• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:18
CET 04:18
KST 12:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets2$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1823
StarCraft 2
General
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets SC2 All-Star Invitational: Jan 17-18 When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list? Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $25,000 Streamerzone StarCraft Pro Series announced WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates Potential ASL qualifier breakthroughs? A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1149 users

Healthbars on/off in casted games - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 11 12 13 Next All
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
February 19 2012 01:31 GMT
#21
Healthbars Selected is the best option in just about any scenario.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
February 19 2012 01:32 GMT
#22
Keep it at alt to view health bars IMO.
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
iammaru
Profile Joined April 2010
Canada38 Posts
February 19 2012 01:33 GMT
#23
Off, definietly.

I like them on when I play but I don't want them on when I'm watching a professional match - they're distracting and clunky and block everything. It's almost always obvious what's going on anyway, unless you're extremely anal or just a casual player you probably don't need them.
"Teamliquid: Experts in demotivation"
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2012-02-19 01:36:14
February 19 2012 01:35 GMT
#24
i hate it when they turn the healthbars off, there is no reason to do it. None. But if you leave them on it is so much better, because even the best caster misses tons of stuff you could see on your own, you can judge micro, you can judge if the injects are spot on if the spellcasters were used efficiently and the list goes on forever.
FlamingTurd
Profile Joined April 2010
United States1059 Posts
Last Edited: 2012-02-19 07:03:17
February 19 2012 01:36 GMT
#25
I understand the argument against health bars that only l33t ppl really need them... zzzz... but every poll I've EVER seen has been overwhelmingly agreeing that they should be on. Whenever streamers have asked in tournaments b4 if the audience wants them on or off it is a guaranteed response of ON. Just sayin, it is much easier to follow correctly what's going on and who is winning the fights more accurately. Every player plays with them on because it's easier to see the truth of the game.

Edit: If casters or cameramen could just select the units during the fight that mattered and select those to show everyone that would be the best option IMO, but we all know that actually happens .. well, almost never.
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
Rokevo
Profile Joined September 2009
Finland1033 Posts
February 19 2012 01:36 GMT
#26
Always on

Just feels really "naked" when they are off, im just so used to playing with them on
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
February 19 2012 01:38 GMT
#27
Especially in zergling vs zergling battles or something like that, it makes it hard to see the zerglings and the green health bars just take up the entire battle. I think it would be better if there was some kinda modification in order to make the health bars smaller based on the unit size. It would make it easier for the viewer to see whats going on and be benefical to the players so they can as well see what is happening.
Obviously im just spit balling here. I'm pretty sure its against the terms of use to even do that in the first place. It makes me wonder why blizzard would restrict such things that would be helpful to the tournament. I know that they support some mods, such as the stronger team color mod. So maybe it wouldn't be against the ToS to create a mod that would make the health bars look smaller based on which unit it is representing.
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
MafiaCheese
Profile Joined April 2010
United States87 Posts
February 19 2012 01:39 GMT
#28
without hp bars, how can you tell what damage was done during an exchange in which everything hasnt died...
how can u feel the excitement as a race between killing a cc/nexus vs killing off the units targeting it
cloaked banshee running away from scan!!!! medivacs picking up and surviving by 1 stalker hit!!!!

so many other countless things id like to know when the hp bars are off i feel naked might as well have no production tab while youre at it
Captain Peabody
Profile Blog Joined May 2009
United States3126 Posts
February 19 2012 01:45 GMT
#29
I prefer to have the healthbars off but have the observer either select key units and buildings during/after battles, or else use alt for the same purpose. As far as I'm concerned, if you're not getting the information you need with the healthbars not always displayed, it's something the observer should be working on...just turning them on all the time adds unnecessary clutter imo and makes the game a lot uglier for newer viewers, and I don't think it's that necessary.

Obviously, this is a personal preference.
Dies Irae venit. youtube.com/SnobbinsFilms
Highways
Profile Joined July 2005
Australia6105 Posts
February 19 2012 01:46 GMT
#30
Off and only show it when required.

Mainly because health bars look so ugly, another Blizzard design fail.
#1 Terran hater
GoldenH
Profile Blog Joined March 2010
1115 Posts
February 19 2012 01:55 GMT
#31
What really needs is a kind of 'glow' around units giving a rough idea of how damaged it is, yellow and red glowing units could be great.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Befree
Profile Joined April 2010
695 Posts
Last Edited: 2012-02-19 01:57:46
February 19 2012 01:56 GMT
#32
There definitely is a third option which you don't seem to include. Which is that you should have health bars off by default, but show them when they are relevant. This includes things like battles, or just from time to time looking at the energy of a nexus, or units, or to check how the health/shields are on an idle army.

Turning on health bars ALL the time is just completely unnecessary, and just makes the stream very aesthetically displeasing. And turning off health bars ALL the time would obviously limit you very much on your understanding of what is going on.

Aside from laziness of the caster, I can't see why you'd accept either one of the extremes.

I know some of you have no appreciation of how things look, and seem content with viewing health bars, low graphics, stronger team colors on, but that is not very attractive to the more casual viewer. Especially not potential new viewers.

