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On March 25 2012 08:19 freetgy wrote:Show nested quote +On March 25 2012 08:11 YyapSsap wrote:On March 25 2012 08:00 Whynaut wrote:On March 25 2012 07:55 YyapSsap wrote: Just from MLG, the game against rain vs parting. Parting just 1As the zealots to backdoor the T base to cut reinforcement and forgets about it (it chases a rallied tank). Yet a T has to micro his marines to fend of 5 lots (this is apm consuming) on in a while setting up tanks and containment at the Ps natural.. Some people think 1-1-1 are an ez win, but the execution it requires to get you the win is pretty difficult. You missed the part where Rain failed in literally every way possible before and after that point. Your missing my point. The P has a luxury of just warping in units and A moving them. While for a T, getting rid of those zealot /DT w/e harassments take alot of apm to get rid of unless your main army is nearby. Look how perfect he has to play. Rain thought we sniped all HTs, yet one HT= one storm that just crushed that T army. Oh now parting just A moves lol and wins. if multi prologed harass is apm intensive, then by pure logic, defending them is equally hard................
I think your being sarcastic in the context of TvP? I dont know but my meter isn't working today
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On March 25 2012 08:29 ChaosTerran wrote: What league are you in? In what world do HTs ever wander off and die randomly due to pathfinding? This is total news to me. HTs for once are slower than the rest of the army which makes it practically impossible to lose them to anything simply because they are at the back of your army BY DEFAULT. And collossi aren't faster than the rest of your army and THEY CAN WALK ON TOP OF OTHER UNITS so pathfinding doesn't affect them AT ALL, NADA, this argument can be made for Ultras, but Collossi? No, just no. Bullshit nothing else.
And how exactly are HTs "easy targets"? I find it 10x harder to emp HTs than to storm a bio ball. With storm you can literally hit anything and it's good for you as long as it's a terran unit, with EMP you have to A: get close enough to the HTs to hit them (remember they are behind everything else, which is extremely dumb when you consider the fact that protoss has chargelots which make it impossible to close the gap) and B: Hit HTs specifically, you can't just derp a few EMPs and just EMP all protoss units, you have to target Hts specifically.
And in what world is "controlling" your HTs as hard as stutter stepping, kiting and spliting for 30+ seconds? What control is it that HTs require? They are behind your army by default so they don't need extra protection and like I said collossi don't have any pathfinding issues at all because they can LITERALLY WALK ON TOP OF OTHER SHIT.
edit: And just for the record, a 2 base thor all-in is not mech play. That definition would be completely silly. If building a single mech unit in your army is considered mech play then a terran opening 6 hellions in TvZ is automatically a mech player, same goes for a terran who goes marine tank or a terran who builds a single thor vs. mutas. LOL
I'm in Masters, and as I said, Terran is my main race. HTs get killed for wandering off even for pro players, which is why you'll occasionally see them being moved around in a warp prism trailing behind the deathball (mostly seen in HuK's and WhiteRa's play). Unless you have lightning fast reaction time, people lose important units all the time. Calling "bullshit" on this makes me think you don't even play Starcraft at all. Never seen a colossus die because it walked off the cliff when you weren't babysitting it? It happened while I was watching NonY's stream a couple days ago in a PvP. It sounds like a stupid blunder, and it is, which is why it takes more than "A move lol" to play Protoss lategame. I think it's harder to kite with a bio ball, but that's countered by the fact that Terran macro doesn't require looking at where you're warping in units, just flipping through hotkeys. Protoss takes micro too, albeit of a different variety.
You evidently haven't seen the ThorZain vs. MC games I was talking about. It's a shame I can't quite remember what tournament it was; I believe it was the Liquid TSL actually.
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Yosho i just think you are bad and you like to cry. Please can you tell me at what level you play and maybe you could post some replays of where protoss amoves you.
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naama is a much better player than you are Yosho. Quit with the condescension.
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I know where they are, they're getting matched up against me to proxy rax... T_T
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On March 25 2012 09:14 mazqo wrote: Yosho i just think you are bad and you like to cry. Please can you tell me at what level you play and maybe you could post some replays of where protoss amoves you.
