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31,500 Replays - A look at balance in Starcraft II

Forum Index > SC2 General
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godulous
Profile Blog Joined February 2011
United States337 Posts
Last Edited: 2012-02-04 07:58:57
February 04 2012 05:57 GMT
#1
For the past nearly 5 months, we've held 2 Playhem Daily tournaments every day on EU and NA. Our brackets fill to an average of 150-220 players each time and match verification is done by the players uploading replays and those replays have just been sitting on servers collecting dust - until now. Thanks in part to the wonderful work done by TL user Dakota_Fanning in creating Sc2Gears I've taken an in-depth look at how our map pool has been influencing tournament outcomes and balance in general.

Over 31,500 replays (so that's what it looks like) of mostly masters, grand masters, and professional gamers. I consider these to be a great representation of real-world statistics as the entry is free and no qualifications to sign up so a very wide range of players enter, unlike data from TLPD or the like which reflect mostly the very top tier. I present you my findings:

MLG Shattered Temple
[image loading]

Replays: 7486
Average Game Length: 10:49

TvP - 54%
PvZ - 45%
ZvT - 43%

MLG metalopolis
[image loading]

Replays: 6548
Average Game Length: 10:47

TvP - 54%
PvZ - 46%
ZvT - 49%

ESV Cloud Kingdom
[image loading]

Replays: 3040
Average Game Length: 11:36

TvP - 45%
PvZ - 52%
ZvT - 51%

MLG Antiga Shipyard
[image loading]

Replays: 2750
Average Game Length: 11:55

TvP - 59%
PvZ - 50%
ZvT - 52%

MLG Shakuras Plateau
[image loading]

Replays: 2425
Average Game Length: 11:46

TvP - 50%
PvZ - 53%
ZvT - 48%

GSL Dualsight
[image loading]

Replays: 2251
Average Game Length: 10:53

TvP - 57%
PvZ - 44%
ZvT - 50%

Nexus First FE - 35% win rate
Forge Fast Expand - 27% win rate
Pool, double hatch, double gas, roach - 61% win rate

Tal'Darim Altar LE
[image loading]

Replays: 1458
Average Game Length: 10:58

TvP - 51%
PvZ - 49%
ZvT - 51%



Misc. Stats:

Top 5 players by win-rate (with more than 50 games played)
Maynard (T) 87% - 169W 24L
viOLet[EU] (Z) 85% - 91W 16L
Campanella (T/Z) 85% - 69W 12L
uGpSwip (T) 84% - 93W 16L
BLY (Z) 84% - 70W 13L

Highest winrate opening build order for each race across all maps/matchups
[Terran] Supply Depot, Barracks, Refinery, Supply Depot, Factory, Supply Depot - 588 occurences / 60% winrate
[Protoss] Pylon, Gateway, Gateway, Pylon - 116 occurences / 62% winrate
[Zerg] Extractor, Spawning Pool, Hatchery - 95 occurences / 67% winrate

Honorable mention - the most played opening build order overall also has one of the consistently worst win rates.
[Protoss] Pylon, Gateway, Assimilator, Pylon, Cybernetics Core, Assimilator - 6289 occurences / 46% winrate

Conclusion
As tournament organizers, map makers, and a community as a whole we can have a huge impact on the balance of this game that goes almost as far as Blizzard's balance patches. As the game continues to develop and move forward I think it's important that some of these older maps are discontinued and replaced with better options (Dual Sight, Shattered, Metalopolis) or modified to compensate for the differences in win rates that are seen.

Tal'Darim Altar LE gets a special shout out for being possibly the most balanced map currently in our pool, it scored nearly 50% win rates for every match up and overall race win rates.

As a result of these numbers we've significantly changed our map pool the last few weeks and are going to continue to change it to include new maps and see how they stack up to the rest.

Finally, a word cloud including all chat from the replays. 33,076 GGs.

[image loading]

Note about the data presented:
+ Show Spoiler +
These are by no means perfect statistics, they are very rough data that I just wanted to share. There are surely many techniques and filters that could be applied to get much more accurate information out of this but I'll leave that to map makers and Blizzard. I think even with just the basic level of sorting I applied to the data, it can provide useful insight into map balance and overall race interactions.


upvote on reddit if you want to share this with others
Playhem.com | Ben.477 US | Ben.1125 EU
0kz
Profile Joined January 2010
Italy1118 Posts
February 04 2012 06:01 GMT
#2
wow overall maps look pretty balanced..
graNite
Profile Blog Joined December 2010
Germany4434 Posts
February 04 2012 06:02 GMT
#3
I love those statistics, great work. can you give us overall winrates in all matchups?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
darkevilxe
Profile Joined August 2007
Canada346 Posts
February 04 2012 06:02 GMT
#4
wow this is incredible, thanks for this! i like how the best protoss bo statistically is a 2gate
lee365
Profile Joined December 2010
United States448 Posts
February 04 2012 06:02 GMT
#5
Proxy 2 gate represent. 62% winrate might make it one of the most effective cheeses in the game
Terran Fighting! NoSoupfOu.517
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
February 04 2012 06:02 GMT
#6
love love love love love love it.

i dislike the low game average (10~mins)

however i like how most maps are almost all balanced (Taldarim LE REPRESENT!!!!!!!)

is there a download link for all 30k replays
Forever ZeNEX.
K3Nyy
Profile Joined February 2010
United States1961 Posts
February 04 2012 06:03 GMT
#7
Nice. Even though it's not really at the highest level, it's still interesting to see.

And lol at 2gate being Protoss highest win rate build order, while the standard being the lowest. ><"!!

Thanks for this!
Depetrify
Profile Blog Joined March 2011
978 Posts
February 04 2012 06:03 GMT
#8
Thanks a ton for this! Its sick ! xD
SoKHo
Profile Joined April 2011
Korea (South)1081 Posts
Last Edited: 2012-02-04 06:04:24
February 04 2012 06:03 GMT
#9
good work, nicely done

edit: I really like TDA's statistics. I know lots of zergs who hate zvp on it, but it is surprisingly balanced.
"If you don't understand my silence, you won't understand my words"|| Big Nal_rA fan boy!! Nal_rA, Bisu, Huk, MC, Hero fighting! SKT1---->
IMoperator
Profile Joined October 2011
4476 Posts
February 04 2012 06:03 GMT
#10
whenever i see these posts with stats that show terran winning most matchups, it makes me think why am I so bad vs. protoss or zerg
heartlxp
Profile Joined September 2010
United States1258 Posts
February 04 2012 06:03 GMT
#11
wow, impressive stuff sir! i really like the word cloud
Host-
Profile Joined December 2010
New Zealand459 Posts
February 04 2012 06:04 GMT
#12
Very very interesting information here.
It's interesting to see that maps that people feel are favoured to once race v another (ZvX on Metal, TvZ on Antiga) are in fact rather balanced.
Tal darim as the most balanced map is also quite interesting.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
February 04 2012 06:04 GMT
#13
On February 04 2012 15:02 TyrantPotato wrote:
love love love love love love it.

i dislike the low game average (10~mins)

however i like how most maps are almost all balanced (Taldarim LE REPRESENT!!!!!!!)

is there a download link for all 30k replays


remember that this is real time, not game time
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
jeeneeus
Profile Blog Joined September 2010
1168 Posts
February 04 2012 06:04 GMT
#14
Who's Maynard? I feel like it's unlikely for it to be the same one from bw.
foxmeep
Profile Joined July 2009
Australia2333 Posts
Last Edited: 2012-02-04 06:05:53
February 04 2012 06:04 GMT
#15
On February 04 2012 15:01 0kz wrote:
wow overall maps look pretty balanced..


what? out of the entire map pool only ONE map is balanced. the rest have 1 or more matchups that aren't even remotely balanced.

Edit: and this is the issue with trying to balance the game. the maps play such a huge factor it's really difficult to say what's "imbalanced" or not.
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
February 04 2012 06:05 GMT
#16
The results of Dualsight aren't really surprising I think. Despite the general consensus that it's a good map I personally think it's a horrible map for Protoss due to the way the expansions are designed.

Overall a great write-up!
I think Tal'Darim Altar LE needs a few more replays to produce a significant result.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Weaklink123
Profile Joined April 2011
United States159 Posts
February 04 2012 06:06 GMT
#17
This is really awesome that you could put this entire thing together. Thank you so much it really helps visualize what are great maps.
mYinsanityCoach 우정호 (KT Violet) - 1988 - 2012.
Zoia
Profile Blog Joined November 2010
United States419 Posts
February 04 2012 06:06 GMT
#18
PLAYHEM FIGHTING!!!
www.twitch.tv/starcraftsquad - Caster for Playhem.tv
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
February 04 2012 06:06 GMT
#19
Who would have thought Tal'darim is the most balanced among all those maps? lol
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
February 04 2012 06:07 GMT
#20
these stats don't really reflect balance and random masters players don't even play the game right anyway.

i.e.: Metal should be way more z favored, and antiga should be incredibly terran favored. Dual Sight and Shakuras should be more T favored TvZ too. Can't really comment on the other matchups.

Regardless, nice post. <3 Playhem
@KawaiiRiceLighT
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
February 04 2012 06:08 GMT
#21
I find it funny that the winningest Protoss build by % is 2gate lol.
eleaf
Profile Joined September 2011
526 Posts
February 04 2012 06:10 GMT
#22
Highest winrate opening build order for each race across all maps/matchups
[Terran] Supply Depot, Barracks, Refinery, Supply Depot, Factory, Supply Depot - 588 occurences / 60% winrate
[Protoss] Pylon, Gateway, Gateway, Pylon - 116 occurences / 62% winrate
[Zerg] Extractor, Spawning Pool, Hatchery - 95 occurences / 67% winrate


Terran: banshee/hellion 60%
Protoss: proxy two gate 62%
Zerg: baneling/roach 67%

This fits well to my personal experience
ETisME
Profile Blog Joined April 2011
12372 Posts
Last Edited: 2012-02-04 06:11:22
February 04 2012 06:10 GMT
#23
There are some errors of statistics to be honest:
the pylon gateway cybercore one doesn't show what the toss is going for and what match ups.
it is the most consistent protoss opening that is done (but not showing what tech route and what comes next, for all we know, it isn't a nexus first or FFE) and since toss has one of the worst matchup win rate, obviously this opening, be it 4 gate, 3 gate robo expo that the opening leads to, will have the highest rate of losing.

and since 2 gate is an opening designed to win right off, it shows the actual build can win games, unlike the one above which only shows what opening he is doing and what comes next (the rest of the build that is designed to win the game) would never get a winning rate as high as the 2 gate one
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
February 04 2012 06:11 GMT
#24
On February 04 2012 15:04 jeeneeus wrote:
Who's Maynard? I feel like it's unlikely for it to be the same one from bw.


THIS......is exactly the first thing I was wondering too, damn, higher W/L ratio than violet! Must be the real maynard...
AKA: TelecoM[WHITE] Protoss fighting
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2012-02-04 06:19:17
February 04 2012 06:12 GMT
#25
Possible Takeaways (understanding that this is not top level exclusive):

Map size:
Big open maps like Tal'Darim are better balanced than small ones. This contradicts Browder's flawed reasoning that bigger maps are worse for noobs because you have to scout more area. The truth is that smaller maps are less forgiving and when someone gets an advantage you can't recover because it takes mere seconds to march into the opposing base. Scouting is fairly easy, you just rally a few units places and see how far they get. Blizzard should hire community map makes to create ladder maps, let them do it for free, or use the GSL map pool as the official ladder pool.

Macro Mechanics
The macro mechanics are nice, but they really make the game more volatile, comebacks are nearly impossible, and games are quite short. I'd like Blizzard to nerf them and see what happens.
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
February 04 2012 06:15 GMT
#26
On February 04 2012 15:11 GGzerG wrote:
Show nested quote +
On February 04 2012 15:04 jeeneeus wrote:
Who's Maynard? I feel like it's unlikely for it to be the same one from bw.


THIS......is exactly the first thing I was wondering too, damn, higher W/L ratio than violet! Must be the real maynard...


Ever since the Artosis Pylon became the most famous pylon, Maynard stuggles for people to remember his pylon.
FlamingTurd
Profile Joined April 2010
United States1059 Posts
February 04 2012 06:18 GMT
#27
Wow, that's really cool. Thanks for the stats to look at!
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
GiggleFairy
Profile Joined January 2011
Australia331 Posts
February 04 2012 06:20 GMT
#28
Really interesting thanks a lot! I find it funny how there is only one map that terran have a < 50% winrate on
Yoshi Kirishima
Profile Blog Joined July 2009
United States10324 Posts
Last Edited: 2012-02-04 06:21:44
February 04 2012 06:21 GMT
#29
holy shit, the stats for shak and taldarim are a lot closer than I'd think =O

I'm surprised the TvP on antiga is so high... isn't that supposed to be an easier map as protoss since you can take 3 base easily?

Same with TvP on Dual Sight, though I'm guessing terrans usually do some kind of early aggression or 1-1-1 all-in on that map to get an easy win.

anyways thanks a lot for sharing these!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
February 04 2012 06:21 GMT
#30
this is pretty informative =] wish we had access to those 30k reps lol

thanks for doing this.
bleh
Atlare
Profile Blog Joined April 2010
Australia893 Posts
February 04 2012 06:22 GMT
#31
Is it possible to upload a zip of the 31k replays? I know it's alot, but I wouldn't mind grinding out some serious analysis for the next few weeks and this would make sense to do since I already worked through the violet replay.
Considering learning BW
Noro
Profile Joined March 2011
Canada991 Posts
February 04 2012 06:22 GMT
#32
Wow, really awesome work! This is really interesting!
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
Nexic
Profile Blog Joined May 2010
United States729 Posts
February 04 2012 06:23 GMT
#33
On February 04 2012 15:11 GGzerG wrote:
Show nested quote +
On February 04 2012 15:04 jeeneeus wrote:
Who's Maynard? I feel like it's unlikely for it to be the same one from bw.


THIS......is exactly the first thing I was wondering too, damn, higher W/L ratio than violet! Must be the real maynard...
I always wondered who it is too, seeing him so often in the top 3 on Playhem results liquipedia page.
godulous
Profile Blog Joined February 2011
United States337 Posts
February 04 2012 06:23 GMT
#34
On February 04 2012 15:03 K3Nyy wrote:
Nice. Even though it's not really at the highest level, it's still interesting to see.

On February 04 2012 15:07 KawaiiRice wrote:
these stats don't really reflect balance and random masters players don't even play the game right anyway.

As mentioned in the OP, I feel that databases like TLPD, Gomtv.net, and MLG provide excellent data for the highest level of play. Unfortunately the majority of players are not at the highest level so I felt this gives an interesting insight into the "average joe" masters/GM level of play which we don't see too often even though it accounts for probably the majority of people that have valid concerns about balance.

On February 04 2012 15:10 ETisME wrote:
There are some errors of statistics to be honest:
the pylon gateway cybercore one doesn't show what the toss is going for and what match ups.
it is the most consistent protoss opening that is done (but not showing what tech route and what comes next, for all we know, it isn't a nexus first or FFE) and since toss has one of the worst matchup win rate, obviously this opening, be it 4 gate, 3 gate robo expo that the opening leads to, will have the highest rate of losing.

and since 2 gate is an opening designed to win right off, it shows the actual build can win games, unlike the one above which only shows what opening he is doing and what comes next (the rest of the build that is designed to win the game) would never get a winning rate as high as the 2 gate one


I was only providing that last statistic a bit tongue-in-cheek, but for comparison the third most played protoss opener does show quite a bit better results:
Pylon, Gateway, Assimilator, Pylon, Cybernetics Core, Gateway - 2450 occurences / 53% win rate

On February 04 2012 15:11 GGzerG wrote:
Show nested quote +
On February 04 2012 15:04 jeeneeus wrote:
Who's Maynard? I feel like it's unlikely for it to be the same one from bw.


THIS......is exactly the first thing I was wondering too, damn, higher W/L ratio than violet! Must be the real maynard...


He's a Korean player from what I know, I don't know his exact identity for sure but I have my personal suspicion. He's definitely not Maynard from BW.
Playhem.com | Ben.477 US | Ben.1125 EU
.kv
Profile Blog Joined August 2010
United States2332 Posts
February 04 2012 06:24 GMT
#35
On February 04 2012 15:04 jeeneeus wrote:
Who's Maynard? I feel like it's unlikely for it to be the same one from bw.


I believe it's MarineKingPrime.WE
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2012-02-04 06:27:35
February 04 2012 06:24 GMT
#36
Haha so Proxy 2 Gate has the highest win ratio for Protoss, while the standard 2 gas opener has the lowest win rate. That is a bit misleading though, since Protoss seems to have the lowest win % on the majority of the maps, so if Protoss losses to the most, then it makes sense that the build order that losses the most is the most standard Protoss opener.
Chaosquo
Profile Joined February 2010
Germany154 Posts
February 04 2012 06:26 GMT
#37
On February 04 2012 15:10 ETisME wrote:
There are some errors of statistics to be honest:
the pylon gateway cybercore one doesn't show what the toss is going for and what match ups.
it is the most consistent protoss opening that is done (but not showing what tech route and what comes next, for all we know, it isn't a nexus first or FFE) and since toss has one of the worst matchup win rate, obviously this opening, be it 4 gate, 3 gate robo expo that the opening leads to, will have the highest rate of losing.

and since 2 gate is an opening designed to win right off, it shows the actual build can win games, unlike the one above which only shows what opening he is doing and what comes next (the rest of the build that is designed to win the game) would never get a winning rate as high as the 2 gate one


This build order is a 2 gas opener, so no 1 gate fe or 4 gate. Your expansion will be way later than with 1 gas builds.
Ruscour
Profile Blog Joined April 2011
5233 Posts
February 04 2012 06:26 GMT
#38
Proxy 2gate wins a lot in these things it seems
tuho12345
Profile Blog Joined July 2011
4482 Posts
February 04 2012 06:27 GMT
#39
lol, and they're still using Dual Sight. This map is really good for TvT but for Protoss is just stupid.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
February 04 2012 06:30 GMT
#40
Nice post, really cool to see some of these stats.

How fucking hilarious is it that the highest winrate build order for protoss is 2gate? LOL guess only way to win as toss in playhem is to cheese
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
CuteZergling
Profile Joined November 2011
641 Posts
February 04 2012 06:31 GMT
#41
Wow, this is incredible. Good work. Mad respect.
Team owner of team QTLing
-orb-
Profile Blog Joined September 2007
United States5770 Posts
February 04 2012 06:31 GMT
#42
On February 04 2012 15:10 ETisME wrote:
There are some errors of statistics to be honest:
the pylon gateway cybercore one doesn't show what the toss is going for and what match ups.
it is the most consistent protoss opening that is done (but not showing what tech route and what comes next, for all we know, it isn't a nexus first or FFE) and since toss has one of the worst matchup win rate, obviously this opening, be it 4 gate, 3 gate robo expo that the opening leads to, will have the highest rate of losing.

and since 2 gate is an opening designed to win right off, it shows the actual build can win games, unlike the one above which only shows what opening he is doing and what comes next (the rest of the build that is designed to win the game) would never get a winning rate as high as the 2 gate one


You should notice the 2nd gas is included in that winrate, so the build is for double gas P on 1 base. You can be sure it ISN'T a nexus or forge FE after this... dunno how you could possibly think a protoss is going to open double gas and then forge FE LOL
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
m4inbrain
Profile Joined November 2011
1505 Posts
February 04 2012 06:33 GMT
#43
So actually, just from these statistics.. The game is balanced, but the maps just suck (mostly)?
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2012-02-04 06:35:10
February 04 2012 06:34 GMT
#44
On February 04 2012 15:31 -orb- wrote:
Show nested quote +
On February 04 2012 15:10 ETisME wrote:
There are some errors of statistics to be honest:
the pylon gateway cybercore one doesn't show what the toss is going for and what match ups.
it is the most consistent protoss opening that is done (but not showing what tech route and what comes next, for all we know, it isn't a nexus first or FFE) and since toss has one of the worst matchup win rate, obviously this opening, be it 4 gate, 3 gate robo expo that the opening leads to, will have the highest rate of losing.

and since 2 gate is an opening designed to win right off, it shows the actual build can win games, unlike the one above which only shows what opening he is doing and what comes next (the rest of the build that is designed to win the game) would never get a winning rate as high as the 2 gate one


You should notice the 2nd gas is included in that winrate, so the build is for double gas P on 1 base. You can be sure it ISN'T a nexus or forge FE after this... dunno how you could possibly think a protoss is going to open double gas and then forge FE LOL


I open double gas and get a Nexus with 1 Gate (MC's Gate-Nexus-Gate-Stargate-Gate) opener vs Zerg all the time. I also like doing 3 Gate Expands vs Terran, which open double gas, get 3 Gates then expand. So there are plenty of expand builds that come of double gas openers.
ThE_OsToJiY
Profile Blog Joined May 2008
Canada1167 Posts
February 04 2012 06:43 GMT
#45
wow I think my winrate is up there :\
@ostojiy
emc
Profile Joined September 2010
United States3088 Posts
February 04 2012 06:44 GMT
#46
we have to think that 5 months ago the game was a different version than the current one, right? So maybe these stats can't be taken too seriously since the balance could have changed even if by a few percent.
Son of Gnome
Profile Blog Joined October 2010
United States777 Posts
February 04 2012 06:44 GMT
#47
Cool :D
Whatever happens, happens
RoboBob
Profile Blog Joined September 2010
United States798 Posts
Last Edited: 2012-02-04 06:50:26
February 04 2012 06:45 GMT
#48
On February 04 2012 15:21 Yoshi Kirishima wrote:
holy shit, the stats for shak and taldarim are a lot closer than I'd think =O

I'm surprised the TvP on antiga is so high... isn't that supposed to be an easier map as protoss since you can take 3 base easily?

