• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:17
CEST 18:17
KST 01:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!33Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 17-23): Zerg dominate the week Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
BW General Discussion ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/ New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6587 users

The Foreigner Dilemma - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 15 Next All
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
January 25 2012 16:13 GMT
#181
On January 25 2012 19:17 red4ce wrote:
Wow I didn't know the foreign player base was shrinking so fast.Hopefully HoTS brings most of these people back. Honestly though I don't think the casual player base has much of an effect on the proscene. Even back when SC2 was more popular, almost all of our top pros came from Brood War or WC3. If you compare the Korean under-18 team vs the foreigner under-18 team, both of which consist mainly of players new to progaming, the gap looks as big as it was in Brood War.


You do need some kind of casual scene; otherwise, there won't be any influx of new blood. Players from SC1 or WC3 are just as likely to retire as to switch to SC2. And they won't have the shelf-life of newer players.

What you never want to have is the stigma that a game is dead. Once a game is believed to be dead, casuals avoid it like the plague.

HotS will bring back a lot of players. But most of them will leave just as quickly. Not everyone wants to pick up a game and stick with it for years. And that is as it should be.

Hardcore competitive play isn't for everyone.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Vicarios
Profile Joined March 2011
56 Posts
January 25 2012 16:15 GMT
#182
.. so there are only 500 k people playing this game somewhat actively?
.. or am i reading something wrong?
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
Last Edited: 2012-01-25 16:16:20
January 25 2012 16:16 GMT
#183
First, I already agree with the previous criticisms:

1) the silly extrapolation
2) the more plausible alternative explanation about casual fanbase being the source of your data
3) the fact that foreigners have online cups as their "motivation"

In my opinion, the state of the foreign scene is pretty bleak. Just take a long hard look at some of the tournament results. If you look at the foreign scene, it is the usual suspects in every event since release. The very first foreign SC2 tournament was IEM Cologne in 2010. Guess who the top 3 were? Morrow, IdrA and Dimaga. The entire player list is represents pretty much the top tier foreigner list to this date. But if you look at the Korean scene there are always new players popping up. There is much more turnover with new players developing, getting noticed and entering competitive. The motivation just isn’t there for foreigners because there is no clear way to get noticed. However there are ways to solve this though.


I disagree severely with the OP's opinion. No, Morrow, Idra, and Dimaga do not represent the top tier foreigner list. Kas, Nerchio, Stephano, Huk, Naniwa, and ThorZain round up the top of the foreigners - none of those names listed had much of a presence around that period in IEM Cologne. Kas and Nerchio are notable for their rise through online qualifiers.

A lot more tournaments also use qualifiers than you assume. IEM, IPL, MLG, ESWC, WCG, and Dreamhack all involved either qualifiers or open brackets as part of their tournament. Some of these tournaments have also featured the appearance. of foreigners not well known, such as Gatored.

Additionally, it seems like you haven't read that very well authored article that TL recently featured regarding the IPL team league (which really is a shame, it's an amazing article). Team leagues are another way to get lesser known players into the scene, and the rise of both the NASTL/IPLAC team leagues are signs of a bright future. Already, Vile has made its stamp with its qualifier and wins over Korean teams, giving exposure to lesser known players [who might I add, aren't completely unknown, but too, received some acclaim via tournaments like MLG with open brackets].

So no, your doomsday naysaying doesn't make any sense - all signs considered, things are looking pretty cheery.
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
ZasZ.
Profile Joined May 2010
United States2911 Posts
January 25 2012 16:17 GMT
#184
It's pretty simple...if foreigners want to get noticed they need to play better. I realize that the infrastructure isn't as established in the foreigner scene for getting players into a team house with regular practice partners, but that excuse is just that, an excuse. A real competitor would overcome it.
D_K_night
Profile Joined April 2010
Canada615 Posts
January 25 2012 16:21 GMT
#185
On January 26 2012 00:53 JustPassingBy wrote:
Show nested quote +
On January 26 2012 00:19 D_K_night wrote:
I think there's also the psychological factor behind the invitationals as well. Allow me to explain, using a nightclub analogy.

