrote:
So playd a game with terran and i sloughterd my enemy so easily! And i think most of u never playd toss on Master. When i look GSL or MLG and I see a PvT I see Toss only wins if terran fail hard otherwise all Toss will lose. For example look IEM MC only won because Puma fucked it up. The unitcontrol is for toss harder then u think u cant a click and storm. U need to split armee right, must care that no ghost hit u specially not ur HTs. I fu just a click a terran kite and emp your armee to death!


Well, you're right that you can't just a-move and storm. You gotta have a few force fields in there too.




Seriously though, both sides have scenarios where they need to micro to trade effectively/win aside from stim/storm and a-move.
ChaosTerran
Profile Joined August 2011
Austria844 Posts
March 30 2012 22:21 GMT
#3327
On March 31 2012 05:52 ProxySilmaril wrote:
@ Superneenja
For me is it like u need better armee control as Toss as Terran. Terran only need to stim and kite this is all.
And a Protoss cant come back in game when he lost over half of his workers and a terran can. For example I had one game, where I had destroyed most of Terrans economy because he defended with SCV`s he droped mules and had same income like me but only 10 scvs and I was on 2 base!

Show nested quote +
On March 31 2012 05:20 kyllinghest wrote:
You should build units and use them to kill his army when it moves out, works really well in 4v2 base scenarios. Btw Terran is op versus Random aswell!


I did! I crushed his armee and attacked with 200 supply.. Morphed also mass broodlords, crushed his armee again and took a base down, meanwhile he took a new base and made fast mass viking. He got faster vikings then me new corrupter, also more because vikings cost not that much! And with the new base he landed mass mule prduced mass hellion and from there the game turned no chance to get so fast minerals as a terran who has mules!


I think all terrans who have problems with Protoss and Zerg, has less skill then their opponents!


I mean this guy just has to be trolling... nobody can be this.... ah nevermind it's the internet after all. But how come you never meet these people in real life? Are they all hiding under a rock?
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
March 30 2012 22:24 GMT
#3328
On March 31 2012 06:30 ticklishmusic wrote:
A good style for dealing with colossi is forcing very frequent engagements to keep Toss army small (generally you should be doing that), and going fairly marauder heavy when you scout robo tech. Make a big push at one or two colossi (basically when robo tech is only kicking in), you can snipe with marauders ezpz. This is why I prefer twilight over robo generally, unless I scout cloaked banshees.

Also, the factory is your best friend. Seriously. It's a free 1K hp meatshield. Drop it where you want the engagement, it blocks zealots AND tanks all sorts of damage. Its actually a bit addictive, and I get a lot of BM for it. Sorry fellow Brotoss, its too fun.



You can't just snipe colossi with marauders "ezpz" wtf? 9 range and cliff walking means Protoss has to be seriously brain dead or alt tabbed to let you snipe collosi with marauders lol.

Also, the factory only tanks damage if Protoss A moves. You'll be lucky to waste a round of charge, but anything on top of that and the Protoss is just not making an effort
XquisiteWretch
Profile Joined March 2012
United States77 Posts
March 30 2012 22:28 GMT
#3329
On March 31 2012 07:21 ChaosTerran wrote:
Show nested quote +
On March 31 2012 05:52 ProxySilmaril wrote:
@ Superneenja
For me is it like u need better armee control as Toss as Terran. Terran only need to stim and kite this is all.
And a Protoss cant come back in game when he lost over half of his workers and a terran can. For example I had one game, where I had destroyed most of Terrans economy because he defended with SCV`s he droped mules and had same income like me but only 10 scvs and I was on 2 base!

On March 31 2012 05:20 kyllinghest wrote:
You should build units and use them to kill his army when it moves out, works really well in 4v2 base scenarios. Btw Terran is op versus Random aswell!


I did! I crushed his armee and attacked with 200 supply.. Morphed also mass broodlords, crushed his armee again and took a base down, meanwhile he took a new base and made fast mass viking. He got faster vikings then me new corrupter, also more because vikings cost not that much! And with the new base he landed mass mule prduced mass hellion and from there the game turned no chance to get so fast minerals as a terran who has mules!