Same with TvP on Dual Sight, though I'm guessing terrans usually do some kind of early aggression or 1-1-1 all-in on that map to get an easy win.

anyways thanks a lot for sharing these!

MLG Antiga Shipyards is 2 player forced cross spawn. I think most 2 player maps favor Terran because we have the most powerful rushes, which are the most effective on maps that don't require a scout.

And MLG Shattered, MLG Antiga, MLG Dual Sight, and MLG Metalopolis all still have golds expos. Which is a big deal in all TvX.

From looking at these results I bet Playhem could fix all their balancing problems just by replacing golds with normal expansions. The 4 worst balanced maps all have golds, and the 3 best balanced maps all do not have golds.
darkrage14
Profile Joined May 2010
Canada173 Posts
Last Edited: 2012-02-04 06:48:39
February 04 2012 06:45 GMT
#49
upload a replay pack with ALL the replays! :D
ProBot
Profile Joined October 2010
Canada170 Posts
February 04 2012 06:46 GMT
#50
On February 04 2012 15:07 KawaiiRice wrote:
these stats don't really reflect balance and random masters players don't even play the game right anyway.

i.e.: Metal should be way more z favored, and antiga should be incredibly terran favored. Dual Sight and Shakuras should be more T favored TvZ too. Can't really comment on the other matchups.

Regardless, nice post. <3 Playhem


Define "playing the game right." Not to be a dick just want to understand your point of view a bit better. I suck so i'm not going to get into anything with you but i would assume Most masters players and above have a decent idea of how to play the game hence why they're in said league. Generally speaking.

But i'm silver so what do i know.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
February 04 2012 06:47 GMT
#51
Sick!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
February 04 2012 06:48 GMT
#52
LOVE THE WRITEUP BY MAP :O

a lot of people just blindly recite TLPD stats as truth without knowing the knitty-gritty about the maps. This is an interesting look at a reasonable range of pro and non-pro on each map.... and maybe we need to see Shattered Temple move on to greener pastures.
ProBot
Profile Joined October 2010
Canada170 Posts
February 04 2012 06:49 GMT
#53
On February 04 2012 15:31 -orb- wrote:
Show nested quote +
On February 04 2012 15:10 ETisME wrote:
There are some errors of statistics to be honest:
the pylon gateway cybercore one doesn't show what the toss is going for and what match ups.
it is the most consistent protoss opening that is done (but not showing what tech route and what comes next, for all we know, it isn't a nexus first or FFE) and since toss has one of the worst matchup win rate, obviously this opening, be it 4 gate, 3 gate robo expo that the opening leads to, will have the highest rate of losing.

and since 2 gate is an opening designed to win right off, it shows the actual build can win games, unlike the one above which only shows what opening he is doing and what comes next (the rest of the build that is designed to win the game) would never get a winning rate as high as the 2 gate one


You should notice the 2nd gas is included in that winrate, so the build is for double gas P on 1 base. You can be sure it ISN'T a nexus or forge FE after this... dunno how you could possibly think a protoss is going to open double gas and then forge FE LOL


so judging by that is it safe to say thats very indicative of 1 base stargate play? for the most part? If not can you explain why? I suck at the game so try not to flame if i'm way off pwease. want to keep my pillow tear free tonight :D
Jesushooves
Profile Joined November 2010
Canada553 Posts
February 04 2012 06:53 GMT
#54
On February 04 2012 15:44 emc wrote:
we have to think that 5 months ago the game was a different version than the current one, right? So maybe these stats can't be taken too seriously since the balance could have changed even if by a few percent.

This isn't meant to give deep meaning of the game, just a general idea, since I think the majority of people on TL are probably the same that are represented in the stats.

By that I mean that you shouldn't be allowed to complain about..say metalopolis unless you are a top tier terran or protoss, and same for zergs on antiga. But it does show some imbalances with maps in the ladder pool, which needs to be addressed.

Hopefully data like this should convince blizzard to change it up a bit.
Lose its good, after will be win.
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
February 04 2012 06:53 GMT
#55
On February 04 2012 15:46 ProBot wrote:
Show nested quote +
On February 04 2012 15:07 KawaiiRice wrote:
these stats don't really reflect balance and random masters players don't even play the game right anyway.

i.e.: Metal should be way more z favored, and antiga should be incredibly terran favored. Dual Sight and Shakuras should be more T favored TvZ too. Can't really comment on the other matchups.

Regardless, nice post. <3 Playhem


Define "playing the game right." Not to be a dick just want to understand your point of view a bit better. I suck so i'm not going to get into anything with you but i would assume Most masters players and above have a decent idea of how to play the game hence why they're in said league. Generally speaking.

But i'm silver so what do i know.

you can get into masters without having deep knowledge of what exactly you're doing and just macroing.
your assumption is false because most masters don't really know and masters itself doesn't actually mean anything, it's just a stupid label blizzard decided to place on people to make them feel good.

if masters players knew how to play properly then top players wouldn't mow down ladder with ridiculous winrates.
@KawaiiRiceLighT
AndAgain
Profile Joined November 2010
United States2621 Posts
February 04 2012 07:02 GMT
#56
Wtf is going on with these protoss build order stats?
All your teeth should fall out and hair should grow in their place!
RoboBob
Profile Blog Joined September 2010
United States798 Posts
February 04 2012 07:05 GMT
#57
On February 04 2012 15:53 KawaiiRice wrote:
Show nested quote +
On February 04 2012 15:46 ProBot wrote:
On February 04 2012 15:07 KawaiiRice wrote:
these stats don't really reflect balance and random masters players don't even play the game right anyway.

i.e.: Metal should be way more z favored, and antiga should be incredibly terran favored. Dual Sight and Shakuras should be more T favored TvZ too. Can't really comment on the other matchups.

Regardless, nice post. <3 Playhem


Define "playing the game right." Not to be a dick just want to understand your point of view a bit better. I suck so i'm not going to get into anything with you but i would assume Most masters players and above have a decent idea of how to play the game hence why they're in said league. Generally speaking.

But i'm silver so what do i know.

you can get into masters without having deep knowledge of what exactly you're doing and just macroing.
your assumption is false because most masters don't really know and masters itself doesn't actually mean anything, it's just a stupid label blizzard decided to place on people to make them feel good.

if masters players knew how to play properly then top players wouldn't mow down ladder with ridiculous winrates.

It would very stupid of Playhem to balance their maps according to the top 0.0001%. They don't have the prize money to draw those kinds of players anyway. Balancing their maps to the 0.0001% would unbalance all the maps for the 99.9999%

Now, if this were a thread about GSL then I'd certainly agree with you, because everyone in the GSL is at that highest level. But I believe that attitude is too elitist for a tournament like playhem.
hipsterHobbit
Profile Joined September 2011
United States218 Posts
February 04 2012 07:06 GMT
#58
On February 04 2012 15:53 KawaiiRice wrote:
Show nested quote +
On February 04 2012 15:46 ProBot wrote:
On February 04 2012 15:07 KawaiiRice wrote:
these stats don't really reflect balance and random masters players don't even play the game right anyway.

i.e.: Metal should be way more z favored, and antiga should be incredibly terran favored. Dual Sight and Shakuras should be more T favored TvZ too. Can't really comment on the other matchups.

Regardless, nice post. <3 Playhem


Define "playing the game right." Not to be a dick just want to understand your point of view a bit better. I suck so i'm not going to get into anything with you but i would assume Most masters players and above have a decent idea of how to play the game hence why they're in said league. Generally speaking.

But i'm silver so what do i know.

you can get into masters without having deep knowledge of what exactly you're doing and just macroing.
your assumption is false because most masters don't really know and masters itself doesn't actually mean anything, it's just a stupid label blizzard decided to place on people to make them feel good.

if masters players knew how to play properly then top players wouldn't mow down ladder with ridiculous winrates.

So what do you have to gain from reading TL? And how is your brain more suited to apply what you learn from here than said lowly "masters"?

oOOoOphidian
Profile Joined January 2011
United States1402 Posts
February 04 2012 07:06 GMT
#59
This doesn't really prove a lot given that playhem events tend to be very cheese heavy, which explains some of the win rates that don't make sense. I mean the protoss build orders that are most common are fast double gas (almost always something cheesy) or 2 gate (probably proxy), if anyone needs some convincing. Nice of them to release stats and put in the effort, but also reflects very little in comparison to stats based on higher competition.
Creator of sc2unmasked.com
skatbone
Profile Joined August 2010
United States1005 Posts
February 04 2012 07:09 GMT
#60
So for all those (like Blizzard) who fall back on smaller map as rush map, it is interesting to note that the average game length on Tal' Darim is about the same as it is on all maps: 11ish minutes.
Mercurial#1193
-orb-
Profile Blog Joined September 2007
United States5770 Posts
February 04 2012 07:13 GMT
#61
On February 04 2012 15:34 BronzeKnee wrote:
Show nested quote +
On February 04 2012 15:31 -orb- wrote:
On February 04 2012 15:10 ETisME wrote:
There are some errors of statistics to be honest:
the pylon gateway cybercore one doesn't show what the toss is going for and what match ups.
it is the most consistent protoss opening that is done (but not showing what tech route and what comes next, for all we know, it isn't a nexus first or FFE) and since toss has one of the worst matchup win rate, obviously this opening, be it 4 gate, 3 gate robo expo that the opening leads to, will have the highest rate of losing.

and since 2 gate is an opening designed to win right off, it shows the actual build can win games, unlike the one above which only shows what opening he is doing and what comes next (the rest of the build that is designed to win the game) would never get a winning rate as high as the 2 gate one


You should notice the 2nd gas is included in that winrate, so the build is for double gas P on 1 base. You can be sure it ISN'T a nexus or forge FE after this... dunno how you could possibly think a protoss is going to open double gas and then forge FE LOL


I open double gas and get a Nexus with 1 Gate (MC's Gate-Nexus-Gate-Stargate-Gate) opener vs Zerg all the time. I also like doing 3 Gate Expands vs Terran, which open double gas, get 3 Gates then expand. So there are plenty of expand builds that come of double gas openers.


Sorry, it's just something I rarely see. Even if MC did it one time, it happens almost never. I just did an analysis in sc2gears of every single korean replay I have (and I don't remember deleting any, though maybe some really old ones aren't in there), and of the 72 replays that start with "Pylon, Gateway, Assimilator, Pylon, Cybernetics Core, Assimilator," only 1 of them has the next building as a nexus (which lost). Only 7 have a nexus after another pylon, and the record there is 3-4.

So okay, perhaps ~10% of the time people will expand immediately after going double gas, but it's not common, and it is a build that doesn't win very much.

On February 04 2012 15:49 ProBot wrote:
Show nested quote +
On February 04 2012 15:31 -orb- wrote:
On February 04 2012 15:10 ETisME wrote:
There are some errors of statistics to be honest:
the pylon gateway cybercore one doesn't show what the toss is going for and what match ups.
it is the most consistent protoss opening that is done (but not showing what tech route and what comes next, for all we know, it isn't a nexus first or FFE) and since toss has one of the worst matchup win rate, obviously this opening, be it 4 gate, 3 gate robo expo that the opening leads to, will have the highest rate of losing.

and since 2 gate is an opening designed to win right off, it shows the actual build can win games, unlike the one above which only shows what opening he is doing and what comes next (the rest of the build that is designed to win the game) would never get a winning rate as high as the 2 gate one


You should notice the 2nd gas is included in that winrate, so the build is for double gas P on 1 base. You can be sure it ISN'T a nexus or forge FE after this... dunno how you could possibly think a protoss is going to open double gas and then forge FE LOL


so judging by that is it safe to say thats very indicative of 1 base stargate play? for the most part? If not can you explain why? I suck at the game so try not to flame if i'm way off pwease. want to keep my pillow tear free tonight :D


Depends on many, many factors. First off you have to take into account matchup:
PvP - could mean anything. Double gas on 1base is very standard. For the most part you can rule out 4gate, though sometimes people will fake you with 2nd gas and still 4gate. In PvP specifically you can probably also rule out 1gate nexus for the mast part as you'd do that build with 1 gas. Could be standard robo build into immortals or colossi, could be stargate build, could be blink+obs, could be blink, could be dt, could be 3gate expand. The list goes on, because double gas is pretty much required for toss especially in that matchup.

PvT - could be 3gate voidray, could be blink+obs, could be 4gate blink, could be 3gate sentry expand, could be 1 gate robo sentry+obs expand, could be a phoenix build, could be DT, could be a wacky templar rush, could be double gas 4gate. I'm sure there are some I am missing

PvZ - well you know they're not forge FEing. The most common occurrence is probably 3gate sentry expand, but of course it could still be 1gate sentry expand, some 1-base blink build, DT expand, 1gate voidray expand, some weird robo warp prism + sentry build, and of course there are plenty of other alternatives that are less common like 1-base colossus or something silly like that.

There are so many more factors that go into what build your opponent is doing than just if they get double gas or not, but it certainly helps narrow it down. Keep tabs not only of gas but other indicative elements such as the amount of chrono saved, where the chrono is being used, and how many sentries are made early game. If your opponent gets double gas and you scout a low number of sentries, you better prepare for the possibility of DT or stargate (or blink if u see a high number of stalkers).
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2012-02-04 07:14:38
February 04 2012 07:13 GMT
#62
Pros say map stats are bullshit until they are in tournaments.

Maps goes into tournaments, pros say it's bullshit because it's not Koreans pros.

Maps go into Korean tournaments, pros claim it's bullshit because they need thousands of games.

Playhem released stats with thousands of games. Pros claim it's bullshit because it's not thousands of games with only the very highest level of players.........

Sigh...............

But then they applaud tournaments for using Blizzard maps that go no pro testing whatsoever and are not designed for tournament play....

This is an endless circle I swear. They could probably release stats with 15,000 games between MvP and NesTea and pros would say it's bullshit because it's not Flash vs. Jaedong..............
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Amornthep
Profile Blog Joined September 2011
Singapore2605 Posts
February 04 2012 07:15 GMT
#63
Interesting statistics indeed.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
February 04 2012 07:16 GMT
#64
On February 04 2012 16:13 Diamond wrote:
Pros say map stats are bullshit until they are in tournaments.

Maps goes into tournaments, pros say it's bullshit because it's not Koreans pros.

Maps go into Korean tournaments, pros claim it's bullshit because they need thousands of games.

Playhem released stats with thousands of games. Pros claim it's bullshit because it's not thousands of games with only the very highest level of players.........

Sigh...............

But then they applaud tournaments for using Blizzard maps that go no pro testing whatsoever and are not designed for tournament play....

This is an endless circle I swear. They could probably release stats with 15,000 games between MvP and NesTea and pros would say it's bullshit because it's not Flash vs. Jaedong..............


This isn't anything new. Pros want to play on old maps because that's what they've already practiced.

The only problem here is that the community tends to listen to pros. In this particular instance (furthering the map scene), listening to pros is actually hugely detrimental to progress.

As you have said before diamond, pros were adamantly fighting against the removal of steppes of war for quite some time (just as an example). If we listen to pros we get absolutely nowhere with mapmaking.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
FlamingTurd
Profile Joined April 2010
United States1059 Posts
Last Edited: 2012-02-04 07:23:20
February 04 2012 07:17 GMT
#65
On February 04 2012 16:05 RoboBob wrote:
Show nested quote +
On February 04 2012 15:53 KawaiiRice wrote:
On February 04 2012 15:46 ProBot wrote:
On February 04 2012 15:07 KawaiiRice wrote:
these stats don't really reflect balance and random masters players don't even play the game right anyway.

i.e.: Metal should be way more z favored, and antiga should be incredibly terran favored. Dual Sight and Shakuras should be more T favored TvZ too. Can't really comment on the other matchups.

Regardless, nice post. <3 Playhem


Define "playing the game right." Not to be a dick just want to understand your point of view a bit better. I suck so i'm not going to get into anything with you but i would assume Most masters players and above have a decent idea of how to play the game hence why they're in said league. Generally speaking.

But i'm silver so what do i know.

you can get into masters without having deep knowledge of what exactly you're doing and just macroing.
your assumption is false because most masters don't really know and masters itself doesn't actually mean anything, it's just a stupid label blizzard decided to place on people to make them feel good.

if masters players knew how to play properly then top players wouldn't mow down ladder with ridiculous winrates.

It would very stupid of Playhem to balance their maps according to the top 0.0001%. They don't have the prize money to draw those kinds of players anyway. Balancing their maps to the 0.0001% would unbalance all the maps for the 99.9999%

Now, if this were a thread about GSL then I'd certainly agree with you, because everyone in the GSL is at that highest level. But I believe that attitude is too elitist for a tournament like playhem.



Haha I thought that was an awesome response. You're right, these games are for the rest of the players at the top levels besides that group of top ~~300 players that take this game as a job. And sometimes that's much more interesting anyway.

Edit: And anyway, there have been COUNTLESS times I've seen top GM players losing to players who are in the Masters league on streams.
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
PlayhemTV
Profile Joined September 2011
United States17 Posts
February 04 2012 07:18 GMT
#66
This is awesome!!! <3 Ben and playhem!!
Sleed
Profile Joined June 2011
Canada181 Posts
February 04 2012 07:20 GMT
#67
Interesting work! Some win rates changed my perception of particular maps' balance.

Thanks for the work!
Vei
Profile Joined March 2010
United States2845 Posts
February 04 2012 07:24 GMT
#68
verryyyy sick post, reading it now. you should do more analysis if possible =]
www.justin.tv/veisc2 ~ 720p + commentary
susySquark
Profile Blog Joined May 2010
United States1692 Posts
February 04 2012 07:27 GMT
#69
Antiga mains are so vulnerable to drops, which is probably why TvP is so favored there. Tal-Darim's awesome racial balance is offset by its stupidity in the PvP matchup, and to a lesser extent, ZvZ.
DueSs
Profile Blog Joined July 2010
United States765 Posts
Last Edited: 2012-02-04 07:29:13
February 04 2012 07:27 GMT
#70
I really want to know who this Maynard is and just an absolute on whether it's for sure not Maynard from BW. Surely he hasn't picked back up.
zaradron
Profile Joined January 2012
Canada15 Posts
February 04 2012 07:27 GMT
#71
Awesome post! Love entering Playhem tourneys everyday, and it's good to know that most matchups are balanced on all maps.
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
February 04 2012 07:34 GMT
#72
On February 04 2012 16:05 RoboBob wrote:
Show nested quote +
On February 04 2012 15:53 KawaiiRice wrote:
On February 04 2012 15:46 ProBot wrote:
On February 04 2012 15:07 KawaiiRice wrote:
these stats don't really reflect balance and random masters players don't even play the game right anyway.

i.e.: Metal should be way more z favored, and antiga should be incredibly terran favored. Dual Sight and Shakuras should be more T favored TvZ too. Can't really comment on the other matchups.

