Patch 1.4.3 - Preview Blog - Page 21
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Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
Jimmy Raynor
902 Posts
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Spekulatius
Germany2413 Posts
2. The snipe change. Well, something had to be done about it, if only considering the very very late game where mass ghosts could just take out 30-40 supply out of a Zerg army before even engaging. I'd have preferred an increase of energy cost instead of a damage reduction but that's just because I find it ridiculous to spam an ability like snipe (from a design point of view). In the current state it might be too big of a change, 45 to 25 is kinda tough considering it only really starts to matter when the game goes on very long. Dunno, time will tell. 3. Phoenix change. From a design point of view it's amazing to see Blizzard isn't giving up on the air tech path for Protoss and wants to make it viable to fight for air dominance. For a remarkable price (FB + upgrade) but it's not like a huge muta ball is no investment. Here too, 6 range might be too big but 5 just wouldn't be worth it. Again, this needs to be played out. Overall, these seem like well thought-out changes. They don't need to be perfect, that's what the PTR is for. | ||
wunsun
Canada622 Posts
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spatz
Germany153 Posts
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qbs
Poland771 Posts
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Whitewing
United States7483 Posts
On February 11 2012 02:56 SovSov wrote: So 2 Phoenixes can kill fend off ~60 mutas now? No, 2 phoenix can eventually kill 60 mutas given about 10 minutes. They aren't going to stop the 60 mutas from killing the entire base in the meantime. It's more like having 10 pheonix around will be sufficient to fend off large muta balls, making the strategy of going up to stupid amounts of mutas a bad one, but still allowing for mutas in a middle number (like 10-15) to do a great job for a little while. | ||
Copymizer
Denmark2078 Posts
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Wildmoon
Thailand4189 Posts
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Faelun
Canada1 Post
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HaXXspetten
Sweden15718 Posts
On February 11 2012 02:56 sevia wrote: Haha oh god I think he doesn't realize the irony LOL, I love how he writes it in a way that makes it sound believable ![]() | ||
SheaR619
United States2399 Posts
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jliu
282 Posts
On February 11 2012 02:34 dignitas.merz wrote: ^^ I wish people would realize Ghosts are not the problem. It's zerg insisting on making T3 units vs mass ghost, when ghost is an excellent counter to what? T3 units. Tech switch more zergs, you are the only race of the three who can max out on an entirely different unit composition in the matter of seconds. 3-3 ling/bling vs massghost, m&m and a couple of tanks? It's not even close. just had to give rep to this post - i don't understand why they nerfed snipe?The only minor issue was viability of ultras on certain maps. Think about the difficulty of lategame investment a terran player has to make to produce vikings (v BL/infestor) compared to marauders (v Ultras). | ||
Zzoram
Canada7115 Posts
On February 11 2012 02:56 SovSov wrote: So 2 Phoenixes can kill fend off ~60 mutas now? No because in the time it takes for 2 Phoenix to kill even 20 mutas, your nexus and probes will all be dead. However, 8 Phoenix are now enough to defend against mutas. | ||
Plague1503
Croatia466 Posts
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FunnelC4kes
Ireland462 Posts
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Ventor
United States336 Posts
On February 11 2012 02:50 Liquid`TLO wrote: Good patch overall, but I think the snipe nerf is a bit too hard. I do not like it when units become less versatile. It is nice if they have several roles. That's the problem they are addressing. Ghosts were TOO versatile late game vs zerg. | ||
eloist
United States1017 Posts
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LittLeD
Sweden7973 Posts
GJ Blizzard, you truly listened to the community this time around. | ||
Gigaudas
Sweden1213 Posts
Changing snipe is a great reaction to this. In ~600ish games playing in the Master league I've probably faced effective snipe use once or twice. I played 90% of those games in 2010 and early 2011 though and it might be more popular now. | ||
MildSeven
Canada311 Posts
Fuck you David Kim, User was temp banned for this post. | ||
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