Everyone who's a "nobody" is forced to line-up allow the wall outside the nightclub(even when the club is nowhere near packed), and the VIP's simply walk up to the bouncer, and slip right under the ropes. This does several things:

- builds the desire to be like those VIP's. Not stand outside in the cold, freezing your backside off


I don't know whether I am alone with this opinion, but whenever I see an invitational, depending on what players were invited (and in that case I tend to look at the worst player of that lineup), I am more inklined to think "oh great, another tournament which priotizes popularity over skill".


that's fine, another thing to ask ourselves is, where did this popularity come from? Did this person know someone on the inside? Why is this person "popular"? Is it from their ability to sell themselves? Their looks?

It kinda goes back to just about any social circle. Why are some people always continually tops on the invite list, whereas the others are just filler or there if the VIP's drop out? I think it's human nature, in the case of a tournament, there are business reasons we all know about as well.

That's why in my previous post here, I believe my solution helps everyone concerned.
Canada
nafta
Profile Joined August 2010
Bulgaria18893 Posts
January 25 2012 16:22 GMT
#186
On January 25 2012 19:16 xrapture wrote:
Sc2 is just too hard. Why play SC2 when there is a myriad of easy games. New players play for a little and are put off. There's really no reason to play a game with such a steep learning curve and most players in the foreign scene probably don't know that pro SC players exist.

I see the trend continuing. Even myself, a master's player, have found myself thinking, "eh fuck it. I'll just play MW3 or Skyrim isntead-- SC is too stressful." Video games are for entertainment, not stress.


I'm pretty sure it just got too boring for a lot of people.Also every game can be stressful but most of the times you make it so.
karpo
Profile Joined October 2010
Sweden1998 Posts
January 25 2012 16:22 GMT
#187
I really don't know what you're getting at. Shouldn't there be gains if koreans come to teamhouses and knocks out the leechers? Shouldn't a mix of fresh foreign blood and good disciplined koreans be good for the foreign teams? I don't really care for any foreigner because it just doesn't feel like they can compete with the best koreans and that's why i don't really care for smalltime tournaments that don't invite the best of the best.

Sure sometimes a unknown player can do really well against a korean, like your example, Gatored. Yet there's lots and lots more examples where NA/EU players get completely demolished by koreans. Providing more slots to EU/US players lowers any tournament level of play. It's not even debatable.
StarStruck
Profile Blog Joined April 2010
25339 Posts
January 25 2012 16:23 GMT
#188
The shrinking player base trend is nothing new. It's the shelf-life and Blizzard already addressed this by announcing 2 expansions to try and prolong the game's life more.
Aela
Profile Joined January 2012
97 Posts
January 25 2012 16:24 GMT
#189
On January 26 2012 01:15 Vicarios wrote:
.. so there are only 500 k people playing this game somewhat actively?
.. or am i reading something wrong?


No, its probably way less!
droxe
Profile Joined April 2011
Germany95 Posts
January 25 2012 16:26 GMT
#190
On January 26 2012 01:24 Aela wrote:
Show nested quote +
On January 26 2012 01:15 Vicarios wrote:
.. so there are only 500 k people playing this game somewhat actively?
.. or am i reading something wrong?


No, its probably way less!


Actually it's probably alot more, the 500k doesn't account for the 2v2, 3v3, 4v4, and customs players.
skyrunner
Profile Joined August 2009
371 Posts
Last Edited: 2012-01-25 16:37:22
January 25 2012 16:27 GMT
#191
On January 26 2012 00:19 drgoats wrote:
Show nested quote +
On January 26 2012 00:00 SonOfBoxer wrote:
TL;DR: If you guys want to reduce the drop rate, you should complain less and practice more. Unfortunately, that's impossible for all players, and unless foreign mentality changes, the game will keep on emptying.


Telling players that they have to practice more will only increase the drop rate. Not many people want to work, they want to have fun. Right now the community constantly puts pressure on its players to improve and play like the pros. This needs to be changed if we want to continue to have more players enter the scene. We need many more casual players and we need to grow that scene. Its the casual players who will eventually turn into the pros one day.