This is a joke right? I'm a 900+ point master league random player on 4 accounts... including KOREA! I'm bad? *sigh*
Your post was full of shit... bad information. 1 section was helpfull the rest would make korean pro's roll around laughing oh well believe what you want.
When bronze leaguers post episode 1 ;x
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On March 25 2012 09:12 LightSpectra wrote:Show nested quote +On March 25 2012 08:29 ChaosTerran wrote: What league are you in? In what world do HTs ever wander off and die randomly due to pathfinding? This is total news to me. HTs for once are slower than the rest of the army which makes it practically impossible to lose them to anything simply because they are at the back of your army BY DEFAULT. And collossi aren't faster than the rest of your army and THEY CAN WALK ON TOP OF OTHER UNITS so pathfinding doesn't affect them AT ALL, NADA, this argument can be made for Ultras, but Collossi? No, just no. Bullshit nothing else.
And how exactly are HTs "easy targets"? I find it 10x harder to emp HTs than to storm a bio ball. With storm you can literally hit anything and it's good for you as long as it's a terran unit, with EMP you have to A: get close enough to the HTs to hit them (remember they are behind everything else, which is extremely dumb when you consider the fact that protoss has chargelots which make it impossible to close the gap) and B: Hit HTs specifically, you can't just derp a few EMPs and just EMP all protoss units, you have to target Hts specifically.
And in what world is "controlling" your HTs as hard as stutter stepping, kiting and spliting for 30+ seconds? What control is it that HTs require? They are behind your army by default so they don't need extra protection and like I said collossi don't have any pathfinding issues at all because they can LITERALLY WALK ON TOP OF OTHER SHIT.
edit: And just for the record, a 2 base thor all-in is not mech play. That definition would be completely silly. If building a single mech unit in your army is considered mech play then a terran opening 6 hellions in TvZ is automatically a mech player, same goes for a terran who goes marine tank or a terran who builds a single thor vs. mutas. LOL I'm in Masters, and as I said, Terran is my main race. HTs get killed for wandering off even for pro players, which is why you'll occasionally see them being moved around in a warp prism trailing behind the deathball (mostly seen in HuK's and WhiteRa's play). Unless you have lightning fast reaction time, people lose important units all the time. Calling "bullshit" on this makes me think you don't even play Starcraft at all. Never seen a colossus die because it walked off the cliff when you weren't babysitting it? It happened while I was watching NonY's stream a couple days ago in a PvP. It sounds like a stupid blunder, and it is, which is why it takes more than "A move lol" to play Protoss lategame. I think it's harder to kite with a bio ball, but that's countered by the fact that Terran macro doesn't require looking at where you're warping in units, just flipping through hotkeys. Protoss takes micro too, albeit of a different variety. You evidently haven't seen the ThorZain vs. MC games I was talking about. It's a shame I can't quite remember what tournament it was; I believe it was the Liquid TSL actually.
Templars get put in the warp prisms to avoid emp before the battle engages. Not because of wandering.
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OH man I'm so done with this thread ^^ I'll start posting advice again when Teamliquid puts in a filter for low level players with big heads ^^
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On March 25 2012 08:19 LightSpectra wrote: Keep in mind that EMP is better than storm, because EMP happens instantaneously and comes from a fast cloaked unit.
I love that logic. Did you know that Somalia is objectively superior to Austria because it has better fishing?
Imagine if Storm was instant, but did no damage to Marines under 25 HP and Marauders under 60HP, and the damage actually wore off after a while. Laughable.
EMP makes beefy units non-beefy, Storm kills everything in 2 seconds. It's way, way, way better.
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On March 25 2012 09:31 Yosho wrote: OH man I'm so done with this thread ^^ I'll start posting advice again when Teamliquid puts in a filter for low level players with big heads ^^ http://sc2ranks.com/us/3203375/vGYosho
Seems like you aint so good yourself. Midmaster. Im GM level in EU
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On March 25 2012 08:20 Alexstrasas wrote: Parting vs Rain anyone? I didn't even watched the games. But I can tell you this. It's useless to use a match between 2 players with a huge difference in skill (like, Rain is a reknown cheeser, marine-scv all-inning towards a GSL finals, and PartinG is one of the strongest Protoss in the world, with a very solid style in all 3 matchups) to draw conclusions. Would you use games of DRG vs Demuslim (2-1) to conclude that Z is stronger than T, or even that T is stronger than Z (because Demuslim STILL managed to take a set off a player astronomically ahead of him)?