I think all terrans who have problems with Protoss and Zerg, has less skill then their opponents!


I mean this guy just has to be trolling... nobody can be this.... ah nevermind it's the internet after all. But how come you never meet these people in real life? Are they all hiding under a rock?


Theyre all in mental hospitals, they let them jump on the computers for an hour each day to pollute the internet with their retardation

User was warned for this post
Live free or die
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2012-03-30 23:56:18
March 30 2012 23:55 GMT
#3330
On March 31 2012 06:47 XquisiteWretch wrote:
Marauders are like vikings in TvP you only want as many as you need to get the job done against stalkers and/or colossus as they are not very good against any other protoss units. Marines are just much better units all around. The ideal TvP army is marine/ghost and enough vikings to deal with colossus


On March 31 2012 07:24 SupLilSon wrote:
You can't just snipe colossi with marauders "ezpz" wtf? 9 range and cliff walking means Protoss has to be seriously brain dead or alt tabbed to let you snipe collosi with marauders lol.

Also, the factory only tanks damage if Protoss A moves. You'll be lucky to waste a round of charge, but anything on top of that and the Protoss is just not making an effort


I think the problem with a lot of people is they think HOLY FUCKING BALLS COLOSSI SO SCARY. They're really not. I personally believe that teching to colossi is waaay too inflexible and big of a risk. You need a robo, a robo bay, then you gotta actually make the colossi and get range. It's a pretty hefty resource and time investment, and I can't find a time that I can do it uber safely. Toss has to give up chrono (econ) and a lot of resources (upgrades/ gateway army) for colossi. Templar tech is so much more flexible-- I can get my +2, blink/charge, and a bigger army and storm/ archons if I need them.

Now, I'm going to give a smidge of my rant about why colossi suck. They are glass cannons. They are useless and cost inefficient without support. Their force multiplier, without support, sucks nuts. They are really not mobile despite cliff walking, because they're useless alone. The only thing they have going for them is that they look cool and are the only Toss unit that sets shit on fire.

It's true that marauders are not optimal units against Toss, except against a stalker heavy composition. But, marauders can tank AND they do extra damage to colossi-- heck, one might even say they're a counter (well, the colossi is a glass cannon, so anything in a decent amount is a counter to it, but marauders especially because of their relative tankiness, good damage, mobility, etc. IMO yay tangent). If you are halfway competent (advance apologizes for thinly veiled insult ), you will scout it.

As I said, colossi take a lot of time and the opportunity cost. (Again, they start with 6 range) If you make marauders, you can hit Toss before the full benefits of their tech gets going. Although marauders are not optimal versus Toss gateway, you will have enough bio to beat his gateway army (which will be a few units short because of so much investment into colossi). One colossus is NOT scary. Even if you lose the exchange on paper (let's say 4 marauders for a colossus) you actually still win. The Toss has invested A LOT into colossi tech, and if you deny colossi, you deny that entire investment.

Think of it like building a new addition to your house. It's useless and a big hole that could let in rain until you finish it, which is when it'll be pretty cool. Twilight/ Templar is making the rest of your house prettier.
(╯°□°)╯︵ ┻━┻
Apollo147
Profile Joined March 2012
United States20 Posts
Last Edited: 2012-03-31 01:58:02
March 31 2012 01:57 GMT
#3331
On March 31 2012 08:55 ticklishmusic wrote:
Show nested quote +
On March 31 2012 06:47 XquisiteWretch wrote:
Marauders are like vikings in TvP you only want as many as you need to get the job done against stalkers and/or colossus as they are not very good against any other protoss units. Marines are just much better units all around. The ideal TvP army is marine/ghost and enough vikings to deal with colossus


Show nested quote +
On March 31 2012 07:24 SupLilSon wrote:
You can't just snipe colossi with marauders "ezpz" wtf? 9 range and cliff walking means Protoss has to be seriously brain dead or alt tabbed to let you snipe collosi with marauders lol.