Show nested quote +

In my humble opinion, the problem with the drop rate is balance.


In my opinion, balance has no effect on the far majority of SC2 players.



Im not so sure about the secong part of your post. I i think that it's not really a question about balance, but it might be about the percieved balance from the individual. It's a frustrating game, and if you get frustrated it's easy to blame the game for your own shortcomings ("that race is fucking stupid"), and maybe in the end you will grow tired and start playing less and less.

Though i find it interesting about the what you said about how people will quit because they want to play casual, and i agree. I think part of the problem is the ladder system as it is now. Blizzard has the current ladder system (with MMR and divisions) so that "everyone are gonna win an equal amount of matches". I.e. not get bashed to pieces as soon as you log in. Then there is division to measure your progress.

The thing is, no one really cares about how many games they win. Sure, no one likes to get completely bashed 10/10 games, but waht people really care about is what division they're in. They're not gonna feel good about themselves if they win 5 or 6 games out of 10 if they're still in bronze. What blizzard needs to do is replace this system (or implement another system) that rewards ACTIVITY. That's how you build an addictive game that people can't stop playing. People don't care about challenging themselves or getting better, all they care about is to have something pretty besides their name. That's why every MMORPG (yes wow) works. Doesn't need to be really fun (i guess that's subjective), it can be super monotone, but as long as there is a reward for activity people are gonna keep logging in.
mcgriffin
Profile Joined September 2011
Canada81 Posts
January 25 2012 16:32 GMT
#192
That's why we need a KESPA. Without synchronized actions, the biggies won't stop inviting Koreans. The reasoning is as follows:

Having a tourney with a lot of unknowns will benefit the ESPORT in the long run, but in the short horizon it will definitely negatively impacted the viewership. It's a prisoners' dilemma: everyone knows we NEED to do it, but anyone who DOES it will benefit others and harm self.

karpo
Profile Joined October 2010
Sweden1998 Posts
January 25 2012 16:38 GMT
#193
On January 26 2012 01:32 mcgriffin wrote:
That's why we need a KESPA. Without synchronized actions, the biggies won't stop inviting Koreans. The reasoning is as follows:

Having a tourney with a lot of unknowns will benefit the ESPORT in the long run, but in the short horizon it will definitely negatively impacted the viewership. It's a prisoners' dilemma: everyone knows we NEED to do it, but anyone who DOES it will benefit others and harm self.



SC2 isn't big enough to have large tournaments with unknowns. There's just about enough to keep tournaments running while feeding the few famous players as it is. Even being a BW pro in korea isn't really worthwhile unless you're part of the few greats.
sotaporo
Profile Joined June 2011
Finland195 Posts
Last Edited: 2012-01-25 16:41:55
January 25 2012 16:39 GMT
#194
i think this post is only looks at 1v1 players there are tons of people who plays starcraft but just not 1v1, customs 2v2-4v4 etc. i once played guy on custom that had 5k custom games played 0 ladders games. so i think that most of the "casuals" are just waiting for hots, started playing teamgames or customs. sure ppl have quited but that is to be expected and 500k ppl playing 1v1 games is alot imo
TORTOISE
Profile Joined December 2010
United States515 Posts
January 25 2012 16:49 GMT
#195
I'm convinced that if there actually are no foreign pros, there will be no SC2 scene. What they have in korea isn't large enough to really sustain a healthy scene. There is pretty much just 1 tourney in kroea.
◕ ‿‿ ◕ ๑•́ ₃ •̀๑ ( ͡ ° ͜ ʖ ͡°)
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2012-01-25 16:52:33
January 25 2012 16:50 GMT
#196
On January 25 2012 22:39 -ForeverAlone- wrote:
Show nested quote +
On January 25 2012 22:28 IdrA wrote:
people seem to think foreign teams actively avoid picking up new players or something. if you're worth it teams are going to be scrambling to get you. very very few people invest enough effort to be good or to create a fanbase. those that have have joined teams or been hired by companies.
you dont join a team and then get good, you get good and then join a team.

