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Why is the Nydus Worm underused? - Page 12

Forum Index > SC2 General
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Abort Retry Fail
Profile Joined December 2011
2636 Posts
March 01 2012 16:31 GMT
#221
Too expensive
Too clumsy
Too weak.

I think it will have a niche use as a cheese, though no one is interested to try yet as zergs still on macro metagame and trying to go econ and base management games.
BSOD
sitromit
Profile Joined June 2011
7051 Posts
March 01 2012 16:32 GMT
#222
Imagine if Warp Prism could be killed by pulling a few workers.. How many Protoss players would use it?
Ziktomini
Profile Joined October 2010
United Kingdom377 Posts
March 01 2012 16:36 GMT
#223
Cons
It costs masses of money, making it too expensive for most people to consider using it as transportation.
Units come out of it really slowly
It can be killed really easily, a few workers for example
It relies on your opponent making a big mistake, and is therefore something which almost never works against decent opposition.
It's inferior to drops in almost every way, from cost to unloading quicker to baneling dropping the opponents army, there's almost nothing it is better than drops for.

Pros
You can instantly transport units around the map.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
March 01 2012 16:36 GMT
#224
It was tried in GSL just recently and it failed.
It's not underused it's just rubbish. You could argue drops are underused but not Nydus. Unless they make it like Broodwar it's never going to be a staple of play. It has some good counterattack possibility versus Protoss but that's about it.
Don't hate the player - Hate the game
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2012-03-01 16:46:30
March 01 2012 16:41 GMT
#225
On March 02 2012 01:36 Ziktomini wrote:
Cons
It costs masses of money, making it too expensive for most people to consider using it as transportation. a lot for the initial canal. Each worm only needs to save the life of 1 infestor, save 2-3 roaches, or kill 4-6 workers to be cost effective.
UnitsZerglings come out of it really slowly
It can be killed really easily, a few workers for example
It relies on your opponent making a big mistake, and is therefore something which almost never works against decent opposition.Only if you put it in a place where you know he can stop it, which is your mistake if you do.
It's inferior to drops in almost every way, from cost to unloading quicker to baneling dropping the opponents army, there's almost nothing it is better than drops for. assumption

Pros
You can instantly transport units around the map. This is a huge pro.


Fixed your list.

On March 02 2012 01:36 Klive5ive wrote:
It was tried in GSL just recently and it failed.
It's not underused it's just rubbish. You could argue drops are underused but not Nydus. Unless they make it like Broodwar it's never going to be a staple of play. It has some good counterattack possibility versus Protoss but that's about it.


It was tried IN THE MAIN BASE NAKED (no defending units) which is a horrible use of the worm. That's like saying banelings are rubbish each time one gets picked off away from units.
Logo
h41fgod
Profile Joined February 2011
Sweden377 Posts
March 01 2012 16:43 GMT
#226
Make it give no warning when it is opened on creep.
Reduce cost/improve health/reduce build time as appropriate.
Decrease time for loading/unloading.


There are lots of things you can do to balance it, but nobody bothered.
Dr_Hyde
Profile Joined February 2012
10 Posts
March 01 2012 16:45 GMT
#227
Can't they just make it so the sound can be turned off or on by the zerg player? If you could do that, I think you could get away with it a LOT more, especially in the lower leagues. If you want to scare the shit out of someone, leave the screech sound on, if you want to be Ninja like and drop in the corner of a big base that the opponent does have vision of, click a button and the screech is gone. I think this is the biggest single reason no one uses this tech, a drop for instance is WAY more sneaky. If blizzard makes this single change I think nydus will get a HUGE increase in use, whether or not this would make it OP I don't know.
msjakofsky
Profile Joined June 2011
1169 Posts
March 01 2012 16:46 GMT
#228
it's too weak for its cost, the strategy that revolves around planting an early nydus can be absolutely nullified by scouting it and killing it with one zealot or 3 scvs. and players nowadays are pretty good at scouting around their bases and covering the vision everywhere. it's pretty good in lower leagues

it's pretty good and underused in late game for connecting bases, counterattacks, faster reinforcements or even sometimes creep spread. but i guess good players will always rather use the gas for broodlords or infestors.
Delay559
Profile Joined January 2011
France89 Posts
March 01 2012 16:50 GMT
#229
i guess it has a really bad reward/risk ratio. where if the Terran or Protoss catch it then that 200 gas down the drain and since they know about the nydus they will probably not be caught out of position again by it so you invested in useless tech.
Join erepublik! :D http://www.erepublik.com/en/referrer/RonanSC
1Lamb1Rice
Profile Joined August 2010
United States435 Posts
March 01 2012 16:58 GMT
#230
They're pretty terrible in a less than 4 base situation. As the game progresses deeply into the late game and the margin for error grows, they can be useful. But nydus is definitely one of those things that relies on the lack of multitasking of your opponent. The worse your opponent is, the better a nydus can be. They aren't static in terms of how useful they are.
twitch.tv/lambnrice @LambNRice
Warpath
Profile Joined April 2010
Canada1242 Posts
March 01 2012 17:00 GMT
#231
They don't buff it because if too many are on the map at once the zerg player crashes.