Also, the factory only tanks damage if Protoss A moves. You'll be lucky to waste a round of charge, but anything on top of that and the Protoss is just not making an effort


I think the problem with a lot of people is they think HOLY FUCKING BALLS COLOSSI SO SCARY. They're really not. I personally believe that teching to colossi is waaay too inflexible and big of a risk. You need a robo, a robo bay, then you gotta actually make the colossi and get range. It's a pretty hefty resource and time investment, and I can't find a time that I can do it uber safely. Toss has to give up chrono (econ) and a lot of resources (upgrades/ gateway army) for colossi. Templar tech is so much more flexible-- I can get my +2, blink/charge, and a bigger army and storm/ archons if I need them.

Now, I'm going to give a smidge of my rant about why colossi suck. They are glass cannons. They are useless and cost inefficient without support. Their force multiplier, without support, sucks nuts. They are really not mobile despite cliff walking, because they're useless alone. The only thing they have going for them is that they look cool and are the only Toss unit that sets shit on fire.

It's true that marauders are not optimal units against Toss, except against a stalker heavy composition. But, marauders can tank AND they do extra damage to colossi-- heck, one might even say they're a counter (well, the colossi is a glass cannon, so anything in a decent amount is a counter to it, but marauders especially because of their relative tankiness, good damage, mobility, etc. IMO yay tangent). If you are halfway competent (advance apologizes for thinly veiled insult ), you will scout it.

As I said, colossi take a lot of time and the opportunity cost. (Again, they start with 6 range) If you make marauders, you can hit Toss before the full benefits of their tech gets going. Although marauders are not optimal versus Toss gateway, you will have enough bio to beat his gateway army (which will be a few units short because of so much investment into colossi). One colossus is NOT scary. Even if you lose the exchange on paper (let's say 4 marauders for a colossus) you actually still win. The Toss has invested A LOT into colossi tech, and if you deny colossi, you deny that entire investment.

Think of it like building a new addition to your house. It's useless and a big hole that could let in rain until you finish it, which is when it'll be pretty cool. Twilight/ Templar is making the rest of your house prettier.


I think you should have stated Colossus are glass CANNONS!!!!!! considering the high amount of damage they do. Also toss have ffs to deny pressure from a terran early till they get their plus range and a good meat shield army. Now you could argue just drop, but medivacs take a lot of tech only carry 8 pop and die fairly quick making dropping risky. I believe you can go either way as toss fast colossus or fast twilight which is one of the reasons terrans hate the matchup so much considering both are scary in their own right. Now don't get me wrong there is a period in the mid game with low colossus count or no temps that is hard for toss, but it feels like terran have to win in that period or gg out.
XquisiteWretch
Profile Joined March 2012
United States77 Posts
March 31 2012 02:14 GMT
#3332
On March 31 2012 10:57 Apollo147 wrote:
Show nested quote +
On March 31 2012 08:55 ticklishmusic wrote:
On March 31 2012 06:47 XquisiteWretch wrote:
Marauders are like vikings in TvP you only want as many as you need to get the job done against stalkers and/or colossus as they are not very good against any other protoss units. Marines are just much better units all around. The ideal TvP army is marine/ghost and enough vikings to deal with colossus


On March 31 2012 07:24 SupLilSon wrote:
You can't just snipe colossi with marauders "ezpz" wtf? 9 range and cliff walking means Protoss has to be seriously brain dead or alt tabbed to let you snipe collosi with marauders lol.

Also, the factory only tanks damage if Protoss A moves. You'll be lucky to waste a round of charge, but anything on top of that and the Protoss is just not making an effort


I think the problem with a lot of people is they think HOLY FUCKING BALLS COLOSSI SO SCARY. They're really not. I personally believe that teching to colossi is waaay too inflexible and big of a risk. You need a robo, a robo bay, then you gotta actually make the colossi and get range. It's a pretty hefty resource and time investment, and I can't find a time that I can do it uber safely. Toss has to give up chrono (econ) and a lot of resources (upgrades/ gateway army) for colossi. Templar tech is so much more flexible-- I can get my +2, blink/charge, and a bigger army and storm/ archons if I need them.

