• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:16
CEST 09:16
KST 16:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Live Finals Preview (RO4)4TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15Team TLMC #5 - Finalists & Open Tournaments2
Community News
herO joins T121Artosis vs Ret Showmatch47Classic wins RSL Revival Season 22Weekly Cups (Sept 15-21): herO Goes For Four2SC2 5.0.15 PTR Patch Notes + Sept 22nd update293
StarCraft 2
General
SC2 5.0.15 PTR Patch Notes + Sept 22nd update Had to smile :) Maestros of the Game: Live Finals Preview (RO4) herO joins T1 Storm change is a essentially a strict buff on PTR
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris SC2's Safe House 2 - October 18 & 19 Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament Prome's Evo #1 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
External Content
Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense
Brood War
General
Thoughts on rarely used units Artosis vs Ret Showmatch ASL20 General Discussion StarCraft 1 Beta Test (Video) ASL 20 Soundtrack
Tourneys
Azhi's Colosseum [ASL20] Ro8 Day 2 [ASL20] Ro8 Day 1 [Megathread] Daily Proleagues
Strategy
Current Meta I am doing this better than progamers do. Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Liquipedia App: Now Covering SC2 and Brood War! Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Big Programming Thread Trading/Investing Thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
[AI] Sorry, Chill, My Bad :…
Peanutsc
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 571 users

Where did all of the terrans go? - Page 166

Forum Index > SC2 General
Post a Reply
Prev 1 164 165 166 167 168 202 Next
Superneenja
Profile Joined December 2010
United States154 Posts
Last Edited: 2012-03-30 17:42:38
March 30 2012 17:22 GMT
#3301
On March 31 2012 01:53 ProxySilmaril wrote:
Plz read all before calling me Bronze or retard...


Ok.. maybe you are just bad? I mean 4 base vs 2 and you have map control, you shouldn't be losing in that situation. Maybe you aren't utilizing Zerg or bad engagements on your part? Not sure exactly what you want us to read... you switched from P to Z and you are losing to Terran, soooo its obviously OP? I think everyone knows that TvZ is pretty balanced right now, so when you go against the consensus you are just opening yourself up for people to maybe analyze your play, and in most cases when people post like you its something you are doing wrong in a game to lose. I think everyone who posts knows that they need to get better, but its in cases when you see that you play better in comparison to your opponents skill and still lose, and i think we see this most in PvT. If you have to play like someone in a higher league to win, then either you should be a league higher or your opponent should be a league lower.

To me it looks like you've 2 races and not T, so I doubt you have any idea about what T goes through. Why don't you play T and see where your micro/macro stands...because I mean you have to be good with that to play Terran right?
ProxySilmaril
Profile Joined June 2011
81 Posts
March 30 2012 17:57 GMT
#3302
First I tried Terran a Year ago and it was high Dia niveau. But I decided not to play Terran because I dont like to play them. Think I am best with Toss but because its so hard to win with Toss against Terran I thought ok I try Zerg. But its not me alone who strugle against Terran. See Nestea and other Zerg they all have not so good winratio against Terran as in other MU. And I dont say that Terran is easy to play I only say that the units are more cost efficient!
Superneenja
Profile Joined December 2010
United States154 Posts
March 30 2012 18:07 GMT
#3303
On March 31 2012 02:57 ProxySilmaril wrote:
First I tried Terran a Year ago and it was high Dia niveau. But I decided not to play Terran because I dont like to play them. Think I am best with Toss but because its so hard to win with Toss against Terran I thought ok I try Zerg. But its not me alone who strugle against Terran. See Nestea and other Zerg they all have not so good winratio against Terran as in other MU. And I dont say that Terran is easy to play I only say that the units are more cost efficient!


Yes but they are only cost efficient if the person who is playing Terran has the skill to be cost efficient with them. Now this in every league should scale but that is just not the case, and it seems like to be effective with Terran you have to play above the skill level of your P or Z opponent in whatever league you are in. That doesn't sound fair to me. It seems that T requires a certain baseline level of skill to play or to be effective with...doesn't that sound like the case? Its also sad that 1 bad engagement where you are not cost efficient will most likely end up losing you the game, i.e. Zerg just throwing armies at you, or P remax warp in...you might be able to hold a counter but you are most likely going to have to pull all of your scv's and i don't care what anyone says MULES will only sustain you for a short while after this and it won't put you back in the game.
TheFlock
Profile Joined September 2011
United States389 Posts
March 30 2012 18:26 GMT
#3304
Didn't know my hiatus from 1v1 laddering was this big of a deal. Not to worry everyone I'll be back next season!

