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31,500 Replays - A look at balance in Starcraft II - Page 5

Forum Index > SC2 General
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Mortal
Profile Blog Joined November 2010
2943 Posts
February 04 2012 07:49 GMT
#81
Holy data Batman!

Pretty cool to see how these maps play out at all levels of play. TDA is looking pretty suave.
The universe created an audience for itself.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
February 04 2012 07:50 GMT
#82
So essentially, at a master-grandmaster level, protoss is kind of a joke on most of these maps? Cant really say im surprised.
I am surprised about antiga though, I would have figured that would be more PvT favored.
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Splynn
Profile Joined September 2011
United States225 Posts
February 04 2012 07:50 GMT
#83
It's sad that PvP is so... dumb on Tal'Darim Altar. The balance in the non-mirror matchups looks great and I really enjoy playing the map. But every time I get a PvP on it I just go straight to frown town.

Great work compiling all of this data, and thanks for all of the content in general from Playhem.
Balgrog
Profile Blog Joined March 2011
United States1221 Posts
February 04 2012 07:52 GMT
#84
TvP Antiga shipyard made me cry a little bit.
The only way to attack structure is with chaos.
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
February 04 2012 07:52 GMT
#85
Pure win rate is never going to show balance.

You have to look at when the game ended (early game, mid game, late game) and the relative skill level of players (low-masters vs koreans like Violet or Zenex players means absolutely nothing, low masters will have 5% winrate on any map)

Thanks for this regardless though, nice statistics.
cjin
Profile Joined July 2011
181 Posts
Last Edited: 2012-02-04 08:02:24
February 04 2012 07:57 GMT
#86
On February 04 2012 14:57 godulous wrote:
Tal'Darim Altar LE get's a special shout out for being possibly the most balanced map currently in our pool, it scored nearly 50% win rates for every match up and overall race win rates.


I have to disagreee with this. The most balanced map is
edit: mistake in my calculations (damn copy/paste)
MLG metalopolis and Tal'Darim Altar LE are tied #1

You are making mistake of thinking closest to 50% is the most balanced, when you really should be thinking that closest to average win% of the matchup is most balanced. Also consider the more further win% is from average, more meaningful it is. So you should get something like ABS((TvPa-TvPm)^2)+ABS((PvZa-TvZm)^2)+ABS((ZvTa-ZvTm)^2) where TvPa is average win% for TvP and TvPm is the win% for map and so on. Lowest score map wins.

Think about situation where for example we have start that gives 90% winrate for some matchup. Only way to get even close 50% winrate for that matchup is to make teh map hevily unbalanced for other end.
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
February 04 2012 08:00 GMT
#87
How about only taking top 8 of each playhem and analyzing those replays.
Oracle comes in, Scvs go down, never a miscommunication.
godulous
Profile Blog Joined February 2011
United States337 Posts
Last Edited: 2012-02-04 08:02:57
February 04 2012 08:02 GMT
#88
On February 04 2012 16:57 cjin wrote:
Think about situation where for example we have start that gives 90% winrate for some matchup. Only way to get even close 50% winrate for that matchup is to make teh map hevily unbalanced for other end.


That was the whole point of this thread. Once you consider a map as one of the dials you can tweak in balancing the game, you can fine tune things like averages that aren't 50% (which they should ideally be). In that case, a 'heavily unbalanced map' by your standards would be a good thing. If unit abilities and build times/costs can be adjusted to correct win rates, why can't maps?

On February 04 2012 17:00 T.O.P. wrote:
How about only taking top 8 of each playhem and analyzing those replays.


I'll see if I can do this tomorrow and post my findings (though the sample size will be much smaller).
Playhem.com | Ben.477 US | Ben.1125 EU
Selendis
Profile Blog Joined October 2010
Australia509 Posts
February 04 2012 08:05 GMT
#89
On February 04 2012 14:57 godulous wrote:

Highest winrate opening build order for each race across all maps/matchups
[Protoss] Pylon, Gateway, Gateway, Pylon - 116 occurences / 62% winrate



That BO looks a lot like a proxygate lol.
Probes are sooo OP
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
February 04 2012 08:08 GMT
#90
I was most entertained by the most/worst openings. Seems like proxy 2gate and baneling/roach bust are pretty good.

Also that Terran opening seems either 1/1/1 vP, reactor hellion vZ and banshees vT.

Of course should take these (as with all statistics) with a pinch of salt, but it's fun if nothing else.
Starleague Forever. RIP KT Violet~
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
February 04 2012 08:09 GMT
#91
Ingenius playhem . I wish tournaments adjusted the map pool away from certain maps that are considered imbalanced but with such a large sample size tournaments can naturally do this while being nearly entirely subjective. hats off to Playhem ;D
-orb-
Profile Blog Joined September 2007
United States5770 Posts
Last Edited: 2012-02-04 08:10:54
February 04 2012 08:10 GMT
#92
On February 04 2012 16:57 cjin wrote:
Show nested quote +
On February 04 2012 14:57 godulous wrote:
Tal'Darim Altar LE get's a special shout out for being possibly the most balanced map currently in our pool, it scored nearly 50% win rates for every match up and overall race win rates.


