• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:35
CET 04:35
KST 12:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
[BSL21] Ro.16 Group Stage (C->B->A->D)1Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win2RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14
StarCraft 2
General
When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket
Tourneys
Tenacious Turtle Tussle RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest
Strategy
Ride the Waves in Surf City: Why Surfing Lessons H
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Which season is the best in ASL? FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft Data analysis on 70 million replays 2v2 maps which are SC2 style with teams together?
Tourneys
[BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Path of Exile Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2857 users

Where did all of the terrans go? - Page 165

Forum Index > SC2 General
Post a Reply
Prev 1 163 164 165 166 167 202 Next
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2012-03-30 08:58:13
March 30 2012 08:57 GMT
#3281
On March 30 2012 17:21 Noocta wrote:
But on the other hand, Terran don't need to came back to his base EVER once he made enough supply depots. Zerg has creep and inject to worry about ( yeah I know, creep spreading isn't something people worry about during battles, but we'd get there eventually ), Protoss need to get his camera on a pylon and can't chronoboost from a distance either.


False. A Terran is pretty much in base his for half of a given game because a typical game requires Terran to make 20-30 structures. Additionally you don't have to inject during battles, and you can inject before and after without missing a beat as a typical SC2 battle is 5-15 seconds.

Now that this myth is dispelled the battle essentially comes down to what wTeffecT explained:

+ Show Spoiler +
On March 30 2012 12:13 wTeffecT wrote:
You want 'deep analysis' - here it is. ZvT, Ling Bling Muta vs. Marine Medivac Tank.

Terran has to:
- Siege/Unsiege tanks in a spread line heading away from the point of engagement, to make sure they don't all die in the first 5 seconds.
- Focus fire blings with tanks.
- Spread marines (As above) to keep them away from blings, whilst keeping them close enough to tanks to prevent sniping from the mutas.
- Stim marines in groups to be efficent, otherwise a group stim.
- Keep Medivacs back away from mutas.

Zerg has to:
- A move.
- Target Marines with blings.
- Target tanks with mutas.

Add infestors and ghosts, you can include fungals and EMPs, which balance.

It's pretty obvious who has it harder.

Noocta
Profile Joined June 2010
France12578 Posts
March 30 2012 09:05 GMT
#3282
On March 30 2012 17:57 DemigodcelpH wrote:
Show nested quote +
On March 30 2012 17:21 Noocta wrote:
But on the other hand, Terran don't need to came back to his base EVER once he made enough supply depots. Zerg has creep and inject to worry about ( yeah I know, creep spreading isn't something people worry about during battles, but we'd get there eventually ), Protoss need to get his camera on a pylon and can't chronoboost from a distance either.


False. A Terran is pretty much in base his for half of a given game because a typical game requires Terran to make 20-30 structures. Additionally you don't have to inject during battles, and you can inject before and after without missing a beat as a typical SC2 battle is 5-15 seconds.

Now that this myth is dispelled the battle essentially comes down to what wTeffecT explained:

+ Show Spoiler +
On March 30 2012 12:13 wTeffecT wrote:
You want 'deep analysis' - here it is. ZvT, Ling Bling Muta vs. Marine Medivac Tank.

Terran has to:
- Siege/Unsiege tanks in a spread line heading away from the point of engagement, to make sure they don't all die in the first 5 seconds.
- Focus fire blings with tanks.
- Spread marines (As above) to keep them away from blings, whilst keeping them close enough to tanks to prevent sniping from the mutas.
- Stim marines in groups to be efficent, otherwise a group stim.
- Keep Medivacs back away from mutas.

Zerg has to:
- A move.
- Target Marines with blings.
- Target tanks with mutas.

Add infestors and ghosts, you can include fungals and EMPs, which balance.

It's pretty obvious who has it harder.



You build your production facilities mostly in the early game and early midgame..
Don't tell me coming back to add 3raxes ( and perhaps a second factory ) when you take the third is time consuming.
I played both Zerg and Terran, and you definitly can watch over your army a lot more as Terran than as Zerg. ( and you have too, so it balance things )
" I'm not gonna fight you. I'm gonna kick your ass ! "
Tomtaietot
Profile Joined July 2010
Romania57 Posts
March 30 2012 09:18 GMT
#3283
Hello guys! I know patch 1.4.3 is finilizing and on the way, so time has come to start thinking about some ideas for next patch.