That's the problem the OP wants to highlight. The infrastructure to get good in NA is not as good in Korea, and this creates a selection bias. There aren't too many 15+ year olds in NA that can just turn their life into full time gaming, unless they already have a lot of money or a very supportive family. The concept of B-teams here doesn't really exist.

I mean if we look at the top level pros on the scene today that support themselves only with SC2, a lot of them are there because they had the first mover advantage (HuK) or had the chance to develop before (you). This is made worse by the fact that a lot of tournaments are mostly invite-based.

WOOSH, you miss the point still. Korean amateurs trying to get on teams don't have any better infrastructure than anyone else. The only thing they have available to them is battlenet, just like everyone else. If you think training on Korean servers when you're a mid masters player is a huge advantage idk what to say. Idra wasn't even talking about B team players, he was talking about complete amateur no names without teams, which, this entire thread was about.


On January 26 2012 01:49 TORTOISE wrote:
I'm convinced that if there actually are no foreign pros, there will be no SC2 scene. What they have in korea isn't large enough to really sustain a healthy scene. There is pretty much just 1 tourney in kroea.


Probably not, but the SC2 scene couldn't survive without Korea either. Korea vs. foreigner storyline draws in a lot of viewers.
PET
Profile Joined May 2010
Romania430 Posts
Last Edited: 2012-01-25 16:57:34
January 25 2012 16:53 GMT
#197
I know what the OP of this Thread means.

I'm also sick of Invite Tournaments. Yea sometimes they bring more viewers when you have Koreans, ok, but sometimes they are to much.

This is why in the League I recently organized I held 19 Qualifiers for several countries in the Europe.

I had a Hungarian qualifier where I saw some really talented players like (P)Purple, (Z)StuntR & (T)Breach. StuntR managed to qualify.
I had a Czech qualifier where (P)Thebis managed to qualify even that players like (Z)Devil, (P)Harpner, & (T)nukestrike.
I had a Polish qualifier where I got (P)Indy & (P)Forte.
I had French qualifiers where I saw (Z)Eeel and (T)SonG. SonG actually managed to beat (T)Laukyo and (Z)MoMaN and (P)NeOAnGeL.
I had a Bulgarian qualifier where we had (T)insignia.
I had 2 Italian qualifiers where I got (T)StarEagle and (Z)ZyM a 16 years old player.
etc

There are shitload of talented players out there, the problem is that nobody gives a fuck and nobody will ever give a fuck.

This is why you always see 80% Koreans. This is why you always see Invite players.
Don't blame this on the tournament organizers.

I tried and man it sucked. While I think some players apreciated what I tried to do, I know that Hungarians got inspired and they started their own Hungarian League, this is not going to work because the mentality of the VIEWERS can not change. And no, this didn't sucked because the players I had. I had some really awesome players. It sucked because no one was interested.

Popular players are always going to get the attention. Popular players are not always the good players. There are plenty of examples which I'm not going to give ... because if you say something critical about someone popular you get the "community" on your head.

Anyway, the league finals were won by (T)Beastyqt, I player I have been casting since 2010.

So even if you want to create something to motivate the players, in the end you will not succeed because the viewers will not be interested.
www.GamerPET.com
drgoats
Profile Joined March 2010
United States310 Posts
January 25 2012 16:53 GMT
#198
On January 26 2012 01:27 skyrunner wrote:
Show nested quote +
On January 26 2012 00:19 drgoats wrote:
On January 26 2012 00:00 SonOfBoxer wrote:
TL;DR: If you guys want to reduce the drop rate, you should complain less and practice more. Unfortunately, that's impossible for all players, and unless foreign mentality changes, the game will keep on emptying.


Telling players that they have to practice more will only increase the drop rate. Not many people want to work, they want to have fun. Right now the community constantly puts pressure on its players to improve and play like the pros. This needs to be changed if we want to continue to have more players enter the scene. We need many more casual players and we need to grow that scene. Its the casual players who will eventually turn into the pros one day.


In my humble opinion, the problem with the drop rate is balance.


