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Where did all of the terrans go? - Page 131

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WombaT
Profile Blog Joined May 2010
Northern Ireland27477 Posts
March 24 2012 12:39 GMT
#2601
On March 24 2012 21:29 m4inbrain wrote:
So, MKP played against MC, and won. Conclusion for protoss players: matchup is balanced.

Completely disregarding the facts of course, which for example are that MC did a huge mistake (army completely out of position for the first attack on the 3rd), and that he hold three more attacks with more than 40 supply less (and one base less) than the terran. And the 40 supply were every freaking time. The last push was 50+ supply in favor of MKP, yet he survived barely with ~4-5 marauders and needed reinforcements.

Bare in mind, the first "army" of MC was gifted, as was the first kill on the third base thanks to MC being completely out of position. In my eyes, something is really wrong if you do such a huge mistake and still hang in the game for so long even through constant and insane aggression.

And similar complaints can be made, and are made in every LR thread where a Terran player loses almost all of their SCVs to aggression and stays in the game solely due to mules. Plus MC is pretty good with his control
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Gheed
Profile Blog Joined September 2010
United States972 Posts
March 24 2012 12:39 GMT
#2602
On March 24 2012 20:34 Gooshnads wrote:
Show nested quote +
On March 11 2012 11:24 Faust852 wrote:
TvP is too hard for a lot of Terran, so they stop playing because they don't want to lose and get demoted.



That makes no sense...
By your logic, there shouldn't be any protoss because they find PvZ too hard as well -.-"


How exactly does that not make sense? Given that a large amount of people dislike playing TvP (see the various threads about it, including this one), those players have 3 options:

1. Keep playing terran
2. Switch race
3. Quit SC2 altogether

Why is it illogical to assume that some people picked options 2 or 3? Notice how in most leagues the number of zergs has risen and terran fallen.
covetousrat
Profile Joined October 2010
2109 Posts
March 24 2012 14:05 GMT
#2603
Ok here's my take on Terran late game. Buff Vikings. eg give them faster movement/ acceleration. Buffing Vikings does not affect all the matchups heavily especially the Terran's early game strength. This will give Terran a small boost in the late game against Colossus and Broodlords. Increasing the speed will give Terran another option to haress with Vikings. The buff can also be in the form of shorten the Changing Mode for Vikings or make Ground mode viking stronger. Where it takes ages to change to ground mode currently.
1. Increase movement/ acceleration
2. Shorten change mode time
3. Stronger ground mode.
What do you guys think?
GM Tos on SEA if this matter. lol
Amdrom
Profile Joined February 2011
15 Posts
March 24 2012 14:06 GMT
#2604
Boo freaking hooo.... its a game that has 3 races and you have to play them when you get to play them.. Such it up.. it use to be nothing but tvt and everyone was crying that it was boring and they dnt want to play them anymore.. now there arnt enough tvts. No one is ever happy
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 24 2012 14:20 GMT
#2605
MKP's mechanics were out of the world in his yesterdays games. Absolute brilliant control and macro behind it, sick. Haven't seen such control and multitasking in a long time. Thats exactly what the Terrans are talking about. We have the best race and we can make every unit utterly devastating, but it can also be completely and utterly worthless piece of supply.

If you have mechanics like MKP, sure thing, easy to win. If you are not at the level, daaaaaaaamn hard.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Poopi
Profile Blog Joined November 2010
France13023 Posts
March 24 2012 14:24 GMT
#2606
On March 24 2012 23:20 Type|NarutO wrote:
MKP's mechanics were out of the world in his yesterdays games. Absolute brilliant control and macro behind it, sick. Haven't seen such control and multitasking in a long time. Thats exactly what the Terrans are talking about. We have the best race and we can make every unit utterly devastating, but it can also be completely and utterly worthless piece of supply.

If you have mechanics like MKP, sure thing, easy to win. If you are not at the level, daaaaaaaamn hard.