Seriously tho, I play almost no TvTs either and it just doesn't bother me that much other than the fact that i'm having a hard time vs Toss, and when Toss is 50% of your opponents... I just need to better prepare for late game and such. Interestingly enough however, I've been playing random this last season and I think my Zerg has gotten better than my Terran...

I apologize that I haven't read the entire thread so if this has been expressed sorry, but I think that the nerfs that have happened to Terran throughout the last year have been only taking into account the very high level Terran players. While, I guess, these are the more "important" players than lowly low league me, I don't think they realized how it would make the game perhaps a little more difficult for your average Terran player. Your GSL Terrans have the insane micro to make the units WAY more effective and cost efficient than your casual player can.

No complaints tho,I hate balance whining and even saying that makes me cringe. In an ever-changing game, all you can do is continually adapt your play. It's pretty stupid IMO that as the game evolves, people think that they can continue to play exactly the same way they have been...
Maru | DeMusliM | TLO
XquisiteWretch
Profile Joined March 2012
United States77 Posts
March 30 2012 18:51 GMT
#3305
On March 30 2012 00:10 Sovern wrote:
I think that another major problem is that too many terrans rely on vikings to deal with collosus making your ground army weaker.


you HAVE to have vikings to deal with colossus, otherwise they will just kite you all day, end of story
Live free or die
andsaca
Profile Joined September 2010
United States48 Posts
March 30 2012 18:59 GMT
#3306
it seems like platinum is incredibly zerg heavy these days. its really sad. but the strange thing is when i play random 2s, i always have a terran ally. i never tvt, but i always tt.
Treehead
Profile Blog Joined November 2010
999 Posts
March 30 2012 19:52 GMT
#3307
On March 31 2012 03:51 XquisiteWretch wrote:
Show nested quote +
On March 30 2012 00:10 Sovern wrote:
I think that another major problem is that too many terrans rely on vikings to deal with collosus making your ground army weaker.


you HAVE to have vikings to deal with colossus, otherwise they will just kite you all day, end of story


Colossi don't kite. They don't deal damage until the end of their ray animation, which means, more or less, they're either moving or dealing damage - it is nearly impossible for them to be doing both, and if they are, they're only moving very, very little.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 30 2012 20:03 GMT
#3308
On March 31 2012 04:52 Treehead wrote:
Show nested quote +
On March 31 2012 03:51 XquisiteWretch wrote:
On March 30 2012 00:10 Sovern wrote:
I think that another major problem is that too many terrans rely on vikings to deal with collosus making your ground army weaker.


you HAVE to have vikings to deal with colossus, otherwise they will just kite you all day, end of story


Colossi don't kite. They don't deal damage until the end of their ray animation, which means, more or less, they're either moving or dealing damage - it is nearly impossible for them to be doing both, and if they are, they're only moving very, very little.


Ok, I play protoss and I have no idea what you are talking about. Range 9 is FAR. Colossi with reasonable ground support will maul a terran without vikings. The only way a terran is killing the collossi with ground units is A: they are so far ahead they just maul the ground army and the colossi fall soon after, or B: They catch the colossi in the open or near the front.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
XquisiteWretch
Profile Joined March 2012
United States77 Posts
March 30 2012 20:12 GMT
#3309
On March 31 2012 04:52 Treehead wrote:
Show nested quote +
On March 31 2012 03:51 XquisiteWretch wrote:
On March 30 2012 00:10 Sovern wrote:
I think that another major problem is that too many terrans rely on vikings to deal with collosus making your ground army weaker.


you HAVE to have vikings to deal with colossus, otherwise they will just kite you all day, end of story


Colossi don't kite. They don't deal damage until the end of their ray animation, which means, more or less, they're either moving or dealing damage - it is nearly impossible for them to be doing both, and if they are, they're only moving very, very little.


the only ground unit that can even touch colossus is sieged up tanks but youll never see those in tvp so yeah, if youre losing your colossus to bio you have them way out of position
Live free or die
kyllinghest
Profile Joined December 2011
Norway1607 Posts
March 30 2012 20:20 GMT
#3310
On March 30 2012 19:27 ProxySilmaril wrote:
Better question: where did all the protoss go?? I switched from Toss to Zerg and now the most time i face Zergs and terran. And I recognized that not only Terran is OP in TvP they are also OP in TvZ. They can win easily 2 base when a Zerg is 4 base and has the map control. And no I a am not a noob, I am Master with my Protoss account! And when I look MLG and GSL I can see how easily Terran can defeat good players like DRG, Nestea, MC etc.and I see they struggle with the same issues like me.

