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I always prefer the health bars to be on. - It shows how close the battles actually are. - - Energy on caster units. - - How badly a player is at macro.
Professional casters leave this off so the target audience may believe the two players have comparable talent, while in reality they are not on the same tier. I REALLY HATE when a battle is commencing and the casters do not leave the production tab on. It helps tell if the upgrades are complete for the confrontation and if they can macro during the battle. Again, make the level of players appear even.
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On. There is a reason why people play with health bars on, because it gives you so much information. You can't rely on the casters to give you information you can extract yourself with them on.
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health bars dont need to be on. but when a banshee escapes with 1 life, it must be pointed out to me by clicking on the banshee. =)
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Definitely needs to be selected, because 99% of the time health bars are just a hindrance. In Sc2 we have tons of tabs and overlays and everything that takes away absolutely any element of surprise as it is, health bars look ugly and make battles 10x more obvious, and IMO less fun. I don't care to see the health bars of the starting 6 SCVs and Drones. Most of the time health bars are just useless and ugly to casual viewers. With selected the observer can highlight health bars when he wants and be like "OMG that Medivac had 4 health woah that was close!".
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Any tourament organizers should ignore the topic creator and the poll created here. It only represents a small fraction of the viewers. The TC even states he thinks most plays with low settings. That is absurdly false.
Selected is always best. and it's up to observer to get it shown right.
Next best is always OFF. Casted games are meant for enjoyment, not learning. You don't need to how exactly it unfolds. You didn't watch BW with health bars on then. You don't need them now. It creates some suspense and tension in a way as well.
Worse is always ON. I play with health bars on but I cannot stomach that crap all over the screen when watching it as a spectator. It feels like shit.
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I think there are times that they should be on, like when it is a proxy 2 gate and you are microing zealots. A lot of the time all one play might have more zealots but they are all really hurt and he is really behind. There are other situations like that but I am not really sure if you can turn health bars on and off in game.
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On February 19 2012 10:30 L3g3nd_ wrote: I cant stand healthbars being off. One of the most frustrating things as a player, but i can see why casual viewers might prefer them off. this
i wish at least during small-scale battles where the HP of the army as a whole is important, that observers would hit alt to show HP bars.
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Canada1637 Posts
I just watched Sheth vs Killer in MLG NA qualifier, 28 Infestors vs 15 infestors, and the casters are only showing the energy on half of killers Infestors. Noone was able to say whos winning. Solution: Turn Healthbars on, it will help in any Mirrormatch to see whos winning micro wars. The caster is doing a poor job then, select all the infestors.
To me the only correct answer to this is that "selected" mode should be on, and the observer will select relevant units, and if shit is getting too crazy they can hold alt.
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I prefer healthbars on in battles (alt) and off anywhere else
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On February 19 2012 10:29 darkscream wrote: ON.
WTF.
So much happens in the early game, especially in mirror matchups. A lot of decision making by both players revolves around those HP bars. Which zergling took the first hit? That SCV building a bunker there - How much life does it have left? 4 stalkers vs 4 stalkers, which ones are damaged? How do the players choose to micro the damaged ones?
there is SO MUCH GOING ON THERE. To have healthbars off would leave us all either clueless, or totally reliant on caster commentary.... And lets face it, even Tastosis misses stuff when they are joking around. I'd rather rely on my eyes.
Besides the bars are so fucking tiny. they don't cover up anything at all, or else they wouldn't be useful while playing.
This. Seriously. First of all, a casual player should still be able to see a unit is low on health and go "damn that could have been sniped" or let's say for the select few who can't understand that, I don't think healthbars takes up much anyway. But they contain a lot of info and I'd hate to not be able to see unit health.
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Healthbars off, but the casters need to know when its appropriate to hold that Alt key.
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Always on imo. It's nice to see the times when the pros purposefully target-fire on low hp units, and on the opposite side, seeing players micro away the hurt units. It definitely adds to the viewing experience to me!
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On February 19 2012 10:19 Diamond wrote: A LARGE LARGE LARGE part of any viewing audience and almost always the majority is the casual fan.
Why would you believe that? I'd consider most people who tune in to SC2 streams to be fans of the game.
Always on for me. It even makes me rage sometimes when there're units being hit and I cannot see their hp due to bad casters. I want all the information I can get and I don't see why a caster would deny this information.
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On February 19 2012 11:27 RaiKageRyu wrote: Any tourament organizers should ignore the topic creator and the poll created here. It only represents a small fraction of the viewers. The TC even states he thinks most plays with low settings. That is absurdly false.
Selected is always best. and it's up to observer to get it shown right.
Next best is always OFF. Casted games are meant for enjoyment, not learning. You don't need to how exactly it unfolds. You didn't watch BW with health bars on then. You don't need them now. It creates some suspense and tension in a way as well.
Worse is always ON. I play with health bars on but I cannot stomach that crap all over the screen when watching it as a spectator. It feels like shit. Lol "I don't agree with the poll so the poll should be ignored. Right.
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I personally prefer it on, BUT, when I have friends over and I show them a game, I want the HP bar off. Makes it seem more like a movie/tv show.
Here's what I think can happen as a middle ground. One caster can see HP bar. Other caster's screen doesn't need it - the screen that is shown to the viewers. The caster responsible for technical analysis etc. can see the HP bar and make commentary on micro/energy etc.
Takes a little more effort for those who cast replays - like IPL (since they'd have to have two games running together and time it etc.), but not impossible.
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Honestly there aren't many more annoying things in SC2 than having the screen dominated by a bunch of green bars. Yes, there are acceptable times to have them on, but imo I can't stand having "perfect information." A good observer can show the audience all that is required without having to rely on health bars, production tabs, army supply counts, ect. and it increases the excitement.
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On February 19 2012 11:43 Champloo wrote: Why would you believe that? I'd consider most people who tune in to SC2 streams to be fans of the game.
Because it's true in every sport ever. The casuals always outweigh the hardcores. It's why Husky has 600k+ subs on Youtube and Day9 has 200k+.
Always on for me. It even makes me rage sometimes when there're units being hit and I cannot see their hp due to bad casters. I want all the information I can get and I don't see why a caster would deny this information.
That's why dedicated observers are needed in major tournaments. Also then you should encourage said caster to work on their obs'ing skills in a polite and constructive manner.
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Off. The way units clump up battles look like big clusterfucks with health bars on. If the casters want to point out that a player has over stimmed a group of units or show the energy on a caster unit they can always just select them.
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On February 19 2012 11:48 setzer wrote: Honestly there aren't many more annoying things in SC2 than having the screen dominated by a bunch of green bars. Yes, there are acceptable times to have them on, but imo I can't stand having "perfect information." A good observer can show the audience all that is required without having to rely on health bars, production tabs, army supply counts, ect. and it increases the excitement. So you must want them to never hit D right? If you don't want perfect information, then go play another game really...
I prefer to view SC2 as a dramatic irony. Is dramatic irony bad?
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On February 19 2012 10:15 Gheed wrote: Health bars set to selected is best if the observer is talented, a la ST Legend. If the observer is bad, then health bars on is the next best. Off completely is never good.
Yup, this is a good example
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