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31,500 Replays - A look at balance in Starcraft II - Page 7

Forum Index > SC2 General
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Bashion
Profile Joined February 2011
Cook Islands2612 Posts
February 04 2012 09:40 GMT
#121
I would love to see Crossfire balance percentage between the three races.
I've got moves like Jagger
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
February 04 2012 09:42 GMT
#122
Wow, amazing stats. Interesting to see that Tal'Darim is such a great map, I mean it's always been one of my favourites, but I know so many people that hate it, so it's a bit surprising none the less.

Regardless, massive props for doing this, Playhem ftw
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22261 Posts
February 04 2012 09:45 GMT
#123
Good statistics!
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
February 04 2012 09:48 GMT
#124
On February 04 2012 18:37 Inori wrote:
Show nested quote +
On February 04 2012 15:07 KawaiiRice wrote:
these stats don't really reflect balance and random masters players don't even play the game right anyway.

Really?

First of all they're mid/high masters and GM. They're no GSL pro players, but they do know their way around. Also it's not like they're playing against GSL pro players, they're playing against equal skill level.

Also, by your own logic, your opinion and experience shouldn't matter because you're very far from top players and have no idea how to play the game compared to them.

anyone can enter these playhem OPENS. Many many mid master players play, and the game may be imba at mid master level, but balanced at GM level, and imba for the other race at GSL level, meaning these stats would mean nothing. he has a valid point.
https://twitter.com/#!/IrisAnother
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
February 04 2012 09:50 GMT
#125
On February 04 2012 18:40 Bashion wrote:
I would love to see Crossfire balance percentage between the three races.

KR stats (GSL and other KR events like KSL and korea weekly)

http://www.teamliquid.net/tlpd/sc2-korean/maps/421_Crossfire_SE

http://www.teamliquid.net/tlpd/sc2-korean/maps/501_Crossfire_SE_1.1

1.1 is the more recent i think
https://twitter.com/#!/IrisAnother
Entteri
Profile Joined August 2011
Finland108 Posts
February 04 2012 09:51 GMT
#126
Big sample size but the avg game lenght is just horribly short. I wouldn't use the winrates for anything else but checking which maps are good to cheese/all in on. Still nice to see how big differences there are between maps and nice to see those taldarim winrates.
Ouga
Profile Joined March 2008
Finland645 Posts
February 04 2012 09:51 GMT
#127
Chat cloud is the most surprising thing about these stats. How can faggot and l2p be so far from the middle!? :D But seriously, apparently tournament play is more mannered than ladder play on avg, where most of the chat is telling opponent how bad they suck (yeah, even at GM/high master).

But clearly shows the flaws of some maps. Meta has appeared terrible for toss ever since FFE became standard that "has" to be done. Shattered being terran favored overall, and so on. Indeed surprising taldarim is supposedly the most balanced one.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
February 04 2012 09:53 GMT
#128
Is that the real maynard? o_OOOO
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Ouga
Profile Joined March 2008
Finland645 Posts
February 04 2012 09:54 GMT
#129
On February 04 2012 18:51 Entteri wrote:
Big sample size but the avg game lenght is just horribly short. I wouldn't use the winrates for anything else but checking which maps are good to cheese/all in on. Still nice to see how big differences there are between maps and nice to see those taldarim winrates.


Game length is given in real time. So multiply it by *1.38 for ingame length. I don't think 11min real time is that low for average game. 15min ingame game has often got to 3v3base situation, and that's only average. For every 10min game there's 20min game etc.
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
February 04 2012 09:55 GMT
#130

- recent results
- only top tier
- enough games to be conclusive

Now pick 2.

Mess with the best, die like the rest.
MiKTeX
Profile Blog Joined October 2010
United States234 Posts
February 04 2012 09:59 GMT
#131
1 gate core lowest win percentage >_<
Doublemint
Profile Joined July 2011
Austria8760 Posts
February 04 2012 10:03 GMT
#132
hm good work with the stats, I also feel like TA is a great map. Though sad zealot is sad indeed ;-(
Pride goeth before destruction, and an haughty spirit before the fall.
Provocateur
Profile Joined October 2010
Sweden1665 Posts
February 04 2012 10:03 GMT
#133
Haha I almost enjoyed the wordcloud more than the statistics interesting read though! Playhem hwaiting
Excludos
Profile Blog Joined April 2010
Norway8278 Posts
February 04 2012 10:07 GMT
#134
This only strengthens the idea that zergs early third hatch is a huge problem in PvZ, as Tal'darim, being the only map where this is hard to pull off, is the most balanced in that matchup (and all other matchups for that matter).

Such a shame the most balanced map is the worst map for PvP though =|
zul
Profile Blog Joined February 2010
Germany5427 Posts
February 04 2012 10:10 GMT
#135
I`m glad Taldarim has such a balanced race-win-percentage. Also the fact that taldarim games aren`t longer in average is surprising. thanks for sharing
keep it deep! @zulison
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
February 04 2012 10:12 GMT
#136
Have you considered providing these 31.5k replays to that scientific study that was looking at skill development? I don't know if they are exactly what they're looking for, but that's a lot of yummy, sweet data.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Tailss
Profile Joined November 2010
Sweden233 Posts
February 04 2012 10:12 GMT
#137
It surprises me that Taldarim is that balanced tbh. Also I didnt know that Cloud Kingdom was a bad map for terran.
Rokevo
Profile Joined September 2009
Finland1033 Posts
February 04 2012 10:14 GMT
#138
Nice stats.

guess I gotta start doing 2gates lol :p
flx!
Profile Joined May 2009
United States101 Posts
February 04 2012 10:15 GMT
#139
On February 04 2012 15:05 JOJOsc2news wrote:I think Tal'Darim Altar LE needs a few more replays to produce a significant result.

Not really, 1500 is often more than the number of people surveyed to predict an election.
Ma "Bobby Fisher" Jae Yoon
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
February 04 2012 10:26 GMT
#140
Would it be possible to get graphs of the time series of winrates of each matchup per map? We have a 5 month average, would be curious to see how this varied more specifically according to metagame/patch
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