You should build units and use them to kill his army when it moves out, works really well in 4v2 base scenarios. Btw Terran is op versus Random aswell!
"NO" -Has
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
March 30 2012 20:27 GMT
#3311
On March 31 2012 04:52 Treehead wrote:
Show nested quote +
On March 31 2012 03:51 XquisiteWretch wrote:
On March 30 2012 00:10 Sovern wrote:
I think that another major problem is that too many terrans rely on vikings to deal with collosus making your ground army weaker.


you HAVE to have vikings to deal with colossus, otherwise they will just kite you all day, end of story


Colossi don't kite. They don't deal damage until the end of their ray animation, which means, more or less, they're either moving or dealing damage - it is nearly impossible for them to be doing both, and if they are, they're only moving very, very little.


What unit besides the pheonix can move and shot at the same time? Maybe I'm having a massive brain fart and am forgetting something, but to my knowledge every unit is "either moving or dealing damage". And I'm quite clueless as to how you think Collosi don't kite... Kiting is literally moving away from your target, usually with a long range attack, while staying on the very limit of your range so you avoid enemy fire.
XquisiteWretch
Profile Joined March 2012
United States77 Posts
March 30 2012 20:36 GMT
#3312
On March 31 2012 05:20 kyllinghest wrote:
Show nested quote +
On March 30 2012 19:27 ProxySilmaril wrote:
Better question: where did all the protoss go?? I switched from Toss to Zerg and now the most time i face Zergs and terran. And I recognized that not only Terran is OP in TvP they are also OP in TvZ. They can win easily 2 base when a Zerg is 4 base and has the map control. And no I a am not a noob, I am Master with my Protoss account! And when I look MLG and GSL I can see how easily Terran can defeat good players like DRG, Nestea, MC etc.and I see they struggle with the same issues like me.

You should build units and use them to kill his army when it moves out, works really well in 4v2 base scenarios. Btw Terran is op versus Random aswell!


lol
Live free or die
ChaosTerran
Profile Joined August 2011
Austria844 Posts
March 30 2012 20:46 GMT
#3313
On March 31 2012 04:52 Treehead wrote:
Show nested quote +
On March 31 2012 03:51 XquisiteWretch wrote:
On March 30 2012 00:10 Sovern wrote:
I think that another major problem is that too many terrans rely on vikings to deal with collosus making your ground army weaker.


you HAVE to have vikings to deal with colossus, otherwise they will just kite you all day, end of story


Colossi don't kite. They don't deal damage until the end of their ray animation, which means, more or less, they're either moving or dealing damage - it is nearly impossible for them to be doing both, and if they are, they're only moving very, very little.

So terrans shouldn't build vikings vs. Collossus..... interesting. What else is there to build vs Collossi?
Apollo147
Profile Joined March 2012
United States20 Posts
March 30 2012 20:50 GMT
#3314
On March 30 2012 17:21 Noocta wrote:
People are a bit silly when they compare what each race need to do in battles.
Okay terran need to micro more, we know that, that's why most of us chose terran anyway.

But on the other hand, Terran don't need to came back to his base EVER once he made enough supply depots. Zerg has creep and inject to worry about ( yeah I know, creep spreading isn't something people worry about during battles, but we'd get there eventually ), Protoss need to get his camera on a pylon and can't chronoboost from a distance either.

So yes, Terran need to micro more, good thing for us: we have time to spare doing it because our macro mechanics are easier and don't requiere to look away from the battle.

A Terran has to go back to his base more than you suggest if he wants his macro not to fail. Mule drops/ building more production/ getting workers back to work(unless you already shift qued them back/ setting up new expos w/ new walls aka defense for those expos. So I would argue just as much as other races have to do at anyone time. Unless your 1-2 base allining then just rally up and hope you don't fail!
ProxySilmaril
Profile Joined June 2011
81 Posts
March 30 2012 20:52 GMT
#3315
@ Superneenja
For me is it like u need better armee control as Toss as Terran. Terran only need to stim and kite this is all.
And a Protoss cant come back in game when he lost over half of his workers and a terran can. For example I had one game, where I had destroyed most of Terrans economy because he defended with SCV`s he droped mules and had same income like me but only 10 scvs and I was on 2 base!