Since we all know Terran is wastly OP and played only by people who cannot micro or macro, and need some easy race to start with; i think it would be time to address that issuse in patch 1.4.4. Instead of just talking crap, I have been creativ and come up with some good ideas that might actually help to finally turn off those that still persist to play as terrans:

1) Terrans buildings should start burning 2 minutes after completition. It should require at least 4 scv or 1 mule to keep it constantly live. That should probably made up for all those mules terrans can summon out of pure energy from their orbitals.

2) Terrans buildings should explode 2½ minutes after completition. We all know terran buildings cost so little and take so short time to build so they really need to be build all over again to make the game balanced. Possibly they should cause splash damage to nearby units and buildings too.

3) Ghosts are too OP. Their cloak should only work while there are no following units near by: a) zerg units b) protos units. As soon as any of above mention units come in radius of 10 or so, ghosts cloack should reveal.

4) Terran units has too many hp. Just like buildings they shoul start to die off slowly 2 minutes after completition. Every unit should have private medivac to heal it and keep it alive.

5) Terran units should explode of after 2½ minutes after they come out on the field. That would prevent terrans from mass marines, marrauders or massing any other units in the game which we all know is bad for the balance in the game. Possibly they should also cause splash damage to nearby units.

6) Zerg and protos units need definitely some beef up. The best thing would be to make them cause damage by just being in certain radius of terran units. Say radius of 20 or 30 should be suitable so that they don't have to reveal themselves to terran player all the time.

7) Marrauders are way too OP; they should be allowed to exist only 1 at a time, and they should possibly not be able to shoot ground units. Make them shoot only att ships and other naval units.

8) Tanks are way too mobile in sc2. Tanks should possible have ability to only siege at one spot and never unsiege and move again. It might also be idea to make siege/unsiege energy based, with energy slowly filling up, say as it does fo BCs. That might help balance by preventing massing tanks, which we all know is way too OP for terrans.

9) Banshees can take too many hits. They should die of only 2 hits by a stalker. Zerglings should also be able to jump and attack banshees. After all they do look like small frogs.

9) Colossus really needs ability to attack vikings. How many time it happened that protos builds a colossus, or even worse, mass colossie and than loose them to vikings? Sometimes it even lead to a game loss for protoss which is really imbalance in game. I think there should be a spell that kill one viking at a time. That way toss player can just press button to kill offending viking. There should also be an upgrade for the spell that beefs up that spell to kill say 3 vkinings at a time.

I think that might add some balance and make this game even more fun to play that it is now. Feel free to come with more wonderfull ideas

May force be with you all (but not you terran players) !
http://eu.battle.net/sc2/en/profile/323212/1/Tom/
one-one-one
Profile Joined November 2011
Sweden551 Posts
March 30 2012 09:24 GMT
#3284
On March 30 2012 18:18 Tomtaietot wrote:
Hello guys! I know patch 1.4.3 is finilizing and on the way, so time has come to start thinking about some ideas for next patch.

Since we all know Terran is wastly OP and played only by people who cannot micro or macro, and need some easy race to start with; i think it would be time to address that issuse in patch 1.4.4. Instead of just talking crap, I have been creativ and come up with some good ideas that might actually help to finally turn off those that still persist to play as terrans:

1) Terrans buildings should start burning 2 minutes after completition. It should require at least 4 scv or 1 mule to keep it constantly live. That should probably made up for all those mules terrans can summon out of pure energy from their orbitals.

2) Terrans buildings should explode 2½ minutes after completition. We all know terran buildings cost so little and take so short time to build so they really need to be build all over again to make the game balanced. Possibly they should cause splash damage to nearby units and buildings too.

3) Ghosts are too OP. Their cloak should only work while there are no following units near by: a) zerg units b) protos units. As soon as any of above mention units come in radius of 10 or so, ghosts cloack should reveal.

4) Terran units has too many hp. Just like buildings they shoul start to die off slowly 2 minutes after completition. Every unit should have private medivac to heal it and keep it alive.

5) Terran units should explode of after 2½ minutes after they come out on the field. That would prevent terrans from mass marines, marrauders or massing any other units in the game which we all know is bad for the balance in the game. Possibly they should also cause splash damage to nearby units.

