reach your skill ceiling = give the game up? - Page 3
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Deathmanbob
United States2356 Posts
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Kitetsu
73 Posts
Until you can consistently make workers and units from every production facility throughout the whole game (workers obviously have to stop around 60-80) and just keep your money low in general, you are not even close to your own skill ceiling. Obviously zerg functions a bit differently, but the zerg equivalent would be to not miss a single inject, make only units reactively (until optimum economy is reached), and maintain good overlord vision and creep spread. I think one of the easiest ways to get stuck is spend too much time over-analyzing every little thing. I made it to low Masters with basically 'pure spending' - very little frills, very little micro. After a long period of inactivity I am just now starting to incorporate more difficult micro and multitasking into my play - once your mechanics are... well, mechanical, all the extra little things become increasingly easier to learn and more effective. | ||
Caihead
Canada8550 Posts
On March 10 2012 13:39 CCalms wrote: If you really think you even have a skill ceiling, then you have some more psychological problems that you should confront for the greater well-being of your life, far beyond starcraft. This is hilarious, are you really saying that a person suggesting that AN INDIVIDUAL has a skill limit in a certain task is psychological problems? As a human collective given infinite time, hindsight (i.e. time travel), and resources we don't have a skill limit. But individuals absolutely do, if I asked you to lift 100 kg of weights with just your hand with out leverage could you do it? How about 1 tonne, or 10 tonnes, or 100 tonnes? And would it even be DESIRABLE to do so? Why would you do that yourself when you could invent a machine to do it? At a point it becomes either redundant / meaningless (i.e. a logical fallacy in that no one in their right mind would ever want to keep going) or you hit a physical limit with what you are given as an individual. Edit: HAVING a skill ceiling is different from REACHING your personal skill ceiling (or collective skill ceiling, which at least can be theorized to be infinite given aforementioned infinite resources) and knowing when you've reached it (which we can't without hindsight); I just find comments saying YOU, an INDIVIDUAL who is given limited resources and time, don't have a skill ceiling ridiculous. | ||
Biggun69
187 Posts
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Tbones
United States7 Posts
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GertHeart
United States631 Posts
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Biggun69
187 Posts
On March 10 2012 13:49 Caihead wrote: This is hilarious, are you really saying that a person suggesting that AN INDIVIDUAL has a skill limit in a certain task is psychological problems? As a human collective given infinite time, hindsight (i.e. time travel), and resources we don't have a skill limit. But individuals absolutely do, if I asked you to lift 100 kg of weights with just your hand with out leverage could you do it? How about 1 tonne, or 10 tonnes, or 100 tonnes? And would it even be DESIRABLE to do so? Why would you do that yourself when you could invent a machine to do it? At a point it becomes either redundant / meaningless (i.e. a logical fallacy in that no one in their right mind would ever want to keep going) or you hit a physical limit with what you are given as an individual. Edit: HAVING a skill ceiling is different from REACHING your personal skill ceiling (or collective skill ceiling, which at least can be theorized to be infinite given aforementioned infinite resources) and knowing when you've reached it (which we can't without hindsight); I just find comments saying YOU, an INDIVIDUAL, don't have a skill ceiling ridiculous. This is not the case. In physical situations there is a limit of what a human being is actually capable of. In starcraft 2 there is no limit on any person unless they have a physical disability which stops them from being able to press buttons on their keyboard or click their mouse. Otherwise the sky is the limit on what you can acomplish. Like I stated in my post above, people get stuck because they dont know what they are doing wrong and how to improve it. There is no magical force holding them back or some kind of genetic disadvantage which doesnt allow them to excell at sc2. | ||
Tachion
Canada8573 Posts
On March 10 2012 13:56 Biggun69 wrote: There is no such thing as reaching your skill ceiling. You are in plat so this means there are tons of things you can improve like you general macro and micro. Your problem is not that you have reached your skill cap, it's that you dont know how to improve yourself properly. You need to learn proper build orders that pro players do and try to improve your speed and mechanics. What if he only has 1 hour a day(or every few days) to play? There is absolutely a ceiling if you have limited time in which to practice. | ||
wajd
240 Posts
On March 10 2012 14:02 Tachion wrote: What if he only has 1 hour a day(or every few days) to play? There is absolutely a ceiling if you have limited time in which to practice. I play at least one game a day. 20+ on the days which I am free, which is 2-3 times a week. If I'm not playing, I'm watching a stream/event. | ||
Biggun69
187 Posts
On March 10 2012 14:02 Tachion wrote: What if he only has 1 hour a day(or every few days) to play? There is absolutely a ceiling if you have limited time in which to practice. I think the op is talking more about he has done everything he possibly can to improve and now feels that it is impossible to do any better. I don't think 1 hour a day is a skill ceiling, it just means that his rate of improvement will be very slow. You cant really improve that much from one hour a day i agree, but if he plays more than that he should be improving. | ||
canikizu
4860 Posts
On March 10 2012 12:45 wajd wrote: So what do you do when you reach your skill ceiling? Find the stair and walk up to the next floor?, you know, usually there's always a hole on the ceiling so that you can walk up there, providing you have a stair. | ||
Chvol
United States200 Posts
Only use 1-2 strategies per match up. If you want to focus on improving, you need to be able to focus on specifics. If you're doing different things each game, you'll have a harder time noticing where your flaws are. | ||
cDgKargo
Ireland21 Posts
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K3Nyy
United States1961 Posts
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dream-_-
United States1857 Posts
But there is no such thing as a skill ceiling | ||
statikg
Canada930 Posts
Personally for me its about rank 10-20masters every season and I know I could still do better if I was willing to put in huge amounts of time, but thats just not worth it to me. So maybe its more of a game is still fun skill ceiling. Edit: I want to add that its not a absolute skill ceiling but a relative skill ceiling as of course you are still improving in ways but so is everyone else at your skill level. | ||
TigerKarl
1757 Posts
The height of your skill ceiling is influenced by uncountable factors, the biggest is probably intelligence, or better the many aspects of intelligence. | ||
dAPhREAk
Nauru12397 Posts
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Sea_Food
Finland1612 Posts
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Djzapz
Canada10681 Posts
On March 10 2012 12:48 glyoArtOfWar wrote: you destroy the floor and lay a new foundation You have 4 posts and you already said something badass. | ||
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