Regardless, nice post. <3 Playhem


Define "playing the game right." Not to be a dick just want to understand your point of view a bit better. I suck so i'm not going to get into anything with you but i would assume Most masters players and above have a decent idea of how to play the game hence why they're in said league. Generally speaking.

But i'm silver so what do i know.

you can get into masters without having deep knowledge of what exactly you're doing and just macroing.
your assumption is false because most masters don't really know and masters itself doesn't actually mean anything, it's just a stupid label blizzard decided to place on people to make them feel good.

if masters players knew how to play properly then top players wouldn't mow down ladder with ridiculous winrates.

It would very stupid of Playhem to balance their maps according to the top 0.0001%. They don't have the prize money to draw those kinds of players anyway. Balancing their maps to the 0.0001% would unbalance all the maps for the 99.9999%

Now, if this were a thread about GSL then I'd certainly agree with you, because everyone in the GSL is at that highest level. But I believe that attitude is too elitist for a tournament like playhem.

Regardless of how a map is balanced for the highest level it will most likely not affect lower level play, as seen by some of the stats here...... I don't see how trying to make a map 50% win/loss (which btw would amaze me if this ever gets accomplished) is going to "unbalance" a map for the 99%. That's an extremely large stretch. I argue it would have little to no effect at all to winrates for other players.

The reason I'm being sort of critical here is because playhem is trying to use these stats to represent some sort of statement about map balance when they also include thousands of games where people lose because of millions of mistakes that have nothing to do with map balance because they aren't as good.

On February 04 2012 16:06 hipsterHobbit wrote:
Show nested quote +
On February 04 2012 15:53 KawaiiRice wrote:
On February 04 2012 15:46 ProBot wrote:
On February 04 2012 15:07 KawaiiRice wrote:
these stats don't really reflect balance and random masters players don't even play the game right anyway.

i.e.: Metal should be way more z favored, and antiga should be incredibly terran favored. Dual Sight and Shakuras should be more T favored TvZ too. Can't really comment on the other matchups.

Regardless, nice post. <3 Playhem


Define "playing the game right." Not to be a dick just want to understand your point of view a bit better. I suck so i'm not going to get into anything with you but i would assume Most masters players and above have a decent idea of how to play the game hence why they're in said league. Generally speaking.

But i'm silver so what do i know.

you can get into masters without having deep knowledge of what exactly you're doing and just macroing.
your assumption is false because most masters don't really know and masters itself doesn't actually mean anything, it's just a stupid label blizzard decided to place on people to make them feel good.

if masters players knew how to play properly then top players wouldn't mow down ladder with ridiculous winrates.

So what do you have to gain from reading TL? And how is your brain more suited to apply what you learn from here than said lowly "masters"?


stfu

@KawaiiRiceLighT
Mitchlew
Profile Joined September 2010
Australia428 Posts
February 04 2012 07:34 GMT
#73
Ahh so protoss is the worst race.
ProBot
Profile Joined October 2010
Canada170 Posts
February 04 2012 07:36 GMT
#74
On February 04 2012 15:53 KawaiiRice wrote:
Show nested quote +
On February 04 2012 15:46 ProBot wrote:
On February 04 2012 15:07 KawaiiRice wrote:
these stats don't really reflect balance and random masters players don't even play the game right anyway.

i.e.: Metal should be way more z favored, and antiga should be incredibly terran favored. Dual Sight and Shakuras should be more T favored TvZ too. Can't really comment on the other matchups.

Regardless, nice post. <3 Playhem


Define "playing the game right." Not to be a dick just want to understand your point of view a bit better. I suck so i'm not going to get into anything with you but i would assume Most masters players and above have a decent idea of how to play the game hence why they're in said league. Generally speaking.

But i'm silver so what do i know.

you can get into masters without having deep knowledge of what exactly you're doing and just macroing.
your assumption is false because most masters don't really know and masters itself doesn't actually mean anything, it's just a stupid label blizzard decided to place on people to make them feel good.

if masters players knew how to play properly then top players wouldn't mow down ladder with ridiculous winrates.


fair enough, that does make sense. Yeah had to assume cuz the only thing i've been close to top tier at was fps and the leagues were generally a good representation of skill. So the main thing to master doing first is macro and mechanics and then tactics and what not after you got that down? Is that fair to say?
KimJongChill
Profile Joined January 2011
United States6429 Posts
February 04 2012 07:37 GMT
#75
Haha, I expected bm to be bigger in the world cloud @_@
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
`Zapdos
Profile Blog Joined November 2010
United States935 Posts
February 04 2012 07:39 GMT
#76
Nice post, interesting results!
www.twitch.tv/thezapdos come watch me :]
Bagration
Profile Blog Joined October 2011
United States18282 Posts
February 04 2012 07:39 GMT
#77
Nice, really cool to see the stats. I guess PvP 4 gates on TDA really put the average down.
Team Slayers, Axiom-Acer and Vile forever
godulous
Profile Blog Joined February 2011
United States337 Posts
Last Edited: 2012-02-04 07:45:59
February 04 2012 07:41 GMT
#78
On February 04 2012 16:34 KawaiiRice wrote:
The reason I'm being sort of critical here is because playhem is trying to use these stats to represent some sort of statement about map balance when they also include thousands of games where people lose because of millions of mistakes that have nothing to do with map balance because they aren't as good.


The underlying meaning behind the analysis was more along the lines that map design can have an impact on balance, and that neither maps nor patches alone will lead to a perfect game but that changes have to be made in order to eventually find the best balance. Everyone knows how different BW was in the earliest days compared to now, and change is the only thing that will facilitate SC2's progress toward a better game.

While you're right that mistakes are factored in just as the map balance is, with a large enough sample size you should have mistakes factoring in roughly evenly for all maps/matchups unless something else is influencing some races to be more prone to game-losing mistakes. That might be an entirely different/interesting issue about how the racial mechanics work in SC2.

tl;dr, Tournaments should try out some new stuff and not just cling to old maps.

By the way, here's a picture of what a big pile of replays looks like
http://i.imgur.com/eRMGH.png
Playhem.com | Ben.477 US | Ben.1125 EU
hipsterHobbit
Profile Joined September 2011
United States218 Posts
February 04 2012 07:44 GMT
#79
On February 04 2012 16:34 KawaiiRice wrote:
Show nested quote +
On February 04 2012 16:05 RoboBob wrote:
On February 04 2012 15:53 KawaiiRice wrote:
On February 04 2012 15:46 ProBot wrote:
On February 04 2012 15:07 KawaiiRice wrote:
these stats don't really reflect balance and random masters players don't even play the game right anyway.

i.e.: Metal should be way more z favored, and antiga should be incredibly terran favored. Dual Sight and Shakuras should be more T favored TvZ too. Can't really comment on the other matchups.

Regardless, nice post. <3 Playhem


Define "playing the game right." Not to be a dick just want to understand your point of view a bit better. I suck so i'm not going to get into anything with you but i would assume Most masters players and above have a decent idea of how to play the game hence why they're in said league. Generally speaking.

But i'm silver so what do i know.

you can get into masters without having deep knowledge of what exactly you're doing and just macroing.
your assumption is false because most masters don't really know and masters itself doesn't actually mean anything, it's just a stupid label blizzard decided to place on people to make them feel good.

if masters players knew how to play properly then top players wouldn't mow down ladder with ridiculous winrates.

It would very stupid of Playhem to balance their maps according to the top 0.0001%. They don't have the prize money to draw those kinds of players anyway. Balancing their maps to the 0.0001% would unbalance all the maps for the 99.9999%

Now, if this were a thread about GSL then I'd certainly agree with you, because everyone in the GSL is at that highest level. But I believe that attitude is too elitist for a tournament like playhem.

Regardless of how a map is balanced for the highest level it will most likely not affect lower level play, as seen by some of the stats here...... I don't see how trying to make a map 50% win/loss (which btw would amaze me if this ever gets accomplished) is going to "unbalance" a map for the 99%. That's an extremely large stretch. I argue it would have little to no effect at all to winrates for other players.

The reason I'm being sort of critical here is because playhem is trying to use these stats to represent some sort of statement about map balance when they also include thousands of games where people lose because of millions of mistakes that have nothing to do with map balance because they aren't as good.

Show nested quote +
On February 04 2012 16:06 hipsterHobbit wrote:
On February 04 2012 15:53 KawaiiRice wrote:
On February 04 2012 15:46 ProBot wrote:
On February 04 2012 15:07 KawaiiRice wrote:
these stats don't really reflect balance and random masters players don't even play the game right anyway.

i.e.: Metal should be way more z favored, and antiga should be incredibly terran favored. Dual Sight and Shakuras should be more T favored TvZ too. Can't really comment on the other matchups.

Regardless, nice post. <3 Playhem


Define "playing the game right." Not to be a dick just want to understand your point of view a bit better. I suck so i'm not going to get into anything with you but i would assume Most masters players and above have a decent idea of how to play the game hence why they're in said league. Generally speaking.

But i'm silver so what do i know.

you can get into masters without having deep knowledge of what exactly you're doing and just macroing.
your assumption is false because most masters don't really know and masters itself doesn't actually mean anything, it's just a stupid label blizzard decided to place on people to make them feel good.

if masters players knew how to play properly then top players wouldn't mow down ladder with ridiculous winrates.

So what do you have to gain from reading TL? And how is your brain more suited to apply what you learn from here than said lowly "masters"?


stfu


someone lost to a masters player who proxy 2 gated.

Aren't you like 16 years old? Seems like hanging around that angry nerd picnic is having an adverse effect on your impressionable mind.

User was banned for this post.
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
February 04 2012 07:48 GMT
#80
On February 04 2012 16:41 godulous wrote:
Show nested quote +
On February 04 2012 16:34 KawaiiRice wrote:
The reason I'm being sort of critical here is because playhem is trying to use these stats to represent some sort of statement about map balance when they also include thousands of games where people lose because of millions of mistakes that have nothing to do with map balance because they aren't as good.


The underlying meaning behind the analysis was more along the lines that map design can have an impact on balance, and that neither maps nor patches alone will lead to a perfect game but that changes have to be made in order to eventually find the best balance. Everyone knows how different BW was in the earliest days compared to now, and change is the only thing that will facilitate SC2's progress toward a better game.

While you're right that mistakes are factored in just as the map balance is, with a large enough sample size you should have mistakes factoring in roughly evenly for all maps/matchups unless something else is influencing some races to be more prone to game-losing mistakes. That might be an entirely different/interesting issue about how the racial mechanics work in SC2.

tl;dr, Tournaments should try out some new stuff and not just cling to old maps.

By the way, here's a picture of what a big pile of replays looks like
http://i.imgur.com/eRMGH.png

agree I really liked playing in the NASTL and IPTL new maps.
@KawaiiRiceLighT
Mortal
Profile Blog Joined November 2010
2943 Posts
February 04 2012 07:49 GMT
#81
Holy data Batman!

Pretty cool to see how these maps play out at all levels of play. TDA is looking pretty suave.
The universe created an audience for itself.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
February 04 2012 07:50 GMT
#82
So essentially, at a master-grandmaster level, protoss is kind of a joke on most of these maps? Cant really say im surprised.
I am surprised about antiga though, I would have figured that would be more PvT favored.
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Splynn
Profile Joined September 2011
United States225 Posts
February 04 2012 07:50 GMT
#83
It's sad that PvP is so... dumb on Tal'Darim Altar. The balance in the non-mirror matchups looks great and I really enjoy playing the map. But every time I get a PvP on it I just go straight to frown town.

Great work compiling all of this data, and thanks for all of the content in general from Playhem.
Balgrog
Profile Blog Joined March 2011
United States1221 Posts
February 04 2012 07:52 GMT
#84
TvP Antiga shipyard made me cry a little bit.
The only way to attack structure is with chaos.
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
February 04 2012 07:52 GMT
#85
Pure win rate is never going to show balance.

You have to look at when the game ended (early game, mid game, late game) and the relative skill level of players (low-masters vs koreans like Violet or Zenex players means absolutely nothing, low masters will have 5% winrate on any map)

Thanks for this regardless though, nice statistics.
cjin
Profile Joined July 2011
181 Posts
Last Edited: 2012-02-04 08:02:24
February 04 2012 07:57 GMT
#86
On February 04 2012 14:57 godulous wrote:
Tal'Darim Altar LE get's a special shout out for being possibly the most balanced map currently in our pool, it scored nearly 50% win rates for every match up and overall race win rates.


I have to disagreee with this. The most balanced map is
edit: mistake in my calculations (damn copy/paste)
MLG metalopolis and Tal'Darim Altar LE are tied #1

You are making mistake of thinking closest to 50% is the most balanced, when you really should be thinking that closest to average win% of the matchup is most balanced. Also consider the more further win% is from average, more meaningful it is. So you should get something like ABS((TvPa-TvPm)^2)+ABS((PvZa-TvZm)^2)+ABS((ZvTa-ZvTm)^2) where TvPa is average win% for TvP and TvPm is the win% for map and so on. Lowest score map wins.

Think about situation where for example we have start that gives 90% winrate for some matchup. Only way to get even close 50% winrate for that matchup is to make teh map hevily unbalanced for other end.
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
February 04 2012 08:00 GMT
#87
How about only taking top 8 of each playhem and analyzing those replays.
Oracle comes in, Scvs go down, never a miscommunication.
godulous
Profile Blog Joined February 2011
United States337 Posts
Last Edited: 2012-02-04 08:02:57
February 04 2012 08:02 GMT
#88
On February 04 2012 16:57 cjin wrote:
Think about situation where for example we have start that gives 90% winrate for some matchup. Only way to get even close 50% winrate for that matchup is to make teh map hevily unbalanced for other end.


That was the whole point of this thread. Once you consider a map as one of the dials you can tweak in balancing the game, you can fine tune things like averages that aren't 50% (which they should ideally be). In that case, a 'heavily unbalanced map' by your standards would be a good thing. If unit abilities and build times/costs can be adjusted to correct win rates, why can't maps?

On February 04 2012 17:00 T.O.P. wrote:
How about only taking top 8 of each playhem and analyzing those replays.


I'll see if I can do this tomorrow and post my findings (though the sample size will be much smaller).
Playhem.com | Ben.477 US | Ben.1125 EU
Selendis
Profile Blog Joined October 2010
Australia509 Posts
February 04 2012 08:05 GMT
#89
On February 04 2012 14:57 godulous wrote:

Highest winrate opening build order for each race across all maps/matchups
[Protoss] Pylon, Gateway, Gateway, Pylon - 116 occurences / 62% winrate



That BO looks a lot like a proxygate lol.
Probes are sooo OP
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
February 04 2012 08:08 GMT
#90
I was most entertained by the most/worst openings. Seems like proxy 2gate and baneling/roach bust are pretty good.

Also that Terran opening seems either 1/1/1 vP, reactor hellion vZ and banshees vT.

Of course should take these (as with all statistics) with a pinch of salt, but it's fun if nothing else.
Starleague Forever. RIP KT Violet~
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
February 04 2012 08:09 GMT
#91
Ingenius playhem . I wish tournaments adjusted the map pool away from certain maps that are considered imbalanced but with such a large sample size tournaments can naturally do this while being nearly entirely subjective. hats off to Playhem ;D
-orb-
Profile Blog Joined September 2007
United States5770 Posts
Last Edited: 2012-02-04 08:10:54
February 04 2012 08:10 GMT
#92
On February 04 2012 16:57 cjin wrote:
Show nested quote +
On February 04 2012 14:57 godulous wrote:
Tal'Darim Altar LE get's a special shout out for being possibly the most balanced map currently in our pool, it scored nearly 50% win rates for every match up and overall race win rates.


I have to disagreee with this. The most balanced map is
edit: mistake in my calculations (damn copy/paste)
MLG metalopolis and Tal'Darim Altar LE are tied #1

You are making mistake of thinking closest to 50% is the most balanced, when you really should be thinking that closest to average win% of the matchup is most balanced. Also consider the more further win% is from average, more meaningful it is. So you should get something like ABS((TvPa-TvPm)^2)+ABS((PvZa-TvZm)^2)+ABS((ZvTa-ZvTm)^2) where TvPa is average win% for TvP and TvPm is the win% for map and so on. Lowest score map wins.

Think about situation where for example we have start that gives 90% winrate for some matchup. Only way to get even close 50% winrate for that matchup is to make teh map hevily unbalanced for other end.


I'm sorry, I believe your logic is flawed here. You don't want to be closer to the average winrate of the matchup. This is relating it to other maps. This is unimportant. What matters are the races and how they interact on a single map. How they interact on other maps is irrelevant. What you ideally want is a map that has a 50% winrate across the board, because regardless of current trends in balance, what you want is balance on any given map. If that map is balanced, who cares if the overall average protoss winrate in the matchup of PvZ is 55% for example? You don't want the map to show 55% in that winrate, you still want it to show 50% in that winrate so that you have a balanced match to play.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
cjin
Profile Joined July 2011
181 Posts
February 04 2012 08:15 GMT
#93
On February 04 2012 17:02 godulous wrote:
That was the whole point of this thread. Once you consider a map as one of the dials you can tweak in balancing the game, you can fine tune things like averages that aren't 50% (which they should ideally be). In that case, a 'heavily unbalanced map' by your standards would be a good thing. If unit abilities and build times/costs can be adjusted to correct win rates, why can't maps?


Blizzard is the one making changes to unit abilities and build times/costs, but not to tournament maps. If Blizzard makes a change into something, you would first need to play tons of games on new settings to even know how much effect the change had to win%.

Also how you would count playerskill? if we could mesure playerskill with lets say 1-100 and average skill of T turns to be 60 and average skill of Z 40, if you would balance maps for 50% winrate it would mean that T60 would equal Z40 in win%, how far they would get in tournaments. and Z40 would crush kill ´n destroy T40 like a bug. Ideally T40 and Z40 should get just as far.
Popsicler
Profile Joined January 2012
United States40 Posts
February 04 2012 08:17 GMT
#94
very interesting. I've been wanting some stats like this for awhile now. Think the length of game stats are really interesting.
Roxy
Profile Joined November 2010
Canada753 Posts
February 04 2012 08:23 GMT
#95
More losing records for protoss
...not surprised

also, these statistics dont account for how gay tal'darim is for mirror matchups.
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
robih
Profile Joined September 2010
Austria1086 Posts
February 04 2012 08:27 GMT
#96
1 good map for toss
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
February 04 2012 08:27 GMT
#97
And Zergs tell me" OMG TAL DARIM SO IMBA FOR PROTOSS ITS NAMED AFTER THEM FOR CHRISSAKES".

Lol, 2 gate proxy is best strat for toss, though I'm surprised how little it's used. Curious about how good FFE is.

33,000 GG's for 31,500 games too... so we have a lot of people who ragequit or leave I guess.

(╯°□°)╯︵ ┻━┻
godulous
Profile Blog Joined February 2011
United States337 Posts
February 04 2012 08:27 GMT
#98
On February 04 2012 17:23 Roxy wrote:
More losing records for protoss
...not surprised

also, these statistics dont account for how gay tal'darim is for mirror matchups.


If it makes you feel any better, Protoss have a 100% win rate on Tal'Darim in PvP.
Playhem.com | Ben.477 US | Ben.1125 EU
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
Last Edited: 2012-02-04 08:31:10
February 04 2012 08:30 GMT
#99
awesome thanks for sharing stats,

really cool post. I estimate I'm about 20-30 replays of those 31,500

I think I've played in probably a dozen or so playhems... :D
Angel_
Profile Blog Joined December 2011
United States1617 Posts
February 04 2012 08:32 GMT
#100
I know it would be a relatively large undertaking.

But I would be more interested in a breakdown by map of wins by race:
<8 minute mark
8-14 minute mark
14-22 minute mark
22+ minutes

for each match-up.

I think in general, it would provide a lot more precise information.