He is training something like 18 hours / day so...
WriterMaru
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
Last Edited: 2012-03-24 14:29:57
March 24 2012 14:26 GMT
#2607
So funny that there is actually 131 pages of balance whining, about a race that was utterly dominant since the beta of SC2 and to some extent, still is at the top levels. above 50% winrate in tvz at all levels, slightly below 50% in tvp. Its like nobody remembers how nearly every terran strategy in the early game was wayyyyy too powerful, took almost no skill to execute, and generally only required one base of income to fund. pre-nerf stim timings, rax before supply depot, rax build time nerf, reaper build time nerf (lol 5rax reaper), blue flame all-ins.. the list goes on and on. there are so many unit comps that are under-represented in the mid and late-game as well. Thor Banshee mech is making a pretty decent comeback, for example.

As long as terran has the highest micro and strategy skill ceiling, and korean terrans use that to its fullest advantage, casual gamers have no place complaining about their trials and tribulations. when GSL has the fewest # of terrans, we can talk. as it stands, it is still terran dominant - and if we aren't concerned with balancing the game for the top level, what hope is there for esport?

now i have no doubt the tvp metagame could use a bit of a shake up. that doesn't necessarily have to be balance oriented, though. there may be some build or composition that nobody has made work yet - all it takes is for 1 guy to find it and the whole metagame turns upside down. See stephano zvp for an example of how that could occur.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
March 24 2012 14:26 GMT
#2608
On March 24 2012 23:20 Type|NarutO wrote:
MKP's mechanics were out of the world in his yesterdays games. Absolute brilliant control and macro behind it, sick. Haven't seen such control and multitasking in a long time. Thats exactly what the Terrans are talking about. We have the best race and we can make every unit utterly devastating, but it can also be completely and utterly worthless piece of supply.

If you have mechanics like MKP, sure thing, easy to win. If you are not at the level, daaaaaaaamn hard.


I would not say they were 'out of this world'. For example, in the dual sight game against Sase he could of setup his third base earlier, but he did not as he was too busy microing. He then went and started his third after he pulled his units back from the battle. He must of known that it was safe to start his third so I can only put that down to a big macro mistake.

Obviously my macro mistakes are ten times worse, but MKP was far from perfect.

Om the other hand, Sase made a lot of micro mistakes where he didnt move his important units back in time, had stray zealots attacking a landed factory etc.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 24 2012 14:31 GMT
#2609
On March 24 2012 23:26 hzflank wrote:
Show nested quote +
On March 24 2012 23:20 Type|NarutO wrote:
MKP's mechanics were out of the world in his yesterdays games. Absolute brilliant control and macro behind it, sick. Haven't seen such control and multitasking in a long time. Thats exactly what the Terrans are talking about. We have the best race and we can make every unit utterly devastating, but it can also be completely and utterly worthless piece of supply.

If you have mechanics like MKP, sure thing, easy to win. If you are not at the level, daaaaaaaamn hard.


I would not say they were 'out of this world'. For example, in the dual sight game against Sase he could of setup his third base earlier, but he did not as he was too busy microing. He then went and started his third after he pulled his units back from the battle. He must of known that it was safe to start his third so I can only put that down to a big macro mistake.

Obviously my macro mistakes are ten times worse, but MKP was far from perfect.

Om the other hand, Sase made a lot of micro mistakes where he didnt move his important units back in time, had stray zealots attacking a landed factory etc.


He's no computer, obviously he's not perfect. Against MC for example they were out of the world and his micro against SaSe on Tal'Darim was unhuman.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
March 24 2012 14:31 GMT
#2610
On March 24 2012 23:26 darkscream wrote:
So funny that there is actually 131 pages of balance whining, about a race that was utterly dominant since the beta of SC2 and to some extent, still is at the top levels. above 50% winrate in tvz at all levels, slightly below 50% in tvp. Its like nobody remembers how nearly every terran strategy in the early game was wayyyyy too powerful, took almost no skill to execute, and generally only required one base of income to fund. pre-nerf stim timings, rax before supply depot, rax build time nerf, reaper build time nerf (lol 5rax reaper), blue flame all-ins.. the list goes on and on. there are so many unit comps that are under-represented in the mid and late-game as well. Thor Banshee mech is making a pretty decent comeback, for example.