6) Zerg and protos units need definitely some beef up. The best thing would be to make them cause damage by just being in certain radius of terran units. Say radius of 20 or 30 should be suitable so that they don't have to reveal themselves to terran player all the time.

7) Marrauders are way too OP; they should be allowed to exist only 1 at a time, and they should possibly not be able to shoot ground units. Make them shoot only att ships and other naval units.

8) Tanks are way too mobile in sc2. Tanks should possible have ability to only siege at one spot and never unsiege and move again. It might also be idea to make siege/unsiege energy based, with energy slowly filling up, say as it does fo BCs. That might help balance by preventing massing tanks, which we all know is way too OP for terrans.

9) Banshees can take too many hits. They should die of only 2 hits by a stalker. Zerglings should also be able to jump and attack banshees. After all they do look like small frogs.

9) Colossus really needs ability to attack vikings. How many time it happened that protos builds a colossus, or even worse, mass colossie and than loose them to vikings? Sometimes it even lead to a game loss for protoss which is really imbalance in game. I think there should be a spell that kill one viking at a time. That way toss player can just press button to kill offending viking. There should also be an upgrade for the spell that beefs up that spell to kill say 3 vkinings at a time.

I think that might add some balance and make this game even more fun to play that it is now. Feel free to come with more wonderfull ideas

May force be with you all (but not you terran players) !


This actually looks like a normal Blizzard patch.

You overdid it a bit though...

Blizzard would only have three of those changes in a single patch.
http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
karpo
Profile Joined October 2010
Sweden1998 Posts
March 30 2012 09:29 GMT
#3285
Warning! Thread is reaching Bnet forum levels. Evacuate! Evacuate!
shizna
Profile Joined April 2011
United Kingdom803 Posts
March 30 2012 09:39 GMT
#3286
boring.

someone wake me up when terran get buffed, i don't have the energy to play anymore.
iNViCiOUZ
Profile Joined January 2011
Germany364 Posts
March 30 2012 10:08 GMT
#3287
Damit, seems that I picked the wrong time to switch to terran : (
ProxySilmaril
Profile Joined June 2011
81 Posts
March 30 2012 10:27 GMT
#3288
Better question: where did all the protoss go?? I switched from Toss to Zerg and now the most time i face Zergs and terran. And I recognized that not only Terran is OP in TvP they are also OP in TvZ. They can win easily 2 base when a Zerg is 4 base and has the map control. And no I a am not a noob, I am Master with my Protoss account! And when I look MLG and GSL I can see how easily Terran can defeat good players like DRG, Nestea, MC etc.and I see they struggle with the same issues like me.
Problem is: It doesnt matter how much Terran get nerfed, with good Micro/ Macro they are still IMBA. Its the Unitcomposition like the mass Bio + Medivac and the ability to mass fast, cheap and effective counterunits like the Viking. For example after Terran scout Colossus or Broodlords they have their nice reactor to mass viking and in a short time the expensive units from Toss and Zerg are worthless!

User was warned for this post
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 30 2012 10:34 GMT
#3289
On March 30 2012 18:29 karpo wrote:
Warning! Thread is reaching Bnet forum levels. Evacuate! Evacuate!

Danger Will Robinson! Danger!!!!!
I have the Honor to be your Obedient Servant, P.6
TL+ Member
jax1
Profile Joined March 2012
Sweden35 Posts
March 30 2012 12:44 GMT
#3290
Is this thread never gonna die?
Azalie
Profile Joined May 2010
New Zealand117 Posts
March 30 2012 12:50 GMT
#3291
On March 30 2012 21:44 jax1 wrote:
Is this thread never gonna die?

That would require them locking this thread, otherwise people will just come in to complain about terran Op or terran Up and blame everything other then themselves for their loss's and feel better about it.

Otherwise known as people, forums and the internet lol.
TurboMaN
Profile Joined October 2005
Germany925 Posts
March 30 2012 13:34 GMT
#3292
On March 30 2012 19:27 ProxySilmaril wrote:
Better question: where did all the protoss go?? I switched from Toss to Zerg and now the most time i face Zergs and terran. And I recognized that not only Terran is OP in TvP they are also OP in TvZ. They can win easily 2 base when a Zerg is 4 base and has the map control. And no I a am not a noob, I am Master with my Protoss account! And when I look MLG and GSL I can see how easily Terran can defeat good players like DRG, Nestea, MC etc.and I see they struggle with the same issues like me.