Just this i feel isnt really enough to determine much about "balance".
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-02-04 08:33:32
February 04 2012 08:33 GMT
#101
interesting how protoss has the saddest winrates while at top top level protoss is doing decently well.
pzu
Profile Joined June 2011
Sweden287 Posts
February 04 2012 08:34 GMT
#102
Thanks so much for presenting this, would never have guessed that taldarim was THAT balanced! gg
jubil
Profile Blog Joined March 2011
United States2602 Posts
February 04 2012 08:41 GMT
#103
As interesting as the map stats are, I'm also intrigued by the word cloud. Looks like there's an interesting variety of bm going around, though the majority of talk is gm or neutral.

[image loading]

That doesn't even count offensive gg, and I'm sure I missed some words. : P
Marineking-Polt-Maru-Fantasy-Solar-Xenocider-Suppy fighting!
cmen15
Profile Blog Joined December 2010
United States1519 Posts
February 04 2012 08:45 GMT
#104
This was really cool to look at, Thanks for sharing!!! : )
Greed leads to just about all losses.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
February 04 2012 08:46 GMT
#105
TvP is favored on every map except one where its equal : (

I know these stats arent 100% accurate, but they are very similar to the communitys feelings on balance and the TLPD stats
https://twitter.com/#!/IrisAnother
Carras
Profile Joined August 2010
Argentina860 Posts
February 04 2012 08:49 GMT
#106
wow,great thread! i almost beat campanella when we played damm...

how come antiga is tvp favored ? would have never guessed that....
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
Last Edited: 2012-02-04 09:02:39
February 04 2012 08:57 GMT
#107
On February 04 2012 17:33 Ryuu314 wrote:
interesting how protoss has the saddest winrates while at top top level protoss is doing decently well.

if we take top top level to be code S, protoss is doing really really really badly.

A few fun facts:

A protoss hasnt been in a Code S final since May 2011. (in 3-4 months it will be a year)

in the last 2 GSL's of 2011, there were 2 protoss in the gsl ro8, when you combine the seasons (2 in one, none in the other), each season had 5 protoss in the ro32.

This season was a little better, 8 in the ro32 (thats 1/4 the players)

There have been 3 protoss GSL finalists (code s + special event + open seasons), compare that to 20 terrans and 11 zergs. (the chance of this happening has a decimal point followed by lots and lots of zeros - im embarrased to say ive forgotten how to figure it out)

So, in terms of statistics, at the top top level, protoss is doing unimaginably poorly, and has been since the beginning of GSL.

While statistics do not prove balance or imbalance in anyway, and i am not stating protoss is underpowered, the statement that protoss are doing decently well at top top level simply is as far from the truth as possible.
https://twitter.com/#!/IrisAnother
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
February 04 2012 09:13 GMT
#108
How can anyone argue that this is not a good sample for analysis?

It is high-level players (I know they aren't S-Class, but they are high-level nonetheless) over THOUSANDS AND THOUSANDS of tournament games across all matchups and maps. Maybe this doesn't say a whole lot about balance in the GSL, but it certainly indicates the balance in general.
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
February 04 2012 09:17 GMT
#109
I feel so sad for protoss from those statistics. And after all the hurdle and it being the worst race on all maps the only successful build it is the two gate lol.

Sad Zealot is sad.
Mess with the best, die like the rest.
Swiv
Profile Joined October 2011
Germany3674 Posts
February 04 2012 09:18 GMT
#110
lol at offgate cheese winrate. protos... :D
[_] Terran [_] Zerg [_] Protoss [X] Random ------- Fantasy - hyvaa - sOs
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
February 04 2012 09:19 GMT
#111
On February 04 2012 17:41 jubil wrote:
As interesting as the map stats are, I'm also intrigued by the word cloud. Looks like there's an interesting variety of bm going around, though the majority of talk is gm or neutral.

[image loading]

That doesn't even count offensive gg, and I'm sure I missed some words. : P


Haha, yeah, I noticed that as well. Although most of the circled words seem to be of low occurence as their font size is baseline. Anyways, cool stuff.

The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
February 04 2012 09:26 GMT
#112
On February 04 2012 15:02 graNite wrote:
I love those statistics, great work. can you give us overall winrates in all matchups?

There are in all matchups.

If PvZ is 46% -> ZvP is 54%, duh?

Perhaps avg. time for mirror matchups would've been interesting,
"Having your own haters means you are famous"
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
February 04 2012 09:28 GMT
#113
Love the word cloud.
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
zere
Profile Blog Joined October 2010
Germany1287 Posts
February 04 2012 09:29 GMT
#114
How big is the variance in % of wrong maps being played? (I.e. playing on ESL iCCup Sanshorn Mist AE by ESL, which is outdated, instead of playing on ESV Sanshorn Mist AE by SUPEROUMAN, which is uptodate. Or playing on GSL Dual Sight by GomTV (outdated) instead of GSL_Dual Sight by TeamClash (uptodate) )
Also, thanks to how Blizzard's map system works, there are rolling changes to the maps. MLG Antiga and MLG Dual Sight were changed to no-gold bases at some point. MLG Metal features no more gold bases since last week. And MLG Shakuras was the outdated version with the backdoor rocks for the last 10 months on EU. This stuff will alter the statistics and is very hard to keep track of.
ModeratorWenn ich einmal traurig bin, dann trink' ich einen Korn. Wenn ich dann noch traurig bin, dann trink' ich noch 'nen Korn. Und wenn ich dann noch traurig bin, dann fang' ich an von vorn!
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
February 04 2012 09:29 GMT
#115
On February 04 2012 15:04 foxmeep wrote:
Show nested quote +
On February 04 2012 15:01 0kz wrote:
wow overall maps look pretty balanced..


what? out of the entire map pool only ONE map is balanced. the rest have 1 or more matchups that aren't even remotely balanced.

Edit: and this is the issue with trying to balance the game. the maps play such a huge factor it's really difficult to say what's "imbalanced" or not.