Now, I'm going to give a smidge of my rant about why colossi suck. They are glass cannons. They are useless and cost inefficient without support. Their force multiplier, without support, sucks nuts. They are really not mobile despite cliff walking, because they're useless alone. The only thing they have going for them is that they look cool and are the only Toss unit that sets shit on fire.

It's true that marauders are not optimal units against Toss, except against a stalker heavy composition. But, marauders can tank AND they do extra damage to colossi-- heck, one might even say they're a counter (well, the colossi is a glass cannon, so anything in a decent amount is a counter to it, but marauders especially because of their relative tankiness, good damage, mobility, etc. IMO yay tangent). If you are halfway competent (advance apologizes for thinly veiled insult ), you will scout it.

As I said, colossi take a lot of time and the opportunity cost. (Again, they start with 6 range) If you make marauders, you can hit Toss before the full benefits of their tech gets going. Although marauders are not optimal versus Toss gateway, you will have enough bio to beat his gateway army (which will be a few units short because of so much investment into colossi). One colossus is NOT scary. Even if you lose the exchange on paper (let's say 4 marauders for a colossus) you actually still win. The Toss has invested A LOT into colossi tech, and if you deny colossi, you deny that entire investment.

Think of it like building a new addition to your house. It's useless and a big hole that could let in rain until you finish it, which is when it'll be pretty cool. Twilight/ Templar is making the rest of your house prettier.


I think you should have stated Colossus are glass CANNONS!!!!!! considering the high amount of damage they do. Also toss have ffs to deny pressure from a terran early till they get their plus range and a good meat shield army. Now you could argue just drop, but medivacs take a lot of tech only carry 8 pop and die fairly quick making dropping risky. I believe you can go either way as toss fast colossus or fast twilight which is one of the reasons terrans hate the matchup so much considering both are scary in their own right. Now don't get me wrong there is a period in the mid game with low colossus count or no temps that is hard for toss, but it feels like terran have to win in that period or gg out.


Colossus do NOT suck, whoever told you they do has shit for brains. yeah, they might suck with no support and when you only have like one of them, but get 2 or 3 and a good amont of zealots and stalkers they are probably the best unit in the game. Have you ever watched how fast they melt a bio army? They require terran to get vikings, which are terrible against every other protoss unit which also lowers our medevac count as it ties up our starport. It also required us to micro like a boss (viking focus fire, stimming/stutterstepping away from your zealots) And if you see we start making a bunch of vikings, just throw down your templar archives and go templar/archon, well have 20 supply of worthless units and you can steamroll our army, even IF we have perfect micro. Hell, just making ONE colossus and showing it can make a terran overproduce vikings because we know how powerful they are. Again, colossus do not suck, youre just not using them right
Live free or die
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2012-03-31 02:27:44
March 31 2012 02:26 GMT
#3333
On March 31 2012 08:55 ticklishmusic wrote:
Show nested quote +
On March 31 2012 06:47 XquisiteWretch wrote:
Marauders are like vikings in TvP you only want as many as you need to get the job done against stalkers and/or colossus as they are not very good against any other protoss units. Marines are just much better units all around. The ideal TvP army is marine/ghost and enough vikings to deal with colossus


Show nested quote +
On March 31 2012 07:24 SupLilSon wrote:
You can't just snipe colossi with marauders "ezpz" wtf? 9 range and cliff walking means Protoss has to be seriously brain dead or alt tabbed to let you snipe collosi with marauders lol.

Also, the factory only tanks damage if Protoss A moves. You'll be lucky to waste a round of charge, but anything on top of that and the Protoss is just not making an effort


I think the problem with a lot of people is they think HOLY FUCKING BALLS COLOSSI SO SCARY. They're really not. I personally believe that teching to colossi is waaay too inflexible and big of a risk. You need a robo, a robo bay, then you gotta actually make the colossi and get range. It's a pretty hefty resource and time investment, and I can't find a time that I can do it uber safely. Toss has to give up chrono (econ) and a lot of resources (upgrades/ gateway army) for colossi. Templar tech is so much more flexible-- I can get my +2, blink/charge, and a bigger army and storm/ archons if I need them.

