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I think there are not only less 1v1 Player, there are less Starcraft 2 players in general. The regular gamer does not stick to a game, get involved in the community and watch other people play the game. The regular player buys a game, plays the single player, maybe plays some ladder games and then goes on to a different game.
The amount of players will be increased with the addons but after the excitement of the new is over, the amount will drop back to the starcraft fans. Some of them will stick with 1v1, others will play only team games and another group of players will find a custom they really like.
For us the game is quite new and we are discovering something new every week, but for the regular gamer the game is old and outdated.
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It's more fun to joing a team game and screw around. Once you stop have much intentions to get better the 1v1 sort of loses its flair.
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Probably because every time you lose you get BM'd up the ass and it makes you feel like shit? I've been through the lower leagues, and there is sooooooooooo much BM its quite sad.
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This season is the the season, i played the least amount of games. The main reason is because i got busy with school.
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Battle-Net. Not everyone wants to just ladder. It's cool for awhile, and I love to ladder but I assume for most people they were looking for more out the game then just laddering.
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Ladder is 70% PvP for me, while the other 30% of the matches has like 70% cheese/all-in. Leaving me with only 9% of total games that i actually enjoy.
Custom games are so much more rewarding, as you can just filter out mirror matches, and know your opponent has intentions of entering mid/late-game
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On February 13 2012 23:35 diLLa wrote: Ladder is 70% PvP for me, while the other 30% of the matches has like 70% cheese/all-in. Leaving me with only 9% of total games that i actually enjoy.
Custom games are so much more rewarding, as you can just filter out mirror matches, and know your opponent has intentions of entering mid/late-game
Yea I have case, except with ZvZ. ZvZ and PvP are just terrible jokes of matchups and I could definitely see why someone would stop.
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Without major changes those that play multiple games constantly or overall casually will switch game or forget it for a while. I'd expect sharp rise in the numbers once HOTS comes out and once again it will shrink over time.
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Big game comes out. Everyone plays it. Casuals move on. Slowly but steadily a core of active players remians.
This has happened with every game and will continue to happen. Both expansions will bring a huge boost in activity when a lot of the more casual guys return. Also a lot of people just don't really play 1 v 1 but customs/team games. Plus I'm not sure how accurate these stats even are in the first place, not everyone is listed on sc2ranks, I wasn't till I had to manually add my char.
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On February 13 2012 23:08 hzflank wrote:Show nested quote +On February 13 2012 23:05 Silentenigma wrote: Because it is not fun to play against abusers BM ers alliners.
Last time I played 99 percent of my games were 1 or 2 base allins(was mid masters).It is almost impossible to play a standard game...I would much rather to play custom games against similar skilled people. I really dislike this mindset, and I think it is the cause of a lot of the bad manners that I encounter on the ladder. I dont think there is any such thing as cheese or all-in. Aggressive strategies are a very important part of the game. I have noticed that the idea of cheese does not exist with koreans, and perhaps this is an important part of why they are so good.
No im sorry he is right. While cheese and allins have their place in the game, its almost impossible for me to play a standard game. Seriosly EVERYONE goes all in all the time, and i think its an issues that needs to be addressed. I am not getting my RTS fix when all my games last 9-14 min. Its rare that my games go beyond 2 bases, and when it happens i usually win. Im not hating on people who cheese, its a part of the game, but it is really ruining my playtime experience when i feel like 2/10 games last longer than the mid game. I think something needs to be done about this, but luckily it seems as though blizzard has noticed this aswell. Hf.
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I have stopped playing much a couple of months ago, I played a ton for the first 3-4 months, got pretty high Master (before GM) but then I just didn't feel like playing anymore. Here is why:
The game is as unforgiving as it gets.
My first 6-7 games of the day I always forgot this one "little" thing (like placing a building perfectly or starting an upgrade / Unit at the perfect time) Or I got supply blocked at like 80 and my opponent decided to move out at this exact second. I played a ton of Warcraft 3, a game in which you could do soooooo much with superior unit control. In SC2 however, one missclick or getting supply blocked for 10 seconds is game at higher levels.
I feel that if you put in a bit of effort you can easily get into master, but to get only a little bit better from that, you need to invest A TON of time and lose a couple hundred games due to stupid mistakes.
I don't like that, I should have watched fewer replays and less day9 dailys and concentrated more on playing. I didn't. So I got "too good" for my mechanics. Improving mechanics and multitasking takes so many games that make me feel like a retard... I just couldn't enjoy losing anymore.
- Example of a standard day in SC2 -
I play a little bit of a micro challenge or something to get my hands warmed up.