One could say a 5% margin is pretty balanced considering how the game could be. I think with a margin that is ~5% the better player should still win most of the time, unless they are not considerably better etc. Obviously it isn't perfect, and obviously you want every map to be 50-50-50, but this is pretty good in my opinion.
~~~Liquid Fighting (SC2)~~~
double620
Profile Joined July 2011
China804 Posts
February 04 2012 09:29 GMT
#116
On February 04 2012 15:21 Yoshi Kirishima wrote:
holy shit, the stats for shak and taldarim are a lot closer than I'd think =O

I'm surprised the TvP on antiga is so high... isn't that supposed to be an easier map as protoss since you can take 3 base easily?

Same with TvP on Dual Sight, though I'm guessing terrans usually do some kind of early aggression or 1-1-1 all-in on that map to get an easy win.

anyways thanks a lot for sharing these!



Antiga is a great map for terran against toss. All the early agreesion on that map can be very effective and late game once terran has a gold, it would be super easy for terran. The gsl version one is balanced.
itkovian
Profile Blog Joined March 2011
United States1763 Posts
February 04 2012 09:31 GMT
#117
The stats over all look pretty even.

What I really like though is the word cloud ^.^
=)=
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
February 04 2012 09:34 GMT
#118
lol at 2 gate, find it wierd how they all have the same avrage game length, I mean metalopolis and taldarim are pretty dam diffrent in size
4th August 2012...Never forget.....
double620
Profile Joined July 2011
China804 Posts
February 04 2012 09:34 GMT
#119
I think this shows us how much a map can contribute to game balance. For example, a few months ago, 11/11 opening against zergs and 111 against toss are extremely imbalanced, but maps encourage terrans to do that as well. Now when I look at it, the only tournament you can see 111 all the time is IEM simply because of the maps they are using.

I really hope all the major events can learn from gsl and pay more attention to the maps they are using. Of course, do not learn gsl by using Cross Fire.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2012-02-04 09:39:28
February 04 2012 09:37 GMT
#120
--- Nuked ---
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
February 04 2012 09:40 GMT
#121
I would love to see Crossfire balance percentage between the three races.
I've got moves like Jagger
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
February 04 2012 09:42 GMT
#122
Wow, amazing stats. Interesting to see that Tal'Darim is such a great map, I mean it's always been one of my favourites, but I know so many people that hate it, so it's a bit surprising none the less.

Regardless, massive props for doing this, Playhem ftw
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22251 Posts
February 04 2012 09:45 GMT
#123
Good statistics!
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
February 04 2012 09:48 GMT
#124
On February 04 2012 18:37 Inori wrote:
Show nested quote +
On February 04 2012 15:07 KawaiiRice wrote:
these stats don't really reflect balance and random masters players don't even play the game right anyway.

Really?

First of all they're mid/high masters and GM. They're no GSL pro players, but they do know their way around. Also it's not like they're playing against GSL pro players, they're playing against equal skill level.

Also, by your own logic, your opinion and experience shouldn't matter because you're very far from top players and have no idea how to play the game compared to them.

anyone can enter these playhem OPENS. Many many mid master players play, and the game may be imba at mid master level, but balanced at GM level, and imba for the other race at GSL level, meaning these stats would mean nothing. he has a valid point.
https://twitter.com/#!/IrisAnother
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
February 04 2012 09:50 GMT
#125
On February 04 2012 18:40 Bashion wrote:
I would love to see Crossfire balance percentage between the three races.

KR stats (GSL and other KR events like KSL and korea weekly)

http://www.teamliquid.net/tlpd/sc2-korean/maps/421_Crossfire_SE

http://www.teamliquid.net/tlpd/sc2-korean/maps/501_Crossfire_SE_1.1

1.1 is the more recent i think
https://twitter.com/#!/IrisAnother
Entteri
Profile Joined August 2011
Finland108 Posts
February 04 2012 09:51 GMT
#126
Big sample size but the avg game lenght is just horribly short. I wouldn't use the winrates for anything else but checking which maps are good to cheese/all in on. Still nice to see how big differences there are between maps and nice to see those taldarim winrates.
Ouga
Profile Joined March 2008
Finland645 Posts
February 04 2012 09:51 GMT
#127
Chat cloud is the most surprising thing about these stats. How can faggot and l2p be so far from the middle!? :D But seriously, apparently tournament play is more mannered than ladder play on avg, where most of the chat is telling opponent how bad they suck (yeah, even at GM/high master).

But clearly shows the flaws of some maps. Meta has appeared terrible for toss ever since FFE became standard that "has" to be done. Shattered being terran favored overall, and so on. Indeed surprising taldarim is supposedly the most balanced one.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
February 04 2012 09:53 GMT
#128
Is that the real maynard? o_OOOO
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Ouga
Profile Joined March 2008
Finland645 Posts
February 04 2012 09:54 GMT
#129
On February 04 2012 18:51 Entteri wrote:
Big sample size but the avg game lenght is just horribly short. I wouldn't use the winrates for anything else but checking which maps are good to cheese/all in on. Still nice to see how big differences there are between maps and nice to see those taldarim winrates.


Game length is given in real time. So multiply it by *1.38 for ingame length. I don't think 11min real time is that low for average game. 15min ingame game has often got to 3v3base situation, and that's only average. For every 10min game there's 20min game etc.
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
February 04 2012 09:55 GMT
#130

- recent results
- only top tier
- enough games to be conclusive

Now pick 2.

Mess with the best, die like the rest.
MiKTeX
Profile Blog Joined October 2010
United States234 Posts
February 04 2012 09:59 GMT
#131
1 gate core lowest win percentage >_<
Doublemint
Profile Joined July 2011
Austria8485 Posts
February 04 2012 10:03 GMT
#132
hm good work with the stats, I also feel like TA is a great map. Though sad zealot is sad indeed ;-(
Provocateur
Profile Joined October 2010
Sweden1665 Posts
February 04 2012 10:03 GMT
#133
Haha I almost enjoyed the wordcloud more than the statistics interesting read though! Playhem hwaiting
Excludos
Profile Blog Joined April 2010
Norway8038 Posts
February 04 2012 10:07 GMT
#134
This only strengthens the idea that zergs early third hatch is a huge problem in PvZ, as Tal'darim, being the only map where this is hard to pull off, is the most balanced in that matchup (and all other matchups for that matter).

Such a shame the most balanced map is the worst map for PvP though =|
zul
Profile Blog Joined February 2010
Germany5427 Posts
February 04 2012 10:10 GMT
#135
I`m glad Taldarim has such a balanced race-win-percentage. Also the fact that taldarim games aren`t longer in average is surprising. thanks for sharing
keep it deep! @zulison
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
February 04 2012 10:12 GMT
#136
Have you considered providing these 31.5k replays to that scientific study that was looking at skill development? I don't know if they are exactly what they're looking for, but that's a lot of yummy, sweet data.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Tailss
Profile Joined November 2010
Sweden233 Posts
February 04 2012 10:12 GMT
#137
It surprises me that Taldarim is that balanced tbh. Also I didnt know that Cloud Kingdom was a bad map for terran.
Rokevo
Profile Joined September 2009
Finland1033 Posts
February 04 2012 10:14 GMT
#138
Nice stats.

guess I gotta start doing 2gates lol :p
flx!
Profile Joined May 2009
United States101 Posts
February 04 2012 10:15 GMT
#139
On February 04 2012 15:05 JOJOsc2news wrote:I think Tal'Darim Altar LE needs a few more replays to produce a significant result.

Not really, 1500 is often more than the number of people surveyed to predict an election.
Ma "Bobby Fisher" Jae Yoon
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
February 04 2012 10:26 GMT
#140
Would it be possible to get graphs of the time series of winrates of each matchup per map? We have a 5 month average, would be curious to see how this varied more specifically according to metagame/patch
madbringer
Profile Joined October 2011
Poland13 Posts
February 04 2012 10:26 GMT
#141
On February 04 2012 15:07 KawaiiRice wrote:
these stats don't really reflect balance


Um, yes they do, except only for the lower-than-pro tier players, who kind of constitute the majority of the playerbase. What's wrong with tournament organizers optimizing the balance of their tournament according to the statistics of their target demographic?

On February 04 2012 15:07 KawaiiRice wrote:
random masters players don't even play the game right anyway.


And this invalidates the relevancy of this data in this particular context, how, exactly? Also, lol elitist.
ManicMarine
Profile Joined April 2011
Australia409 Posts
February 04 2012 10:31 GMT
#142
Can we see an overall winrate across all the maps for each matchup? I think it would be interesting.
Manic by name, Manic by nature.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
February 04 2012 10:33 GMT
#143
I like how the standard protoss opening has the worst % of winrates xd

Also, in Shattered Temple there's another thing to highlight: Protoss winrates are 45% vs Z and 46% vs T. Quite bad.
Revolutionist fan
Micket
Profile Joined April 2011
United Kingdom2163 Posts
February 04 2012 10:35 GMT
#144
On February 04 2012 19:26 madbringer wrote:
Show nested quote +
On February 04 2012 15:07 KawaiiRice wrote:
these stats don't really reflect balance


Um, yes they do, except only for the lower-than-pro tier players, who kind of constitute the majority of the playerbase. What's wrong with tournament organizers optimizing the balance of their tournament according to the statistics of their target demographic?

Show nested quote +
On February 04 2012 15:07 KawaiiRice wrote:
random masters players don't even play the game right anyway.


And this invalidates the relevancy of this data in this particular context, how, exactly? Also, lol elitist.

Incorrect. This doesn't show balance, just win rates of lower level play on maps.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
February 04 2012 10:36 GMT
#145
On February 04 2012 19:07 Excludos wrote:
This only strengthens the idea that zergs early third hatch is a huge problem in PvZ, as Tal'darim, being the only map where this is hard to pull off, is the most balanced in that matchup (and all other matchups for that matter).

Such a shame the most balanced map is the worst map for PvP though =|


I disagree. I think the lack of a zerg third on taldarim (combined with the shape of the protoss natural) puts zerg behind. However, the strength of mutalisks on taldarim puts them even again.

This is purely opinion though (no evidence at all).
Teoodorh
Profile Joined July 2011
Sweden12 Posts
February 04 2012 10:36 GMT
#146
I played a masters player named Maynard yesterday, I wonder if it's the same guy lol
I like kebab
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
February 04 2012 10:37 GMT
#147
Tal'Darim ftw, and apparently 2gate also. Awesome statistics, thank you very much for these.
VERY FRAGILE, LIKE A BABY PANDA EGG
Excludos
Profile Blog Joined April 2010
Norway8038 Posts
Last Edited: 2012-02-04 10:42:50
February 04 2012 10:41 GMT
#148
On February 04 2012 19:36 hzflank wrote:
Show nested quote +
On February 04 2012 19:07 Excludos wrote:
This only strengthens the idea that zergs early third hatch is a huge problem in PvZ, as Tal'darim, being the only map where this is hard to pull off, is the most balanced in that matchup (and all other matchups for that matter).

Such a shame the most balanced map is the worst map for PvP though =|


I disagree. I think the lack of a zerg third on taldarim (combined with the shape of the protoss natural) puts zerg behind. However, the strength of mutalisks on taldarim puts them even again.

This is purely opinion though (no evidence at all).


Well, if mutalisks is able to put them ahead when they're apparantly "behind", doesn't that agree to the fact that mutalisks of 3 base is too strong? As then zergs are ahead (or even if you like) and get more ahead because of the mutalisks that would otherwise have just gotten them even.
sVnteen
Profile Joined January 2011
Germany2238 Posts
February 04 2012 10:53 GMT
#149
wow well done
really nice statistics but i wouldnt agree that taldarim is the most balanced map just because it has winrates that are so close together since on TDA a lot depends on spawning positions
(also it has least games played which is an indicator of people not liking this map too much)

great thread nonetheless


and
On February 04 2012 15:07 KawaiiRice wrote:
these stats don't really reflect balance and random masters players don't even play the game right anyway.

i.e.: Metal should be way more z favored, and antiga should be incredibly terran favored. Dual Sight and Shakuras should be more T favored TvZ too. Can't really comment on the other matchups.

Regardless, nice post. <3 Playhem

dual sight T favored?

im not nearly as good as you but from what i have seen this map is quite good for zerg
MY LIFE STARTS NOW ♥
sVnteen
Profile Joined January 2011
Germany2238 Posts
February 04 2012 10:55 GMT
#150
On February 04 2012 19:41 Excludos wrote:
Show nested quote +
On February 04 2012 19:36 hzflank wrote:
On February 04 2012 19:07 Excludos wrote:
This only strengthens the idea that zergs early third hatch is a huge problem in PvZ, as Tal'darim, being the only map where this is hard to pull off, is the most balanced in that matchup (and all other matchups for that matter).

Such a shame the most balanced map is the worst map for PvP though =|


I disagree. I think the lack of a zerg third on taldarim (combined with the shape of the protoss natural) puts zerg behind. However, the strength of mutalisks on taldarim puts them even again.

This is purely opinion though (no evidence at all).


Well, if mutalisks is able to put them ahead when they're apparantly "behind", doesn't that agree to the fact that mutalisks of 3 base is too strong? As then zergs are ahead (or even if you like) and get more ahead because of the mutalisks that would otherwise have just gotten them even.


ever tried fast muta vs 7 gate?

doest work too well if we are entirely honest right?
MY LIFE STARTS NOW ♥
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
February 04 2012 10:55 GMT
#151
On February 04 2012 19:41 Excludos wrote:
Show nested quote +
On February 04 2012 19:36 hzflank wrote:
On February 04 2012 19:07 Excludos wrote:
This only strengthens the idea that zergs early third hatch is a huge problem in PvZ, as Tal'darim, being the only map where this is hard to pull off, is the most balanced in that matchup (and all other matchups for that matter).

Such a shame the most balanced map is the worst map for PvP though =|


I disagree. I think the lack of a zerg third on taldarim (combined with the shape of the protoss natural) puts zerg behind. However, the strength of mutalisks on taldarim puts them even again.

This is purely opinion though (no evidence at all).


Well, if mutalisks is able to put them ahead when they're apparantly "behind", doesn't that agree to the fact that mutalisks of 3 base is too strong? As then zergs are ahead (or even if you like) and get more ahead because of the mutalisks that would otherwise have just gotten them even.


No, I was specifically talking about mutalisks on taldarim.

If you look at Shattered Temple, which also has rocks on the third, then I think it is fair to say that the map is balanced for other reasons. In this case it is the wide choke to the natural and the long distance from the bottom of the ramp to the natural minerals.

Every map has pros and cons for different reasons.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
Last Edited: 2012-02-04 10:56:05
February 04 2012 10:55 GMT
#152
Double post.
madbringer
Profile Joined October 2011
Poland13 Posts
February 04 2012 11:01 GMT
#153
On February 04 2012 19:35 Micket wrote:
Incorrect. This doesn't show balance, just win rates of lower level play on maps.


Yes and those win rates of "lower level play" encapsulate the balance in this particular tournament, under a specific set of circumstances and a specific player pool. What exactly is so hard to understand about that?
deadmau
Profile Joined September 2010
960 Posts
February 04 2012 11:04 GMT
#154
On February 04 2012 16:13 Diamond wrote:
Pros say map stats are bullshit until they are in tournaments.

Maps goes into tournaments, pros say it's bullshit because it's not Koreans pros.

Maps go into Korean tournaments, pros claim it's bullshit because they need thousands of games.

Playhem released stats with thousands of games. Pros claim it's bullshit because it's not thousands of games with only the very highest level of players.........

Sigh...............

But then they applaud tournaments for using Blizzard maps that go no pro testing whatsoever and are not designed for tournament play....

This is an endless circle I swear. They could probably release stats with 15,000 games between MvP and NesTea and pros would say it's bullshit because it's not Flash vs. Jaedong..............


I agree with Diamond, I've been noticing this trend, every time there's a release of statistics that suit what the previous group whined about, and when they get their specifications for replay pool met, they complain about something else.
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
February 04 2012 11:05 GMT
#155
On February 04 2012 15:02 lee365 wrote:
Proxy 2 gate represent. 62% winrate might make it one of the most effective cheeses in the game

It doesn't have to be offensive proxy 2 gates. Probably a lot of defensive ones to counter scouted 6 or 7 pools etc. Which is pretty easy to win once the rush has been stopped.
Too weird to live, too rare to die.
GoSuChicken
Profile Blog Joined December 2011
Germany1726 Posts
Last Edited: 2012-02-04 11:11:18
February 04 2012 11:10 GMT
#156
awesome pic at the end

I think its also interesting to see how short the games are. There have to be alot of cheeses
bobsire
Profile Joined December 2011
Canada296 Posts
February 04 2012 11:12 GMT
#157
lol i see the word 'dick' in the word cloud
NExt
Profile Blog Joined September 2010
Australia1651 Posts
February 04 2012 11:14 GMT
#158
very interesting stats. ty OP
Waiting for Protoss Jesus
Poopi
Profile Blog Joined November 2010
France12779 Posts
February 04 2012 11:21 GMT
#159
What why some people said that Maynard is MKP? Does MKP ever play playhem?
WriterMaru
Yaki
Profile Joined April 2011
France4234 Posts
February 04 2012 11:23 GMT
#160
really cool stuff, thanks for spending your time doing it
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
gh0un
Profile Joined March 2011
601 Posts
Last Edited: 2012-02-04 11:34:22
February 04 2012 11:31 GMT
#161
On February 04 2012 20:05 Firkraag8 wrote:
Show nested quote +
On February 04 2012 15:02 lee365 wrote:
Proxy 2 gate represent. 62% winrate might make it one of the most effective cheeses in the game

It doesn't have to be offensive proxy 2 gates. Probably a lot of defensive ones to counter scouted 6 or 7 pools etc. Which is pretty easy to win once the rush has been stopped.


I think going 2 gate vs zerg is just the stronger opening, especially on big maps.
On big maps, many zerg (including myself) cut a particular corner: the drone scout.
Since its such a huge map, we assume that saving that drone and just sending the 2 initial lings would be enough, just to encounter 3 zealots on their way to your base.

These 3-4 zealots force so many lings if they manage to get into the mineral line, its not even funny, and building a spine crawler on reaction is just more economical damage to the zerg, since he still has to build lings, otherwise the zealots just kill the building spine crawler.
If you go for gas first then pool into speedling expand, and drone scout the 2 gate, its better, since you can just catch those zealots in the open, but its still roughly 4 drones less than versus a standard gateway into cyber opening.

Watching the replays of those games, zerg falls behind even if they kill those zealots with minimal amount of zerglings.
Usually if a zerg goes gas and then pool, and then expand on 18, they are stuck at 18 supply for quite some time, since 300 for hatchery, 150 for queen, 100/100 for gas is very expensive and doesnt let you sneak in that 100 mineral overlord that you need to get some more supply.
If you look at worker count during that stage, protoss is always ahead, but vs a standard gateway cyber opening, zerg follows this up with double drones from both hatcheries and immediately catches up in worker count and then surpasses the protoss.

If the protoss went 2 gateway, they force the zerg to have 4 less drones during that 18 supply period where they usually are behind in workers anyways, and that just puts zerg in a terrible position in my opinion.

I think going 2 gate vs zerg is like the 11/11 rax against zerg, almost always viable, even if it you dont do much with it, zerg has to react and build lings, which almost definitely puts him in a worse position than if you wouldnt have gone 2 gate.

I really dont believe the 2 gate statistics from the playhem stem from proxy gates, since proxy gates suck balls.
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
February 04 2012 11:32 GMT
#162
People seem to be surprised by the "short" average of the games, but...

Watching various tournaments, it seems that the long "epic" games are less common than we tend to think. I mean, for the top level players, I'm surprised to see games that run for 30+ minutes - even when they are macro games without cheese. Granted, this is just perception and opinion. But players in tournaments shouldn't really be trying to draw games out - they have games to play, and if they can shorten their games leading to the finals they will be better off when the get towards the end of the tournament in terms of game fatigue. (People that slog their way through open brackets to get into the top 8 get props for me, especially when they show up to face "fresher" opponents that only were in pool play or were direct seeds.)

Also, since it's an "average" game length, you have to realize that the time for each game just means that there are more ,or shorter, "quick" games and fewer, or longer, "long" games. As even the pros can tell you, good cheese sometimes is an effective way of just bashing your way up to the point where you're playing opponents that will take all your skill to beat.

(Then again, my average personal game times are pretty short, but I'm faaar lower league and the first push from a 3rax can still end a game outright in 9 minutes.)
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
00Visor
Profile Blog Joined February 2011
4337 Posts
February 04 2012 11:32 GMT
#163
very nice statistics!
awesome balance on TalDarim
lol @2gate
blae000
Profile Joined April 2010
Norway1640 Posts
February 04 2012 12:14 GMT
#164
Mmm.. Numbers and % ! Neat post! ♥

Also... Maynard?! O___O!!?
Liquid
Excludos
Profile Blog Joined April 2010
Norway8038 Posts
February 04 2012 12:36 GMT
#165
On February 04 2012 19:55 sVnteen wrote:
Show nested quote +
On February 04 2012 19:41 Excludos wrote:
On February 04 2012 19:36 hzflank wrote:
On February 04 2012 19:07 Excludos wrote:
This only strengthens the idea that zergs early third hatch is a huge problem in PvZ, as Tal'darim, being the only map where this is hard to pull off, is the most balanced in that matchup (and all other matchups for that matter).

Such a shame the most balanced map is the worst map for PvP though =|


I disagree. I think the lack of a zerg third on taldarim (combined with the shape of the protoss natural) puts zerg behind. However, the strength of mutalisks on taldarim puts them even again.

This is purely opinion though (no evidence at all).


Well, if mutalisks is able to put them ahead when they're apparantly "behind", doesn't that agree to the fact that mutalisks of 3 base is too strong? As then zergs are ahead (or even if you like) and get more ahead because of the mutalisks that would otherwise have just gotten them even.


ever tried fast muta vs 7 gate?

doest work too well if we are entirely honest right?


2base fast mutas can hold 6 or 7gate if the zerg knows its coming. It will be tight, and most likely he will lose the natural. But then he has 10+ mutalisks left and can just rape both of protosses mineral lines afterwards. (Also depends on the type of allin from the toss. If its zealot-stalker, its harder. But since lingspeed will almost always be done by then, most opt for a zealot-sentry force)
Excludos
Profile Blog Joined April 2010
Norway8038 Posts
February 04 2012 12:38 GMT
#166
On February 04 2012 19:55 hzflank wrote:
Show nested quote +
On February 04 2012 19:41 Excludos wrote:
On February 04 2012 19:36 hzflank wrote:
On February 04 2012 19:07 Excludos wrote:
This only strengthens the idea that zergs early third hatch is a huge problem in PvZ, as Tal'darim, being the only map where this is hard to pull off, is the most balanced in that matchup (and all other matchups for that matter).

Such a shame the most balanced map is the worst map for PvP though =|


I disagree. I think the lack of a zerg third on taldarim (combined with the shape of the protoss natural) puts zerg behind. However, the strength of mutalisks on taldarim puts them even again.

This is purely opinion though (no evidence at all).


Well, if mutalisks is able to put them ahead when they're apparantly "behind", doesn't that agree to the fact that mutalisks of 3 base is too strong? As then zergs are ahead (or even if you like) and get more ahead because of the mutalisks that would otherwise have just gotten them even.


No, I was specifically talking about mutalisks on taldarim.

If you look at Shattered Temple, which also has rocks on the third, then I think it is fair to say that the map is balanced for other reasons. In this case it is the wide choke to the natural and the long distance from the bottom of the ramp to the natural minerals.

Every map has pros and cons for different reasons.


Shattered would have a lot better statistics in PvZ if the ledge behind your mineral line wasn't there. That + the fact that the zerg can take a quick, uncontested, gold, skews the numbers back. I still hold my belief that the quick third hatch, which is normal on any maps that allow it, allows for a massive amount of muta numbers which is near impossible to deal with as toss.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