Now, I'm going to give a smidge of my rant about why colossi suck. They are glass cannons. They are useless and cost inefficient without support. Their force multiplier, without support, sucks nuts. They are really not mobile despite cliff walking, because they're useless alone. The only thing they have going for them is that they look cool and are the only Toss unit that sets shit on fire.

It's true that marauders are not optimal units against Toss, except against a stalker heavy composition. But, marauders can tank AND they do extra damage to colossi-- heck, one might even say they're a counter (well, the colossi is a glass cannon, so anything in a decent amount is a counter to it, but marauders especially because of their relative tankiness, good damage, mobility, etc. IMO yay tangent). If you are halfway competent (advance apologizes for thinly veiled insult ), you will scout it.

As I said, colossi take a lot of time and the opportunity cost. (Again, they start with 6 range) If you make marauders, you can hit Toss before the full benefits of their tech gets going. Although marauders are not optimal versus Toss gateway, you will have enough bio to beat his gateway army (which will be a few units short because of so much investment into colossi). One colossus is NOT scary. Even if you lose the exchange on paper (let's say 4 marauders for a colossus) you actually still win. The Toss has invested A LOT into colossi tech, and if you deny colossi, you deny that entire investment.

Think of it like building a new addition to your house. It's useless and a big hole that could let in rain until you finish it, which is when it'll be pretty cool. Twilight/ Templar is making the rest of your house prettier.


The common tactic of underestimating one's own race to force an agenda. Anyone who plays SC2 knows that Collosus do not suck unfortunately, in fact they're so powerful that simply the mentioning of their existence forces a special unit from the other player, so that kind of misinformation attempt from you will not work. Dispelling that also dispels the rest of your post which it is based on.
TheDwf
Profile Joined November 2011
France19747 Posts
March 31 2012 02:43 GMT
#3334
Updating statistics again. The more games I play, the less Terrans there seems to be. Off the 271 games (high Master/GM MMR on Europe) I played, here was the distribution :

122 TvP
105 TvZ
44 TvT
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
March 31 2012 02:59 GMT
#3335
On March 31 2012 11:26 DemigodcelpH wrote:
Show nested quote +
On March 31 2012 08:55 ticklishmusic wrote:
On March 31 2012 06:47 XquisiteWretch wrote:
Marauders are like vikings in TvP you only want as many as you need to get the job done against stalkers and/or colossus as they are not very good against any other protoss units. Marines are just much better units all around. The ideal TvP army is marine/ghost and enough vikings to deal with colossus


On March 31 2012 07:24 SupLilSon wrote:
You can't just snipe colossi with marauders "ezpz" wtf? 9 range and cliff walking means Protoss has to be seriously brain dead or alt tabbed to let you snipe collosi with marauders lol.

Also, the factory only tanks damage if Protoss A moves. You'll be lucky to waste a round of charge, but anything on top of that and the Protoss is just not making an effort


I think the problem with a lot of people is they think HOLY FUCKING BALLS COLOSSI SO SCARY. They're really not. I personally believe that teching to colossi is waaay too inflexible and big of a risk. You need a robo, a robo bay, then you gotta actually make the colossi and get range. It's a pretty hefty resource and time investment, and I can't find a time that I can do it uber safely. Toss has to give up chrono (econ) and a lot of resources (upgrades/ gateway army) for colossi. Templar tech is so much more flexible-- I can get my +2, blink/charge, and a bigger army and storm/ archons if I need them.

Now, I'm going to give a smidge of my rant about why colossi suck. They are glass cannons. They are useless and cost inefficient without support. Their force multiplier, without support, sucks nuts. They are really not mobile despite cliff walking, because they're useless alone. The only thing they have going for them is that they look cool and are the only Toss unit that sets shit on fire.

It's true that marauders are not optimal units against Toss, except against a stalker heavy composition. But, marauders can tank AND they do extra damage to colossi-- heck, one might even say they're a counter (well, the colossi is a glass cannon, so anything in a decent amount is a counter to it, but marauders especially because of their relative tankiness, good damage, mobility, etc. IMO yay tangent). If you are halfway competent (advance apologizes for thinly veiled insult ), you will scout it.

