31,500 Replays - A look at balance in Starcraft II - Page 2
Forum Index > SC2 General |
ClysmiC
United States2192 Posts
| ||
eleaf
526 Posts
Highest winrate opening build order for each race across all maps/matchups [Terran] Supply Depot, Barracks, Refinery, Supply Depot, Factory, Supply Depot - 588 occurences / 60% winrate [Protoss] Pylon, Gateway, Gateway, Pylon - 116 occurences / 62% winrate [Zerg] Extractor, Spawning Pool, Hatchery - 95 occurences / 67% winrate Terran: banshee/hellion 60% Protoss: proxy two gate 62% Zerg: baneling/roach 67% This fits well to my personal experience | ||
ETisME
12071 Posts
the pylon gateway cybercore one doesn't show what the toss is going for and what match ups. it is the most consistent protoss opening that is done (but not showing what tech route and what comes next, for all we know, it isn't a nexus first or FFE) and since toss has one of the worst matchup win rate, obviously this opening, be it 4 gate, 3 gate robo expo that the opening leads to, will have the highest rate of losing. and since 2 gate is an opening designed to win right off, it shows the actual build can win games, unlike the one above which only shows what opening he is doing and what comes next (the rest of the build that is designed to win the game) would never get a winning rate as high as the 2 gate one | ||
TelecoM
United States10583 Posts
On February 04 2012 15:04 jeeneeus wrote: Who's Maynard? I feel like it's unlikely for it to be the same one from bw. THIS......is exactly the first thing I was wondering too, damn, higher W/L ratio than violet! Must be the real maynard... | ||
0neder
United States3733 Posts
Map size: Big open maps like Tal'Darim are better balanced than small ones. This contradicts Browder's flawed reasoning that bigger maps are worse for noobs because you have to scout more area. The truth is that smaller maps are less forgiving and when someone gets an advantage you can't recover because it takes mere seconds to march into the opposing base. Scouting is fairly easy, you just rally a few units places and see how far they get. Blizzard should hire community map makes to create ladder maps, let them do it for free, or use the GSL map pool as the official ladder pool. Macro Mechanics The macro mechanics are nice, but they really make the game more volatile, comebacks are nearly impossible, and games are quite short. I'd like Blizzard to nerf them and see what happens. | ||
Torpedo.Vegas
United States1890 Posts
On February 04 2012 15:11 GGzerG wrote: THIS......is exactly the first thing I was wondering too, damn, higher W/L ratio than violet! Must be the real maynard... Ever since the Artosis Pylon became the most famous pylon, Maynard stuggles for people to remember his pylon. | ||
FlamingTurd
United States1059 Posts
| ||
GiggleFairy
Australia331 Posts
| ||
Yoshi Kirishima
United States10120 Posts
I'm surprised the TvP on antiga is so high... isn't that supposed to be an easier map as protoss since you can take 3 base easily? Same with TvP on Dual Sight, though I'm guessing terrans usually do some kind of early aggression or 1-1-1 all-in on that map to get an easy win. anyways thanks a lot for sharing these! | ||
imyzhang
Canada809 Posts
thanks for doing this. | ||
Atlare
Australia893 Posts
| ||
Noro
Canada991 Posts
| ||
Nexic
United States729 Posts
On February 04 2012 15:11 GGzerG wrote: I always wondered who it is too, seeing him so often in the top 3 on Playhem results liquipedia page.THIS......is exactly the first thing I was wondering too, damn, higher W/L ratio than violet! Must be the real maynard... | ||
godulous
United States337 Posts
On February 04 2012 15:03 K3Nyy wrote: Nice. Even though it's not really at the highest level, it's still interesting to see. On February 04 2012 15:07 KawaiiRice wrote: these stats don't really reflect balance and random masters players don't even play the game right anyway. As mentioned in the OP, I feel that databases like TLPD, Gomtv.net, and MLG provide excellent data for the highest level of play. Unfortunately the majority of players are not at the highest level so I felt this gives an interesting insight into the "average joe" masters/GM level of play which we don't see too often even though it accounts for probably the majority of people that have valid concerns about balance. On February 04 2012 15:10 ETisME wrote: There are some errors of statistics to be honest: the pylon gateway cybercore one doesn't show what the toss is going for and what match ups. it is the most consistent protoss opening that is done (but not showing what tech route and what comes next, for all we know, it isn't a nexus first or FFE) and since toss has one of the worst matchup win rate, obviously this opening, be it 4 gate, 3 gate robo expo that the opening leads to, will have the highest rate of losing. and since 2 gate is an opening designed to win right off, it shows the actual build can win games, unlike the one above which only shows what opening he is doing and what comes next (the rest of the build that is designed to win the game) would never get a winning rate as high as the 2 gate one I was only providing that last statistic a bit tongue-in-cheek, but for comparison the third most played protoss opener does show quite a bit better results: Pylon, Gateway, Assimilator, Pylon, Cybernetics Core, Gateway - 2450 occurences / 53% win rate On February 04 2012 15:11 GGzerG wrote: THIS......is exactly the first thing I was wondering too, damn, higher W/L ratio than violet! Must be the real maynard... He's a Korean player from what I know, I don't know his exact identity for sure but I have my personal suspicion. He's definitely not Maynard from BW. | ||
.kv
United States2332 Posts
On February 04 2012 15:04 jeeneeus wrote: Who's Maynard? I feel like it's unlikely for it to be the same one from bw. I believe it's MarineKingPrime.WE | ||
BronzeKnee
United States5207 Posts
| ||
Chaosquo
Germany154 Posts
On February 04 2012 15:10 ETisME wrote: There are some errors of statistics to be honest: the pylon gateway cybercore one doesn't show what the toss is going for and what match ups. it is the most consistent protoss opening that is done (but not showing what tech route and what comes next, for all we know, it isn't a nexus first or FFE) and since toss has one of the worst matchup win rate, obviously this opening, be it 4 gate, 3 gate robo expo that the opening leads to, will have the highest rate of losing. and since 2 gate is an opening designed to win right off, it shows the actual build can win games, unlike the one above which only shows what opening he is doing and what comes next (the rest of the build that is designed to win the game) would never get a winning rate as high as the 2 gate one This build order is a 2 gas opener, so no 1 gate fe or 4 gate. Your expansion will be way later than with 1 gas builds. | ||
Ruscour
5233 Posts
| ||
tuho12345
4482 Posts
| ||
-orb-
United States5770 Posts
How fucking hilarious is it that the highest winrate build order for protoss is 2gate? LOL guess only way to win as toss in playhem is to cheese | ||
| ||