It's because MKP played that tourney better than the rest! It's always about skill and momentum in this game. You talk like every MLG Winner is a Terran. One sided view.
Superneenja
Profile Joined December 2010
United States154 Posts
March 30 2012 13:53 GMT
#3293
On March 30 2012 19:27 ProxySilmaril wrote:
Better question: where did all the protoss go?? I switched from Toss to Zerg and now the most time i face Zergs and terran. And I recognized that not only Terran is OP in TvP they are also OP in TvZ. They can win easily 2 base when a Zerg is 4 base and has the map control. And no I a am not a noob, I am Master with my Protoss account! And when I look MLG and GSL I can see how easily Terran can defeat good players like DRG, Nestea, MC etc.and I see they struggle with the same issues like me.
Problem is: It doesnt matter how much Terran get nerfed, with good Micro/ Macro they are still IMBA. Its the Unitcomposition like the mass Bio + Medivac and the ability to mass fast, cheap and effective counterunits like the Viking. For example after Terran scout Colossus or Broodlords they have their nice reactor to mass viking and in a short time the expensive units from Toss and Zerg are worthless!


You can spot the people who've never played Terran so easily!... Get to masters as T and then I won't consider you a noob.
Treehead
Profile Blog Joined November 2010
999 Posts
March 30 2012 13:57 GMT
#3294
On March 30 2012 22:34 TurboMaN wrote:
You talk like every MLG Winner is a Terran. One sided view.


I want you to look at this page and tell me what you see. I see an awful lot of blue in the "winner" column.

http://wiki.teamliquid.net/starcraft2/Premier_Tournaments

I've said it before, and I'll say it again. If you feel like the strategy the pros are playing in TvP is too APM intensive for you - find another strategy. Terran has more options than the ones the pros use most commonly - even in high masters. If you're below masters, a lot of microless strategies will work just fine a lot of the time. Look at Lynna's mech thread - he made the strategy because he feels like he's "slow" in the APM department, and is still playing in high masters against pros and semipros. If you don't want to learn stutter stepping/splitting bio (which certainly can be APM intensive), then play something different.
ZenithM
Profile Joined February 2011
France15952 Posts
March 30 2012 14:01 GMT
#3295
People are exaggerating the difference in difficulty between races. If you're Master with one race, you can probably be master with another after a little while...
I was diamond with Protoss, and when I switched to Terran, I didn't drop in ranking and my winrate actually improved with Terran (from 70% with P to 80+% with T). Now it's not Master, so I can't really say, but people have been talking about Terrans having difficulties in diamond too. I think there is really not much difference in skill requirement in diamond.
LGAthena
Profile Joined March 2012
United States5 Posts
March 30 2012 14:38 GMT
#3296
On March 11 2012 11:17 SafeAsCheese wrote:
A lot of people generally agree that terran is harder to play at lower leagues and it tends to make more people play zerg, at least on NA ladder.

Plat/diamond/masters is a lot of ZvZ.

lol no its the other way around terran is harder to play at higher leagues easier to play at lower leagues zergs is easier to play at lower leagues and harder to play at higher leagues
"I'm High Diamond Terran level"
Holytornados
Profile Joined November 2011
United States1022 Posts
March 30 2012 15:33 GMT
#3297
On March 30 2012 18:05 Noocta wrote:
Show nested quote +
On March 30 2012 17:57 DemigodcelpH wrote:
On March 30 2012 17:21 Noocta wrote:
But on the other hand, Terran don't need to came back to his base EVER once he made enough supply depots. Zerg has creep and inject to worry about ( yeah I know, creep spreading isn't something people worry about during battles, but we'd get there eventually ), Protoss need to get his camera on a pylon and can't chronoboost from a distance either.


False. A Terran is pretty much in base his for half of a given game because a typical game requires Terran to make 20-30 structures. Additionally you don't have to inject during battles, and you can inject before and after without missing a beat as a typical SC2 battle is 5-15 seconds.

Now that this myth is dispelled the battle essentially comes down to what wTeffecT explained:

+ Show Spoiler +
On March 30 2012 12:13 wTeffecT wrote:
You want 'deep analysis' - here it is. ZvT, Ling Bling Muta vs. Marine Medivac Tank.