As long as terran has the highest micro and strategy skill ceiling, and korean terrans use that to its fullest advantage, casual gamers have no place complaining about their trials and tribulations. when GSL has the fewest # of terrans, we can talk. as it stands, it is still terran dominant - and if we aren't concerned with balancing the game for the top level, what hope is there for esport?


It is about ego. If you admit your race was too strong then you have to admit that you were not better than every opponent you beat, which most people just cant admit. If you don't admit that your race was too strong then you cant see how all the nerfs were justified. As a way around this, people started to believe that terran takes more skill, because obviously they are more skilled than two thirds of the players at their ranking.

You see it everywhere. Another great example is that many people think that only their standard macro play takes skill and anyone who plays differently (cheeses) is not as good as them.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
March 24 2012 14:39 GMT
#2611
Its actually really really really scary what I saw in mkp vs mc. MKP takes a huge advantage with greedy grades, and gets away with it. Okay, nice. But here comes the scary part for me:

Mkp was fighting with a huge grade avantage and with a 40 supply lead, and he had to fight like a madman to win. He is one of the best terrans in the world and I think we can say he has GODLY micro and mechanics. Now let's see how normal terran (and even eu and na pro terrans) would do:
- no godly micro
- imagine no greedy grades
= GG
Naphal
Profile Joined December 2010
Germany2099 Posts
March 24 2012 14:42 GMT
#2612
well back from a TvP game, ofc i did not play flawless, but i smashed his army, dropped dropped dropped, and in the end, simple archon chargelot rolled me over because i dont have the best biocontrol!

honestly if blizzard expects noobs like me to play this game the chargelot as it is now needs to go.
anApple
Profile Joined November 2011
Singapore275 Posts
March 24 2012 14:47 GMT
#2613
Hmm.... Storm is just a bit too good as it is now because of the high damage it does.... I would rather it do less damage and have like a slow effect or something since decent storms could just win you a game due to the macro mechanic of Terran....

It is also a lot better than EMP imo because Zealot/Archon armies are so tank and also, the radius of EMP got reduced.

Really don't like TvP though, especially in the late game. Feels like the Terran player has to be extremely skilled to win and can't really make any mistakes.
huehuehue
4Servy
Profile Joined August 2008
Netherlands1542 Posts
Last Edited: 2012-03-24 14:54:49
March 24 2012 14:52 GMT
#2614
On March 24 2012 23:20 Type|NarutO wrote:
MKP's mechanics were out of the world in his yesterdays games. Absolute brilliant control and macro behind it, sick. Haven't seen such control and multitasking in a long time. Thats exactly what the Terrans are talking about. We have the best race and we can make every unit utterly devastating, but it can also be completely and utterly worthless piece of supply.

If you have mechanics like MKP, sure thing, easy to win. If you are not at the level, daaaaaaaamn hard.


No mc played everything out wrong thats why he lost and it was imo still way to close.

game 1 for example massive strategical errors
lose a third because you dont flank properly even when you had the time to do so and let terran get in a super position
Move out multible times on the middle of the map with a vastly inferior army when you are expanding.
No zealot harras at all at the outlaying orbitals just send a zealot now and then to disrupt mining.
No defensive cannon for detection at his 4th allowing mkp to emp every single unit he had.

ZenithM
Profile Joined February 2011
France15952 Posts
March 24 2012 14:57 GMT
#2615
On March 24 2012 23:31 Type|NarutO wrote:
Show nested quote +
On March 24 2012 23:26 hzflank wrote:
On March 24 2012 23:20 Type|NarutO wrote:
MKP's mechanics were out of the world in his yesterdays games. Absolute brilliant control and macro behind it, sick. Haven't seen such control and multitasking in a long time. Thats exactly what the Terrans are talking about. We have the best race and we can make every unit utterly devastating, but it can also be completely and utterly worthless piece of supply.

If you have mechanics like MKP, sure thing, easy to win. If you are not at the level, daaaaaaaamn hard.


I would not say they were 'out of this world'. For example, in the dual sight game against Sase he could of setup his third base earlier, but he did not as he was too busy microing. He then went and started his third after he pulled his units back from the battle. He must of known that it was safe to start his third so I can only put that down to a big macro mistake.

Obviously my macro mistakes are ten times worse, but MKP was far from perfect.

