31,500 Replays - A look at balance in Starcraft II - Page 6
Forum Index > SC2 General |
Ryuu314
United States12679 Posts
| ||
pzu
Sweden287 Posts
| ||
jubil
United States2602 Posts
![]() That doesn't even count offensive gg, and I'm sure I missed some words. : P | ||
cmen15
United States1519 Posts
| ||
L3g3nd_
New Zealand10461 Posts
I know these stats arent 100% accurate, but they are very similar to the communitys feelings on balance and the TLPD stats | ||
Carras
Argentina860 Posts
![]() how come antiga is tvp favored ? would have never guessed that.... | ||
L3g3nd_
New Zealand10461 Posts
On February 04 2012 17:33 Ryuu314 wrote: interesting how protoss has the saddest winrates while at top top level protoss is doing decently well. if we take top top level to be code S, protoss is doing really really really badly. A few fun facts: A protoss hasnt been in a Code S final since May 2011. (in 3-4 months it will be a year) in the last 2 GSL's of 2011, there were 2 protoss in the gsl ro8, when you combine the seasons (2 in one, none in the other), each season had 5 protoss in the ro32. This season was a little better, 8 in the ro32 (thats 1/4 the players) There have been 3 protoss GSL finalists (code s + special event + open seasons), compare that to 20 terrans and 11 zergs. (the chance of this happening has a decimal point followed by lots and lots of zeros - im embarrased to say ive forgotten how to figure it out) So, in terms of statistics, at the top top level, protoss is doing unimaginably poorly, and has been since the beginning of GSL. While statistics do not prove balance or imbalance in anyway, and i am not stating protoss is underpowered, the statement that protoss are doing decently well at top top level simply is as far from the truth as possible. | ||
ClysmiC
United States2192 Posts
It is high-level players (I know they aren't S-Class, but they are high-level nonetheless) over THOUSANDS AND THOUSANDS of tournament games across all matchups and maps. Maybe this doesn't say a whole lot about balance in the GSL, but it certainly indicates the balance in general. | ||
ceaRshaf
Romania4926 Posts
Sad Zealot is sad. | ||
Swiv
Germany3674 Posts
| ||
Proseat
Germany5113 Posts
On February 04 2012 17:41 jubil wrote: As interesting as the map stats are, I'm also intrigued by the word cloud. Looks like there's an interesting variety of bm going around, though the majority of talk is gm or neutral. ![]() That doesn't even count offensive gg, and I'm sure I missed some words. : P Haha, yeah, I noticed that as well. Although most of the circled words seem to be of low occurence as their font size is baseline. Anyways, cool stuff. ![]() | ||
nucLeaRTV
Romania822 Posts
On February 04 2012 15:02 graNite wrote: I love those statistics, great work. can you give us overall winrates in all matchups? There are in all matchups. If PvZ is 46% -> ZvP is 54%, duh? Perhaps avg. time for mirror matchups would've been interesting, | ||
Sumahi
Guam5609 Posts
| ||
![]()
zere
Germany1287 Posts
Also, thanks to how Blizzard's map system works, there are rolling changes to the maps. MLG Antiga and MLG Dual Sight were changed to no-gold bases at some point. MLG Metal features no more gold bases since last week. And MLG Shakuras was the outdated version with the backdoor rocks for the last 10 months on EU. This stuff will alter the statistics and is very hard to keep track of. | ||
Yamulo
United States2096 Posts
On February 04 2012 15:04 foxmeep wrote: what? out of the entire map pool only ONE map is balanced. the rest have 1 or more matchups that aren't even remotely balanced. Edit: and this is the issue with trying to balance the game. the maps play such a huge factor it's really difficult to say what's "imbalanced" or not. One could say a 5% margin is pretty balanced considering how the game could be. I think with a margin that is ~5% the better player should still win most of the time, unless they are not considerably better etc. Obviously it isn't perfect, and obviously you want every map to be 50-50-50, but this is pretty good in my opinion. | ||
double620
China804 Posts
On February 04 2012 15:21 Yoshi Kirishima wrote: holy shit, the stats for shak and taldarim are a lot closer than I'd think =O I'm surprised the TvP on antiga is so high... isn't that supposed to be an easier map as protoss since you can take 3 base easily? Same with TvP on Dual Sight, though I'm guessing terrans usually do some kind of early aggression or 1-1-1 all-in on that map to get an easy win. anyways thanks a lot for sharing these! Antiga is a great map for terran against toss. All the early agreesion on that map can be very effective and late game once terran has a gold, it would be super easy for terran. The gsl version one is balanced. | ||
itkovian
United States1763 Posts
What I really like though is the word cloud ^.^ | ||
CrtBalorda
Slovenia704 Posts
![]() | ||
double620
China804 Posts
I really hope all the major events can learn from gsl and pay more attention to the maps they are using. Of course, do not learn gsl by using Cross Fire. | ||
Deleted User 61629
1664 Posts
| ||
| ||