In my opinion, balance has no effect on the far majority of SC2 players.




Though i find it interesting about the what you said about how people will quit because they want to play casual, and i agree. I think part of the problem is the ladder system as it is now. Blizzard has the current ladder system (with MMR and divisions) so that "everyone are gonna win an equal amount of matches". I.e. not get bashed to pieces as soon as you log in. Then there is division to measure your progress.

The thing is, no one really cares about how many games they win. Sure, no one likes to get completely bashed 10/10 games, but waht people really care about is what division they're in. They're not gonna feel good about themselves if they win 5 or 6 games out of 10 if they're still in bronze. What blizzard needs to do is replace this system (or implement another system) that rewards ACTIVITY. That's how you build an addictive game that people can't stop playing. People don't care about challenging themselves or getting better, all they care about is to have something pretty besides their name. That's why every MMORPG (yes wow) works. Doesn't need to be really fun (i guess that's subjective), it can be super monotone, but as long as there is a reward for activity people are gonna keep logging in.


I do believe that their system needs a change. That is why I believe that LoL is so successful right now. It is so accessible to newcomers and keeps them coming back for the ip and exp. Having the large casual player base feeds the pro scene. I will not be surprised if LoL is the #1 esport by the end of 2012 due mainly to its accessibility and growing casual player base.
karpo
Profile Joined October 2010
Sweden1998 Posts
January 25 2012 16:57 GMT
#199
On January 26 2012 01:53 PET wrote:
I know what the OP of this Thread means.

I'm also sick of Invite Tournaments. Yea sometimes they bring more viewers when you have Koreans, ok, but sometimes they are to much.

This is why in the League I recently organized I held 19 Qualifiers for several countries in the Europe.

I had a Hungarian qualifier where I saw some really talented players like Purple, StuntR & Breach. StuntR managed to qualify.
I had a Czech qualifier where Thebis managed to qualify even that players like DeViL, Harpner, & nukestrike.
I had a Polish qualifier where I got Indy & Forte.
I had French qualifiers where I saw Eeel and SonG. SonG actually managed to beat Laukyo and MoMaN and NeOAnGeL.
I had a Bulgarian qualifier where we had Insignia.
I had 2 Italian qualifiers where I got StarEagle and ZyM a 16 years old player.
etc

There are shitload of talented players out there, the problem is that nobody gives a fuck and nobody will ever give a fuck.

This is why you always see 80% Koreans. This is why you always see Invite players.
Don't blame this on the tournament organizers.

I tried and man it sucked. While I think some players apreciated what I tried to do, I know that Hungarians got inspired and they started their own Hungarian League, this is not going to work because the mentality of the VIEWERS can not change. And no, this didn't sucked because the players I had. I had some really awesome players. It sucked because no one was interested.

Popular players are always going to get the attention. Popular players are not always the good players. There are plenty of examples which I'm not going to give ... because if you say something critical about someone popular you get the "community" on your head.



I'm sorry but, at least to me, it's not about popularity. It's about who's the best.

I'm pretty sure none of the guys you mention hold up against the best foreigners and they surely won't hold up against code A/S koreans.

It's like saying that people enjoy the premier league because the teams are popular. Sure it's that too but surely you recognize the fact that people want to watch the highest level of play?
PET
Profile Joined May 2010
Romania430 Posts
Last Edited: 2012-01-25 17:03:30
January 25 2012 16:59 GMT
#200
On January 26 2012 01:57 karpo wrote:
Show nested quote +
On January 26 2012 01:53 PET wrote:
I know what the OP of this Thread means.

I'm also sick of Invite Tournaments. Yea sometimes they bring more viewers when you have Koreans, ok, but sometimes they are to much.

This is why in the League I recently organized I held 19 Qualifiers for several countries in the Europe.