Honestly as far as I'm concerned, MLG isn't currently proving at all that TvP is P favored at a very high level. The only Protoss who's had an advantage in wins vs Terran is PartinG atm. All the others (MC, HuK, Oz, and I'm omitting the lesser ones) have a negative ratio in their pool against Terran. It was straight up games too, not much cheesing that I've seen. Lower levels are not the same obviously, there is still the problem of the high APM requirement.
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On March 25 2012 09:12 LightSpectra wrote:Show nested quote +On March 25 2012 08:29 ChaosTerran wrote: What league are you in? In what world do HTs ever wander off and die randomly due to pathfinding? This is total news to me. HTs for once are slower than the rest of the army which makes it practically impossible to lose them to anything simply because they are at the back of your army BY DEFAULT. And collossi aren't faster than the rest of your army and THEY CAN WALK ON TOP OF OTHER UNITS so pathfinding doesn't affect them AT ALL, NADA, this argument can be made for Ultras, but Collossi? No, just no. Bullshit nothing else.
And how exactly are HTs "easy targets"? I find it 10x harder to emp HTs than to storm a bio ball. With storm you can literally hit anything and it's good for you as long as it's a terran unit, with EMP you have to A: get close enough to the HTs to hit them (remember they are behind everything else, which is extremely dumb when you consider the fact that protoss has chargelots which make it impossible to close the gap) and B: Hit HTs specifically, you can't just derp a few EMPs and just EMP all protoss units, you have to target Hts specifically.
And in what world is "controlling" your HTs as hard as stutter stepping, kiting and spliting for 30+ seconds? What control is it that HTs require? They are behind your army by default so they don't need extra protection and like I said collossi don't have any pathfinding issues at all because they can LITERALLY WALK ON TOP OF OTHER SHIT.
edit: And just for the record, a 2 base thor all-in is not mech play. That definition would be completely silly. If building a single mech unit in your army is considered mech play then a terran opening 6 hellions in TvZ is automatically a mech player, same goes for a terran who goes marine tank or a terran who builds a single thor vs. mutas. LOL I'm in Masters, and as I said, Terran is my main race. HTs get killed for wandering off even for pro players, which is why you'll occasionally see them being moved around in a warp prism trailing behind the deathball (mostly seen in HuK's and WhiteRa's play). Unless you have lightning fast reaction time, people lose important units all the time. Calling "bullshit" on this makes me think you don't even play Starcraft at all. Never seen a colossus die because it walked off the cliff when you weren't babysitting it? It happened while I was watching NonY's stream a couple days ago in a PvP. It sounds like a stupid blunder, and it is, which is why it takes more than "A move lol" to play Protoss lategame. I think it's harder to kite with a bio ball, but that's countered by the fact that Terran macro doesn't require looking at where you're warping in units, just flipping through hotkeys. Protoss takes micro too, albeit of a different variety. You evidently haven't seen the ThorZain vs. MC games I was talking about. It's a shame I can't quite remember what tournament it was; I believe it was the Liquid TSL actually.
On forums everyone is a master league player. But the fact that you think Protoss use speed prism/HT because they don't want to lose their HTs is ridiculous. First of all, the risk of losing your HTs is far greater when you put them into a speed prism since your opponent will absolutely always have vikings lategame. Second of all, when the HTs are behind your army there is next to no risk for the protoss that he's going to lose his HTs, because no terran units can even get in range to do any harm to them.
There are two reasons why speed prism HT play is used, both not equally important. First of all, it's extremely hard to EMP both the warp prism and snipe it or emp the HTs before they can cast storm and second of all, it adds maneuverability to your HTs, you can flank from behind with storms or from the sides, it's just a speed boost if you feel like you need it.