Om the other hand, Sase made a lot of micro mistakes where he didnt move his important units back in time, had stray zealots attacking a landed factory etc.


He's no computer, obviously he's not perfect. Against MC for example they were out of the world and his micro against SaSe on Tal'Darim was unhuman.

I agree with you Naruto. MKP has ridiculous mechanics. His simultaneous micro and macro are astounding.
Wyk
Profile Joined March 2011
314 Posts
March 24 2012 14:59 GMT
#2616
On March 24 2012 23:26 darkscream wrote:
So funny that there is actually 131 pages of balance whining, about a race that was utterly dominant since the beta of SC2 and to some extent, still is at the top levels. above 50% winrate in tvz at all levels, slightly below 50% in tvp. Its like nobody remembers how nearly every terran strategy in the early game was wayyyyy too powerful, took almost no skill to execute, and generally only required one base of income to fund. pre-nerf stim timings, rax before supply depot, rax build time nerf, reaper build time nerf (lol 5rax reaper), blue flame all-ins.. the list goes on and on. there are so many unit comps that are under-represented in the mid and late-game as well. Thor Banshee mech is making a pretty decent comeback, for example.

As long as terran has the highest micro and strategy skill ceiling, and korean terrans use that to its fullest advantage, casual gamers have no place complaining about their trials and tribulations. when GSL has the fewest # of terrans, we can talk. as it stands, it is still terran dominant - and if we aren't concerned with balancing the game for the top level, what hope is there for esport?

now i have no doubt the tvp metagame could use a bit of a shake up. that doesn't necessarily have to be balance oriented, though. there may be some build or composition that nobody has made work yet - all it takes is for 1 guy to find it and the whole metagame turns upside down. See stephano zvp for an example of how that could occur.

Just because games back then lasted 7-8 minutes(3 rax stim push vs no banelings/sentries lol silly platinums) does not mean they were easier wins than colossus/templar broodlord/infestor types of plays. Sure you play a little more, but now you have thought out builds for every race.

And please dont start telling terrans what comps to test, the top terrans allready have a little more imagination than mass roach.
Arkless
Profile Joined April 2010
Canada1547 Posts
March 24 2012 15:03 GMT
#2617
On March 24 2012 23:59 Wyk wrote:
Show nested quote +
On March 24 2012 23:26 darkscream wrote:
So funny that there is actually 131 pages of balance whining, about a race that was utterly dominant since the beta of SC2 and to some extent, still is at the top levels. above 50% winrate in tvz at all levels, slightly below 50% in tvp. Its like nobody remembers how nearly every terran strategy in the early game was wayyyyy too powerful, took almost no skill to execute, and generally only required one base of income to fund. pre-nerf stim timings, rax before supply depot, rax build time nerf, reaper build time nerf (lol 5rax reaper), blue flame all-ins.. the list goes on and on. there are so many unit comps that are under-represented in the mid and late-game as well. Thor Banshee mech is making a pretty decent comeback, for example.

As long as terran has the highest micro and strategy skill ceiling, and korean terrans use that to its fullest advantage, casual gamers have no place complaining about their trials and tribulations. when GSL has the fewest # of terrans, we can talk. as it stands, it is still terran dominant - and if we aren't concerned with balancing the game for the top level, what hope is there for esport?

now i have no doubt the tvp metagame could use a bit of a shake up. that doesn't necessarily have to be balance oriented, though. there may be some build or composition that nobody has made work yet - all it takes is for 1 guy to find it and the whole metagame turns upside down. See stephano zvp for an example of how that could occur.

Just because games back then lasted 7-8 minutes(3 rax stim push vs no banelings/sentries lol silly platinums) does not mean they were easier wins than colossus/templar broodlord/infestor types of plays. Sure you play a little more, but now you have thought out builds for every race.

And please dont start telling terrans what comps to test, the top terrans allready have a little more imagination than mass roach.

Not to mention his numbers are wrong. TvZ is heavily zerg favored at 65% atm.
http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
Solid_J
Profile Joined February 2012
Norway18 Posts
March 24 2012 15:45 GMT
#2618
This tread is just a little depressing - what we terran players need is a better mindset and some faith!