February 04 2012 12:43 GMT
#167
Thanks for putting in the time, interesting stats.
Administrator
Incognoto
Profile Blog Joined May 2010
France10239 Posts
February 04 2012 13:03 GMT
#168
Nice statistics, really good insight. However it's not a good idea at all to talk about balance based purely on statistics.
maru lover forever
GravyTrain4
Profile Joined July 2011
United States2 Posts
February 04 2012 13:07 GMT
#169
Over 31,500 games, how much more data could you want? Kudos to you, sir.
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
Last Edited: 2012-02-04 13:11:27
February 04 2012 13:10 GMT
#170
I really don't agree with people who say that only GSL players are the ones who play the game well, so we should look to them for balance. The reason is that the very top players can use units in a way 99% of people cannot. For example, for most people banelings are an extremely effective counter to marines, but MKP can micro marines so well that you would say that marines are the counter to banelings. If you took this into consideration then sure the game would be balanced better for GSL, but what about the 99.9% of the rest of the people that play and enjoy SC2?

For this reason I think that the survey presented here is a good sample, because no matter what some elitists may think, masters players all have some ability in the game, and are a good representation of how most people will experience the game in the real world (ie on ladder).
No logo (logo)
zarepath
Profile Blog Joined April 2010
United States1626 Posts
February 04 2012 13:15 GMT
#171
These are some pretty interesting stats. Big props to Playhem for using their wealth of competition data!
"Your efforts you put in will never betray you." - Flash | "If I'm not good enough, I don't wanna win." - Naniwa
Pyloss
Profile Joined August 2011
Germany1515 Posts
February 04 2012 13:26 GMT
#172
Nice Post, good works, keep it up!

i like the cloud^^
<3 sOs, Parting, Mana, Honor, TaKe, Mcanning<3
courtpanda
Profile Blog Joined May 2011
866 Posts
February 04 2012 13:28 GMT
#173
i dont see how this is an accurate representation of balance. the more a player wins, the more he gets to play. can we see the results from the first round only of playhem tournaments?
cyclone25
Profile Blog Joined December 2009
Romania3344 Posts
February 04 2012 13:29 GMT
#174
On February 04 2012 20:21 Poopi wrote:
What why some people said that Maynard is MKP? Does MKP ever play playhem?


I just compared their hotkeys, it's not MKP.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2012-02-04 13:45:39
February 04 2012 13:36 GMT
#175
wouldn't have expected the balance so good at the playhem tournaments, but they are always nice to watch and thanks for the effort.
And haha 2 gate so strong, my standard opening. But i doubt the next steps are close to mine.

PS: i think game balance is unimportant, whats important is that maps are balanced for the players in the tournament. So if those turn close to 50% then i think the tournament is doing a really good job. (though if the game is strongly imbalanced there will be an underrepresentation of a race)
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
February 04 2012 13:41 GMT
#176
thanks for all the hard work you put OP .
based on your statistics i made my

1v1 map prefference
banned :

arid plateu
antiga shipyards
metalopolis .

gl hf everyone !

p.s. i play toss
1/4 \pi \epsilon_0
Tuczniak
Profile Joined September 2010
1561 Posts
February 04 2012 13:50 GMT
#177
On February 04 2012 22:10 deathly rat wrote:
I really don't agree with people who say that only GSL players are the ones who play the game well, so we should look to them for balance. The reason is that the very top players can use units in a way 99% of people cannot. For example, for most people banelings are an extremely effective counter to marines, but MKP can micro marines so well that you would say that marines are the counter to banelings. If you took this into consideration then sure the game would be balanced better for GSL, but what about the 99.9% of the rest of the people that play and enjoy SC2?

For this reason I think that the survey presented here is a good sample, because no matter what some elitists may think, masters players all have some ability in the game, and are a good representation of how most people will experience the game in the real world (ie on ladder).
Well, if you want to play just ladder then yes.

But if you want to watch tournaments with good players, balance is issue and it shouldn't be just "Fuck, it's not balanced for them anyway, why should i watch that?".

To me balance on ladder is lesser issue. I always lose because my mistake and i can get rid of doing that mistake.
Mysti_
Profile Joined May 2011
France185 Posts
Last Edited: 2012-02-04 13:59:35
February 04 2012 13:58 GMT
#178
Feels like TvP is more often T favored :o
"Strategy is the art of making use of time and space. I am less concerned about the later than the former. Space we can recover, lost time never." - "Ability is of little account without opportunity." Napoléon
Tapppi
Profile Joined July 2011
Finland70 Posts
February 04 2012 14:19 GMT
#179
By the way, about the average game time. I assume the OP didn't change the settings in SC2Gears, so its real time, not ingame blizzard time. So u have to multiply the time by about ~1,38 or so to get what the ingame timer would show u
no thanks
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
February 04 2012 14:35 GMT
#180
This article feels incomplete to me.

It's like if you spent 30 seconds setting up a joke, but never delivered the punchline. There isn't a thesis, and there's no analysis of the data. There's only a lot of data, but no one has interpreted it. I guess what I'm saying is, who cares?
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
February 04 2012 14:35 GMT
#181
T must be cheesing the shit out of protoss to have winrates like that.
-_-
Profile Blog Joined November 2003
United States7081 Posts
February 04 2012 14:35 GMT
#182
Hey Playhem guys. And the guys who run daily tourneys. All of you should get in contact with map makers to test there maps! I see you already were using Cloud Kingdom which is good.
lyrlian
Profile Blog Joined January 2011
Netherlands257 Posts
February 04 2012 14:52 GMT
#183
On February 04 2012 23:35 -_- wrote:
Hey Playhem guys. And the guys who run daily tourneys. All of you should get in contact with map makers to test there maps! I see you already were using Cloud Kingdom which is good.


We do get in contact with mapmakers and leave them feedback through e-mail or here on TL (: It's up to them to actually do something with our data.
@lyrlian on twitter! Caster for ESET, WCS and various other events.
magnaflow
Profile Joined August 2011
Canada1521 Posts
February 04 2012 14:53 GMT
#184
On February 04 2012 20:32 felisconcolori wrote:
People seem to be surprised by the "short" average of the games, but...

Watching various tournaments, it seems that the long "epic" games are less common than we tend to think. I mean, for the top level players, I'm surprised to see games that run for 30+ minutes - even when they are macro games without cheese. Granted, this is just perception and opinion. But players in tournaments shouldn't really be trying to draw games out - they have games to play, and if they can shorten their games leading to the finals they will be better off when the get towards the end of the tournament in terms of game fatigue. (People that slog their way through open brackets to get into the top 8 get props for me, especially when they show up to face "fresher" opponents that only were in pool play or were direct seeds.)

Also, since it's an "average" game length, you have to realize that the time for each game just means that there are more ,or shorter, "quick" games and fewer, or longer, "long" games. As even the pros can tell you, good cheese sometimes is an effective way of just bashing your way up to the point where you're playing opponents that will take all your skill to beat.

(Then again, my average personal game times are pretty short, but I'm faaar lower league and the first push from a 3rax can still end a game outright in 9 minutes.)



I believe the 10min average is based upon real minutes, not the Blizzard style.
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
February 04 2012 14:57 GMT
#185
On February 04 2012 23:53 magnaflow wrote:
I believe the 10min average is based upon real minutes, not the Blizzard style.

Most definitely real time.

Blizzard needs to get rid of their silly in-game time, I really don't see the point. "Faster" is the default time for ladder so that's not an excuse either.
Too weird to live, too rare to die.
MHT
Profile Joined August 2010
Sweden1026 Posts
February 04 2012 15:06 GMT
#186
On February 04 2012 23:57 Firkraag8 wrote:
Show nested quote +
On February 04 2012 23:53 magnaflow wrote:
I believe the 10min average is based upon real minutes, not the Blizzard style.

Most definitely real time.

Blizzard needs to get rid of their silly in-game time, I really don't see the point. "Faster" is the default time for ladder so that's not an excuse either.

Should have done it from the beginning now its too late imo. All our timings and measurements are now in blizzardtime and would throw everyone off if it was changed now. Similar to what happened to APM it was wrong both before and after but now that they changed it, its useless because its not what we've become accustomed to.

And if these charts are in real time then it suddenly becomes hard to figure out how long the games really are because its not in the format we normally see them as.
CPTBadAss
Profile Blog Joined March 2011
United States594 Posts
February 04 2012 15:18 GMT
#187
Looooove the stats <3. Also, that word cloud is a lot of fun
I'll keep on struggling, 'cause that's the measure of a man | "That was the plan: To give him some hope, and then crush him" -Stephano
Tiazi
Profile Joined February 2010
Netherlands761 Posts
February 04 2012 15:19 GMT
#188
Nice post.

Tal'darim! ♥
"A brilliant yet deluded man once said, 'Introduce a little anarchy. Upset the established order, and everything becomes chaos.' Gumiho is that agent of chaos." -monk
Purind
Profile Blog Joined April 2004
Canada3562 Posts
February 04 2012 15:20 GMT
#189
On February 04 2012 17:27 godulous wrote:
Show nested quote +
On February 04 2012 17:23 Roxy wrote:
More losing records for protoss
...not surprised

also, these statistics dont account for how gay tal'darim is for mirror matchups.


If it makes you feel any better, Protoss have a 100% win rate on Tal'Darim in PvP.


50%? One guy wins, one guy loses. If everyone 1 gas 4 gates on Tal Darim, then that should pull the 1 gas build stat closer to 50%.

Then again, maybe PvP Tal Darim lowers 2 gas win percentages.
Trucy Wright is hot
whatthefat
Profile Blog Joined August 2010
United States918 Posts
February 04 2012 15:20 GMT
#190
Very interesting. I had no idea Dual Sight was so bad for Protoss.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
February 04 2012 15:24 GMT
#191
On February 05 2012 00:20 Purind wrote:
Show nested quote +
On February 04 2012 17:27 godulous wrote:
On February 04 2012 17:23 Roxy wrote:
More losing records for protoss
...not surprised

also, these statistics dont account for how gay tal'darim is for mirror matchups.


If it makes you feel any better, Protoss have a 100% win rate on Tal'Darim in PvP.


50%? One guy wins, one guy loses. If everyone 1 gas 4 gates on Tal Darim, then that should pull the 1 gas build stat closer to 50%.

Then again, maybe PvP Tal Darim lowers 2 gas win percentages.


Well I mean, Protoss will win 100% of the PvPs on Tal'Darim Altar. I think that was the joke.
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
February 04 2012 15:26 GMT
#192
On February 05 2012 00:06 MHT wrote:
Show nested quote +
On February 04 2012 23:57 Firkraag8 wrote:
On February 04 2012 23:53 magnaflow wrote:
I believe the 10min average is based upon real minutes, not the Blizzard style.

Most definitely real time.

Blizzard needs to get rid of their silly in-game time, I really don't see the point. "Faster" is the default time for ladder so that's not an excuse either.

Should have done it from the beginning now its too late imo. All our timings and measurements are now in blizzardtime and would throw everyone off if it was changed now. Similar to what happened to APM it was wrong both before and after but now that they changed it, its useless because its not what we've become accustomed to.

And if these charts are in real time then it suddenly becomes hard to figure out how long the games really are because its not in the format we normally see them as.

Better late than never, people will adapt quicker than you think.
Too weird to live, too rare to die.
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
February 04 2012 15:28 GMT
#193
can you put the link for download all the replay ?
Nomad123
Profile Blog Joined February 2011
95 Posts
February 04 2012 15:37 GMT
#194
On February 05 2012 00:28 Gyro_SC2 wrote:
can you put the link for download all the replay ?



you really want to download 31,500 replays? :O
FoeHamr
Profile Joined December 2010
United States489 Posts
February 04 2012 15:41 GMT
#195
wow its strange that TA is the most balanced. Never would have guessed that,

Anyways thanks for sharing cool finds.
I got 99 problems and a Terran ain't one
Darkfrog
Profile Joined December 2011
Austria211 Posts
Last Edited: 2012-02-04 15:43:33
February 04 2012 15:43 GMT
#196
Like every other statistic you have to take it with a grain of salt but I feel like this is about as good of a picture as we are going to get. Not necessarily of the 0.0001% of players but like top 3% is good enough for me as an average joe starcraft player.
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
Stress
Profile Joined February 2011
United States980 Posts
February 04 2012 15:47 GMT
#197
This is awesome! You should try doing it every month though and see how it changes from month to month.
"Touch my gosu hands." - Tastosis | | fOrGG // MC // Jaedong
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
February 04 2012 16:02 GMT
#198
On February 05 2012 00:47 Stress wrote:
This is awesome! You should try doing it every month though and see how it changes from month to month.


Yeah, it would be great to see some statistics by month and by patch. Very interesting stuff
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
-TesteR-
Profile Joined August 2010
Canada1165 Posts
February 04 2012 16:10 GMT
#199
On February 04 2012 22:58 Mysti_ wrote:
Feels like TvP is more often T favored :o


ZvP also looks a bit Z favoured.
Thombur
Profile Joined January 2012
95 Posts
Last Edited: 2012-02-04 16:26:39
February 04 2012 16:22 GMT
#200
Hot damn that's almost unbelievably well balanced imo, not to say there are no balance issues but still, cool statistics to see.

Note that 5 moths ago = from september
Last real patch was 20 September 2011
The 8 November 2011 made only minor balance changes (lower EMP radius, lower protoss upgrade costs)
Jedclark
Profile Blog Joined February 2011
United Kingdom903 Posts
February 04 2012 16:23 GMT
#201
This was great, I liked the statistics and thought that they were interesting.
"They make it so scrubnubs can PM me. They make it so I can't ignore scrubnubs!" - "I'm gonna show you how great I am." MKP fan since GSL Open Season 2 #hipsternerd
ZisforZerg
Profile Blog Joined December 2010
United States224 Posts
February 04 2012 16:25 GMT
#202
who knew TDA was so balanced O>O
"I'm too drunk, to taste that chicken."
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
Last Edited: 2012-02-04 16:36:13
February 04 2012 16:35 GMT
#203
On February 04 2012 15:02 lee365 wrote:
Proxy 2 gate represent. 62% winrate might make it one of the most effective cheeses in the game


I think the fact its used to so often in PvP vs. a standard opening is what is leading to it being the highest win rate vs standard P opening being one of the worst.

Spurious events are awesome aren't they?

On February 05 2012 01:25 ZisforZerg wrote:
who knew TDA was so balanced O>O


Everyone did actually The only thing thats sucks about TDA is the 4 gate v 4 gate scenarios
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
david0925
Profile Joined September 2010
212 Posts
February 04 2012 16:39 GMT
#204
Yeah, Tal'darim is actually pretty well balanced; it's just boring when it comes to pvp (4gate vs 4 gate, or at the most 3 gate blink)
monitor
Profile Blog Joined June 2010
United States2404 Posts
February 04 2012 16:39 GMT
#205
Excellent post. Really great stuff! TalDarim is a well balanced map according to this, but most people hate it because of PvP and the rocks on third. The thing to take away is that a map can be balanced, but that doesn't necessarily make it good.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
astroorion
Profile Blog Joined September 2010
United States1022 Posts
February 04 2012 16:41 GMT
#206
After working for Playhem for 3 months, I can't believe how many games I have seen, and finding out that there have been 31.5k plus games played. Long Live Playhem!
MLG Admin | Astro.631 NA
Acritter
Profile Joined August 2010
Syria7637 Posts
February 04 2012 16:45 GMT
#207
Well, even more support for Tal'Darim Altar being my favorite map. Hell, I even like it PvP. Very balanced PvP map, it is. Never strays from 50%.

I don't think these statistics mean TOO much, though. They're over five months, and there were some pretty significant balance changes and metagame shifts in the past five months.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Sleeples
Profile Joined January 2012
United States8 Posts
February 04 2012 16:46 GMT
#208
I was surprised at how low/high some of the match ups were on these maps. This is some damn fine work though, I wonder if we could get the bigger tournaments to do the same after an event.
malaan
Profile Joined September 2010
365 Posts
February 04 2012 16:58 GMT
#209
guess it's just me with a %20 winrate on taldarim TvZ then... :/

Nice work. Work like this is always cool to see.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
February 04 2012 16:59 GMT
#210
Unfortunately the amount of data given this way is just a tad little, i'd be interested to know the exact numbers you have for each matchup by the way.
For example tal darim has roughyl 1500 games in total, how many of those were PvZ?
The best way to represent data like this is simple confidence intervals, that way you can see directly how valuable the data are and more importantly, if any differ significantly from 50%. With these amounts of games i suspect that anything over 52 (or below 48) is practically significant at 5% though so there is definately something going on.


One more thing I'd like to see stats of are mirror matches. How often wins the player with more skill (measured by ladder rating or ladder win percentage in the particular matchup for example)? I''ve never seen someone look into this but mirrors DO affect balance overall and shouldn't be ignored.
If a mirror is very luck based, let's say PvP for sake of argument, then it is more likely a good player get's knocked out by a worse player. Consequently the race will perform WORSE in other matchups as the mirrors don't act as a selection for better players. Vice versa, if the mirror features almost no luck, for sake of argument let's take TvT, then mirror matches will more consistenly weed out the worse players. As a result that race will perform BETTER in other matchups and skew the statistics in that way. I suspect that for a long time already P has worse stats and T has better stats because of this effect, which seems to be confirmed by the fact that top players tend to have worse PvP percentages then TvT ones.

Overall I'd rather see balancing being done by changing the game (unit stats etc.) then by changing the maps. Balanced maps are often still bad because they don't produce interesting games, for example Tal darim may look very balanced but i'm not a fan of the map at all. PvP is terrible on it, the cliff at the natural means colossus or siege tanks attacks on it are very popular and PvZ is completely focussed around muta play on it. 50% maps are not the holy grail, fun maps with close to 50% are..
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
February 04 2012 17:00 GMT
#211
On February 05 2012 01:58 malaan wrote:
guess it's just me with a %20 winrate on taldarim TvZ then... :/

Nice work. Work like this is always cool to see.

Keep in mind this is GM/higher masters/ pro players, The maps might not have the same win % for each race in your league.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Thombur
Profile Joined January 2012
95 Posts
February 04 2012 17:04 GMT
#212
On February 05 2012 01:59 Markwerf wrote:
The best way to represent data like this is simple confidence intervals, that way you can see directly how valuable the data are and more importantly, if any differ significantly from 50%. With these amounts of games i suspect that anything over 52 (or below 48) is practically significant at 5% though so there is definately something going on.

How are they supposed to give confidence intervals? The numbers give are the exact numbers they have. I see no real reason to try and use statistical analysis to find how big % of all starcraft 2 games being played are actually being played in the playhem daily and then how likely they are to represent the total.
EndOfLineTv
Profile Joined February 2011
United States741 Posts
February 04 2012 17:05 GMT
#213
Great great great great thread!
Psylence
Profile Blog Joined August 2010
Canada118 Posts
February 04 2012 17:05 GMT
#214
Love it when Ben, the wizard of Playhem, drops stats.
justin.tv/thepsylence
dnld12
Profile Blog Joined March 2011
United States324 Posts
February 04 2012 17:27 GMT
#215
On February 04 2012 15:03 K3Nyy wrote:
Nice. Even though it's not really at the highest level, it's still interesting to see.

And lol at 2gate being Protoss highest win rate build order, while the standard being the lowest. ><"!!

Thanks for this!


Yep thats really sad T_T
When life gives you Stalkers, Get blink.
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
February 04 2012 18:07 GMT
#216
On February 05 2012 01:22 Thombur wrote:
Hot damn that's almost unbelievably well balanced imo, not to say there are no balance issues but still, cool statistics to see.

Note that 5 moths ago = from september
Last real patch was 20 September 2011
The 8 November 2011 made only minor balance changes (lower EMP radius, lower protoss upgrade costs)


EMP radius is a pretty big deal.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
February 04 2012 18:09 GMT
#217
The only stats that surprised me were the Cloud Kingdom and Tal stats.... but I think that's because I have the Idea of 3 months ago Tal in my head... Cloud did legitimately throw me off.... very interesting how Terrans aren't doing so well there.
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
rOse_PedaL
Profile Blog Joined January 2012
Korea (South)450 Posts
February 04 2012 18:10 GMT
#218
Who the fuck is Maynard?
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ MKP HWAITING ಠ_ಠ ಠ_ಠ
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
February 04 2012 18:13 GMT
#219
On February 05 2012 02:04 Thombur wrote:
Show nested quote +
On February 05 2012 01:59 Markwerf wrote:
The best way to represent data like this is simple confidence intervals, that way you can see directly how valuable the data are and more importantly, if any differ significantly from 50%. With these amounts of games i suspect that anything over 52 (or below 48) is practically significant at 5% though so there is definately something going on.

How are they supposed to give confidence intervals? The numbers give are the exact numbers they have. I see no real reason to try and use statistical analysis to find how big % of all starcraft 2 games being played are actually being played in the playhem daily and then how likely they are to represent the total.


the small problem with these numbers is that you don't know exactly how many games they are based on, confidence intervals are just the (generally agreed upon) clearest way to show the data and some insight in their reliability at the same time. You can easily make confidence intervals of these numbers based on a t-statistic, you don't really need to know how big % of all sc2 games are played in the daily as you can safely assume it's a irrelevant small number (thus you don't need to correct).

The minor problem I have now is that I don't know how many games for example the numbers for tal darim are based on. I only know the total of those matchups plus the mirrors is around 1500.. Confidence intervals are easy to calculate and only provide more info..
nOlifeTERRAN
Profile Joined September 2010
United States153 Posts
February 04 2012 18:29 GMT
#220
ah I'm glad to be terran
Heh Stem
LilTip
Profile Joined January 2012
2 Posts
February 04 2012 18:57 GMT
#221
The average game lengths seem rather short to me. Is that due to a majority of these being EU where there are a lot more hard timings or are my games just longer than average?
OnYourWifi
Profile Joined January 2011
United States13 Posts
February 04 2012 18:57 GMT
#222
What are the winrates for each matchup for the various game lengths? SC2Gears reports this.
jimminy_kriket
Profile Blog Joined February 2007
Canada5500 Posts
February 04 2012 19:10 GMT
#223
Maynard is TSL_Heart. nGBeast spilled the beans here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=308903&currentpage=3

Hotkeys confirm.
life of lively to live to life of full life thx to shield battery
Nazeron
Profile Joined September 2010
Canada1046 Posts
February 04 2012 19:13 GMT
#224
thnx for the stas. very interesting
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
DTK920
Profile Joined October 2011
Canada46 Posts
February 04 2012 19:32 GMT
#225
On February 05 2012 03:57 LilTip wrote:
The average game lengths seem rather short to me. Is that due to a majority of these being EU where there are a lot more hard timings or are my games just longer than average?

REAL TIME not game time
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
February 04 2012 19:45 GMT
#226
ha love the double gateway opening
wangstra
Profile Joined March 2011
922 Posts
Last Edited: 2012-03-30 19:19:53
February 04 2012 19:47 GMT
#227
delete
SoraLimit
Profile Joined February 2011
Canada747 Posts
February 04 2012 19:50 GMT
#228
On February 05 2012 01:45 Acritter wrote:
Well, even more support for Tal'Darim Altar being my favorite map. Hell, I even like it PvP. Very balanced PvP map, it is. Never strays from 50%.

I don't think these statistics mean TOO much, though. They're over five months, and there were some pretty significant balance changes and metagame shifts in the past five months.