I'll just go with yosho though, cba with this thread anymore. It's a waste of time.
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On March 25 2012 09:37 mazqo wrote:Show nested quote +On March 25 2012 09:31 Yosho wrote: OH man I'm so done with this thread ^^ I'll start posting advice again when Teamliquid puts in a filter for low level players with big heads ^^ http://sc2ranks.com/us/3203375/vGYoshoSeems like you aint so good yourself. Midmaster. Im GM level in EU
That profile also shows him as Terran, when he's been claiming to be a random player lol...
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On March 25 2012 09:44 Gandalf wrote:Show nested quote +On March 25 2012 09:37 mazqo wrote:On March 25 2012 09:31 Yosho wrote: OH man I'm so done with this thread ^^ I'll start posting advice again when Teamliquid puts in a filter for low level players with big heads ^^ http://sc2ranks.com/us/3203375/vGYoshoSeems like you aint so good yourself. Midmaster. Im GM level in EU That profile also shows him as Terran, when he's been claiming to be a random player lol...
I think he said he has multiple accounts. If that's true I doubt he laddered each one of them to the very top.
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On March 25 2012 09:44 Gandalf wrote:Show nested quote +On March 25 2012 09:37 mazqo wrote:On March 25 2012 09:31 Yosho wrote: OH man I'm so done with this thread ^^ I'll start posting advice again when Teamliquid puts in a filter for low level players with big heads ^^ http://sc2ranks.com/us/3203375/vGYoshoSeems like you aint so good yourself. Midmaster. Im GM level in EU That profile also shows him as Terran, when he's been claiming to be a random player lol... So Yosho was the "I'm a gosu random so I can tell you that Terran is way harder" kinda guy even though he actually mains Terran and just wants to whine a bit? Classic.
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On March 25 2012 09:37 mazqo wrote:Show nested quote +On March 25 2012 09:31 Yosho wrote: OH man I'm so done with this thread ^^ I'll start posting advice again when Teamliquid puts in a filter for low level players with big heads ^^ http://sc2ranks.com/us/3203375/vGYoshoSeems like you aint so good yourself. Midmaster. Im GM level in EU
900 points isn't mid master.. I never denied my points either that's my terran account. Where is your link? Even if you are high rated.. Makes me wonder even more how you got high rated are you a protoss? That could explain why your advice was shit but your points are high lol.
Another one of my accounts I recently opened to practice one.
http://www.sc2ranks.com/eu/2208829/Yosho
Random.. 700+ points, fresh account with a 58% win ratio still climbing...
I have lots of accounts my friend some I don't mind public, other I use for private use for my teams. This allows me to practice without being interrupted / bothered. What you are seeing are my low public accounts that I goof off with.
Edit: Look at the match history on my vG account. You will also see me play other races there.
User was temp banned for this post.
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On March 25 2012 09:40 ChaosTerran wrote:Show nested quote +On March 25 2012 09:12 LightSpectra wrote:On March 25 2012 08:29 ChaosTerran wrote: What league are you in? In what world do HTs ever wander off and die randomly due to pathfinding? This is total news to me. HTs for once are slower than the rest of the army which makes it practically impossible to lose them to anything simply because they are at the back of your army BY DEFAULT. And collossi aren't faster than the rest of your army and THEY CAN WALK ON TOP OF OTHER UNITS so pathfinding doesn't affect them AT ALL, NADA, this argument can be made for Ultras, but Collossi? No, just no. Bullshit nothing else.
And how exactly are HTs "easy targets"? I find it 10x harder to emp HTs than to storm a bio ball. With storm you can literally hit anything and it's good for you as long as it's a terran unit, with EMP you have to A: get close enough to the HTs to hit them (remember they are behind everything else, which is extremely dumb when you consider the fact that protoss has chargelots which make it impossible to close the gap) and B: Hit HTs specifically, you can't just derp a few EMPs and just EMP all protoss units, you have to target Hts specifically.