Now, grab your headset, relax and put this song on:


And repeat after me:
I swear I will never stop playing terran.....

Yes, the protoss feels to strong....

Yes, they they can warp in 30 zealots and crush us...

Yes, they can melt our armies with their stupid Colossus or their retarded Templars....

Yes, we dont have any good tier 3 units...

Yes, we will never be as good as MKP...

BUT WE WILL NOT SURRENDER!

I will fight to the last marine standing up with courage against the Colossus.

We dont care about their macrofriendly warp ins...

We dont care about their increadible splash units...

We dont need a tier 3 unit...

We will properly get nerfed again...

But we dont care because we are TERRANS and we will prevail - someway or the other!

Let Toss keep their handicaped APM friendly units, their splash, their easy mechanics, because we dont f..... care.

We will improve our builds, our micro, our macro, our decicion making and we will roll over them as the superior players.

We choosed to be the hardest race for a reason....

We choosed it because we are the BEST.....

TO WAR!!!
Narw
Profile Joined February 2011
Poland884 Posts
March 24 2012 16:00 GMT
#2619
On March 24 2012 23:59 Wyk wrote:
Show nested quote +
On March 24 2012 23:26 darkscream wrote:
So funny that there is actually 131 pages of balance whining, about a race that was utterly dominant since the beta of SC2 and to some extent, still is at the top levels. above 50% winrate in tvz at all levels, slightly below 50% in tvp. Its like nobody remembers how nearly every terran strategy in the early game was wayyyyy too powerful, took almost no skill to execute, and generally only required one base of income to fund. pre-nerf stim timings, rax before supply depot, rax build time nerf, reaper build time nerf (lol 5rax reaper), blue flame all-ins.. the list goes on and on. there are so many unit comps that are under-represented in the mid and late-game as well. Thor Banshee mech is making a pretty decent comeback, for example.

As long as terran has the highest micro and strategy skill ceiling, and korean terrans use that to its fullest advantage, casual gamers have no place complaining about their trials and tribulations. when GSL has the fewest # of terrans, we can talk. as it stands, it is still terran dominant - and if we aren't concerned with balancing the game for the top level, what hope is there for esport?

now i have no doubt the tvp metagame could use a bit of a shake up. that doesn't necessarily have to be balance oriented, though. there may be some build or composition that nobody has made work yet - all it takes is for 1 guy to find it and the whole metagame turns upside down. See stephano zvp for an example of how that could occur.

Just because games back then lasted 7-8 minutes(3 rax stim push vs no banelings/sentries lol silly platinums) does not mean they were easier wins than colossus/templar broodlord/infestor types of plays. Sure you play a little more, but now you have thought out builds for every race.

And please dont start telling terrans what comps to test, the top terrans allready have a little more imagination than mass roach.


Yep, im sure that making 3 racks on one base and then procedding to spam marines was harder. Yep, you are totally not full of shit.



Bojas
Profile Joined December 2010
Netherlands2397 Posts
March 24 2012 16:10 GMT
#2620
On March 25 2012 00:45 Solid_J wrote:
This tread is just a little depressing - what we terran players need is a better mindset and some faith!

Now, grab your headset, relax and put this song on: http://www.youtube.com/watch?v=ASj81daun5Q&feature=related

And repeat after me:
I swear I will never stop playing terran.....

Yes, the protoss feels to strong....

Yes, they they can warp in 30 zealots and crush us...

Yes, they can melt our armies with their stupid Colossus or their retarded Templars....

Yes, we dont have any good tier 3 units...

Yes, we will never be as good as MKP...

BUT WE WILL NOT SURRENDER!

I will fight to the last marine standing up with courage against the Colossus.

We dont care about their macrofriendly warp ins...

We dont care about their increadible splash units...

We dont need a tier 3 unit...

We will properly get nerfed again...

But we dont care because we are TERRANS and we will prevail - someway or the other!

Let Toss keep their handicaped APM friendly units, their splash, their easy mechanics, because we dont f..... care.

We will improve our builds, our micro, our macro, our decicion making and we will roll over them as the superior players.

We choosed to be the hardest race for a reason....

We choosed it because we are the BEST.....

TO WAR!!!

Hahaha this made my day.
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