I just want to let you know that PvP winrate is always 100%.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
February 04 2012 20:39 GMT
#229
This is really cool. Not shocked to see Tal'Darim is the overall best map.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
February 04 2012 20:46 GMT
#230
Nice, overall all maps look quite balanced.

Still i definitively agree in that map pools should phase out the older maps
"Its easy, just trust your CPU".-Boxer on being good at games
LastDance
Profile Blog Joined October 2010
New Zealand510 Posts
February 04 2012 20:49 GMT
#231
haha love the word cloud.
HackBenjamin
Profile Blog Joined January 2011
Canada1094 Posts
February 04 2012 20:55 GMT
#232
The word cloud is amazing, awesome post :D
Najda
Profile Joined June 2010
United States3765 Posts
February 04 2012 20:56 GMT
#233
On February 04 2012 15:46 ProBot wrote:
Show nested quote +
On February 04 2012 15:07 KawaiiRice wrote:
these stats don't really reflect balance and random masters players don't even play the game right anyway.

i.e.: Metal should be way more z favored, and antiga should be incredibly terran favored. Dual Sight and Shakuras should be more T favored TvZ too. Can't really comment on the other matchups.

Regardless, nice post. <3 Playhem


Define "playing the game right." Not to be a dick just want to understand your point of view a bit better. I suck so i'm not going to get into anything with you but i would assume Most masters players and above have a decent idea of how to play the game hence why they're in said league. Generally speaking.

But i'm silver so what do i know.


A lot of master league players just have a build or a playstyle that they use regardless of the map or the situation. I obviously can't speak for all master players, but beyond certain tactics on a few maps, most maps play almost the exact same. Only when you start getting into grandmaster/pro level do people really start fine tuning their builds to fit the map.
Proof.
Profile Joined August 2011
535 Posts
February 04 2012 21:00 GMT
#234
I'm surprised at how short the average game time is for all of these maps. I thought Taldarim would push past 14 minutes..
He who has a why to live can bear almost any how
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
February 04 2012 21:05 GMT
#235
Antiga PvT is really really gay because in the usual engagement zone for most pvt battles, terran can airlift into protoss' main and be able to hit a low ground protoss army as well as the buildings in his main. This isn't true of any other maps.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Fealthas
Profile Joined May 2011
607 Posts
February 04 2012 21:12 GMT
#236
Nice job! I have never seen anything like this but it is very needed.
ProBot
Profile Joined October 2010
Canada170 Posts
February 04 2012 21:12 GMT
#237
On February 04 2012 16:13 -orb- wrote:
Show nested quote +
On February 04 2012 15:34 BronzeKnee wrote:
On February 04 2012 15:31 -orb- wrote:
On February 04 2012 15:10 ETisME wrote:
There are some errors of statistics to be honest:
the pylon gateway cybercore one doesn't show what the toss is going for and what match ups.
it is the most consistent protoss opening that is done (but not showing what tech route and what comes next, for all we know, it isn't a nexus first or FFE) and since toss has one of the worst matchup win rate, obviously this opening, be it 4 gate, 3 gate robo expo that the opening leads to, will have the highest rate of losing.

and since 2 gate is an opening designed to win right off, it shows the actual build can win games, unlike the one above which only shows what opening he is doing and what comes next (the rest of the build that is designed to win the game) would never get a winning rate as high as the 2 gate one


You should notice the 2nd gas is included in that winrate, so the build is for double gas P on 1 base. You can be sure it ISN'T a nexus or forge FE after this... dunno how you could possibly think a protoss is going to open double gas and then forge FE LOL


I open double gas and get a Nexus with 1 Gate (MC's Gate-Nexus-Gate-Stargate-Gate) opener vs Zerg all the time. I also like doing 3 Gate Expands vs Terran, which open double gas, get 3 Gates then expand. So there are plenty of expand builds that come of double gas openers.


Sorry, it's just something I rarely see. Even if MC did it one time, it happens almost never. I just did an analysis in sc2gears of every single korean replay I have (and I don't remember deleting any, though maybe some really old ones aren't in there), and of the 72 replays that start with "Pylon, Gateway, Assimilator, Pylon, Cybernetics Core, Assimilator," only 1 of them has the next building as a nexus (which lost). Only 7 have a nexus after another pylon, and the record there is 3-4.

So okay, perhaps ~10% of the time people will expand immediately after going double gas, but it's not common, and it is a build that doesn't win very much.

Show nested quote +
On February 04 2012 15:49 ProBot wrote:
On February 04 2012 15:31 -orb- wrote:
On February 04 2012 15:10 ETisME wrote:
There are some errors of statistics to be honest:
the pylon gateway cybercore one doesn't show what the toss is going for and what match ups.
it is the most consistent protoss opening that is done (but not showing what tech route and what comes next, for all we know, it isn't a nexus first or FFE) and since toss has one of the worst matchup win rate, obviously this opening, be it 4 gate, 3 gate robo expo that the opening leads to, will have the highest rate of losing.

and since 2 gate is an opening designed to win right off, it shows the actual build can win games, unlike the one above which only shows what opening he is doing and what comes next (the rest of the build that is designed to win the game) would never get a winning rate as high as the 2 gate one


You should notice the 2nd gas is included in that winrate, so the build is for double gas P on 1 base. You can be sure it ISN'T a nexus or forge FE after this... dunno how you could possibly think a protoss is going to open double gas and then forge FE LOL


so judging by that is it safe to say thats very indicative of 1 base stargate play? for the most part? If not can you explain why? I suck at the game so try not to flame if i'm way off pwease. want to keep my pillow tear free tonight :D


Depends on many, many factors. First off you have to take into account matchup:
PvP - could mean anything. Double gas on 1base is very standard. For the most part you can rule out 4gate, though sometimes people will fake you with 2nd gas and still 4gate. In PvP specifically you can probably also rule out 1gate nexus for the mast part as you'd do that build with 1 gas. Could be standard robo build into immortals or colossi, could be stargate build, could be blink+obs, could be blink, could be dt, could be 3gate expand. The list goes on, because double gas is pretty much required for toss especially in that matchup.

PvT - could be 3gate voidray, could be blink+obs, could be 4gate blink, could be 3gate sentry expand, could be 1 gate robo sentry+obs expand, could be a phoenix build, could be DT, could be a wacky templar rush, could be double gas 4gate. I'm sure there are some I am missing

PvZ - well you know they're not forge FEing. The most common occurrence is probably 3gate sentry expand, but of course it could still be 1gate sentry expand, some 1-base blink build, DT expand, 1gate voidray expand, some weird robo warp prism + sentry build, and of course there are plenty of other alternatives that are less common like 1-base colossus or something silly like that.

There are so many more factors that go into what build your opponent is doing than just if they get double gas or not, but it certainly helps narrow it down. Keep tabs not only of gas but other indicative elements such as the amount of chrono saved, where the chrono is being used, and how many sentries are made early game. If your opponent gets double gas and you scout a low number of sentries, you better prepare for the possibility of DT or stargate (or blink if u see a high number of stalkers).


helped alot actually, i appreciate you taking the time to answer rather thoroughly.

I like your casts dude, some of the more informative casts outs there to be honest and you got the whole news / sportcaster head movement thing going on :D. At first i kinda thought it might be a little too much movement ( then i watched a few sports and news streams because i don't have cable ) and your pretty spot on. Actually trying to think of some negative criticism or something you could work on. I'd probably say maybe practice the play by play a bit of your casting more more, not that your weak at it but your in game and post game analysis is without a doubt your strong points so if you worked if your strong at doing both you really shouldn't have any problem finding work casting for any tournament or league. I'd actually really like to see you cast with wheat, dan, husky or either of the plot brothers. Maybe not as a permanent thing but i think it's something both the community and yourself could benefit from. Your clearly passionate about about what you do so i think you'd benefit and learn so much from it and the community would get some epic casts at the same time. Definately very comfortable and natural in front of a camera.

You took the time to answer my questions and help me out so i can at least do the same.

Take it or leave it, it's my 2 sense.

Appreciate it

The Bot
LeapofFaith
Profile Joined November 2011
United States446 Posts
February 04 2012 21:12 GMT
#238
That's a lot of data :O Nice job compiling it all together. Some interesting statistics here.
happyness
Profile Joined June 2010
United States2400 Posts
February 04 2012 21:19 GMT
#239
No surprise that Dual Sight is terrible for toss. Though I am surprised that Antiga is so Terran favored TvP.

Nice post. I really liked the build order statistics too. :D
AfricanPsycho
Profile Joined December 2011
South Africa158 Posts
February 04 2012 21:24 GMT
#240
The most favoured protoss map is 53% (pvz), come on blizz we need more P favoured maps please.

Looks like there are no PvT favoured maps, only vice versa. Its tuff to be a toss these days seriously!
gg no re
ZeroTalent
Profile Joined December 2010
United States297 Posts
February 04 2012 21:32 GMT
#241
This is great stuff ... is the full replay pack available somewhere? I'd love to use it to look at win rates based on matchup and the length of the game...
Can we get an official definition of "all-in"? Please?
Dalavita
Profile Joined August 2010
Sweden1113 Posts
February 04 2012 21:33 GMT
#242
On February 05 2012 03:57 OnYourWifi wrote:
What are the winrates for each matchup for the various game lengths? SC2Gears reports this.


Now this would be some good data statistically.

Could you report on the winrates per matchup on various game length OP?
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
February 04 2012 21:40 GMT
#243
Everything looks pretty balanced to me. Thanks OP for going into the trouble of presenting this data to us, was rather useful.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Kmatt
Profile Joined July 2011
United States1019 Posts
February 04 2012 21:41 GMT
#244
Funny, for the longest time, everyone always talks about Metalopolis being a "zerg map", but Terran is actually up 1% in that matchup.
We CAN have nice things
monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2012-02-04 21:47:18
February 04 2012 21:46 GMT
#245
On February 05 2012 06:33 Dalavita wrote:
Show nested quote +
On February 05 2012 03:57 OnYourWifi wrote:
What are the winrates for each matchup for the various game lengths? SC2Gears reports this.


Now this would be some good data statistically.

Could you report on the winrates per matchup on various game length OP?


PLEASE do this. That would be fantastic- like having winrates for games <12minutes and games >12 minutes.

[edit] Or even better, do winrates >average game length and <average game length for each map.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
redFF
Profile Blog Joined November 2010
United States3910 Posts
February 04 2012 21:47 GMT
#246
Mother of god.
DashedHopes
Profile Blog Joined November 2010
Canada414 Posts
February 04 2012 21:48 GMT
#247
Wow that collage is rlly cool lol quite interesting
ZeroTalent
Profile Joined December 2010
United States297 Posts
February 04 2012 21:53 GMT
#248
On February 05 2012 06:33 Dalavita wrote:
Show nested quote +
On February 05 2012 03:57 OnYourWifi wrote:
What are the winrates for each matchup for the various game lengths? SC2Gears reports this.


Now this would be some good data statistically.

Could you report on the winrates per matchup on various game length OP?


It doesn't report it directly. You can get an individual players' WR by game length, and you can get their WR by matchup. But you can't get matchup win rates for a group of players. You have to get a group of replays, paste the data into Excel, and then do a bunch of stuff. It's not rocket science, but it is work. (Work I'd be willing to do if someone has a zip file with 30K replays :D)
Can we get an official definition of "all-in"? Please?
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
February 04 2012 22:10 GMT
#249
very impressive OP.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
February 04 2012 22:22 GMT
#250
In general these stats tend to reinforce general forum opinion.

Shattered favors Terran in TvZ

Dual Sight sucks for Protoss

etc.

What I find interesting is that the stats for Shakuras in particular are so close. From my own experience I would have expected Terrans to have a larger advantage there in TvZ especially, ditto with Metalopolis and Zerg.

I think the variable that is not being specifically mentioned in the OP is the amount of early game all ins present across the replays.I think that might be a big contributing factor in the stats on these maps but I'm not entirely sure i have a good iea of how it sways it.

I'd really like to see an analytical post done by some of the guys who actually watched all of the replays, as much as I am excited to see this kind of quantitative data, there's a lot to speculate on without actually seeing the replays for myself.
aka: KTVindicare the Geeky Bartender
awakenx
Profile Joined May 2011
United States341 Posts
February 04 2012 22:34 GMT
#251
how are there more gg's than replays... o.o
WorstMicroNA
EventHorizoN
Profile Joined December 2010
Germany101 Posts
February 04 2012 22:35 GMT
#252
Wow. Thank you!
Urlacher
TheTurk
Profile Joined January 2011
United States732 Posts
February 04 2012 22:35 GMT
#253
This are such nice stats!
Thanks so much for putting it together. <3
Starcraft is a lifestyle.
ZeroTalent
Profile Joined December 2010
United States297 Posts
February 04 2012 22:40 GMT
#254
On February 05 2012 07:34 deathtrance wrote:
how are there more gg's than replays... o.o


Some people say gg at the start of the game.
Can we get an official definition of "all-in"? Please?
Diamond
Profile Blog Joined May 2009
United States10796 Posts
February 04 2012 22:40 GMT
#255
On February 05 2012 07:34 deathtrance wrote:
how are there more gg's than replays... o.o


Player 1 (loser): gg
Player 2 (winner): gg

....
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Superouman
Profile Blog Joined August 2007
France2195 Posts
February 04 2012 22:52 GMT
#256
On February 05 2012 06:24 AfricanPsycho wrote:
The most favoured protoss map is 53% (pvz), come on blizz we need more P favoured maps please.

Looks like there are no PvT favoured maps, only vice versa. Its tuff to be a toss these days seriously!

Nope, cloud kingdom has TvP 45% which means PvT 55%
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
fuzzy_panda
Profile Blog Joined November 2010
New Zealand1681 Posts
February 04 2012 23:00 GMT
#257
On February 05 2012 07:40 Diamond wrote:
Show nested quote +
On February 05 2012 07:34 deathtrance wrote:
how are there more gg's than replays... o.o


Player 1 (loser): gg
Player 2 (winner): gg

....


LOL i guess deathtrance had a derp moment
Guardian1972
Profile Joined August 2010
United States40 Posts
February 04 2012 23:07 GMT
#258
Very nice stats ... thanks playhem
Roxy
Profile Joined November 2010
Canada753 Posts
February 04 2012 23:13 GMT
#259
On February 05 2012 07:52 Superouman wrote:
Show nested quote +
On February 05 2012 06:24 AfricanPsycho wrote:
The most favoured protoss map is 53% (pvz), come on blizz we need more P favoured maps please.

Looks like there are no PvT favoured maps, only vice versa. Its tuff to be a toss these days seriously!

Nope, cloud kingdom has TvP 45% which means PvT 55%


I wonder why cloud kingdom is the only one where protoss wins vs terran?

I bet you it is really hard for terran to drop protoss on that map, because you can simultaneously defend the third and main from drops on the left, and defend nat and main from drops on the right.
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
February 05 2012 00:01 GMT
#260
Interesting stats, Tal Darim has always felt very balanced to me in my ladder games.
Roxy
Profile Joined November 2010
Canada753 Posts
February 05 2012 00:04 GMT
#261
On February 05 2012 09:01 nvs. wrote:
Interesting stats, Tal Darim has always felt very balanced to me in my ladder games.


I love playing tal'darim vs zerg or terran (i am protoss).
I hate it for protoss so much that i just veto.

i know a lot of zergs hate tal'darim as well because 2 queens doesnt block ramp.
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
sheaRZerg
Profile Blog Joined June 2009
United States613 Posts
February 05 2012 00:15 GMT
#262
That wordcloud would actually make a sort of cool desktop background
"Dude, just don't listen to what I say; listen to what I mean." -Sean Plott
emc
Profile Joined September 2010
United States3088 Posts
February 05 2012 00:30 GMT
#263
On February 05 2012 08:13 Roxy wrote:
Show nested quote +
On February 05 2012 07:52 Superouman wrote:
On February 05 2012 06:24 AfricanPsycho wrote:
The most favoured protoss map is 53% (pvz), come on blizz we need more P favoured maps please.

Looks like there are no PvT favoured maps, only vice versa. Its tuff to be a toss these days seriously!

Nope, cloud kingdom has TvP 45% which means PvT 55%


I wonder why cloud kingdom is the only one where protoss wins vs terran?

I bet you it is really hard for terran to drop protoss on that map, because you can simultaneously defend the third and main from drops on the left, and defend nat and main from drops on the right.


I wouldn't take this too seriously but I'd definitely still recommend keeping this info in mind. I love shattered temple as a zerg because the middle is so wide open but now I find out it's heavily Terran favored. I'm still going not going to veto the map because my playstyle really fits the map and I do well on it. So again I wouldn't take this all that seriously when considering your own play and which maps to veto. Not having a P favored map isn't necessarily a bad thing, as long as the percentages are close to 50% that's all that really matters.
OnYourWifi
Profile Joined January 2011
United States13 Posts
February 05 2012 04:01 GMT
#264
On February 05 2012 06:53 ZeroTalent wrote:
Show nested quote +
On February 05 2012 06:33 Dalavita wrote:
On February 05 2012 03:57 OnYourWifi wrote:
What are the winrates for each matchup for the various game lengths? SC2Gears reports this.


Now this would be some good data statistically.

Could you report on the winrates per matchup on various game length OP?


It doesn't report it directly. You can get an individual players' WR by game length, and you can get their WR by matchup. But you can't get matchup win rates for a group of players. You have to get a group of replays, paste the data into Excel, and then do a bunch of stuff. It's not rocket science, but it is work. (Work I'd be willing to do if someone has a zip file with 30K replays :D)


Oh damn, I didn't realize it only did it on a per-player basis. That sucks.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 05 2012 04:08 GMT
#265
I stared at that word cloud for about 10 minutes lol.
Only a few hundred words from 30000 replays?
Moderatorshe/her
TL+ Member
godulous
Profile Blog Joined February 2011
United States337 Posts
February 05 2012 05:47 GMT
#266
On February 05 2012 13:08 TehTemplar wrote:
I stared at that word cloud for about 10 minutes lol.
Only a few hundred words from 30000 replays?


Only the most frequently repeated words are shown (font size correlating to number of times).
Playhem.com | Ben.477 US | Ben.1125 EU
ZackAttack
Profile Joined June 2011
United States884 Posts
Last Edited: 2012-02-05 05:59:45
February 05 2012 05:58 GMT
#267
The real Maynard?

Edit: Nvm
It's better aerodynamics for space. - Artosis
GreEny K
Profile Joined February 2008
Germany7312 Posts
February 05 2012 06:01 GMT
#268
Wow, TDA looks really balanced, and I do love playing on that map.
Why would you ever choose failure, when success is an option.
jtp118
Profile Joined November 2010
United States137 Posts
February 05 2012 06:04 GMT
#269
very impressive, good work
Chunhyang
Profile Joined December 2011
Bangladesh1389 Posts
February 05 2012 06:20 GMT
#270
Thank you, great post.
If you could reason with haters, there would be no haters. YGTMYFT
Chunhyang
Profile Joined December 2011
Bangladesh1389 Posts
February 05 2012 06:28 GMT
#271
rainbow
smurf
jesus
jsut
germany
yepvery
chobo
mhm

interesting finds in that wordcloud
If you could reason with haters, there would be no haters. YGTMYFT
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2012-02-05 21:07:04
February 05 2012 21:00 GMT
#272
Shattered temple stats really surprise me. zvp vs FFE you can't take a fast third, and zvt seems balanced to me. Maybe ease of 4 bases for terran? I would assume it'd be worse than shakuras for sure, late game zvt is impossible on that map.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 05 2012 21:41 GMT
#273
Damn, got to admit that is much data. Nice job OP, really like that word chart.
I had a good night of sleep.
TheDraken
Profile Joined July 2011
United States640 Posts
February 05 2012 21:48 GMT
#274
if there's anything to gain from this it's that map balance should really become a priority for blizzard as opposed to needlessly shifting the bunker build timing back and forth 5 seconds. if we could only have stats for non-blizz maps as well. i have a feeling that they will be dramatically better than some of the ones in the OP
fast food. y u no make me fast? <( ಠ益ಠ <)
godulous
Profile Blog Joined February 2011
United States337 Posts
February 05 2012 23:05 GMT
#275
On February 06 2012 06:48 TheDraken wrote:
if there's anything to gain from this it's that map balance should really become a priority for blizzard as opposed to needlessly shifting the bunker build timing back and forth 5 seconds. if we could only have stats for non-blizz maps as well. i have a feeling that they will be dramatically better than some of the ones in the OP


Several of the maps in the OP are non-Blizzard maps.
Playhem.com | Ben.477 US | Ben.1125 EU
Fealthas
Profile Joined May 2011
607 Posts
February 05 2012 23:18 GMT
#276
Anyone notice that all the reds are in terrans favor if they apply to terran?
ampson
Profile Blog Joined January 2011
United States2355 Posts
February 05 2012 23:24 GMT
#277
I don't get the TDA stats. PvZ is nearly impossible there if zerg goes for mutalisks.
Antares777
Profile Joined June 2010
United States1971 Posts
February 06 2012 01:42 GMT
#278
This is really helpful data, thanks for making this easily accessible.
Dox
Profile Blog Joined April 2010
Australia1199 Posts
February 06 2012 02:57 GMT
#279
Wonderful!
@NvDox | Plantronics Nv: Rossi . mOOnGLaDe . deth . JazBas | @NvSC2 | @NvCoD | @NvLeague | @NvHearthstone | @NvDotA2 | @PLT_MF
Chill
Profile Blog Joined January 2005
Calgary25979 Posts
February 06 2012 03:02 GMT
#280
Super interesting imo!
Moderator
CapnAmerica
Profile Blog Joined November 2010
United States508 Posts
Last Edited: 2012-02-06 03:20:27
February 06 2012 03:18 GMT
#281
playhem fighting ^^

One thing I have to ask is whether you cut off the replays of certain maps at the point where you changed the maps. i.e. When the golds were removed from Playhem.

It'd be interesting to see how that effects TvX balance win-rates.
After all this time, I still haven't figured out the correlation between sexual orientation and beating an unprepared opponent. Are homosexuals the next koreans? Many players seem to think it's an unfair advantage. - pandaburn
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 06 2012 03:37 GMT
#282
I guess things are more balanced than they seem. I am still shocked that Tal D' is as the most balanced. That map has so many weird issues, but I guess they apply to all races.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
vpatrickd
Profile Joined November 2010
Indonesia279 Posts
February 06 2012 03:47 GMT
#283
Hahah double gateway highest win rate!
Cheese wins!!
Steel
Profile Blog Joined April 2010
Japan2283 Posts
February 06 2012 04:10 GMT
#284
Very nice.

I think this truly shows the impact of maps on a particular match up. I am a Zerg player myself and I find myself enjoying a particular when played on specific maps (Say Protoss on Tal'Darim) yet I feel continuously helpless on Shattered Temple. Starcraft is really a game of imperfect information but I don't think you should always straight up lose a game if you didn't completely scout or correctly guess his strategy (say 6 gate vs 6 gate robo). On maps like Tal'Darim altar, given that I have strong macro, I can adjust my unit composition to counter the unit composition of my opponent where as on Shattered it's too late regardless of positions. I could say the same of TvZ on most maps, versus on Shakuras Plateau or again Shattered Temple.

In any case, I think maps are 100% the reason we have so much balance problems (evident by ladder statistics) and I wish that Blizzard would stop being retarded and use the balanced maps used in the major tournaments aka GSL. Those maps are gorgeous and well-tested.
Try another route paperboy.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 06 2012 05:16 GMT
#285
On February 06 2012 13:10 Steel wrote:
Very nice.

I think this truly shows the impact of maps on a particular match up. I am a Zerg player myself and I find myself enjoying a particular when played on specific maps (Say Protoss on Tal'Darim) yet I feel continuously helpless on Shattered Temple. Starcraft is really a game of imperfect information but I don't think you should always straight up lose a game if you didn't completely scout or correctly guess his strategy (say 6 gate vs 6 gate robo). On maps like Tal'Darim altar, given that I have strong macro, I can adjust my unit composition to counter the unit composition of my opponent where as on Shattered it's too late regardless of positions. I could say the same of TvZ on most maps, versus on Shakuras Plateau or again Shattered Temple.