On March 31 2012 05:20 kyllinghest wrote:
You should build units and use them to kill his army when it moves out, works really well in 4v2 base scenarios. Btw Terran is op versus Random aswell!


I did! I crushed his armee and attacked with 200 supply.. Morphed also mass broodlords, crushed his armee again and took a base down, meanwhile he took a new base and made fast mass viking. He got faster vikings then me new corrupter, also more because vikings cost not that much! And with the new base he landed mass mule prduced mass hellion and from there the game turned no chance to get so fast minerals as a terran who has mules!


I think all terrans who have problems with Protoss and Zerg, has less skill then their opponents!
Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
Last Edited: 2012-03-30 21:03:22
March 30 2012 21:03 GMT
#3316
On March 31 2012 05:27 SupLilSon wrote:
Show nested quote +
On March 31 2012 04:52 Treehead wrote:
On March 31 2012 03:51 XquisiteWretch wrote:
On March 30 2012 00:10 Sovern wrote:
I think that another major problem is that too many terrans rely on vikings to deal with collosus making your ground army weaker.


you HAVE to have vikings to deal with colossus, otherwise they will just kite you all day, end of story


Colossi don't kite. They don't deal damage until the end of their ray animation, which means, more or less, they're either moving or dealing damage - it is nearly impossible for them to be doing both, and if they are, they're only moving very, very little.


What unit besides the pheonix can move and shot at the same time? Maybe I'm having a massive brain fart and am forgetting something, but to my knowledge every unit is "either moving or dealing damage". And I'm quite clueless as to how you think Collosi don't kite... Kiting is literally moving away from your target, usually with a long range attack, while staying on the very limit of your range so you avoid enemy fire.


Not to disagree but every protoss air unit can atk while moving, carriers by technicality right?

Ranged colossi can kite thors :>
XquisiteWretch
Profile Joined March 2012
United States77 Posts
March 30 2012 21:06 GMT
#3317
On March 31 2012 05:52 ProxySilmaril wrote:
@ Superneenja
For me is it like u need better armee control as Toss as Terran. Terran only need to stim and kite this is all.
And a Protoss cant come back in game when he lost over half of his workers and a terran can. For example I had one game, where I had destroyed most of Terrans economy because he defended with SCV`s he droped mules and had same income like me but only 10 scvs and I was on 2 base!

Show nested quote +
On March 31 2012 05:20 kyllinghest wrote:
You should build units and use them to kill his army when it moves out, works really well in 4v2 base scenarios. Btw Terran is op versus Random aswell!


I did! I crushed his armee and attacked with 200 supply.. Morphed also mass broodlords, crushed his armee again and took a base down, meanwhile he took a new base and made fast mass viking. He got faster vikings then me new corrupter, also more because vikings cost not that much! And with the new base he landed mass mule prduced mass hellion and from there the game turned no chance to get so fast minerals as a terran who has mules!


I think all terrans who have problems with Protoss and Zerg, has less skill then their opponents!


this guy has to be trolling us right?
Live free or die
Superneenja
Profile Joined December 2010
United States154 Posts
March 30 2012 21:08 GMT
#3318
On March 31 2012 05:52 ProxySilmaril wrote:
@ Superneenja
For me is it like u need better armee control as Toss as Terran. Terran only need to stim and kite this is all.
And a Protoss cant come back in game when he lost over half of his workers and a terran can. For example I had one game, where I had destroyed most of Terrans economy because he defended with SCV`s he droped mules and had same income like me but only 10 scvs and I was on 2 base!

Show nested quote +
On March 31 2012 05:20 kyllinghest wrote:
You should build units and use them to kill his army when it moves out, works really well in 4v2 base scenarios. Btw Terran is op versus Random aswell!


I did! I crushed his armee and attacked with 200 supply.. Morphed also mass broodlords, crushed his armee again and took a base down, meanwhile he took a new base and made fast mass viking. He got faster vikings then me new corrupter, also more because vikings cost not that much! And with the new base he landed mass mule prduced mass hellion and from there the game turned no chance to get so fast minerals as a terran who has mules!


I think all terrans who have problems with Protoss and Zerg, has less skill then their opponents!