As I said, colossi take a lot of time and the opportunity cost. (Again, they start with 6 range) If you make marauders, you can hit Toss before the full benefits of their tech gets going. Although marauders are not optimal versus Toss gateway, you will have enough bio to beat his gateway army (which will be a few units short because of so much investment into colossi). One colossus is NOT scary. Even if you lose the exchange on paper (let's say 4 marauders for a colossus) you actually still win. The Toss has invested A LOT into colossi tech, and if you deny colossi, you deny that entire investment.

Think of it like building a new addition to your house. It's useless and a big hole that could let in rain until you finish it, which is when it'll be pretty cool. Twilight/ Templar is making the rest of your house prettier.


The common tactic of underestimating one's own race to force an agenda. Anyone who plays SC2 knows that Collosus do not suck unfortunately, in fact they're so powerful that simply the mentioning of their existence forces a special unit from the other player, so that kind of misinformation attempt from you will not work. Dispelling that also dispels the rest of your post which it is based on.


That's what this whole thread has been about.
Rowrin
Profile Joined September 2011
United States280 Posts
March 31 2012 05:26 GMT
#3336
Subtract one terran from NA ladder.

I'm done. Through. Started today mid-master. This whole month has been hell. everyday it is the same crap. like 99% tvz, tvp, 1% tvt. Whoops, wasn't babysitting my units, gg; whoops, missed my emps, gg; whoops, was micro'ing units A, let units B all die, gg; if the other player can defend multi pronged drops sufficiently enough to where I'm not getting cost effective harass, gg;

Terran is NOT fun to play. I dont care if it is balance/imbalance/harder/more skilled. Simply put I cant stand it, not entertaining, not worth my time. The game makes me want to jump out of my window because it is so easy to make a mistake with terran, and of course, I blame myself for not doing this, not doing that but damn, terran has a lot of room for error. I would rather do something else with my free time other than mentally punish myself for entertainment.

Simply put, I tried tanking my mmr today just so I could play some games that were "fun" went from 650 masters to i have no clue what now, still rank 2 diamond. Taking too long so i'm just giving up till whenever i feel the need for more mental abuse.

SnipedSoul
Profile Joined November 2010
Canada2158 Posts
March 31 2012 05:30 GMT
#3337
On March 31 2012 14:26 Rowrin wrote:
Subtract one terran from NA ladder.

I'm done. Through. Started today mid-master. This whole month has been hell. everyday it is the same crap. like 99% tvz, tvp, 1% tvt. Whoops, wasn't babysitting my units, gg; whoops, missed my emps, gg; whoops, was micro'ing units A, let units B all die, gg; if the other player can defend multi pronged drops sufficiently enough to where I'm not getting cost effective harass, gg;

Terran is NOT fun to play. I dont care if it is balance/imbalance/harder/more skilled. Simply put I cant stand it, not entertaining, not worth my time. The game makes me want to jump out of my window because it is so easy to make a mistake with terran, and of course, I blame myself for not doing this, not doing that but damn, terran has a lot of room for error. I would rather do something else with my free time other than mentally punish myself for entertainment.

Simply put, I tried tanking my mmr today just so I could play some games that were "fun" went from 650 masters to i have no clue what now, still rank 2 diamond. Taking too long so i'm just giving up till whenever i feel the need for more mental abuse.



Try something new for fun. Lately in TvP I've been turtling on 3 base and massing banshees with double armory before adding on BCs. It's very fun stomping protoss players who never scout and blindly make 40 chargelots against 20 banshees.
LavaLava
Profile Joined January 2012
United States235 Posts
March 31 2012 05:51 GMT
#3338
On March 31 2012 14:30 SnipedSoul wrote:
Show nested quote +
On March 31 2012 14:26 Rowrin wrote:
Subtract one terran from NA ladder.

