Too clumsy
Too weak.
I think it will have a niche use as a cheese, though no one is interested to try yet as zergs still on macro metagame and trying to go econ and base management games.
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Abort Retry Fail
2636 Posts
Too clumsy Too weak. I think it will have a niche use as a cheese, though no one is interested to try yet as zergs still on macro metagame and trying to go econ and base management games. | ||
sitromit
7051 Posts
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Ziktomini
United Kingdom377 Posts
It costs masses of money, making it too expensive for most people to consider using it as transportation. Units come out of it really slowly It can be killed really easily, a few workers for example It relies on your opponent making a big mistake, and is therefore something which almost never works against decent opposition. It's inferior to drops in almost every way, from cost to unloading quicker to baneling dropping the opponents army, there's almost nothing it is better than drops for. Pros You can instantly transport units around the map. | ||
Klive5ive
United Kingdom6056 Posts
It's not underused it's just rubbish. You could argue drops are underused but not Nydus. Unless they make it like Broodwar it's never going to be a staple of play. It has some good counterattack possibility versus Protoss but that's about it. | ||
Logo
United States7542 Posts
On March 02 2012 01:36 Ziktomini wrote: Cons It costs It can be killed really easily, a few workers for example Pros You can instantly transport units around the map. This is a huge pro. Fixed your list. On March 02 2012 01:36 Klive5ive wrote: It was tried in GSL just recently and it failed. It's not underused it's just rubbish. You could argue drops are underused but not Nydus. Unless they make it like Broodwar it's never going to be a staple of play. It has some good counterattack possibility versus Protoss but that's about it. It was tried IN THE MAIN BASE NAKED (no defending units) which is a horrible use of the worm. That's like saying banelings are rubbish each time one gets picked off away from units. | ||
h41fgod
Sweden377 Posts
Reduce cost/improve health/reduce build time as appropriate. Decrease time for loading/unloading. There are lots of things you can do to balance it, but nobody bothered. | ||
Dr_Hyde
10 Posts
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msjakofsky
1169 Posts
it's pretty good and underused in late game for connecting bases, counterattacks, faster reinforcements or even sometimes creep spread. but i guess good players will always rather use the gas for broodlords or infestors. | ||
Delay559
France89 Posts
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1Lamb1Rice
United States435 Posts
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Warpath
Canada1242 Posts
But the real reason is that most zerg players want 100% of their gas on unit and unit upgrades, and rely on creep spread being the method of moving troops faster. | ||
DIRESTRAIT
Canada155 Posts
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Gosi
Sweden9072 Posts
On March 02 2012 02:05 DIRESTRAIT wrote: I believe the problem is logistical, it's standard to have all of your hatcheries on the same hotkey and at that point you have to worry about different rally points to your nydus, which units end up going where, whihc control groups are IN the nydus and outside. I think the problem is the level of SC2 play hasn't gotten to the point where we can manage our macro/micro/standard play AND the rally points etc that a nydus requires. Ehm, pretty much all zergs in GSL have their hatcheries on seperate hotkeys. Foreigners don't tho. | ||
Buddhism101
United States59 Posts
I made up a concept build a while ago to use Nydus worms vs P and T. Works up to low Masters in my experience. Let me know what you think, thanks ![]() + Show Spoiler + | ||
KevinIX
United States2472 Posts
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MavivaM
1535 Posts
Don't know if he still plays, but he used nydus a lot and in different ways. However I doubt you'll see nydus a lot, because its offensive effectiveness presumes an opponent's mistake (a la Ret vs Darkforce at IEM) or lack of brain (not covering his base) and a serious player cannot rely on his opponents to fuck up. Defensively speaking, in mid-early nydus costs gas so you don't want it and in late you are supposed to have a good creep spread, which basically does the same thing for free. It could work with hydras, but there's still the overlord drop option. Guess the maps are too little for the nydus to be used properly. | ||
purecarnagge
719 Posts
Just some thoughts. | ||
Like a Boss
502 Posts
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nam nam
Sweden4672 Posts
On March 02 2012 01:43 h41fgod wrote: Make it give no warning when it is opened on creep. Reduce cost/improve health/reduce build time as appropriate. Decrease time for loading/unloading. There are lots of things you can do to balance it, but nobody bothered. I like the no warning while on creep but I don't think it will change much in how it's currently used. Personally I wouldn't mind some kind of upgrade for the nydas. | ||
Rodiel3
France1158 Posts
On March 02 2012 01:36 Klive5ive wrote: It was tried in GSL just recently and it failed. It's not underused it's just rubbish. You could argue drops are underused but not Nydus. Unless they make it like Broodwar it's never going to be a staple of play. It has some good counterattack possibility versus Protoss but that's about it. If they make it like Broodwar it will be worst, I think they can reduce the cooldown of the worms pop and also reduce the unloading of unit I have also heard an idea of unpopping the worms for putting it another place, It could be interesting. | ||
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