In any case, I think maps are 100% the reason we have so much balance problems (evident by ladder statistics) and I wish that Blizzard would stop being retarded and use the balanced maps used in the major tournaments aka GSL. Those maps are gorgeous and well-tested.


Blizzard is moving toward the right path with the map pool. The quicker seasons means they can cycle out bad maps quickly and still have time to try new things. With recent map contest, which blizzard has taken note of it, I am sure we will see better maps as time goes on.

I really wish they could just accept that some maps should be held back until players are out of the lower leagues. It would allow the higher level players to enjoy the more complex, macro maps; while allowing the newer players to cut their teeth on the smaller maps. There are so many bad players I used to encounter that would build a hidden second base on every large map. Tailoring the map pool to allow players to grow into the larger maps seems like the best way keep everyone happy and learning.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Danglars
Profile Blog Joined August 2010
United States12133 Posts
February 06 2012 09:40 GMT
#286
If there was SIGNIFICANT imbalances as claimed on some maps, it would've shown up here. Fairly random sampling of players that do online tournaments with no entry fee and low prize money available. The highlighted winrates are fairly confirming of some widely-held beliefs on map balance, and also serve to disprove a lot of contentions frequently put forth. I.E. That Taldarim Altar really favors a particular race.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
dangthatsright
Profile Joined July 2011
1158 Posts
February 06 2012 10:58 GMT
#287
On February 06 2012 18:40 Danglars wrote:
If there was SIGNIFICANT imbalances as claimed on some maps, it would've shown up here. Fairly random sampling of players that do online tournaments with no entry fee and low prize money available. The highlighted winrates are fairly confirming of some widely-held beliefs on map balance, and also serve to disprove a lot of contentions frequently put forth. I.E. That Taldarim Altar really favors a particular race.


Well it is not uncommon for people to claim so and so map is imbalanced because of so and so spawning positions, so maybe different spawn positions averaging out is a factor? I do agree that significant imbalance at this level overall would probably have shown up in this set of replays, but there is also information we don't have which makes some of us less willing to pass judgment aside from what is quite clear anyways.
BoBoForce
Profile Joined December 2010
Canada27 Posts
February 06 2012 23:13 GMT
#288
Great post! Pretty interesting results there! Love the Playhems <3
HuK, HayprO, ThorZaIN, NonY hwaiting!
syrupychinadian
Profile Joined September 2010
112 Posts
February 06 2012 23:22 GMT
#289
Great analysis!!

I find it funny that the highest protoss win-rate is P-G-G-P....guess who's gonna be proxy 2-gating from now on?
GeorgeForeman
Profile Joined April 2005
United States1746 Posts
February 06 2012 23:44 GMT
#290
Maynard? Like, THE Maynard? As in the Maynard from SC1 (PRE-broodwar)? As in, "the guy for whom a worker transfer to a new expansion" is named?

If so, that's just ass kickin'!

Also, nice work, OP. Well presented, etc. etc.
like a school bus through a bunch of kids
Sroobz
Profile Joined December 2011
United States1377 Posts
February 07 2012 03:08 GMT
#291
These stats mean nothing...I think every single Z and T Korean would agree that Dual Site is the most Z favored map out there.
Flash---Taeja---Mvp---Byun---DRG
downmaster
Profile Joined April 2011
Canada116 Posts
February 07 2012 03:14 GMT
#292
Great analysis man.

Also anyone else using the cloud he made as a wallpaper?
Zennith
Profile Blog Joined July 2011
United States795 Posts
February 07 2012 06:22 GMT
#293
On February 07 2012 12:08 Sroobz wrote:
These stats mean nothing...I think every single Z and T Korean would agree that Dual Site is the most Z favored map out there.



Statistics > Anecdotal Evidence 100% of the time.
Sentinel Gaming Competitive Team Manager | 1500+ points Masters Zerg | twitch.tv/zennith6
farside604
Profile Blog Joined January 2012
Canada127 Posts
February 07 2012 06:40 GMT
#294
Cool thanks for putting all this together. I find the build the succesful build order interesting, especially for Zerg because all see is 15 hatch.
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
Last Edited: 2012-02-07 17:17:17
February 07 2012 17:16 GMT
#295
Protoss is down in every matchup on every map here except for Cloud Kingdom and for PvZ on Shakuras Plateau. And this is most extreme on Dualsight.

As a I result I think what would be interesting is a critical comparison of the features of Dualsight compared with those of Cloud Kingdom. Could provide some valuable insights into how and why a map can be Protoss favoured and maybe explain away some of the heavier map win rate imbalances (i.e. demonstrate that its a problem with map design rather than a racial imbalance).
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
Last Edited: 2012-02-07 17:30:46
February 07 2012 17:30 GMT
#296
On February 08 2012 02:16 Lightspeaker wrote:
Protoss is down in every matchup on every map here except for Cloud Kingdom and for PvZ on Shakuras Plateau. And this is most extreme on Dualsight.

As a I result I think what would be interesting is a critical comparison of the features of Dualsight compared with those of Cloud Kingdom. Could provide some valuable insights into how and why a map can be Protoss favoured and maybe explain away some of the heavier map win rate imbalances (i.e. demonstrate that its a problem with map design rather than a racial imbalance).


Small ramps versus Open Ground = Forcefields are king or Forcefields do nothing. Some may argue otherwise but I truly believe the sentry is the most important unit in the game for any race.

Forge expand is hard on an open natural like dualsight so players that don't feel they can risk it go for either a 1 gate expand which can easily lead to your nexus being cancelled multiple times by mass speedling leaving you behind economically and on tech and army. Or you can go for a saf 3 gate expand which forces you to do a zealot sentry pressure which is such an old build that Zerg has learnt to handle it safely on maps that are GOOD for a zealot sentry pressure and Dualsight is a perfect example of a bad map for such a build. All open ground AND multiple attack paths? There's not enough sentries in the universe to have enough Forcefields to keep your sentries from dying AND cause enough economic damage to put you into a lead/equal position.

I'm not saying it's impossible to win just that most of the time you're just going to have to be better than your opponent rather than outplaying him.

Edit: all IMO obviously. Feel free to call me bad if you think I'm wrong.
fairymonger
Profile Joined June 2011
United States81 Posts
February 08 2012 07:02 GMT
#297
nice post man. keep up the goodwork!
Never give up on your dreams. Without dreams man is nothing
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
February 08 2012 12:35 GMT
#298
I love nitpicking silly words from the word cloud

Cup? (Maybe from tournament names)
>.> Is so common
rainbow (?)
Stick it up. take it up. step aside and see the world
IgnE
Profile Joined November 2010
United States7681 Posts
February 08 2012 12:38 GMT
#299
Shouldn't we adjust the win rates by something like an overall expected win rate given the relative ratings of the players? If one race's player set has a generally higher rating, then that will skew win rates on certain maps compared to others. Need to find an expected winrate for each map dataset based on relative rating.
The unrealistic sound of these propositions is indicative, not of their utopian character, but of the strength of the forces which prevent their realization.
MrSalamandra
Profile Joined March 2011
United Kingdom412 Posts
February 08 2012 12:48 GMT
#300
On February 08 2012 21:38 IgnE wrote:
Shouldn't we adjust the win rates by something like an overall expected win rate given the relative ratings of the players? If one race's player set has a generally higher rating, then that will skew win rates on certain maps compared to others. Need to find an expected winrate for each map dataset based on relative rating.


Given the number of players that would have been involved in this massive number of replays, any variation in the average ability of players for each race is going to be tiny.
Treyus
Profile Joined February 2011
38 Posts
February 08 2012 19:05 GMT
#301
anyone else notice how there are more "gg"s said than there are games played? lol
Fus
Profile Joined August 2010
Sweden1112 Posts
February 08 2012 19:15 GMT
#302
I love antiga in PvT i don't know why it's so T favored. And also i can't belive ZvP metalopolis is so close to 50%, i guess it's because of close by air spawns because cross spawns gotta be like 35% win for protoss.
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
dearyuna
Profile Joined December 2011
United States322 Posts
Last Edited: 2012-02-08 21:12:57
February 08 2012 21:10 GMT
#303
It would be really freaking awesome if there was a breakdown as to # of games for each pairing. If that was available, I could run stats to display any forms of significance between race pairings. Because the sample size (# of replays) is huge, running an ANOVA and post hoc t-tests should show some very interesting results. If anyone has access to this data, please please please PM me.

edit

Because there's a large sample size, a difference of 43% and 54% can have significance because the data could be normally distributed.

If people would like to see any further in depth probability of significance statistics, please support this post
@dearyuna Team SCV Life <3
Monsen
Profile Joined December 2002
Germany2548 Posts
February 08 2012 21:14 GMT
#304
On February 09 2012 04:05 Treyus wrote:
anyone else notice how there are more "gg"s said than there are games played? lol


Just a theory, but maybe in some games both players typed "gg" ?
11 years and counting- TL #680
julius33
Profile Blog Joined January 2011
Estonia79 Posts
February 08 2012 22:09 GMT
#305
On February 09 2012 06:14 Monsen wrote:
Show nested quote +
On February 09 2012 04:05 Treyus wrote:
anyone else notice how there are more "gg"s said than there are games played? lol


Just a theory, but maybe in some games both players typed "gg" ?

This and probably the fact that some players say "gl hf gg" or something like that at the start of a game so i guess that adds up to all of it...
Rahulikult!
andrewlt
Profile Joined August 2009
United States7702 Posts
February 08 2012 23:56 GMT
#306
As somebody who follows both BW and SC2, I disagree with the obsession of the SC2 community with very balanced maps. A map pool with 50% win rate for all match-ups would be a very boring map pool. 40-60% win rates are good enough, provided that not all maps in the pool favor the same race in any match-up.

In order to create a map pool with all maps being very closely balanced, you'd pretty much have to design all the maps very similarly to each other. That defeats much of the purpose of having a map pool, which is having players devise a diverse set of strategies, unit compositions, timings and push paths.
godulous
Profile Blog Joined February 2011
United States337 Posts
Last Edited: 2012-02-09 00:06:58
February 09 2012 00:06 GMT
#307
On February 09 2012 08:56 andrewlt wrote:
As somebody who follows both BW and SC2, I disagree with the obsession of the SC2 community with very balanced maps. A map pool with 50% win rate for all match-ups would be a very boring map pool. 40-60% win rates are good enough, provided that not all maps in the pool favor the same race in any match-up.

In order to create a map pool with all maps being very closely balanced, you'd pretty much have to design all the maps very similarly to each other. That defeats much of the purpose of having a map pool, which is having players devise a diverse set of strategies, unit compositions, timings and push paths.


While you're right to a degree we still need to keep that variance within a certain margin, you wouldn't want a map with a 40% win rate as a starting map in a Bo1 round of 256 or you'll screw up the racial balance throughout the entire tournament. At the same time it's also important that maps in the pool that are not starting maps have a slight racial imbalance since we use a loser-chooses-next format. This leads to the most interesting match ups and clearest determination of skill since it'll allow series to be played out with more games more frequently and most often determine which player was actually best and not just which one got lucky with maps.

I try to put the most balanced maps early in the tournament and as starting maps, while the ones with racial skews are moved to the map pool that losers can choose from, and maps with extreme percentages get removed entirely. Hopefully that sheds some light on the process we use when adjusting our pool.
Playhem.com | Ben.477 US | Ben.1125 EU
iiGreetings
Profile Joined March 2011
Canada563 Posts
February 09 2012 03:48 GMT
#308
Thanks man love statistics that prove good points, to bad most people on liquid are classy boss's and accept balance... the haterz won't see this
Adapt and React I MKP, PartinG, EffOrt ♥
BadAim
Profile Joined September 2011
Norway879 Posts
February 12 2012 11:59 GMT
#309
I read the topic and braced myself for the incoming shitstorm, but was really surprised to when I read the article. Truly great job!
My esports soul belongs to: Boxer | White-Ra | Daigo Umehara | Nazgul | IceFrog
Shanyo
Profile Joined July 2011
Belgium70 Posts
February 12 2012 12:05 GMT
#310
Looks pretty balanced imo.
I'm all creeped out
how
Profile Blog Joined January 2011
United States538 Posts
February 12 2012 12:09 GMT
#311
Awesome stats, thanks for doing this for us!
http://twitter.com/howsc
babybell
Profile Joined June 2011
776 Posts
February 13 2012 13:58 GMT
#312
did anyone see the word dick in the lowest part of the word-cloud :S
Blacklizard
Profile Joined May 2007
United States1194 Posts
February 13 2012 16:28 GMT
#313
Very interesting. I've always guessed that there are no actually Protoss favored maps... this seems to say the same thing. So for the sentiment of balancing the game with maps, maybe it can't be done. I wonder what the recent patch or HotS will do for this sort of thing.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
February 13 2012 16:34 GMT
#314
On February 14 2012 01:28 Blacklizard wrote:
Very interesting. I've always guessed that there are no actually Protoss favored maps... this seems to say the same thing. So for the sentiment of balancing the game with maps, maybe it can't be done. I wonder what the recent patch or HotS will do for this sort of thing.


You didn't bother reading the stats I guess. Cloud Kingdom is decidedly protoss favored by a small, acceptable margin.
Blacklizard
Profile Joined May 2007
United States1194 Posts
February 13 2012 17:20 GMT
#315
On February 04 2012 16:41 godulous wrote:
Show nested quote +
On February 04 2012 16:34 KawaiiRice wrote:
The reason I'm being sort of critical here is because playhem is trying to use these stats to represent some sort of statement about map balance when they also include thousands of games where people lose because of millions of mistakes that have nothing to do with map balance because they aren't as good.


The underlying meaning behind the analysis was more along the lines that map design can have an impact on balance, and that neither maps nor patches alone will lead to a perfect game but that changes have to be made in order to eventually find the best balance. Everyone knows how different BW was in the earliest days compared to now, and change is the only thing that will facilitate SC2's progress toward a better game.

While you're right that mistakes are factored in just as the map balance is, with a large enough sample size you should have mistakes factoring in roughly evenly for all maps/matchups unless something else is influencing some races to be more prone to game-losing mistakes. That might be an entirely different/interesting issue about how the racial mechanics work in SC2.

tl;dr, Tournaments should try out some new stuff and not just cling to old maps.

By the way, here's a picture of what a big pile of replays looks like
http://i.imgur.com/eRMGH.png


Good post, I tend to agree. Just sheer numbers makes these stats pretty good.

However, people should get off KawaiiRice because he also is stating quite a bit of truth, and thankfully isn't being so politically correct that there is nothing to be gleaned from what he is saying. You have to balance for the very top to balance the game for the rest... that is the best way to do it. Blizzard knows this and is attempting to put in balance tweaks for low level in HotS to compensate a little... the statement David Kim made about hellions starting in x mode is a nice example IMO.
Blacklizard
Profile Joined May 2007
United States1194 Posts
February 13 2012 17:25 GMT
#316
On February 04 2012 16:50 Splynn wrote:
It's sad that PvP is so... dumb on Tal'Darim Altar. The balance in the non-mirror matchups looks great and I really enjoy playing the map. But every time I get a PvP on it I just go straight to frown town.

Great work compiling all of this data, and thanks for all of the content in general from Playhem.


1. It is very very interesting that a map with no ramp at main is the most balanced for this level of play. What does that say about the validity of forcefields? It screams to me that distance is the only way a Protoss is safe early game against many powerful early game tactics. This has to change if map variety is ever going to be anything but huge maps in tournaments.

2. PvP 4 gate vs 4 gate... people should just learn to play early game perfectly and suddenly 4 gate vs 4 gate is a nice stable game that can go to mid and even late game. It's not perfect, but it's just as good if not better than other BO problems on other maps PvP.
DaemonX
Profile Joined September 2010
545 Posts
February 14 2012 02:55 GMT
#317
Doesn't anyone remember a little game called Brood War?

Maps were NOT race balanced in that. They were never meant to be. Map adversity is what made the tournaments interesting. I want different maps that force me to change up my strategies. I voted down shakuras plateau till I learned how to do solid multi-drop openings vs Z. Now I can play the map. Is it Z favoured? Sure. Still fun.

Map balance = boring.
NeoGeoOdin
Profile Joined October 2011
Colombia140 Posts
February 14 2012 03:06 GMT
#318
On February 14 2012 11:55 DaemonX wrote:
Doesn't anyone remember a little game called Brood War?

Maps were NOT race balanced in that. They were never meant to be. Map adversity is what made the tournaments interesting. I want different maps that force me to change up my strategies. I voted down shakuras plateau till I learned how to do solid multi-drop openings vs Z. Now I can play the map. Is it Z favoured? Sure. Still fun.

Map balance = boring.


wat? Are you seeing the SPL latelty? or, have you follow the Pro Scene BW at least this 5 last years? almost all maps were X race favorate, the only one wiith 50/50 in all races was Fighting Spirtit (gad! what a perfect map <3 <3 <3)
i3rainless
Profile Joined March 2011
Germany34 Posts
February 14 2012 13:28 GMT
#319
Man Great work!!!
This is why shakuras and taldarim feel so good :D
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
February 14 2012 13:34 GMT
#320
Isn't Shakuras and Cloud Kingdom the only maps where protoss has just a single 50%+ winrate in any matchup?
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
DaemonX
Profile Joined September 2010
545 Posts
Last Edited: 2012-02-18 16:59:22
February 18 2012 16:59 GMT
#321
On February 14 2012 12:06 NeoGeoOdin wrote:
Show nested quote +
On February 14 2012 11:55 DaemonX wrote:
Doesn't anyone remember a little game called Brood War?

Maps were NOT race balanced in that. They were never meant to be. Map adversity is what made the tournaments interesting. I want different maps that force me to change up my strategies. I voted down shakuras plateau till I learned how to do solid multi-drop openings vs Z. Now I can play the map. Is it Z favoured? Sure. Still fun.

Map balance = boring.


wat? Are you seeing the SPL latelty? or, have you follow the Pro Scene BW at least this 5 last years? almost all maps were X race favorate, the only one wiith 50/50 in all races was Fighting Spirtit (gad! what a perfect map <3 <3 <3)

Dude, I know, I am agreeing with you, that was my point!!
BW didn't have race balance on maps, why does SC2 need it suddenly?
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
February 18 2012 17:29 GMT
#322
On February 14 2012 22:34 Mentalizor wrote:
Isn't Shakuras and Cloud Kingdom the only maps where protoss has just a single 50%+ winrate in any matchup?

I think the winrates are slightly skewed by the fact that less korean protosses play playhem compared to T/Z by a decent bit.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
DaemonX
Profile Joined September 2010
545 Posts
February 18 2012 23:27 GMT
#323
Silly post, in terms of title. A look at balance my ass.

According to this, late game TvP is broken in TERRANS FAVOUR. -> Lolwat.

Interesting stats, good contribution but the title is a silly claim.
Deleuze
Profile Blog Joined December 2010
United Kingdom2102 Posts
February 18 2012 23:28 GMT
#324
This is such a great addition to the game - thanks for the knowledge!
“An image of thought called philosophy has been formed historically and it effectively stops people from thinking.” ― Gilles Deleuze, Dialogues II
Presidenten
Profile Joined December 2010
Sweden777 Posts
February 19 2012 23:49 GMT
#325
On February 19 2012 08:27 DaemonX wrote:
Silly post, in terms of title. A look at balance my ass.

According to this, late game TvP is broken in TERRANS FAVOUR. -> Lolwat.

Interesting stats, good contribution but the title is a silly claim.


Hah, have you seen TLPD winrate graphs? They do indeed agree to that TvP is terran favored from July 2011 until now, with only one months exception. You a terran player mby?
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
Last Edited: 2012-02-20 00:05:27
February 19 2012 23:53 GMT
#326
On February 19 2012 08:27 DaemonX wrote:
Silly post, in terms of title. A look at balance my ass.

According to this, late game TvP is broken in TERRANS FAVOUR. -> Lolwat.

Interesting stats, good contribution but the title is a silly claim.


Yeah totally the stats from 31k + games from mostly masters players and progamers must be wrong and your (I must say quite eloquent and erudite, and certainly unbiased) opinion must be the right one.
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
sam!zdat
Profile Blog Joined October 2010
United States5559 Posts
February 20 2012 00:13 GMT
#327
Imbalanced maps are also really good for teamleagues.
shikata ga nai
EpicNine
Profile Joined January 2011
10 Posts
February 23 2012 18:42 GMT
#328
On February 04 2012 15:53 KawaiiRice wrote:
Show nested quote +
On February 04 2012 15:46 ProBot wrote:
On February 04 2012 15:07 KawaiiRice wrote:
these stats don't really reflect balance and random masters players don't even play the game right anyway.

i.e.: Metal should be way more z favored, and antiga should be incredibly terran favored. Dual Sight and Shakuras should be more T favored TvZ too. Can't really comment on the other matchups.

Regardless, nice post. <3 Playhem


Define "playing the game right." Not to be a dick just want to understand your point of view a bit better. I suck so i'm not going to get into anything with you but i would assume Most masters players and above have a decent idea of how to play the game hence why they're in said league. Generally speaking.

But i'm silver so what do i know.

you can get into masters without having deep knowledge of what exactly you're doing and just macroing.
your assumption is false because most masters don't really know and masters itself doesn't actually mean anything, it's just a stupid label blizzard decided to place on people to make them feel good.

if masters players knew how to play properly then top players wouldn't mow down ladder with ridiculous winrates.


starcraft II isn't supported by the upper .01% that play the game "right"- its supported by the bronze through masters players. These are the ones that allow there to be mlg's, gsl's, ipl's, ect... you need to balance the game for the 99.9 percent of the people to keep them interested. Just because MC can win pvz on dual sight doesnt mean i can.. what fun is that for me or anyone else in the 99.9% category.
PlateCaptain
Profile Joined February 2012
United States26 Posts
February 23 2012 20:30 GMT
#329
I love giant data sets like this. You get so many interesting trends and themes out of 'em.

Keep it up!
Bedrock
Profile Joined October 2010
United States395 Posts
February 23 2012 20:38 GMT
#330
Love the highest opening build winrate for Protoss.. Double gate.. haha
eSports or die tryin'
K3Nyy
Profile Joined February 2010
United States1961 Posts
February 23 2012 20:41 GMT
#331
On February 19 2012 08:27 DaemonX wrote:
Silly post, in terms of title. A look at balance my ass.

According to this, late game TvP is broken in TERRANS FAVOUR. -> Lolwat.

Interesting stats, good contribution but the title is a silly claim.



Huh? I see no breakdown of late game and early game in the stats. It just shows overall Terrans win slightly more than Protoss. Am I missing something?
BeeNu
Profile Joined June 2011
615 Posts
February 23 2012 21:01 GMT
#332
Wow, Proxy 2gate is the most successful Protoss build order...I never woulda guessed it.
Tal0n
Profile Joined April 2010
United States175 Posts
February 23 2012 21:07 GMT
#333
i dont think you should change existing maps (like taking the rocks of shattered temple) but instead include new maps
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
February 23 2012 21:09 GMT
#334
I don't think these reflect true balance, as they are from a period of time which included, I believe, 2 patches. Still, interesting that Tal'Darim is apparently most balanced.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Novae_x
Profile Joined February 2012
18 Posts
Last Edited: 2012-02-24 16:37:31
February 24 2012 16:21 GMT
#335
So of the maps in the Season 6 pool, it looks like this:

Shakuras & Tal'Darim: balanced.
Metalopolis: Bad for Protoss
Shattered: Bad for Protoss, good for Terran
Antiga: bad for Protoss (v Terran)

Only 1 of the 6 listed actually favored Protoss, and then only v Terran: Cloud Kingdom.

Q: what makes Cloud better for Protoss and worse for Terran, and how can the other maps be tweaked to make them more balanced? (I'm guessing it has something to do with drops and spawn positions?) Then, how can Cloud be tweaked to make it more balanced too?


EDIT: popping to a separate thread to discuss map modifications specifically.
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