I'm done. Through. Started today mid-master. This whole month has been hell. everyday it is the same crap. like 99% tvz, tvp, 1% tvt. Whoops, wasn't babysitting my units, gg; whoops, missed my emps, gg; whoops, was micro'ing units A, let units B all die, gg; if the other player can defend multi pronged drops sufficiently enough to where I'm not getting cost effective harass, gg;

Terran is NOT fun to play. I dont care if it is balance/imbalance/harder/more skilled. Simply put I cant stand it, not entertaining, not worth my time. The game makes me want to jump out of my window because it is so easy to make a mistake with terran, and of course, I blame myself for not doing this, not doing that but damn, terran has a lot of room for error. I would rather do something else with my free time other than mentally punish myself for entertainment.

Simply put, I tried tanking my mmr today just so I could play some games that were "fun" went from 650 masters to i have no clue what now, still rank 2 diamond. Taking too long so i'm just giving up till whenever i feel the need for more mental abuse.



Try something new for fun. Lately in TvP I've been turtling on 3 base and massing banshees with double armory before adding on BCs. It's very fun stomping protoss players who never scout and blindly make 40 chargelots against 20 banshees.


Better yet, try this. I already posted it in this thread, but I figure you need it and don't feel like going back 30 pages.
OtoshimonoU
Profile Joined December 2011
United States509 Posts
March 31 2012 05:53 GMT
#3339
On March 31 2012 14:30 SnipedSoul wrote:
Show nested quote +
On March 31 2012 14:26 Rowrin wrote:
Subtract one terran from NA ladder.

I'm done. Through. Started today mid-master. This whole month has been hell. everyday it is the same crap. like 99% tvz, tvp, 1% tvt. Whoops, wasn't babysitting my units, gg; whoops, missed my emps, gg; whoops, was micro'ing units A, let units B all die, gg; if the other player can defend multi pronged drops sufficiently enough to where I'm not getting cost effective harass, gg;

Terran is NOT fun to play. I dont care if it is balance/imbalance/harder/more skilled. Simply put I cant stand it, not entertaining, not worth my time. The game makes me want to jump out of my window because it is so easy to make a mistake with terran, and of course, I blame myself for not doing this, not doing that but damn, terran has a lot of room for error. I would rather do something else with my free time other than mentally punish myself for entertainment.

Simply put, I tried tanking my mmr today just so I could play some games that were "fun" went from 650 masters to i have no clue what now, still rank 2 diamond. Taking too long so i'm just giving up till whenever i feel the need for more mental abuse.



Try something new for fun. Lately in TvP I've been turtling on 3 base and massing banshees with double armory before adding on BCs. It's very fun stomping protoss players who never scout and blindly make 40 chargelots against 20 banshees.


what the fk? why would a toss not scout?
God Young ho
adrenaLinG
Profile Blog Joined August 2010
Canada676 Posts
March 31 2012 07:22 GMT
#3340
On March 31 2012 14:30 SnipedSoul wrote:
Show nested quote +
On March 31 2012 14:26 Rowrin wrote:
Subtract one terran from NA ladder.

I'm done. Through. Started today mid-master. This whole month has been hell. everyday it is the same crap. like 99% tvz, tvp, 1% tvt. Whoops, wasn't babysitting my units, gg; whoops, missed my emps, gg; whoops, was micro'ing units A, let units B all die, gg; if the other player can defend multi pronged drops sufficiently enough to where I'm not getting cost effective harass, gg;

Terran is NOT fun to play. I dont care if it is balance/imbalance/harder/more skilled. Simply put I cant stand it, not entertaining, not worth my time. The game makes me want to jump out of my window because it is so easy to make a mistake with terran, and of course, I blame myself for not doing this, not doing that but damn, terran has a lot of room for error. I would rather do something else with my free time other than mentally punish myself for entertainment.

Simply put, I tried tanking my mmr today just so I could play some games that were "fun" went from 650 masters to i have no clue what now, still rank 2 diamond. Taking too long so i'm just giving up till whenever i feel the need for more mental abuse.



Try something new for fun. Lately in TvP I've been turtling on 3 base and massing banshees with double armory before adding on BCs. It's very fun stomping protoss players who never scout and blindly make 40 chargelots against 20 banshees.


You're giving an advice to a mid-master player about a Protoss that doesn't scout against Terran? Do you have the self-awareness to understand what's wrong with your statement?
¯\_(ツ)_/¯
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