19:30 (did what I had to do for the day ate and watched a day9 daily) First game, I do pretty well up until I get supply blocked and by the time my Pylons are ready 70 Supply of stimmed Bio demolish everything I have. Second game, I forgot to Wall-off against Random and died to a Zergling rush (Random always gets Z when I don't wall-off) Third game, I win even though I messed up my Build and misscontroled, my opponent just stopped cheesing and can't win in any other way. 20:00 Fourth game, I die to a Cannon rush. Fifth game, I lose because my emotions don't let me focus and I fuck up everything because I am in pure rage mode. 20:30 I ragequit and close SC2 immediatelly, I think about uninstalling it for a few minutes but instead decide to just stop for the day. _______________________________
So iQuit. 2 out of my 3 friends that play/ed Starcraft II felt the exact same way.
TL;DR
You win, you smile for half a second. You lose, you hate your stupidity for hours, sometimes days.
Reward/Risk ratio doesn't seem right to me
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I would play more if it wasnt shitty maps, I dont have enough vetoes. Next season looking better though. And it's always like that when a new season announces more people are playing and then slowly fading when a season is about to end.
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On February 13 2012 23:08 hzflank wrote:Show nested quote +On February 13 2012 23:05 Silentenigma wrote: Because it is not fun to play against abusers BM ers alliners.
Last time I played 99 percent of my games were 1 or 2 base allins(was mid masters).It is almost impossible to play a standard game...I would much rather to play custom games against similar skilled people. I really dislike this mindset, and I think it is the cause of a lot of the bad manners that I encounter on the ladder. I dont think there is any such thing as cheese or all-in. Aggressive strategies are a very important part of the game. I have noticed that the idea of cheese does not exist with koreans, and perhaps this is an important part of why they are so good.
Lol, cheese and all-ins do exist and have clear definitions. Call it what you want, a cannon rush is still cheesy and a 1-1-1 is still all-in, Korean server or not. It is however part of the game, no denying that. But good players use them in BoX series to mix up their play and be unpredictable, people spam cheese on ladder to get the most free wins possible in the least amount of time. Much less respectable and appreciable. Reactive all ins are the most beautiful thing to behold though, but reactive all ins on ladder usually restrict themselves to "Oh, he's Protoss, better react by 6 pooling him OLOLOLOLOL".
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Playing 1v1 is stressful if youre not used to it... starcraft is not that good of a casual game... cuz its hard... its not like call of duty... or command and conquer for example. thats why there are so many people who dont play the game but watch it instead, because its an interesting game
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Most of the SC2 players dating back to Season 2 are casuals. They don't care about getting really good. They just play customs and single player for the most part. My guess is that a majority of these people who no longer play do not know of TL or the pro scene at all.
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I think its more about ppl playing other games currently swtor, skyrim. battlefield 3 etc. I would say will be back when they have played those game enough and there isnt anything else.
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I am still watching bigger tournaments. Stopped playing.
I have to say that the game just became to frustrating to me...
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On February 13 2012 23:03 IOvEggY wrote: I think there was a really big spurt of "i wanna be the next best player"
they realize they cant do it(for X reasons) and become a casual player at best
You really think so? There's no shortage in the number of "I wanna be the next best player" blogs on TL >.>
I wonder if school has anything to do with it. Classes are in full swing now, and a lot of students don't have as much time as they did before projects, papers, and exams started coming around. I know I've gotten a lot busiers with my jobs and work too x.x
I don't think it'll be constantly decreasing though. Ten e-bucks says you'll see the popularity fly back up come May and June, and certainly again with HotS ^^
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Does the "BM" in sc2 really count as BM? I mean it's just a sore loser raging over his loss (leaving without gg is not Bm btw), and that kinda makes it a sweet victory. I hardly get any chat, not even gg or glhf. As for a winner's BM, you can just leave the game.
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On February 13 2012 23:08 chestnutcc wrote: Ladder phobia should be a documented phenomenon. Living it right now TT
PS: Yeah, people who imagine themselves to be the greatest macro players if only they could get past the cheese and all ins irritate the hell out of me. Its ladder phobia disguised as strategic xenophobia.
The thing is that in the ladder environment an all-in or a cheese involves far less strategy or mindgames cause each new game you play a random person.An all-in is a strategy that if you know this specific strategy alone (it's like a repetitive 10 min exercise) if you are not playing 1 handed or blindfolded eventually after 50 or 100 games you will be able to execute it to it's full potential thus enabling you to cheese people who are actually more skilled than you in more scenarios and you can actually take enough wins.A cheese or an all-in a bo5 or even in very high masters and grandmasters ladder where ppl meet each other frequently and know each others play style etc is much different cause it actually includes mind-gaming your opponent and exploiting known weaknesses in his playstyle.
To sum my though process: As the skill lvl goes down silver/gold/plat/even diamond the skillset required to execute a random cheese is far inferior to the skillset required to respond to the cheese a.k.a crisis management etc.Most of the times though if the cheeser does damage and gets ahead he is so clueless as to how to proceed the win a real game even with an advantage and if you keep your cool and don't die immediately you can fight for a win in the late late game where you have the experience and he doesnt.Don't get discouraged by cheese and if you know it is coming especially on ladder play extra safe and overcompensate on defenses to stay alive and believe that you are the higher caliber player and if you let the game go on you can eventually find a point to turn the tables.
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