And in what world is "controlling" your HTs as hard as stutter stepping, kiting and spliting for 30+ seconds? What control is it that HTs require? They are behind your army by default so they don't need extra protection and like I said collossi don't have any pathfinding issues at all because they can LITERALLY WALK ON TOP OF OTHER SHIT.
edit: And just for the record, a 2 base thor all-in is not mech play. That definition would be completely silly. If building a single mech unit in your army is considered mech play then a terran opening 6 hellions in TvZ is automatically a mech player, same goes for a terran who goes marine tank or a terran who builds a single thor vs. mutas. LOL I'm in Masters, and as I said, Terran is my main race. HTs get killed for wandering off even for pro players, which is why you'll occasionally see them being moved around in a warp prism trailing behind the deathball (mostly seen in HuK's and WhiteRa's play). Unless you have lightning fast reaction time, people lose important units all the time. Calling "bullshit" on this makes me think you don't even play Starcraft at all. Never seen a colossus die because it walked off the cliff when you weren't babysitting it? It happened while I was watching NonY's stream a couple days ago in a PvP. It sounds like a stupid blunder, and it is, which is why it takes more than "A move lol" to play Protoss lategame. I think it's harder to kite with a bio ball, but that's countered by the fact that Terran macro doesn't require looking at where you're warping in units, just flipping through hotkeys. Protoss takes micro too, albeit of a different variety. You evidently haven't seen the ThorZain vs. MC games I was talking about. It's a shame I can't quite remember what tournament it was; I believe it was the Liquid TSL actually. On forums everyone is a master league player. But the fact that you think Protoss use speed prism/HT because they don't want to lose their HTs is ridiculous. First of all, the risk of losing your HTs is far greater when you put them into a speed prism since your opponent will absolutely always have vikings lategame. Second of all, when the HTs are behind your army there is next to no risk for the protoss that he's going to lose his HTs, because no terran units can even get in range to do any harm to them. There are two reasons why speed prism HT play is used, both not equally important. First of all, it's extremely hard to EMP both the warp prism and snipe it or emp the HTs before they can cast storm and second of all, it adds maneuverability to your HTs, you can flank from behind with storms or from the sides, it's just a speed boost if you feel like you need it. I'll just go with yosho though, cba with this thread anymore. It's a waste of time.
Well can't teach everyone ^^ not returning to this thread.
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lol people quibbling to me about what "wandering off" means. If you have to micro your warp prism because you have to keep your HT from getting EMP'd, then obviously you're not A-moving your freaking deathball, are you?
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On March 25 2012 09:48 Yosho wrote:Show nested quote +On March 25 2012 09:37 mazqo wrote:On March 25 2012 09:31 Yosho wrote: OH man I'm so done with this thread ^^ I'll start posting advice again when Teamliquid puts in a filter for low level players with big heads ^^ http://sc2ranks.com/us/3203375/vGYoshoSeems like you aint so good yourself. Midmaster. Im GM level in EU 900 points isn't mid master.. I never denied my points either that's my terran account. Where is your link? Even if you are high rated.. Makes me wonder even more how you got high rated are you a protoss? That could explain why your advice was shit but your points are high lol. Im top50 gm with protoss and 1100-1200 master in eu as a terran. I had problems against toss lategame, but gosu friend of mine told me these things that i have told you. And suddendly i never lose tvp lategame.
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On March 25 2012 09:46 ZenithM wrote:Show nested quote +On March 25 2012 09:44 Gandalf wrote:On March 25 2012 09:37 mazqo wrote:On March 25 2012 09:31 Yosho wrote: OH man I'm so done with this thread ^^ I'll start posting advice again when Teamliquid puts in a filter for low level players with big heads ^^ http://sc2ranks.com/us/3203375/vGYoshoSeems like you aint so good yourself. Midmaster. Im GM level in EU That profile also shows him as Terran, when he's been claiming to be a random player lol... So Yosho was the "I'm a gosu random so I can tell you that Terran is way harder" kinda guy even though he actually mains Terran and just wants to whine a bit? Classic.
It's especially embarassing because there's plenty of Terran players much better than him that are saying it's basically balanced and the people QQing are doing so because they fundamentally don't understand the TvP matchup.
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