I have to disagree with you. Because I think one of the reoccurring arguments here is that terran has to control their army much better than toss to be cost effective. There is not much Toss has to in an engagement other than FF, Storm, and possibly kite vikings with colossi.

One thing you have to think about is that mule income is temporary, because after his mules are gone he still only has 10scvs. I assume you still won this game, because really if you didn't you just probably didn't play it out right. If i was playing Toss, I would do some mid/late DT harass, this is a good way to keep the Terran energy in check(I understand that it may be a heavy investment, but i believe DT harass has a lot of potential all throughout the game and obviously might be better in certain situations).

Really as P or Z getting map control against a T to me is fairly simple, not only that but as Terran you really can't afford to split up your army so when you see Terran move out why don't I see Z or P utilizing nydus or warp prism.. I mean to me it seems like its a good way to either slow down a terran army or do significant damage to where when they move out they are forced to win that engagement or lose.

I'm all up for suggestions on what Terran can do in the situations people have been listing...but i don't think Mules are the answer
black3200
Profile Joined August 2010
Canada74 Posts
March 30 2012 21:17 GMT
#3319
Granted im only diamond there has been time i think to myself " im going to switch to Toss fuck this" , and many of my practice partners have switched ( last 10 ladder games was 7-Zerg 3-Toss ) . i have asked many why and they feel its easier to play those races.. if that is true or not... im sure can be argued forever!! But you can see at pro levels you still see those terran winning !!

I just assume its the high amount of micro ! Also they keep nerfing them so people are getting grumpy about it.
Give them nothing,But take from them..... everything!
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
March 30 2012 21:18 GMT
#3320
On March 31 2012 05:27 SupLilSon wrote:
Show nested quote +
On March 31 2012 04:52 Treehead wrote:
On March 31 2012 03:51 XquisiteWretch wrote:
On March 30 2012 00:10 Sovern wrote:
I think that another major problem is that too many terrans rely on vikings to deal with collosus making your ground army weaker.


you HAVE to have vikings to deal with colossus, otherwise they will just kite you all day, end of story


Colossi don't kite. They don't deal damage until the end of their ray animation, which means, more or less, they're either moving or dealing damage - it is nearly impossible for them to be doing both, and if they are, they're only moving very, very little.


What unit besides the pheonix can move and shot at the same time? Maybe I'm having a massive brain fart and am forgetting something, but to my knowledge every unit is "either moving or dealing damage". And I'm quite clueless as to how you think Collosi don't kite... Kiting is literally moving away from your target, usually with a long range attack, while staying on the very limit of your range so you avoid enemy fire.


Some units have a rather short attack animation compared to the attack cooldown, which means that you can spend a relatively long time walking them around before the attack cooldown is up again. Marines and Marauders are a good example of this. That's why stutter step is so effective with them, you only need to stand still for a little while for the M&M to shoot after which you can keep moving until the attack cooldown is up again.

Colossi have a rather long attack animation with the damage only being dealt if the animation completes. That means that you don't have much time to actually move between attacks unless you lose a lot of potential attacks.
Such flammable little insects!
Prev 1 164 165 166 167 168 202 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 47
StarCraft: Brood War
firebathero 1838
Larva 208
Noble 54
Dewaltoss 9
League of Legends
JimRising 548
Counter-Strike
Stewie2K813
Super Smash Bros
Mew2King63
Other Games
summit1g8606
WinterStarcraft439
NeuroSwarm160
XaKoH 155
crisheroes139
ArmadaUGS23
Organizations
Other Games
gamesdonequick504
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH189
• Sammyuel 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo553
• HappyZerGling69
Upcoming Events
Replay Cast
2h 44m
BSL Team Wars
11h 44m
Team Bonyth vs Team Sziky
BSL
14h 14m
Artosis vs Sziky
Afreeca Starleague
1d 2h
Soma vs BeSt
Wardi Open
1d 3h
OSC
1d 16h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Bisu vs Larva
LiuLi Cup
3 days
OSC
3 days
[ Show More ]
The PondCast
4 days
Wardi Open
5 days
[BSL 2025] Weekly
6 days
[BSL 2025] Weekly
6 days
Safe House 2
6 days
Liquipedia Results

Completed

Proleague 2025-09-25
Maestros of the Game
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
EC S1
ESL Pro League S22
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL 21 Team A
BSL Season 21
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
Frag Blocktober 2025
Urban Riga Open #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.