But the real reason is that most zerg players want 100% of their gas on unit and unit upgrades, and rely on creep spread being the method of moving troops faster.
DIRESTRAIT
Profile Blog Joined October 2010
Canada155 Posts
March 01 2012 17:05 GMT
#232
I believe the problem is logistical, it's standard to have all of your hatcheries on the same hotkey and at that point you have to worry about different rally points to your nydus, which units end up going where, whihc control groups are IN the nydus and outside. I think the problem is the level of SC2 play hasn't gotten to the point where we can manage our macro/micro/standard play AND the rally points etc that a nydus requires.
I'm an Animal
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
March 01 2012 17:11 GMT
#233
On March 02 2012 02:05 DIRESTRAIT wrote:
I believe the problem is logistical, it's standard to have all of your hatcheries on the same hotkey and at that point you have to worry about different rally points to your nydus, which units end up going where, whihc control groups are IN the nydus and outside. I think the problem is the level of SC2 play hasn't gotten to the point where we can manage our macro/micro/standard play AND the rally points etc that a nydus requires.

Ehm, pretty much all zergs in GSL have their hatcheries on seperate hotkeys. Foreigners don't tho.
[13:40] <Qbek> gosi i dreanmt about you
Buddhism101
Profile Joined April 2011
United States59 Posts
March 01 2012 17:12 GMT
#234
Hi guys,

I made up a concept build a while ago to use Nydus worms vs P and T. Works up to low Masters in my experience.

Let me know what you think, thanks

+ Show Spoiler +
KevinIX
Profile Joined October 2009
United States2472 Posts
March 01 2012 17:13 GMT
#235
I understand why Nydus aren't used in the early/mid game. But why isn't it standard to put down Nydus worms when you're on 6 gas or so?
Liquid FIGHTING!!!
MavivaM
Profile Joined November 2011
1535 Posts
March 01 2012 17:14 GMT
#236
OP you should check ArgosZenith, he was a pro who never made it into GSL.
Don't know if he still plays, but he used nydus a lot and in different ways.

However I doubt you'll see nydus a lot, because its offensive effectiveness presumes an opponent's mistake (a la Ret vs Darkforce at IEM) or lack of brain (not covering his base) and a serious player cannot rely on his opponents to fuck up.
Defensively speaking, in mid-early nydus costs gas so you don't want it and in late you are supposed to have a good creep spread, which basically does the same thing for free.
It could work with hydras, but there's still the overlord drop option.

Guess the maps are too little for the nydus to be used properly.
Your Opinion has been counted. Only 3 more Opinions needed for a reddit thread.
purecarnagge
Profile Joined August 2010
719 Posts
March 01 2012 17:15 GMT
#237
I feel the nydua worm should also have a built in spine crawler feature. I think they would be used more often. If the Nydus worm completes it should get its health boosted by 25%. so if its been damaged its harder to focus down...making focusing it down while its building more of a priority.

Just some thoughts.

Like a Boss
Profile Joined January 2011
502 Posts
March 01 2012 17:15 GMT
#238
The Nydus worm is too expensive and too easily taken out.
nam nam
Profile Joined June 2010
Sweden4672 Posts
March 01 2012 17:19 GMT
#239
I find it most useful late game when I'm maxed and have tons of extra resources. I use it between expos and just to use the extra resources, pop up a few nydas at opponents bases and throw out lings/roaches or other cheap units. It can sometimes be quite effective but I guess it's also depending on how good your opponent are at multitasking.

On March 02 2012 01:43 h41fgod wrote:
Make it give no warning when it is opened on creep.
Reduce cost/improve health/reduce build time as appropriate.
Decrease time for loading/unloading.

There are lots of things you can do to balance it, but nobody bothered.


I like the no warning while on creep but I don't think it will change much in how it's currently used. Personally I wouldn't mind some kind of upgrade for the nydas.
Rodiel3
Profile Joined March 2011
France1158 Posts
March 01 2012 17:19 GMT
#240
On March 02 2012 01:36 Klive5ive wrote:
It was tried in GSL just recently and it failed.
It's not underused it's just rubbish. You could argue drops are underused but not Nydus. Unless they make it like Broodwar it's never going to be a staple of play. It has some good counterattack possibility versus Protoss but that's about it.


If they make it like Broodwar it will be worst, I think they can reduce the cooldown of the worms pop and also reduce the unloading of unit
I have also heard an idea of unpopping the worms for putting it another place, It could be interesting.
http://www.youtube.com/user/rodiel3 SCBW FPVOD
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