I have to disagreee with this. The most balanced map is
edit: mistake in my calculations (damn copy/paste)
MLG metalopolis and Tal'Darim Altar LE are tied #1

You are making mistake of thinking closest to 50% is the most balanced, when you really should be thinking that closest to average win% of the matchup is most balanced. Also consider the more further win% is from average, more meaningful it is. So you should get something like ABS((TvPa-TvPm)^2)+ABS((PvZa-TvZm)^2)+ABS((ZvTa-ZvTm)^2) where TvPa is average win% for TvP and TvPm is the win% for map and so on. Lowest score map wins.

Think about situation where for example we have start that gives 90% winrate for some matchup. Only way to get even close 50% winrate for that matchup is to make teh map hevily unbalanced for other end.


I'm sorry, I believe your logic is flawed here. You don't want to be closer to the average winrate of the matchup. This is relating it to other maps. This is unimportant. What matters are the races and how they interact on a single map. How they interact on other maps is irrelevant. What you ideally want is a map that has a 50% winrate across the board, because regardless of current trends in balance, what you want is balance on any given map. If that map is balanced, who cares if the overall average protoss winrate in the matchup of PvZ is 55% for example? You don't want the map to show 55% in that winrate, you still want it to show 50% in that winrate so that you have a balanced match to play.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
cjin
Profile Joined July 2011
181 Posts
February 04 2012 08:15 GMT
#93
On February 04 2012 17:02 godulous wrote:
That was the whole point of this thread. Once you consider a map as one of the dials you can tweak in balancing the game, you can fine tune things like averages that aren't 50% (which they should ideally be). In that case, a 'heavily unbalanced map' by your standards would be a good thing. If unit abilities and build times/costs can be adjusted to correct win rates, why can't maps?


Blizzard is the one making changes to unit abilities and build times/costs, but not to tournament maps. If Blizzard makes a change into something, you would first need to play tons of games on new settings to even know how much effect the change had to win%.

Also how you would count playerskill? if we could mesure playerskill with lets say 1-100 and average skill of T turns to be 60 and average skill of Z 40, if you would balance maps for 50% winrate it would mean that T60 would equal Z40 in win%, how far they would get in tournaments. and Z40 would crush kill ´n destroy T40 like a bug. Ideally T40 and Z40 should get just as far.
Popsicler
Profile Joined January 2012
United States40 Posts
February 04 2012 08:17 GMT
#94
very interesting. I've been wanting some stats like this for awhile now. Think the length of game stats are really interesting.
Roxy
Profile Joined November 2010
Canada753 Posts
February 04 2012 08:23 GMT
#95
More losing records for protoss
...not surprised

also, these statistics dont account for how gay tal'darim is for mirror matchups.
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
robih
Profile Joined September 2010
Austria1086 Posts
February 04 2012 08:27 GMT
#96
1 good map for toss
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
February 04 2012 08:27 GMT
#97
And Zergs tell me" OMG TAL DARIM SO IMBA FOR PROTOSS ITS NAMED AFTER THEM FOR CHRISSAKES".

Lol, 2 gate proxy is best strat for toss, though I'm surprised how little it's used. Curious about how good FFE is.

33,000 GG's for 31,500 games too... so we have a lot of people who ragequit or leave I guess.

(╯°□°)╯︵ ┻━┻
godulous
Profile Blog Joined February 2011
United States337 Posts
February 04 2012 08:27 GMT
#98
On February 04 2012 17:23 Roxy wrote:
More losing records for protoss
...not surprised

also, these statistics dont account for how gay tal'darim is for mirror matchups.


If it makes you feel any better, Protoss have a 100% win rate on Tal'Darim in PvP.
Playhem.com | Ben.477 US | Ben.1125 EU
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
Last Edited: 2012-02-04 08:31:10
February 04 2012 08:30 GMT
#99
awesome thanks for sharing stats,

really cool post. I estimate I'm about 20-30 replays of those 31,500

I think I've played in probably a dozen or so playhems... :D
Angel_
Profile Blog Joined December 2011
United States1617 Posts
February 04 2012 08:32 GMT
#100
I know it would be a relatively large undertaking.

But I would be more interested in a breakdown by map of wins by race:
<8 minute mark
8-14 minute mark
14-22 minute mark
22+ minutes

for each match-up.

I think in general, it would provide a lot more precise information.

Just this i feel isnt really enough to determine much about "balance".
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