I had a Hungarian qualifier where I saw some really talented players like Purple, StuntR & Breach. StuntR managed to qualify.
I had a Czech qualifier where Thebis managed to qualify even that players like DeViL, Harpner, & nukestrike.
I had a Polish qualifier where I got Indy & Forte.
I had French qualifiers where I saw Eeel and SonG. SonG actually managed to beat Laukyo and MoMaN and NeOAnGeL.
I had a Bulgarian qualifier where we had Insignia.
I had 2 Italian qualifiers where I got StarEagle and ZyM a 16 years old player.
etc

There are shitload of talented players out there, the problem is that nobody gives a fuck and nobody will ever give a fuck.

This is why you always see 80% Koreans. This is why you always see Invite players.
Don't blame this on the tournament organizers.

I tried and man it sucked. While I think some players apreciated what I tried to do, I know that Hungarians got inspired and they started their own Hungarian League, this is not going to work because the mentality of the VIEWERS can not change. And no, this didn't sucked because the players I had. I had some really awesome players. It sucked because no one was interested.

Popular players are always going to get the attention. Popular players are not always the good players. There are plenty of examples which I'm not going to give ... because if you say something critical about someone popular you get the "community" on your head.



I'm sorry but, at least to me, it's not about popularity. It's about who's the best.

I'm pretty sure none of the guys you mention hold up against the best foreigners and they surely won't hold up against code A/S koreans.

It's like saying that people enjoy the premier league because the teams are popular. Sure it's that too but surely you recognize the fact that people want to watch the highest level of play?


You are missing the point. The point was that the EU/NA players are not motivated because they don't have something to fight for. And even if they sometimes to, you always get a Korean. While for some people will work, for some people will not be fair. There are other events besides NASL, MLG, etc where you do expect the best of the best, but in the meantime you have nothing. Not every player out there is supported by a big team. Not every player out there has a good motivation. YOu have a motivation until some point, but then you are losing it.

Starcraft 2 Pro Scene is not that small. Problem is that viewers always chose to see the 5% of what is out there, and we chose to NOT support the rest.

So while we focus on those 5% the other 95% struggle. Some of the players I talked about are very talented. However they can not reach their full talent if they don't have motivation.
www.GamerPET.com
Prev 1 8 9 10 11 12 15 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
16:05
FSL s11 code S FINALs
Freeedom21
Liquipedia
Shopify Rebellion Sundays
15:00
#11
Elazer vs SpiritLIVE!
Clem vs MaxPax
Harstem375
Liquipedia
BSL 2025: Kraków LAN Pa…
15:30
LAN Day 2
ZZZero.O223
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 375
Trap 22
BRAT_OK 11
StarCraft: Brood War
Britney 41577
Calm 7113
Shuttle 3820
BeSt 696
Horang2 642
Mini 523
firebathero 238
ZZZero.O 223
Stork 190
Soulkey 165
[ Show more ]
ggaemo 158
Mind 126
Rush 91
Dewaltoss 73
Last 63
Hyun 58
sSak 53
Snow 52
Killer 48
Shine 40
hero 36
HiyA 34
JYJ 26
Hm[arnc] 25
Aegong 23
scan(afreeca) 20
ZergMaN 19
Rock 16
Terrorterran 10
zelot 10
SilentControl 9
ajuk12(nOOB) 8
Dota 2
qojqva3946
420jenkins478
Counter-Strike
fl0m4139
Super Smash Bros
Mew2King182
Westballz31
Heroes of the Storm
Liquid`Hasu449
Khaldor379
Other Games
gofns13169
singsing1467
Liquid`RaSZi1391
crisheroes851
Beastyqt709
FrodaN558
B2W.Neo445
Hui .225
Organizations
Other Games
gamesdonequick5603
EGCTV936
BasetradeTV4
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH361
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV699
• lizZardDota286
League of Legends
• Nemesis1946
• Jankos1904
Other Games
• Shiphtur180
Upcoming Events
Sparkling Tuna Cup
17h 44m
Afreeca Starleague
17h 44m
Monday Night Weeklies
23h 44m
GSL
1d 18h
PiGosaur Cup
2 days
Replay Cast
3 days
The PondCast
3 days
IntoTheTV X SOOP
4 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
[ Show More ]
OSC
6 days
Liquipedia Results

Completed

Proleague 2026-08-27
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.