Terran has to:
- Siege/Unsiege tanks in a spread line heading away from the point of engagement, to make sure they don't all die in the first 5 seconds.
- Focus fire blings with tanks.
- Spread marines (As above) to keep them away from blings, whilst keeping them close enough to tanks to prevent sniping from the mutas.
- Stim marines in groups to be efficent, otherwise a group stim.
- Keep Medivacs back away from mutas.

Zerg has to:
- A move.
- Target Marines with blings.
- Target tanks with mutas.

Add infestors and ghosts, you can include fungals and EMPs, which balance.

It's pretty obvious who has it harder.



You build your production facilities mostly in the early game and early midgame..
Don't tell me coming back to add 3raxes ( and perhaps a second factory ) when you take the third is time consuming.
I played both Zerg and Terran, and you definitly can watch over your army a lot more as Terran than as Zerg. ( and you have too, so it balance things )


Late game revolves a lot around coming back to build more and more production to prepare after an army trade. Terran needs to be building structures throughout the whole game to be prepared for the zerg remaxing after an army trade.
CLG/Liquid ~~ youtube.com/reddedgaming
XquisiteWretch
Profile Joined March 2012
United States77 Posts
March 30 2012 16:40 GMT
#3298
On March 30 2012 19:27 ProxySilmaril wrote:
Better question: where did all the protoss go?? I switched from Toss to Zerg and now the most time i face Zergs and terran. And I recognized that not only Terran is OP in TvP they are also OP in TvZ. They can win easily 2 base when a Zerg is 4 base and has the map control. And no I a am not a noob, I am Master with my Protoss account! And when I look MLG and GSL I can see how easily Terran can defeat good players like DRG, Nestea, MC etc.and I see they struggle with the same issues like me.
Problem is: It doesnt matter how much Terran get nerfed, with good Micro/ Macro they are still IMBA. Its the Unitcomposition like the mass Bio + Medivac and the ability to mass fast, cheap and effective counterunits like the Viking. For example after Terran scout Colossus or Broodlords they have their nice reactor to mass viking and in a short time the expensive units from Toss and Zerg are worthless!


Stupidest shit I have ever read, look at sc2ranks, terran is the least populated race in every level EXCEPT bronze, which is probably where you are so no wonder you think that. At diamond/platinum it is something like 24% terran to 38% zerg, do a little research before you post retard
Live free or die
XquisiteWretch
Profile Joined March 2012
United States77 Posts
March 30 2012 16:48 GMT
#3299
On March 30 2012 23:38 LGAthena wrote:
Show nested quote +
On March 11 2012 11:17 SafeAsCheese wrote:
A lot of people generally agree that terran is harder to play at lower leagues and it tends to make more people play zerg, at least on NA ladder.

Plat/diamond/masters is a lot of ZvZ.

lol no its the other way around terran is harder to play at higher leagues easier to play at lower leagues zergs is easier to play at lower leagues and harder to play at higher leagues


what you meant to say is, "zerg is easier tp play." fixed
Live free or die
ProxySilmaril
Profile Joined June 2011
81 Posts
March 30 2012 16:53 GMT
#3300
Plz read all before calling me Bronze or retard...
Prev 1 163 164 165 166 167 202 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
01:00
#59
SteadfastSC250
CranKy Ducklings174
EnkiAlexander 46
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 250
RuFF_SC2 153
Nathanias 112
StarCraft: Brood War
Britney 10289
Artosis 716
NaDa 54
Noble 51
Icarus 10
Dota 2
monkeys_forever196
League of Legends
JimRising 684
Counter-Strike
Coldzera 1856
Other Games
summit1g7806
C9.Mang0267
ViBE191
Maynarde120
Trikslyr68
Organizations
Other Games
gamesdonequick930
Dota 2
PGL Dota 2 - Main Stream242
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 103
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki30
• RayReign 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4216
• Rush613
• Stunt253
Other Games
• Scarra2413
Upcoming Events
Replay Cast
5h 25m
Wardi Open
8h 25m
OSC
9h 25m
Tenacious Turtle Tussle
20h 25m
The PondCast
1d 6h
Replay Cast
1d 19h
OSC
2 days
LAN Event
2 days
Replay Cast
2 days
Replay Cast
3 days
[ Show More ]
WardiTV Korean Royale
3 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
Replay Cast
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Wardi Open
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.