If the UI were improved and health bars were less extremely ugly, then maybe you could leave them on all game..
Zeon0
Profile Joined September 2010
Austria2995 Posts
February 19 2012 01:57 GMT
#33
On February 19 2012 10:29 darkscream wrote:
ON.

WTF.

So much happens in the early game, especially in mirror matchups. A lot of decision making by both players revolves around those HP bars. Which zergling took the first hit? That SCV building a bunker there - How much life does it have left? 4 stalkers vs 4 stalkers, which ones are damaged? How do the players choose to micro the damaged ones?

there is SO MUCH GOING ON THERE. To have healthbars off would leave us all either clueless, or totally reliant on caster commentary.... And lets face it, even Tastosis misses stuff when they are joking around. I'd rather rely on my eyes.

Besides the bars are so fucking tiny. they don't cover up anything at all, or else they wouldn't be useful while playing.

ty for expressing my thoughts in a better language than i could :D
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
hmunkey
Profile Joined August 2010
United Kingdom1973 Posts
February 19 2012 01:59 GMT
#34
Off is preferable if the person controlling the camera is good (read: pro-gamers only) so they can do it selectively when it's important. If you don't have a dedicated cameraman who is extremely high level, leave them on.

So basically, only the GSL is allowed to leave them off for the most part.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
February 19 2012 02:03 GMT
#35
I like the way GSL does it. Healthbars off except for engagements where it's toggled on. It's the best of both worlds.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Xapti
Profile Joined April 2010
Canada2473 Posts
February 19 2012 02:03 GMT
#36
I think casters should be skilled enough to always have the health bars on when it matters, but if they want to have it off sometimes, then that could be fine. All too often I think the casters are not providing the health bars enough though.

If it's just to be only on or only off, I'd much rather prefer only on.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
GinDo
Profile Blog Joined September 2010
3327 Posts
February 19 2012 02:05 GMT
#37
I don't mind, when I'm playing. But I really hate especially when its all death-bally and I can see crap. I like GSL because they only show the health when the caster selects the unit.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Ballack
Profile Joined April 2010
Norway821 Posts
February 19 2012 02:05 GMT
#38
I strongly prefer them on so I can for instance see how a pro player target fires low hp units.
Just when I thought I was out, Blizz pulled me back in..
Oboeman
Profile Joined January 2011
Canada3980 Posts
Last Edited: 2012-02-19 02:13:45
February 19 2012 02:11 GMT
#39
I think we needcasters/observers to train to be as good as Legend.
He leaves health bars off, but because he always selects exactly the right units, you see the important health bars that matter at the specific moment, and the unimportant ones don't clutter.

turn health bars off and make all casters learn how to observe like legend!

even Tastosis misses stuff when they are joking around. I'd rather rely on my eyes.

but Legend misses nothing. You can watch GSL streams muted and he tells you everything with his cursor.
FeyFey
Profile Joined September 2010
Germany10114 Posts
February 19 2012 02:11 GMT
#40
you forgot the, casters with healthbars on camera man with healthbars off option. Trusting in the casters that they tell you when weak units get sniped. But like other people mentioned saying hardcore players will get informations out of the healthbars, while casuals won't. Someone really into sc2 shouldn't need healtbars to see if weakened units get focus fired, someone even more into sc2 would notice that its not the ai that targets the weakest unit in range, but actually the player does it.

That being said i like the gsl method, the camera man really knows to show you the crucial infos and give you the whole vision of a battle. I don't want to see stats blocking my vision over a battle seeing the stats before the battle is enough. (its not like they randomly change all of a sudden)
Also as bonus show of zoom ins, pointing out that he has total map awareness.

So healthbars don't really show me something i don't already know (caster should show the health bars of the army when they are idle not when they are fighting), so healthbars on yes, permanently showing nope.

As for the person wanting glow , go on its not hard to mod this. Just have remodel the healthbars a bit, 2d effects can work in a 3d surrounding. (of course you could mod it onto the textures as well, but that would take effort). But i personally wouldn't like this, also don't like the teamcolor mod making lings look like they are made of play-doh.
Prev 1 2 3 4 5 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
01:00
#64
PiGStarcraft620
SteadfastSC158
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft620
RuFF_SC2 170
SteadfastSC 158
StarCraft: Brood War
Artosis 686
Shuttle 87
ggaemo 78
NaDa 47
Noble 13
Icarus 12
Dota 2
monkeys_forever457
capcasts207
League of Legends
C9.Mang0443
Counter-Strike
Coldzera 1477
Super Smash Bros
hungrybox1488
Mew2King54
Other Games
summit1g6849
JimRising 564
Sick310
XaKoH 235
ViBE108
minikerr50
ToD37
Liquid`Ken4
Organizations
Other Games
gamesdonequick3003
StarCraft: Brood War
UltimateBattle 60
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• HeavenSC 28
• Mapu12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21950
League of Legends
• Doublelift4949
Other Games
• Scarra3794
Upcoming Events
WardiTV Invitational
8h 43m
The PondCast
1d 6h
OSC
1d 8h
OSC
2 days
All Star Teams
2 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
3 days
All Star Teams
3 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
4 days
OSC
4 days
Replay Cast
5 days
[ Show More ]
Wardi Open
5 days
Liquipedia Results

Completed

Proleague 2026-01-13
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.